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1737 Commits

Author SHA1 Message Date
Leijurv
0bb148844d Merge branch '1.13.2' into 1.14.4 2019-08-17 16:10:59 -07:00
Leijurv
7c9b812a5b Merge branch 'master' into 1.13.2 2019-08-17 16:07:26 -07:00
Leijurv
9046eb500b crucial performance optimization 2019-08-16 21:16:41 -07:00
Leijurv
011b7427e2 fine lmao 2019-08-15 23:03:16 -07:00
Leijurv
13caaf6fa7 ok fine optifine 2019-08-15 19:27:46 -07:00
Brady
a98677dbda crucial performance optimization 2019-08-15 03:19:19 -05:00
Leijurv
afc639ab4b bypass 2019-08-14 22:31:46 -07:00
Leijurv
6c1f0d3711 Merge pull request #764 from Scribblefoxx/master
Just a little fix, you know was coding away and thought, "hey! here is something cool!"
2019-08-10 08:20:50 -10:00
Scribblefoxx
e1e6a08eb2 Update Settings.java 2019-08-11 03:39:29 +10:00
Leijurv
7b21b0401d Merge pull request #712 from IronException/master
dimensional coords extension
2019-08-08 21:47:28 -10:00
Leijurv
4c935fc447 epicer cached bedrock level pathing 2019-08-08 18:09:25 -10:00
Leijurv
3d221dcda4 antiquated and does more harm than good 2019-08-08 18:04:49 -10:00
Friedolin2000
ac6c413fb8 dimensional coords extension 2019-08-08 22:45:18 +02:00
Leijurv
17a07ba85e better render 2019-08-08 09:56:06 -10:00
Leijurv
ca6f7003a5 Merge pull request #752 from cabaletta/raytrace-shaders
Disable lighting on path renderer
2019-08-08 09:55:16 -10:00
Howard Stark
d402ba61cc Disable lighting on path render 2019-08-08 09:36:55 -10:00
Leijurv
081fae98c4 1 year later 2019-08-01 23:47:32 -07:00
Leijurv
014d3b3a99 goal can never be null 2019-08-01 23:47:12 -07:00
Leijurv
19fe29ad1e i am stupid 2019-07-31 22:17:44 -07:00
Leijurv
8bcbd0231e bye 2019-07-31 21:45:57 -07:00
Leijurv
01c0e321b5 what was i THINKING 2019-07-31 20:58:45 -07:00
Leijurv
5f721b544e smh conner, imagine getting the same block position 2x without caching 2019-07-31 20:47:46 -07:00
Leijurv
57d4a79496 Merge pull request #701 from c0nn3r/master
Add parkour ascend
2019-07-30 21:55:37 -07:00
Conner
9541a45451 Resolve comments 2019-07-30 21:37:50 -07:00
Conner
bba4c09195 Add parkour ascend 2019-07-30 21:07:26 -07:00
Leijurv
06c62029c5 not iffy 2019-07-30 20:04:50 -07:00
Leijurv
6f251b64f1 i am very stupid 2019-07-29 17:35:06 -07:00
Leijurv
551b6b88d2 EXTREMELY old comment that is no longer true 2019-07-28 00:19:14 -07:00
Leijurv
07cbc47fb2 extra line 2019-07-27 23:51:23 -07:00
Leijurv
fe6ca97f21 whoops 2019-07-26 15:14:35 -07:00
Leijurv
1b481c6765 aristois badge 2019-07-26 15:14:04 -07:00
Leijurv
1c5e0b4d68 bump impact badge 2019-07-25 23:02:44 -07:00
Leijurv
afebdce1f8 fix crash and ice behavior 2019-07-25 16:02:29 -07:00
Leijurv
2ca4c3042a fix realms 2019-07-25 15:50:58 -07:00
Leijurv
a8226ba4c8 v1.3.4 2019-07-24 15:43:37 -07:00
Leijurv
bc849daccb v1.2.8 2019-07-24 15:38:14 -07:00
Leijurv
e34b2d1392 Merge branch 'master' into 1.13.2 2019-07-24 15:36:20 -07:00
Leijurv
f5b4de023f update usage stuff 2019-07-24 15:33:39 -07:00
Leijurv
6dc7a7788e install for 1.14.4 2019-07-23 22:30:04 -07:00
Leijurv
6bee5828a0 thank you brigadier very cool 2019-07-23 21:38:42 -07:00
Leijurv
8a5cc5b17d should be peaceful anyway 2019-07-23 20:54:00 -07:00
Leijurv
4e563c6130 could this be the worst possible way to copy a chunk array 2019-07-23 20:44:07 -07:00
Leijurv
01cf3c67a6 whatever this works lol 2019-07-23 19:25:48 -07:00
Leijurv
36315c5151 working for realsies 2019-07-23 15:47:18 -07:00
Leijurv
9f951f261d fixes 2019-07-23 15:39:19 -07:00
Leijurv
4c8907c629 it launches 2019-07-23 14:12:44 -07:00
Leijurv
223791cea7 Merge branch '1.13.2' into 1.14.2 2019-07-23 12:09:39 -07:00
Leijurv
de6e96b952 Merge branch 'master' into 1.13.2 2019-07-23 11:58:45 -07:00
Leijurv
0e51a73149 instanceof BlockLiquid checks this 2019-07-23 11:53:21 -07:00
Leijurv
44a092cd94 Merge pull request #622 from babbaj/schematica
fix crash
2019-07-22 23:57:54 -07:00
Babbaj
7000b6cda2 fix crash 2019-07-23 02:56:24 -04:00
Leijurv
7a17f7d253 Merge pull request #607 from babbaj/schematica
build the schematic schematica has open
2019-07-22 23:53:09 -07:00
Babbaj
821e73c1d3 fix usage.md 2019-07-23 02:48:40 -04:00
Babbaj
784bc52d6d add to usage.md 2019-07-23 02:46:53 -04:00
Leijurv
4338e34734 while this is cool, nothing will ever conceivably use it 2019-07-22 23:37:43 -07:00
Babbaj
61147536e5 ok 2019-07-22 16:51:09 -04:00
Leijurv
6b9737eb3f fix double jump on paused overshot sprint ascend 2019-07-21 22:04:15 -07:00
Babbaj
fe54372a53 resolve the issue 2019-07-21 22:33:22 -04:00
Babbaj
21e9c0b7c1 add get functions 2019-07-21 22:17:21 -04:00
Babbaj
8bf977060e dont need the fields 2019-07-21 22:06:36 -04:00
Babbaj
074ec333cf clean up a bit 2019-07-21 21:57:59 -04:00
Babbaj
d505ec4f9f build the schematic schematica has open 2019-07-21 21:05:43 -04:00
Leijurv
9dd6856872 get called out 2019-07-21 14:36:02 -07:00
Leijurv
4d127acb9a reformat 2019-07-20 23:47:51 -07:00
Leijurv
ed4753e968 now that impact locks to specific baritone versions this hack can finally be removed yay 2019-07-19 22:33:08 -07:00
Leijurv
df900c9e64 use origin 2019-07-19 18:55:32 -07:00
Leijurv
93a090c56e Merge pull request #588 from StijnSimons/master
I forgot players and items were entities too
2019-07-19 17:06:48 -07:00
StijnSimons
8b43d93259 i forgot players and items were entities too 2019-07-20 01:37:43 +02:00
Leijurv
053662d0af Merge pull request #554 from StijnSimons/master
FollowEntity and FollowEntities
2019-07-19 16:31:04 -07:00
Brady
af943a8253 Fix issue opening fence gates in some scenarios
If there are 2 fence gates at the player height, and they are approached
diagonally, there is a slight chance that Baritone will be caught in an
infinite loop of opening and closing the upper fence gate, being unable
to interact with the bottom one.
2019-07-18 21:18:02 -05:00
Leijurv
8151444671 privatize this too 2019-07-18 14:15:53 -07:00
Leijurv
f32147d9d5 privatize 2019-07-17 22:41:09 -07:00
Leijurv
515e0364f7 Merge pull request #564 from ZakME/patch-1
PICKUP_DROPPED - Remove 2nd Items.WHEAT
2019-07-16 23:01:09 -07:00
ZakME
09239f8180 PICKUP_DROPPED - Remove 2nd Items.WHEAT
PICKUP_DROPPED:
Remove 2nd Items.WHEAT
Re-order a few items for neatness
2019-07-16 23:50:03 -06:00
Brady
0d9f233e33 Add question template 2019-07-15 18:00:51 -05:00
Brady
e034437c63 Separate templates 2019-07-15 17:55:15 -05:00
Leijurv
72be046f34 Update ISSUE_TEMPLATE.md 2019-07-15 15:26:58 -07:00
StijnSimons
3ba8824eb0 More copy paste 2019-07-15 22:34:52 +02:00
StijnSimons
b51a261bd1 Added entityfollow
Hey look i can cntrl + c v
2019-07-15 22:31:55 +02:00
Leijurv
38602dd141 verify top side of block, fixes #541 2019-07-14 11:13:51 -07:00
Leijurv
cdbec60da0 Merge pull request #531 from StijnSimons/master
Added Spider, PigZombie and Enderman conditions
2019-07-13 09:15:53 -07:00
StijnSimons
2b41012c5b Enderman angry condition 2019-07-13 17:17:10 +02:00
Leijurv
6bb87d0a64 address an absolutely critical gap in documentation 2019-07-12 23:27:02 -07:00
Baddeveloper
b16f9edd2c Added EntitySpider and EntityPigZombie conditions 2019-07-12 19:12:00 +02:00
Leijurv
ce4b1e09ed fix parkour and multithread farm 2019-07-11 14:39:10 -07:00
Leijurv
1a4635df16 v1.3.3 2019-07-11 12:47:44 -07:00
Leijurv
1390af20b6 fix parkour and multithread farm 2019-07-11 12:46:24 -07:00
Leijurv
1427cf57a8 randomlooking 2019-07-11 11:56:44 -07:00
Leijurv
d70243b4c0 leijurv would never do this 2019-07-11 11:08:45 -07:00
Leijurv
8f63dd4ba6 Merge branch 'master' into 1.13.2 2019-07-11 10:51:29 -07:00
Leijurv
01658286af detect allowbreak false 2019-07-11 10:41:24 -07:00
Leijurv
aa90c8b7cd address encapsulation conccerns 2019-07-10 22:18:11 -07:00
Leijurv
eba1011fd6 remove scuff 2019-07-09 23:47:42 -07:00
Brady
96a424c25a Merge pull request #445 from SylveonBottle/patch-1
Speed up production
2019-07-09 14:23:37 -05:00
Leijurv
f4dd100345 fix indexof 2019-07-08 23:16:26 -07:00
Brady
c7e1c917c3 Fix Baritone thinking it can walk through wall-placed skulls
Fixes #485
2019-07-08 19:21:09 -05:00
Leijurv
cd4205c361 v1.2.7 2019-07-07 12:07:00 -07:00
Leijurv
b81bcf8c6d fix path start in diagonal and downward 2019-07-07 11:44:56 -07:00
Leijurv
4259764b70 thank you off by one errors very cool 2019-07-07 11:12:32 -07:00
Leijurv
8f761f7dff better skip ahead 2019-07-07 11:03:43 -07:00
Leijurv
cbbaf2aa2f unscuff 2019-07-06 20:38:59 -07:00
Leijurv
dd9b84646a disgraceful 2019-07-06 17:07:16 -07:00
Leijurv
94131fd705 too many newlines 2019-07-05 21:19:18 -07:00
Leijurv
6d8914e6c9 spell it out even more 2019-07-04 15:52:09 -07:00
Leijurv
63ee687cee shill EVEN harder 2019-07-03 23:47:47 -07:00
Leijurv
ab779dc850 increase shilling 2019-07-02 22:13:17 -07:00
Leijurv
c2f35ae46f dawn of the final month 2019-07-01 10:21:58 -07:00
Leijurv
199e0e5ed3 better comparison 2019-06-30 21:55:32 -07:00
Leijurv
a8155b4b0b privatize 2019-06-29 11:56:02 -07:00
Leijurv
fdd78cf110 codcacy wants these to be combined 2019-06-28 22:17:31 -07:00
Leijurv
afff6395d1 codcacy wants a default 2019-06-27 21:02:44 -07:00
Leijurv
4d3d48e962 crucial documentation oversight 2019-06-26 23:58:22 -07:00
Leijurv
36290e4e53 crucial encapsulation improvement 2019-06-25 22:54:24 -07:00
Leijurv
fd6923dd28 ok i forgot falling into water 2019-06-24 20:38:17 -07:00
Leijurv
9c64067d49 vastly improve resilience to lagbacks, fixes #446 2019-06-24 17:53:25 -07:00
Leijurv
f4d2ea7923 fix path canceling at edge of loaded chunks hopefully 2019-06-24 10:43:49 -07:00
Leijurv
ce3d3bb244 literally no reason to have this 2019-06-23 22:49:33 -07:00
Leijurv
fa71e7d84f reduce stupidity 2019-06-22 21:11:09 -07:00
Leijurv
b0115b8b4c Merge pull request #447 from babbaj/master
daily commit
2019-06-21 23:59:32 -07:00
Babbaj
3902b2db3b increase line count and improve readability 2019-06-21 23:01:37 -04:00
SylveonBottle
4ff61f96df wow times infinity 2019-06-21 03:59:10 -05:00
Leijurv
f998dce614 wow wow 2019-06-20 23:48:02 -07:00
Leijurv
2b9084d2f3 wow 2019-06-19 20:41:21 -07:00
Leijurv
b3605546ac golly another missing slash wow 2019-06-18 23:15:47 -07:00
Leijurv
96097ab726 this counts as a commit 2019-06-17 22:44:38 -07:00
Leijurv
be142d79bc link to the code 2019-06-16 23:06:57 -07:00
Leijurv
0fd241a9ba crucial performance optimization 2019-06-15 11:04:05 -07:00
Leijurv
7b192f17e8 privatize 2019-06-14 21:42:11 -07:00
Leijurv
cc015846d2 explain 2019-06-13 23:13:40 -07:00
Leijurv
e785bd13f5 sanity check 2019-06-12 16:41:05 -07:00
Leijurv
eb6c0a39ea codacy wants this 2019-06-11 23:46:04 -07:00
Leijurv
86525f98ec fix scuffed jumping, fixes #426 2019-06-10 23:12:37 -07:00
Leijurv
8758c77ac0 most of the way there 2019-06-10 18:25:20 -07:00
Leijurv
dba496471e api sourceset done 2019-06-10 12:43:02 -07:00
Leijurv
125facfbb6 Merge branch 'master' into 1.13.2 2019-06-10 11:50:14 -07:00
Leijurv
94bf703dde this counts as a commit 2019-06-09 23:56:54 -07:00
Leijurv
14bb0a0a80 alt text 2019-06-08 23:13:27 -07:00
Leijurv
1ee6e04f00 this counts as a commit 2019-06-07 21:29:31 -07:00
Brady
ee6796d5e2 crucial performance optimization (pt. 2) 2019-06-07 03:52:46 -05:00
Brady
81d7f3c319 crucial performance optimization 2019-06-07 03:19:23 -05:00
Leijurv
9822962d98 it is tbh 2019-06-06 23:55:12 -07:00
Brady
ce606f826b consistency 2019-06-06 19:05:13 -05:00
Brady
4c4bc8058b Some clean ups 2019-06-06 04:15:43 -05:00
Leijurv
f0210f7c5f add an additional underscore 2019-06-05 22:12:28 -07:00
Leijurv
aef84eceb8 fix a rare crash when the view is occluded by falling sand, fixes #443 2019-06-05 14:26:26 -07:00
Leijurv
a6ea9ed3a6 👶 2019-06-05 12:47:18 -07:00
Leijurv
0815e3c195 thank u intellij very cool suggestion 2019-06-05 12:08:19 -07:00
Leijurv
a1c03eb601 another tool selection fix 2019-06-05 12:04:09 -07:00
Leijurv
1e43563cc3 fix weird backfill behavior 2019-06-04 20:55:31 -07:00
Leijurv
63f3f9123a Merge pull request #409 from babbaj/master
use ImmutableSet
2019-06-03 22:17:14 -07:00
Leijurv
4860d3bd18 Merge pull request #439 from ImpcatDevelopment/delete-user-defined-waypoints
Added the command delete. Allows you to remove a user defined waypoint.
2019-06-03 22:09:08 -07:00
0x22
7fa6593bdc Added the command delete. Allows you to remove a user defined waypoint. Fixes #334 2019-06-04 01:04:13 -04:00
Leijurv
e1dd580df8 fix improper singleplayer check after quitting singleplayer 2019-06-03 15:27:24 -07:00
Leijurv
f19e63d6e9 mc version support is important 2019-06-03 13:43:32 -07:00
Leijurv
130873d91d 1.13.2 2019-06-02 21:33:10 -07:00
Leijurv
9611cb9057 1.13.2 is supported 2019-06-01 17:54:16 -07:00
Leijurv
023aa78d8b yay 2019-06-01 15:36:52 -07:00
Leijurv
39a231eae0 crucial performance optimization 2019-06-01 10:56:24 -07:00
Leijurv
aca6922be0 there is no actual integration 2019-05-31 23:01:16 -07:00
Leijurv
1a52537d0c badges 2019-05-30 20:49:04 -08:00
Leijurv
479b4e3349 releases download count 2019-05-29 10:45:59 -07:00
Leijurv
a1e2b018a2 very good suggestion 2019-05-28 14:17:54 -07:00
Leijurv
aa0f664cda just for debugging purposes 😉 2019-05-27 22:48:06 -07:00
Brady
2e2f4aee1b critical performance enhancement 2019-05-27 02:31:28 -05:00
Leijurv
18474d872c unused 2019-05-26 12:14:08 -07:00
Leijurv
44327c009a Merge pull request #427 from babbaj/master
yet another meaningless commit
2019-05-25 14:30:10 -07:00
Babbaj
de554655a5 yet another meaningless commit 2019-05-25 17:27:06 -04:00
Babbaj
bd0c7b9391 yet another meaningless commit 2019-05-25 17:25:23 -04:00
Babbaj
8d32db5206 Merge branch 'master' of https://github.com/cabaletta/baritone 2019-05-25 17:23:47 -04:00
Leijurv
a6954aa719 bye 2 2019-05-24 10:36:01 -07:00
Leijurv
b4d203ab99 bye 2019-05-23 20:47:22 -08:00
Leijurv
bb924ad83f thank you intellij very cool 2019-05-22 23:41:02 -07:00
Leijurv
79da32cc60 unused 2019-05-21 15:07:05 -07:00
Leijurv
c7fe9c3171 finalize 2019-05-20 22:37:51 -07:00
Leijurv
d70da4f37d finalize these 2019-05-19 21:53:09 -08:00
Leijurv
ccc1b04e81 crucial spacing 2019-05-18 17:11:16 -07:00
Leijurv
352e428890 explicitly set serialized name post obf 2019-05-17 22:21:40 -08:00
Leijurv
4679e12588 better usage 2019-05-16 15:20:52 -07:00
Leijurv
16b74ff53c v1.3.2 2019-05-16 14:57:26 -07:00
Leijurv
9297e98ac3 Merge branch 'master' into 1.13.2 2019-05-16 14:55:37 -07:00
Leijurv
6861bfd4e6 relative goals 2019-05-16 11:50:48 -07:00
Leijurv
0dd4834e18 add explanation 2019-05-15 21:55:01 -08:00
Leijurv
da58988f01 build in layers order 2019-05-14 16:03:11 -07:00
Leijurv
b2f3880722 add todo 2019-05-13 20:13:22 -08:00
Leijurv
0293a76702 less yikes 2019-05-12 23:25:50 -07:00
Leijurv
6a13e94c4f warning 2019-05-11 21:13:46 -07:00
Leijurv
79d448e5f4 add crucial explanation 2019-05-10 23:55:50 -07:00
Leijurv
264b3db63c this counts as a commit 2019-05-09 15:20:37 -07:00
Brady
c8cd4b5f28 Merge pull request #410 from SuperOP535/patch-2
Automatic CRLF -> LF normalization
2019-05-09 11:49:05 -05:00
Leijurv
c9e81897a5 im blind lol thanks babj 2019-05-08 11:51:48 -07:00
Leijurv
c738007538 epic label 2019-05-07 21:40:03 -08:00
Leijurv
da8bf6b1b3 fix a potential concurrency issue 2019-05-06 14:07:46 -07:00
Leijurv
1501d721e7 build repeat vector 2019-05-06 14:01:01 -07:00
Leijurv
482d874af2 this counts as a commit 2019-05-05 23:57:56 -07:00
Leijurv
7dcd7384f1 allow overshooting traverse 2019-05-04 15:01:11 -07:00
Leijurv
2a5ef35794 move this down to the other render settings 2019-05-03 11:44:37 -07:00
Leijurv
0f09a46540 javadoc 2019-05-02 23:03:15 -07:00
Leijurv
a6d4708ccf Merge pull request #412 from EvilSourcerer/master
render dank lit boxes for goalYLevel
2019-05-02 23:02:25 -07:00
evilsourcerer
77303b4a62 render boxes for goalYLevel 2019-05-03 01:48:37 -04:00
Leijurv
0ffbb0c151 quiet 2019-05-02 11:47:35 -07:00
Leijurv
b521d7bee1 fix dummy merge typo 2019-05-02 11:42:49 -07:00
Leijurv
4e96c5e5ee Merge branch 'master' into 1.13.2 2019-05-01 23:12:19 -07:00
Leijurv
e05010c9d2 fix weird oscillation when mining large veins 2019-05-01 23:07:20 -07:00
Leijurv
d0a1c241a4 replace liquid source blocks in builder 2019-05-01 14:03:36 -07:00
Leijurv
4ea8f23fc7 fix typo crash, fixes #406 2019-05-01 12:22:47 -07:00
Leijurv
ec819220b7 Merge branch 'master' into 1.13.2 2019-05-01 12:15:31 -07:00
Leijurv
54da0d24a3 dont mine blocks that update falling blocks, fixes #395 2019-05-01 11:16:24 -07:00
Leijurv
58ebd5f9a6 split this out into its own function 2019-05-01 11:01:00 -07:00
Leijurv
d60a0bee9e move this behind the toolset cache for performance 2019-05-01 10:48:17 -07:00
Leijurv
e9e26c981a fine babj 2019-05-01 10:37:23 -07:00
SuperOP535
5f12f04e87 Automatic CRLF -> LF normalization 2019-05-01 14:05:47 +02:00
Leijurv
7b7be32ca7 also break passable blocks at foot level like mushrooms, fixes #407 2019-04-30 23:24:08 -07:00
Leijurv
a14166b1e2 overhaul to usage 2019-04-30 16:56:29 -07:00
Leijurv
166eb97c3f make right click on arrival time out after 1 second 2019-04-30 16:52:27 -07:00
Leijurv
920ce745c2 fix some scuff from minebot 2019-04-29 23:08:17 -07:00
Leijurv
c931cde3ae fix error stacktrace on startup 2019-04-29 16:43:47 -07:00
Leijurv
f7a577e163 break from above 2019-04-29 16:02:44 -07:00
Leijurv
9bf3a041d4 might as well privatize 2019-04-29 14:59:25 -07:00
Leijurv
85eb7d8043 remember beyond render distance what is completed 2019-04-29 14:55:14 -07:00
Leijurv
b338dcc9de add path splice option 2019-04-29 11:46:21 -07:00
Leijurv
7d9b8ee4f3 that was too high tbh lol 2019-04-28 21:38:10 -07:00
Babbaj
0f61aaafb8 use ImmutableSet 2019-04-28 21:27:11 -04:00
Leijurv
0927e0e017 fix performance issues with explore 2019-04-27 16:16:36 -07:00
Leijurv
783a7cedc3 can combine distances 2019-04-27 16:03:58 -07:00
Leijurv
b1ee23ad50 taxicab only 2019-04-27 16:01:58 -07:00
Leijurv
9118e0b368 one byte savings means faster load times 2019-04-26 23:17:18 -07:00
Leijurv
5a0ccac0a1 maintain y while exploring 2019-04-25 13:40:33 -07:00
Leijurv
c8419dc362 i am rarted 2019-04-25 12:45:53 -07:00
Leijurv
9127ba2fce make explore a little less dummy 2019-04-25 12:18:25 -07:00
Leijurv
36858ca219 small cleanup 2019-04-25 11:22:11 -07:00
Leijurv
30469e2de2 pause mining for falling blocks, fixes #157 2019-04-25 11:10:18 -07:00
Leijurv
79c433b14d reduce suffocation from falling blocks above ore 2019-04-25 10:49:54 -07:00
Leijurv
bc419cfd1a fix loophole with falling blocks above ore 2019-04-24 22:10:41 -08:00
Leijurv
09fbf675ec fix build repeat 2019-04-23 17:42:13 -07:00
Leijurv
2ee119fc64 v1.2.6 2019-04-22 20:41:27 -07:00
Leijurv
83265fcb54 add blocks to avoid breaking, fixes #368 2019-04-22 19:52:04 -07:00
Leijurv
e8b4f4d2b6 make the completion check a setting 2019-04-22 15:33:40 -07:00
Leijurv
714c6773c3 explain what invert means 2019-04-22 14:51:07 -07:00
Leijurv
2fac594315 say if its inverted 2019-04-22 14:36:12 -07:00
Leijurv
4bec49de5b filter explored chunks with json 2019-04-22 14:34:31 -07:00
Leijurv
4eaa6e20c3 thanks for the tip cda 2019-04-22 09:46:26 -07:00
Leijurv
315cc26525 Merge branch 'backfill-2' 2019-04-21 21:42:11 -08:00
Brady
794a761243 Remove redundant Arrays.asList call 2019-04-21 17:05:33 -05:00
Leijurv
5da14fcb3f fix 2019-04-20 15:35:11 -07:00
Brady
1047d4ade9 Babbaj doesn't know how to convert imperative shitcode into a regex
and leijurv doesn't know how to verify that the regex reflects the original behavior
im literally raging
2019-04-20 17:26:41 -05:00
Brady
0b8fa3ffe3 Fix the scuffed usage of LinkedList and ArrayList for list setting types 2019-04-20 17:10:35 -05:00
Leijurv
498e4e2d6c replant nether wart setting 2019-04-20 11:03:59 -07:00
Leijurv
850c414e8f Merge pull request #393 from CDAGaming/pr_changes
[Change] Add Block Avoidance Settings
2019-04-20 11:03:39 -07:00
cdagaming
d5a8ed5cb1 [Change] More Suggested changes 2019-04-20 12:32:35 -05:00
cdagaming
dd8406c39a [Fix] Remove unused Settings 2019-04-20 12:13:28 -05:00
cdagaming
13469053b9 [Change] Suggested Changes 2019-04-20 12:11:46 -05:00
cdagaming
c4c85b4f49 [Change] Add Block Avoidance Settings
Fixes #392
2019-04-20 12:04:07 -05:00
Leijurv
af0c3bbd5c just one is not good enough tbh 2019-04-19 21:02:58 -07:00
Leijurv
2fcf9ace64 exploration chunk offset 2019-04-19 15:10:16 -07:00
Leijurv
47e1c67bd8 fix that null exception 2019-04-19 14:20:00 -07:00
Leijurv
7e3aa6efdd Merge branch 'master' into backfill-2 2019-04-19 10:59:21 -07:00
Leijurv
7a2f26ef62 replace scuffed ternary with commented if 2019-04-18 10:36:20 -07:00
Leijurv
b64154e3b3 meme for cached blocks that arent packed yet 2019-04-17 23:25:55 -07:00
Leijurv
26256e7155 mine is now MUCH more epic 2019-04-17 22:17:09 -07:00
Leijurv
6599736e00 fix that reference 2019-04-17 20:23:36 -07:00
Leijurv
343bb20bd8 fix weird cache behavior at chunk edge 2019-04-17 20:02:02 -07:00
Leijurv
518fa1c74d reformat all files 2019-04-17 19:49:04 -07:00
Leijurv
0b72a8b4b3 fix overshoot 2019-04-17 19:46:25 -07:00
Leijurv
c013d1e0d9 fix various toxic clouds 2019-04-17 18:10:47 -07:00
Leijurv
fe51220e3c this might help 2019-04-16 23:19:55 -07:00
Leijurv
44d757347b fix unable to move while paused 2019-04-16 22:43:33 -07:00
Brady
3d3a5f420e Fix unsafe creation of potentially invalid ResourceLocation 2019-04-16 20:15:51 -05:00
Leijurv
c136182e17 add option to manually blacklist closest 2019-04-16 18:04:43 -07:00
Leijurv
a1a9b4e6b9 allow spaces 2019-04-16 10:25:32 -07:00
Leijurv
f49df63183 that can never be null 2019-04-16 10:20:23 -07:00
Leijurv
96414b37f3 whoops this was fixed monthhs ago 2019-04-15 18:14:20 -07:00
Leijurv
544168ff45 Merge branch 'farm' 2019-04-15 17:28:13 -07:00
Leijurv
e0a618a791 epic farm 2019-04-15 17:12:20 -07:00
Leijurv
3333797144 fix region pruning 2019-04-14 10:06:50 -07:00
Leijurv
9c9c9d4387 fix region pruning 2019-04-14 10:06:37 -07:00
Leijurv
82d09a536d v1.3.1 2019-04-13 19:21:44 -07:00
Leijurv
6e49adea33 i WUV impact 2019-04-13 19:10:13 -07:00
Leijurv
f7f003c0f9 farm 2019-04-13 19:05:54 -07:00
Leijurv
236d02cb47 add a way to pause builder 2019-04-13 08:36:14 -07:00
Leijurv
f85afdbc70 Merge branch 'master' into 1.13.2 2019-04-12 21:57:01 -07:00
Leijurv
6e97fe2210 dont crash when exiting a world 2019-04-12 21:48:02 -07:00
Leijurv
6741666c24 Merge branch 'master' into backfill-2 2019-04-12 17:43:01 -07:00
Leijurv
fcadf68c90 cool tunnel feature and various fixes 2019-04-12 17:42:50 -07:00
Leijurv
65cd6a92d3 allow saving enumfacing value 2019-04-11 16:42:04 -07:00
Leijurv
a09bb0d538 build repeat option 2019-04-11 16:36:20 -07:00
Leijurv
2bf475d840 build in layers test 2019-04-11 15:17:26 -07:00
Leijurv
76cdaaace6 add todo 2019-04-10 23:45:52 -07:00
Leijurv
ce59ef559f backport important world scanner fixes 2019-04-09 19:35:43 -07:00
Leijurv
563028a5b3 fix invalid player move packet, and a bunch of things in world scanner 2019-04-09 19:30:48 -07:00
Leijurv
d5c317b88b Merge branch 'master' into 1.13.2 2019-04-09 18:17:53 -07:00
Leijurv
fc3f183dce actually don't render the boxes if renderpath is false 2019-04-09 08:45:30 -07:00
Leijurv
6b6eea2d8c add renderSelectionBoxes, fixes #378 2019-04-08 20:32:47 -08:00
Leijurv
e54652941b codacy 2019-04-07 17:44:23 -07:00
Leijurv
867c01ff86 crucial performance optimization 2019-04-06 21:50:22 -08:00
Leijurv
87a9e67ba8 dont reassign arg 2019-04-05 11:59:28 -07:00
Leijurv
bf076f6246 privatize 2019-04-04 20:51:02 -08:00
Leijurv
75b54dfaec nullpointer is confusing 2019-04-03 23:19:32 -07:00
Leijurv
71a2219b07 move fields to the top 2019-04-02 21:40:33 -08:00
Leijurv
ccc3de2d7c dawn of the 8th month 2019-04-01 23:30:33 -07:00
Leijurv
af11e64cec combine nested 2019-03-31 20:22:17 -08:00
Leijurv
2c3dc5d6b1 add plea 2019-03-30 23:23:12 -07:00
Leijurv
71482cc984 explain for brainlets 2019-03-29 23:10:19 -07:00
Leijurv
3329db1dae these show the exact same info; remove one 2019-03-28 23:01:14 -07:00
Leijurv
926e2d5620 add resuming to builder, fixes #371 2019-03-27 17:32:02 -07:00
Leijurv
d2de8828e7 did this 2019-03-26 23:01:07 -07:00
Leijurv
9fcae6560e better feature branch example 2019-03-25 21:03:19 -08:00
Leijurv
2e8fdd43ee no flowing 2019-03-24 13:53:19 -07:00
Leijurv
27e39c8083 update badges 2019-03-24 13:50:50 -07:00
Leijurv
a8f373d568 fine; assumewalkonlava 2019-03-24 13:07:08 -07:00
Leijurv
c59ec9da10 blank space 2019-03-23 22:17:40 -08:00
Leijurv
71491a7922 blank space 2019-03-23 22:17:40 -08:00
Leijurv
3a675836da Merge pull request #370 from babbaj/patch-1
use runAutoTest
2019-03-23 13:03:19 -07:00
babbaj
7e0fc81246 use runAutoTest 2019-03-23 15:55:16 -04:00
Leijurv
f970f932c7 great 2019-03-23 10:52:03 -07:00
Leijurv
52d2741f52 and lets try making it fail delibrately 2019-03-23 10:31:36 -07:00
Leijurv
7bc6765cac rart 2019-03-23 10:13:14 -07:00
Leijurv
85b2aea6e9 where is this writing??? 2019-03-23 09:52:49 -07:00
Leijurv
c6ba5481d9 one final attempt 2019-03-22 22:33:40 -07:00
Leijurv
81f47d5632 forgot file name lollll 2019-03-22 22:19:13 -07:00
Leijurv
9b1440ed2c that needs to be allowed 2019-03-22 22:07:12 -07:00
Leijurv
2a8dcee028 write to a file to indicate success 2019-03-22 22:05:27 -07:00
Leijurv
277ba3643c Merge branch 'master' into 1.13.2 2019-03-22 21:24:43 -07:00
Leijurv
170c2d35c2 perhaps updating debian will help 2019-03-22 21:17:20 -07:00
Leijurv
e5fbaf60f3 shutdownminecraftapplet 2019-03-22 21:04:35 -07:00
Leijurv
bc49b2d5ba add allowDownward, fixes #369 2019-03-22 15:50:23 -07:00
Leijurv
f58b6b41cb second attempt at backfill 2019-03-22 15:45:34 -07:00
Leijurv
ac1ac50158 add some builder commands to usage 2019-03-22 14:36:21 -07:00
Leijurv
d4103a924d add two new awesome badges 2019-03-21 16:58:31 -07:00
Leijurv
0deb854e1b v1.3.0 2019-03-21 16:40:18 -07:00
Leijurv
8268e3ec1b Merge branch 'master' into 1.13.2 2019-03-21 15:51:36 -07:00
Leijurv
bd64f73842 fix disconnect on arrival not firing for custom goal process 2019-03-21 15:44:20 -07:00
Leijurv
cac653ddd9 little cleanup 2019-03-20 23:06:14 -07:00
Leijurv
04ff365890 what about if i delete two (2) empty lines 2019-03-20 23:03:06 -07:00
Leijurv
54ed6ce5a5 crucial code formatting 2019-03-20 22:55:40 -07:00
Brady
32ac46c8a9 Update PULL_REQUEST_TEMPLATE.md 2019-03-19 21:26:58 -05:00
Brady
7ab2cd2a45 Update ISSUE_TEMPLATE.md 2019-03-19 21:26:47 -05:00
Brady
a07fae6cdd Update Code of Conduct to include templates 2019-03-19 21:25:58 -05:00
babbaj
3f6af51713 Create PULL_REQUEST_TEMPLATE.md 2019-03-19 21:23:05 -05:00
babbaj
8c4e778506 Create ISSUE_TEMPLATE.md 2019-03-19 21:23:05 -05:00
Leijurv
65902d556e v1.2.5 2019-03-19 18:22:22 -07:00
Leijurv
af91da6a28 Merge branch 'master' into 1.13.2 2019-03-19 18:12:26 -07:00
Leijurv
aada9731a6 more resiliency to invalid cache files 2019-03-19 18:10:53 -07:00
