Compare commits

...

123 Commits

Author SHA1 Message Date
Leijurv
6a175379fb v1.2.16 2023-01-13 11:10:24 -08:00
leijurv
85c21fa8e3 add comment 2023-01-12 14:52:38 -08:00
leijurv
bc8c823045 Merge pull request #3775 from ZacSharp/pr/frostwalker
Allow pathing to use frostwalker
2023-01-12 14:51:35 -08:00
ZacSharp
9935da8a6f Add explanation and add extra check 2023-01-12 22:18:54 +01:00
ZacSharp
c39b6c3fe7 Don't grab state if we don't need it 2023-01-12 21:39:55 +01:00
leijurv
c47a6f92c5 Merge pull request #3786 from Entropy5/master
bugfix for odd height schematics
2023-01-12 12:03:51 -08:00
leijurv
778628da30 Merge pull request #3789 from Argentoz/patch-1
Fix world border check
2023-01-12 12:03:00 -08:00
leijurv
ba0ca0cc65 Merge pull request #3788 from ZacSharp/pr/detectBrokenLoadHook
Make the world cache work even when mods break our world load hook
2023-01-12 11:39:41 -08:00
leijurv
fba3828479 Merge pull request #3735 from ZacSharp/pr/breakNextToLava
Allow breaking next to some liquids
2023-01-12 10:08:09 -08:00
Argentoz
c8dd4f26f7 Fix :)
WTF
2023-01-12 15:02:54 +03:00
Entropy5
16a62625b3 this seems to work as well? 2023-01-12 04:29:31 +01:00
ZacSharp
de5f6d5fce Apply suggested reordering 2023-01-11 23:56:52 +01:00
Entropy5
98a87d099b zac suggestion 2023-01-11 04:36:15 +01:00
ZacSharp
a6f3c95684 Don't spam the log when in a replay 2023-01-10 18:58:17 +01:00
ZacSharp
75e39e7ef5 Log when doing things out of the ordinary 2023-01-10 18:56:33 +01:00
ZacSharp
77b2b26a7a Add fix for 1.19.3 here already 2023-01-10 18:55:46 +01:00
ZacSharp
1680eeb80d Handle mods breaking our world loading hook 2023-01-10 17:25:32 +01:00
Entropy5
9a9b4a1874 bugfix for odd height schematics 2023-01-10 05:56:30 +01:00
leijurv
145a944860 Merge pull request #3785 from Entropy5/master
buildonlyselection optimization
2023-01-08 19:03:49 -10:00
leijurv
dd127ff3e7 Merge pull request #3782 from ZacSharp/pr/updateWorkflows
Update workflows
2023-01-08 18:32:07 -10:00
Entropy5
b0fb474e1d buildinlayers ~ buildonlyselection lag fix for big schematics (skips layers more properly) 2023-01-09 02:33:10 +01:00
ZacSharp
a1a94ec0d1 Fix step name 2023-01-06 04:26:03 +01:00
ZacSharp
678f8bc77f Use Temurin JDK 2023-01-06 04:25:03 +01:00
ZacSharp
41968546d1 Update workflows 2023-01-06 04:09:56 +01:00
ZacSharp
f76283ebfe Remove unused imports 2023-01-03 00:50:56 +01:00
ZacSharp
e59bf9ab97 Grab block only once 2022-12-30 16:09:45 +01:00
ZacSharp
b2f66241d5 Merge remote-tracking branch 'upstream/master' into pr/frostwalker 2022-12-30 15:57:17 +01:00
leijurv
cfdbc851a0 Merge pull request #3600 from Imeguras/master
Added the ability to use KmM as abreviatures
2022-12-24 00:14:04 -08:00
leijurv
6ccebdc978 Merge pull request #3703 from rycbar0/master
formula error
2022-12-24 00:12:47 -08:00
leijurv
df53040339 Merge pull request #3757 from Warpten/feature/paths-with-spaces-are-stupid
Improve handling spaces in paths during proguard pass
2022-12-24 00:08:04 -08:00
leijurv
42dc5b14b0 Merge pull request #3755 from wagyourtail/allowbreakanaywaymine
allowBreakAnyway should let mining happen
2022-12-24 00:07:00 -08:00
leijurv
e2538abcb1 Merge pull request #3743 from ZacSharp/patch-11
Fix Registry.unregister
2022-12-24 00:05:42 -08:00
leijurv
1697293f12 Merge pull request #3479 from scorbett123/caching_performance_upgrade
Caching performance upgrade
2022-12-23 23:57:14 -08:00
rycbar0
d60e1e8a05 Merge branch 'cabaletta:master' into master 2022-12-19 10:34:57 +01:00
Warpten
d157756d94 Improve handling spaces in paths during proguard pass 2022-12-12 01:08:49 +01:00
Wagyourtail
ea1914a248 missed a spot 2022-12-10 20:12:51 -07:00
Wagyourtail
85087ce04a smarter filter filtering 2022-12-10 19:25:57 -07:00
Wagyourtail
e09127eadf allowBreakAnyway should let mining happen 2022-12-10 16:35:51 -07:00
ZacSharp
e1095962a1 Fix Registry.unregister 2022-11-28 23:07:30 +01:00
ZacSharp
eabd1150b0 Allow breaking next to some liquids 2022-11-22 15:15:33 +01:00
Leijurv
93501248cd Merge pull request #3698 from ZacSharp/patch-10
Reliably clear keys when paused
2022-10-31 12:29:56 -07:00
Leijurv
3a945c8c10 Merge pull request #3697 from ZacSharp/pr/buildIgnoreProperties
 Add buildIgnoreProperties setting
2022-10-31 12:28:44 -07:00
rycbar0
3cef7a7911 formula error 2022-10-26 23:09:23 +02:00
ZacSharp
1cd2fb5b18 Reliably clear keys when paused 2022-10-24 22:49:12 +02:00
ZacSharp
ba3ca47f8c Add buildIgnoreProperties setting 2022-10-23 01:42:31 +02:00
scorbett123
4699b46744 Merge branch 'master' into caching_performance_upgrade 2022-10-03 21:25:23 +01:00
Leijurv
69ffdb7665 Merge pull request #3672 from rycbar0/master
Litematica Support for bariton
2022-10-03 12:52:18 -07:00
rycbar0
f9c5386e7a final changes 2022-10-03 21:39:53 +02:00
Leijurv
55273b5340 Merge pull request #3579 from lucasarden/master
Stop backfill from filling while paused
2022-10-03 12:23:02 -07:00
rycbar0
5cd1c9d15d Merge pull request #1 from rycbar0/LitematicaCommand
Adding a Litematica command to build loaded schematics.
2022-10-03 20:39:24 +02:00
rycbar0
b461b2af2f made a oopsie 2022-10-03 20:32:56 +02:00
rycbar0
3a5608566e auto formatting 2022-10-03 20:13:11 +02:00
rycbar0
fc65f22feb clean up and adding javadoc 2022-10-03 19:59:07 +02:00
rycbar0
f53bfa89a9 a fucking x and z mixup 2022-10-03 17:44:15 +02:00
rycbar0
fdfeeb2ffa need stronger pesticides, bugs keep multiplying 2022-10-03 02:35:25 +02:00
rycbar0
3e75cc7408 block mirroring and rotation 2022-10-01 22:59:47 +02:00
rycbar0
d1930e03e1 getCorrectedOrigin returns the correct origin 2022-10-01 22:51:36 +02:00
rycbar0
144a534bb3 debugging mirroring and rotating as well as refactoring 2022-10-01 17:14:05 +02:00
rycbar0
de1256cc80 remove spaghetti 2022-10-01 05:27:02 +02:00
rycbar0
76404c8af6 it works but its spaghetti 2022-10-01 02:01:46 +02:00
ZacSharp
fb814e912d Don't try parkouring out of water 2022-09-30 23:59:49 +02:00
ZacSharp
43ee86b4fe Don't try backplacing against water under carpet/lilypad 2022-09-30 22:41:09 +02:00
ZacSharp
eb697b7a17 Fix costs when assumeWalkOnWater stops us from relying on frostWalker 2022-09-30 22:40:23 +02:00
ZacSharp
3da5bbd267 Don't pillar from carpet/lilypad on water 2022-09-30 22:38:21 +02:00
ZacSharp
c14be17e53 Move this to a helper method and add missing cases 2022-09-30 22:27:32 +02:00
ZacSharp
45c0b38156 Fix jumping from packplaced blocks on water
Not having frostwalker means that we must have replaced the water with a throwaway, not that we are standing on water
2022-09-30 18:04:34 +02:00
rycbar0
025f6235f9 litematica command works and added schematic selection if more than 1 schematic is loaded
bug: if schematic origin isnt minimum corner schematic is built in the wrong place
2022-09-30 17:53:31 +02:00
rycbar0
4ba3c883e6 something is fishy with the getAllSchematicPlacements() methode but i want my progress saved 2022-09-30 13:32:31 +02:00
rycbar0
3a4168a661 Merge branch 'master' into LitematicaCommand 2022-09-30 00:42:17 +02:00
rycbar0
484b3326c7 auto-format all files I touched 2022-09-29 21:52:15 +02:00
rycbar0
e99fcbbe36 Change requests part two 2022-09-29 21:47:42 +02:00
rycbar0
7ba3de57d0 credits LitematicaBitArray 2022-09-29 20:20:38 +02:00
rycbar0
5ff274f040 Change requests part one 2022-09-29 19:58:05 +02:00
schmar03
293f5db172 LitematicaCommand added to build loaded schematics 2022-09-28 14:15:48 +02:00
schmar03
d928e705b9 LitematicaCommand added to build loaded schematics 2022-09-28 12:09:38 +02:00
rycbar0
7a48824ced codacy issue #2,#3 and #4 fix 2022-09-26 22:32:25 +02:00
rycbar0
8aa8918124 codacy issue #1 and #5 fix 2022-09-26 22:23:38 +02:00
rycbar0
a091c17b83 Added mixin to properly handle Long Arrays 2022-09-26 21:04:09 +02:00
rycbar0
52aa0d9b8a more cleanup 2022-09-26 20:04:57 +02:00
rycbar0
3d8eddc4e1 cleanup 2022-09-26 19:23:09 +02:00
rycbar0
295265c261 refactoring 2022-09-26 17:43:54 +02:00
rycbar0
376d6422ec refactoring 2022-09-26 16:18:43 +02:00
rycbar0
113e340474 version check added 2022-09-26 16:09:41 +02:00
rycbar0
c89d8b69e5 ref files removed 2022-09-26 16:08:37 +02:00
rycbar0
70303634f5 ref files added 2022-09-26 15:59:55 +02:00
rycbar0
325aa7201b bug fix 2022-09-26 02:51:06 +02:00
rycbar0
75a3fc699e Code clean up 2022-09-26 01:18:56 +02:00
rycbar0
3cd8ce8323 Multiple Sub-region support 2022-09-26 00:58:32 +02:00
rycbar0
240e81a9e0 Refactoring 2022-09-25 18:22:59 +02:00
rycbar0
40449400d3 State of Emerson 2022-09-25 16:55:08 +02:00
ZacSharp
9ffe4f2c25 Fix parkour with frostwalker with/without throwaways
* Placing throwaways with allowPlace disabled
* Failing without throwaways
2022-09-01 13:14:33 +02:00
ZacSharp
af95f77134 Fix OOB and check for direction and include parkour 2022-09-01 13:14:24 +02:00
ZacSharp
78f1c45e13 Don't overshoot descends before using frostwalker 2022-08-31 23:39:09 +02:00
ZacSharp
cf47573298 Merge remote-tracking branch 'upstream/master' into pr/frostwalker 2022-08-30 00:18:07 +02:00
ZacSharp
96ba96ca69 Fix some more edge cases 2022-08-29 18:47:54 +02:00
ZacSharp
da998eb469 Complete frostwalker usage 2022-08-29 16:59:01 +02:00
ZacSharp
e75a4b95cc Mostly working usage of frostwalker
* Sometimes overshoots Descend-Traverse chains onto water
* Unwanted interactions with assumeWalkOnWater
2022-08-29 12:53:02 +02:00
Imeguras
344085f4ef Added the ability to use KmM as abreviatures
for example 1m is equals to 1 million  while 1K is 1000
2022-08-08 12:00:48 +01:00
Lucas Arden
d37a6a0b2d Added check for placed blocks in backfill 2022-07-26 14:21:32 -07:00
Lucas Arden
d7fc916d20 Added check for pathing 2022-07-24 21:37:45 -07:00
Leijurv
80a4757242 baritone complies faster if the files are less bytes 2022-07-15 01:36:01 -07:00
Leijurv
658048ff2d fix snow and tweak others 2022-07-14 22:11:13 -07:00
Leijurv
0587223da8 better constants 2022-07-14 22:02:19 -07:00
Leijurv
2d1b81dc20 vastly increase cuteness by removing the optional boolean 2022-07-14 22:00:18 -07:00
Leijurv
0bd16fb81a bit literals are meh 2022-07-14 21:56:25 -07:00
Leijurv
0c1fec5d1e crucial performance optimization 2022-07-14 21:54:32 -07:00
Leijurv
ee16eb7fde funnier this way 2022-07-14 21:47:18 -07:00
Leijurv
5c9aeab6b4 add cmt 2022-07-14 21:44:42 -07:00
Leijurv
5c7cae9ab0 fix literally wrong comment that did not match subsequent code 2022-07-14 21:43:14 -07:00
Leijurv
93fa6cf875 introduce MAYBE and fix more allocation cases 2022-07-14 21:42:38 -07:00
Leijurv
5b7bee977b also don't construct an optional for slabs 2022-07-14 21:38:38 -07:00
Leijurv
8018dac396 fix default case that instantiated an optional for non stairs 2022-07-14 21:38:02 -07:00
Leijurv
85ab317c6c simplify, remove setting changed event, always construct new precomputeddata 2022-07-14 21:35:30 -07:00
scorbett123
6b0fb1721b These should be all the suggested changes for the caching of can walk through block states 2022-07-14 17:18:02 +01:00
scorbett123
fdcdcbb85f Switch to using an int[] for storing precomputed data, and also use lazy loading 2022-07-14 12:49:47 +01:00
scorbett123
8d480cefb9 Switch to throwable and readd check for glass / stained glass 2022-07-06 14:45:54 +01:00
scorbett123
3e7f9039c4 Don't construct new optionals in movement helper 2022-07-06 14:38:33 +01:00
scorbett123
868c023dbd Fix a couple of things I missed 2022-06-08 14:20:25 +01:00
scorbett123
e7c357ab7f Make precomputed data refresh every 200 ticks (10 seconds) 2022-06-08 14:14:14 +01:00
scorbett123
9e1a5008ed Move caching functions into MovementHelper 2022-06-07 21:52:24 +01:00
scorbett123
a6557121a0 fix github actions compiling. 2022-05-31 15:08:52 +01:00
scorbett123
2dad6262cf Remove some benchmarking and fix loading of settings. 2022-05-31 14:56:23 +01:00
scorbett123
af1eb58bb8 Implement Leijurv's precomputed data idea 2022-05-31 14:43:58 +01:00
42 changed files with 1489 additions and 130 deletions

