Fix renderRaytraces crash
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@@ -115,7 +115,6 @@ public final class PathRenderer implements IRenderer {
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settings.renderPathAsLine.value = true;
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for (Pair<Vec3d, Vec3d> line : behavior.baritone.elytra.lines) {
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emitLine(line.first().x, line.first().y, line.first().z, line.second().x, line.second().y, line.second().z);
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tessellator.draw();
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}
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settings.renderPathAsLine.value = orig;
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IRenderer.endLines(settings.renderPathIgnoreDepth.value);
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