Leijurv
9a15a65ad5 not needed anymore 2019-03-19 13:59:56 -07:00
Leijurv
49658078b9 trapdoors cant be passed vertically in either state, thanks plutie 2019-03-18 22:38:06 -07:00
Leijurv
bcd097c6cb we can cancel calc even if not safe to cancel pathing 2019-03-17 22:40:11 -08:00
Leijurv
cfec67f1f9 wording 2019-03-16 23:23:20 -07:00
Leijurv
0cbe9f81c8 Merge branch 'master' into 1.13.2 2019-03-15 16:58:23 -07:00
Leijurv
42afd2dd54 maybe proper exit code 2019-03-15 16:49:36 -07:00
Leijurv
aaaf0f8839 hey so what if we didnt do that 2019-03-15 16:40:15 -07:00
Leijurv
315929f31c hey so what if we didnt do that 2019-03-15 16:39:59 -07:00
Leijurv
358aa80280 docker time 2019-03-15 16:22:51 -07:00
Leijurv
1dd9e11994 documentation resigned 2019-03-15 16:19:07 -07:00
Leijurv
5a8f02c944 unscuff everything 2019-03-15 16:11:14 -07:00
Leijurv
f248a5b677 make runClient work 2019-03-15 15:32:51 -07:00
Leijurv
ee83471bf6 fix being unable to place or pick up water buckets 2019-03-15 14:26:38 -07:00
Leijurv
610fe6439f fix getting permanently stuck on vines 2019-03-15 14:25:43 -07:00
Leijurv
e4a49c5529 fix launchtesting not found on runClient 2019-03-15 14:00:11 -07:00
Leijurv
449b44ba50 line 2019-03-14 16:32:14 -07:00
Leijurv
a00eec402e i love retina wtf 2019-03-14 16:32:04 -07:00
Leijurv
717779f742 air is stupid 2019-03-14 16:06:32 -07:00
Leijurv
bd1dcff385 allow ties for closest to explore to 2019-03-14 14:52:51 -07:00
Leijurv
6f843bd24d Merge branch 'master' into 1.13.2 2019-03-13 20:09:08 -07:00
Leijurv
226ede7ba2 crucial 2019-03-13 19:23:28 -07:00
Leijurv
89fb5cecd5 v1.2.4 2019-03-13 18:15:21 -07:00
Leijurv
d79fbea433 scuffed air 2019-03-13 18:08:15 -07:00
Leijurv
a75317cc2c workaround some scuff 2019-03-13 09:17:25 -07:00
Leijurv
ee6df270ce relative coordinates 2019-03-13 08:50:04 -07:00
Leijurv
e09541151f update clients 2019-03-12 23:29:08 -07:00
Leijurv
74e0552be0 unscuff water, thanks wwe 2019-03-12 23:10:06 -07:00
Leijurv
4d22c10ddb unscuff water, thanks wwe 2019-03-12 23:08:06 -07:00
Leijurv
1ea92a6092 😎 2019-03-12 22:49:23 -07:00
Leijurv
909ab553eb small cleanup 2019-03-12 22:08:17 -07:00
Leijurv
866408aece rename 2019-03-12 19:17:50 -07:00
Leijurv
2215f170df Merge branch 'builder' 2019-03-12 19:16:40 -07:00
Leijurv
a5601fd89a nutty 2019-03-12 18:59:20 -07:00
Leijurv
fa8f2632f5 dont jump while breaking 2019-03-12 18:58:35 -07:00
Leijurv
66eba84d06 consistent spacing 2019-03-12 18:54:36 -07:00
Leijurv
92e39b5d1d its over its done 2019-03-12 18:45:54 -07:00
Leijurv
0ddc47f473 i am rarted 2019-03-12 18:21:29 -07:00
Leijurv
ddfeca6947 unproject click cursed 2019-03-12 18:00:30 -07:00
Leijurv
6bd2e90cfd crash when pathing near shulker boxes 2019-03-12 17:18:58 -07:00
Leijurv
82505ddb01 online mode via env 2019-03-12 17:18:52 -07:00
Leijurv
2790d1d308 Merge branch 'master' into 1.13.2 2019-03-12 16:19:06 -07:00
Leijurv
52d8d271f1 fix a meme with a path ending in water 2019-03-12 16:18:48 -07:00
Leijurv
11e503a022 many fixes 2019-03-12 16:17:43 -07:00
Leijurv
b240e8420a whoops 2019-03-12 15:53:00 -07:00
Leijurv
25024b58de fix a bunch of scuff 2019-03-12 15:52:40 -07:00
Leijurv
6fe49380ba pwned 2019-03-12 15:42:25 -07:00
Leijurv
1f2e267e3d fix a bunch of scuff 2019-03-12 15:41:58 -07:00
Leijurv
4cf6783622 fix the tests 2019-03-12 09:38:05 -07:00
Brady
82d77a7bac Update MixinGradle to 0.6.2
Includes fix ensuring that the SRGs are generated prior to Mixin annotation processing
2019-03-12 01:43:03 -05:00
Leijurv
ba31d209c9 except what if it compiled 2019-03-11 23:29:39 -07:00
Leijurv
7974d9135b Merge branch 'master' into builder 2019-03-11 23:26:05 -07:00
Brady
841a927033 Merge remote-tracking branch 'origin/master' into 1.13.2 2019-03-12 01:09:11 -05:00
Brady
5a16561954 Working 1.13.2 development environment
Including a couple bugfixes to bad 1.13.2 code!!!
2019-03-12 01:05:39 -05:00
Leijurv
a5a795a22c lower case ok 2019-03-11 22:21:35 -07:00
Leijurv
416b5b66d2 break fewer beds 2019-03-11 20:57:46 -07:00
Leijurv
88e41f37b1 explain whats happening 2019-03-11 20:08:52 -07:00
Leijurv
7cfa837604 blacklistClosestOnFailure 2019-03-11 20:06:19 -07:00
Leijurv
6b7aca3081 force revalidate on control change 2019-03-11 19:23:41 -07:00
Leijurv
580af2ab06 processes tied in priority 2019-03-11 18:24:31 -07:00
Leijurv
d144d30890 crucial clarification 2019-03-10 23:43:00 -07:00
Leijurv
ecac546c6d actually trolling is fine 2019-03-09 23:15:03 -08:00
Brady
e2cc51908b Notch builds 2019-03-08 23:18:00 -06:00
Brady
1390e04435 Add versions in parenthesis for todos to fix stuff 2019-03-08 15:14:52 -06:00
Brady
84d961cbab Fix usages of Setting#get() 2019-03-08 15:12:55 -06:00
Brady
87b9d3915c Fix compiler errors
unproject needs to be resolved
2019-03-08 15:03:58 -06:00
Brady
c38d17563d Resolve merge conflicts
oh my god I should've updated my local branch before doing this
2019-03-08 14:44:49 -06:00
Brady
0c2af85ac0 Update to 1.13.2
Still need to setup method of launching, and Mixin support for ModLauncher
2019-03-08 14:30:43 -06:00
Leijurv
76297e8176 add click to usage 2019-03-08 08:43:28 -08:00
Leijurv
d90f391b5e 7 lmao 2019-03-07 18:18:31 -08:00
Leijurv
d80ae57964 disconnect on arrival 2019-03-06 22:44:57 -08:00
Leijurv
74d7483b3c explore 2019-03-05 12:26:52 -08:00
Leijurv
b3c580e657 teensy javadoc 2019-03-04 21:49:21 -08:00
Leijurv
8050b69f2f no more .get 😎 2019-03-04 21:30:04 -08:00
Leijurv
459720c348 eh actually lets do the whole render distance! 2019-03-04 21:21:02 -08:00
Leijurv
a73f5c1359 crapton of performance improvements 2019-03-04 21:20:13 -08:00
Leijurv
71cb0f6d36 fix a weird way of getting stuck on a ladder 2019-03-04 21:00:41 -08:00
Leijurv
0d15225b1d dont construct one unlesss we need to 2019-03-04 21:00:30 -08:00
Leijurv
826f3788d0 performance improvement and no allocation promise 2019-03-04 20:39:22 -08:00
Leijurv
2133ab39b7 better cache, needs more testing 2019-03-04 19:44:36 -08:00
Leijurv
558c14a375 little cleanup 2019-03-04 13:11:36 -08:00
Leijurv
882ac41291 player coords 2019-03-04 11:28:41 -08:00
Leijurv
66c7a3f513 this is really bad 2019-03-03 21:29:31 -08:00
Leijurv
5904441a7e ❤️ code of conduct 2019-03-02 22:40:42 -08:00
Leijurv
c465228531 consistency with the previously existing anime policy 2019-03-02 21:44:20 -08:00
Leijurv
81b22019dd Create CODE_OF_CONDUCT.md 2019-03-02 21:43:18 -08:00
Leijurv
3e47d485f9 emphasize and clarify lol 2019-03-01 12:11:47 -08:00
Leijurv
701bc772a8 update impcat badge 2019-03-01 11:22:21 -08:00
Leijurv
3ae05b7348 worldedit 2019-02-28 15:26:09 -08:00
Leijurv
2e186019f5 Merge branch 'master' into builder 2019-02-28 12:32:29 -08:00
Leijurv
4c6f321cff clarify 2019-02-28 12:12:16 -08:00
Leijurv
c72eb3e195 v1.2.3 2019-02-28 09:47:47 -08:00
Leijurv
a4237bf1f9 tentative fix to descend, needs testing 2019-02-27 23:04:43 -08:00
Leijurv
e767e34b92 well that was stupid, thanks thesmarttheorist 2019-02-27 22:15:54 -08:00
Leijurv
8ac82ebe2a v1.2.2 2019-02-27 17:48:57 -08:00
Leijurv
0ed6ccab71 update some documentation 2019-02-27 15:46:28 -08:00
Leijurv
bf25d7328e revalidate on goal update too 2019-02-27 12:23:05 -08:00
Leijurv
a47b0c0581 rendering cleanup, fixes #317 2019-02-27 12:00:39 -08:00
Leijurv
596849c7e6 i am rarted 2019-02-26 19:51:20 -08:00
Leijurv
76914b7859 awesome 2019-02-26 19:50:35 -08:00
Leijurv
3dbbe053d7 teensy change 2019-02-26 19:45:20 -08:00
Brady
c474cdb1f8 Working clicking goals 2019-02-26 21:41:08 -06:00
Leijurv
3de02cbf21 brady save me idk how to gl 2019-02-26 18:34:11 -08:00
Brady
26fefc70f0 Better update the badges 2019-02-26 17:29:50 -06:00
Brady
4086c9f4b5 Implement secondary license conditioning
Sorry fellas, no anime in this town.
2019-02-26 17:25:30 -06:00
Leijurv
c947c77853 goodbye mc.objectMouseOver 2019-02-26 15:07:01 -08:00
Leijurv
9be44c0371 placement without unepic right click 2019-02-26 14:57:44 -08:00
Leijurv
5412fa6cfd cursed flowing 2019-02-25 20:35:06 -08:00
Leijurv
6e7320b954 v1.2.1 2019-02-25 18:07:55 -08:00
Leijurv
fbb2d37634 allow placing against replacable blocks 2019-02-25 18:01:11 -08:00
Leijurv
7afe16fc10 dont reset every tick 2019-02-25 16:26:17 -08:00
Leijurv
b19f241d81 override for the first tick 2019-02-25 15:06:55 -08:00
Leijurv
583ce80003 not reliable enough with jesus to jump from water over a gap 2019-02-24 13:57:33 -08:00
Leijurv
195c33407e cant walk through heads 2019-02-24 13:43:53 -08:00
Leijurv
600c5b77ad v1.2.0 2019-02-23 20:43:29 -08:00
Leijurv
f1084fab76 come 2019-02-23 20:33:00 -08:00
Brady
bd65e32407 Fix the failing build 2019-02-23 17:04:14 -06:00
Leijurv
e4416f424a interesting 2019-02-23 14:13:27 -08:00
Leijurv
73ec110b22 not every player is a baritone 2019-02-23 14:03:47 -08:00
Brady
0bce801a3f Minor javadoc changes 2019-02-23 14:32:10 -06:00
Brady
e8e00e8dfb CRLF -> LF
It was inconsistent across the board
2019-02-23 12:27:24 -06:00
Leijurv
cc4335e48e better links 2019-02-22 23:32:23 -08:00
Leijurv
5427911da3 only api in javadoc i guess 2019-02-22 23:29:08 -08:00
Brady
c808d5a42d Small build.gradle cleanup and README update 2019-02-22 18:12:04 -06:00
Leijurv
3b46dbd6a1 appease codacy 2019-02-22 14:05:29 -08:00
Leijurv
e63b2f1bf1 unused arg 2019-02-22 13:58:03 -08:00
Leijurv
d32e822057 settings overhaul 2019-02-22 12:13:19 -08:00
Leijurv
2b672998e1 fix two weird ways of getting stuck 2019-02-21 14:24:23 -08:00
Leijurv
e18dc7c7e7 Merge branch 'master' into builder 2019-02-21 11:28:13 -08:00
Leijurv
16dcd2f44d blocks on top of chests, fixes #299 2019-02-21 11:25:03 -08:00
Leijurv
eb9f755b54 disable rendercachedchunks in singleplayer, fixes #331 2019-02-21 10:03:03 -08:00
Leijurv
29a9e6e1d1 fine, forward alias to thisway 2019-02-21 09:45:01 -08:00
Leijurv
1f52f706ed should fix anticheatcompat off on forge 2019-02-20 23:41:29 -08:00
Leijurv
bf12763a10 fix a bunch of bugs with placement 2019-02-20 08:08:52 -08:00
Leijurv
963641a818 trim big schematics 2019-02-19 22:50:03 -08:00
Leijurv
3e94d92fbd Merge branch 'master' into builder 2019-02-19 22:33:19 -08:00
Leijurv
a72040f83d imagine breaking the build 2019-02-19 19:52:11 -08:00
Leijurv
84d8f826ff fine lol, fixes #340 2019-02-19 19:41:26 -08:00
Brady
70d216b29f Fix renderGoalXZBeacon path rendering incorrect color 2019-02-19 21:00:14 -06:00
Leijurv
66356d5334 hmm 2019-02-19 18:27:05 -08:00
Leijurv
d9625dfe78 no longer needed crab rave 2019-02-19 18:24:12 -08:00
Leijurv
6d847577d8 somehow missed those 2019-02-19 18:22:59 -08:00
Leijurv
8fd687f9d7 more usage help 2019-02-19 15:04:18 -08:00
Leijurv
f7a9380b9d v1.1.6 2019-02-19 14:53:43 -08:00
Leijurv
5617c595b2 public init 2019-02-19 14:43:48 -08:00
Leijurv
8770524679 fix weird angle forcing behavior, fixes #341 2019-02-19 14:29:08 -08:00
Leijurv
a8ddb2fcf1 also disallow while breaking 2019-02-19 13:28:58 -08:00
Leijurv
76c4ca9ba6 fix path reliability after lateral movement 2019-02-19 12:55:58 -08:00
Leijurv
ed2b0f0bb9 fix jump before place ascend 2019-02-19 12:44:29 -08:00
Leijurv
6702b44b3e reformatted and fixed stuck on break fall 2019-02-19 12:43:44 -08:00
Leijurv
c486d8241e continue 2019-02-19 07:53:36 -08:00
Leijurv
d2bb8c374e explain 2019-02-18 21:18:37 -08:00
Leijurv
530cecea5b it flows better this way 2019-02-17 21:41:54 -08:00
Leijurv
266e2dada9 cleanup 2019-02-16 20:49:38 -08:00
Leijurv
ce73d34627 Merge branch 'master' into builder 2019-02-16 20:49:07 -08:00
Leijurv
11af0a7aac v1.1.5 2019-02-15 21:36:34 -08:00
Leijurv
46c2d8f7c7 unneeded 2019-02-15 21:35:52 -08:00
Leijurv
38127011fb Merge pull request #336 from babbaj/master
Fix potential problems
2019-02-14 14:48:48 -08:00
Leijurv
89b5ce4b63 properly detect failure 2019-02-14 14:47:38 -08:00
babbaj
4fe9c180d5 Fix potential problems 2019-02-14 07:03:22 -05:00
Leijurv
f094e83e4d codacy 2019-02-13 22:41:18 -08:00
Leijurv
5b6c9fc348 blacklist unreachable gettoblocks 2019-02-13 22:39:43 -08:00
Leijurv
3f1ee100bf only sprint ascends that are followed in the same direction 2019-02-13 22:39:34 -08:00
Leijurv
41b1106c72 sprint in water for real 2019-02-13 21:20:06 -08:00
Leijurv
b27d95a615 proper fall overshooting 2019-02-13 21:11:13 -08:00
Leijurv
5b8a83853d add setting to sprint in water 2019-02-13 19:23:16 -08:00
Leijurv
d0548b2715 add a warning 2019-02-13 18:39:26 -08:00
Leijurv
bffeb9c862 forgot one extra check 2019-02-13 18:38:46 -08:00
Leijurv
dbd760fbcb some polish on ascend sprinting 2019-02-13 18:26:30 -08:00
Leijurv
a84b3bfc7a sprint through ascends whenever possible, fixes #149 2019-02-13 16:55:08 -08:00
Leijurv
e8d3bf509c clarify 2019-02-13 16:33:27 -08:00
Leijurv
b2583773d5 discard next segment properly 2019-02-13 16:30:53 -08:00
Leijurv
9ecd24c755 remove toxic cloud 2019-02-13 16:30:41 -08:00
Leijurv
f1bacd6210 fix cancellation of unusable segments 2019-02-13 16:22:49 -08:00
Leijurv
a21ec54d4f stop breaking block when you let go of left click lol 2019-02-13 14:05:14 -08:00
Leijurv
0b4efb24ae momentous occasion: turning that crap off 2019-02-13 13:57:33 -08:00
Leijurv
c473914d05 fix flashing backwards, fixes #265 2019-02-13 13:54:50 -08:00
Leijurv
90a1fa8337 lol 2019-02-12 22:06:13 -08:00
Leijurv
99cb7f5142 crucial performance optimization 2019-02-12 21:36:53 -08:00
Leijurv
4026b850f8 dont spam debug chat 2019-02-12 18:34:58 -08:00
Leijurv
aac7ebf6dd avoid creating callbackinfo at all costs 2019-02-12 18:32:03 -08:00
Leijurv
8d481ba394 lol 2019-02-12 09:58:44 -08:00
Leijurv
24fa75c24e did someone say more badges 2019-02-11 22:26:49 -08:00
Leijurv
cf38d593b8 thanks leafeon 2019-02-11 22:20:59 -08:00
Leijurv
36f608c63c add epic gamer address 2019-02-11 19:21:08 -08:00
Leijurv
1d88564a72 clarify this setting since its got a similar name 2019-02-10 16:50:54 -08:00
Leijurv
503f2fb197 direct link to the top of the detail section since its not sorted alphabetically 2019-02-10 16:46:37 -08:00
Leijurv
bb000c4e3f include diagonals, and better settings 2019-02-10 16:44:09 -08:00
Leijurv
4868ed7560 explain whats going on 2019-02-10 15:12:52 -08:00
Leijurv
7017e9e2ea crucial performance optimization 2019-02-10 15:10:44 -08:00
Leijurv
a18eb90702 address glaring inconsistency 2019-02-10 13:49:28 -08:00
Leijurv
9d1d4fe0d9 typo 2019-02-10 10:44:04 -08:00
Leijurv
1a430dc2cf explain 2019-02-09 17:38:42 -08:00
Leijurv
e37a09a1c8 makes mining faster, fixes #330 2019-02-08 12:08:34 -08:00
Leijurv
d0d8b12fb8 add clickCancel, fixes #326 2019-02-07 17:18:14 -08:00
Leijurv
9a29f9ce57 better behavior on arrival and failure 2019-02-07 16:39:15 -08:00
Leijurv
42513e4b56 better check 2019-02-07 16:12:34 -08:00
Leijurv
67fa91abe8 fixes to descend, and goto coords 2019-02-07 15:55:39 -08:00
Leijurv
d8348ad292 Merge branch 'master' into builder 2019-02-07 14:11:26 -08:00
Leijurv
6faa7344aa properly discard orphan path segments 2019-02-07 14:11:18 -08:00
Leijurv
299540725e a start on inventory movement 2019-02-07 13:59:37 -08:00
Leijurv
0ef08142fd trim spaces from schematic name 2019-02-07 13:12:44 -08:00
Leijurv
c0761c0eef be more tolerant of alternate movement inputs 2019-02-07 10:46:32 -08:00
Leijurv
8694d926c4 remove unneeded printouts 2019-02-07 10:45:51 -08:00
Leijurv
46f8829951 v1.1.4 2019-02-07 09:16:19 -08:00
Leijurv
4c4bce3561 define origin 2019-02-06 22:10:52 -08:00
Leijurv
68e8717b5c Merge branch 'master' into builder 2019-02-06 21:05:14 -08:00
Leijurv
b484e6fa3f literally disable the entire thing 2019-02-06 21:00:53 -08:00
Leijurv
aa8773a67e fixes to sprinting through descend and diagonal 2019-02-06 20:54:07 -08:00
Leijurv
a822d3ef05 horrifying placement 2019-02-06 16:22:40 -08:00
Leijurv
311cf81e8a Merge branch 'master' into builder 2019-02-06 12:54:03 -08:00
Leijurv
bf9ee918f3 5 artifacts and documentation 2019-02-06 12:50:42 -08:00
Leijurv
92ba76e7a1 since all settings are individually final, the class should be too 2019-02-06 10:23:01 -08:00
Leijurv
3326339263 lol that wasnt even right 2019-02-05 22:17:28 -08:00
Leijurv
52cafbc7aa add a little version thingy 2019-02-05 21:49:09 -08:00
Leijurv
efb316de14 codacy 2019-02-05 18:11:33 -08:00
Leijurv
3cf944398f 😭 2019-02-05 14:03:32 -08:00
Leijurv
d2bfd47039 how to check 2019-02-05 12:41:30 -08:00
Leijurv
920cb6556b a bit more 2019-02-05 12:38:39 -08:00
Leijurv
cd3ae2a7f5 documentation overhaul 2019-02-05 12:34:29 -08:00
Leijurv
b12fedb2d9 help 2019-02-05 11:08:12 -08:00
Leijurv
1cae7ad6b1 v1.1.3 2019-02-05 09:55:29 -08:00
Leijurv
7dd881aa9a latest forge works yay 2019-02-05 09:54:17 -08:00
Leijurv
c7ad235110 v1.1.2 2019-02-05 09:38:33 -08:00
Leijurv
a989547976 add proper setting for suppressing clicks 2019-02-05 09:37:42 -08:00
Leijurv
fa75880626 v1.1.1 2019-02-05 08:25:30 -08:00
Leijurv
529895f970 was only needed for freecam anyway 2019-02-05 08:25:14 -08:00
Leijurv
3d5de440fd what a mess 2019-02-04 21:30:58 -08:00
Leijurv
568bb1b0e8 some forge info 2019-02-04 21:23:19 -08:00
Leijurv
b9ae8306dd v1.1.0 2019-02-04 20:11:55 -08:00
Leijurv
4aededff46 allow prefix and non prefix control at the same time 2019-02-04 19:57:01 -08:00
Leijurv
ed8f9863e3 spacing 3 2019-02-04 19:37:36 -08:00
Leijurv
e85de55c8f spacing 2 2019-02-04 19:36:16 -08:00
Leijurv
adbf927270 spacing 2019-02-04 19:35:22 -08:00
Leijurv
dfe171a5c2 forge 2019-02-04 19:34:44 -08:00
Leijurv
b55e449398 extra line 2019-02-04 19:01:50 -08:00
Leijurv
62b11c0a8a i'm legitimately sorry 2019-02-04 19:01:01 -08:00
Leijurv
90cb11f55e this is needed 2019-02-04 18:19:51 -08:00
Leijurv
40a66b0306 almost forge support 2019-02-04 18:05:05 -08:00
Leijurv
8c899698e0 explore for blocks, fixes #323 2019-02-04 16:27:32 -08:00
Leijurv
58fa1571f3 added more info 2019-02-04 15:43:02 -08:00
Leijurv
2cbe77aa04 many fixes 2019-02-04 15:24:27 -08:00
Leijurv
a0c2935580 Merge branch 'master' into mega-cancer-rendering 2019-02-04 14:52:30 -08:00
Leijurv
798f25ff81 dont glitch weirdly when failing a parkour jump 2019-02-04 13:52:11 -08:00
Leijurv
57b2e360ca dont include current movement cost while deciding when to plan ahead 2019-02-04 13:27:35 -08:00
Leijurv
ee23d59e11 now we can cache flowing water properly 2019-02-04 13:07:56 -08:00
Leijurv
04e7da9b73 lower walk into can be water, but not upper 2019-02-04 13:07:05 -08:00
Leijurv
5382d265f2 crucial performance optimization 2019-02-03 19:46:59 -08:00
Leijurv
0e1534613c appease codacy 2019-02-03 19:34:29 -08:00
Leijurv
d799fac688 epicer gradle output 2019-02-03 19:27:28 -08:00
Leijurv
913247996e smh my head. who right clicks gradle tasks?? 2019-02-02 14:23:01 -08:00
Leijurv
dc3bab26de 6 months =D 2019-02-01 22:54:14 -08:00
Leijurv
5c1cf050e2 im idiot 2019-01-31 20:27:14 -08:00
Leijurv
747bee41b7 holding control shouldnt make all bots sprint 2019-01-31 20:26:24 -08:00
Leijurv
246c00c773 dont repeat that 2019-01-31 19:19:44 -08:00
Leijurv
272dd79426 much needed pathing overhaul 2019-01-30 15:49:37 -08:00
Leijurv
b953da0341 more accurate isEmpty 2019-01-30 12:19:15 -08:00
Leijurv
c2a6445c9e Merge branch 'master' into mega-cancer-rendering 2019-01-30 12:07:58 -08:00
Leijurv
b177ae7ee6 proguard can just ignore GL14 reference actually 2019-01-30 11:57:54 -08:00
Leijurv
22bd5be5a9 explain 2019-01-30 11:54:38 -08:00
Leijurv
90fa347fc2 also get rid of warning in build stage 2019-01-30 11:54:02 -08:00
Leijurv
68a9a1439a maybe this will allow emoji 2019-01-30 11:45:03 -08:00
Leijurv
8947eff3b1 bsi might be old 2019-01-30 11:42:46 -08:00
Brady
06b3c5ddb5 LeijurvUtils 2019-01-30 12:42:26 -06:00
Leijurv
5fb8a1d3d1 Merge branch 'master' into builder 2019-01-29 19:58:51 -08:00
Leijurv
b4d307d4cc cherry pick some movement fixes from builder 2019-01-29 19:56:50 -08:00
Leijurv
306bd18a40 Merge branch 'master' into builder 2019-01-29 19:47:36 -08:00
Leijurv
1968f47fc9 add a setting to play with 2019-01-29 19:44:23 -08:00
Leijurv
9b42aa3634 damn you javadocs 2019-01-29 15:34:31 -08:00
Leijurv
9faa0ddc62 huge number of fixes 2019-01-29 15:22:54 -08:00
Leijurv
6a2cd9d3ba Merge branch 'master' into mega-cancer-rendering 2019-01-29 13:55:00 -08:00
Leijurv
9028564c10 only when the setting is enabled 2019-01-29 13:54:54 -08:00
Brady
8f2b23f8f9 Wew lad 2019-01-29 14:33:34 -06:00
Brady
b471d7419e Replace most of the @Inject usages for cancer render with @Redirect 2019-01-29 12:41:14 -06:00
Leijurv
5179cfc5ba semitransparency working 2019-01-28 21:28:26 -08:00
Leijurv
784b2f541d lol 2019-01-28 19:02:07 -08:00
Leijurv
735cf47c35 actually works 2019-01-28 17:34:14 -08:00
Leijurv
056742479e except without that 2019-01-28 16:06:34 -08:00
Leijurv
840b7e6987 misc fixes #315 2019-01-28 15:59:53 -08:00
Leijurv
a87772c98c remove that image once done 2019-01-28 12:16:45 -08:00
Leijurv
c15f1e8276 link source is cool 2019-01-28 12:06:26 -08:00
Leijurv
49148dfb7a add javadocs link 2019-01-28 11:57:58 -08:00
Leijurv
177f5de2bd yay travis checks javadocs now 2019-01-28 11:56:44 -08:00
Leijurv
96360ddb24 perhaps 2019-01-28 11:49:52 -08:00
Leijurv
f5f2e4970e make travis fail when javadoc doesn't compile 2019-01-28 11:37:02 -08:00
Leijurv
742256c130 more fun javadocs 2019-01-28 11:30:33 -08:00
Leijurv
b4a622d319 editing settings 2019-01-28 10:59:08 -08:00
Leijurv
b0c4752397 finalize all settings 2019-01-28 10:41:28 -08:00
Leijurv
bf78a4dfad whoops forgot that 2019-01-28 10:32:28 -08:00
Leijurv
8d7841b069 privatize 2019-01-27 19:34:12 -08:00
Leijurv
396eaa148c remove extra newline 2019-01-26 21:33:41 -08:00
Leijurv
2a244f1e53 those were a little over the top 2019-01-25 11:51:54 -08:00
Leijurv
847181ada4 Merge branch 'master' into builder 2019-01-24 21:00:52 -08:00
Leijurv
f274f5a0ef windows is epic gamer 2019-01-24 21:00:44 -08:00
Leijurv
bb41883070 did someone say add another badge 2019-01-24 16:31:12 -08:00
Leijurv
fca5457ab9 gotta have closed issues too 2019-01-24 16:25:35 -08:00
Leijurv
4f355ed4a2 two more 2019-01-24 16:10:21 -08:00
Leijurv
b1452c714a b a d g e s 2019-01-24 16:06:58 -08:00
Brady
aba48cca53 Organize some markdown files 2019-01-24 15:21:16 -06:00
Brady
772d5fb0cc SETUP.md 2019-01-24 15:09:04 -06:00
Brady
6b6f8cadb2 Image tutorial epic haha 2019-01-24 15:06:01 -06:00
Brady
82ab79e915 CLI setup 2019-01-24 14:34:35 -06:00
Leijurv
863471b5f1 don't create a new bsi for every selection box every tick 2019-01-23 21:25:38 -08:00
Leijurv
314f280400 pigs 2019-01-22 17:26:00 -08:00
Brady
b75f4bf9a9 Reformat 2019-01-22 13:32:37 -06:00
Brady
253d67ce78 final final final final 2019-01-22 12:01:06 -06:00
Leijurv
1753bc18c1 forgehax 2019-01-21 23:32:41 -08:00
Leijurv
eceba13164 diss wwe 2019-01-20 16:26:23 -08:00
Leijurv
3c6c640f50 unused 2019-01-20 15:41:36 -08:00
Leijurv
30e3018966 trigger brady 2019-01-20 15:33:08 -08:00
Leijurv
5ab0bb3c0d nice round number 2019-01-20 13:53:55 -08:00
Leijurv
0de1517bd8 Merge pull request #316 from babbaj/master
Never send chat message when using prefix
2019-01-20 09:22:03 -08:00
babbaj
39c6d81b9e Never send chat message when using prefix 2019-01-20 06:20:49 -05:00
Leijurv
1c1fbe83ec idk lol 2019-01-19 22:12:54 -08:00
Leijurv
ccd56e0368 Merge branch 'master' into builder 2019-01-19 16:36:42 -08:00
Leijurv
38c7f226cb brady is rart 2019-01-19 16:36:31 -08:00
Brady
f5446cc415 Fix SprintStateEvent 2019-01-19 12:12:26 -06:00
Brady
aa2e680568 Remove ManagedPlayerEvent 2019-01-19 12:10:49 -06:00
Leijurv
bc651cb774 add todo 2019-01-18 20:12:40 -08:00
Brady
20b03d0004 No more setSprinting 2019-01-18 13:43:19 -06:00
Leijurv
b005ce8e6b mega cancer render cached chunks 2019-01-17 18:54:37 -08:00
Brady
979b8b2663 Remove associatedWith in process and some more javadoc changes 2019-01-17 18:20:27 -06:00
Brady
69b1decbba leftClickWorkaround is no longer applicable 2019-01-17 18:04:12 -06:00
Brady
d32c92cbde Specificity time 2019-01-17 18:01:31 -06:00
Leijurv
cef88cde20 epic super 2019-01-17 12:25:48 -08:00
Leijurv
a5b9885767 not even used 2019-01-17 12:22:36 -08:00
Leijurv
2daedecf92 maybe fix 2019-01-16 17:42:43 -08:00
Brady
db24822d2f Fix cursed exception 2019-01-16 13:50:15 -06:00
Brady
aa3833915b Repackage schematic implementations 2019-01-16 13:45:32 -06:00
Brady
59320d9b85 Auto test class javadoc 2019-01-16 13:37:39 -06:00
Brady
0c0bbeff27 Minor AirSchematic access modifier change 2019-01-16 12:39:15 -06:00
Brady
ceda14096c Builder Process API exposure
Professional style 💪
2019-01-15 22:07:06 -06:00
Leijurv
9dfcef6356 crucial performance optimization 2019-01-15 17:21:50 -08:00
Leijurv
d5b393d6bd area clear 2019-01-14 21:41:40 -08:00
Leijurv
ae3fc14b52 refactor name 2019-01-14 19:52:31 -08:00
Leijurv
e2cdd6a7f9 builder with multiple materials 2019-01-14 19:49:26 -08:00
Leijurv
261d02e67b Merge branch 'master' into builder 2019-01-14 13:01:25 -08:00
Leijurv
f8681d179d TODO use nanotime when calc starts on dec 31 2019-01-13 00:00:52 -08:00
Leijurv
f23630064e reorder 2019-01-12 22:33:46 -08:00
Leijurv
a6ce4694fc hotbar selection uwu 2019-01-12 19:51:21 -08:00
Leijurv
bec7f9be96 this lets proguard optimize out one more double division 2019-01-11 13:18:31 -08:00
Leijurv
09e94eaa8e not anymore 2019-01-11 13:02:03 -08:00
Leijurv
14bc65468a tweaks 2019-01-11 10:02:21 -08:00
Leijurv
56d109bf0a Merge pull request #310 from babbaj/builder
make code easy to understand
2019-01-11 10:00:54 -08:00
babbaj
a965859095 make code easy to understand 2019-01-11 01:13:14 -05:00
Leijurv
5f29bb3e7f gotta go fast 2019-01-10 18:55:55 -08:00
Leijurv
1ad6a0d5b5 remove all that crap lol 2019-01-10 18:21:02 -08:00
Leijurv
863ae447b9 except we actually make it work 2019-01-10 18:15:05 -08:00
Brady
f727e71eaf Expose IPathingControlManager in IBaritone 2019-01-10 19:57:09 -06:00
Leijurv
4dd922f1b5 Merge branch 'master' into builder 2019-01-10 17:27:23 -08:00
Leijurv
14f006c3a5 Merge branch 'epic-movement-input' 2019-01-10 17:25:57 -08:00
Leijurv
f95dc40f4c consolidate triple duplicated placement code 2019-01-10 17:23:20 -08:00
Leijurv
200211c186 dont continue walking if there is no process in charge 2019-01-10 13:52:52 -08:00
Leijurv
81786f7a7c reuse calculationcontext for planning ahead next segment 2019-01-10 13:51:26 -08:00
Leijurv
1381d8d94c two small tweaks 2019-01-10 13:50:53 -08:00
Leijurv
5ca214534d mouse stuff 2019-01-09 19:11:53 -08:00
Leijurv
85ea21e83b epic movement input 2019-01-09 18:22:34 -08:00
Leijurv
1dca02517e disable backtrack cost favoring while building 2019-01-09 15:42:49 -08:00
Leijurv
7d572d748b shouldnt be needed actually 2019-01-09 15:13:48 -08:00
Leijurv
fbcae10f96 cherry picked fix from builder 2019-01-09 15:13:09 -08:00
Leijurv
b109fc7420 fun =) 2019-01-09 15:07:06 -08:00
Leijurv
c74c01271d better strategy 2019-01-09 14:36:44 -08:00
Leijurv
a4495ce80a tweaks 2019-01-08 22:00:33 -08:00