View File

@@ -13,12 +13,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Set up JDK 8
uses: actions/setup-java@v2
uses: actions/setup-java@v3
with:
java-version: '8'
distribution: 'adopt'
distribution: 'temurin'
- name: Grant execute permission for gradlew
run: chmod +x gradlew
@@ -27,13 +27,13 @@ jobs:
run: ./gradlew build
- name: Archive Artifacts
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: Artifacts
path: dist/
- name: Archive mapping.txt
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: Mappings
path: build/tmp/proguard/mapping.txt

View File

@@ -11,12 +11,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Set up JDK 9
uses: actions/setup-java@v2
- uses: actions/checkout@v3
- name: Set up JDK 8
uses: actions/setup-java@v3
with:
java-version: '8'
distribution: 'adopt'
distribution: 'temurin'
- name: Grant execute permission for gradlew
run: chmod +x gradlew

View File

@@ -16,7 +16,7 @@
*/
group 'baritone'
version '1.2.15'
version '1.2.16'
buildscript {
repositories {

View File

@@ -209,8 +209,8 @@ public class ProguardTask extends BaritoneGradleTask {
// Setup the template that will be used to derive the API and Standalone configs
List<String> template = Files.readAllLines(getTemporaryFile(PROGUARD_CONFIG_DEST));
template.add(0, "-injars " + this.artifactPath.toString());
template.add(1, "-outjars " + this.getTemporaryFile(PROGUARD_EXPORT_PATH));
template.add(0, "-injars '" + this.artifactPath.toString() + "'");
template.add(1, "-outjars '" + this.getTemporaryFile(PROGUARD_EXPORT_PATH) + "'");
// Acquire the RT jar using "java -verbose". This doesn't work on Java 9+
Process p = new ProcessBuilder(this.getJavaBinPathForProguard(), "-verbose").start();
@@ -405,9 +405,15 @@ public class ProguardTask extends BaritoneGradleTask {
Files.delete(this.proguardOut);
}
Path proguardJar = getTemporaryFile(PROGUARD_JAR);
// Make paths relative to work directory; fixes spaces in path to config, @"" doesn't work
Path workingDirectory = getTemporaryFile("");
Path proguardJar = workingDirectory.relativize(getTemporaryFile(PROGUARD_JAR));
config = workingDirectory.relativize(config);
// Honestly, if you still have spaces in your path at this point, you're SOL.
Process p = new ProcessBuilder("java", "-jar", proguardJar.toString(), "@" + config.toString())
.directory(getTemporaryFile("").toFile()) // Set the working directory to the temporary folder]
.directory(workingDirectory.toFile()) // Set the working directory to the temporary folder]
.start();
// We can't do output inherit process I/O with gradle for some reason and have it work, so we have to do this

View File

@@ -42,8 +42,10 @@
#try to keep usage of schematica in separate classes
-keep class baritone.utils.schematic.schematica.**
-keep class baritone.utils.schematic.litematica.**
#proguard doesnt like it when it cant find our fake schematica classes
-dontwarn baritone.utils.schematic.schematica.**
-dontwarn baritone.utils.schematic.litematica.**
# copy all necessary libraries into tempLibraries to build

View File

@@ -34,8 +34,8 @@ import java.lang.reflect.ParameterizedType;
import java.lang.reflect.Type;
import java.util.List;
import java.util.*;
import java.util.function.Consumer;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
/**
* Baritone's settings. Settings apply to all Baritone instances.
@@ -107,6 +107,13 @@ public final class Settings {
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
/**
* Don't allow breaking blocks next to liquids.
* <p>
* Enable if you have mods adding custom fluid physics.
*/
public final Setting<Boolean> strictLiquidCheck = new Setting<>(false);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable.
@@ -116,6 +123,8 @@ public final class Settings {
/**
* Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
* <p>
* Note: This will prevent some usage of the frostwalker enchantment, like pillaring up from water.
*/
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
@@ -196,7 +205,7 @@ public final class Settings {
* Blocks that Baritone is not allowed to break
*/
public final Setting<List<Block>> blocksToDisallowBreaking = new Setting<>(new ArrayList<>(
// Leave Empty by Default
// Leave Empty by Default
));
/**
@@ -279,6 +288,12 @@ public final class Settings {
*/
public final Setting<Boolean> buildIgnoreDirection = new Setting<>(false);
/**
* A list of names of block properties the builder will ignore.
*/
public final Setting<List<String>> buildIgnoreProperties = new Setting<>(new ArrayList<>(Arrays.asList(
)));
/**
* If this setting is true, Baritone will never break a block that is adjacent to an unsupported falling block.
* <p>
@@ -912,7 +927,7 @@ public final class Settings {
/**
* Only build the selected part of schematics
*/
public final Setting<Boolean> buildOnlySelection = new Setting<>(false);
public final Setting<Boolean> buildOnlySelection = new Setting<>(false);
/**
* How far to move before repeating the build. 0 to disable repeating on a certain axis, 0,0,0 to disable entirely

View File

@@ -26,7 +26,8 @@ import java.util.stream.Stream;
public enum RelativeCoordinate implements IDatatypePost<Double, Double> {
INSTANCE;
private static Pattern PATTERN = Pattern.compile("^(~?)([+-]?(?:\\d+(?:\\.\\d*)?|\\.\\d+)([k-k]?)|)$");
private static String ScalesAliasRegex = "[kKmM]";
private static Pattern PATTERN = Pattern.compile("^(~?)([+-]?(?:\\d+(?:\\.\\d*)?|\\.\\d+)("+ScalesAliasRegex+"?)|)$");
@Override
public Double apply(IDatatypeContext ctx, Double origin) throws CommandException {
@@ -41,11 +42,15 @@ public enum RelativeCoordinate implements IDatatypePost<Double, Double> {
boolean isRelative = !matcher.group(1).isEmpty();
double offset = matcher.group(2).isEmpty() ? 0 : Double.parseDouble(matcher.group(2).replaceAll("k", ""));
if (matcher.group(2).contains("k")) {
double offset = matcher.group(2).isEmpty() ? 0 : Double.parseDouble(matcher.group(2).replaceAll(ScalesAliasRegex, ""));
if (matcher.group(2).toLowerCase().contains("k")) {
offset *= 1000;
}
if (matcher.group(2).toLowerCase().contains("m")) {
offset *= 1000000;
}
if (isRelative) {
return origin + offset;

View File

@@ -84,7 +84,7 @@ public class Registry<V> {
* @param entry The entry to unregister.
*/
public void unregister(V entry) {
if (registered(entry)) {
if (!registered(entry)) {
return;
}
_entries.remove(entry);

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@@ -58,6 +58,8 @@ public interface IBuilderProcess extends IBaritoneProcess {
void buildOpenSchematic();
void buildOpenLitematic(int i);
void pause();
boolean isPaused();

View File

@@ -176,7 +176,7 @@ public class SettingsUtil {
/**
* This should always be the same as whether the setting can be parsed from or serialized to a string
*
* @param the setting
* @param setting The Setting
* @return true if the setting can not be set or read by the user
*/
public static boolean javaOnlySetting(Settings.Setting setting) {

View File

@@ -0,0 +1,35 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.utils.accessor.INBTTagLongArray;
import net.minecraft.nbt.NBTTagLongArray;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
/**
* @author rycbar
* @since 26.09.2022
*/
@Mixin(NBTTagLongArray.class)
public abstract class MixinNBTTagLongArray implements INBTTagLongArray {
@Accessor("data")
@Override
public abstract long[] getLongArray();
}

View File

@@ -23,6 +23,7 @@
"MixinItemStack",
"MixinItemTool",
"MixinMinecraft",
"MixinNBTTagLongArray",
"MixinNetHandlerPlayClient",
"MixinNetworkManager",
"MixinPlayerControllerMP",

View File

@@ -99,6 +99,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
baritone.getPathingControlManager().cancelEverything();
return;
}
expectedSegmentStart = pathStart();
baritone.getPathingControlManager().preTick();
tickPath();

