Commit Graph

1648 Commits

Author SHA1 Message Date
Leijurv
f1bacd6210 fix cancellation of unusable segments 2019-02-13 16:22:49 -08:00
Leijurv
a21ec54d4f stop breaking block when you let go of left click lol 2019-02-13 14:05:14 -08:00
Leijurv
c473914d05 fix flashing backwards, fixes #265 2019-02-13 13:54:50 -08:00
Leijurv
90a1fa8337 lol 2019-02-12 22:06:13 -08:00
Leijurv
99cb7f5142 crucial performance optimization 2019-02-12 21:36:53 -08:00
Leijurv
4026b850f8 dont spam debug chat 2019-02-12 18:34:58 -08:00
Leijurv
cf38d593b8 thanks leafeon 2019-02-11 22:20:59 -08:00
Leijurv
bb000c4e3f include diagonals, and better settings 2019-02-10 16:44:09 -08:00
Leijurv
7017e9e2ea crucial performance optimization 2019-02-10 15:10:44 -08:00
Leijurv
a18eb90702 address glaring inconsistency 2019-02-10 13:49:28 -08:00
Leijurv
9d1d4fe0d9 typo 2019-02-10 10:44:04 -08:00
Leijurv
1a430dc2cf explain 2019-02-09 17:38:42 -08:00
Leijurv
e37a09a1c8 makes mining faster, fixes #330 2019-02-08 12:08:34 -08:00
Leijurv
9a29f9ce57 better behavior on arrival and failure 2019-02-07 16:39:15 -08:00
Leijurv
42513e4b56 better check 2019-02-07 16:12:34 -08:00
Leijurv
67fa91abe8 fixes to descend, and goto coords 2019-02-07 15:55:39 -08:00
Leijurv
d8348ad292 Merge branch 'master' into builder 2019-02-07 14:11:26 -08:00
Leijurv
6faa7344aa properly discard orphan path segments 2019-02-07 14:11:18 -08:00
Leijurv
299540725e a start on inventory movement 2019-02-07 13:59:37 -08:00
Leijurv
0ef08142fd trim spaces from schematic name 2019-02-07 13:12:44 -08:00
Leijurv
c0761c0eef be more tolerant of alternate movement inputs 2019-02-07 10:46:32 -08:00
Leijurv
8694d926c4 remove unneeded printouts 2019-02-07 10:45:51 -08:00
Leijurv
4c4bce3561 define origin 2019-02-06 22:10:52 -08:00
Leijurv
68e8717b5c Merge branch 'master' into builder 2019-02-06 21:05:14 -08:00
Leijurv
b484e6fa3f literally disable the entire thing 2019-02-06 21:00:53 -08:00
Leijurv
aa8773a67e fixes to sprinting through descend and diagonal 2019-02-06 20:54:07 -08:00
Leijurv
a822d3ef05 horrifying placement 2019-02-06 16:22:40 -08:00
Leijurv
311cf81e8a Merge branch 'master' into builder 2019-02-06 12:54:03 -08:00
Leijurv
52cafbc7aa add a little version thingy 2019-02-05 21:49:09 -08:00
Leijurv
efb316de14 codacy 2019-02-05 18:11:33 -08:00
Leijurv
4aededff46 allow prefix and non prefix control at the same time 2019-02-04 19:57:01 -08:00
Leijurv
8c899698e0 explore for blocks, fixes #323 2019-02-04 16:27:32 -08:00
Leijurv
2cbe77aa04 many fixes 2019-02-04 15:24:27 -08:00
Leijurv
a0c2935580 Merge branch 'master' into mega-cancer-rendering 2019-02-04 14:52:30 -08:00
Leijurv
798f25ff81 dont glitch weirdly when failing a parkour jump 2019-02-04 13:52:11 -08:00
Leijurv
57b2e360ca dont include current movement cost while deciding when to plan ahead 2019-02-04 13:27:35 -08:00
Leijurv
ee23d59e11 now we can cache flowing water properly 2019-02-04 13:07:56 -08:00
Leijurv
04e7da9b73 lower walk into can be water, but not upper 2019-02-04 13:07:05 -08:00
Leijurv
5382d265f2 crucial performance optimization 2019-02-03 19:46:59 -08:00
Leijurv
0e1534613c appease codacy 2019-02-03 19:34:29 -08:00
Leijurv
246c00c773 dont repeat that 2019-01-31 19:19:44 -08:00
Leijurv
272dd79426 much needed pathing overhaul 2019-01-30 15:49:37 -08:00
Leijurv
c2a6445c9e Merge branch 'master' into mega-cancer-rendering 2019-01-30 12:07:58 -08:00
Leijurv
b177ae7ee6 proguard can just ignore GL14 reference actually 2019-01-30 11:57:54 -08:00
Leijurv
68a9a1439a maybe this will allow emoji 2019-01-30 11:45:03 -08:00
Brady
06b3c5ddb5 LeijurvUtils 2019-01-30 12:42:26 -06:00
Leijurv
5fb8a1d3d1 Merge branch 'master' into builder 2019-01-29 19:58:51 -08:00
Leijurv
b4d307d4cc cherry pick some movement fixes from builder 2019-01-29 19:56:50 -08:00
Leijurv
306bd18a40 Merge branch 'master' into builder 2019-01-29 19:47:36 -08:00
Leijurv
9b42aa3634 damn you javadocs 2019-01-29 15:34:31 -08:00