refactor logging, fixes #153
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@@ -171,7 +171,7 @@ public class MovementTraverse extends Movement {
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionToPlace) || ladder;
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BlockPos whereAmI = playerFeet();
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if (whereAmI.getY() != dest.getY() && !ladder) {
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displayChatMessageRaw("Wrong Y coordinate");
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logDebug("Wrong Y coordinate");
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if (whereAmI.getY() < dest.getY()) {
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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}
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@@ -203,7 +203,7 @@ public class MovementTraverse extends Movement {
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against1 = against1.down();
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if (MovementHelper.canPlaceAgainst(against1)) {
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if (!MovementHelper.throwaway(true)) { // get ready to place a throwaway block
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displayChatMessageRaw("bb pls get me some blocks. dirt or cobble");
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logDebug("bb pls get me some blocks. dirt or cobble");
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return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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}
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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@@ -240,7 +240,7 @@ public class MovementTraverse extends Movement {
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// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
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// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
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if (!MovementHelper.throwaway(true)) {// get ready to place a throwaway block
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displayChatMessageRaw("bb pls get me some blocks. dirt or cobble");
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logDebug("bb pls get me some blocks. dirt or cobble");
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return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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}
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double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
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