View File

@@ -24,6 +24,7 @@ import baritone.utils.accessor.IAnvilChunkLoader;
import baritone.utils.accessor.IChunkProviderServer;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.world.WorldServer;
import net.minecraft.world.World;
import org.apache.commons.lang3.SystemUtils;
import java.io.File;
@@ -44,9 +45,11 @@ public class WorldProvider implements IWorldProvider, Helper {
private static final Map<Path, WorldData> worldCache = new HashMap<>(); // this is how the bots have the same cached world
private WorldData currentWorld;
private World mcWorld; // this let's us detect a broken load/unload hook
@Override
public final WorldData getCurrentWorld() {
detectAndHandleBrokenLoading();
return this.currentWorld;
}
@@ -82,7 +85,9 @@ public class WorldProvider implements IWorldProvider, Helper {
folderName = mc.getCurrentServerData().serverIP;
} else {
//replaymod causes null currentServerData and false singleplayer.
System.out.println("World seems to be a replay. Not loading Baritone cache.");
currentWorld = null;
mcWorld = mc.world;
return;
}
if (SystemUtils.IS_OS_WINDOWS) {
@@ -110,11 +115,13 @@ public class WorldProvider implements IWorldProvider, Helper {
synchronized (worldCache) {
this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension));
}
this.mcWorld = mc.world;
}
public final void closeWorld() {
WorldData world = this.currentWorld;
this.currentWorld = null;
this.mcWorld = null;
if (world == null) {
return;
}
@@ -122,8 +129,25 @@ public class WorldProvider implements IWorldProvider, Helper {
}
public final void ifWorldLoaded(Consumer<WorldData> currentWorldConsumer) {
detectAndHandleBrokenLoading();
if (this.currentWorld != null) {
currentWorldConsumer.accept(this.currentWorld);
}
}
private final void detectAndHandleBrokenLoading() {
if (this.mcWorld != mc.world) {
if (this.currentWorld != null) {
System.out.println("mc.world unloaded unnoticed! Unloading Baritone cache now.");
closeWorld();
}
if (mc.world != null) {
System.out.println("mc.world loaded unnoticed! Loading Baritone cache now.");
initWorld(mc.world.provider.getDimensionType().getId());
}
} else if (currentWorld == null && mc.world != null && (mc.isSingleplayer() || mc.getCurrentServerData() != null)) {
System.out.println("Retrying to load Baritone cache");
initWorld(mc.world.provider.getDimensionType().getId());
}
}
}

View File

@@ -43,6 +43,7 @@ public final class DefaultCommands {
new RepackCommand(baritone),
new BuildCommand(baritone),
new SchematicaCommand(baritone),
new LitematicaCommand(baritone),
new ComeCommand(baritone),
new AxisCommand(baritone),
new ForceCancelCommand(baritone),

View File

@@ -56,6 +56,7 @@ public class ExecutionControlCommands {
@Override
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
baritone.getInputOverrideHandler().clearAllKeys();
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
}

View File

@@ -0,0 +1,71 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.command.defaults;
import baritone.api.IBaritone;
import baritone.api.command.Command;
import baritone.api.command.argument.IArgConsumer;
import baritone.api.command.exception.CommandException;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Stream;
public class LitematicaCommand extends Command {
public LitematicaCommand(IBaritone baritone) {
super(baritone, "litematica");
}
@Override
public void execute(String label, IArgConsumer args) throws CommandException {
int schematic = 0;
if (args.hasAny()) {
args.requireMax(1);
if (args.is(Integer.class)) {
schematic = args.getAs(Integer.class) - 1;
}
}
try {
baritone.getBuilderProcess().buildOpenLitematic(schematic);
} catch (IndexOutOfBoundsException e) {
logDirect("Pleas provide a valid index.");
}
}
@Override
public Stream<String> tabComplete(String label, IArgConsumer args) {
return Stream.empty();
}
@Override
public String getShortDesc() {
return "Builds the loaded schematic";
}
@Override
public List<String> getLongDesc() {
return Arrays.asList(
"Build a schematic currently open in Litematica.",
"",
"Usage:",
"> litematica",
"> litematica <#>"
);
}
}

View File

@@ -147,7 +147,8 @@ public class SetCommand extends Command {
throw new CommandInvalidTypeException(args.consumed(), "a toggleable setting", "some other setting");
}
//noinspection unchecked
((Settings.Setting<Boolean>) setting).value ^= true;
Settings.Setting<Boolean> asBoolSetting = (Settings.Setting<Boolean>) setting;
asBoolSetting.value ^= true;
logDirect(String.format(
"Toggled setting %s to %s",
setting.getName(),

View File

@@ -21,6 +21,7 @@ import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.ActionCosts;
import baritone.cache.WorldData;
import baritone.pathing.precompute.PrecomputedData;
import baritone.utils.BlockStateInterface;
import baritone.utils.ToolSet;
import baritone.utils.pathing.BetterWorldBorder;
@@ -29,6 +30,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
@@ -64,6 +66,7 @@ public class CalculationContext {
public final boolean allowJumpAt256;
public final boolean allowParkourAscend;
public final boolean assumeWalkOnWater;
public final int frostWalker;
public final boolean allowDiagonalDescend;
public final boolean allowDiagonalAscend;
public final boolean allowDownward;
@@ -76,11 +79,14 @@ public class CalculationContext {
public final double walkOnWaterOnePenalty;
public final BetterWorldBorder worldBorder;
public final PrecomputedData precomputedData;
public CalculationContext(IBaritone baritone) {
this(baritone, false);
}
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
this.precomputedData = new PrecomputedData();
this.safeForThreadedUse = forUseOnAnotherThread;
this.baritone = baritone;
EntityPlayerSP player = baritone.getPlayerContext().player();
@@ -99,6 +105,7 @@ public class CalculationContext {
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
this.allowParkourAscend = Baritone.settings().allowParkourAscend.value;
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
this.frostWalker = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.FROST_WALKER, baritone.getPlayerContext().player());
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
this.allowDiagonalAscend = Baritone.settings().allowDiagonalAscend.value;
this.allowDownward = Baritone.settings().allowDownward.value;

View File

@@ -25,11 +25,13 @@ import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.*;
import baritone.api.utils.input.Input;
import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.pathing.precompute.Ternary;
import baritone.utils.BlockStateInterface;
import baritone.utils.ToolSet;
import net.minecraft.block.*;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
@@ -40,6 +42,7 @@ import net.minecraft.world.IBlockAccess;
import java.util.Optional;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP;
import static baritone.pathing.precompute.Ternary.*;
/**
* Static helpers for cost calculation
@@ -49,7 +52,7 @@ import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____S
public interface MovementHelper extends ActionCosts, Helper {
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
if (!bsi.worldBorder.canPlaceAt(x, y)) {
if (!bsi.worldBorder.canPlaceAt(x, z)) {
return true;
}
Block b = state.getBlock();
@@ -77,7 +80,18 @@ public interface MovementHelper extends ActionCosts, Helper {
&& BlockFalling.canFallThrough(bsi.get0(x, y - 1, z))) { // and if it would fall (i.e. it's unsupported)
return true; // dont break a block that is adjacent to unsupported gravel because it can cause really weird stuff
}
return block instanceof BlockLiquid;
if (block instanceof BlockLiquid) {
if (directlyAbove || Baritone.settings().strictLiquidCheck.value) {
return true;
}
int level = state.getValue(BlockLiquid.LEVEL);
if (level == 0) {
return true; // source blocks like to flow horizontally
}
// everything else will prefer flowing down
return !(bsi.get0(x, y - 1, z).getBlock() instanceof BlockLiquid); // assume everything is in a static state
}
return false;
}
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
@@ -88,29 +102,81 @@ public interface MovementHelper extends ActionCosts, Helper {
return canWalkThrough(bsi, x, y, z, bsi.get0(x, y, z));
}
static boolean canWalkThrough(CalculationContext context, int x, int y, int z, IBlockState state) {
return context.precomputedData.canWalkThrough(context.bsi, x, y, z, state);
}
static boolean canWalkThrough(CalculationContext context, int x, int y, int z) {
return context.precomputedData.canWalkThrough(context.bsi, x, y, z, context.get(x, y, z));
}
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.AIR) { // early return for most common case
Ternary canWalkThrough = canWalkThroughBlockState(state);
if (canWalkThrough == YES) {
return true;
}
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor || block == Blocks.END_ROD) {
if (canWalkThrough == NO) {
return false;
}
return canWalkThroughPosition(bsi, x, y, z, state);
}
static Ternary canWalkThroughBlockState(IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.AIR) {
return YES;
}
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor || block == Blocks.END_ROD) {
return NO;
}
if (Baritone.settings().blocksToAvoid.value.contains(block)) {
return false;
return NO;
}
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
// Because there's no nice method in vanilla to check if a door is openable or not, we just have to assume
// that anything that isn't an iron door isn't openable, ignoring that some doors introduced in mods can't
// be opened by just interacting.
return block != Blocks.IRON_DOOR;
// TODO this assumes that all doors in all mods are openable
if (block == Blocks.IRON_DOOR) {
return NO;
}
return YES;
}
if (block == Blocks.CARPET) {
return MAYBE;
}
if (block instanceof BlockSnow) {
// snow layers cached as the top layer of a packed chunk have no metadata, we can't make a decision based on their depth here
// it would otherwise make long distance pathing through snowy biomes impossible
return MAYBE;
}
if (block instanceof BlockLiquid) {
if (state.getValue(BlockLiquid.LEVEL) != 0) {
return NO;
} else {
return MAYBE;
}
}
if (block instanceof BlockCauldron) {
return NO;
}
try { // A dodgy catch-all at the end, for most blocks with default behaviour this will work, however where blocks are special this will error out, and we can handle it when we have this information
if (block.isPassable(null, null)) {
return YES;
} else {
return NO;
}
} catch (Throwable exception) {
System.out.println("The block " + state.getBlock().getLocalizedName() + " requires a special case due to the exception " + exception.getMessage());
return MAYBE;
}
}
static boolean canWalkThroughPosition(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.CARPET) {
return canWalkOn(bsi, x, y - 1, z);
}
if (block instanceof BlockSnow) {
// we've already checked doors and fence gates
// so the only remaining dynamic isPassables are snow and trapdoor
// if they're cached as a top block, we don't know their metadata
// default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
if (!bsi.worldContainsLoadedChunk(x, z)) {
@@ -124,25 +190,27 @@ public interface MovementHelper extends ActionCosts, Helper {
// ok, it's low enough we could walk through it, but is it supported?
return canWalkOn(bsi, x, y - 1, z);
}
if (isFlowing(x, y, z, state, bsi)) {
return false; // Don't walk through flowing liquids
}
if (block instanceof BlockLiquid) {
if (isFlowing(x, y, z, state, bsi)) {
return false;
}
// Everything after this point has to be a special case as it relies on the water not being flowing, which means a special case is needed.
if (Baritone.settings().assumeWalkOnWater.value) {
return false;
}
IBlockState up = bsi.get0(x, y + 1, z);
if (up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
return false;
}
return block == Blocks.WATER || block == Blocks.FLOWING_WATER;
}
if (block instanceof BlockCauldron) {
return false;
}
return block.isPassable(bsi.access, bsi.isPassableBlockPos.setPos(x, y, z));
}
/**
* canWalkThrough but also won't impede movement at all. so not including doors or fence gates (we'd have to right click),
* not including water, and not including ladders or vines or cobwebs (they slow us down)
@@ -284,6 +352,8 @@ public interface MovementHelper extends ActionCosts, Helper {
* Can I walk on this block without anything weird happening like me falling
* through? Includes water because we know that we automatically jump on
* water
* <p>
* If changing something in this function remember to also change it in precomputed data
*
* @param bsi Block state provider
* @param x The block's x position
@@ -293,32 +363,67 @@ public interface MovementHelper extends ActionCosts, Helper {
* @return Whether or not the specified block can be walked on
*/
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.AIR || block == Blocks.MAGMA) {
// early return for most common case (air)
// plus magma, which is a normal cube but it hurts you
Ternary canWalkOn = canWalkOnBlockState(state);
if (canWalkOn == YES) {
return true;
}
if (canWalkOn == NO) {
return false;
}
if (state.isBlockNormalCube()) {
return true;
return canWalkOnPosition(bsi, x, y, z, state);
}
static Ternary canWalkOnBlockState(IBlockState state) {
Block block = state.getBlock();
if (state.isBlockNormalCube() && block != Blocks.MAGMA) {
return YES;
}
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.value)) { // TODO reconsider this
return true;
return YES;
}
if (block == Blocks.FARMLAND || block == Blocks.GRASS_PATH) {
return true;
return YES;
}
if (block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST) {
return true;
return YES;
}
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
return YES;
}
if (block instanceof BlockStairs) {
return YES;
}
if (isWater(block)) {
return MAYBE;
}
if (MovementHelper.isLava(block) && Baritone.settings().assumeWalkOnLava.value) {
return MAYBE;
}
if (block instanceof BlockSlab) {
if (!Baritone.settings().allowWalkOnBottomSlab.value) {
if (((BlockSlab) block).isDouble()) {
return YES;
}
if (state.getValue(BlockSlab.HALF) != BlockSlab.EnumBlockHalf.BOTTOM) {
return YES;
}
return NO;
}
return YES;
}
return NO;
}
static boolean canWalkOnPosition(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block block = state.getBlock();
if (isWater(block)) {
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think it's a decrease in readability
Block up = bsi.get0(x, y + 1, z).getBlock();
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
return true;
}
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
if (MovementHelper.isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
return isWater(up) && !Baritone.settings().assumeWalkOnWater.value;
}
@@ -326,22 +431,20 @@ public interface MovementHelper extends ActionCosts, Helper {
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.value;
}
if (Baritone.settings().assumeWalkOnLava.value && isLava(block) && !isFlowing(x, y, z, state, bsi)) {
if (MovementHelper.isLava(block) && !MovementHelper.isFlowing(x, y, z, state, bsi) && Baritone.settings().assumeWalkOnLava.value) { // if we get here it means that assumeWalkOnLava must be true, so put it last
return true;
}
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
return true;
}
if (block instanceof BlockSlab) {
if (!Baritone.settings().allowWalkOnBottomSlab.value) {
if (((BlockSlab) block).isDouble()) {
return true;
}
return state.getValue(BlockSlab.HALF) != BlockSlab.EnumBlockHalf.BOTTOM;
}
return true;
}
return block instanceof BlockStairs;
return false; // If we don't recognise it then we want to just return false to be safe.
}
static boolean canWalkOn(CalculationContext context, int x, int y, int z, IBlockState state) {
return context.precomputedData.canWalkOn(context.bsi, x, y, z, state);
}
static boolean canWalkOn(CalculationContext context, int x, int y, int z) {
return canWalkOn(context, x, y, z, context.get(x, y, z));
}
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, IBlockState state) {
@@ -360,6 +463,39 @@ public interface MovementHelper extends ActionCosts, Helper {
return canWalkOn(bsi, x, y, z, bsi.get0(x, y, z));
}
static boolean canUseFrostWalker(CalculationContext context, IBlockState state) {
return context.frostWalker != 0
&& (state.getBlock() == Blocks.WATER || state.getBlock() == Blocks.FLOWING_WATER)
&& ((Integer) state.getValue(BlockLiquid.LEVEL)) == 0;
}
static boolean canUseFrostWalker(IPlayerContext ctx, BlockPos pos) {
IBlockState state = BlockStateInterface.get(ctx, pos);
return EnchantmentHelper.hasFrostWalkerEnchantment(ctx.player())
&& (state.getBlock() == Blocks.WATER || state.getBlock() == Blocks.FLOWING_WATER)
&& ((Integer) state.getValue(BlockLiquid.LEVEL)) == 0;
}
/**
* If movements make us stand/walk on this block, will it have a top to walk on?
*/
static boolean mustBeSolidToWalkOn(CalculationContext context, int x, int y, int z, IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.LADDER || block == Blocks.VINE) {
return false;
}
if (block instanceof BlockLiquid) {
if (context.assumeWalkOnWater) {
return false;
}
Block blockAbove = context.getBlock(x, y+1, z);
if (blockAbove instanceof BlockLiquid) {
return false;
}
}
return true;
}
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
return canPlaceAgainst(bsi, x, y, z, bsi.get0(x, y, z));
}
@@ -388,7 +524,7 @@ public interface MovementHelper extends ActionCosts, Helper {
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
Block block = state.getBlock();
if (!canWalkThrough(context.bsi, x, y, z, state)) {
if (!canWalkThrough(context, x, y, z, state)) {
if (block instanceof BlockLiquid) {
return COST_INF;
}