Leijurv
f5478f6169 Merge pull request #306 from babbaj/master
fix garbage code
2019-01-08 21:56:27 -08:00
babbaj
ae1e229619 fix garbage code 2019-01-09 05:39:37 -05:00
Leijurv
bc5982b994 fine lol 2019-01-08 20:45:35 -08:00
Leijurv
702b916948 preliminary schematic stuff 2019-01-08 20:45:02 -08:00
Leijurv
8ed2431f37 Merge branch 'master' into builder 2019-01-08 14:56:48 -08:00
Leijurv
e971d5d43f prevent favoring from affecting movement cost thresholds 2019-01-08 14:56:21 -08:00
Leijurv
ee9519d891 tweaks 2019-01-07 08:53:39 -08:00
Leijurv
58bb209158 Merge pull request #305 from babbaj/master
real gamers do it like this
2019-01-07 08:45:26 -08:00
babbaj
23dc97ad5e oops that should have been static 2019-01-07 01:25:39 -05:00
Leijurv
84b580b001 cursed 2019-01-06 22:21:52 -08:00
babbaj
227b303669 value doesnt have to be lowercase 2019-01-07 01:16:52 -05:00
babbaj
712a0a3905 refactor SettingsUtil to be more epic 2019-01-07 01:08:46 -05:00
EvilSourcerer
76427b8ecb real gamers use bufferedreader 2019-01-06 19:10:47 -06:00
Leijurv
8b6d621d20 crucial performance optimization 2019-01-05 23:38:24 -08:00
Leijurv
7898b24bac mc is weird 2019-01-04 23:37:00 -08:00
Leijurv
39648c5dc6 comment 2019-01-03 23:40:43 -08:00
Leijurv
83e6b2fdfe cursed 2019-01-02 21:08:31 -08:00
Leijurv
816727d65b not happening 2019-01-01 22:32:43 -08:00
Leijurv
0e012adb6c unneeded 2018-12-31 08:00:43 -10:00
Leijurv
539b0e64c8 bitshift 2: electric boogaloo 2018-12-30 07:36:10 -10:00
Leijurv
258700ee7b bitshift 2018-12-29 14:50:21 -10:00
Leijurv
1da72ba473 unneeded 2018-12-28 17:17:43 -10:00
Leijurv
c2c69f243e nothing is trashy in baritone 2018-12-27 16:16:12 -10:00
Brady
dffbb8e4c8 Overload reachable with IPlayerContext parameter 2018-12-27 17:15:32 -06:00
Leijurv
c45cbebcce fixed 2018-12-27 08:06:10 -10:00
Leijurv
bebdede33b unneeded 2018-12-26 18:07:14 -10:00
Leijurv
251110c4f8 the start of something big 2018-12-25 21:07:17 -08:00
Leijurv
50d37bb311 lol 2018-12-25 20:07:26 -08:00
Leijurv
bbb73008ac stupid 2018-12-24 18:42:01 -08:00
Brady
c324f11a96 Fix bad block breaking that NCP doesn't agree with 2018-12-24 12:15:23 -06:00
Leijurv
c4eb6be0fe dumb 2018-12-23 23:09:02 -08:00
Leijurv
64200030d2 brady was too optimistic 2018-12-22 20:38:44 -08:00
Leijurv
4d7e74365b reformat 2018-12-21 17:54:16 -08:00
Leijurv
b9b25e7e6b no more stupid wrapper getters 2018-12-20 21:22:18 -08:00
Leijurv
8a4f48f08d diagonal descend option 2018-12-20 21:06:56 -08:00
Leijurv
ae9ab03e51 walk on water hunger penalty 2018-12-19 22:01:47 -08:00
Leijurv
02478ee887 wtF 2018-12-19 21:30:58 -08:00
Leijurv
57f238de7d that was a big screwup 2018-12-19 17:02:09 -08:00
Leijurv
77938a77e8 add jump penalty 2018-12-19 14:37:11 -08:00
Leijurv
d41aa5f9ae epicly fast 2018-12-19 12:59:07 -08:00
Leijurv
0ef3386ebf appease codacy 2018-12-19 12:48:41 -08:00
Brady
9703de86d3 Fix NullPointerException 2018-12-18 19:36:43 -06:00
Brady
764e8d7daa Add windowClick to IPlayerController 2018-12-18 19:27:45 -06:00
Brady
18f5c129a4 Remove dependency for PlayerControllerMP implementation 2018-12-18 19:25:23 -06:00
Leijurv
807d6a0cf4 crucial performance optimization 2018-12-18 16:22:54 -08:00
Leijurv
a0ab2a8ba7 timing meme 2018-12-18 16:16:32 -08:00
Leijurv
90d0fb7efb simplify check 2018-12-17 18:27:31 -08:00
Leijurv
fe4290b218 little fix 2018-12-16 20:14:21 -08:00
Leijurv
cc04342358 epic performance 2018-12-16 16:26:48 -08:00
Leijurv
66da826eab fix toxic cloud 2018-12-15 22:25:50 -08:00
Brady
2afdaa1ac9 Add individual chunk scanning to IWorldScanner 2018-12-14 18:50:39 -06:00
Leijurv
d4947c3c47 tweak custom goal process logic 2018-12-14 08:30:32 -08:00
Brady
35efd9293b BlockInteractEvent Type clarification 2018-12-13 18:22:33 -06:00
Leijurv
d89aa887fb add vulnerabilities badge 2018-12-13 14:43:32 -08:00
Leijurv
801727dca6 fix parkour failures at height limit on NCP 2018-12-12 18:14:56 -08:00
Leijurv
44963fa4c7 diagonal descend 2018-12-11 22:26:55 -08:00
Leijurv
a2534a8227 unused imports 2018-12-11 16:00:48 -08:00
Leijurv
4f9268e571 forgot Vs 2018-12-11 12:23:30 -08:00
Leijurv
e343756e44 i dont like license being orange 2018-12-11 12:21:24 -08:00
Leijurv
9480f0d2bc hell yeah bright green 2018-12-11 12:19:45 -08:00
Leijurv
fb2a808f5c more badges is good 2018-12-11 12:16:36 -08:00
Leijurv
24c0ec905e removed dumb comment 2018-12-10 18:05:31 -08:00
Leijurv
bca6a580e3 combine 2018-12-09 19:25:00 -08:00
Leijurv
1d0413f159 im idiot 2018-12-08 18:28:04 -08:00
Leijurv
72d8863862 fix openness check to work for mulitple bots 2018-12-08 17:49:23 -08:00
Leijurv
c15dac3582 simple inventory management 2018-12-07 16:57:12 -08:00
Leijurv
efe06264bd settings for right click and enter portal 2018-12-07 16:54:12 -08:00
Leijurv
d5e155d77f walk into, and right click on arrival 2018-12-07 15:53:41 -08:00
Leijurv
bf68afdda3 GetToBlock should only highlight the block itself 2018-12-07 15:40:32 -08:00
Leijurv
a61b82748c remove extraneous prints 2018-12-06 21:52:24 -08:00
Leijurv
245b2483ab fix crash when path length is exactly 30 2018-12-05 18:01:23 -08:00
Leijurv
87dbf1dbba fix false positive in check 2018-12-05 17:59:32 -08:00
Leijurv
101f7cb7e2 move heuristic up to exactly equal SPRINT_ONE_BLOCK_COST 2018-12-05 10:22:18 -08:00
Leijurv
c795913259 fix splicing behavior around water 2018-12-05 10:21:56 -08:00
Leijurv
64eabf71f2 traverse place against below 2018-12-05 08:29:32 -08:00
Leijurv
2760354943 cool vine and ladder descending, fixes #159 2018-12-04 18:12:04 -08:00
Leijurv
28c2586452 fix parkour place logic 2018-12-04 15:50:44 -08:00
Leijurv
21d8c11cfe go in the opposite order 2018-12-04 15:33:29 -08:00
Leijurv
862746038d allow down placement, and fixes to replacable 2018-12-04 15:00:45 -08:00
Leijurv
2bd81b08c2 overhaul and fixes to cost calculation 2018-12-04 14:38:08 -08:00
Leijurv
16aee33bdf fix random crash 2018-12-03 21:52:13 -08:00
Leijurv
f4161ed61c ......fixed....... 2018-12-03 21:39:32 -08:00
Brady
bfa0861065 Owned? 2018-12-03 20:45:19 -06:00
Brady
86d1512e5b Rename Waypoints to WaypointCollection 2018-12-03 19:58:37 -06:00
Brady
5c83ee2648 Fix API javadoc errors and make API only javadoc export 2018-12-03 19:37:54 -06:00
Leijurv
7ba987e7f7 save containers and echests 2018-12-03 17:21:46 -08:00
Brady
b22e93d6d0 Fix javadoc errors 2018-12-03 18:47:40 -06:00
Brady
70b74d39fc Fix broken javadoc 2018-12-03 18:21:24 -06:00
Leijurv
0236cb35d9 overhaul memory 2018-12-03 14:49:23 -08:00
Brady
b0066a93ca GoalXZ beacon render setting 2018-12-03 16:42:05 -06:00
Leijurv
e25bf9f077 my fault 2018-12-03 14:22:30 -08:00
Brady
147df1ffb2 Probably fixes 265 2018-12-03 16:15:22 -06:00
Leijurv
4c96759ed5 tighten auto test time limit 2018-12-03 14:09:05 -08:00
Leijurv
8e2df3a030 reinstate proper static cutoff behavior 2018-12-03 14:08:44 -08:00
Leijurv
58a5720b6b reduce reliability in what chunks are loaded when 2018-12-03 13:55:54 -08:00
Leijurv
eedf993d7a remove goal equality condition for path splicing 2018-12-03 13:40:38 -08:00
Leijurv
d058cbf501 revert static cutoff, and fix goal comparisons in splice 2018-12-03 13:34:39 -08:00
Leijurv
d2413e1677 lol 2018-12-02 19:56:35 -08:00
Leijurv
3cb1984892 only apply static cutoff to protrusion beyond min length 2018-12-02 19:40:23 -08:00
Leijurv
17207d44e6 pick map over hybrid, due to performance 2018-12-02 19:39:10 -08:00
Leijurv
36cfcbbbe3 avoidances 2018-12-02 19:26:47 -08:00
Leijurv
1a6c0cd4d9 avoid mobs and spawners, fixes #162, fixes #240, fixes #278 2018-12-02 18:27:49 -08:00
Leijurv
5a97c512f7 fix rare exception 2018-12-02 17:15:22 -08:00
Leijurv
57a3330200 don't splice if not on ground 2018-12-01 10:49:14 -08:00
Leijurv
07ce0a47f7 cleanup 2018-12-01 10:46:10 -08:00
Leijurv
b9f7a05e2a Merge pull request #282 from babbaj/master
Fix proguard not working when compiling with srg mappings
2018-12-01 10:35:53 -08:00
0x22
7f73b4554a Feed codacy and leijurv at the same time? 2018-12-01 13:22:11 -05:00
Leijurv
f2e02794b8 tweak block scanning, fixes #200 2018-12-01 10:04:49 -08:00
babbaj
0a2e45b64b make codacy happy 2018-12-01 06:42:21 -05:00
babbaj
a017e14a48 give proguard the right jar based on mapping type 2018-12-01 06:31:40 -05:00
Leijurv
5ef03ba1d5 didn't make sense like that 2018-11-30 23:06:16 -08:00
Leijurv
6a402b4a2b fix the fire thing in a slightly different way 2018-11-29 20:36:19 -08:00
Leijurv
5daaaf5282 add settings reset command 2018-11-29 15:33:35 -08:00
Leijurv
6f7729e34e add missing synchronized blocks 2018-11-28 18:21:27 -08:00
Leijurv
043d6ffd20 improve pathingbehavior resiliency 2018-11-27 10:37:48 -08:00
Leijurv
a8404a7286 only walk through supported snow, fixes #276 2018-11-26 15:32:28 -08:00
Leijurv
58d9134286 fix behavior around cocoa pods and vines, fixes #277 2018-11-26 15:01:34 -08:00
Leijurv
f25786635b over 10k less objects per second 2018-11-26 07:58:10 -08:00
Leijurv
6d1130d2c3 favored lookup performance 2018-11-26 07:52:00 -08:00
Leijurv
d9effc4a29 avoid creating thousands of unmodifiable lists just to get their size 2018-11-25 22:59:47 -08:00
Leijurv
cf2765e017 thousands here too, on long paths 2018-11-25 22:57:54 -08:00
Leijurv
06dd07dbc6 believe it or not, this saves thousands of object allocations per second 2018-11-25 22:57:08 -08:00
Leijurv
14daf2ce85 unneeded, and was allocating thousands of sets a second 2018-11-25 22:50:22 -08:00
Leijurv
f9a3a3b78b main thread bsi creation doesn't need to copy loaded chunks 2018-11-25 22:30:37 -08:00
Leijurv
2ba0e6ada6 don't create a new bsi hundreds of times a tick maybe? 2018-11-25 22:19:04 -08:00
Leijurv
943b75455b no point if you don't copy it, really fixes #210 2018-11-25 12:13:49 -08:00
Leijurv
2b56d68f7d many fixes to segment calculator, and chat demo usage 2018-11-25 11:53:56 -08:00
Leijurv
93217a3ae3 this is just not possible 2018-11-24 22:04:36 -08:00
Leijurv
ba5c8ffaa6 Merge branch 'failure-cutoff' 2018-11-23 13:18:27 -08:00
Leijurv
9c5274dde4 runnable conversion 2018-11-23 13:12:18 -08:00
Leijurv
002c678b4a Merge branch 'master' into segment-calculation 2018-11-23 13:09:57 -08:00
Leijurv
038533c33f explain documentation more 2018-11-23 15:06:09 -06:00
Leijurv
50d4b5b4ed unneeded 2018-11-23 15:06:09 -06:00
Leijurv
7632d667c9 add a secondary failure cutoff 2018-11-23 15:06:09 -06:00
Leijurv
5aa78cd478 crucial performance optimization 2018-11-23 11:22:49 -08:00
Leijurv
84cd4b1acb unused 2018-11-23 10:58:23 -08:00
Leijurv
b705279153 consistency 2018-11-23 10:55:02 -08:00
Leijurv
d854750ee8 improve accuracy of GoalGetToBlock heuristic 2018-11-23 10:52:56 -08:00
Leijurv
653861107d explain documentation more 2018-11-23 10:50:03 -08:00
Leijurv
4502adda28 segmented path calculator 2018-11-23 10:36:06 -08:00
Leijurv
a98c5d7d99 my house 2018-11-23 10:25:02 -08:00
Leijurv
c81a00268a Merge branch 'master' into segment-calculation 2018-11-23 10:21:45 -08:00
Leijurv
dd47e20070 remove unneeded 2018-11-23 10:20:48 -08:00
Leijurv
f05613147e Merge branch 'master' into failure-cutoff 2018-11-23 09:59:23 -08:00
Leijurv
6ed8d617cd improve path checks, and add a overlap splice option 2018-11-23 09:31:25 -08:00
Leijurv
b228f4c6fb remove extraneous checks in bsi 2018-11-23 09:03:51 -08:00
Leijurv
70f8d1d4ae fix bsi creation on wrong thread, cache chunks, fixes #210 2018-11-23 09:00:52 -08:00
Leijurv
0d7131413a prevent double jumping 2018-11-23 07:55:59 -08:00
Leijurv
b5a4e65fbf unable to start a parkour jump from stairs 2018-11-23 07:47:28 -08:00
Leijurv
7c51106d27 unneeded 2018-11-22 10:08:55 -08:00
Leijurv
1e9786d5b9 add a secondary failure cutoff 2018-11-22 09:39:54 -08:00
Leijurv
4b8c85f8a6 whoops 2018-11-22 08:57:27 -08:00
Leijurv
aed8dae175 hehe 2018-11-21 18:11:58 -08:00
Leijurv
8db26af36c tweak sneak range for ncp compatibility 2018-11-21 11:02:12 -08:00
Leijurv
cfa874982c fix a bunch of stuff in pillar, fixes #266 2018-11-21 11:00:46 -08:00
Leijurv
2a674cb869 don't sprint straight into danger 2018-11-20 18:58:47 -08:00
Leijurv
fb971301a4 fix getting permanently stuck on sideways fence gates in our way 2018-11-20 16:32:55 -08:00
Leijurv
3bb16de67e greatly increase mining visual scan range 2018-11-20 16:32:44 -08:00
Leijurv
033da7e737 fix coefficient 2018-11-20 13:22:33 -08:00
Leijurv
14650f93c5 walk into lava less 2018-11-20 08:19:27 -08:00
Leijurv
e5184efdaa fix cached path loop 2018-11-20 08:00:52 -08:00
Leijurv
d95a72f2cc correct wording 2018-11-19 17:14:54 -08:00
Leijurv
16e3fd9305 IPathingControlManager 2018-11-18 21:41:42 -08:00
Leijurv
4fb6c71174 lol 2018-11-18 17:32:16 -08:00
Leijurv
12bbd57a24 standalone build shouldn't keep ExampleBaritoneControl 2018-11-17 16:09:15 -08:00
Brady
689dc74330 Whoops 2018-11-17 11:41:16 -06:00
Brady
6caae889b7 Fix AStarPathFinder Optional usage that's icky 2018-11-17 11:26:46 -06:00
Brady
ce0e8b4cd1 Clean up some bad Optional practices 2018-11-17 11:18:55 -06:00
Leijurv
737c632227 path creation no longer throws this 2018-11-16 16:28:20 -08:00
Leijurv
04e87c9810 cleaner 2018-11-15 16:03:20 -08:00
Leijurv
57c0613843 rename 2018-11-14 16:39:04 -08:00
Leijurv
f5d0143b09 im dumb 2018-11-14 14:37:41 -08:00
Brady
237f1846d3 Remove Baritone casts 2018-11-14 16:30:20 -06:00
Leijurv
f6dee1ecb7 add todo 2018-11-14 14:29:33 -08:00
Leijurv
f808fc9802 general cleanup 2018-11-14 14:27:30 -08:00
Leijurv
8385bc35ed wow thats a rare bug 2018-11-14 14:26:35 -08:00
Leijurv
80d6d7fd58 simplify 2018-11-14 14:22:14 -08:00
Leijurv
b56cdcda52 remove that toxic cloud 2018-11-14 14:19:24 -08:00
Leijurv
ea81cd76ca sigh 2018-11-14 14:00:56 -08:00
Leijurv
c3a3670785 unused imports 2018-11-14 13:57:37 -08:00
Leijurv
e4045e1343 and another 2018-11-14 13:48:45 -08:00
Leijurv
5a52cea415 epic 2018-11-14 13:48:09 -08:00
Leijurv
933b295c40 context objectMouseOver 2018-11-14 13:46:16 -08:00
Leijurv
ce6ec00a89 get rid of the remaining references to mc.world 2018-11-14 13:24:44 -08:00
Leijurv
b53f3925a4 forgot to add these files lol 2018-11-13 22:28:12 -08:00
Leijurv
e93fd596ff customized TickEvent Type based on player context status 2018-11-13 22:17:18 -08:00
Leijurv
57b60c734b fixes to BlockBreakHelper 2018-11-13 22:15:01 -08:00
Leijurv
c74ccaafbf remove Baritone.INSTANCE 2018-11-13 21:34:11 -08:00
Leijurv
f6891feb64 removed all references to Baritone.INSTANCE 2018-11-13 21:33:14 -08:00
Leijurv
2675852dbe canc 2018-11-13 20:11:51 -08:00
Brady
0302c6f14b Fix really really bad error mega critical 2018-11-13 21:57:22 -06:00
Leijurv
a0dd43244c immense iq 2018-11-13 19:54:24 -08:00
Brady
3ccb0c74c6 Remove timestamps from since annotations 2018-11-13 21:53:27 -06:00
Brady
f9270a7ed0 my house 2018-11-13 21:47:40 -06:00
Brady
d79d56c2f9 Expose all possible Baritone instances 2018-11-13 21:45:26 -06:00
Leijurv
a8f09a7fe9 Merge pull request #259 from cabaletta/currentlyticking-solution
currentlyTicking Solution
2018-11-13 15:11:38 -08:00
Brady
94bf8d4bbd More review things 2018-11-13 16:53:13 -06:00
Brady
5e2f40a322 Fix some things mentioned by @Leijurv 2018-11-13 16:33:45 -06:00
Brady
17161fd576 Resolve merge conflicts 2018-11-13 15:29:02 -06:00
Brady
d3db551cc9 Awesome 2018-11-13 15:14:29 -06:00
Leijurv
72058c792a fix toxic clouds in legit mine 2018-11-13 12:20:27 -08:00
Brady
ef5e3ab06e pwnage 2018-11-13 13:39:11 -06:00
Brady
71e7f0a04c Fix GetToBlockProcess rescan 2018-11-13 11:59:02 -06:00
Brady
bae34e5b80 Initial meme
Still need to fix MovementHelper LUL
2018-11-13 11:50:29 -06:00
Leijurv
1ab3e61984 reformatted 2018-11-12 21:01:40 -08:00
Leijurv
e81b6d4d96 fought 2018-11-12 16:39:58 -08:00
Leijurv
83f14b10bb whoa codacy suggested something actually helpful 2018-11-12 15:45:35 -08:00
Leijurv
7fecd1a5dd tweak 2018-11-12 14:43:39 -08:00
Leijurv
0ce4107d56 "fix" it 2018-11-11 18:23:18 -08:00
Leijurv
66769365d0 much better 2018-11-11 17:59:13 -08:00
Leijurv
e3cb164723 fix blockstateinterface 2018-11-11 17:36:54 -08:00
Brady
903b1b16a4 static 2018-11-11 17:45:01 -06:00
Brady
e81d0a0b1b Small brain 2018-11-11 17:12:18 -06:00
Brady
51243f0981 Some comments 2018-11-11 16:22:00 -06:00
Brady
fad5a6deac lol 2018-11-11 15:46:07 -06:00
Leijurv
355443e440 forgot one 2018-11-11 12:48:53 -08:00
Leijurv
45e4239b26 context specific blockstateinterface lookups. also toxic 2018-11-11 12:35:22 -08:00
Brady
a83074e773 Map Input to state in InputOverrideHandler 2018-11-11 14:20:38 -06:00
Leijurv
f854d886d1 fix water bucket being placed one tick too early 2018-11-10 11:26:52 -08:00
Leijurv
73d4e9bbb9 another day another static world reference gone 2018-11-10 09:37:23 -08:00
Leijurv
232644feb0 these are cool and should default on 2018-11-10 09:25:44 -08:00
Brady
1c80950a70 Add note to MixinBlockPos
I looked at this Mixin for a second and thought wtf why did I make this and then remembered why, so it's probably important to let anybody else that looks at it know why.
2018-11-09 22:32:40 -06:00
Leijurv
0bd46e88a5 branch compatibility message 2018-11-09 20:22:24 -08:00
Leijurv
b054e9dbe8 toxic cloud to get around two references to mc.player.dimension 2018-11-09 19:25:10 -08:00
Leijurv
3ddf6b2335 player and player controller toxic cloud 2018-11-09 19:12:36 -08:00
Leijurv
1a1686b7c3 fix yet more player references 2018-11-09 18:55:53 -08:00
Leijurv
dd08b2c825 no more references to player() from pathing thread 2018-11-09 17:21:02 -08:00
Leijurv
a2a60e9847 misc cleanup 2018-11-09 16:55:31 -08:00
Leijurv
13505a052f wait a tick until objectMouseOver matches, fixes #254 2018-11-09 15:59:08 -08:00
Leijurv
f2dcdda9b3 revamp follow and fix some bugs in mine 2018-11-09 14:49:25 -08:00
Leijurv
dc6389c46f comment 2018-11-08 14:58:18 -08:00
Leijurv
7dc89b0190 single runaway goal object, allows splicing better 2018-11-07 17:27:57 -08:00
Leijurv
5b395ce3da should be in the synchronized block 2018-11-07 17:23:36 -08:00
Leijurv
40da7b3734 don't fail silently in the future 2018-11-07 17:18:43 -08:00
Leijurv
842e50adb9 path cleanup 2018-11-07 17:16:34 -08:00
Leijurv
96da078219 cutoff path up until movement failure, don't throw exception and fail entire path 2018-11-07 14:37:23 -08:00
Leijurv
4a1951b027 many fixes 2018-11-07 14:09:23 -08:00
Leijurv
83348e6b3c rearrange readme 2018-11-06 20:12:02 -08:00
Leijurv
a1778f401f tweak a bit 2018-11-06 11:20:39 -08:00
Leijurv
9c93d3a474 splice next into current if no backtrack, fixes #122, fixes #249 2018-11-06 11:18:13 -08:00
Leijurv
cbc8a6d45b Merge branch 'processes' 2018-11-06 08:43:57 -08:00
Leijurv
382c7e7888 reformat, optimize imports 2018-11-06 08:22:19 -08:00
Leijurv
ae200a56b0 CaPiTaLiZe 2018-11-06 08:19:26 -08:00
Brady
c50af5acfd A couple minor cleanups 2018-11-06 08:02:08 -06:00
Leijurv
527691a2ec fix blockbreakhelper toxic cloud in movement 2018-11-05 20:37:54 -08:00
Leijurv
a182c22d36 this can be moved i think 2018-11-05 20:05:47 -08:00
Leijurv
aac0d623fa why not just... 2018-11-05 20:02:27 -08:00
Leijurv
604ef2bb64 misc cleanup 2018-11-05 20:01:46 -08:00
Leijurv
6ca7f47bf9 +0.5y not helpful 2018-11-05 19:31:05 -08:00
Leijurv
a1b71219cb make sure to pick up dropped items while mining, fixes #170 2018-11-05 18:31:59 -08:00
Leijurv
d59c7cb7a8 temporarily disable cached region ram pruning 2018-11-05 17:30:45 -08:00
Leijurv
d121ca182f spammy 2018-11-05 17:26:52 -08:00
Leijurv
2aee91be10 fix it up a bit 2018-11-05 16:46:24 -08:00
Brady
99da815f49 Massive brain 2018-11-05 18:40:25 -06:00
Brady
ebd3ce42d0 whoops 2018-11-05 18:28:29 -06:00
Brady
fdee1b9453 More javadocs 2018-11-05 18:11:16 -06:00
Brady
472e89239c IBaritoneProcess javadoc update 2018-11-05 18:07:47 -06:00
Leijurv
5692e79e02 more docs 2018-11-05 15:25:19 -08:00
Leijurv
52246e41c8 appease codacy 2018-11-05 15:16:23 -08:00
Leijurv
2da3222115 fix 2018-11-05 14:55:13 -08:00
Leijurv
4d0bfce712 make InputOverrideHandler a Behavior 2018-11-05 14:47:40 -08:00
Leijurv
cb153e039b not used and not publicly exposed 2018-11-05 14:43:57 -08:00
Leijurv
8aa5a6756a add to api 2018-11-05 14:41:17 -08:00
Leijurv
23286dd8b8 disallow null PathingCommandType 2018-11-05 14:38:32 -08:00
Leijurv
30408384c6 fix 2018-11-05 14:37:05 -08:00
Leijurv
e11e3dfd86 explain 2018-11-05 14:22:30 -08:00
Leijurv
2c39cd06ed cleanup 2018-11-05 14:19:50 -08:00
Brady
75a224cef1 Partially revert README update 2018-11-05 16:06:23 -06:00
Brady
0373f1875f Meme 2018-11-05 16:05:45 -06:00
Leijurv
fffd016008 Merge branch 'master' into processes 2018-11-05 13:51:41 -08:00
Leijurv
f286c400a3 when parkouring from soul sand, the maximum gap should be 1, fixes #247 2018-11-05 13:47:06 -08:00
Brady
c0e0f8dc2a Fix last commit lol 2018-11-05 13:53:26 -06:00
Brady
ffb044ffc6 Replace RotationMoveEvent Inject with Redirect 2018-11-05 13:47:55 -06:00
Brady
1c4f029bf4 Update README.md 2018-11-05 12:47:17 -06:00
Leijurv
6812d2ba7d simplify readme 2018-11-04 22:22:11 -08:00
Leijurv
c0b5d60715 fix 2018-11-04 22:17:49 -08:00
0x22
c814874cb6 Updated mappings to stable_39 2018-11-04 20:21:24 -06:00
Leijurv
cd3aef47a5 that already does that 2018-11-04 10:30:46 -08:00
Leijurv
338fdb509a it works 2018-11-04 10:29:22 -08:00
Leijurv
660efe5e16 pathing processes wip 2018-11-03 22:12:51 -07:00
Leijurv
58a2965fea Merge branch 'impact4.4-compat' 2018-11-03 20:25:19 -07:00
Leijurv
c614d7ec6a fix stupid minebehavior bug 2018-11-03 20:25:09 -07:00
Leijurv
e017238aca unneeded 2018-11-03 19:41:40 -07:00
Leijurv
c37a5ba956 revamp readme 2018-11-02 16:23:57 -07:00
Leijurv
da5969c2fd shouldnt have taken this long to figure that out 2018-11-01 20:58:48 -07:00
Leijurv
990107a1fa simplify 2018-11-01 20:27:34 -07:00
Leijurv
42eb86b624 useless check? 2018-11-01 15:41:53 -07:00
Leijurv
b65a199e54 move all checks from BlockStateInterface to MovementHelper 2018-11-01 15:36:32 -07:00
Leijurv
88e3bcdf63 what 2018-11-01 15:32:58 -07:00
Leijurv
0fbfa32e6b fix exception in pathfinder 2018-11-01 15:30:33 -07:00
Leijurv
20405716bc fix impact 4.4 compatibility and add help message 2018-11-01 14:07:08 -07:00
Leijurv
8da7406e8f green 2018-10-31 20:37:18 -07:00
Leijurv
97fd3df8f7 minecraft version badge 2018-10-30 19:06:42 -07:00
Leijurv
b9b33b5351 move calculation context construction to main thread 2018-10-29 18:58:59 -07:00
Brady
19ecb1bbb3 Merge LocationTrackingBehavior into MemoryBehavior
Fixes #242
2018-10-29 16:43:03 -05:00
Leijurv
f6043f4ac6 changed wording 2018-10-28 16:44:56 -07:00
Brady
ed1941abdb Fix desynchronized allowFlying state 2018-10-28 18:38:23 -05:00
Leijurv
24d24728dc intellij be like 2018-10-28 16:05:08 -07:00
Leijurv
77db4cd19f codacy 2018-10-28 15:24:52 -07:00
Leijurv
adbb03e5cb unused lol 2018-10-28 15:24:23 -07:00
Leijurv
f0226f1ea7 brady doesn't know how to do imports 2018-10-28 15:23:34 -07:00
Leijurv
be5df2677b finally add shulkers lol 2018-10-28 13:55:03 -07:00
Brady
3d4a856bb2 Remove unnecessary casts 2018-10-27 23:21:30 -05:00
Leijurv
1b1233d26a only one singleton 2018-10-27 18:45:17 -07:00
Leijurv
c4b0e0a810 codady submission complete 2018-10-27 16:18:03 -07:00
Leijurv
1dee8ef355 completely submitting to codacy 2018-10-27 14:41:25 -07:00
Leijurv
8cee173f92 appease codacy some more 2018-10-27 14:16:34 -07:00
Brady
19e0e6d962 Feed codacy 2018-10-27 14:38:10 -05:00
Leijurv
ef8fd70475 add some more badges for no reason lol 2018-10-27 09:25:53 -07:00
Leijurv
6df05f4b7f add link to my vid 2018-10-27 08:37:30 -07:00
Brady
4e1491a0cc Rename xrayFor to searchWorld 2018-10-26 13:30:16 -05:00
leijurv
55091154c4 start on legitMine 2018-10-25 21:22:00 -07:00
leijurv
a0b1cb2993 preliminary refactoring 2018-10-25 20:09:06 -07:00
Leijurv
7617081637 no longer needed 2018-10-24 23:22:19 -07:00
Leijurv
96e7f37799 add link to adovin's video 2018-10-23 20:41:35 -07:00
Leijurv
a0bf22de86 Merge pull request #233 from ave4224/toolkit
Toolkit fixes
2018-10-22 21:43:42 -07:00
ave4224
9a1aecc002 tool set, fixes #227 2018-10-23 00:41:59 -04:00
Brady
ad941fcbb2 Clarify anti nudge 2018-10-22 18:02:18 -05:00
Leijurv
e5ca30dc26 forgot that one 2018-10-22 14:04:19 -07:00
Leijurv
a23eadf5cf Merge pull request #235 from 0-x-2-2/patch-1
Fixed serious issue.
2018-10-22 12:46:17 -07:00
Leijurv
82417f4f85 comment to explain weird thing 2018-10-22 12:42:08 -07:00
0x22
af788133c2 Fixed serious issue.
Determinizer description was incorrect.
2018-10-22 15:42:05 -04:00
Leijurv
a6dc156a79 bump version to match build gradle 2018-10-21 14:24:23 -07:00
Leijurv
25bebdc172 leftClickCounter shadow appears to be unneeded 2018-10-20 20:33:49 -07:00
Leijurv
b55d96169f update some documentation 2018-10-19 21:15:37 -07:00
Leijurv
1a809fa7a3 dispatch path events from main thread instead of calculation thread 2018-10-18 15:04:40 -07:00
Leijurv
313a5fddbe add release badge 2018-10-18 14:36:14 -07:00
Leijurv
732d806820 allow cutting onto next path one movement earlier 2018-10-17 12:16:03 -07:00
Leijurv
11ed8a2f21 rearrange fields and constructors 2018-10-16 20:05:18 -07:00
Leijurv
3aa8f51015 print shasums on build 2018-10-16 17:00:37 -07:00
Leijurv
85b038dada v1.0.0-hotfix-2 2018-10-16 16:03:51 -07:00
Leijurv
dd25527a62 pillar fixes for ncp 2018-10-16 14:21:27 -07:00
Leijurv
ac372bc6fc v1.0.0-hotfix-1 2018-10-16 11:32:44 -07:00
Leijurv
63ce4fe0bd don't crash on empty region 2018-10-16 11:32:27 -07:00
Leijurv
398169f68e special case for damn daniel 2018-10-16 11:13:35 -07:00
Leijurv
46a24af373 cancel chat event 2018-10-16 11:13:08 -07:00
Leijurv
0cd9bb658f keep ExampleBaritoneControl 2018-10-16 11:04:49 -07:00
Leijurv
b0678fd259 better control 2018-10-16 10:47:44 -07:00
Leijurv
9cb4a1779e fix placement rotation during parkour 2018-10-15 20:37:10 -07:00
Leijurv
3cb4700b16 v1.0.0 2018-10-15 17:21:24 -07:00
Leijurv
94921fe03f update simpletweaker version in proguard too 2018-10-15 17:21:02 -07:00
Leijurv
0202865837 Merge branch 'master' of github.com:cabaletta/baritone 2018-10-15 17:01:35 -07:00
Leijurv
b9b911eb3b add impact link 2018-10-15 17:01:29 -07:00
Brady
54fb2c5f81 Update to SimpleTweaker 1.2 2018-10-15 19:00:52 -05:00
Leijurv
2df97ff986 update install link 2018-10-15 16:55:13 -07:00
Leijurv
4374619ba2 update install and impact information 2018-10-15 16:22:03 -07:00
Leijurv
6b6ebd6968 optimize all imports 2018-10-15 16:16:04 -07:00
Leijurv
b41fdc2bbd remove spammy log prints 2018-10-15 15:39:01 -07:00
Leijurv
3cac37d1a5 cached regions in ram should not expand without bound 2018-10-15 15:19:10 -07:00
Brady
2f7259714a Fix Pathing Thread crash on Forge 2018-10-14 23:46:41 -05:00
Leijurv
c1076461e2 dont jump while using an item, fixes #222 2018-10-14 10:38:47 -07:00
Leijurv
6fdf845349 v0.0.9 2018-10-14 10:27:50 -07:00
Brady
c80b855dab Move a lot of utils to api 2018-10-14 00:55:30 -05:00
Brady
