Commit Graph

1985 Commits

Author SHA1 Message Date
Wagyourtail
43ecc906c7 cleanup 2021-10-28 08:03:37 -06:00
wagyourtail
6ed3a88491 continue fix mine and a* for data driven world height 2021-10-09 15:29:02 -06:00
wagyourtail
bd5ffe8f31 put timeout back 2021-10-09 14:55:26 -06:00
wagyourtail
d22a52976b fix A* and scanner for data driven world height 2021-10-09 14:54:07 -06:00
wagyourtail
5ec6b7b72e make chunk cache/scanning work with data driven worldheight 2021-10-09 14:16:49 -06:00
wagyourtail
29f5eaa35f Amethyst Crystal and Pointed Dripstone 2021-07-11 14:28:23 -06:00
wagyourtail
683e987b1d fix bad mapping breaking pathing on item entities. 2021-07-07 15:43:48 -06:00
wagyourtail
2d2354730d fix movement, mixins and color, proguard 2021-07-07 15:43:48 -06:00
wagyourtail
41abda37c1 fix migration for 1.17. (also proguard broke with j16...) 2021-07-07 15:43:48 -06:00
wagyourtail
e6d8b268c7 migrate to mojmap 2021-07-07 15:43:48 -06:00
Leijurv
373ad3efdd soul fire 2021-02-24 13:16:03 -08:00
wagyourtail
637c182114 sodium fix 2021-02-01 16:14:27 -07:00
Leijurv
81fadde388 Merge branch '1.15.2' into 1.16.4 2021-01-29 21:21:07 -08:00
Leijurv
a61eabd60c Merge branch '1.14.4' into 1.15.2 2021-01-29 21:14:10 -08:00
Leijurv
bb75e68b0a Merge branch '1.13.2' into 1.14.4 2021-01-29 21:13:33 -08:00
Leijurv
e9b9977674 Merge branch 'master' into 1.13.2 2021-01-29 21:13:12 -08:00
Leijurv
91854f97ad fully remove remnants of xvfb 2021-01-29 21:12:44 -08:00
Leijurv
5262f68215 a long overdue reformat of every file 2021-01-29 20:30:51 -08:00
Leijurv
a3da25ca27 a long overdue reformat of every file 2021-01-29 20:29:41 -08:00
Leijurv
37cd50d435 a long overdue reformat of every file 2021-01-29 20:28:11 -08:00
Leijurv
15fd313757 a long overdue reformat of every file 2021-01-29 20:26:06 -08:00
Leijurv
835fb3471f a long overdue reformat of every file 2021-01-29 20:17:53 -08:00
Leijurv
ca870af20e Merge branch '1.15.2' into 1.16.4 2021-01-29 20:13:56 -08:00
Leijurv
c98c54c985 Merge branch '1.14.4' into 1.15.2 2021-01-29 19:57:36 -08:00
Leijurv
4c9689fe19 Merge branch '1.13.2' into 1.14.4 2021-01-29 19:49:11 -08:00
Leijurv
f41c873852 Merge branch 'master' into 1.13.2 2021-01-29 19:31:16 -08:00
Leijurv
eb8a673165 Merge branch 'master' into 1.13.2 2021-01-29 19:30:56 -08:00
Leijurv
a9f497981f Merge pull request #2080 from millennIumAMbiguity/master
Added range argument to farm
2021-01-29 17:41:08 -08:00
ZacSharp
79e0f4ba23 Log blocks it can't place 2021-01-15 12:52:38 +01:00
Brady
dcc0b82210 Update to 1.16.4 2020-12-16 16:42:35 -06:00
Leijurv
c491d67925 add setting to just skip layers that the builder fails to construct 2020-11-11 17:53:26 -08:00
millennIumAMbiguity
853b5ca771 Moved throw up into the default: 2020-11-02 01:44:12 +01:00
millennIumAMbiguity
f4706fff18 Simplified and optimised code 2020-11-02 01:25:25 +01:00
millennIumAMbiguity
7218a46211 Added defaults and javadocs 2020-11-02 00:33:31 +01:00
Leijurv
320a5d64a3 well i guess technically there could be an ore at bedrock level lmao 2020-10-30 22:39:30 -07:00
millennIumAMbiguity
65a5677b33 Added the feature to only farm within range of a waypoint. 2020-10-22 00:36:19 +02:00
millennIumAMbiguity
5d3522ca0a Added range argument to farm 2020-10-16 23:32:53 +02:00
Sam Corbett
bfb530e02b add a minimum Y level.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
Leijurv
5a5d11922f Merge pull request #1995 from scorbett123/exposedOres
add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123
39cfebeb34 fix formatting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv
3f207b7041 Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv
8deb9e5a35 Merge pull request #1959 from CDAGaming/feature/top-command
 Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv
5eeb33a6f5 Merge pull request #1845 from mariusdkm/master
Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming
918f009e8a 🐛 Fix a Rendering Conflict with some other Mods
In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.

This can be backported as needed, but details are unknown how far this can go down

Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming
af29ed7146 Added a top/surface command
Superseeds PR #594
2020-10-12 12:44:12 -05:00
ZacSharp
8a572516fc Update description of WaypointsCommand 2020-09-23 22:54:41 +02:00
ZacSharp
508dacac63 directly start pathing after #home
just like servers directly teleport you after `/home` without waiting for something like `/teleport`
2020-09-18 22:41:33 +02:00
ZacSharp
13ca691f5d make #wp goto behave like #goto
It now is a combined `#wp goal` and `#path` just like `#goto` is `#goal` and `#path`
2020-09-16 20:19:55 +02:00
Babbaj
234fd3f75e don't use getter 2020-09-13 18:45:50 -04:00
Babbaj
32ef30686b Don't call onLostControl on processes that haven't been fully constructed 2020-09-13 18:21:22 -04:00