View File

@@ -68,7 +68,7 @@ public class MovementAscend extends Movement {
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState toPlace = context.get(destX, y, destZ);
double additionalPlacementCost = 0;
if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
if (!MovementHelper.canWalkOn(context, destX, y, destZ, toPlace)) {
additionalPlacementCost = context.costOfPlacingAt(destX, y, destZ, toPlace);
if (additionalPlacementCost >= COST_INF) {
return COST_INF;
@@ -94,7 +94,7 @@ public class MovementAscend extends Movement {
}
}
IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi, x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context, x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
// HOWEVER, we assume that we're standing in the start position
// that means that src and src.up(1) are both air
// maybe they aren't now, but they will be by the time this starts

View File

@@ -43,6 +43,7 @@ import java.util.Set;
public class MovementDescend extends Movement {
private int numTicks = 0;
public boolean forceSafeMode = false;
public MovementDescend(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
super(baritone, start, end, new BetterBlockPos[]{end.up(2), end.up(), end}, end.down());
@@ -52,6 +53,14 @@ public class MovementDescend extends Movement {
public void reset() {
super.reset();
numTicks = 0;
forceSafeMode = false;
}
/**
* Called by PathExecutor if needing safeMode can only be detected with knowledge about the next movement
*/
public void forceSafeMode() {
forceSafeMode = true;
}
@Override
@@ -101,7 +110,7 @@ public class MovementDescend extends Movement {
//C, D, etc determine the length of the fall
IBlockState below = context.get(destX, y - 2, destZ);
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ, below)) {
if (!MovementHelper.canWalkOn(context, destX, y - 2, destZ, below)) {
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
return;
}
@@ -109,6 +118,9 @@ public class MovementDescend extends Movement {
if (destDown.getBlock() == Blocks.LADDER || destDown.getBlock() == Blocks.VINE) {
return;
}
if (MovementHelper.canUseFrostWalker(context, destDown)) { // no need to check assumeWalkOnWater
return; // the water will freeze when we try to walk into it
}
// we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
double walk = WALK_OFF_BLOCK_COST;
@@ -130,7 +142,7 @@ public class MovementDescend extends Movement {
// and potentially replace the water we're going to fall into
return false;
}
if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below)) {
if (!MovementHelper.canWalkThrough(context, destX, y - 2, destZ, below)) {
return false;
}
double costSoFar = 0;
@@ -146,7 +158,7 @@ public class MovementDescend extends Movement {
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
if (MovementHelper.isWater(ontoBlock.getBlock())) {
if (!MovementHelper.canWalkThrough(context.bsi, destX, newY, destZ, ontoBlock)) {
if (!MovementHelper.canWalkThrough(context, destX, newY, destZ, ontoBlock)) {
return false;
}
if (context.assumeWalkOnWater) {
@@ -155,7 +167,7 @@ public class MovementDescend extends Movement {
if (MovementHelper.isFlowing(destX, newY, destZ, ontoBlock, context.bsi)) {
return false; // TODO flowing check required here?
}
if (!MovementHelper.canWalkOn(context.bsi, destX, newY - 1, destZ)) {
if (!MovementHelper.canWalkOn(context, destX, newY - 1, destZ)) {
// we could punch right through the water into something else
return false;
}
@@ -174,10 +186,10 @@ public class MovementDescend extends Movement {
effectiveStartHeight = newY;
continue;
}
if (MovementHelper.canWalkThrough(context.bsi, destX, newY, destZ, ontoBlock)) {
if (MovementHelper.canWalkThrough(context, destX, newY, destZ, ontoBlock)) {
continue;
}
if (!MovementHelper.canWalkOn(context.bsi, destX, newY, destZ, ontoBlock)) {
if (!MovementHelper.canWalkOn(context, destX, newY, destZ, ontoBlock)) {
return false;
}
if (MovementHelper.isBottomSlab(ontoBlock)) {
@@ -248,6 +260,9 @@ public class MovementDescend extends Movement {
}
public boolean safeMode() {
if (forceSafeMode) {
return true;
}
// (dest - src) + dest is offset 1 more in the same direction
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
BlockPos into = dest.subtract(src.down()).add(dest);

View File

@@ -60,7 +60,7 @@ public class MovementDiagonal extends Movement {
@Override
protected boolean safeToCancel(MovementState state) {
//too simple. backfill does not work after cornering with this
//return MovementHelper.canWalkOn(ctx, ctx.playerFeet().down());
//return context.precomputedData.canWalkOn(ctx, ctx.playerFeet().down());
EntityPlayerSP player = ctx.player();
double offset = 0.25;
double x = player.posX;
@@ -110,40 +110,49 @@ public class MovementDiagonal extends Movement {
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
if (!MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
if (!MovementHelper.canWalkThrough(context, destX, y + 1, destZ)) {
return;
}
IBlockState destInto = context.get(destX, y, destZ);
IBlockState fromDown;
boolean ascend = false;
IBlockState destWalkOn;
boolean descend = false;
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto)) {
boolean frostWalker = false;
if (!MovementHelper.canWalkThrough(context, destX, y, destZ, destInto)) {
ascend = true;
if (!context.allowDiagonalAscend || !MovementHelper.canWalkThrough(context.bsi, x, y + 2, z) || !MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 2, destZ)) {
if (!context.allowDiagonalAscend || !MovementHelper.canWalkThrough(context, x, y + 2, z) || !MovementHelper.canWalkOn(context, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context, destX, y + 2, destZ)) {
return;
}
destWalkOn = destInto;
fromDown = context.get(x, y - 1, z);
} else {
destWalkOn = context.get(destX, y - 1, destZ);
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
fromDown = context.get(x, y - 1, z);
boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y - 1, z, fromDown);
frostWalker = standingOnABlock && MovementHelper.canUseFrostWalker(context, destWalkOn);
if (!frostWalker && !MovementHelper.canWalkOn(context, destX, y - 1, destZ, destWalkOn)) {
descend = true;
if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context, destX, y - 1, destZ, destWalkOn)) {
return;
}
}
frostWalker &= !context.assumeWalkOnWater; // do this after checking for descends because jesus can't prevent the water from freezing, it just prevents us from relying on the water freezing
}
double multiplier = WALK_ONE_BLOCK_COST;
// For either possible soul sand, that affects half of our walking
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (frostWalker) {
// frostwalker lets us walk on water without the penalty
} else if (destWalkOn.getBlock() == Blocks.WATER) {
multiplier += context.walkOnWaterOnePenalty * SQRT_2;
}
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
Block fromDownBlock = fromDown.getBlock();
if (fromDownBlock == Blocks.LADDER || fromDownBlock == Blocks.VINE) {
return;
}
if (fromDown == Blocks.SOUL_SAND) {
if (fromDownBlock == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
@@ -169,17 +178,17 @@ public class MovementDiagonal extends Movement {
IBlockState pb0 = context.get(x, y, destZ);
IBlockState pb2 = context.get(destX, y, z);
if (ascend) {
boolean ATop = MovementHelper.canWalkThrough(context.bsi, x, y + 2, destZ);
boolean AMid = MovementHelper.canWalkThrough(context.bsi, x, y + 1, destZ);
boolean ALow = MovementHelper.canWalkThrough(context.bsi, x, y, destZ, pb0);
boolean BTop = MovementHelper.canWalkThrough(context.bsi, destX, y + 2, z);
boolean BMid = MovementHelper.canWalkThrough(context.bsi, destX, y + 1, z);
boolean BLow = MovementHelper.canWalkThrough(context.bsi, destX, y, z, pb2);
boolean ATop = MovementHelper.canWalkThrough(context, x, y + 2, destZ);
boolean AMid = MovementHelper.canWalkThrough(context, x, y + 1, destZ);
boolean ALow = MovementHelper.canWalkThrough(context, x, y, destZ, pb0);
boolean BTop = MovementHelper.canWalkThrough(context, destX, y + 2, z);
boolean BMid = MovementHelper.canWalkThrough(context, destX, y + 1, z);
boolean BLow = MovementHelper.canWalkThrough(context, destX, y, z, pb2);
if ((!(ATop && AMid && ALow) && !(BTop && BMid && BLow)) // no option
|| MovementHelper.avoidWalkingInto(pb0.getBlock()) // bad
|| MovementHelper.avoidWalkingInto(pb2.getBlock()) // bad
|| (ATop && AMid && MovementHelper.canWalkOn(context.bsi, x, y, destZ, pb0)) // we could just ascend
|| (BTop && BMid && MovementHelper.canWalkOn(context.bsi, destX, y, z, pb2)) // we could just ascend
|| (ATop && AMid && MovementHelper.canWalkOn(context, x, y, destZ, pb0)) // we could just ascend
|| (BTop && BMid && MovementHelper.canWalkOn(context, destX, y, z, pb2)) // we could just ascend
|| (!ATop && AMid && ALow) // head bonk A
|| (!BTop && BMid && BLow)) { // head bonk B
return;