83fc11e75b private static final > private final static 2018-10-14 00:24:59 -05:00
Brady
9654892e54 Make BlockStateInterface.AIR final 2018-10-14 00:23:49 -05:00
Brady
b46fad1442 Fix bad reference 2018-10-13 23:27:11 -05:00
Brady
ff652dbe40 scanLoadedChunks -> scanChunkRadius 2018-10-13 23:15:34 -05:00
leijurv
897483884a fix 2 block parkour failure on lilypads and after descends 2018-10-13 17:01:40 -07:00
Leijurv
ba68990ef8 update codacy badge 2018-10-13 12:36:05 -07:00
Leijurv
de29a6532f privatize 2018-10-13 12:29:14 -07:00
Leijurv
9045791e7f cleanup 2018-10-13 12:28:20 -07:00
Leijurv
ab2fa0ba88 update instructions for new build system 2018-10-12 21:36:41 -07:00
Leijurv
56b67cbc47 no longer needed 2018-10-12 21:21:51 -07:00
leijurv
b6a1608e73 some improvements 2018-10-12 21:19:24 -07:00
Brady
6277c20e4c funny number 2018-10-12 22:15:54 -05:00
Brady
2fc282477d No need to override Read 2018-10-12 22:13:21 -05:00
Brady
917f393f7a Merge pull request #221 from cabaletta/gradle-proguard
Proguard Gradle Build Magic
2018-10-12 21:39:47 -05:00
Brady
045504ecf7 No differences. 100% NONE 2018-10-12 21:38:05 -05:00
Leijurv
7efc0ae8ca fix snow bs 2018-10-12 19:33:03 -07:00
Brady
3958dce341 cancer 2018-10-12 21:31:33 -05:00
Brady
d1a9012deb 2 spaces 2018-10-12 21:24:35 -05:00
Leijurv
dbde993a76 Merge branch 'master' into gradle-proguard 2018-10-12 19:24:18 -07:00
Brady
96c66d2809 CreateDist task 2018-10-12 21:21:16 -05:00
Brady
df1633b2a1 You shouldn't write a json to a jar and treat it like a jar 2018-10-12 20:42:24 -05:00
Brady
24f18f0ac2 Json sorting 2018-10-12 19:47:13 -05:00
Brady
416fea2aa5 Remove unnecessary removeIf usage 2018-10-12 18:10:54 -05:00
Brady
93286a646f Use Gradle Internal Pair 2018-10-12 18:08:15 -05:00
Brady
8fba36c05e Initial Proguard Task meme
Working Determinizer, but it doesn't sort the JSON object keys
time to rek travis
2018-10-12 17:56:09 -05:00
Leijurv
b443be1795 more accurate check 2018-10-12 15:29:25 -07:00
Leijurv
4892192c6c remove unused functions 2018-10-12 15:14:39 -07:00
Leijurv
6b7a8e2bd3 better protection logic, fix placing outside worldborder 2018-10-12 14:34:33 -07:00
Leijurv
c5f5445f4b fix exception when calculating descend from starting position above 256 2018-10-12 14:19:11 -07:00
Leijurv
8a65f43a0b check world border, fixes #218 2018-10-12 14:12:06 -07:00
Leijurv
76e4a1a649 brag about reproducible builds some more 2018-10-11 21:22:46 -07:00
Leijurv
5167c0c886 zip too 2018-10-11 21:12:00 -07:00
Leijurv
9d3d8f6c82 forgot install 2018-10-11 21:05:00 -07:00
Leijurv
7e4a1169af extract, sort, and reinsert refmap json into final jar 2018-10-11 21:04:07 -07:00
Leijurv
773ad89951 refactor problematic area 2018-10-11 20:36:18 -07:00
Leijurv
c2adcdb051 fix 2018-10-11 20:11:35 -07:00
Leijurv
b75bc6d03d comment out until its back online 2018-10-11 20:04:45 -07:00
Leijurv
e3b80f11ad brag about how reproducible our builds are 2018-10-11 20:02:26 -07:00
Leijurv
f33a2ef11b fully automated reproducible space deterministic builds 2018-10-11 18:52:58 -07:00
Brady
130b21f738 Fix issue with user input check that messed up Auto Eat 2018-10-11 18:50:55 -05:00
Leijurv
ee954d6a4e break proguard less 2018-10-11 13:24:23 -07:00
Brady
54215bdb18 Just ONE tweaker
When we make the next release, we need to specify in the setup files that Baritone now requires the SimpleTweaker dependency, and we need to remove the old alternate tweaker references. (Optifine and Forge)
2018-10-11 14:53:20 -05:00
Leijurv
0db18a7caf v0.0.8 2018-10-11 11:48:07 -07:00
Leijurv
a1c0f4dbb4 keep baritone provider properly 2018-10-11 11:10:59 -07:00
Brady
db7d3184c9 fINAL 2018-10-11 12:34:40 -05:00
Brady
7dfe6ac3ca Add EntityPlayerSP field to relevant events 2018-10-11 12:32:42 -05:00
Leijurv
8fd921c60e disable cancelOnGoalInvalidation 2018-10-10 21:28:55 -07:00
Leijurv
fec29d03fd automatically break block while suffocating, fixes #33 2018-10-10 21:25:21 -07:00
Leijurv
9bd205f190 center pillar regardless of timing 2018-10-10 21:07:59 -07:00
Leijurv
089037663e tweak backtrack cost favoring coefficient 2018-10-10 21:06:31 -07:00
leijurv
8c0bc3e2ef splice tighter, fixes #44 2018-10-10 20:49:25 -07:00
leijurv
db21045cfb renderPathIgnoreDepth 2018-10-10 20:40:15 -07:00
Leijurv
fbf0f2271c revamp pathStart, fixes #209 2018-10-10 17:05:51 -07:00
Leijurv
7e78ed2139 rework minebehavior threading model, fixes #217 2018-10-10 16:40:33 -07:00
Leijurv
5676acbba6 add off hand, fixes #206 2018-10-10 16:29:48 -07:00
Leijurv
43b155d7b8 better check than air 2018-10-10 16:27:48 -07:00
Brady
93158226b6 The sources jar should use SRG names not MCP 2018-10-10 14:10:02 -05:00
Leijurv
d3bf4ef198 renderSelectionBoxesIgnoreDepth 2018-10-09 19:34:53 -07:00
Leijurv
fc9d13a03c there was literally no reason to have it like that 2018-10-09 17:36:35 -07:00
Leijurv
22d2036657 splice better, fixes #215 2018-10-09 16:40:04 -07:00
Leijurv
9e15960581 fix pause stuttering, fixes #216 2018-10-09 16:13:46 -07:00
leijurv
738ce25ff0 tighten fall column 2018-10-09 11:15:42 -07:00
Brady
5da9347e2c Merge pull request #214 from cabaletta/path-api
Pathing API
2018-10-09 00:14:25 -05:00
Brady
771e892b31 Get Cutoff implementation out of API we DON'T need you 2018-10-09 00:10:50 -05:00
Leijurv
9df5f942de add shebang 2018-10-08 22:01:57 -07:00
Brady
0fb5f3233f MovementStatus javadocs 2018-10-08 23:52:36 -05:00
Leijurv
f17ce87e45 publicize 2018-10-08 21:51:19 -07:00
Leijurv
a497a944a6 bottom of the class 2018-10-08 21:49:36 -07:00
Brady
2e69bbe371 Minimal CutoffResult Javadocs 2018-10-08 23:34:12 -05:00
Brady
875f01c358 More comprehensive IPath javadocs 2018-10-08 23:29:16 -05:00
Leijurv
8e1d827819 v0.0.7 2018-10-08 20:57:06 -07:00
Brady
6a4a8ab2d9 I'm an IDIOT 2018-10-08 21:09:54 -05:00
Brady
8278576227 Rename getCurrentPathSearch to getPathFinder 2018-10-08 21:02:55 -05:00
Brady
7d0aa4d7a5 Add override annotation to getPath in PathExecutor 2018-10-08 20:39:33 -05:00
Brady
2b4512ee3f Move to API 2018-10-08 20:37:52 -05:00
Leijurv
413e505683 epic 2018-10-08 18:08:01 -07:00
Leijurv
0f1edba5f1 save settings 2018-10-08 18:05:08 -07:00
Brady
e23a9c976a Bad code 2018-10-08 20:01:44 -05:00
Brady
1449edb8af Didn't need to do that 2018-10-08 19:59:25 -05:00
Brady
d177db5a35 IMovement
Hey would you look at that
2018-10-08 19:57:22 -05:00
Brady
1245e222a7 Begin path api prep 2018-10-08 19:23:43 -05:00
Leijurv
336154fd9b clean up build and remove unnecessary files 2018-10-08 15:25:09 -07:00
Brady
0ee14b4b90 Good javadocs
They're not good they're shit I lied to you
2018-10-08 17:12:51 -05:00
Leijurv
5a9e5cdac4 move rendering, fixes #212 2018-10-08 15:11:07 -07:00
Brady
10bb177664 Add renderGoalIgnoreDepth setting 2018-10-08 17:06:41 -05:00
leijurv
69762bf4b4 fix parkour maybe? fixes #211 2018-10-07 22:08:37 -07:00
leijurv
e17cc79cb3 synchronize MemoryBehavior, fixes #198 2018-10-07 21:55:40 -07:00
leijurv
60c29fd159 actually stop sprinting, fixes #199 2018-10-07 21:40:18 -07:00
Leijurv
7481c98dbc more documentation 2018-10-07 17:57:07 -07:00
Leijurv
796b45601e add info about reproducibility 2018-10-07 17:39:13 -07:00
Leijurv
b5347cebc3 cleanup build gradle 2018-10-07 17:02:21 -07:00
Leijurv
65ce5ca752 fix nullpointerexception in cachedworld 2018-10-07 16:57:04 -07:00
Leijurv
d1e62ef8f2 ok but really this time they're deterministic 2018-10-07 16:56:46 -07:00
Leijurv
db8daf4c59 maybe in jar 2018-10-07 16:07:35 -07:00
Leijurv
80240cb9f2 maybe needs to be higher 2018-10-07 14:23:29 -07:00
Leijurv
4da0731664 deterministic 2018-10-07 12:00:18 -07:00
leijurv
af357d4d8e fix a weird bug 2018-10-06 20:28:47 -07:00
Leijurv
8c76573395 don't pause on one block overlap 2018-10-06 18:43:20 -07:00
Leijurv
939e9c32d5 pause when current best is a backtrack, fixes #201 2018-10-06 18:39:48 -07:00
Brady
e4ef659756 Fix WorldScanner exposure 2018-10-06 20:35:32 -05:00
Brady
4b61452c62 Expose WorldScanner in API 2018-10-06 20:30:09 -05:00
Brady
d5130aa6ba Expose event listener registry in API 2018-10-06 20:16:38 -05:00
Leijurv
6c9f317f31 don't look to the side on a parkour place until the place is in range 2018-10-05 18:27:02 -07:00
Leijurv
1ab5609d4e spam travis less 2018-10-05 15:51:23 -07:00
Leijurv
78b626af23 v0.0.6 2018-10-05 15:42:02 -07:00
Leijurv
046de84360 that should really default to true 2018-10-05 14:39:17 -07:00
Leijurv
ca48dabcc7 change sneak-backplace behavior, fixes #208 2018-10-05 13:49:47 -07:00
Leijurv
9880a4e948 when asusmeSafeWalk is on, we don't sneak in the first place 2018-10-05 13:11:09 -07:00
Leijurv
cb589219d8 use mutable move result to avoid instantianing ten million move result objects 2018-10-05 12:32:42 -07:00
Leijurv
6fff4c5254 reduce repetition in Moves 2018-10-05 10:17:58 -07:00
Leijurv
4049c116d9 dynamicY and yOffset 2018-10-05 10:10:24 -07:00
Leijurv
b720742f53 render the goal block, fixes #166 2018-10-04 21:28:34 -07:00
leijurv
c1af050fa6 fix lilypad fall cost, fixes #207 2018-10-04 16:01:27 -07:00
Leijurv
39f415d4be allowplace and allowparkourplace 2018-10-03 19:00:58 -07:00
Leijurv
4590b9f6da they say you are what you eat, but i don't remember eating a minecraft damn daniel mod 2018-10-03 13:45:43 -07:00
Brady
ee6e0b1784 Add message and actually cancel event 2018-10-03 12:45:57 -05:00
Brady
820c108548 Add pause "command" in ExampleBaritoneControl 2018-10-03 12:44:28 -05:00
Leijurv
239bb14e3a add blockBreakAdditionalPenalty 2018-10-03 08:20:24 -07:00
Leijurv
1bd7c8455f crucial performance optimization 2018-10-03 08:14:15 -07:00
Leijurv
6986f179cd it's not much of an improvement, but it won't make it slower 2018-10-03 08:12:57 -07:00
Leijurv
28af41b789 defer movement propagation and assembly to postprocessing 2018-10-03 08:04:30 -07:00
Leijurv
36bdaa99ec DAE BlockPos bad? 2018-10-03 07:57:24 -07:00
Leijurv
1ee44024b2 don't construct favored positions hashset if the coefficient renders it useless 2018-10-03 07:52:17 -07:00
Leijurv
cd926283b3 avoid synthetic lambda creation 2018-10-03 07:48:26 -07:00
Leijurv
04d210bd8b no need to calculate the hash on contstruction anymore 2018-10-03 07:43:45 -07:00
Leijurv
38895beb5d remove width and height override part 2: electric boogaloo 2018-10-02 17:15:00 -07:00
Leijurv
3fdc4d6ee0 parkour jumping onto a vine, sort of 2018-10-02 15:34:46 -07:00
Leijurv
baf27363aa fix movement ascend x z cardinal asymmetry, fixes #204 2018-10-02 15:02:27 -07:00
Leijurv
da137f35de fix parkour jumps ending on lilypads, fixes #203 2018-10-02 14:04:24 -07:00
Brady
feeeae5918 Add autotest directory to gitignore
If you're not using "autotest" as ur auto test "testing" directory, you SHOULD.
2018-10-02 15:28:20 -05:00
Brady
02a04773c6 bad javadocs 2018-10-02 15:27:25 -05:00
Brady
7e7b9f4fdb Make MemoryBehavior store data by world 2018-10-02 15:25:58 -05:00
Leijurv
85e4a57c76 no longer needed since goal is in api which in unobfed 2018-10-02 10:19:14 -07:00
Leijurv
6fd7b2a7f3 fix proguard for service provider 2018-10-02 10:17:56 -07:00
Leijurv
24be1d0ff3 lookahead a little more 2018-10-02 10:01:54 -07:00
Leijurv
2867e0626f reenable diagonal through water 2018-10-02 09:59:07 -07:00
Leijurv
f0c3e59a6f move from todo to issue 2018-10-01 22:50:51 -07:00
Leijurv
4e11d92d19 fix parkour cost calculation 2018-10-01 19:23:13 -07:00
Leijurv
07eee481cb fix failure on repeated descend 2018-10-01 15:42:16 -07:00
Leijurv
8f146d1a2b increase degree of backtrack cost favoring 2018-10-01 15:35:18 -07:00
Leijurv
1cc03e3aca it doesn't actually have to be falling, it just has to be solid 2018-10-01 15:20:52 -07:00
Leijurv
023822b5d9 stop breaking block on cancel, even if not requested by player 2018-10-01 15:11:52 -07:00
Leijurv
41ffd4455d don't cancel for any reason while doing a water bucket fall, fixes #98, fixes #123 2018-10-01 14:50:20 -07:00
Leijurv
810b92fbad Merge pull request #193 from cabaletta/service-loader
Service loader
2018-10-01 14:37:15 -07:00
Leijurv
6db31cbe74 now that that's fixed, we can tighten the maximum time again 2018-10-01 14:37:01 -07:00
Leijurv
b55a102d37 take depth strider into acocunt for water speed, fixes #101 2018-10-01 14:26:55 -07:00
Leijurv
f338cdd2e5 clear all keys including sprint in the next movement, fixes #194 2018-10-01 14:26:08 -07:00
Leijurv
76365a4564 sprint on soul sand, fixes #120 2018-10-01 10:05:04 -07:00
Leijurv
109cffc3de rearrange blockstate lookups 2018-10-01 09:57:47 -07:00
Leijurv
c67339dc42 Merge branch 'master' into service-loader 2018-10-01 09:53:03 -07:00
Leijurv
f56766be26 maybe it just needs more time 2018-10-01 09:51:43 -07:00
Leijurv
b1e1cc43e0 simplify properly even when obfuscated 2018-09-30 21:43:07 -07:00
Leijurv
13aaec07cd draw most recent node considered even if there is no valid best 2018-09-30 21:42:34 -07:00
Leijurv
08b9eab9f3 draw most recent node considered even if there is no valid best 2018-09-30 21:32:13 -07:00
Leijurv
09ac3c615c more time maybe 2018-09-30 09:14:23 -07:00
Leijurv
19ce1cf4a7 Merge branch 'master' into service-loader 2018-09-30 08:08:46 -07:00
Leijurv
d58ad6f68f finalize 2018-09-30 08:03:33 -07:00
Leijurv
866648192b readd width and height override 2018-09-30 07:58:44 -07:00
Brady
3184eaf595 Remove IBaritoneProvider#getSettings 2018-09-29 23:59:32 -05:00
Brady
b12c2ea62f UTILIZE Service Loaders
https://i.imgur.com/kAm0xd3.png
2018-09-29 23:52:01 -05:00
Leijurv
bcb95c55c9 allow a bit more time, it's a little flaky on travis right now 2018-09-29 07:43:34 -07:00
Leijurv
229739575c BaritoneAutoTest overrides width and height on its own 2018-09-29 07:32:58 -07:00
Leijurv
4b76af2487 update settings link 2018-09-29 07:30:56 -07:00
Leijurv
c383186808 sprint through descend then ascend in the same direction, fixes #115 2018-09-28 18:55:04 -07:00
Leijurv
2f602f8718 no stop dont 2018-09-27 16:11:55 -07:00
Leijurv
015462eddb beg people not to disable chunk caching 2018-09-27 15:37:22 -07:00
Leijurv
de6d6c8714 cached chunks expiration setting, fixes #181 2018-09-27 15:19:55 -07:00
Leijurv
1b2304146b reorganized diagonal 2018-09-26 17:25:18 -07:00
Leijurv
f28cdc531f this will really help performance a lot 2018-09-26 15:34:06 -07:00
Leijurv
2aa4770b45 add settings for pathing hashmap 2018-09-26 15:01:14 -07:00
Brady
1d931a4bb6 lol epic 2018-09-26 16:21:53 -05:00
Leijurv
9094c712d6 only optimize game settings if we are going to be auto testing 2018-09-26 13:46:08 -07:00
Leijurv
40a3177ae7 no need to get that twice 2018-09-26 13:05:36 -07:00
Leijurv
8ef89a8c80 bump mixin 2018-09-26 12:43:00 -07:00
Leijurv
ceb9ad9aa8 retry failed dependency downloads 2018-09-26 12:40:53 -07:00
Leijurv
dec1877123 bump lwjgl 2018-09-26 12:36:07 -07:00
Leijurv
34aa7cb6b5 only 1.11 exists 2018-09-26 11:22:06 -07:00
Leijurv
730ebb0070 remove sources 2018-09-26 11:09:25 -07:00
Leijurv
c4a3820c6a Try in other order 2018-09-26 10:46:42 -07:00
Leijurv
d4a846a672 maybe fix 2018-09-26 10:18:08 -07:00
Leijurv
a125170840 fix proguard path 2018-09-26 10:12:23 -07:00
Leijurv
d5d1d65bf3 fix build failure on repeated runs 2018-09-26 10:07:44 -07:00
Leijurv
fb45d73406 fetch jars from gradle instead of dropbox, fixes #189 2018-09-26 10:06:52 -07:00
Leijurv
5ec3971380 should match build.gradle 2018-09-26 09:51:25 -07:00
Leijurv
63b6169475 renamed 1.12.2 to minecraft 1.12.2 2018-09-26 09:50:24 -07:00
Leijurv
ab0d713882 THX 0x22 2018-09-25 22:18:19 -07:00
Leijurv
19661cc99c it takes more time to go a longer distance what a wild concept 2018-09-25 22:07:51 -07:00
Leijurv
d58656571a thx 0x22 2018-09-25 21:58:22 -07:00
Leijurv
4900c76752 merge 2018-09-25 21:57:00 -07:00
Brady
d899ff7f7b 2 iq 2018-09-25 23:24:48 -05:00
Brady
36651553fe Increase max ticks accordingly
See last commit
2018-09-25 23:17:15 -05:00
Brady
d9596fcac9 Travis may actually take 10 seconds to load in 2018-09-25 23:16:20 -05:00
Leijurv
aa7b77b413 can't pause on lost focus in xvfb 2018-09-25 18:57:50 -07:00
Brady
b3f06c6fac Allow pause on lost focus 2018-09-25 20:54:33 -05:00
Brady
3483be4bed Sync framerate limit with tps in auto test 2018-09-25 20:43:49 -05:00
Brady
d7a0d26fd2 Optimize game settings for better travis performance 2018-09-25 20:31:54 -05:00
Brady
90666cdfc1 Plutie's Jenkins is back 2018-09-25 19:04:34 -05:00
Leijurv
3072de610c add release link 2018-09-25 16:17:32 -07:00
Leijurv
a3e12d299f no release body 2018-09-25 14:42:00 -07:00
Leijurv
3556a22818 properly escape quotes 2018-09-25 14:18:49 -07:00
Leijurv
9abc34ca4c less unneeded output 2018-09-25 13:55:03 -07:00
Leijurv
f561ff84fa a more interesting route 2018-09-25 13:45:29 -07:00
Leijurv
cd9f7637b4 less verbose wget 2018-09-25 12:27:24 -07:00
Leijurv
c9b57e8052 remove dist/ from checksums 2018-09-25 12:25:35 -07:00
Leijurv
cf43a410c3 tweak travis 2018-09-25 12:06:02 -07:00
Leijurv
00658dcaba allow a little more time 2018-09-25 11:56:48 -07:00
Leijurv
9624e343af fix dockerfile 2018-09-25 11:46:23 -07:00
Leijurv
eb78a1f49b tweak starting and ending positions for less water 2018-09-25 11:37:45 -07:00
Leijurv
b056f18444 Merge branch 'master' into travis-test 2018-09-25 11:32:49 -07:00
Leijurv
a3f42e2292 fix pillar up in water without throwaway 2018-09-25 11:32:40 -07:00
Leijurv
ce55cc56c1 BaritoneAutoTest 2018-09-25 11:19:25 -07:00
Leijurv
7db973017a merge 2018-09-25 10:02:38 -07:00
Leijurv
6b810c570b install jshon earlier 2018-09-25 09:58:11 -07:00
Leijurv
353f2c7d9f extra end paren 2018-09-25 09:53:19 -07:00
Leijurv
5a82b2b322 deploy checksums to body 2018-09-25 09:08:35 -07:00
Leijurv
1b1670427b bump version and move proguard to scripts 2018-09-25 08:06:39 -07:00
Leijurv
c165070c5e release checksums 2018-09-25 08:01:10 -07:00
Leijurv
35710103cd me, an idiot 2018-09-25 07:52:39 -07:00
Leijurv
3e606e83b5 lol 2018-09-25 07:49:46 -07:00
Leijurv
09f0eca7cb script it 2018-09-25 07:46:45 -07:00
Brady
c94ac6e26c Better Rotation 2018-09-25 09:40:22 -05:00
Leijurv
9d3392c25c maybe it needs to be exported 2018-09-25 07:40:00 -07:00
Leijurv
50ea3d7b93 maybe it needs to be in env 2018-09-25 07:37:08 -07:00
Leijurv
17591736c4 version only in build.gradle 2018-09-25 07:33:16 -07:00
Brady
bb5b1a7a91 Rename ActionCosts...Test
that one
2018-09-25 09:08:29 -05:00
Brady
7632f0184c I'm kind of dumb 2018-09-25 07:52:56 -05:00
Brady
0a451dc15e Fix checksums 2018-09-25 07:40:13 -05:00
Brady
56717b83a8 Deploy optimized and regular jars to release 2018-09-25 07:39:47 -05:00
Brady
cd379c1852 Fix version to 0.0.2 and update references 2018-09-25 07:32:32 -05:00
Brady
a74c1531db Change version to 0.0.1 in build.gradle 2018-09-25 07:19:26 -05:00
Leijurv
67f0a3d73f automatic release builds 2018-09-24 21:46:26 -07:00
Leijurv
780d967d41 update prebuilt jar 2018-09-24 19:05:42 -07:00
Leijurv
61cf103df4 fix pathing 2018-09-24 18:56:57 -07:00
Brady
80a734141c Fix compiler error 2018-09-24 20:45:16 -05:00
Brady
40bea503c3 Merge ActionCosts with ActionCostsButOnlyTheOnesThatMakeMickeyDieInside 2018-09-24 20:40:04 -05:00
Brady
0f7743263e Move goals to api 2018-09-24 20:33:00 -05:00
Leijurv
1b74c8c8be Update BlockBreakHelper.java 2018-09-24 18:16:13 -07:00
Leijurv
8c397d1454 t e s t 2018-09-24 17:19:59 -07:00
Brady
b9cba93d33 Jurv's absolutely autistic practices made me have to do this shit 2018-09-24 19:19:07 -05:00
Leijurv
34e5811613 and a couple more 2018-09-24 17:15:22 -07:00
Brady
ce39183482 Add more fast methods to BetterBlockPos 2018-09-24 19:03:19 -05:00
Brady
529f8dae47 Remove ignored hashCode call 2018-09-24 18:58:08 -05:00
Brady
b575f54977 Revert BlockStateInterface changes because jurv wurv sad 2018-09-24 18:55:57 -05:00
Brady
6ec6ff4596 Clean all imports 2018-09-24 18:51:10 -05:00
Brady
30b63abb73 Replace creation of new Helper instances in Utils 2018-09-24 18:50:29 -05:00
Brady
2a8575caa8 Begin to create interfaces in api for cached World and Region 2018-09-24 18:45:41 -05:00
Leijurv
6829bc920e demolish goto, fixes #182 2018-09-24 16:21:14 -07:00
Leijurv
8ee7446517 save by coordinate, fixes #175 2018-09-24 16:16:04 -07:00
Brady
559f575db5 Add javadocs to RayTraceUtils 2018-09-24 18:09:10 -05:00
Leijurv
750da2f1a6 stop breaking on cancel, hopefully fixes #127 2018-09-24 16:05:09 -07:00
Brady
7d27509e63 Don't forget 2018-09-24 18:01:26 -05:00
Leijurv
76f287582e overhaul betterblockpostest 2018-09-24 15:58:08 -07:00
Brady
239a95961e Replace for loop with forEach 2018-09-24 17:56:27 -05:00
Leijurv
3e189510d4 bits test 2018-09-24 15:50:09 -07:00
Leijurv
cef4fb0f50 convert blocks to strings and back less 2018-09-24 15:45:12 -07:00
Leijurv
da3f5251b5 refactor 2018-09-24 15:37:05 -07:00
Brady
fc591eafd3 We must preserve it 2018-09-24 17:32:12 -05:00
Leijurv
5087e65c61 what 2018-09-24 15:27:37 -07:00
Leijurv
1553f99129 unneeded 2018-09-24 14:35:14 -07:00
Leijurv
2c4384970c that class has moved 2018-09-24 14:33:41 -07:00
Leijurv
65672b5564 gotta go fast lol 2018-09-24 13:14:36 -07:00
Leijurv
758e9c511a tiny optimization 2018-09-24 13:13:24 -07:00
Brady
812c23e1ca Fix compiler error and revert addAll meme 2018-09-24 14:48:01 -05:00
Leijurv
9e27a59d7f cache on load check 2018-09-24 12:44:41 -07:00
Brady
787665ae08 Actually add getter for the world provider instance in api 2018-09-24 14:43:02 -05:00
Brady
35c8b03122 Create IWorldData and IWorldProvider interfaces in api
This fully exposes waypoints in the api, next step is cached worlds!
2018-09-24 14:42:22 -05:00
Brady
1cf4c9419f Add setting for goal box color 2018-09-24 14:17:02 -05:00
Brady
111e03c5b8 i agree 2018-09-24 13:39:40 -05:00
Leijurv
0ed6bc966e standardize on moveresult 2018-09-24 10:55:35 -07:00
Leijurv
ba7e9a56e3 remove intermediate object 2018-09-24 10:50:40 -07:00
Brady
df88b02ed5 Create IWaypointCollection interface in api 2018-09-24 12:48:00 -05:00
Brady
d6c2c053db Create IWaypoint interface in api 2018-09-24 12:36:25 -05:00
Leijurv
5650c86a7d update goal in new thread 2018-09-24 10:17:01 -07:00
Leijurv
4ec9a4fc5b really cancel, fixes #178 2018-09-24 09:57:20 -07:00
Brady
7b0f14a0e5 Configurable colors for path rendering 2018-09-23 21:47:19 -05:00
Brady
c3a21b928e When PathingBehavior is disabled, clear all of the key override states 2018-09-23 21:35:56 -05:00
Leijurv
89ad673ae3 convenience methods 2018-09-23 18:44:54 -07:00
Leijurv
fa7a0b3c45 readd costs 2018-09-23 18:00:54 -07:00
Brady
23e1ea0020 Plutie's Jenkins is dead rn 2018-09-23 19:48:17 -05:00
Brady
5edd4e06bb Utilize another relative link in README 2018-09-23 19:39:37 -05:00
Brady
aa6bdd7f33 Minor changes to the README 2018-09-23 19:39:04 -05:00
Brady
4d5446ddbd We don't keep secrets here 2018-09-23 19:34:04 -05:00
Brady
e3b777d2ef Update the API usage 2018-09-23 19:23:57 -05:00
Brady
eeea07ed2b Move Settings to api 2018-09-23 18:35:55 -05:00
Brady
4ac2ade7c6 Create IPathingBehavior and expose all behaviors
This is still a biiiiiig WIP
2018-09-23 18:29:03 -05:00
Brady
62b8bc0f47 Create IMemoryBehavior interface 2018-09-23 17:07:53 -05:00
Brady
7edf581c6a Move Behavior back to main sourceSet 2018-09-23 16:50:18 -05:00
Brady
e99fc5d9b7 Make IMineBehavior extend IBehavior 2018-09-23 16:45:00 -05:00
Brady
a6aa659629 Begin to create default behavior exposing interfaces in api 2018-09-23 16:44:35 -05:00
Leijurv
182c1e6ff5 refactor 2018-09-23 14:23:23 -07:00
Brady
6770985b3a Ew TUPLE 2018-09-23 15:26:57 -05:00
Leijurv
943794726a wtf intellij 2018-09-23 12:24:56 -07:00
Leijurv
59b4e1a993 parkour 2018-09-23 12:24:07 -07:00
Leijurv
a05d3269a3 link to back up that claim 2018-09-23 11:48:16 -07:00
Leijurv
5ca5fdf777 misc fixes 2018-09-23 11:37:39 -07:00
Leijurv
53590a96b9 you are no longer being poisoned by a toxic cloud 2018-09-23 11:17:31 -07:00
Leijurv
1a6b7d184a cache chunk load check through block state interface 2018-09-23 10:20:19 -07:00
Leijurv
c623250387 no reason to do that actually 2018-09-23 10:13:09 -07:00
Leijurv
289637a370 what is testing :S 2018-09-23 09:42:20 -07:00
Leijurv
b20f148fa6 might as well 2018-09-23 08:58:45 -07:00
Leijurv
cc01c88dbd begone betterblockpos 2018-09-23 08:54:26 -07:00
Leijurv
23c11a5170 finish moving away from betterblockpos in path calculation 2018-09-23 08:52:03 -07:00
Leijurv
7fa6e001e6 don't cause exception on main thread if a movement becomes impossible 2018-09-23 08:13:21 -07:00
Leijurv
65a59cb739 add bench link 2018-09-23 08:05:59 -07:00
Brady
b2cbce28b3 Merge pull request #180 from cabaletta/sanik
Gotta go fast, fixes #179, fixes #168
2018-09-23 09:36:56 -05:00
Leijurv
0d0eefec9c s a n i k 2018-09-22 22:00:28 -07:00
Leijurv
1b576eca28 MovementDescend 2018-09-22 19:58:03 -07:00
Leijurv
2d3cdddc51 why do i even do this 2018-09-22 19:48:33 -07:00
Leijurv
3c4708fef7 performance is key 2018-09-22 19:46:18 -07:00
Leijurv
eaa44c90f3 MovementAscend 2018-09-22 19:46:10 -07:00
Leijurv
e33564f1eb MovementPillar 2018-09-22 19:13:59 -07:00
Leijurv
7888dd24e5 comments 2018-09-22 11:23:26 -07:00
Leijurv
f07c02ff41 Merge branch 'master' into noblockpos 2018-09-22 09:35:33 -07:00
Leijurv
c64785f0ce don't let a NaN slip through 2018-09-22 09:34:42 -07:00
Leijurv
d471bfa948 fewer blockpos 2018-09-22 09:28:59 -07:00
Leijurv
c508fb2cb7 optimized checks 2018-09-22 09:17:28 -07:00
Leijurv
15fa12fe08 end of an era. stop randomizing movements 2018-09-22 09:04:10 -07:00
Leijurv
e16bc5eca4 more better block pos 2018-09-22 08:56:49 -07:00
Leijurv
8b307f296a fix very rare null pointer exception 2018-09-21 22:14:18 -07:00
Leijurv
9661ab3b42 more info on cancelOnGoalInvalidation 2018-09-21 09:30:37 -07:00
Leijurv
ae59e94a6c lmao wtf 2018-09-21 08:49:49 -07:00
Leijurv
21568f593a fix goal offset logic 2018-09-20 21:27:25 -07:00
Leijurv
2cac115211 fix scan logic 2018-09-20 14:09:13 -07:00
Leijurv
4513a537db fix logic in minebehavior 2018-09-20 14:08:56 -07:00
Leijurv
e3434115ac logger 2018-09-20 13:29:26 -07:00
Brady
ddf7b3739a Fix compiler error 2018-09-20 14:29:37 -05:00
Brady
1c2e47c39a Add maxSearchRadius parameter to WorldScanner 2018-09-20 14:14:59 -05:00
Brady
0575e2d667 Fix size parameter not being properly recognized by WorldScanner 2018-09-20 13:52:29 -05:00
Brady
37f00f3e14 Made foundWithinY in WorldScanner an "option" 2018-09-20 12:21:23 -05:00
Brady
d0fd370d53 Fix issue with WorldScanner where no chunks match exact dist squared 2018-09-20 11:35:36 -05:00
Leijurv
454bc9c628 versions, not profiles 2018-09-19 21:22:57 -07:00
Brady
5bd4dcadf8 gitHUB 2018-09-19 22:35:52 -05:00
Brady
01b88caa93 Consistent Indentation 2018-09-19 22:32:19 -05:00
Leijurv
8a03428635 change url 2018-09-19 20:32:06 -07:00
Brady
d3c194c746 Brady doesn't know how to remove things that he didn't want to add 2018-09-19 22:30:30 -05:00
Leijurv
