cattyn
64fdad424f
added maximum distance setting for FollowProcess
2024-12-28 14:29:05 +03:00
rfresh2
1a258b2bec
fix litematica remapping error
2024-11-18 11:20:52 -08:00
leijurv
93dee4fd19
Merge pull request #4532 from babbaj/fix-loops
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fix loops in path
2024-10-21 14:03:42 -07:00
Babbaj
f6657846d3
fix loops in path ( fixes #4528 )
2024-10-21 02:09:31 -04:00
leijurv
db163867df
Merge pull request #4531 from ZacSharp/pr/1.19.4/pathing/canWalkOnSoulSand
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Allow walking on soul sand once again
2024-10-20 20:02:43 -07:00
leijurv
58fcf328b9
Merge pull request #4530 from ZacSharp/pr/1.19.4/builder/fixPositionOutOfBounds
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Handle positions going out of bounds between ticks
2024-10-20 20:01:25 -07:00
ZacSharp
991d822557
Make soul sand canWalkOn again
2024-10-20 21:23:38 +02:00
ZacSharp
c25b1325da
Handle positions going out of bounds between ticks
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They also have to be removed rather than ignored because they won't be scanned
again and would stay in `incorrectPositions` indefinitely.
2024-10-20 18:34:17 +02:00
ZacSharp
ea1de44ca8
Don't call shape.bounds() on empty shapes
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`minecraft:moving_piston` is the only block I currently know which could cause this to crash.
2024-10-20 18:13:15 +02:00
leijurv
f22f4aed00
Merge pull request #4519 from babbaj/edge-fix
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Fix not moving from edge of block
2024-10-15 16:04:17 -07:00
Babbaj
d644c5b754
a bit more elegant
2024-10-15 18:56:46 -04:00
Babbaj
1e2ae34dbe
crucial performance optimization
2024-10-15 18:25:42 -04:00
Babbaj
a690e1eca4
prepend feet to the path if start is adjacent to feet
2024-10-14 17:25:20 -04:00
leijurv
d25d6c2611
Merge pull request #4452 from ZacSharp/pr/1.19.4/builder/rotateAndMirrorSchematics
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Add settings to rotate/mirror schematics
2024-09-15 23:34:52 -07:00
ZacSharp
7e8c852528
✨ Setting to mirror schematics
2024-08-02 01:42:46 +02:00
ZacSharp
42032890ed
✨ Setting to rotate schematics
2024-08-02 01:41:50 +02:00
ZacSharp
6b6931c86d
Remove unused stub
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The class doesn't even exist in the version of Litematica I'm using so it doesn't
seem to have an effect on descriptor strings in our bytecode. Otherwise my game
would crash.
2024-07-30 19:26:05 +02:00
ZacSharp
b915151ae3
We don't expect any exceptions here anymore
2024-07-30 19:26:05 +02:00
ZacSharp
7609f3082e
Keep subregions as separate boxes
2024-07-30 19:26:05 +02:00
ZacSharp
99f9dd1671
Performance
2024-07-30 19:26:05 +02:00
ZacSharp
1a0cca794c
Use toString like for schematica
2024-07-30 19:26:04 +02:00
ZacSharp
e71547b9ef
Take blocks from the schematic world
2024-07-30 19:26:04 +02:00
ZacSharp
246a246cb7
Less nested schematics
2024-07-30 19:26:04 +02:00
ZacSharp
b87a1fa420
Take data directly from Litematica
2024-07-30 19:25:57 +02:00
ZacSharp
b12c4e9f8c
Merge loading steps
2024-07-30 19:17:13 +02:00
ZacSharp
330089f1e2
Shorten / simplify some Litematica related things
2024-07-30 19:17:08 +02:00
ZacSharp
52aa609ac7
Add bamboo to FarmProcess targets
2024-07-14 10:37:31 +02:00
ZacSharp
b25a6305ce
Don't bother testing reachability for far away blocks
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This is a massive performance improvement for big farms.
2024-06-09 18:14:41 +02:00
ZacSharp
98e90e72f7
Make farm scan limit configurable
2024-06-09 18:14:41 +02:00
ZacSharp
10851ddf14
Only create scan list when needed
2024-06-09 18:14:40 +02:00
ZacSharp
402079d7db
Fail if there is no target position
2024-06-09 18:14:35 +02:00
ZacSharp
f9a8aa0c2b
Remove logspam
2024-05-26 03:19:35 +02:00
leijurv
0c09441154
Merge pull request #4324 from ZacSharp/pr/1.19.4/setting/fixRecursiveParserType
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Fix recursive setting parsers
2024-04-24 12:50:21 -07:00
leijurv
69d3bc0c2e
Merge pull request #4320 from rfresh2/instabreak-fix
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don't apply block break delay to insta-breaks
2024-04-24 12:50:06 -07:00
ZacSharp
4572b75db7
Fix NPE in break time calculation
2024-04-10 14:03:48 +02:00
rfresh2
15fdbb2312
revert API renaming
2024-04-07 20:30:16 -07:00
ZacSharp
848b7c6de0
Fix recursive parsers
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Does not affect existing parsers since all nested parameterized setting types
are `Map<String, List<String>>` so there is no difference between the first
parameter of the inner type and the first parameter of the outer type
2024-04-02 21:32:01 +02:00
rfresh2
2b96a2e463
don't apply block break delay to insta-breaks
2024-04-01 15:21:24 -07:00
ZacSharp
5826931eea
Fix NPE
2024-03-29 03:17:00 +01:00
leijurv
a8119366a1
Merge pull request #4292 from rfresh2/place-delay-patch
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align rightClickSpeed setting with actual delay
2024-03-28 16:53:33 -07:00
leijurv
b0575fbe0c
Merge pull request #4291 from rfresh2/block-break-delay
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Block break delay setting
2024-03-28 16:53:13 -07:00
rfresh2
18d3c4c2bd
align rightClickSpeed setting with actual delay
2024-03-10 21:05:30 -07:00
rfresh2
faece77e8c
align setting value with actual tick delay between breaks
2024-03-10 16:49:59 -07:00
rfresh2
413c11a23e
block break delay setting
2024-03-09 15:26:18 -08:00
ZacSharp
4c9253fa5e
Add placeIncorrectBlockPenaltyMultiplier builder setting
2024-03-08 17:49:51 +01:00
ZacSharp
d86a34a527
Fix too low bound and log spam
2024-03-08 17:49:45 +01:00
ZacSharp
28ba97c3de
Move up and fix access modifiers
2024-02-22 14:16:52 +01:00
ZacSharp
24c23e28ec
Reduce recursion limit and fix visibility
2024-02-20 21:35:59 +01:00
ZacSharp
2a2842361b
Consistently use helper method
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and make a safe cast unnecessary
2024-02-20 21:33:53 +01:00
ZacSharp
632e05c4c2
Make buildSkipBlocks use a wrapper schematic
2024-02-20 21:32:55 +01:00