Commit Graph

2311 Commits

Author SHA1 Message Date
Brady
2f7dc2397e Better start position selection and validation 2023-07-01 01:32:03 -05:00
Brady
3498082f2b Better state switch and start path halfway down fall 2023-06-30 20:53:42 -05:00
Brady
83066fc57c Find jump off spot using INSANE custom CalculationContext 2023-06-30 20:42:03 -05:00
Brady
d32f1b2a16 Add hit pos raytrace method to context 2023-06-30 20:38:45 -05:00
Brady
4590ba3ff8 Use separate executor for solver 2023-06-29 23:35:12 -05:00
Brady
b4578931d3 Reduce passing around of ignoreLava 2023-06-29 22:59:15 -05:00
Brady
b8ede0a652 Remove unnecessary IPlayerContext argument 2023-06-29 22:54:55 -05:00
Brady
3eb7610f89 Block lookup optimization 2023-06-29 20:45:59 -05:00
Brady
5a48f4119e Reduce number of raytraces when validating simulation 2023-06-29 19:15:06 -05:00
Brady
f30cb916bd Remove addressed TODO 2023-06-29 14:53:55 -05:00
Brady
494ebfa10d More accurate isActive return value 2023-06-29 14:53:12 -05:00
Brady
222f53b105 Use Arrays.fill 2023-06-29 14:46:42 -05:00
Brady
12898df2f1 Reduce main thread recalculations after using a firework 2023-06-29 14:46:04 -05:00
Brady
fbb66a0586 Tweaks 2023-06-29 14:14:49 -05:00
Brady
48462da473 Disable interp on relaxation 0 2023-06-28 21:47:37 -05:00
Brady
4b689bd946 Fix Supplier meme 2023-06-28 17:55:47 -05:00
Brady
5126ec9c36 interp double 2023-06-28 17:49:33 -05:00
Brady
d640ebb02d Reliability improvements 2023-06-28 17:47:01 -05:00
Brady
0bb6f1b094 Invalidate pendingSolution 2023-06-28 01:05:22 -05:00
Brady
bb39fea415 Considerations 2023-06-28 01:04:08 -05:00
Brady
7a61ab8137 We need event priorities. 2023-06-28 00:58:51 -05:00
Brady
7861860187 Clarify 2023-06-28 00:48:28 -05:00
Brady
70166f385d That should be in the other tick method 2023-06-28 00:47:20 -05:00
Brady
03ee30bca9 Call elytra tick() from the process 2023-06-28 00:46:14 -05:00
Brady
c48de32860 PitchResult 2023-06-27 16:31:08 -05:00
Brady
3b31387092 Render simulation line from player pos 2023-06-27 13:02:01 -05:00
Brady
4ccaf681c5 Somewhat functional elytraAutoJump, but mostly scuffed 2023-06-27 02:54:53 -05:00
Brady
02fc62f1c4 Stop simulation when goal reached 2023-06-26 18:37:06 -05:00
Brady
04a5a1a620 Replace bool firework with ticksBoosted in solvePitch 2023-06-26 16:58:29 -05:00
Brady
3e94cac567 clarity 2023-06-26 16:25:21 -05:00
Brady
452b2c278b Fix renderElytraSimulation 2023-06-26 16:21:15 -05:00
Brady
db0bfbe722 Move elytra simulation into new method 2023-06-26 16:12:56 -05:00
Brady
f0148a625e Move steps into solvePitch 2023-06-26 16:04:05 -05:00
Brady
0b5a310f18 Move firework boost calculation into solvePitch 2023-06-26 15:35:40 -05:00
Brady
c18715b8d7 Reset minimumBoostTicks to 0 earlier 2023-06-26 14:00:38 -05:00
Brady
0981114b78 Create FireworkBoost class for additional boost context
Also initialize `boostedEntity` in `EntityFireworkRocket` if `null` since it's lazily initialized in `onUpdate()`
2023-06-26 13:55:18 -05:00
Brady
9bd0856445 lol 2023-06-25 15:32:02 -07:00
Brady
9d1addd114 Add smoothLook setting 2023-06-25 15:28:06 -07:00
Brady
1902e6c1f3 Reset minimumBoostTicks to 0 when not boosted 2023-06-24 22:37:21 -07:00
Brady
a1a3d93dc1 Add renderElytraSimulation setting 2023-06-24 22:27:38 -07:00
Brady
32b7c82650 Add renderHitboxRaytraces setting 2023-06-24 22:11:08 -07:00
Brady
615266ed96 Replace manual calculation with util method 2023-06-24 21:57:00 -07:00
Brady
2ccd464a49 Utilize aim processor API for correct elytra simulation 2023-06-24 21:44:08 -07:00
Brady
f2374edd8b Merge branch 'master' into elytra
# Conflicts:
#	src/launch/java/baritone/launch/mixins/MixinMinecraft.java
#	src/main/java/baritone/Baritone.java
#	src/main/java/baritone/behavior/LookBehavior.java
2023-06-23 23:31:43 -07:00
Brady
f56e0569a2 Add minimumBoostTicks 2023-06-23 16:30:10 -07:00
Brady
c10903be69 Remove firstFireworks from InventoryBehavior 2023-06-23 16:17:59 -07:00
ZacSharp
e3a1ac85cc Fix waiting for impossible rotations 2023-06-23 04:22:35 +02:00
leijurv
1ea071de09 Merge pull request #4015 from cabaletta/pr/deterministicLookTarget
API for rotations produced by LookBehavior
2023-06-22 19:21:02 -07:00
Brady
c9a18caf49 Register LookBehavior first
Since there's no event priority system, this is necessary to ensure anything else listening to the PRE `TickEvent` can accurately simulate rotations.
2023-06-22 20:38:00 -05:00
Brady
bfae100cb9 Create ITickableAimProcessor 2023-06-22 20:35:22 -05:00