28a8e7ea63 home should path, not just set goal 2018-09-19 20:30:17 -07:00
Brady
d4f1a127d7 iMpAtIeNt 2018-09-19 22:29:42 -05:00
Brady
ecd8da553b Can't forget the tweaker 2018-09-19 22:28:53 -05:00
Brady
caccc3001e Better Impact Install Instructions 2018-09-19 22:23:42 -05:00
Leijurv
139d05d93f disable mergeinterfacesaggressively for jit performance 2018-09-19 20:12:27 -07:00
Leijurv
2e63ac41d9 possibly fix oscillation problem with a large goal composite 2018-09-19 19:34:05 -07:00
Leijurv
1790534421 allow swimming up a water column, fixes #174, fixes #129 2018-09-19 17:16:42 -07:00
Leijurv
2375f1a408 better encapsulation of currentlyRunning 2018-09-19 14:39:57 -07:00
Leijurv
ef55d86913 fix follow offset while at large x and z coordinates 2018-09-18 20:59:48 -07:00
Leijurv
28ebf065ee 5x harder to break while sneaking 2018-09-18 13:14:22 -07:00
Leijurv
b47b813462 deal with fence gate properly, fixes #172 2018-09-18 12:23:03 -07:00
Leijurv
f13bcbd49f no more flowing water 2018-09-17 20:25:52 -07:00
Leijurv
dc5514b5b7 update prebuilt jar 2018-09-17 17:27:28 -07:00
Leijurv
66e6216b71 l 2018-09-17 16:12:07 -07:00
Brady
63a1083e19 Let's talk about doors 2018-09-17 17:46:23 -05:00
Brady
6b61a00bed Change License to GNU Lesser General Public License v3 2018-09-17 17:11:40 -05:00
Leijurv
bfdf8d6c87 update readme 2018-09-17 14:33:14 -07:00
Leijurv
71952410eb mine quantity 2018-09-17 14:22:45 -07:00
Leijurv
42e179c4ce loL 2018-09-17 13:44:27 -07:00
Leijurv
e981bfa346 follow player by name 2018-09-17 10:56:37 -07:00
Leijurv
043dd80e28 higher priority 2018-09-17 10:38:37 -07:00
Leijurv
b3654492be follow offset distance and direction 2018-09-17 10:36:47 -07:00
Brady
583a5046ef Utilize the fact that all MovementState methods return "this" 2018-09-17 12:17:58 -05:00
Leijurv
d2be54f138 license badge 2018-09-16 20:23:08 -07:00
Leijurv
f36b11016e codacy badge 2018-09-16 20:19:41 -07:00
Leijurv
a589cb0d9e rearranged constructors 2018-09-16 20:16:05 -07:00
Leijurv
74dc8d4118 unneeded 2018-09-16 19:58:44 -07:00
Leijurv
0b640199ef add defaults to more switches 2018-09-16 19:56:33 -07:00
Leijurv
3011b85aee add defaults to switches 2018-09-16 19:50:14 -07:00
Leijurv
f25f264fd3 epicer default 2018-09-16 19:43:48 -07:00
Leijurv
71473ab17d nit 2 2018-09-16 19:34:18 -07:00
Leijurv
eac5184d4d nit 2018-09-16 19:30:47 -07:00
Leijurv
5f0009a060 fuming 2018-09-16 19:25:21 -07:00
Brady
b4ddd98bcb cUrLy BrAcKeT 2018-09-16 21:24:13 -05:00
Brady
aa2caf63d3 Clean up PathingBehavior#findPath 2018-09-16 21:18:39 -05:00
Brady
bc82276e62 Why null check when you can default null 2018-09-16 20:14:51 -05:00
Leijurv
b7cc707737 misc cleanup 4 2018-09-16 17:58:35 -07:00
Leijurv
543c0d0a33 dont modify arguments 2018-09-16 17:51:39 -07:00
Leijurv
af58304b38 misc cleanup 3 2018-09-16 17:49:19 -07:00
Leijurv
e75d0ff102 huh thats neat 2018-09-16 17:25:14 -07:00
Leijurv
dbd1fb2aa2 misc cleanup 2 2018-09-16 17:15:33 -07:00
Leijurv
fb7d729b11 misc cleanup 2018-09-16 17:11:04 -07:00
Leijurv
51f1cadbb8 now unused 2018-09-16 16:50:56 -07:00
Leijurv
7fd0d2d038 clean up toLowerCase 2018-09-16 16:45:56 -07:00
Brady
a92465a5f9 Exceedingly beautiful 2018-09-16 16:46:41 -05:00
Leijurv
8dac838fe0 thread pool executor 2018-09-16 14:23:15 -07:00
Brady
23779329a9 Expose registerEventListener in Baritone class 2018-09-16 15:59:52 -05:00
Leijurv
3f15451e88 command to rescan and repack all loaded chunks 2018-09-16 13:43:54 -07:00
Brady
0ce68ee21f Replace some issue references with proper javadocs where applicable 2018-09-16 15:28:52 -05:00
Leijurv
30fc72a34c scan loaded if not cached 2018-09-16 13:28:16 -07:00
Brady
5492dc59e2 Replace Setting<Number> usages with their actual number types 2018-09-16 15:05:05 -05:00
Leijurv
9937739518 force internal mining 2018-09-16 13:00:44 -07:00
Leijurv
eca41a046a more accurate name 2018-09-15 19:35:35 -07:00
Leijurv
e54ea6c571 pathingbehavior must emit canceled event for mining to recalc 2018-09-15 15:22:34 -07:00
Leijurv
43cf2062bc locations cache 2018-09-15 12:56:35 -07:00
Leijurv
27b9324cf1 add goal axis and fix movement fall path detection 2018-09-15 12:51:37 -07:00
Leijurv
a978ddec08 mineGoalUpdateInterval and cancelOnGoalInvalidation 2018-09-15 10:34:02 -07:00
Leijurv
b5a512963d don't get stuck on ascend, fixes #171 2018-09-15 10:04:48 -07:00
Leijurv
67c5a9caa0 fix failure to break on fall 2018-09-15 09:29:03 -07:00
Leijurv
20ecab7d53 fix breaking movementfall last block with assumeWalkOnWater 2018-09-15 08:31:46 -07:00
Leijurv
0b30e822c2 fix flowing water detection for assumeWalkOnWater 2018-09-15 08:00:24 -07:00
Leijurv
19b47d77e5 can still fall into water if assumeWalkOnWater is true 2018-09-15 07:51:46 -07:00
Leijurv
9b375e1f5f fix path not derendering once finished 2018-09-15 07:42:03 -07:00
Leijurv
1745ce6a62 fix wrong y coordinate on path beginning 2018-09-15 07:38:53 -07:00
Leijurv
5513d0669f helps with nether fortresses 2018-09-15 07:04:22 -07:00
Leijurv
12b64ead5c a much needed path executor overhaul 2018-09-14 18:29:35 -07:00
Leijurv
13cfb8e369 walkWhileBreaking, fixes #147 2018-09-14 16:45:51 -07:00
Leijurv
29391af5ad solidarity 2018-09-14 15:57:46 -07:00
Leijurv
7d94cb259f world scanner do 1 chunk only if blocks at same y have been found 2018-09-14 12:24:53 -07:00
Leijurv
1bd15e5d5b added link to plutie's jenkins 2018-09-14 11:35:41 -07:00
Leijurv
001070d406 more robust path destination verification 2018-09-14 09:21:59 -07:00
Leijurv
a38da64c49 make the left click workaround optional 2018-09-14 09:05:29 -07:00
Leijurv
d7a646789e fixes to parkour place 2018-09-14 08:40:34 -07:00
Leijurv
6b45b84784 special request from plutie#9079 2018-09-13 18:40:50 -07:00
Leijurv
853cbf3554 add waypoint user 2018-09-13 18:00:08 -07:00
Leijurv
5f9b6683ac update prebuilt jar 2018-09-13 17:01:16 -07:00
Leijurv
7d0914bd43 don't crash on thisway typo lol 2018-09-13 16:40:55 -07:00
Leijurv
e3830643f6 only fail on movement cost increase if calced through cached, fixes #165 2018-09-13 16:18:26 -07:00
Leijurv
924cea342b user defined not home 2018-09-13 15:41:00 -07:00
Leijurv
33a0a2a7f9 derp 2018-09-13 15:40:11 -07:00
Brady
13628789c8 We should only care about real client-sided packet flow
Prior to this commit, IntegratedServer packets would be picked up by PacketEvent
2018-09-13 15:10:29 -05:00
Brady
380f21bb38 Remove pythagoreanMetric setting 2018-09-13 14:48:23 -05:00
Brady
651bfac786 Fix copyright comment detection 2018-09-13 14:12:59 -05:00
Brady
d536d311d6 Update README.md 2018-09-13 12:14:10 -05:00
Brady
d07eb3f486 jurv is a noob 2018-09-13 12:00:43 -05:00
Leijurv
530bdfae0f add save command 2018-09-13 09:15:50 -07:00
Brady
4c5c35069d Remove keycode state forcing
It was a feature that was in the source of MineBot, but was actually never used.
2018-09-13 09:44:51 -05:00
Leijurv
df765a14b0 update prebuilt baritone 2018-09-12 20:50:23 -07:00
Leijurv
315c1bf63c help i cannot math into number 2018-09-12 16:40:27 -07:00
Leijurv
796be3da79 can't break nether roof, fixes #164 2018-09-12 16:29:10 -07:00
Brady
ef396829f0 Collapse impl package for default behaviors 2018-09-12 17:58:33 -05:00
Brady
0a0209d2e1 Move Behavior to api 2018-09-12 17:53:29 -05:00
Brady
fb8ee44447 Remove hacky "softCancel" thing 2018-09-12 17:25:01 -05:00
Brady
2fd888b9ee Replace String lists containing block names with actual block lists
It just makes sense like wtf
2018-09-12 17:12:06 -05:00
Leijurv
a7504caa67 Merge branch 'skynet' 2018-09-12 10:13:39 -07:00
Leijurv
39a3c1cd4a oh my god 2018-09-12 07:55:40 -07:00
Leijurv
7f983c92f4 assumeSafeWalk 2018-09-11 20:50:29 -07:00
Leijurv
e82f6b8e35 assumeStep 2018-09-11 20:24:27 -07:00
Leijurv
5669204b4a skynet 2018-09-11 20:09:53 -07:00
Leijurv
3afc77bc9a fix infinite recalc when jumping over flowing water 2018-09-11 19:39:47 -07:00
Leijurv
0412298555 don't try to place against water, actually fixes #155 2018-09-11 19:05:45 -07:00
Leijurv
9334cf1dd4 stop walking into liquids, fixes #155 2018-09-11 18:33:03 -07:00
Leijurv
acd9cecd66 improve path safety 2018-09-11 18:26:10 -07:00
Leijurv
1bf34d42e2 added maxCostIncrease, fixes #154 2018-09-11 15:51:29 -07:00
Brady
e6c574063e Prevent flying capabilities when pathing, fixes #130 2018-09-11 17:37:26 -05:00
Leijurv
ff2714b15f refactor logging, fixes #153 2018-09-11 13:45:43 -07:00
Leijurv
bafc938424 possibly fix parkour cost calculation issue 2018-09-11 13:15:13 -07:00
Leijurv
ab1037bcfd blockstateinterface reorg 2018-09-11 11:57:16 -07:00
Leijurv
3dfde818d3 api source set 2018-09-11 11:29:54 -07:00
Leijurv
35ed0f6821 refactor chunk to cache 2018-09-11 10:28:03 -07:00
Brady
a0a480e2cc Move api package in main to api sourceset 2018-09-11 12:05:12 -05:00
Leijurv
9daf46e30c typos 2018-09-11 06:37:08 -07:00
Brady
a67e6fd163 Create and use injection point on pre/post jump, fixes #146
Also removed ItemSlotEvent because @leijurv is retarded
2018-09-10 17:18:01 -05:00
Leijurv
d8790e1dc6 misc cleanup 2018-09-10 14:48:18 -07:00
Leijurv
fb07e47141 better instructions 2018-09-10 10:47:31 -07:00
Leijurv
a59d30d11e update commit and link 2018-09-10 10:45:08 -07:00
Leijurv
72eec135d0 misc improvements 2018-09-10 09:22:32 -07:00
Leijurv
075ad3f244 almost forgot crucial performance numbers 2018-09-09 15:38:59 -07:00
Brady
ecbb34366f Hyperlink the benchmark spreadsheet for BetterBlockPos 2018-09-09 17:37:12 -05:00
Leijurv
8fa0d63ae5 add link to benchmark 2018-09-09 15:33:53 -07:00
Leijurv
d8ca6cad4e i am an idiot 2: electric boogaloo 2018-09-09 13:19:48 -07:00
Leijurv
d29a37664c clarify error messages 2018-09-09 13:09:56 -07:00
Leijurv
4221c07d1f i don't know how i keep getting worldscanner wrong lol 2018-09-09 13:04:41 -07:00
Leijurv
6801d00d7e enable 1-skipback 2018-09-09 11:06:02 -07:00
Leijurv
7b712fe677 add synchronization, fixes #145 2018-09-09 11:00:57 -07:00
Leijurv
4a13b54e50 brady was right and I was wrong 2018-09-09 10:27:47 -07:00
Leijurv
ef4de2b159 oh look and another bug 2018-09-09 09:55:59 -07:00
Leijurv
44ece7c510 prevent double lookup 2018-09-09 09:54:09 -07:00
Leijurv
07b0e2cdbf block state interface cache region too 2018-09-09 09:50:19 -07:00
Leijurv
760f68cb05 instead of casting to BetterBlockPos at runtime, let the compiler verify that 2018-09-09 09:22:35 -07:00
Leijurv
dce51d856b more specific return type 2018-09-09 08:58:36 -07:00
Leijurv
a8ef421757 epic performance 2018-09-09 08:57:20 -07:00
Leijurv
b69acadca6 start of blockstateinterface overhaul 2018-09-09 08:53:15 -07:00
Leijurv
387e27e8de movementhelper overhaul 2018-09-09 08:11:33 -07:00
Leijurv
2533cbc2c1 Merge pull request #139 from cabaletta/parkour
Parkour
2018-09-09 07:27:08 -07:00
Leijurv
02ebc1947b actually disable by default 2018-09-09 07:18:03 -07:00
Leijurv
b31930ebd2 merge 2018-09-09 07:16:46 -07:00
Leijurv
83693525af Merge branch 'master' of github.com:cabaletta/baritone 2018-09-09 07:15:54 -07:00
Leijurv
489b9dea98 fix world scanner radius 2018-09-09 07:15:48 -07:00
Brady
b143dcff5f You can use it in COMPLIANCE 2018-09-09 00:27:24 -05:00
Brady
dfd2ef055e Merge pull request #142 from cabaletta/direct-invocation
direct invocation
2018-09-08 22:48:47 -05:00
Leijurv
b45a2c94ea direct invocation 2018-09-08 20:45:40 -07:00
Leijurv
fadb17f364 that was dumb 2018-09-08 14:16:54 -07:00
Leijurv
9577967da1 final 2018-09-08 08:15:10 -07:00
Leijurv
132e277388 { } 2018-09-07 21:32:25 -07:00
Leijurv
5ffd21dddc Merge branch 'master' into parkour 2018-09-07 20:45:10 -07:00
Leijurv
9052781889 smaller cuter boxes for goaltwoblocks 2018-09-07 20:45:00 -07:00
Leijurv
3261687ee0 render more goals, fixes #25 2018-09-07 20:44:50 -07:00
Leijurv
6ad9451798 smaller cuter boxes for goaltwoblocks 2018-09-07 20:43:12 -07:00
Leijurv
85babda97e render more goals, fixes #25 2018-09-07 18:23:32 -07:00
Leijurv
2d969b55ef fix world scanner radius 2018-09-07 18:23:05 -07:00
Brady
392395446d Merge pull request #96 from cabaletta/movement-duplicate-switch
Cleaned up 7 duplicate switch statements
2018-09-07 19:43:26 -05:00
Brady
d17cc96e90 Constructor fix 2018-09-07 19:40:15 -05:00
Brady
e5f8b5de5b Merge branch 'master' into movement-duplicate-switch 2018-09-07 19:36:06 -05:00
Brady
99323463e3 Fix improper treatment of unbreakable blocks 2018-09-07 19:00:36 -05:00
Leijurv
ead6edc574 merge 2018-09-07 13:35:14 -07:00
Leijurv
dcad5fb79e shouldn't be on master yet 2018-09-07 13:34:34 -07:00
Leijurv
439ff92727 crucial performance optimization 2018-09-07 13:33:51 -07:00
Leijurv
0d515b336f can get to block at eye level adjacent too 2018-09-07 10:50:49 -07:00
Leijurv
e51c729acb update in progress 2018-09-06 21:31:10 -07:00
Leijurv
9757422626 also check where we might hit our head 2018-09-06 10:14:41 -07:00
Leijurv
b746e56631 lol you can't jump with a ceiling above you 2018-09-06 10:13:50 -07:00
Leijurv
915b03a44e lol 2018-09-06 07:54:12 -07:00
Leijurv
5e063f56a2 merge master 2018-09-06 07:48:52 -07:00
Leijurv
63b04df95d parkour 2018-09-06 07:48:27 -07:00
Leijurv
8a7013d8d3 add readme for gradlew run 2018-09-05 21:31:36 -07:00
Leijurv
008422680d that should NOT have been there 2018-09-05 21:08:18 -07:00
Leijurv
db3aa5a714 lets allow it, fixes #137 2018-09-05 19:52:06 -07:00
Leijurv
de84a49391 fix tool set once and for all, fixes #136 2018-09-04 17:15:59 -07:00
Brady
2cf9a3a74b Fix bad refmap SourceSet link 2018-09-04 18:50:53 -05:00
Brady
bba2458f8e Separate "launch" into another SourceSet 2018-09-04 18:48:12 -05:00
Leijurv
a45f291d67 vine and ladder fixes 2018-09-04 16:19:23 -07:00
Brady
1e6599cc42 Consolidate plugins in build.gradle 2018-09-04 18:08:29 -05:00
Brady
40e86df080 Remove unnecessary abstract mixin class modifiers 2018-09-04 18:06:28 -05:00
Leijurv
d40418d344 move updateState after calculateCost for consistency with every other movement 2018-09-04 16:04:44 -07:00
Leijurv
81ffbddc94 start with more than one chunk 2018-09-04 16:02:31 -07:00
Leijurv
0c4fd39845 better error message 2018-09-04 15:53:11 -07:00
Leijurv
2bb01fdd20 decrease scan rate 2018-09-04 15:33:38 -07:00
Leijurv
69d8bd56fa rearranged loop order 2018-09-04 15:23:54 -07:00
Leijurv
e7d41ba4fc optimize chunk packer with extended block storage 2018-09-04 15:19:16 -07:00
Brady
8c9bb85d4b Fully separate dependency on launch package from other packages 2018-09-04 17:18:42 -05:00
Leijurv
4f07d655d6 don't scan empty 2018-09-04 15:08:21 -07:00
Leijurv
7cc23bc89b scan for uninteresting blocks in loaded chunks, fixes #99 2018-09-04 15:03:59 -07:00
Leijurv
0bd3f9f680 fix water fall logic 2018-09-04 13:57:56 -07:00
Leijurv
9f156e8e27 updated dropbox file name and link 2018-09-04 13:23:26 -07:00
Leijurv
288e57d275 fix warning 2018-09-04 13:20:49 -07:00
Leijurv
b8ee7f5b96 Merge branch 'slabs-stairs' 2018-09-04 10:07:08 -07:00
Leijurv
3fd1063e3c cache on block not blockstate 2018-09-04 10:06:48 -07:00
Leijurv
ebd4930fe4 fix horrendous typo 2018-09-04 09:57:19 -07:00
Leijurv
424113f052 don't sprint if hunger is too low 2018-09-04 09:55:56 -07:00
Leijurv
438392840b possible fix to concurrentmodificationexception on path start 2018-09-04 08:56:34 -07:00
Leijurv
f51bcc8b89 forgot null check 2018-09-04 08:51:58 -07:00
Leijurv
2452a69089 mine many block types at once 2018-09-04 08:50:42 -07:00
Leijurv
5cfb270a32 update proguard 2018-09-04 08:48:55 -07:00
Leijurv
c367297136 Merge branch 'master' into slabs-stairs 2018-09-03 20:42:57 -07:00
Leijurv
a2f0a1839a fix goal get to block 2018-09-03 20:42:28 -07:00
Leijurv
bfafca541f add proguard 2018-09-03 17:01:04 -07:00
Leijurv
07a9829865 accurate debug 2018-09-03 16:24:43 -07:00
Leijurv
dd1a20a047 final makes things faster 2018-09-03 16:14:14 -07:00
Leijurv
25c21df9fc Merge branch 'master' into slabs-stairs 2018-09-03 12:07:03 -07:00
Leijurv
53f2ab5901 fix badge link destination 2018-09-03 12:06:58 -07:00
Leijurv
fc0d4c67f2 merge 2018-09-03 12:05:18 -07:00
Leijurv
574fd05376 fix bucket check, fixes #128 2018-09-03 12:03:49 -07:00
Leijurv
21342d6ea5 Merge branch 'master' into slabs-stairs 2018-09-03 11:43:24 -07:00
Leijurv
4690bcb5ac add example 2018-09-03 11:43:17 -07:00
Leijurv
6eb293c97a update documentation 2018-09-03 11:33:02 -07:00
Leijurv
bfd41f9473 stairs 2018-09-03 11:27:59 -07:00
Brady
53d9d3da5e lol 2018-09-03 12:58:21 -05:00
Brady
ba7dc46442 Another Impact install update 2018-09-03 12:43:27 -05:00
Brady
da67c4aca9 Make some changes to the Impact installation 2018-09-03 12:42:00 -05:00
Leijurv
dcfc7a1bd6 added note 2018-09-03 10:13:11 -07:00
Leijurv
b3b9bb8aa5 prebuilt jar 2018-09-03 10:11:42 -07:00
Leijurv
c2fc241d89 impact integration instructions 2018-09-03 10:05:08 -07:00
Leijurv
4b2f98ccfd consolidate and simplify into MovementHelper.isBottomSlab 2018-09-03 09:50:26 -07:00
Leijurv
5151c77703 Move badge below header 2018-09-03 09:25:44 -07:00
Leijurv
7473e34602 check for top or double slab 2018-09-03 09:24:44 -07:00
Leijurv
d328438cf2 no falling onto half slab 2018-09-03 09:21:26 -07:00
Leijurv
16f88aa858 setting 2018-09-03 09:18:30 -07:00
Leijurv
bac07ce100 slabs 2018-09-03 09:15:18 -07:00
Brady
31a87a8938 Added travis badge to README 2018-09-02 23:26:57 -05:00
Leijurv
5cbc9d2d74 fix binary heap 2018-09-02 20:59:25 -07:00
Leijurv
3d63abe950 smaller 2018-09-02 20:54:26 -07:00
Leijurv
805b870d7d fix test working directory 2018-09-02 19:58:06 -07:00
Leijurv
d7cf6b1438 forgive me 2018-09-02 19:53:08 -07:00
Brady
5dbf1014b3 Fix usage of characters that can't be mapped to ascii 2018-09-02 21:28:55 -05:00
Leijurv
56762780e3 without dev 2018-09-02 16:51:24 -07:00
Leijurv
50cc05a680 perhaps 2018-09-02 16:48:33 -07:00
Leijurv
ca91d09fbf maybe apt update 2018-09-02 16:41:52 -07:00
Leijurv
7333f9dc9a disable betterblockpostest 2018-09-02 16:38:32 -07:00
Leijurv
685cc4d06e glxinfo 2018-09-02 16:37:56 -07:00
Leijurv
230cca391a env 2018-09-02 16:35:56 -07:00
Leijurv
7f8747afc7 separate command 2018-09-02 16:11:52 -07:00
Brady
12ec7ea990 Update README.md 2018-09-02 18:01:41 -05:00
Leijurv
b2aced82ee Merge branch 'master' into travis-test 2018-09-02 15:29:04 -07:00
Leijurv
4363cb20f3 try again 2018-09-02 15:27:57 -07:00
Leijurv
4c864a433f run version 2018-09-02 15:21:56 -07:00
Leijurv
c05b02484a extra option 2018-09-02 15:17:48 -07:00
Leijurv
e456040661 add lwjgl opengl extensions to xvfb for travis minecraft load 2018-09-02 15:14:12 -07:00
Leijurv
8c03a75cb7 create minecraft x window with xvfb-run 2018-09-02 15:08:04 -07:00
Leijurv
1d89370edc Merge branch 'master' into travis-test 2018-09-02 15:05:08 -07:00
Leijurv
4f76607233 better practice 2018-09-02 15:04:29 -07:00
Leijurv
22926289fc run locally 2018-09-02 15:03:35 -07:00
Leijurv
581ef474ad included 2018-09-02 15:03:14 -07:00
Leijurv
8544917c34 run 2018-09-02 15:01:52 -07:00
Leijurv
3c28d07cb6 introduce bug in binary heap 2018-09-02 14:51:10 -07:00
Leijurv
7fd0d5799d travis start 2018-09-02 14:46:41 -07:00
Leijurv
a1aaaef67f include sponge in runtime 2018-09-02 14:46:03 -07:00
Leijurv
41c03cbf36 update readme 2018-09-02 14:19:21 -07:00
Leijurv
8c58dcb41f remove unused circle ci config 2018-09-02 14:13:41 -07:00
Leijurv
f75188b24d fix cost cache overwrite in path executor 2018-09-02 14:12:33 -07:00
Leijurv
c63ccc3dcb can walk through should be cached as air, fixes #124 2018-09-02 14:10:27 -07:00
Leijurv
da5460413c segment based timeout, and slowpath warning 2018-09-02 13:51:38 -07:00
Leijurv
9e272824c5 traverse should also break the block in the way 2018-09-02 13:34:15 -07:00
Leijurv
7ed13bf358 features 2018-09-02 13:05:09 -07:00
Leijurv
639ec38981 features 2018-09-02 13:05:09 -07:00
Brady
0e6d61e907 Consolidate rayTraceTowards into RayTraceUtils, fixes #121 2018-09-02 14:21:34 -05:00
Brady
115b8553b2 Make Baritone initialization listeners consumers 2018-09-02 14:18:17 -05:00
Leijurv
e8b108fde8 removePrefix 2018-09-02 12:06:00 -07:00
Leijurv
8d62f754a7 crucial performance optimization 2018-09-02 12:04:48 -07:00
Leijurv
5caa0542ba ascend should clear the replaceable block in the way 2018-09-02 11:48:10 -07:00
Leijurv
6389917898 more features 2018-09-02 11:39:13 -07:00
Leijurv
1cb25e29c7 add links 2018-09-02 11:25:44 -07:00
Leijurv
5ed40ff50d better list 2018-09-02 11:18:27 -07:00
Leijurv
1f73fe8c79 add link to features 2018-09-02 11:16:11 -07:00
Leijurv
262b33f322 pathing method and upcoming features 2018-09-02 11:14:57 -07:00
Leijurv
17b27af09f more features 2018-09-02 11:09:28 -07:00
Leijurv
f3bd50dc36 disable load boundary cutoff by default, fixes #114 2018-09-02 10:46:54 -07:00
Leijurv
e58c43305c typo 2018-09-02 10:45:07 -07:00
Leijurv
462ccad885 use initial estimate from calculation phase 2018-09-02 10:43:34 -07:00
Leijurv
3afd836822 only offset down if doing so would put us on solid ground 2018-09-02 09:22:51 -07:00
Leijurv
1f97daf391 clean up the clutter 2018-09-02 07:18:57 -07:00
Leijurv
2e22f1cf54 hopefully make currentlyRunning more resilient 2018-09-01 14:47:46 -07:00
Leijurv
e705f9808b add force cancel 2018-09-01 14:45:57 -07:00
Leijurv
8d46c36269 you can walk on chests 2018-09-01 13:20:27 -07:00
Leijurv
76cdad2223 properly place on soul sand, fixes #118 2018-09-01 12:47:43 -07:00
Leijurv
c0bc7b5ecd fix strange issue when exiting and entering the same world 2018-09-01 12:26:55 -07:00
Leijurv
aca487f97e fix behavior when all have been mined 2018-09-01 12:16:55 -07:00
Leijurv
e354227635 allow goto blocks that end in s 2018-09-01 11:31:42 -07:00
Leijurv
0b892e05cb goto next to block, not in it, fixes #116 2018-09-01 11:30:02 -07:00
Leijurv
3c25e2b685 fix part of oscillation 2018-09-01 11:19:42 -07:00
Leijurv
791eb886c0 bugfix 2018-08-31 16:50:25 -07:00
Leijurv
24c5c5d238 instant cancel when more than 3 blocks away 2018-08-31 15:21:59 -07:00
Leijurv
c08f0f1e4d Merge branch 'master' of github.com:cabaletta/baritone 2018-08-31 14:58:28 -07:00
Leijurv
3f688bc45e spam chat less 2018-08-31 14:58:23 -07:00
Brady
f10e010e20 GoalNear#toString 2018-08-31 16:32:15 -05:00
Leijurv
a93af3404b cache chunk in BlockStateInterface, fixes #113 2018-08-31 12:58:52 -07:00
leijurv
7cd0b186a9 lava hurts just as much as magma when cutting over 2018-08-31 08:13:16 -07:00
Leijurv
aa3a8338e6 stop sprinting off ledges, fixes #110 2018-08-30 16:43:12 -07:00
Brady
606581b044 Wrap immutable list in normal arraylist to fix errors with adding 2018-08-29 20:35:57 -05:00
Brady
1734caeed8 Minor MovementDiagonal cleanup 2018-08-29 18:59:22 -05:00
Brady
51593a95e4 Add soul sand sprinting cost, @leijurv should implement it im lazy 2018-08-29 18:56:36 -05:00
Brady
532024248f Actual soul sand walk cost, fixes #7 2018-08-29 18:53:37 -05:00
Brady
336b323697 Replace Math.X functions with MathHelper.X functions, fixes #111 2018-08-29 18:45:16 -05:00
Brady
4b41c6b1d7 Replace anonymous thread creation with runnable constructor 2018-08-29 18:32:16 -05:00
Brady
b073d591fb Fix non-monotonic elapsed time checks, fixes #108 2018-08-29 18:23:11 -05:00
Leijurv
be303f2e57 crucial performance optimization 2018-08-29 16:13:14 -07:00
Leijurv
95cda79ef1 small open set change 2018-08-29 15:35:41 -07:00
Leijurv
cebdd76ca7 node map performance, fixes #107 2018-08-29 13:51:17 -07:00
Leijurv
5c5507cc9e readme 2018-08-29 12:25:03 -07:00
Leijurv
0342136edc fix chunk cache check performance, fixes #106 2018-08-29 12:19:21 -07:00
Leijurv
81b0e14c9a more debug info 2018-08-29 11:53:37 -07:00
Leijurv
fb04ec6ff4 chunk check optimization 2018-08-29 11:29:26 -07:00
leijurv
8d1570a11b cherry pick 3x faster cache check 2018-08-28 21:16:27 -07:00
leijurv
e553ee93b8 20% improvement to cached chunk check performance 2018-08-28 21:11:10 -07:00
Leijurv
23cbef102d more debug info 2018-08-28 16:15:24 -07:00
Leijurv
340b1558e4 debug cosmetic improvements 2018-08-28 15:53:29 -07:00
Leijurv
f99abd6170 fix world event post not firing for exit 2018-08-28 15:24:43 -07:00
Leijurv
a3e5714e91 collect canPlaceAgainst into one place 2018-08-28 15:01:24 -07:00
Leijurv
d433cbb90b no more against array creation 2018-08-28 14:56:21 -07:00
Leijurv
a33b515871 fixed chunk packing bug 2018-08-28 14:15:20 -07:00
Leijurv
324c3a2705 S A N I K 2018-08-28 14:04:51 -07:00
Leijurv
801f942c30 S A N I K 2018-08-28 14:02:57 -07:00
Leijurv
4e531ec578 SANIK 2018-08-28 14:00:40 -07:00
Leijurv
804cad2776 sanik 2018-08-28 14:00:02 -07:00
Leijurv
ff83b42132 fix heightMap bug 2018-08-28 13:58:36 -07:00
Leijurv
557f2e48c3 no movement places more than one thing... 2018-08-28 13:41:44 -07:00
Leijurv
53d477d99a optimize diagonal 2018-08-28 13:29:32 -07:00
Leijurv
4836f044ba pillar logic 2018-08-28 13:24:34 -07:00
Leijurv
1dc0f5c3ad update logic 2018-08-28 12:53:01 -07:00
Leijurv
d4d2fb392a small optimization 2018-08-28 12:40:35 -07:00
Leijurv
890e5be0ed assumeWalkOnWater 2018-08-28 12:30:08 -07:00
Leijurv
bf05de1de7 can't use flowing water, so pack it as such 2018-08-28 12:23:54 -07:00
Leijurv
169eb1d0a3 more efficient check 2018-08-28 11:57:41 -07:00
Leijurv
01dbf75eca MineBehavior 2018-08-28 11:43:28 -07:00
Leijurv
c761a9b127 better chunk saving and loading 2018-08-28 11:28:36 -07:00
Leijurv
c0fb57825c cancel calculation in progress 2018-08-28 11:17:11 -07:00
Leijurv
df73e07923 Add comment, fixes #102 2018-08-28 10:04:25 -07:00
leijurv
09a146e0ce Merge branch 'master' of github.com:cabaletta/baritone 2018-08-28 08:56:06 -07:00
leijurv
46fefa9298 simplification support for more goal types 2018-08-28 08:55:56 -07:00
Leijurv
850beb6c08 really cancel 2018-08-28 07:29:41 -07:00
leijurv
c404258b00 Merge branch 'master' of github.com:cabaletta/baritone 2018-08-27 19:15:16 -07:00
leijurv
27a3adeceb FollowBehavior 2018-08-27 19:05:21 -07:00
Brady
65bfe466bb Clean up retrieving tags by string 2018-08-27 20:06:48 -05:00
leijurv
af3bc18079 add GoalNear 2018-08-27 18:00:11 -07:00
Brady
43b7aece74 Move events to api package 2018-08-27 19:37:21 -05:00
Brady
423087cc12 Add a way to hook into Baritone's post-init stage 2018-08-27 17:45:43 -05:00
Brady
8f8bedb1b0 If we're going to have a getter we might as well use it 2018-08-27 14:35:30 -05:00
Leijurv
9762fe73cf fix 2018-08-27 12:12:52 -07:00
Leijurv
fe8e9202e2 merge 2018-08-27 12:12:19 -07:00
Leijurv
aca6503ac6 readme 2018-08-27 12:02:51 -07:00
Brady
3da6b160db Include setup commands in the README 2018-08-27 13:59:36 -05:00
Brady
71e04ad104 Change the instructions in the README 2018-08-27 13:53:17 -05:00
Brady
92e0b842be Double frown? Let's be more positive! 2018-08-27 13:51:22 -05:00
Brady
3bf4b997b0 Rename getByValueType to getAllValuesByType 2018-08-27 13:39:36 -05:00
Brady
91c4d8292d Cleaned up 7 duplicate switch statements 2018-08-26 02:53:50 -05:00
255 changed files with 20713 additions and 8059 deletions

