Leijurv
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5b8a83853d
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add setting to sprint in water
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2019-02-13 19:23:16 -08:00 |
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Leijurv
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bffeb9c862
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forgot one extra check
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2019-02-13 18:38:46 -08:00 |
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Leijurv
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dbd760fbcb
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some polish on ascend sprinting
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2019-02-13 18:26:30 -08:00 |
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Leijurv
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a84b3bfc7a
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sprint through ascends whenever possible, fixes #149
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2019-02-13 16:55:08 -08:00 |
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Leijurv
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e8d3bf509c
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clarify
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2019-02-13 16:33:27 -08:00 |
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Leijurv
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b2583773d5
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discard next segment properly
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2019-02-13 16:30:53 -08:00 |
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Leijurv
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9ecd24c755
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remove toxic cloud
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2019-02-13 16:30:41 -08:00 |
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Leijurv
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f1bacd6210
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fix cancellation of unusable segments
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2019-02-13 16:22:49 -08:00 |
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Leijurv
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a21ec54d4f
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stop breaking block when you let go of left click lol
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2019-02-13 14:05:14 -08:00 |
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Leijurv
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c473914d05
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fix flashing backwards, fixes #265
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2019-02-13 13:54:50 -08:00 |
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Leijurv
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90a1fa8337
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lol
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2019-02-12 22:06:13 -08:00 |
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Leijurv
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99cb7f5142
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crucial performance optimization
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2019-02-12 21:36:53 -08:00 |
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Leijurv
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4026b850f8
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dont spam debug chat
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2019-02-12 18:34:58 -08:00 |
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Leijurv
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cf38d593b8
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thanks leafeon
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2019-02-11 22:20:59 -08:00 |
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Leijurv
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bb000c4e3f
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include diagonals, and better settings
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2019-02-10 16:44:09 -08:00 |
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Leijurv
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7017e9e2ea
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crucial performance optimization
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2019-02-10 15:10:44 -08:00 |
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Leijurv
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a18eb90702
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address glaring inconsistency
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2019-02-10 13:49:28 -08:00 |
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Leijurv
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9d1d4fe0d9
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typo
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2019-02-10 10:44:04 -08:00 |
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Leijurv
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1a430dc2cf
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explain
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2019-02-09 17:38:42 -08:00 |
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Leijurv
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e37a09a1c8
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makes mining faster, fixes #330
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2019-02-08 12:08:34 -08:00 |
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Leijurv
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9a29f9ce57
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better behavior on arrival and failure
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2019-02-07 16:39:15 -08:00 |
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Leijurv
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42513e4b56
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better check
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2019-02-07 16:12:34 -08:00 |
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Leijurv
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67fa91abe8
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fixes to descend, and goto coords
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2019-02-07 15:55:39 -08:00 |
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Leijurv
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d8348ad292
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Merge branch 'master' into builder
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2019-02-07 14:11:26 -08:00 |
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Leijurv
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6faa7344aa
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properly discard orphan path segments
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2019-02-07 14:11:18 -08:00 |
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Leijurv
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299540725e
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a start on inventory movement
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2019-02-07 13:59:37 -08:00 |
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Leijurv
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0ef08142fd
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trim spaces from schematic name
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2019-02-07 13:12:44 -08:00 |
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Leijurv
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c0761c0eef
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be more tolerant of alternate movement inputs
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2019-02-07 10:46:32 -08:00 |
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Leijurv
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8694d926c4
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remove unneeded printouts
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2019-02-07 10:45:51 -08:00 |
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Leijurv
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4c4bce3561
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define origin
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2019-02-06 22:10:52 -08:00 |
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Leijurv
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68e8717b5c
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Merge branch 'master' into builder
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2019-02-06 21:05:14 -08:00 |
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Leijurv
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b484e6fa3f
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literally disable the entire thing
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2019-02-06 21:00:53 -08:00 |
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Leijurv
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aa8773a67e
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fixes to sprinting through descend and diagonal
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2019-02-06 20:54:07 -08:00 |
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Leijurv
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a822d3ef05
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horrifying placement
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2019-02-06 16:22:40 -08:00 |
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Leijurv
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311cf81e8a
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Merge branch 'master' into builder
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2019-02-06 12:54:03 -08:00 |
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Leijurv
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52cafbc7aa
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add a little version thingy
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2019-02-05 21:49:09 -08:00 |
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Leijurv
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efb316de14
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codacy
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2019-02-05 18:11:33 -08:00 |
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Leijurv
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4aededff46
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allow prefix and non prefix control at the same time
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2019-02-04 19:57:01 -08:00 |
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Leijurv
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8c899698e0
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explore for blocks, fixes #323
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2019-02-04 16:27:32 -08:00 |
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Leijurv
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2cbe77aa04
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many fixes
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2019-02-04 15:24:27 -08:00 |
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Leijurv
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a0c2935580
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Merge branch 'master' into mega-cancer-rendering
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2019-02-04 14:52:30 -08:00 |
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Leijurv
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798f25ff81
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dont glitch weirdly when failing a parkour jump
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2019-02-04 13:52:11 -08:00 |
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Leijurv
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57b2e360ca
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dont include current movement cost while deciding when to plan ahead
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2019-02-04 13:27:35 -08:00 |
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Leijurv
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ee23d59e11
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now we can cache flowing water properly
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2019-02-04 13:07:56 -08:00 |
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Leijurv
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04e7da9b73
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lower walk into can be water, but not upper
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2019-02-04 13:07:05 -08:00 |
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Leijurv
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5382d265f2
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crucial performance optimization
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2019-02-03 19:46:59 -08:00 |
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Leijurv
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0e1534613c
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appease codacy
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2019-02-03 19:34:29 -08:00 |
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Leijurv
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246c00c773
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dont repeat that
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2019-01-31 19:19:44 -08:00 |
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Leijurv
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272dd79426
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much needed pathing overhaul
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2019-01-30 15:49:37 -08:00 |
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Leijurv
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c2a6445c9e
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Merge branch 'master' into mega-cancer-rendering
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2019-01-30 12:07:58 -08:00 |
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