View File

@@ -59,7 +59,7 @@ public class MovementDownward extends Movement {
if (!context.allowDownward) {
return COST_INF;
}
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
if (!MovementHelper.canWalkOn(context, x, y - 2, z)) {
return COST_INF;
}
IBlockState down = context.get(x, y - 1, z);

View File

@@ -17,6 +17,7 @@
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos;
@@ -74,7 +75,7 @@ public class MovementParkour extends Movement {
return;
}
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.canWalkOn(context.bsi, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
if (MovementHelper.canWalkOn(context, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
// second most common case -- we could just traverse not parkour
return;
}
@@ -91,9 +92,16 @@ public class MovementParkour extends Movement {
return;
}
IBlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getBlock() instanceof BlockLiquid) {
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
// we can't jump from (frozen) water with assumeWalkOnWater because we can't be sure it will be frozen
if (context.assumeWalkOnWater && standingOn.getBlock() instanceof BlockLiquid) {
return;
}
if (context.getBlock(x, y, z) instanceof BlockLiquid) {
return; // can't jump out of water
}
int maxJump;
if (standingOn.getBlock() == Blocks.SOUL_SAND) {
maxJump = 2; // 1 block gap
@@ -122,7 +130,7 @@ public class MovementParkour extends Movement {
// check for ascend landing position
IBlockState destInto = context.bsi.get0(destX, y, destZ);
if (!MovementHelper.fullyPassable(context.bsi.access, context.bsi.isPassableBlockPos.setPos(destX, y, destZ), destInto)) {
if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
res.x = destX;
res.y = y + 1;
res.z = destZ;
@@ -135,7 +143,10 @@ public class MovementParkour extends Movement {
// check for flat landing position
IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
// farmland needs to be canWalkOn otherwise farm can never work at all, but we want to specifically disallow ending a jump on farmland haha
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
// frostwalker works here because we can't jump from possibly unfrozen water
if ((landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context, destX, y - 1, destZ, landingOn))
|| (Math.min(16, context.frostWalker + 2) >= i && MovementHelper.canUseFrostWalker(context, landingOn))
) {
if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
res.x = destX;
res.y = y;
@@ -265,7 +276,12 @@ public class MovementParkour extends Movement {
}
} else if (!ctx.playerFeet().equals(src)) {
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - src.y > 0.0001) {
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true, false) == PlaceResult.READY_TO_PLACE) {
if (Baritone.settings().allowPlace.value // see PR #3775
&& ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway()
&& !MovementHelper.canWalkOn(ctx, dest.down())
&& !ctx.player().onGround
&& MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true, false) == PlaceResult.READY_TO_PLACE
) {
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
state.setInput(Input.CLICK_RIGHT, true);
}

View File

@@ -101,6 +101,10 @@ public class MovementPillar extends Movement {
// if we're standing on water and assumeWalkOnWater is false, we must have ascended to here, or sneak backplaced, so it is possible to pillar again
return COST_INF;
}
if ((from == Blocks.WATERLILY || from == Blocks.CARPET) && fromDown.getBlock() instanceof BlockLiquid) {
// to ascend here we'd have to break the block we are standing on
return COST_INF;
}
double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true);
if (hardness >= COST_INF) {
return COST_INF;
@@ -120,7 +124,7 @@ public class MovementPillar extends Movement {
}
}
// this is commented because it may have had a purpose, but it's very unclear what it was. it's from the minebot era.
//if (!MovementHelper.canWalkOn(chkPos, check) || MovementHelper.canWalkThrough(chkPos, check)) {//if the block above where we want to break is not a full block, don't do it
//if (!MovementHelper.canWalkOn(context, chkPos, check) || MovementHelper.canWalkThrough(context, chkPos, check)) {//if the block above where we want to break is not a full block, don't do it
// TODO why does canWalkThrough mean this action is COST_INF?
// BlockFalling makes sense, and !canWalkOn deals with weird cases like if it were lava
// but I don't understand why canWalkThrough makes it impossible

View File

@@ -71,8 +71,11 @@ public class MovementTraverse extends Movement {
IBlockState pb0 = context.get(destX, y + 1, destZ);
IBlockState pb1 = context.get(destX, y, destZ);
IBlockState destOn = context.get(destX, y - 1, destZ);
Block srcDown = context.getBlock(x, y - 1, z);
if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
IBlockState srcDown = context.get(x, y - 1, z);
Block srcDownBlock = srcDown.getBlock();
boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y-1, z, srcDown);
boolean frostWalker = standingOnABlock && !context.assumeWalkOnWater && MovementHelper.canUseFrostWalker(context, destOn);
if (frostWalker || MovementHelper.canWalkOn(context, destX, y - 1, destZ, destOn)) { //this is a walk, not a bridge
double WC = WALK_ONE_BLOCK_COST;
boolean water = false;
if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
@@ -81,10 +84,12 @@ public class MovementTraverse extends Movement {
} else {
if (destOn.getBlock() == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (frostWalker) {
// with frostwalker we can walk on water without the penalty, if we are sure we won't be using jesus
} else if (destOn.getBlock() == Blocks.WATER) {
WC += context.walkOnWaterOnePenalty;
}
if (srcDown == Blocks.SOUL_SAND) {
if (srcDownBlock == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
}
@@ -102,13 +107,13 @@ public class MovementTraverse extends Movement {
}
return WC;
}
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
hardness1 *= 5;
hardness2 *= 5;
}
return WC + hardness1 + hardness2;
} else {//this is a bridge, so we need to place a block
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
return COST_INF;
}
if (MovementHelper.isReplaceable(destX, y - 1, destZ, destOn, context.bsi)) {
@@ -139,12 +144,16 @@ public class MovementTraverse extends Movement {
}
}
// now that we've checked all possible directions to side place, we actually need to backplace
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
if (srcDownBlock == Blocks.SOUL_SAND || (srcDownBlock instanceof BlockSlab && !((BlockSlab) srcDownBlock).isDouble())) {
return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
}
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
if (!standingOnABlock) { // standing on water / swimming
return COST_INF; // this is obviously impossible
}
Block blockSrc = context.getBlock(x, y, z);
if ((blockSrc == Blocks.WATERLILY || blockSrc == Blocks.CARPET) && srcDownBlock instanceof BlockLiquid) {
return COST_INF; // we can stand on these but can't place against them
}
WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
return WC + placeCost + hardness1 + hardness2;
}
@@ -226,7 +235,7 @@ public class MovementTraverse extends Movement {
}
}
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder || MovementHelper.canUseFrostWalker(ctx, positionToPlace);
BlockPos feet = ctx.playerFeet();
if (feet.getY() != dest.getY() && !ladder) {
logDebug("Wrong Y coordinate");

View File

@@ -350,7 +350,7 @@ public class PathExecutor implements IPathExecutor, Helper {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
if (!new CalculationContext(behavior.baritone).canSprint) {
if (!new CalculationContext(behavior.baritone, false).canSprint) {
return false;
}
IMovement current = path.movements().get(pathPosition);
@@ -380,6 +380,26 @@ public class PathExecutor implements IPathExecutor, Helper {
// however, descend and ascend don't request sprinting, because they don't know the context of what movement comes after it
if (current instanceof MovementDescend) {
if (pathPosition < path.length() - 2) {
// keep this out of onTick, even if that means a tick of delay before it has an effect
IMovement next = path.movements().get(pathPosition + 1);
if (MovementHelper.canUseFrostWalker(ctx, next.getDest().down())) {
// frostwalker only works if you cross the edge of the block on ground so in some cases we may not overshoot
// Since MovementDescend can't know the next movement we have to tell it
if (next instanceof MovementTraverse || next instanceof MovementParkour) {
boolean couldPlaceInstead = Baritone.settings().allowPlace.value && behavior.baritone.getInventoryBehavior().hasGenericThrowaway() && next instanceof MovementParkour; // traverse doesn't react fast enough
// this is true if the next movement does not ascend or descends and goes into the same cardinal direction (N-NE-E-SE-S-SW-W-NW) as the descend
// in that case current.getDirection() is e.g. (0, -1, 1) and next.getDirection() is e.g. (0, 0, 3) so the cross product of (0, 0, 1) and (0, 0, 3) is taken, which is (0, 0, 0) because the vectors are colinear (don't form a plane)
// since movements in exactly the opposite direction (e.g. descend (0, -1, 1) and traverse (0, 0, -1)) would also pass this check we also have to rule out that case
// we can do that by adding the directions because traverse is always 1 long like descend and parkour can't jump through current.getSrc().down()
boolean sameFlatDirection = !current.getDirection().up().add(next.getDirection()).equals(BlockPos.ORIGIN)
&& current.getDirection().up().crossProduct(next.getDirection()).equals(BlockPos.ORIGIN); // here's why you learn maths in school
if (sameFlatDirection && !couldPlaceInstead) {
((MovementDescend) current).forceSafeMode();
}
}
}
}
if (((MovementDescend) current).safeMode() && !((MovementDescend) current).skipToAscend()) {
logDebug("Sprinting would be unsafe");
return false;

