Commit Graph

2751 Commits

Author SHA1 Message Date
scorbett123
4ae81a3b0b Merge branch 'master' into swordSaver 2021-02-07 12:19:18 +00:00
Leijurv
711037b619 rearrange for consistency 2021-02-06 13:36:24 -08:00
Leijurv
b32c9f1724 Merge pull request #2107 from scorbett123/toolsSaver
add itemSaver setting.
2021-02-06 13:33:01 -08:00
wagyourtail
637c182114 sodium fix 2021-02-01 16:14:27 -07:00
Leijurv
81fadde388 Merge branch '1.15.2' into 1.16.4 2021-01-29 21:21:07 -08:00
Leijurv
a61eabd60c Merge branch '1.14.4' into 1.15.2 2021-01-29 21:14:10 -08:00
Leijurv
bb75e68b0a Merge branch '1.13.2' into 1.14.4 2021-01-29 21:13:33 -08:00
Leijurv
e9b9977674 Merge branch 'master' into 1.13.2 2021-01-29 21:13:12 -08:00
Leijurv
91854f97ad fully remove remnants of xvfb 2021-01-29 21:12:44 -08:00
Leijurv
5262f68215 a long overdue reformat of every file 2021-01-29 20:30:51 -08:00
Leijurv
a3da25ca27 a long overdue reformat of every file 2021-01-29 20:29:41 -08:00
Leijurv
37cd50d435 a long overdue reformat of every file 2021-01-29 20:28:11 -08:00
Leijurv
15fd313757 a long overdue reformat of every file 2021-01-29 20:26:06 -08:00
Leijurv
835fb3471f a long overdue reformat of every file 2021-01-29 20:17:53 -08:00
Leijurv
ca870af20e Merge branch '1.15.2' into 1.16.4 2021-01-29 20:13:56 -08:00
Leijurv
c98c54c985 Merge branch '1.14.4' into 1.15.2 2021-01-29 19:57:36 -08:00
Leijurv
4c9689fe19 Merge branch '1.13.2' into 1.14.4 2021-01-29 19:49:11 -08:00
Leijurv
f41c873852 Merge branch 'master' into 1.13.2 2021-01-29 19:31:16 -08:00
Leijurv
eb8a673165 Merge branch 'master' into 1.13.2 2021-01-29 19:30:56 -08:00
Leijurv
a9f497981f Merge pull request #2080 from millennIumAMbiguity/master
Added range argument to farm
2021-01-29 17:41:08 -08:00
ZacSharp
fc1a2a6112 Add buildSubstitutes setting to builder 2021-01-17 02:45:40 +01:00
ZacSharp
13547781d2 add buildValidSubstitutes setting to builder 2021-01-17 00:53:50 +01:00
ZacSharp
5e4f31f39e proper place/break costs for skipped blocks 2021-01-16 02:05:59 +01:00
ZacSharp
79e0f4ba23 Log blocks it can't place 2021-01-15 12:52:38 +01:00
ZacSharp
7988274d61 add buildSkipBlocks setting 2021-01-12 23:59:11 +01:00
Brady
dcc0b82210 Update to 1.16.4 2020-12-16 16:42:35 -06:00
Leijurv
c491d67925 add setting to just skip layers that the builder fails to construct 2020-11-11 17:53:26 -08:00
millennIumAMbiguity
853b5ca771 Moved throw up into the default: 2020-11-02 01:44:12 +01:00
millennIumAMbiguity
f4706fff18 Simplified and optimised code 2020-11-02 01:25:25 +01:00
millennIumAMbiguity
7218a46211 Added defaults and javadocs 2020-11-02 00:33:31 +01:00
scorbett123
c0f7d5ab44 fix error made while copying and pasting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:30:53 +00:00
scorbett123
60f81fb89d notify users that their death position has been saved.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:18:31 +00:00
scorbett123
49bc96dc7e add useSwordToMine setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 16:12:38 +00:00
Leijurv
320a5d64a3 well i guess technically there could be an ore at bedrock level lmao 2020-10-30 22:39:30 -07:00
Sam Corbett
9922382581 don't fall back onto the first slot if it has a low durability item in the slot.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-28 08:44:40 +00:00
scorbett123
4aa52d2f2e add itemSaver setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-24 18:03:29 +01:00
millennIumAMbiguity
65a5677b33 Added the feature to only farm within range of a waypoint. 2020-10-22 00:36:19 +02:00
millennIumAMbiguity
5d3522ca0a Added range argument to farm 2020-10-16 23:32:53 +02:00
Sam Corbett
bfb530e02b add a minimum Y level.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
ZacSharp
3cdbc4cb83 👌formatting in of comments 2020-10-15 21:48:17 +02:00
Leijurv
5a5d11922f Merge pull request #1995 from scorbett123/exposedOres
add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123
39cfebeb34 fix formatting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv
3f207b7041 Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv
8deb9e5a35 Merge pull request #1959 from CDAGaming/feature/top-command
 Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv
5eeb33a6f5 Merge pull request #1845 from mariusdkm/master
Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming
918f009e8a 🐛 Fix a Rendering Conflict with some other Mods
In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.

This can be backported as needed, but details are unknown how far this can go down

Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming
af29ed7146 Added a top/surface command
Superseeds PR #594
2020-10-12 12:44:12 -05:00
ZacSharp
8a572516fc Update description of WaypointsCommand 2020-09-23 22:54:41 +02:00
ZacSharp
aebfbba20e Also override heuristic(no args) when overriding isInGoal() 2020-09-20 22:39:48 +02:00
ZacSharp
b4d7f05165 🐛 fix two NPEs in estimatedTickToGoal
apparently `ctx.playerFeet()` and `startPosition` can be `null` before pathing the first time
2020-09-19 21:46:07 +02:00