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@@ -1,43 +0,0 @@
# Java Gradle CircleCI 2.0 configuration file
#
# Check https://circleci.com/docs/2.0/language-java/ for more details
#
version: 2
jobs:
build:
docker:
# specify the version you desire here
- image: circleci/openjdk:8-jdk
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
# - image: circleci/postgres:9.4
working_directory: ~/repo
environment:
# Customize the JVM maximum heap limit
JVM_OPTS: -Xmx3200m
TERM: dumb
steps:
- checkout
# Download and cache dependencies
- restore_cache:
keys:
- v1-dependencies-{{ checksum "build.gradle" }}
# fallback to using the latest cache if no exact match is found
- v1-dependencies-
- run: gradle dependencies
- save_cache:
paths:
- ~/.gradle
key: v1-dependencies-{{ checksum "build.gradle" }}
# run tests!
- run: gradle test

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
* text=auto

25
.github/ISSUE_TEMPLATE/bug.md vendored Normal file
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@@ -0,0 +1,25 @@
---
name: Bug report
about: Please file a separate report for each issue
title: Please add a brief but descriptive title
labels: bug
assignees: ''
---
## Some information
Operating system:
Java version:
Minecraft version:
Baritone version:
Forge mods (if used):
## Exception, error or logs
You can find your logs in `%appdata%/.minecraft/logs/` (Windows) or `/Library/Application\ Support/minecraft/logs` (Mac).
## How to reproduce
Add your steps to reproduce the issue/bug experienced here.
## Final checklist
- [ ] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- [ ] I have included logs, exceptions and / or steps to reproduce the issue.
- [ ] I have not used any OwO's or UwU's in this issue.

13
.github/ISSUE_TEMPLATE/question.md vendored Normal file
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@@ -0,0 +1,13 @@
---
name: Question
about: Please file a separate report for each question
title: Please add a brief but descriptive title
labels: question
assignees: ''
---
## What do you need help with?
With as much detail as possible, describe your question and what you may need help with.
## Final checklist
- [ ] I have not used any OwO's or UwU's in this issue.

19
.github/ISSUE_TEMPLATE/suggestion.md vendored Normal file
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@@ -0,0 +1,19 @@
---
name: Suggestion
about: Please file a separate report for each suggestion
title: Please add a brief but descriptive title
labels: enhancement
assignees: ''
---
## Describe your suggestion
With as much detail as possible, describe what your suggestion would do for Baritone.
## Settings
If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.
## Context
Describe how your suggestion would improve Baritone, or the reason behind it being added.
## Final checklist
- [ ] I have not used any OwO's or UwU's in this issue.

1
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
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@@ -0,0 +1 @@
<!-- No UwU's or OwO's allowed -->

6
.gitignore vendored
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@@ -2,6 +2,8 @@
**/*.swp
run/
autotest/
dist/
# Gradle
build/
@@ -9,6 +11,8 @@ build/
classes/
*.class
/out
# IntelliJ Files
.idea/
*.iml
@@ -16,4 +20,4 @@ classes/
# Copyright Files
!/.idea/copyright/Baritone.xml
!/.idea/copyright/profiles_settings.xml
!/.idea/copyright/profiles_settings.xml

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@@ -1,6 +1,7 @@
<component name="CopyrightManager">
<copyright>
<option name="notice" value="This file is part of Baritone.&#10;&#10;Baritone is free software: you can redistribute it and/or modify&#10;it under the terms of the GNU General Public License as published by&#10;the Free Software Foundation, either version 3 of the License, or&#10;(at your option) any later version.&#10;&#10;Baritone is distributed in the hope that it will be useful,&#10;but WITHOUT ANY WARRANTY; without even the implied warranty of&#10;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10;GNU General Public License for more details.&#10;&#10;You should have received a copy of the GNU General Public License&#10;along with Baritone. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="keyword" value="This file is part of Baritone" />
<option name="notice" value="This file is part of Baritone.&#10;&#10;Baritone is free software: you can redistribute it and/or modify&#10;it under the terms of the GNU Lesser General Public License as published by&#10;the Free Software Foundation, either version 3 of the License, or&#10;(at your option) any later version.&#10;&#10;Baritone is distributed in the hope that it will be useful,&#10;but WITHOUT ANY WARRANTY; without even the implied warranty of&#10;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10;GNU Lesser General Public License for more details.&#10;&#10;You should have received a copy of the GNU Lesser General Public License&#10;along with Baritone. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="Baritone" />
</copyright>
</component>

29
.travis.yml Normal file
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@@ -0,0 +1,29 @@
language: java
sudo: required
services:
- docker
install:
- travis_retry docker build -t cabaletta/baritone .
script:
- docker run --rm cabaletta/baritone ./gradlew javadoc
- docker run --name baritone cabaletta/baritone /bin/sh -c "/sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runAutoTest; cat /code/autotest/success"
- docker cp baritone:/code/dist dist
- ls dist
- cat dist/checksums.txt
deploy:
provider: releases
api_key:
secure: YOuiXoJNpB4bW89TQoY2IGXg0tqOKls55YMXsSPU6Mx8WzRu8CjjO/A8KA9nGfNrKM+NucjiKr/h53O2Dp2uyy0i0SLvav/G0MaBMeB1NlPRwFopi6tVPNaoZsvr8NW4BIURhspckYLpOTYWnfmOkIv8q7AxrjUZWPKDlq0dte20UxEqUE6msHJ7U9XlKo/4fX40kvWMfwGI2hTyAtL0cRT1QPsd+uW3OQjAPcQj+jKaWld46V8pBK8g9Qde9mo8HC9NBv97zw1bBF1EFkynW569kElHvaS2Opl2QLGaf66guDbpnqDpGHMhQrDdxsZHJ4RksyITn+8A9UArmbkU35BxKqBeQqOWxod2+M0axdLh1pvX43Q1t9n7RiZBf7GvV8vkXL5Sjf8v6Y4LqkJGhvQkTUwpH+0knwrE761DMCtBC34AiWG70D4u7msmhurkflr9kmRHSj/3lyJ1Q2lkt8L+FOAlQBVs64vXTsfgc6Yge7N0O3UD5hCkrDNoz3BzhNBdCkbdxdKCGip71UZgUNkPy9o3ui8jATNj9ypx3+U8ovqP0XWlJqUZmyeXyNGW9NrLeCkRLTlLnZ/dv6OPONa1oAu4TwF1w5A+TGRFZcZjH/PnZKZDQ1OYQOR6drLKRYdr2unvuf5KUKUGqZ7aYtLGhP0rBvGWddRV7DSmX/s=
all_branches: true
file_glob: true
file:
- dist/*
skip_cleanup: true
on:
tags: true
repo: cabaletta/baritone

83
CODE_OF_CONDUCT.md Normal file
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@@ -0,0 +1,83 @@
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* No Anime
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* Anime
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* ~~Trolling, insulting/derogatory comments, and personal or political attacks~~
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
Project maintainers have the right and responsibility to immediately remove
without any sort of dispute any issues or pull requests that do not align
with their corresponding templates. Absolutely no leniancy shall be accepted
with these terms.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at complaints@leijurv.com. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq

23
Dockerfile Normal file
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@@ -0,0 +1,23 @@
FROM debian:stretch
RUN echo 'deb http://deb.debian.org/debian stretch-backports main' > /etc/apt/sources.list.d/stretch-backports.list
ENV DEBIAN_FRONTEND noninteractive
RUN apt update -y
RUN apt install \
openjdk-8-jdk \
--assume-yes
RUN apt install -qq --assume-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
COPY . /code
WORKDIR /code
# this .deb is specially patched to support lwjgl
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i scripts/xvfb_1.16.4-1_amd64.deb
RUN ./gradlew build

52
FEATURES.md Normal file
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# Pathing features
- **Long distance pathing and splicing** Baritone calculates paths in segments, and precalculates the next segment when the current one is about to end, so that it's moving towards the goal at all times.
- **Chunk caching** Baritone simplifies chunks to a compacted internal 2-bit representation (AIR, SOLID, WATER, AVOID) and stores them in RAM for better very-long-distance pathing. There is also an option to save these cached chunks to disk. <a href="https://www.youtube.com/watch?v=dyfYKSubhdc">Example</a>
- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`). Baritone can break its fall by grabbing ladders / vines midair, and understands when that is and isn't possible.
- **Opening fence gates and doors**
- **Slabs and stairs**
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
# Pathing method
Baritone uses A*, with some modifications:
- **Segmented calculation** Traditional A* calculates until the most promising node is in the goal, however in the environment of Minecraft with a limited render distance, we don't know the environment all the way to our goal. Baritone has three possible ways for path calculation to end: finding a path all the way to the goal, running out of time, or getting to the render distance. In the latter two scenarios, the selection of which segment to actually execute falls to the next item (incremental cost backoff). Whenever the path calculation thread finds that the best / most promising node is at the edge of loaded chunks, it increments a counter. If this happens more than 50 times (configurable), path calculation exits early. This happens with very low render distances. Otherwise, calculation continues until the timeout is hit (also configurable) or we find a path all the way to the goal.
- **Incremental cost backoff** When path calculation exits early without getting all the way to the goal, Baritone it needs to select a segment to execute first (assuming it will calculate the next segment at the end of this one). It uses incremental cost backoff to select the best node by varying metrics, then paths to that node. This is unchanged from MineBot and I made a <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">write-up</a> that still applies. In essence, it keeps track of the best node by various increasing coefficients, then picks the node with the least coefficient that goes at least 5 blocks from the starting position.
- **Minimum improvement repropagation** The pathfinder ignores alternate routes that provide minimal improvements (less than 0.01 ticks of improvement), because the calculation cost of repropagating this to all connected nodes is much higher than the half-millisecond path time improvement it would get.
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
# Chat control
- [Baritone chat control usage](USAGE.md)
# Goals
The pathing goal can be set to any of these options:
- **GoalBlock** one specific block that the player should stand inside at foot level
- **GoalXZ** an X and a Z coordinate, used for long distance pathing
- **GoalYLevel** a Y coordinate
- **GoalTwoBlocks** a block position that the player should stand in, either at foot or eye level
- **GoalGetToBlock** a block position that the player should stand adjacent to, below, or on top of
- **GoalNear** a block position that the player should get within a certain radius of, used for following entities
- **GoalAxis** a block position on an axis or diagonal axis (so x=0, z=0, or x=z), and y=120 (configurable)
And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one of which satisfies the goal. For example, `mine diamond_ore` creates a `GoalComposite` of `GoalTwoBlocks`s for every diamond ore location it knows of.
# Future features
Things it doesn't have yet
- Trapdoors
- Sprint jumping in a 1x2 corridor
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
Things it may not ever have, from most likely to least likely =(
- Boats
- Horses (2x3 path instead of 1x2)
- Elytra

165
LICENSE Normal file
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@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
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GNU GENERAL PUBLIC LICENSE
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13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Baritone Copyright (C) 2018 Cabaletta
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,10 +1,86 @@
# Baritone
A Minecraft bot. This project is an updated version of [Minebot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2.
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone/)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases/)
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/master/)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.13.2/)
[![Minecraft](https://img.shields.io/badge/MC-1.14.4-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.14.4/)
[![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues/)
[![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/)
[![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
![Lines of Code](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.8%20/%20v1.3.4-brightgreen.svg)](https://impactdevelopment.github.io/)
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax/)
[![Aristois add-on integration](https://img.shields.io/badge/Aristois%20add--on%20integration-v1.3.4-green.svg)](https://gitlab.com/emc-mods-indrit/baritone_api)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
[![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com/)
[![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com/)
# Setup
- Open the project in IntelliJ as a Gradle project
- Run the Gradle task `setupDecompWorkspace`
- Run the Gradle task `genIntellijRuns`
- Restart IntelliJ and import Gradle changes
- Select the "Minecraft Client" launch config and run
A Minecraft pathfinder bot.
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone. The second easiest way (for 1.12.2 only) is to install the v1.2.* forge api jar from [releases](https://github.com/cabaletta/baritone/releases). Otherwise, see [Installation & setup](SETUP.md). Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1). Or [with optifine](https://github.com/cabaletta/baritone/issues/797).
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day from Aug 1 2018 to Aug 1 2019.
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
# Getting Started
Here are some links to help to get started:
- [Features](FEATURES.md)
- [Installation & setup](SETUP.md)
- [API Javadocs](https://baritone.leijurv.com/)
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
- [Usage (chat control)](USAGE.md)
# API
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
jar.
Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.
```
BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));
```
# FAQ
## Can I use Baritone as a library in my custom utility client?
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0 License)
## How is it so fast?
Magic. (Hours of [leijurv](https://github.com/leijurv/) enduring excruciating pain)
## Why is it called Baritone?
It's named for FitMC's deep sultry voice.

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# Installation
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone.
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
## Prebuilt official releases
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
v1.2.* is for 1.12.2, v1.3.* is for 1.13.2
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
## Artifacts
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
**The Forge release can simply be added as a Forge mod.**
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
## More Info
To replace out Impact 4.5's Baritone build with a customized one, build Baritone as above then copy & **rename** `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.2/baritone-api-1.2.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.5/1.12.2-Impact_4.5.json`, find the line `"name": "cabaletta:baritone-api:1.2"`, remove the comma from the end, and **entirely remove the NEXT line** (starts with `"url"`). **Restart your launcher** then load as normal.
You can verify whether or not it worked by running `.b version` in chat (only valid in Impact). It should print out the version that you downloaded. Note: The version that comes with 4.5 is `v1.2.3`.
## Build it yourself
- Clone or download Baritone
![Image](https://i.imgur.com/kbqBtoN.png)
- If you choose to download, make sure you extract the ZIP archive.
- Follow one of the instruction sets below, based on your preference
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
Setting up the Environment:
```
$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies
```
Running Baritone:
```
$ gradlew runClient
```
For information on how to build baritone, see [Building Baritone](#building-baritone)
## IntelliJ
- Open the project in IntelliJ as a Gradle project
![Image](https://i.imgur.com/jw7Q6vY.png)
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
![Image](https://i.imgur.com/QEfVvWP.png)
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
![Image](https://i.imgur.com/3V7EdWr.png)
- Select the "Minecraft Client" launch config
![Image](https://i.imgur.com/1qz2QGV.png)
- Click on ``Edit Configurations...`` from the same dropdown and select the "Minecraft Client" config
![Image](https://i.imgur.com/s4ly0ZF.png)
- In `Edit Configurations...` you need to select `baritone_launch` for `Use classpath of module:`.
![Image](https://i.imgur.com/hrLhG9u.png)
# Building
Make sure that you have properly [setup](#setup) the environment before trying to build it.
## Command Line
```
$ gradlew build
```
## IntelliJ
- Navigate to the gradle tasks on the right tab as follows
![Image](https://i.imgur.com/PE6r9iN.png)
- Double click on **build** to run it

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(assuming you already have Baritone [set up](SETUP.md))
# Prefix
Baritone's chat control prefix is `#` by default. In Impact, you can also use `.b` as a prefix. (for example, `.b click` instead of `#click`)
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using `#` is suggested.
To disable direct chat control (with no prefix), turn off the `chatControl` setting. To disable chat control with the `#` prefix, turn off the `prefixControl` setting. In Impact, `.b` cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file `minecraft/baritone/settings.txt` and relaunching).
# Commands
**All** of these commands may need a prefix before them, as above ^.
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java#L47).
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
Some common examples:
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
- `goal x y z` or `goal x z` or `goal y`, then `path` to set a goal to a certain coordinate then path to it
- `goto x y z` or `goto x z` or `goto y` to go to a certain coordinate (in a single step, starts going immediately)
- `goal` to set the goal to your player's feet
- `goal clear` to clear the goal
- `cancel` or `stop` to stop everything
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area.
- `follow playerName` to follow a player. `followplayers` to follow any players in range (combine with Kill Aura for a fun time). `followentities` to follow any entities. `followentity pig` to follow entities of a specific type.
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
- `schematica` to build the schematic that is currently open in schematica
- `tunnel` to dig just straight ahead and make a tunnel
- `farm` to automatically harvest, replant, or bone meal crops
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
- `version` to get the version of Baritone you're running
- `damn` daniel
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java).
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
- `allowBreak`
- `allowSprint`
- `allowPlace`
- `allowParkour`
- `allowParkourPlace`
- `blockPlacementPenalty`
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
- `avoidance` (avoidance of mobs / mob spawners)
- `legitMine`
- `followRadius`
- `backfill` (fill in tunnels behind you)
- `buildInLayers`
- `buildRepeatDistance` and `buildRepeatDirection`
- `worldExploringChunkOffset`
- `acceptableThrowawayItems`
- `blocksToAvoidBreaking`
# Troubleshooting / common issues
## Why doesn't Baritone respond to any of my chat commands?
This could be one of many things.
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
These are custom commands that they added; those aren't from Baritone.
The equivalent you're looking for is `goal x z` then `path`.