View File

@@ -0,0 +1,92 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.precompute;
import baritone.pathing.movement.MovementHelper;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import static baritone.pathing.precompute.Ternary.MAYBE;
import static baritone.pathing.precompute.Ternary.YES;
public class PrecomputedData { // TODO add isFullyPassable
private final int[] data = new int[Block.BLOCK_STATE_IDS.size()];
private static final int COMPLETED_MASK = 1 << 0;
private static final int CAN_WALK_ON_MASK = 1 << 1;
private static final int CAN_WALK_ON_SPECIAL_MASK = 1 << 2;
private static final int CAN_WALK_THROUGH_MASK = 1 << 3;
private static final int CAN_WALK_THROUGH_SPECIAL_MASK = 1 << 4;
private int fillData(int id, IBlockState state) {
int blockData = 0;
Ternary canWalkOnState = MovementHelper.canWalkOnBlockState(state);
if (canWalkOnState == YES) {
blockData |= CAN_WALK_ON_MASK;
}
if (canWalkOnState == MAYBE) {
blockData |= CAN_WALK_ON_SPECIAL_MASK;
}
Ternary canWalkThroughState = MovementHelper.canWalkThroughBlockState(state);
if (canWalkThroughState == YES) {
blockData |= CAN_WALK_THROUGH_MASK;
}
if (canWalkOnState == MAYBE) {
blockData |= CAN_WALK_THROUGH_SPECIAL_MASK;
}
blockData |= COMPLETED_MASK;
data[id] = blockData; // in theory, this is thread "safe" because every thread should compute the exact same int to write?
return blockData;
}
public boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
int id = Block.BLOCK_STATE_IDS.get(state);
int blockData = data[id];
if ((blockData & COMPLETED_MASK) == 0) { // we need to fill in the data
blockData = fillData(id, state);
}
if ((blockData & CAN_WALK_ON_SPECIAL_MASK) != 0) {
return MovementHelper.canWalkOnPosition(bsi, x, y, z, state);
} else {
return (blockData & CAN_WALK_ON_MASK) != 0;
}
}
public boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
int id = Block.BLOCK_STATE_IDS.get(state);
int blockData = data[id];
if ((blockData & COMPLETED_MASK) == 0) { // we need to fill in the data
blockData = fillData(id, state);
}
if ((blockData & CAN_WALK_THROUGH_SPECIAL_MASK) != 0) {
return MovementHelper.canWalkThroughPosition(bsi, x, y, z, state);
} else {
return (blockData & CAN_WALK_THROUGH_MASK) != 0;
}
}
}

View File

@@ -0,0 +1,22 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.precompute;
public enum Ternary {
YES, MAYBE, NO
}

View File

@@ -56,12 +56,12 @@ public final class BackfillProcess extends BaritoneProcessHelper {
Baritone.settings().backfill.value = false;
return false;
}
amIBreakingABlockHMMMMMMM();
for (BlockPos pos : new ArrayList<>(blocksToReplace.keySet())) {
if (ctx.world().getChunk(pos) instanceof EmptyChunk) {
if (ctx.world().getChunk(pos) instanceof EmptyChunk || ctx.world().getBlockState(pos).getBlock() != Blocks.AIR) {
blocksToReplace.remove(pos);
}
}
amIBreakingABlockHMMMMMMM();
baritone.getInputOverrideHandler().clearAllKeys();
return !toFillIn().isEmpty();
@@ -93,7 +93,7 @@ public final class BackfillProcess extends BaritoneProcessHelper {
}
private void amIBreakingABlockHMMMMMMM() {
if (!ctx.getSelectedBlock().isPresent()) {
if (!ctx.getSelectedBlock().isPresent() || !baritone.getPathingBehavior().isPathing()) {
return;
}
blocksToReplace.put(ctx.getSelectedBlock().get(), ctx.world().getBlockState(ctx.getSelectedBlock().get()));

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@@ -26,9 +26,9 @@ import baritone.api.process.IBuilderProcess;
import baritone.api.process.PathingCommand;
import baritone.api.process.PathingCommandType;
import baritone.api.schematic.FillSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.ISchematic;
import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.RayTraceUtils;
@@ -42,8 +42,10 @@ import baritone.utils.BaritoneProcessHelper;
import baritone.utils.BlockStateInterface;
import baritone.utils.PathingCommandContext;
import baritone.utils.schematic.MapArtSchematic;
import baritone.utils.schematic.SelectionSchematic;
import baritone.utils.schematic.SchematicSystem;
import baritone.utils.schematic.SelectionSchematic;
import baritone.utils.schematic.format.defaults.LitematicaSchematic;
import baritone.utils.schematic.litematica.LitematicaHelper;
import baritone.utils.schematic.schematica.SchematicaHelper;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
@@ -54,14 +56,18 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Tuple;
import net.minecraft.util.math.*;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.file.Files;
import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
@@ -78,6 +84,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
private int layer;
private int numRepeats;
private List<IBlockState> approxPlaceable;
public int stopAtHeight = 0;
public BuilderProcess(Baritone baritone) {
super(baritone);
@@ -88,6 +95,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
this.name = name;
this.schematic = schematic;
this.realSchematic = null;
boolean buildingSelectionSchematic = schematic instanceof SelectionSchematic;
if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
}
@@ -106,6 +114,25 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
this.origin = new Vec3i(x, y, z);
this.paused = false;
this.layer = Baritone.settings().startAtLayer.value;
this.stopAtHeight = schematic.heightY();
if (Baritone.settings().buildOnlySelection.value && buildingSelectionSchematic) { // currently redundant but safer maybe
if (baritone.getSelectionManager().getSelections().length == 0) {
logDirect("Poor little kitten forgot to set a selection while BuildOnlySelection is true");
this.stopAtHeight = 0;
} else if (Baritone.settings().buildInLayers.value) {
OptionalInt minim = Stream.of(baritone.getSelectionManager().getSelections()).mapToInt(sel -> sel.min().y).min();
OptionalInt maxim = Stream.of(baritone.getSelectionManager().getSelections()).mapToInt(sel -> sel.max().y).max();
if (minim.isPresent() && maxim.isPresent()) {
int startAtHeight = Baritone.settings().layerOrder.value ? y + schematic.heightY() - maxim.getAsInt() : minim.getAsInt() - y;
this.stopAtHeight = (Baritone.settings().layerOrder.value ? y + schematic.heightY() - minim.getAsInt() : maxim.getAsInt() - y) + 1;
this.layer = Math.max(this.layer, startAtHeight / Baritone.settings().layerHeight.value); // startAtLayer or startAtHeight, whichever is highest
logDebug(String.format("Schematic starts at y=%s with height %s", y, schematic.heightY()));
logDebug(String.format("Selection starts at y=%s and ends at y=%s", minim.getAsInt(), maxim.getAsInt()));
logDebug(String.format("Considering relevant height %s - %s", startAtHeight, this.stopAtHeight));
}
}
}
this.numRepeats = 0;
this.observedCompleted = new LongOpenHashSet();
this.incorrectPositions = null;
@@ -176,6 +203,33 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
}
/**
* Builds the with index 'i' given schematic placement.
*
* @param i index reference to the schematic placement list.
*/
@Override
public void buildOpenLitematic(int i) {
if (LitematicaHelper.isLitematicaPresent()) {
//if java.lang.NoSuchMethodError is thrown see comment in SchematicPlacementManager
if (LitematicaHelper.hasLoadedSchematic()) {
String name = LitematicaHelper.getName(i);
try {
LitematicaSchematic schematic1 = new LitematicaSchematic(CompressedStreamTools.readCompressed(Files.newInputStream(LitematicaHelper.getSchematicFile(i).toPath())), false);
Vec3i correctedOrigin = LitematicaHelper.getCorrectedOrigin(schematic1, i);
LitematicaSchematic schematic2 = LitematicaHelper.blackMagicFuckery(schematic1, i);
build(name, schematic2, correctedOrigin);
} catch (IOException e) {
logDirect("Schematic File could not be loaded.");
}
} else {
logDirect("No schematic currently loaded");
}
} else {
logDirect("Litematica is not present");
}
}
public void clearArea(BlockPos corner1, BlockPos corner2) {
BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
@@ -427,7 +481,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
BuilderCalculationContext bcc = new BuilderCalculationContext();
if (!recalc(bcc)) {
if (Baritone.settings().buildInLayers.value && layer * Baritone.settings().layerHeight.value < realSchematic.heightY()) {
if (Baritone.settings().buildInLayers.value && layer * Baritone.settings().layerHeight.value < stopAtHeight) {
logDirect("Starting layer " + layer);
layer++;
return onTick(calcFailed, isSafeToCancel, recursions + 1);
@@ -606,7 +660,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
// this is not in render distance
if (!observedCompleted.contains(BetterBlockPos.longHash(blockX, blockY, blockZ))
&& !Baritone.settings().buildSkipBlocks.value.contains(schematic.desiredState(x, y, z, current, this.approxPlaceable).getBlock())) {
&& !Baritone.settings().buildSkipBlocks.value.contains(schematic.desiredState(x, y, z, current, this.approxPlaceable).getBlock())) {
// and we've never seen this position be correct
// therefore mark as incorrect
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
@@ -842,14 +896,21 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
BlockTrapDoor.OPEN, BlockTrapDoor.HALF
);
private boolean sameWithoutOrientation(IBlockState first, IBlockState second) {
private boolean sameBlockstate(IBlockState first, IBlockState second) {
if (first.getBlock() != second.getBlock()) {
return false;
}
boolean ignoreDirection = Baritone.settings().buildIgnoreDirection.value;
List<String> ignoredProps = Baritone.settings().buildIgnoreProperties.value;
if (!ignoreDirection && ignoredProps.isEmpty()) {
return first.equals(second); // early return if no properties are being ignored
}
ImmutableMap<IProperty<?>, Comparable<?>> map1 = first.getProperties();
ImmutableMap<IProperty<?>, Comparable<?>> map2 = second.getProperties();
for (IProperty<?> prop : map1.keySet()) {
if (map1.get(prop) != map2.get(prop) && !orientationProps.contains(prop)) {
if (map1.get(prop) != map2.get(prop)
&& !(ignoreDirection && orientationProps.contains(prop))
&& !ignoredProps.contains(prop.getName())) {
return false;
}
}
@@ -881,7 +942,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (current.equals(desired)) {
return true;
}
return Baritone.settings().buildIgnoreDirection.value && sameWithoutOrientation(current, desired);
return sameBlockstate(current, desired);
}
public class BuilderCalculationContext extends CalculationContext {

