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47
pathfinding/actions/ActionFall.java
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47
pathfinding/actions/ActionFall.java
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package baritone.pathfinding.actions;
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import baritone.Baritone;
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import baritone.movement.MovementManager;
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import baritone.util.ToolSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.BlockPos;
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/**
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*
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* @author leijurv
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*/
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public class ActionFall extends ActionPlaceOrBreak {
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public ActionFall(BlockPos start) {
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super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
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}
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int numTicks = 0;
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@Override
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protected boolean tick0() {
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numTicks++;
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if (numTicks > 10) {
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MovementManager.moveTowardsBlock(to);
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}
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return Minecraft.getMinecraft().player.getPosition0().equals(to);
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}
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@Override
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protected double calculateCost(ToolSet ts) {
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if (!Baritone.allowVerticalMotion || !canWalkOn(to.down())) {
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return COST_INF;
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}
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Block td = Minecraft.getMinecraft().world.getBlockState(to).getBlock();
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boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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return FALL_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
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}
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}
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}
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