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.0.0'
buildscript {
repositories {
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'SpongePowered'
url = 'http://repo.spongepowered.org/maven'
}
jcenter()
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
}
}
apply plugin: 'java'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
}
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
minecraft {
version = '1.12.2'
mappings = 'snapshot_20180731'
tweakClass = 'baritone.launch.BaritoneTweaker'
runDir = 'run'
makeObfSourceJar = false
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
}
dependencies {
implementation ('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv notch
add sourceSets.main, 'mixins.baritone.refmap.json'
}
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.4.0'
buildscript {
repositories {
jcenter()
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
classpath group: 'com.github.ImpactDevelopment', name: 'ForgeGradle', version: '3.0.115'
classpath group: 'com.github.ImpactDevelopment', name: 'MixinGradle', version: '0.6.2'
}
}
import baritone.gradle.task.CreateDistTask
import baritone.gradle.task.ProguardTask
import org.apache.tools.ant.taskdefs.condition.Os
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
options.encoding = "UTF-8" // allow emoji in comments :^)
}
sourceSets {
api {
compileClasspath += main.compileClasspath
}
main {
compileClasspath += api.output
}
test {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
runtimeClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
runtimeClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
schematica_api {
compileClasspath += main.compileClasspath
}
main {
compileClasspath += schematica_api.output
}
}
task sourceJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
from sourceSets.api.allSource
}
minecraft {
mappings channel: 'snapshot', version: '20190814-1.14.3'
reobfMappings 'notch'
runs {
client {
workingDirectory project.file('run')
source sourceSets.launch
main 'baritone.launch.LaunchTesting'
environment 'assetIndex', '{asset_index}'
environment 'assetDirectory', downloadAssets.output
environment 'nativesDirectory', extractNatives.output
environment 'tweakClass', 'baritone.launch.BaritoneTweaker'
if (Os.isFamily(Os.FAMILY_MAC)) {
jvmArgs "-XstartOnFirstThread"
}
}
autoTest {
workingDirectory project.file('autotest')
source sourceSets.launch
main 'baritone.launch.LaunchTesting'
environment 'assetIndex', '{asset_index}'
environment 'assetDirectory', downloadAssets.output
environment 'nativesDirectory', extractNatives.output
environment 'tweakClass', 'baritone.launch.BaritoneTweaker'
environment 'BARITONE_AUTO_TEST', 'true'
if (Os.isFamily(Os.FAMILY_MAC)) {
jvmArgs "-XstartOnFirstThread"
}
}
}
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
minecraft 'com.github.ImpactDevelopment:Vanilla:1.14.4'
runtime launchCompile('net.minecraft:launchwrapper:1.12') {
exclude module: 'lwjgl'
}
runtime launchCompile('org.ow2.asm:asm-debug-all:5.2')
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv searge
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
javadoc {
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
options.linkSource true
options.encoding "UTF-8" // allow emoji in comments :^)
source = sourceSets.api.allJava
classpath += sourceSets.api.compileClasspath
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
manifest {
attributes(
'MixinConfigs': 'mixins.baritone.json',
'Implementation-Title': 'Baritone',
'Implementation-Version': version
)
}
}
task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar'
}
task createDist(type: CreateDistTask, dependsOn: proguard)
build.finalizedBy(createDist)

3
buildSrc/.gitignore vendored Normal file
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build/
.gradle/
out/

25
buildSrc/build.gradle Normal file
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@@ -0,0 +1,25 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
repositories {
mavenCentral()
}
dependencies {
compile group: 'com.google.code.gson', name: 'gson', version: '2.8.5'
compile group: 'commons-io', name: 'commons-io', version: '2.6'
}

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@@ -0,0 +1,89 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.task;
import org.gradle.api.DefaultTask;
import java.io.File;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
/**
* @author Brady
* @since 10/12/2018
*/
class BaritoneGradleTask extends DefaultTask {
protected static final String
PROGUARD_ZIP = "proguard.zip",
PROGUARD_JAR = "proguard.jar",
PROGUARD_CONFIG_TEMPLATE = "scripts/proguard.pro",
PROGUARD_CONFIG_DEST = "template.pro",
PROGUARD_API_CONFIG = "api.pro",
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
PROGUARD_EXPORT_PATH = "proguard_out.jar",
ARTIFACT_STANDARD = "%s-%s.jar",
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
ARTIFACT_API = "%s-api-%s.jar",
ARTIFACT_STANDALONE = "%s-standalone-%s.jar";
protected String artifactName, artifactVersion;
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, proguardOut;
protected void verifyArtifacts() throws IllegalStateException {
this.artifactName = getProject().getName();
this.artifactVersion = getProject().getVersion().toString();
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
if (!Files.exists(this.artifactPath)) {
throw new IllegalStateException("Artifact not found! Run build first!");
}
}
protected void write(InputStream stream, Path file) throws Exception {
if (Files.exists(file)) {
Files.delete(file);
}
Files.copy(stream, file);
}
protected String formatVersion(String string) {
return String.format(string, this.artifactName, this.artifactVersion);
}
protected Path getRelativeFile(String file) {
return Paths.get(new File(file).getAbsolutePath());
}
protected Path getTemporaryFile(String file) {
return Paths.get(new File(getTemporaryDir(), file).getAbsolutePath());
}
protected Path getBuildFile(String file) {
return getRelativeFile("build/libs/" + file);
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.task;
import org.gradle.api.tasks.TaskAction;
import javax.xml.bind.DatatypeConverter;
import java.nio.file.Files;
import java.nio.file.Path;
import java.security.MessageDigest;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import static java.nio.file.StandardCopyOption.REPLACE_EXISTING;
/**
* @author Brady
* @since 10/12/2018
*/
public class CreateDistTask extends BaritoneGradleTask {
private static MessageDigest SHA1_DIGEST;
@TaskAction
protected void exec() throws Exception {
super.verifyArtifacts();
// Define the distribution file paths
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
// NIO will not automatically create directories
Path dir = getRelativeFile("dist/");
if (!Files.exists(dir)) {
Files.createDirectory(dir);
}
// Copy build jars to dist/
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
// Calculate all checksums and format them like "shasum"
List<String> shasum = Stream.of(api, standalone, unoptimized)
.map(path -> sha1(path) + " " + path.getFileName().toString())
.collect(Collectors.toList());
shasum.forEach(System.out::println);
// Write the checksums to a file
Files.write(getRelativeFile("dist/checksums.txt"), shasum);
}
private static synchronized String sha1(Path path) {
try {
if (SHA1_DIGEST == null) {
SHA1_DIGEST = MessageDigest.getInstance("SHA-1");
}
return DatatypeConverter.printHexBinary(SHA1_DIGEST.digest(Files.readAllBytes(path))).toLowerCase();
} catch (Exception e) {
// haha no thanks
throw new IllegalStateException(e);
}
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.task;
import baritone.gradle.util.Determinizer;
import org.apache.commons.io.IOUtils;
import org.gradle.api.plugins.JavaPluginConvention;
import org.gradle.api.tasks.Input;
import org.gradle.api.tasks.TaskAction;
import java.io.*;
import java.net.URL;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Stream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
import static java.nio.file.StandardCopyOption.REPLACE_EXISTING;
/**
* @author Brady
* @since 10/11/2018
*/
public class ProguardTask extends BaritoneGradleTask {
@Input
private String url;
@Input
private String extract;
@TaskAction
protected void exec() throws Exception {
super.verifyArtifacts();
// "Haha brady why don't you make separate tasks"
processArtifact();
downloadProguard();
extractProguard();
generateConfigs();
proguardApi();
proguardStandalone();
cleanup();
}
private void processArtifact() throws Exception {
if (Files.exists(this.artifactUnoptimizedPath)) {
Files.delete(this.artifactUnoptimizedPath);
}
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString());
}
private void downloadProguard() throws Exception {
Path proguardZip = getTemporaryFile(PROGUARD_ZIP);
if (!Files.exists(proguardZip)) {
write(new URL(this.url).openStream(), proguardZip);
}
}
private void extractProguard() throws Exception {
Path proguardJar = getTemporaryFile(PROGUARD_JAR);
if (!Files.exists(proguardJar)) {
ZipFile zipFile = new ZipFile(getTemporaryFile(PROGUARD_ZIP).toFile());
ZipEntry zipJarEntry = zipFile.getEntry(this.extract);
write(zipFile.getInputStream(zipJarEntry), proguardJar);
zipFile.close();
}
}
private void generateConfigs() throws Exception {
Files.copy(getRelativeFile(PROGUARD_CONFIG_TEMPLATE), getTemporaryFile(PROGUARD_CONFIG_DEST), REPLACE_EXISTING);
// Setup the template that will be used to derive the API and Standalone configs
List<String> template = Files.readAllLines(getTemporaryFile(PROGUARD_CONFIG_DEST));
template.add(0, "-injars " + this.artifactPath.toString());
template.add(1, "-outjars " + this.getTemporaryFile(PROGUARD_EXPORT_PATH));
// Acquire the RT jar using "java -verbose". This doesn't work on Java 9+
Process p = new ProcessBuilder("java", "-verbose").start();
String out = IOUtils.toString(p.getInputStream(), "UTF-8").split("\n")[0].split("Opened ")[1].replace("]", "");
template.add(2, "-libraryjars '" + out + "'");
// Discover all of the libraries that we will need to acquire from gradle
acquireDependencies().forEach(f -> {
if (f.toString().endsWith("-recomp.jar")) {
// remove MCP mapped jar
return;
}
if (f.toString().endsWith("client-extra.jar")) {
// go from the extra to the original downloaded client
f = new File(f.getParentFile(), "client.jar");
}
template.add(2, "-libraryjars '" + f + "'");
});
// API config doesn't require any changes from the changes that we made to the template
Files.write(getTemporaryFile(PROGUARD_API_CONFIG), template);
// For the Standalone config, don't keep the API package
List<String> standalone = new ArrayList<>(template);
standalone.removeIf(s -> s.contains("# this is the keep api"));
Files.write(getTemporaryFile(PROGUARD_STANDALONE_CONFIG), standalone);
}
private Stream<File> acquireDependencies() {
return getProject().getConvention().getPlugin(JavaPluginConvention.class).getSourceSets().findByName("launch").getRuntimeClasspath().getFiles().stream().filter(File::isFile);
}
private void proguardApi() throws Exception {
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString());
}
private void proguardStandalone() throws Exception {
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString());
}
private void cleanup() {
try {
Files.delete(this.proguardOut);
} catch (IOException ignored) {}
}
public void setUrl(String url) {
this.url = url;
}
public void setExtract(String extract) {
this.extract = extract;
}
private void runProguard(Path config) throws Exception {
// Delete the existing proguard output file. Proguard probably handles this already, but why not do it ourselves
if (Files.exists(this.proguardOut)) {
Files.delete(this.proguardOut);
}
Path proguardJar = getTemporaryFile(PROGUARD_JAR);
Process p = new ProcessBuilder("java", "-jar", proguardJar.toString(), "@" + config.toString())
.directory(getTemporaryFile("").toFile()) // Set the working directory to the temporary folder]
.start();
// We can't do output inherit process I/O with gradle for some reason and have it work, so we have to do this
this.printOutputLog(p.getInputStream(), System.out);
this.printOutputLog(p.getErrorStream(), System.err);
// Halt the current thread until the process is complete, if the exit code isn't 0, throw an exception
int exitCode = p.waitFor();
if (exitCode != 0) {
throw new IllegalStateException("Proguard exited with code " + exitCode);
}
}
private void printOutputLog(InputStream stream, PrintStream outerr) {
new Thread(() -> {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream))) {
String line;
while ((line = reader.readLine()) != null) {
outerr.println(line);
}
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
}

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@@ -0,0 +1,143 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.util;
import com.google.gson.*;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import java.io.*;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
import java.util.jar.JarOutputStream;
import java.util.stream.Collectors;
/**
* Make a .jar file deterministic by sorting all entries by name, and setting all the last modified times to 42069.
* This makes the build 100% reproducible since the timestamp when you built it no longer affects the final file.
*
* @author leijurv
*/
public class Determinizer {
public static void determinize(String inputPath, String outputPath) throws IOException {
System.out.println("Running Determinizer");
System.out.println(" Input path: " + inputPath);
System.out.println(" Output path: " + outputPath);
try (
JarFile jarFile = new JarFile(new File(inputPath));
JarOutputStream jos = new JarOutputStream(new FileOutputStream(new File(outputPath)))
) {
List<JarEntry> entries = jarFile.stream()
.sorted(Comparator.comparing(JarEntry::getName))
.collect(Collectors.toList());
for (JarEntry entry : entries) {
if (entry.getName().equals("META-INF/fml_cache_annotation.json")) {
continue;
}
if (entry.getName().equals("META-INF/fml_cache_class_versions.json")) {
continue;
}
JarEntry clone = new JarEntry(entry.getName());
clone.setTime(42069);
jos.putNextEntry(clone);
if (entry.getName().endsWith(".refmap.json")) {
JsonObject object = new JsonParser().parse(new InputStreamReader(jarFile.getInputStream(entry))).getAsJsonObject();
jos.write(writeSorted(object).getBytes());
} else {
copy(jarFile.getInputStream(entry), jos);
}
}
jos.finish();
}
}
private static void copy(InputStream is, OutputStream os) throws IOException {
byte[] buffer = new byte[1024];
int len;
while ((len = is.read(buffer)) != -1) {
os.write(buffer, 0, len);
}
}
private static String writeSorted(JsonObject in) throws IOException {
StringWriter writer = new StringWriter();
JsonWriter jw = new JsonWriter(writer);
ORDERED_JSON_WRITER.write(jw, in);
return writer.toString() + "\n";
}
/**
* All credits go to GSON and its contributors. GSON is licensed under the Apache 2.0 License.
* This implementation has been modified to write {@link JsonObject} keys in order.
*
* @see <a href="https://github.com/google/gson/blob/master/LICENSE">GSON License</a>
* @see <a href="https://github.com/google/gson/blob/master/gson/src/main/java/com/google/gson/internal/bind/TypeAdapters.java#L698">Original Source</a>
*/
private static final TypeAdapter<JsonElement> ORDERED_JSON_WRITER = new TypeAdapter<JsonElement>() {
@Override
public JsonElement read(JsonReader in) {
return null;
}
@Override
public void write(JsonWriter out, JsonElement value) throws IOException {
if (value == null || value.isJsonNull()) {
out.nullValue();
} else if (value.isJsonPrimitive()) {
JsonPrimitive primitive = value.getAsJsonPrimitive();
if (primitive.isNumber()) {
out.value(primitive.getAsNumber());
} else if (primitive.isBoolean()) {
out.value(primitive.getAsBoolean());
} else {
out.value(primitive.getAsString());
}
} else if (value.isJsonArray()) {
out.beginArray();
for (JsonElement e : value.getAsJsonArray()) {
write(out, e);
}
out.endArray();
} else if (value.isJsonObject()) {
out.beginObject();
List<Map.Entry<String, JsonElement>> entries = new ArrayList<>(value.getAsJsonObject().entrySet());
entries.sort(Comparator.comparing(Map.Entry::getKey));
for (Map.Entry<String, JsonElement> e : entries) {
out.name(e.getKey());
write(out, e.getValue());
}
out.endObject();
} else {
throw new IllegalArgumentException("Couldn't write " + value.getClass());
}
}
};
}

View File

@@ -1,6 +1,6 @@
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip

168
gradlew.bat vendored
View File

@@ -1,84 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

329
scripts/proguard.pro vendored Normal file
View File

@@ -0,0 +1,329 @@
-keepattributes Signature
-keepattributes *Annotation*
-optimizationpasses 5
-verbose
-allowaccessmodification # anything not kept can be changed from public to private and inlined etc
-overloadaggressively
-dontusemixedcaseclassnames
# instead of renaming to a, b, c, rename to baritone.a, baritone.b, baritone.c so as to not conflict with minecraft's obfd classes
-flattenpackagehierarchy
-repackageclasses 'baritone'
# lwjgl is weird
-dontwarn org.lwjgl.**
# also lwjgl lol
-dontwarn module-info
-keep class baritone.api.** { *; } # this is the keep api
# service provider needs these class names
-keep class baritone.BaritoneProvider
-keep class baritone.api.IBaritoneProvider
-keep class baritone.api.utils.MyChunkPos { *; } # even in standalone we need to keep this for gson reflect
# setting names are reflected from field names, so keep field names
-keepclassmembers class baritone.api.Settings {
public <fields>;
}
# need to keep mixin names
-keep class baritone.launch.** { *; }
#try to keep usage of schematica in separate classes
-keep class baritone.utils.schematic.schematica.**
#proguard doesnt like it when it cant find our fake schematica classes
-dontwarn baritone.utils.schematic.schematica.**
# Keep - Applications. Keep all application classes, along with their 'main'
# methods.
-keepclasseswithmembers public class * {
public static void main(java.lang.String[]);
}
# Also keep - Enumerations. Keep the special static methods that are required in
# enumeration classes.
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
# Also keep - Database drivers. Keep all implementations of java.sql.Driver.
-keep class * extends java.sql.Driver
# Also keep - Swing UI L&F. Keep all extensions of javax.swing.plaf.ComponentUI,
# along with the special 'createUI' method.
-keep class * extends javax.swing.plaf.ComponentUI {
public static javax.swing.plaf.ComponentUI createUI(javax.swing.JComponent);
}
# Keep names - Native method names. Keep all native class/method names.
-keepclasseswithmembers,includedescriptorclasses,allowshrinking class * {
native <methods>;
}
# Remove - System method calls. Remove all invocations of System
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.System {
public static long currentTimeMillis();
static java.lang.Class getCallerClass();
public static int identityHashCode(java.lang.Object);
public static java.lang.SecurityManager getSecurityManager();
public static java.util.Properties getProperties();
public static java.lang.String getProperty(java.lang.String);
public static java.lang.String getenv(java.lang.String);
public static java.lang.String mapLibraryName(java.lang.String);
public static java.lang.String getProperty(java.lang.String,java.lang.String);
}
# Remove - Math method calls. Remove all invocations of Math
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.Math {
public static double sin(double);
public static double cos(double);
public static double tan(double);
public static double asin(double);
public static double acos(double);
public static double atan(double);
public static double toRadians(double);
public static double toDegrees(double);
public static double exp(double);
public static double log(double);
public static double log10(double);
public static double sqrt(double);
public static double cbrt(double);
public static double IEEEremainder(double,double);
public static double ceil(double);
public static double floor(double);
public static double rint(double);
public static double atan2(double,double);
public static double pow(double,double);
public static int round(float);
public static long round(double);
public static double random();
public static int abs(int);
public static long abs(long);
public static float abs(float);
public static double abs(double);
public static int max(int,int);
public static long max(long,long);
public static float max(float,float);
public static double max(double,double);
public static int min(int,int);
public static long min(long,long);
public static float min(float,float);
public static double min(double,double);
public static double ulp(double);
public static float ulp(float);
public static double signum(double);
public static float signum(float);
public static double sinh(double);
public static double cosh(double);
public static double tanh(double);
public static double hypot(double,double);
public static double expm1(double);
public static double log1p(double);
}
# Remove - Number method calls. Remove all invocations of Number
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.* extends java.lang.Number {
public static java.lang.String toString(byte);
public static java.lang.Byte valueOf(byte);
public static byte parseByte(java.lang.String);
public static byte parseByte(java.lang.String,int);
public static java.lang.Byte valueOf(java.lang.String,int);
public static java.lang.Byte valueOf(java.lang.String);
public static java.lang.Byte decode(java.lang.String);
public int compareTo(java.lang.Byte);
public static java.lang.String toString(short);
public static short parseShort(java.lang.String);
public static short parseShort(java.lang.String,int);
public static java.lang.Short valueOf(java.lang.String,int);
public static java.lang.Short valueOf(java.lang.String);
public static java.lang.Short valueOf(short);
public static java.lang.Short decode(java.lang.String);
public static short reverseBytes(short);
public int compareTo(java.lang.Short);
public static java.lang.String toString(int,int);
public static java.lang.String toHexString(int);
public static java.lang.String toOctalString(int);
public static java.lang.String toBinaryString(int);
public static java.lang.String toString(int);
public static int parseInt(java.lang.String,int);
public static int parseInt(java.lang.String);
public static java.lang.Integer valueOf(java.lang.String,int);
public static java.lang.Integer valueOf(java.lang.String);
public static java.lang.Integer valueOf(int);
public static java.lang.Integer getInteger(java.lang.String);
public static java.lang.Integer getInteger(java.lang.String,int);
public static java.lang.Integer getInteger(java.lang.String,java.lang.Integer);
public static java.lang.Integer decode(java.lang.String);
public static int highestOneBit(int);
public static int lowestOneBit(int);
public static int numberOfLeadingZeros(int);
public static int numberOfTrailingZeros(int);
public static int bitCount(int);
public static int rotateLeft(int,int);
public static int rotateRight(int,int);
public static int reverse(int);
public static int signum(int);
public static int reverseBytes(int);
public int compareTo(java.lang.Integer);
public static java.lang.String toString(long,int);
public static java.lang.String toHexString(long);
public static java.lang.String toOctalString(long);
public static java.lang.String toBinaryString(long);
public static java.lang.String toString(long);
public static long parseLong(java.lang.String,int);
public static long parseLong(java.lang.String);
public static java.lang.Long valueOf(java.lang.String,int);
public static java.lang.Long valueOf(java.lang.String);
public static java.lang.Long valueOf(long);
public static java.lang.Long decode(java.lang.String);
public static java.lang.Long getLong(java.lang.String);
public static java.lang.Long getLong(java.lang.String,long);
public static java.lang.Long getLong(java.lang.String,java.lang.Long);
public static long highestOneBit(long);
public static long lowestOneBit(long);
public static int numberOfLeadingZeros(long);
public static int numberOfTrailingZeros(long);
public static int bitCount(long);
public static long rotateLeft(long,int);
public static long rotateRight(long,int);
public static long reverse(long);
public static int signum(long);
public static long reverseBytes(long);
public int compareTo(java.lang.Long);
public static java.lang.String toString(float);
public static java.lang.String toHexString(float);
public static java.lang.Float valueOf(java.lang.String);
public static java.lang.Float valueOf(float);
public static float parseFloat(java.lang.String);
public static boolean isNaN(float);
public static boolean isInfinite(float);
public static int floatToIntBits(float);
public static int floatToRawIntBits(float);
public static float intBitsToFloat(int);
public static int compare(float,float);
public boolean isNaN();
public boolean isInfinite();
public int compareTo(java.lang.Float);
public static java.lang.String toString(double);
public static java.lang.String toHexString(double);
public static java.lang.Double valueOf(java.lang.String);
public static java.lang.Double valueOf(double);
public static double parseDouble(java.lang.String);
public static boolean isNaN(double);
public static boolean isInfinite(double);
public static long doubleToLongBits(double);
public static long doubleToRawLongBits(double);
public static double longBitsToDouble(long);
public static int compare(double,double);
public boolean isNaN();
public boolean isInfinite();
public int compareTo(java.lang.Double);
public byte byteValue();
public short shortValue();
public int intValue();
public long longValue();
public float floatValue();
public double doubleValue();
public int compareTo(java.lang.Object);
public boolean equals(java.lang.Object);
public int hashCode();
public java.lang.String toString();
}
# Remove - String method calls. Remove all invocations of String
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.String {
public static java.lang.String copyValueOf(char[]);
public static java.lang.String copyValueOf(char[],int,int);
public static java.lang.String valueOf(boolean);
public static java.lang.String valueOf(char);
public static java.lang.String valueOf(char[]);
public static java.lang.String valueOf(char[],int,int);
public static java.lang.String valueOf(double);
public static java.lang.String valueOf(float);
public static java.lang.String valueOf(int);
public static java.lang.String valueOf(java.lang.Object);
public static java.lang.String valueOf(long);
public boolean contentEquals(java.lang.StringBuffer);
public boolean endsWith(java.lang.String);
public boolean equalsIgnoreCase(java.lang.String);
public boolean equals(java.lang.Object);
public boolean matches(java.lang.String);
public boolean regionMatches(boolean,int,java.lang.String,int,int);
public boolean regionMatches(int,java.lang.String,int,int);
public boolean startsWith(java.lang.String);
public boolean startsWith(java.lang.String,int);
public byte[] getBytes();
public byte[] getBytes(java.lang.String);
public char charAt(int);
public char[] toCharArray();
public int compareToIgnoreCase(java.lang.String);
public int compareTo(java.lang.Object);
public int compareTo(java.lang.String);
public int hashCode();
public int indexOf(int);
public int indexOf(int,int);
public int indexOf(java.lang.String);
public int indexOf(java.lang.String,int);
public int lastIndexOf(int);
public int lastIndexOf(int,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.CharSequence subSequence(int,int);
public java.lang.String concat(java.lang.String);
public java.lang.String replaceAll(java.lang.String,java.lang.String);
public java.lang.String replace(char,char);
public java.lang.String replaceFirst(java.lang.String,java.lang.String);
public java.lang.String[] split(java.lang.String);
public java.lang.String[] split(java.lang.String,int);
public java.lang.String substring(int);
public java.lang.String substring(int,int);
public java.lang.String toLowerCase();
public java.lang.String toLowerCase(java.util.Locale);
public java.lang.String toString();
public java.lang.String toUpperCase();
public java.lang.String toUpperCase(java.util.Locale);
public java.lang.String trim();
}
# Remove - StringBuffer method calls. Remove all invocations of StringBuffer
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.StringBuffer {
public java.lang.String toString();
public char charAt(int);
public int capacity();
public int codePointAt(int);
public int codePointBefore(int);
public int indexOf(java.lang.String,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.String substring(int);
public java.lang.String substring(int,int);
}
# Remove - StringBuilder method calls. Remove all invocations of StringBuilder
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.StringBuilder {
public java.lang.String toString();
public char charAt(int);
public int capacity();
public int codePointAt(int);
public int codePointBefore(int);
public int indexOf(java.lang.String,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.String substring(int);
public java.lang.String substring(int,int);
}

Binary file not shown.