View File

@@ -28,6 +28,7 @@ import baritone.cache.CachedChunk;
import baritone.cache.WorldScanner;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.precompute.PrecomputedData;
import baritone.utils.BaritoneProcessHelper;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.Block;
@@ -102,11 +103,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return null;
}
}
if (!Baritone.settings().allowBreak.value) {
logDirect("Unable to mine when allowBreak is false!");
cancel();
return null;
}
updateLoucaSystem();
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
List<BlockPos> curr = new ArrayList<>(knownOreLocations);
@@ -115,7 +112,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
Baritone.getExecutor().execute(() -> rescan(curr, context));
}
if (Baritone.settings().legitMine.value) {
addNearby();
if (!addNearby()) {
cancel();
return null;
}
}
Optional<BlockPos> shaft = curr.stream()
.filter(pos -> pos.getX() == ctx.playerFeet().getX() && pos.getZ() == ctx.playerFeet().getZ())
@@ -176,6 +176,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
}
private PathingCommand updateGoal() {
BlockOptionalMetaLookup filter = filterFilter();
if (filter == null) {
return null;
}
boolean legit = Baritone.settings().legitMine.value;
List<BlockPos> locs = knownOreLocations;
if (!locs.isEmpty()) {
@@ -220,6 +225,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
}
private void rescan(List<BlockPos> already, CalculationContext context) {
BlockOptionalMetaLookup filter = filterFilter();
if (filter == null) {
return;
}
@@ -369,11 +375,18 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return prune(ctx, locs, filter, max, blacklist, dropped);
}
private void addNearby() {
private boolean addNearby() {
List<BlockPos> dropped = droppedItemsScan();
knownOreLocations.addAll(dropped);
BlockPos playerFeet = ctx.playerFeet();
BlockStateInterface bsi = new BlockStateInterface(ctx);
BlockOptionalMetaLookup filter = filterFilter();
if (filter == null) {
return false;
}
int searchDist = 10;
double fakedBlockReachDistance = 20; // at least 10 * sqrt(3) with some extra space to account for positioning within the block
for (int x = playerFeet.getX() - searchDist; x <= playerFeet.getX() + searchDist; x++) {
@@ -391,6 +404,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
}
}
knownOreLocations = prune(new CalculationContext(baritone), knownOreLocations, filter, ORE_LOCATIONS_COUNT, blacklist, dropped);
return true;
}
private static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, BlockOptionalMetaLookup filter, int max, List<BlockPos> blacklist, List<BlockPos> dropped) {
@@ -466,10 +480,8 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
@Override
public void mine(int quantity, BlockOptionalMetaLookup filter) {
this.filter = filter;
if (filter != null && !Baritone.settings().allowBreak.value) {
logDirect("Unable to mine when allowBreak is false!");
this.mine(quantity, (BlockOptionalMetaLookup) null);
return;
if (this.filterFilter() == null) {
this.filter = null;
}
this.desiredQuantity = quantity;
this.knownOreLocations = new ArrayList<>();
@@ -481,4 +493,22 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
rescan(new ArrayList<>(), new CalculationContext(baritone));
}
}
private BlockOptionalMetaLookup filterFilter() {
if (this.filter == null) {
return null;
}
if (!Baritone.settings().allowBreak.value) {
BlockOptionalMetaLookup f = new BlockOptionalMetaLookup(this.filter.blocks()
.stream()
.filter(e -> Baritone.settings().allowBreakAnyway.value.contains(e.getBlock()))
.toArray(BlockOptionalMeta[]::new));
if (f.blocks().isEmpty()) {
logDirect("Unable to mine when allowBreak is false and target block is not in allowBreakAnyway!");
return null;
}
return f;
}
return filter;
}
}

View File

@@ -0,0 +1,27 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.accessor;
/**
* @author rycbar
* @since 26.09.2022
*/
public interface INBTTagLongArray {
long[] getLongArray();
}

View File

@@ -19,6 +19,7 @@ package baritone.utils.schematic.format;
import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.utils.schematic.format.defaults.LitematicaSchematic;
import baritone.utils.schematic.format.defaults.MCEditSchematic;
import baritone.utils.schematic.format.defaults.SpongeSchematic;
import net.minecraft.nbt.CompressedStreamTools;
@@ -65,6 +66,26 @@ public enum DefaultSchematicFormats implements ISchematicFormat {
throw new UnsupportedOperationException("Unsupported Version of a Sponge Schematic");
}
}
},
/**
* The Litematica schematic specification. Commonly denoted by the ".litematic" file extension.
*/
LITEMATICA("litematic") {
@Override
public IStaticSchematic parse(InputStream input) throws IOException {
NBTTagCompound nbt = CompressedStreamTools.readCompressed(input);
int version = nbt.getInteger("Version");
switch (version) {
case 4: //1.12
return new LitematicaSchematic(nbt, false);
case 5: //1.13-1.17
case 6: //1.18+
throw new UnsupportedOperationException("This litematic Verion is too new.");
default:
throw new UnsupportedOperationException("Unsuported Version of a Litematica Schematic");
}
}
};
private final String extension;

View File

@@ -0,0 +1,347 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.schematic.format.defaults;
import baritone.utils.accessor.INBTTagLongArray;
import baritone.utils.schematic.StaticSchematic;
import net.minecraft.block.Block;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3i;
import org.apache.commons.lang3.Validate;
import javax.annotation.Nullable;
import java.util.Optional;
/**
* Based on EmersonDove's work
* <a href="https://github.com/cabaletta/baritone/pull/2544">...</a>
*
* @author rycbar
* @since 22.09.2022
*/
public final class LitematicaSchematic extends StaticSchematic {
private final Vec3i offsetMinCorner;
private final NBTTagCompound nbt;
/**
* @param nbtTagCompound a decompressed file stream aka nbt data.
* @param rotated if the schematic is rotated by 90°.
*/
public LitematicaSchematic(NBTTagCompound nbtTagCompound, boolean rotated) {
this.nbt = nbtTagCompound;
this.offsetMinCorner = new Vec3i(getMinOfSchematic("x"), getMinOfSchematic("y"), getMinOfSchematic("z"));
this.y = Math.abs(nbt.getCompoundTag("Metadata").getCompoundTag("EnclosingSize").getInteger("y"));
if (rotated) {
this.x = Math.abs(nbt.getCompoundTag("Metadata").getCompoundTag("EnclosingSize").getInteger("z"));
this.z = Math.abs(nbt.getCompoundTag("Metadata").getCompoundTag("EnclosingSize").getInteger("x"));
} else {
this.x = Math.abs(nbt.getCompoundTag("Metadata").getCompoundTag("EnclosingSize").getInteger("x"));
this.z = Math.abs(nbt.getCompoundTag("Metadata").getCompoundTag("EnclosingSize").getInteger("z"));
}
this.states = new IBlockState[this.x][this.z][this.y];
fillInSchematic();
}
/**
* @return Array of subregion names.
*/
private static String[] getRegions(NBTTagCompound nbt) {
return nbt.getCompoundTag("Regions").getKeySet().toArray(new String[0]);
}
/**
* Gets both ends from a region box for a given axis and returns the lower one.
*
* @param s axis that should be read.
* @return the lower coord of the requested axis.
*/
private static int getMinOfSubregion(NBTTagCompound nbt, String subReg, String s) {
int a = nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Position").getInteger(s);
int b = nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger(s);
if (b < 0) {
b++;
}
return Math.min(a, a + b);
}
/**
* @param blockStatePalette List of all different block types used in the schematic.
* @return Array of BlockStates.
*/
private static IBlockState[] getBlockList(NBTTagList blockStatePalette) {
IBlockState[] blockList = new IBlockState[blockStatePalette.tagCount()];
for (int i = 0; i < blockStatePalette.tagCount(); i++) {
Block block = Block.REGISTRY.getObject(new ResourceLocation((((NBTTagCompound) blockStatePalette.get(i)).getString("Name"))));
NBTTagCompound properties = ((NBTTagCompound) blockStatePalette.get(i)).getCompoundTag("Properties");
blockList[i] = getBlockState(block, properties);
}
return blockList;
}
/**
* @param block block.
* @param properties List of Properties the block has.
* @return A blockState.
*/
private static IBlockState getBlockState(Block block, NBTTagCompound properties) {
IBlockState blockState = block.getDefaultState();
for (Object key : properties.getKeySet().toArray()) {
IProperty<?> property = block.getBlockState().getProperty((String) key);
String propertyValue = properties.getString((String) key);
if (property != null) {
blockState = setPropertyValue(blockState, property, propertyValue);
}
}
return blockState;
}
/**
* @author Emerson
*/
private static <T extends Comparable<T>> IBlockState setPropertyValue(IBlockState state, IProperty<T> property, String value) {
Optional<T> parsed = property.parseValue(value).toJavaUtil();
if (parsed.isPresent()) {
return state.withProperty(property, parsed.get());
} else {
throw new IllegalArgumentException("Invalid value for property " + property);
}
}
/**
* @param amountOfBlockTypes amount of block types in the schematic.
* @return amount of bits used to encode a block.
*/
private static int getBitsPerBlock(int amountOfBlockTypes) {
return (int) Math.max(2,Math.ceil(Math.log(amountOfBlockTypes) / Math.log(2)));
}
/**
* Calculates the volume of the subregion. As size can be a negative value we take the absolute value of the
* multiplication as the volume still holds a positive amount of blocks.
*
* @return the volume of the subregion.
*/
private static long getVolume(NBTTagCompound nbt, String subReg) {
return Math.abs(
nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("x") *
nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("y") *
nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("z"));
}
/**
* @return array of Long values.
*/
private static long[] getBlockStates(NBTTagCompound nbt, String subReg) {
return ((INBTTagLongArray) nbt.getCompoundTag("Regions").getCompoundTag(subReg).getTag("BlockStates")).getLongArray();
}
/**
* Subregion don't have to be the same size as the enclosing size of the schematic. If they are smaller we check here if the current block is part of the subregion.
*
* @param x coord of the block relative to the minimum corner.
* @param y coord of the block relative to the minimum corner.
* @param z coord of the block relative to the minimum corner.
* @return if the current block is part of the subregion.
*/
private static boolean inSubregion(NBTTagCompound nbt, String subReg, int x, int y, int z) {
return x >= 0 && y >= 0 && z >= 0 &&
x < Math.abs(nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("x")) &&
y < Math.abs(nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("y")) &&
z < Math.abs(nbt.getCompoundTag("Regions").getCompoundTag(subReg).getCompoundTag("Size").getInteger("z"));
}
/**
* @param s axis.
* @return the lowest coordinate of that axis of the schematic.
*/
private int getMinOfSchematic(String s) {
int n = Integer.MAX_VALUE;
for (String subReg : getRegions(nbt)) {
n = Math.min(n, getMinOfSubregion(nbt, subReg, s));
}
return n;
}
/**
* reads the file data.
*/
private void fillInSchematic() {
for (String subReg : getRegions(nbt)) {
NBTTagList usedBlockTypes = nbt.getCompoundTag("Regions").getCompoundTag(subReg).getTagList("BlockStatePalette", 10);
IBlockState[] blockList = getBlockList(usedBlockTypes);
int bitsPerBlock = getBitsPerBlock(usedBlockTypes.tagCount());
long regionVolume = getVolume(nbt, subReg);
long[] blockStateArray = getBlockStates(nbt, subReg);
LitematicaBitArray bitArray = new LitematicaBitArray(bitsPerBlock, regionVolume, blockStateArray);
writeSubregionIntoSchematic(nbt, subReg, blockList, bitArray);
}
}
/**
* Writes the file data in to the IBlockstate array.
*
* @param blockList list with the different block types used in the schematic.
* @param bitArray bit array that holds the placement pattern.
*/
private void writeSubregionIntoSchematic(NBTTagCompound nbt, String subReg, IBlockState[] blockList, LitematicaBitArray bitArray) {
Vec3i offsetSubregion = new Vec3i(getMinOfSubregion(nbt, subReg, "x"), getMinOfSubregion(nbt, subReg, "y"), getMinOfSubregion(nbt, subReg, "z"));
int index = 0;
for (int y = 0; y < this.y; y++) {
for (int z = 0; z < this.z; z++) {
for (int x = 0; x < this.x; x++) {
if (inSubregion(nbt, subReg, x, y, z)) {
this.states[x - (offsetMinCorner.getX() - offsetSubregion.getX())][z - (offsetMinCorner.getZ() - offsetSubregion.getZ())][y - (offsetMinCorner.getY() - offsetSubregion.getY())] = blockList[bitArray.getAt(index)];
index++;
}
}
}
}
}
/**
* @return offset from the schematic origin to the minimum Corner as a Vec3i.
*/
public Vec3i getOffsetMinCorner() {
return offsetMinCorner;
}
/**
* @return x size of the schematic.
*/
public int getX() {
return this.x;
}
/**
* @return y size of the schematic.
*/
public int getY() {
return this.y;
}
/**
* @return z size of the schematic.
*/
public int getZ() {
return this.z;
}
/**
* @param x position relative to the minimum corner of the schematic.
* @param y position relative to the minimum corner of the schematic.
* @param z position relative to the minimum corner of the schematic.
* @param blockState new blockstate of the block at this position.
*/
public void setDirect(int x, int y, int z, IBlockState blockState) {
this.states[x][z][y] = blockState;
}
/**
* @param rotated if the schematic is rotated by 90°.
* @return a copy of the schematic.
*/
public LitematicaSchematic getCopy(boolean rotated) {
return new LitematicaSchematic(nbt, rotated);
}
/**
* @author maruohon
* Class from the Litematica mod by maruohon
* Usage under LGPLv3 with the permission of the author.
* <a href="https://github.com/maruohon/litematica">...</a>
*/
private static class LitematicaBitArray {
/**
* The long array that is used to store the data for this BitArray.
*/
private final long[] longArray;
/**
* Number of bits a single entry takes up
*/
private final int bitsPerEntry;
/**
* The maximum value for a single entry. This also works as a bitmask for a single entry.
* For instance, if bitsPerEntry were 5, this value would be 31 (ie, {@code 0b00011111}).
*/
private final long maxEntryValue;
/**
* Number of entries in this array (<b>not</b> the length of the long array that internally backs this array)
*/
private final long arraySize;
public LitematicaBitArray(int bitsPerEntryIn, long arraySizeIn, @Nullable long[] longArrayIn) {
Validate.inclusiveBetween(1L, 32L, bitsPerEntryIn);
this.arraySize = arraySizeIn;
this.bitsPerEntry = bitsPerEntryIn;
this.maxEntryValue = (1L << bitsPerEntryIn) - 1L;
if (longArrayIn != null) {
this.longArray = longArrayIn;
} else {
this.longArray = new long[(int) (roundUp(arraySizeIn * (long) bitsPerEntryIn, 64L) / 64L)];
}
}
public static long roundUp(long number, long interval) {
int sign = 1;
if (interval == 0) {
return 0;
} else if (number == 0) {
return interval;
} else {
if (number < 0) {
sign = -1;
}
long i = number % (interval * sign);
return i == 0 ? number : number + (interval * sign) - i;
}
}
public int getAt(long index) {
Validate.inclusiveBetween(0L, this.arraySize - 1L, index);
long startOffset = index * (long) this.bitsPerEntry;
int startArrIndex = (int) (startOffset >> 6); // startOffset / 64
int endArrIndex = (int) (((index + 1L) * (long) this.bitsPerEntry - 1L) >> 6);
int startBitOffset = (int) (startOffset & 0x3F); // startOffset % 64
if (startArrIndex == endArrIndex) {
return (int) (this.longArray[startArrIndex] >>> startBitOffset & this.maxEntryValue);
} else {
int endOffset = 64 - startBitOffset;
return (int) ((this.longArray[startArrIndex] >>> startBitOffset | this.longArray[endArrIndex] << endOffset) & this.maxEntryValue);
}
}
public long size() {
return this.arraySize;
}
}
}

