Merge branch '1.19.4' into 1.20.1

This commit is contained in:
Leijurv
2023-08-18 18:20:38 -07:00
3 changed files with 3 additions and 6 deletions

View File

@@ -743,7 +743,7 @@ public final class Settings {
/**
* Automatically elytra fly without having to force the client-sided rotations.
*/
public final Setting<Boolean> elytraFreeLook = new Setting<>(false);
public final Setting<Boolean> elytraFreeLook = new Setting<>(true);
/**
* Forces the client-sided yaw rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations.
@@ -753,7 +753,7 @@ public final class Settings {
/**
* Same as {@link #smoothLook} but for elytra flying.
*/
public final Setting<Boolean> elytraSmoothLook = new Setting<>(true);
public final Setting<Boolean> elytraSmoothLook = new Setting<>(false);
/**
* The number of ticks to average across for {@link #smoothLook};
@@ -1426,7 +1426,7 @@ public final class Settings {
* Whether nether-pathfinder should generate terrain based on {@link #elytraNetherSeed}.
* If false all chunks that haven't been loaded are assumed to be air.
*/
public final Setting<Boolean> elytraPredictTerrain = new Setting<>(true);
public final Setting<Boolean> elytraPredictTerrain = new Setting<>(false);
/**
* Automatically swap the current elytra with a new one when the durability gets too low

View File

@@ -82,7 +82,6 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
@Override
public void onPlayerUpdate(PlayerUpdateEvent event) {
System.out.println(event.getState() + " " + ctx.player().getXRot() + " " + ctx.player().getYRot() + " " + ctx.player().xRotO + " " + ctx.player().yRotO);
if (this.target == null) {
return;

View File

@@ -405,8 +405,6 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
@Override
public void onRenderPass(RenderEvent event) {
System.out.println(event.getPartialTicks() + " " + ctx.player().getXRot() + " " + ctx.player().getYRot() + " " + ctx.player().xRotO + " " + ctx.player().yRotO);
if (this.behavior != null) this.behavior.onRenderPass(event);
}