Minecraft imports should only be in minecraft task implementations
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@@ -40,7 +40,7 @@ public class AquireItemTask extends QuantizedTaskNode implements IClaimProvider,
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allocation = null;
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HashMap<IQuantizedChildTaskRelationship, Integer> tmp = new HashMap<>();
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int amountToAllocate = getCurrentQuantityInInventory();
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int[] newAmounts = ScarceParentPriorityAllocator.priorityAllocation(amountToAllocate, parents).getSecond();
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int[] newAmounts = ScarceParentPriorityAllocator.priorityAllocation(amountToAllocate, parents).parentAllocationQuantity;
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for (int i = 0; i < parents.size(); i++) {
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tmp.put(parents.get(i), newAmounts[i]);
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}
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@@ -53,7 +53,7 @@ public class AquireItemTask extends QuantizedTaskNode implements IClaimProvider,
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@Override
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public IQuantityRelationship priority() { // TODO cache
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return x -> ScarceParentPriorityAllocator.priorityAllocation(x, parentTasks()).getFirst();
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return x -> ScarceParentPriorityAllocator.priorityAllocation(x, parentTasks()).totalPriority;
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}
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@Override
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@@ -17,14 +17,13 @@
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package tenor;
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import net.minecraft.util.Tuple;
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import java.util.List;
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public class ScarceParentPriorityAllocator {
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public static Tuple<Double, int[]> priorityAllocation(int quantity, List<IQuantizedChildTaskRelationship> parents) {
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public static PriorityAllocation priorityAllocation(int quantity, List<IQuantizedChildTaskRelationship> parents) {
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if (quantity == 0) {
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return new Tuple<>(0D, new int[parents.size()]);
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return new PriorityAllocation(new int[parents.size()], 0D);
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}
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double[][] priorities = new double[parents.size()][quantity];
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for (int i = 0; i < parents.size(); i++) {
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@@ -53,7 +52,7 @@ public class ScarceParentPriorityAllocator {
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}
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if (bestParent == -1 || bestRatio == 0) {
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return new Tuple<>(totalPriority, taken);
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return new PriorityAllocation(taken, totalPriority);
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}
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taken[bestParent] += bestQuantity;
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filled += bestQuantity;
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@@ -67,4 +66,15 @@ public class ScarceParentPriorityAllocator {
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priorities[bestParent] = repl;
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}
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}
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public static class PriorityAllocation {
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public final int[] parentAllocationQuantity;
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public final double totalPriority;
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public PriorityAllocation(int[] parentAllocationQuantity, double totalPriority) {
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this.parentAllocationQuantity = parentAllocationQuantity;
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this.totalPriority = totalPriority;
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}
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}
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}
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