View File

@@ -0,0 +1,215 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.schematic.litematica;
import baritone.utils.schematic.format.defaults.LitematicaSchematic;
import fi.dy.masa.litematica.Litematica;
import fi.dy.masa.litematica.data.DataManager;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.Vec3i;
import java.io.File;
/**
* Helper class that provides access or processes data related to Litmatica schematics.
*
* @author rycbar
* @since 28.09.2022
*/
public final class LitematicaHelper {
/**
* @return if Litmatica is installed.
*/
public static boolean isLitematicaPresent() {
try {
Class.forName(Litematica.class.getName());
return true;
} catch (ClassNotFoundException | NoClassDefFoundError ex) {
return false;
}
}
/**
* @return if there are loaded schematics.
*/
public static boolean hasLoadedSchematic() {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().size() > 0;
}
/**
* @param i index of the Schematic in the schematic placement list.
* @return the name of the requested schematic.
*/
public static String getName(int i) {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().get(i).getName();
}
/**
* @param i index of the Schematic in the schematic placement list.
* @return the world coordinates of the schematic origin. This can but does not have to be the minimum corner.
*/
public static Vec3i getOrigin(int i) {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().get(i).getOrigin();
}
/**
* @param i index of the Schematic in the schematic placement list.
* @return Filepath of the schematic file.
*/
public static File getSchematicFile(int i) {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().get(i).getSchematicFile();
}
/**
* @param i index of the Schematic in the schematic placement list.
* @return rotation of the schematic placement.
*/
public static Rotation getRotation(int i) {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().get(i).getRotation();
}
/**
* @param i index of the Schematic in the schematic placement list.
* @return the mirroring of the schematic placement.
*/
public static Mirror getMirror(int i) {
return DataManager.getSchematicPlacementManager().getAllSchematicsPlacements().get(i).getMirror();
}
/**
* @param schematic original schematic.
* @param i index of the Schematic in the schematic placement list.
* @return the minimum corner coordinates of the schematic, after the original schematic got rotated and mirrored.
*/
public static Vec3i getCorrectedOrigin(LitematicaSchematic schematic, int i) {
int x = LitematicaHelper.getOrigin(i).getX();
int y = LitematicaHelper.getOrigin(i).getY();
int z = LitematicaHelper.getOrigin(i).getZ();
int mx = schematic.getOffsetMinCorner().getX();
int my = schematic.getOffsetMinCorner().getY();
int mz = schematic.getOffsetMinCorner().getZ();
int sx = (schematic.getX() - 1) * -1;
int sz = (schematic.getZ() - 1) * -1;
Vec3i correctedOrigin;
Mirror mirror = LitematicaHelper.getMirror(i);
Rotation rotation = LitematicaHelper.getRotation(i);
//todo there has to be a better way to do this but i cant finde it atm
switch (mirror) {
case FRONT_BACK:
case LEFT_RIGHT:
switch ((mirror.ordinal() * 2 + rotation.ordinal()) % 4) {
case 1:
correctedOrigin = new Vec3i(x + (sz - mz), y + my, z + (sx - mx));
break;
case 2:
correctedOrigin = new Vec3i(x + mx, y + my, z + (sz - mz));
break;
case 3:
correctedOrigin = new Vec3i(x + mz, y + my, z + mx);
break;
default:
correctedOrigin = new Vec3i(x + (sx - mx), y + my, z + mz);
break;
}
break;
default:
switch (rotation) {
case CLOCKWISE_90:
correctedOrigin = new Vec3i(x + (sz - mz), y + my, z + mx);
break;
case CLOCKWISE_180:
correctedOrigin = new Vec3i(x + (sx - mx), y + my, z + (sz - mz));
break;
case COUNTERCLOCKWISE_90:
correctedOrigin = new Vec3i(x + mz, y + my, z + (sx - mx));
break;
default:
correctedOrigin = new Vec3i(x + mx, y + my, z + mz);
break;
}
}
return correctedOrigin;
}
/**
* @param in the xyz offsets of the block relative to the schematic minimum corner.
* @param sizeX size of the schematic in the x-axis direction.
* @param sizeZ size of the schematic in the z-axis direction.
* @param mirror the mirroring of the schematic placement.
* @return the corresponding xyz coordinates after mirroring them according to the given mirroring.
*/
public static Vec3i doMirroring(Vec3i in, int sizeX, int sizeZ, Mirror mirror) {
int xOut = in.getX();
int zOut = in.getZ();
if (mirror == Mirror.LEFT_RIGHT) {
zOut = sizeZ - in.getZ();
} else if (mirror == Mirror.FRONT_BACK) {
xOut = sizeX - in.getX();
}
return new Vec3i(xOut, in.getY(), zOut);
}
/**
* @param in the xyz offsets of the block relative to the schematic minimum corner.
* @param sizeX size of the schematic in the x-axis direction.
* @param sizeZ size of the schematic in the z-axis direction.
* @return the corresponding xyz coordinates after rotation them 90° clockwise.
*/
public static Vec3i rotate(Vec3i in, int sizeX, int sizeZ) {
return new Vec3i(sizeX - (sizeX - sizeZ) - in.getZ(), in.getY(), in.getX());
}
/**
* IDFK this just grew and it somehow works. If you understand how, pls tell me.
*
* @param schemIn give in the original schematic.
* @param i index of the Schematic in the schematic placement list.
* @return get it out rotated and mirrored.
*/
public static LitematicaSchematic blackMagicFuckery(LitematicaSchematic schemIn, int i) {
LitematicaSchematic tempSchem = schemIn.getCopy(LitematicaHelper.getRotation(i).ordinal() % 2 == 1);
for (int yCounter = 0; yCounter < schemIn.getY(); yCounter++) {
for (int zCounter = 0; zCounter < schemIn.getZ(); zCounter++) {
for (int xCounter = 0; xCounter < schemIn.getX(); xCounter++) {
Vec3i xyzHolder = new Vec3i(xCounter, yCounter, zCounter);
xyzHolder = LitematicaHelper.doMirroring(xyzHolder, schemIn.getX() - 1, schemIn.getZ() - 1, LitematicaHelper.getMirror(i));
for (int turns = 0; turns < LitematicaHelper.getRotation(i).ordinal(); turns++) {
if ((turns % 2) == 0) {
xyzHolder = LitematicaHelper.rotate(xyzHolder, schemIn.getX() - 1, schemIn.getZ() - 1);
} else {
xyzHolder = LitematicaHelper.rotate(xyzHolder, schemIn.getZ() - 1, schemIn.getX() - 1);
}
}
IBlockState state = schemIn.getDirect(xCounter, yCounter, zCounter);
try {
state = state.withMirror(LitematicaHelper.getMirror(i)).withRotation(LitematicaHelper.getRotation(i));
} catch (NullPointerException e) {
//nothing to worry about it's just a hole in the schematic.
}
tempSchem.setDirect(xyzHolder.getX(), xyzHolder.getY(), xyzHolder.getZ(), state);
}
}
}
return tempSchem;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package fi.dy.masa.litematica;
public class Litematica {
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package fi.dy.masa.litematica.data;
import fi.dy.masa.litematica.schematic.placement.SchematicPlacementManager;
public class DataManager {
public static final DataManager INSTANCE = new DataManager();
private final SchematicPlacementManager schematicPlacementManager = new SchematicPlacementManager();
private static DataManager getInstance() {
return INSTANCE;
}
public static SchematicPlacementManager getSchematicPlacementManager() {
return getInstance().schematicPlacementManager;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package fi.dy.masa.litematica.schematic.placement;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
public class SchematicPlacement extends SchematicPlacementUnloaded {
private Rotation rotation;
private Mirror mirror;
public Rotation getRotation() {
return this.rotation;
}
public Mirror getMirror() {
return this.mirror;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package fi.dy.masa.litematica.schematic.placement;
import java.util.ArrayList;
import java.util.List;
public class SchematicPlacementManager {
private final List<SchematicPlacement> schematicPlacements = new ArrayList<>();
//in case of a java.lang.NoSuchMethodError try change the name of this method to getAllSchematicPlacements()
//there are inconsistencies in the litematica mod about the naming of this method
public List<SchematicPlacement> getAllSchematicsPlacements() {
return schematicPlacements;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package fi.dy.masa.litematica.schematic.placement;
import net.minecraft.util.math.BlockPos;
import javax.annotation.Nullable;
import java.io.File;
public class SchematicPlacementUnloaded {
protected String name = "?";
@Nullable
protected File schematicFile;
protected BlockPos origin = BlockPos.ORIGIN;
public String getName() {
return this.name;
}
@Nullable
public File getSchematicFile() {
return this.schematicFile;
}
public BlockPos getOrigin() {
return this.origin;
}
}