View File

@@ -1,19 +1,19 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'

View File

@@ -0,0 +1,52 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.utils.SettingsUtil;
import java.util.Iterator;
import java.util.ServiceLoader;
/**
* Exposes the {@link IBaritoneProvider} instance and the {@link Settings} instance for API usage.
*
* @author Brady
* @since 9/23/2018
*/
public final class BaritoneAPI {
private static final IBaritoneProvider provider;
private static final Settings settings;
static {
ServiceLoader<IBaritoneProvider> baritoneLoader = ServiceLoader.load(IBaritoneProvider.class);
Iterator<IBaritoneProvider> instances = baritoneLoader.iterator();
provider = instances.next();
settings = new Settings();
SettingsUtil.readAndApply(settings);
}
public static IBaritoneProvider getProvider() {
return BaritoneAPI.provider;
}
public static Settings getSettings() {
return BaritoneAPI.settings;
}
}

View File

@@ -0,0 +1,135 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.behavior.ILookBehavior;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.cache.IWorldProvider;
import baritone.api.event.listener.IEventBus;
import baritone.api.pathing.calc.IPathingControlManager;
import baritone.api.process.*;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.IPlayerContext;
/**
* @author Brady
* @since 9/29/2018
*/
public interface IBaritone {
/**
* Call as soon as Minecraft is ready, initializes all of the processes, behaviors, etc. This will
* only effectively be ran once, any additional calls are redundant because the initialization state
* is saved.
* <p>
* Or whenever your overeager utility client wants.
*/
void init();
/**
* @return The {@link IPathingBehavior} instance
* @see IPathingBehavior
*/
IPathingBehavior getPathingBehavior();
/**
* @return The {@link ILookBehavior} instance
* @see ILookBehavior
*/
ILookBehavior getLookBehavior();
/**
* @return The {@link IFollowProcess} instance
* @see IFollowProcess
*/
IFollowProcess getFollowProcess();
/**
* @return The {@link IMineProcess} instance
* @see IMineProcess
*/
IMineProcess getMineProcess();
/**
* @return The {@link IBuilderProcess} instance
* @see IBuilderProcess
*/
IBuilderProcess getBuilderProcess();
/**
* @return The {@link IExploreProcess} instance
* @see IExploreProcess
*/
IExploreProcess getExploreProcess();
/**
* @return The {@link IFarmProcess} instance
* @see IFarmProcess
*/
IFarmProcess getFarmProcess();
/**
* @return The {@link ICustomGoalProcess} instance
* @see ICustomGoalProcess
*/
ICustomGoalProcess getCustomGoalProcess();
/**
* @return The {@link IGetToBlockProcess} instance
* @see IGetToBlockProcess
*/
IGetToBlockProcess getGetToBlockProcess();
/**
* @return The {@link IWorldProvider} instance
* @see IWorldProvider
*/
IWorldProvider getWorldProvider();
/**
* Returns the {@link IPathingControlManager} for this {@link IBaritone} instance, which is responsible
* for managing the {@link IBaritoneProcess}es which control the {@link IPathingBehavior} state.
*
* @return The {@link IPathingControlManager} instance
* @see IPathingControlManager
*/
IPathingControlManager getPathingControlManager();
/**
* @return The {@link IInputOverrideHandler} instance
* @see IInputOverrideHandler
*/
IInputOverrideHandler getInputOverrideHandler();
/**
* @return The {@link IPlayerContext} instance
* @see IPlayerContext
*/
IPlayerContext getPlayerContext();
/**
* @return The {@link IEventBus} instance
* @see IEventBus
*/
IEventBus getGameEventHandler();
/**
* Open click
*/
void openClick();
}

View File

@@ -0,0 +1,74 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.cache.IWorldScanner;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import java.util.List;
/**
* Provides the present {@link IBaritone} instances
*
* @author leijurv
*/
public interface IBaritoneProvider {
/**
* Returns the primary {@link IBaritone} instance. This instance is persistent, and
* is represented by the local player that is created by the game itself, not a "bot"
* player through Baritone.
*
* @return The primary {@link IBaritone} instance.
*/
IBaritone getPrimaryBaritone();
/**
* Returns all of the active {@link IBaritone} instances. This includes the local one
* returned by {@link #getPrimaryBaritone()}.
*
* @return All active {@link IBaritone} instances.
* @see #getBaritoneForPlayer(ClientPlayerEntity)
*/
List<IBaritone> getAllBaritones();
/**
* Provides the {@link IBaritone} instance for a given {@link ClientPlayerEntity}. This will likely be
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
* {@code bot-system} is merged into {@code master}.
*
* @param player The player
* @return The {@link IBaritone} instance.
*/
default IBaritone getBaritoneForPlayer(ClientPlayerEntity player) {
for (IBaritone baritone : getAllBaritones()) {
if (player.equals(baritone.getPlayerContext().player())) {
return baritone;
}
}
return null;
}
/**
* Returns the {@link IWorldScanner} instance. This is not a type returned by
* {@link IBaritone} implementation, because it is not linked with {@link IBaritone}.
*
* @return The {@link IWorldScanner} instance.
*/
IWorldScanner getWorldScanner();
}

View File

@@ -0,0 +1,974 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.utils.SettingsUtil;
import baritone.api.utils.TypeUtils;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.util.math.Vec3i;
import net.minecraft.util.text.ITextComponent;
import java.awt.*;
import java.lang.reflect.Field;
import java.lang.reflect.ParameterizedType;
import java.lang.reflect.Type;
import java.util.*;
import java.util.List;
import java.util.function.Consumer;
/**
* Baritone's settings. Settings apply to all Baritone instances.
*
* @author leijurv
*/
public final class Settings {
/**
* Allow Baritone to break blocks
*/
public final Setting<Boolean> allowBreak = new Setting<>(true);
/**
* Allow Baritone to sprint
*/
public final Setting<Boolean> allowSprint = new Setting<>(true);
/**
* Allow Baritone to place blocks
*/
public final Setting<Boolean> allowPlace = new Setting<>(true);
/**
* Allow Baritone to move items in your inventory to your hotbar
*/
public final Setting<Boolean> allowInventory = new Setting<>(false);
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited.
* <p>
* Decrease to make Baritone more often consider paths that would require placing blocks
*/
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
/**
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
* it will take an otherwise equivalent route that doesn't require it to put out fire.
*/
public final Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
/**
* Additional penalty for hitting the space bar (ascend, pillar, or parkour) because it uses hunger
*/
public final Setting<Double> jumpPenalty = new Setting<>(2D);
/**
* Walking on water uses up hunger really quick, so penalize it
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable.
*/
public final Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
/**
* Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
*/
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* If you have Fire Resistance and Jesus then I guess you could turn this on lol
*/
public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
/**
* Assume step functionality; don't jump on an Ascend.
*/
public final Setting<Boolean> assumeStep = new Setting<>(false);
/**
* Assume safe walk functionality; don't sneak on a backplace traverse.
* <p>
* Warning: if you do something janky like sneak-backplace from an ender chest, if this is true
* it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing
* against it. That's why this defaults to off.
*/
public final Setting<Boolean> assumeSafeWalk = new Setting<>(false);
/**
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
* <p>
* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
*/
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
/**
* This should be monetized it's so good
* <p>
* Defaults to true, but only actually takes effect if allowParkour is also true
*/
public final Setting<Boolean> allowParkourAscend = new Setting<>(true);
/**
* Allow descending diagonally
* <p>
* Safer than allowParkour yet still slightly unsafe, can make contact with unchecked adjacent blocks, so it's unsafe in the nether.
* <p>
* For a generic "take some risks" mode I'd turn on this one, parkour, and parkour place.
*/
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
/**
* Allow mining the block directly beneath its feet
* <p>
* Turn this off to force it to make more staircases and less shafts
*/
public final Setting<Boolean> allowDownward = new Setting<>(true);
/**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/
public final Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
Blocks.DIRT.asItem(),
Blocks.COBBLESTONE.asItem(),
Blocks.NETHERRACK.asItem(),
Blocks.STONE.asItem()
)));
/**
* Blocks that Baritone will attempt to avoid (Used in avoidance)
*/
public final Setting<List<Block>> blocksToAvoid = new Setting<>(new ArrayList<>(
// Leave Empty by Default
));
/**
* Blocks that Baritone is not allowed to break
*/
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
Blocks.CRAFTING_TABLE,
Blocks.FURNACE,
Blocks.CHEST,
Blocks.TRAPPED_CHEST
)));
/**
* If this setting is true, Baritone will never break a block that is adjacent to an unsupported falling block.
* <p>
* I.E. it will never trigger cascading sand / gravel falls
*/
public final Setting<Boolean> avoidUpdatingFallingBlocks = new Setting<>(true);
/**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
* <p>
* Almost never turn this on lol
*/
public final Setting<Boolean> allowVines = new Setting<>(false);
/**
* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
* everywhere in your base.
*/
public final Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
/**
* You know what it is
* <p>
* But it's very unreliable and falls off when cornering like all the time so.
* <p>
* It also overshoots the landing pretty much always (making contact with the next block over), so be careful
*/
public final Setting<Boolean> allowParkour = new Setting<>(false);
/**
* Actually pretty reliable.
* <p>
* Doesn't make it any more dangerous compared to just normal allowParkour th
*/
public final Setting<Boolean> allowParkourPlace = new Setting<>(false);
/**
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
*/
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
/**
* Sprint and jump a block early on ascends wherever possible
*/
public final Setting<Boolean> sprintAscends = new Setting<>(true);
/**
* If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.
* <p>
* This helps with speed at >=20m/s
*/
public final Setting<Boolean> overshootTraverse = new Setting<>(true);
/**
* When breaking blocks for a movement, wait until all falling blocks have settled before continuing
*/
public final Setting<Boolean> pauseMiningForFallingBlocks = new Setting<>(true);
/**
* How many ticks between right clicks are allowed. Default in game is 4
*/
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
/**
* How many degrees to randomize the yaw every tick. Set to 0 to disable
*/
public final Setting<Double> randomLooking = new Setting<>(2d);
/**
* This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
* 3.5 is always an underestimate, even if you are sprinting.
* If you're walking only (with allowSprint off) 4.6 is safe.
* Any value below 3.5 is never worth it. It's just more computation to find the same path, guaranteed.
* (specifically, it needs to be strictly slightly less than ActionCosts.WALK_ONE_BLOCK_COST, which is about 3.56)
* <p>
* Setting it at 3.57 or above with sprinting, or to 4.64 or above without sprinting, will result in
* faster computation, at the cost of a suboptimal path. Any value above the walk / sprint cost will result
* in it going straight at its goal, and not investigating alternatives, because the combined cost / heuristic
* metric gets better and better with each block, instead of slightly worse.
* <p>
* Finding the optimal path is worth it, so it's the default.
*/
public final Setting<Double> costHeuristic = new Setting<>(3.563);
// a bunch of obscure internal A* settings that you probably don't want to change
/**
* The maximum number of times it will fetch outside loaded or cached chunks before assuming that
* pathing has reached the end of the known area, and should therefore stop.
*/
public final Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
/**
* Set to 1.0 to effectively disable this feature
*
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
*/
public final Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
/**
* Toggle the following 4 settings
* <p>
* They have a noticeable performance impact, so they default off
* <p>
* Specifically, building up the avoidance map on the main thread before pathing starts actually takes a noticeable
* amount of time, especially when there are a lot of mobs around, and your game jitters for like 200ms while doing so
*/
public final Setting<Boolean> avoidance = new Setting<>(false);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mob spawners
*/
public final Setting<Double> mobSpawnerAvoidanceCoefficient = new Setting<>(2.0);
public final Setting<Integer> mobSpawnerAvoidanceRadius = new Setting<>(16);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mobs
*/
public final Setting<Double> mobAvoidanceCoefficient = new Setting<>(1.5);
public final Setting<Integer> mobAvoidanceRadius = new Setting<>(8);
/**
* When running a goto towards a container block (chest, ender chest, furnace, etc),
* right click and open it once you arrive.
*/
public final Setting<Boolean> rightClickContainerOnArrival = new Setting<>(true);
/**
* When running a goto towards a nether portal block, walk all the way into the portal
* instead of stopping one block before.
*/
public final Setting<Boolean> enterPortal = new Setting<>(true);
/**
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
* and there's no point.
*/
public final Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
/**
* After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is
* entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified.
* <p>
* This is much safer to leave off now, and makes pathing more efficient. More explanation in the issue.
*
* @see <a href="https://github.com/cabaletta/baritone/issues/114">Issue #114</a>
*/
public final Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
/**
* If a movement's cost increases by more than this amount between calculation and execution (due to changes
* in the environment / world), cancel and recalculate
*/
public final Setting<Double> maxCostIncrease = new Setting<>(10D);
/**
* Stop 5 movements before anything that made the path COST_INF.
* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
* still be spreading lol
*/
public final Setting<Integer> costVerificationLookahead = new Setting<>(5);
/**
* Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
*/
public final Setting<Double> pathCutoffFactor = new Setting<>(0.9);
/**
* Only apply static cutoff for paths of at least this length (in terms of number of movements)
*/
public final Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
/**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
/**
* Default size of the Long2ObjectOpenHashMap used in pathing
*/
public final Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
/**
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
* <p>
* Decrease for faster map operations, but higher memory usage
*/
public final Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/
public final Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
/**
* How far are you allowed to fall onto solid ground (with a water bucket)?
* It's not that reliable, so I've set it below what would kill an unarmored player (23)
*/
public final Setting<Integer> maxFallHeightBucket = new Setting<>(20);
/**
* Is it okay to sprint through a descend followed by a diagonal?
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
* <p>
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
*/
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
/**
* If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord
* doesn't matter yet, and replace it with a GoalXZ to the same place before calculating a path.
* Once a segment ends within chunk load range of the GoalBlock, it will go back to normal behavior
* of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away,
* your Y coordinate's accuracy doesn't matter at all until you get much much closer.
*/
public final Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
/**
* If a movement takes this many ticks more than its initial cost estimate, cancel it
*/
public final Setting<Integer> movementTimeoutTicks = new Setting<>(100);
/**
* Pathing ends after this amount of time, but only if a path has been found
* <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/
public final Setting<Long> primaryTimeoutMS = new Setting<>(500L);
/**
* Pathing can never take longer than this, even if that means failing to find any path at all
*/
public final Setting<Long> failureTimeoutMS = new Setting<>(2000L);
/**
* Planning ahead while executing a segment ends after this amount of time, but only if a path has been found
* <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/
public final Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L);
/**
* Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all
*/
public final Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L);
/**
* For debugging, consider nodes much much slower
*/
public final Setting<Boolean> slowPath = new Setting<>(false);
/**
* Milliseconds between each node
*/
public final Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
/**
* The alternative timeout number when slowPath is on
*/
public final Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
/**
* The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing.
*/
public final Setting<Boolean> chunkCaching = new Setting<>(true);
/**
* On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
* <p>
* Temporarily disabled
* <p>
* Temporarily reenabled
*
* @see <a href="https://github.com/cabaletta/baritone/issues/248">Issue #248</a>
*/
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(true);
/**
* Remember the contents of containers (chests, echests, furnaces)
* <p>
* Really buggy since the packet stuff is multithreaded badly thanks to brady
*/
public final Setting<Boolean> containerMemory = new Setting<>(false);
/**
* Fill in blocks behind you
*/
public final Setting<Boolean> backfill = new Setting<>(false);
/**
* Print all the debug messages to chat
*/
public final Setting<Boolean> chatDebug = new Setting<>(false);
/**
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
* something else
*/
public final Setting<Boolean> chatControl = new Setting<>(true);
/**
* A second override over chatControl to force it on
*/
public final Setting<Boolean> removePrefix = new Setting<>(false);
/**
* Render the path
*/
public final Setting<Boolean> renderPath = new Setting<>(true);
/**
* Render the goal
*/
public final Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Render selection boxes
*/
public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/
public final Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true);
/**
* Renders X/Z type Goals with the vanilla beacon beam effect. Combining this with
* {@link #renderGoalIgnoreDepth} will cause strange render clipping.
*/
public final Setting<Boolean> renderGoalXZBeacon = new Setting<>(false);
/**
* Ignore depth when rendering the selection boxes (to break, to place, to walk into)
*/
public final Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true);
/**
* Ignore depth when rendering the path
*/
public final Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true);
/**
* Line width of the path when rendered, in pixels
*/
public final Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
/**
* Line width of the goal when rendered, in pixels
*/
public final Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
/**
* Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead.
* Improves FPS.
*/
public final Setting<Boolean> fadePath = new Setting<>(false);
/**
* Move without having to force the client-sided rotations
*/
public final Setting<Boolean> freeLook = new Setting<>(true);
/**
* Will cause some minor behavioral differences to ensure that Baritone works on anticheats.
* <p>
* At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in
* directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP.
*/
public final Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
/**
* Exclusively use cached chunks for pathing
* <p>
* Never turn this on
*/
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
/**
* Continue sprinting while in water
*/
public final Setting<Boolean> sprintInWater = new Setting<>(true);
/**
* When GetToBlockProcess or MineProcess fails to calculate a path, instead of just giving up, mark the closest instance
* of that block as "unreachable" and go towards the next closest. GetToBlock expands this seaarch to the whole "vein"; MineProcess does not.
* This is because MineProcess finds individual impossible blocks (like one block in a vein that has gravel on top then lava, so it can't break)
* Whereas GetToBlock should blacklist the whole "vein" if it can't get to any of them.
*/
public final Setting<Boolean> blacklistClosestOnFailure = new Setting<>(true);
/**
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
* <p>
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
* every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real.
* <p>
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
* <p>
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
*/
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
/**
* 0.0f = not visible, fully transparent (instead of setting this to 0, turn off renderCachedChunks)
* 1.0f = fully opaque
*/
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
/**
* Whether or not to use the "#" command prefix
*/
public final Setting<Boolean> prefixControl = new Setting<>(true);
/**
* Don't stop walking forward when you need to break blocks in your way
*/
public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
/**
* When a new segment is calculated that doesn't overlap with the current one, but simply begins where the current segment ends,
* splice it on and make a longer combined path. If this setting is off, any planned segment will not be spliced and will instead
* be the "next path" in PathingBehavior, and will only start after this one ends. Turning this off hurts planning ahead,
* because the next segment will exist even if it's very short.
*
* @see #planningTickLookahead
*/
public final Setting<Boolean> splicePath = new Setting<>(true);
/**
* If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
*/
public final Setting<Integer> maxPathHistoryLength = new Setting<>(300);
/**
* If the current path is too long, cut off this many movements from the beginning.
*/
public final Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50);
/**
* Rescan for the goal once every 5 ticks.
* Set to 0 to disable.
*/
public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/**
* After finding this many instances of the target block in the cache, it will stop expanding outward the chunk search.
*/
public final Setting<Integer> maxCachedWorldScanCount = new Setting<>(10);
/**
* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
*/
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
/**
* While exploring the world, offset the closest unloaded chunk by this much in both axes.
* <p>
* This can result in more efficient loading, if you set this to the render distance.
*/
public final Setting<Integer> worldExploringChunkOffset = new Setting<>(0);
/**
* Take the 10 closest chunks, even if they aren't strictly tied for distance metric from origin.
*/
public final Setting<Integer> exploreChunkSetMinimumSize = new Setting<>(10);
/**
* Attempt to maintain Y coordinate while exploring
* <p>
* -1 to disable
*/
public final Setting<Integer> exploreMaintainY = new Setting<>(64);
/**
* Replant nether wart while farming
*/
public final Setting<Boolean> replantNetherWart = new Setting<>(false);
/**
* When the cache scan gives less blocks than the maximum threshold (but still above zero), scan the main world too.
* <p>
* Only if you have a beefy CPU and automatically mine blocks that are in cache
*/
public final Setting<Boolean> extendCacheOnThreshold = new Setting<>(false);
/**
* Don't consider the next layer in builder until the current one is done
*/
public final Setting<Boolean> buildInLayers = new Setting<>(false);
/**
* false = build from bottom to top
* <p>
* true = build from top to bottom
*/
public final Setting<Boolean> layerOrder = new Setting<>(false);
/**
* How far to move before repeating the build. 0 to disable repeating on a certain axis, 0,0,0 to disable entirely
*/
public final Setting<Vec3i> buildRepeat = new Setting<>(new Vec3i(0, 0, 0));
/**
* Allow standing above a block while mining it, in BuilderProcess
* <p>
* Experimental
*/
public final Setting<Boolean> breakFromAbove = new Setting<>(false);
/**
* As well as breaking from above, set a goal to up and to the side of all blocks to break.
* <p>
* Never turn this on without also turning on breakFromAbove.
*/
public final Setting<Boolean> goalBreakFromAbove = new Setting<>(false);
/**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
*/
public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
/**
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
* <p>
* Currently only runs when either MineBehavior or FollowBehavior is active.
* <p>
* For example, if Baritone is doing "mine iron_ore", the instant it breaks the ore (and it becomes air), that location
* is no longer a goal. This means that if this setting is true, it will stop there. If this setting were off, it would
* continue with its path, and walk into that location. The tradeoff is if this setting is true, it mines ores much faster
* since it doesn't waste any time getting into locations that no longer contain ores, but on the other hand, it misses
* some drops, and continues on without ever picking them up.
* <p>
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
*/
public final Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
/**
* The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level.
*/
public final Setting<Integer> axisHeight = new Setting<>(120);
/**
* Disconnect from the server upon arriving at your goal
*/
public final Setting<Boolean> disconnectOnArrival = new Setting<>(false);
/**
* Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
* couldn't. If you don't want it to look like you're X-Raying, turn this on
*/
public final Setting<Boolean> legitMine = new Setting<>(false);
/**
* What Y level to go to for legit strip mining
*/
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
/**
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
* You can decide whether this looks plausible or not.
* <p>
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
* do that lol, so thats one reason why its disabled
*/
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
/**
* When mining block of a certain type, try to mine two at once instead of one.
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
* If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks
*/
public final Setting<Boolean> forceInternalMining = new Setting<>(true);
/**
* Modification to the previous setting, only has effect if forceInternalMining is true
* If true, only apply the previous setting if the block adjacent to the goal isn't air.
*/
public final Setting<Boolean> internalMiningAirException = new Setting<>(true);
/**
* The actual GoalNear is set this distance away from the entity you're following
* <p>
* For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target.
*/
public final Setting<Double> followOffsetDistance = new Setting<>(0D);
/**
* The actual GoalNear is set in this direction from the entity you're following. This value is in degrees.
*/
public final Setting<Float> followOffsetDirection = new Setting<>(0F);
/**
* The radius (for the GoalNear) of how close to your target position you actually have to be
*/
public final Setting<Integer> followRadius = new Setting<>(3);
/**
* Turn this on if your exploration filter is enormous, you don't want it to check if it's done,
* and you are just fine with it just hanging on completion
*/
public final Setting<Boolean> disableCompletionCheck = new Setting<>(false);
/**
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
* -1 to disable
* <p>
* I would highly suggest leaving this setting disabled (-1).
* <p>
* The only valid reason I can think of enable this setting is if you are extremely low on disk space and you play on multiplayer,
* and can't take (average) 300kb saved for every 512x512 area. (note that more complicated terrain is less compressible and will take more space)
* <p>
* However, simply discarding old chunks because they are old is inadvisable. Baritone is extremely good at correcting
* itself and its paths as it learns new information, as new chunks load. There is no scenario in which having an
* incorrect cache can cause Baritone to get stuck, take damage, or perform any action it wouldn't otherwise, everything
* is rechecked once the real chunk is in range.
* <p>
* Having a robust cache greatly improves long distance pathfinding, as it's able to go around large scale obstacles
* before they're in render distance. In fact, when the chunkCaching setting is disabled and Baritone starts anew
* every time, or when you enter a completely new and very complicated area, it backtracks far more often because it
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
* backtracking, since the entire area is now known and cached.
*/
public final Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
/**
* The function that is called when Baritone will log to chat. This function can be added to
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
* {@link Setting#value};
*/
public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getInstance().ingameGUI.getChatGUI()::printChatMessage);
/**
* The size of the box that is rendered when the current goal is a GoalYLevel
*/
public final Setting<Double> yLevelBoxSize = new Setting<>(15D);
/**
* The color of the current path
*/
public final Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
/**
* The color of the next path
*/
public final Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
/**
* The color of the blocks to break
*/
public final Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
/**
* The color of the blocks to place
*/
public final Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
/**
* The color of the blocks to walk into
*/
public final Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
/**
* The color of the best path so far
*/
public final Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
/**
* The color of the path to the most recent considered node
*/
public final Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
/**
* The color of the goal box
*/
public final Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
/**
* A map of lowercase setting field names to their respective setting
*/
public final Map<String, Setting<?>> byLowerName;
/**
* A list of all settings
*/
public final List<Setting<?>> allSettings;
public final Map<Setting<?>, Type> settingTypes;
public final class Setting<T> {
public T value;
public final T defaultValue;
private String name;
@SuppressWarnings("unchecked")
private Setting(T value) {
if (value == null) {
throw new IllegalArgumentException("Cannot determine value type class from null");
}
this.value = value;
this.defaultValue = value;
}
/**
* Deprecated! Please use .value directly instead
*
* @return the current setting value
*/
@Deprecated
public final T get() {
return value;
}
public final String getName() {
return name;
}
public Class<T> getValueClass() {
// noinspection unchecked
return (Class<T>) TypeUtils.resolveBaseClass(getType());
}
@Override
public String toString() {
return SettingsUtil.settingToString(this);
}
/**
* Reset this setting to its default value
*/
public void reset() {
value = defaultValue;
}
public final Type getType() {
return settingTypes.get(this);
}
}
// here be dragons
Settings() {
Field[] temp = getClass().getFields();
Map<String, Setting<?>> tmpByName = new HashMap<>();
List<Setting<?>> tmpAll = new ArrayList<>();
Map<Setting<?>, Type> tmpSettingTypes = new HashMap<>();
try {
for (Field field : temp) {
if (field.getType().equals(Setting.class)) {
Setting<?> setting = (Setting<?>) field.get(this);
String name = field.getName();
setting.name = name;
name = name.toLowerCase();
if (tmpByName.containsKey(name)) {
throw new IllegalStateException("Duplicate setting name");
}
tmpByName.put(name, setting);
tmpAll.add(setting);
tmpSettingTypes.put(setting, ((ParameterizedType) field.getGenericType()).getActualTypeArguments()[0]);
}
}
} catch (IllegalAccessException e) {
throw new IllegalStateException(e);
}
byLowerName = Collections.unmodifiableMap(tmpByName);
allSettings = Collections.unmodifiableList(tmpAll);
settingTypes = Collections.unmodifiableMap(tmpSettingTypes);
}
@SuppressWarnings("unchecked")
public <T> List<Setting<T>> getAllValuesByType(Class<T> klass) {
List<Setting<T>> result = new ArrayList<>();
for (Setting<?> setting : allSettings) {
if (setting.getValueClass().equals(klass)) {
result.add((Setting<T>) setting);
}
}
return result;
}
}

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@@ -0,0 +1,30 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.event.listener.IGameEventListener;
/**
* A behavior is simply a type that is able to listen to events.
*
* @author Brady
* @see IGameEventListener
* @since 9/23/2018
*/
public interface IBehavior extends AbstractGameEventListener {}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.utils.Rotation;
/**
* @author Brady
* @since 9/23/2018
*/
public interface ILookBehavior extends IBehavior {
/**
* Updates the current {@link ILookBehavior} target to target
* the specified rotations on the next tick. If force is {@code true},
* then freeLook will be overriden and angles will be set regardless.
* If any sort of block interaction is required, force should be {@code true},
* otherwise, it should be {@code false};
*
* @param rotation The target rotations
* @param force Whether or not to "force" the rotations
*/
void updateTarget(Rotation rotation, boolean force);
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.calc.IPathFinder;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.path.IPathExecutor;
import java.util.Optional;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IPathingBehavior extends IBehavior {
/**
* Returns the estimated remaining ticks in the current pathing
* segment. Given that the return type is an optional, {@link Optional#empty()}
* will be returned in the case that there is no current segment being pathed.
*
* @return The estimated remaining ticks in the current segment.
*/
default Optional<Double> ticksRemainingInSegment() {
return ticksRemainingInSegment(true);
}
/**
* Returns the estimated remaining ticks in the current pathing
* segment. Given that the return type is an optional, {@link Optional#empty()}
* will be returned in the case that there is no current segment being pathed.
*
* @param includeCurrentMovement whether or not to include the entirety of the cost of the currently executing movement in the total
* @return The estimated remaining ticks in the current segment.
*/
default Optional<Double> ticksRemainingInSegment(boolean includeCurrentMovement) {
IPathExecutor current = getCurrent();
if (current == null) {
return Optional.empty();
}
int start = includeCurrentMovement ? current.getPosition() : current.getPosition() + 1;
return Optional.of(current.getPath().ticksRemainingFrom(start));
}
/**
* @return The current pathing goal
*/
Goal getGoal();
/**
* @return Whether or not a path is currently being executed.
*/
default boolean isPathing() {
return getCurrent() != null;
}
/**
* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
* <p>
* Basically, "MAKE IT STOP".
*
* @return Whether or not the pathing behavior was canceled. All processes are guaranteed to be canceled, but the
* PathingBehavior might be in the middle of an uncancelable action like a parkour jump
*/
boolean cancelEverything();
/**
* PLEASE never call this
* <p>
* If cancelEverything was like "kill" this is "sudo kill -9". Or shutting off your computer.
*/
void forceCancel();
/**
* Returns the current path, from the current path executor, if there is one.
*
* @return The current path
*/
default Optional<IPath> getPath() {
return Optional.ofNullable(getCurrent()).map(IPathExecutor::getPath);
}
/**
* @return The current path finder being executed
*/
Optional<? extends IPathFinder> getInProgress();
/**
* @return The current path executor
*/
IPathExecutor getCurrent();
/**
* Returns the next path executor, created when planning ahead.
*
* @return The next path executor
*/
IPathExecutor getNext();
}

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@@ -2,34 +2,33 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.pathing;
package baritone.api.cache;
import baritone.utils.Helper;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
/**
* @author Brady
* @since 8/4/2018 2:01 AM
* @since 8/4/2018
*/
public interface IBlockTypeAccess extends Helper {
public interface IBlockTypeAccess {
IBlockState getBlock(int x, int y, int z);
BlockState getBlock(int x, int y, int z);
default IBlockState getBlock(BlockPos pos) {
default BlockState getBlock(BlockPos pos) {
return getBlock(pos.getX(), pos.getY(), pos.getZ());
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
/**
* @author Brady
* @since 9/24/2018
*/
public interface ICachedRegion extends IBlockTypeAccess {
/**
* Returns whether or not the block at the specified X and Z coordinates
* is cached in this world. Similar to {@link ICachedWorld#isCached(int, int)},
* however, the block coordinates should in on a scale from 0 to 511 (inclusive)
* because region sizes are 512x512 blocks.
*
* @param blockX The block X coordinate
* @param blockZ The block Z coordinate
* @return Whether or not the specified XZ location is cached
* @see ICachedWorld#isCached(int, int)
*/
boolean isCached(int blockX, int blockZ);
/**
* @return The X coordinate of this region
*/
int getX();
/**
* @return The Z coordinate of this region
*/
int getZ();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.Chunk;
import java.util.ArrayList;
/**
* @author Brady
* @since 9/24/2018
*/
public interface ICachedWorld {
/**
* Returns the region at the specified region coordinates
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
ICachedRegion getRegion(int regionX, int regionZ);
/**
* Queues the specified chunk for packing. This entails reading the contents
* of the chunk, then packing the data into the 2-bit format, and storing that
* in this cached world.
*
* @param chunk The chunk to pack and store
*/
void queueForPacking(Chunk chunk);
/**
* Returns whether or not the block at the specified X and Z coordinates
* is cached in this world.
*
* @param blockX The block X coordinate
* @param blockZ The block Z coordinate
* @return Whether or not the specified XZ location is cached
*/
boolean isCached(int blockX, int blockZ);
/**
* Scans the cached chunks for location of the specified special block. The
* information that is returned by this method may not be up to date, because
* older cached chunks can contain data that is much more likely to have changed.
*
* @param block The special block to search for
* @param maximum The maximum number of position results to receive
* @param centerX The x block coordinate center of the search
* @param centerZ The z block coordinate center of the search
* @param maxRegionDistanceSq The maximum region distance, squared
* @return The locations found that match the special block
*/
ArrayList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
/**
* Reloads all of the cached regions in this world from disk. Anything that is not saved
* will be lost. This operation does not execute in a new thread by default.
*/
void reloadAllFromDisk();
/**
* Saves all of the cached regions in this world to disk. This operation does not execute
* in a new thread by default.
*/
void save();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import java.util.Map;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IContainerMemory {
/**
* Gets a remembered inventory by its block position.
*
* @param pos The position of the container block
* @return The remembered inventory
*/
IRememberedInventory getInventoryByPos(BlockPos pos);
/**
* Gets the map of all block positions to their remembered inventories.
*
* @return Map of block positions to their respective remembered inventories
*/
Map<BlockPos, IRememberedInventory> getRememberedInventories();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.item.ItemStack;
import java.util.List;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IRememberedInventory {
/**
* @return The contents of this inventory
*/
List<ItemStack> getContents();
/**
* @return The number of slots in this inventory
*/
int getSize();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import org.apache.commons.lang3.ArrayUtils;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
* A marker for a position in the world.
*
* @author Brady
* @since 9/24/2018
*/
public interface IWaypoint {
/**
* @return The label for this waypoint
*/
String getName();
/**
* Returns the tag for this waypoint. The tag is a category
* for the waypoint in a sense, it describes the source of
* the waypoint.
*
* @return The waypoint tag
*/
Tag getTag();
/**
* Returns the unix epoch time in milliseconds that this waypoint
* was created. This value should only be set once, when the waypoint
* is initially created, and not when it is being loaded from file.
*
* @return The unix epoch milliseconds that this waypoint was created
*/
long getCreationTimestamp();
/**
* Returns the actual block position of this waypoint.
*
* @return The block position of this waypoint
*/
BlockPos getLocation();
enum Tag {
/**
* Tag indicating a position explictly marked as a home base
*/
HOME("home", "base"),
/**
* Tag indicating a position that the local player has died at
*/
DEATH("death"),
/**
* Tag indicating a bed position
*/
BED("bed", "spawn"),
/**
* Tag indicating that the waypoint was user-created
*/
USER("user");
/**
* A list of all of the
*/
private static final List<Tag> TAG_LIST = Collections.unmodifiableList(Arrays.asList(Tag.values()));
/**
* The names for the tag, anything that the tag can be referred to as.
*/
private final String[] names;
Tag(String... names) {
this.names = names;
}
/**
* Finds a tag from one of the names that could be used to identify said tag.
*
* @param name The name of the tag
* @return The tag, if one is found, otherwise, {@code null}
*/
public static Tag fromString(String name) {
return TAG_LIST.stream().filter(tag -> ArrayUtils.contains(tag.names, name.toLowerCase())).findFirst().orElse(null);
}
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import java.util.Set;
/**
* @author Brady
* @since 9/24/2018
*/
public interface IWaypointCollection {
/**
* Adds a waypoint to this collection
*
* @param waypoint The waypoint
*/
void addWaypoint(IWaypoint waypoint);
/**
* Removes a waypoint from this collection
*
* @param waypoint The waypoint
*/
void removeWaypoint(IWaypoint waypoint);
/**
* Gets the most recently created waypoint by the specified {@link IWaypoint.Tag}
*
* @param tag The tag
* @return The most recently created waypoint with the specified tag
*/
IWaypoint getMostRecentByTag(IWaypoint.Tag tag);
/**
* Gets all of the waypoints that have the specified tag
*
* @param tag The tag
* @return All of the waypoints with the specified tag
* @see IWaypointCollection#getAllWaypoints()
*/
Set<IWaypoint> getByTag(IWaypoint.Tag tag);
/**
* Gets all of the waypoints in this collection, regardless of the tag.
*
* @return All of the waypoints in this collection
* @see IWaypointCollection#getByTag(IWaypoint.Tag)
*/
Set<IWaypoint> getAllWaypoints();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
/**
* @author Brady
* @since 9/24/2018
*/
public interface IWorldData {
/**
* Returns the cached world for this world. A cached world is a simplified format
* of a regular world, intended for use on multiplayer servers where chunks are not
* traditionally stored to disk, allowing for long distance pathing with minimal disk usage.
*
* @return The cached world for this world
*/
ICachedWorld getCachedWorld();
/**
* @return The waypoint collection for this world
*/
IWaypointCollection getWaypoints();
/**
* @return The {@link IContainerMemory} instance
* @see IContainerMemory
*/
IContainerMemory getContainerMemory();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
/**
* @author Brady
* @since 9/24/2018
*/
public interface IWorldProvider {
/**
* Returns the data of the currently loaded world
*
* @return The current world data
*/
IWorldData getCurrentWorld();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import baritone.api.utils.IPlayerContext;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import java.util.List;
/**
* @author Brady
* @since 10/6/2018
*/
public interface IWorldScanner {
/**
* Scans the world, up to the specified max chunk radius, for the specified blocks.
*
* @param ctx The {@link IPlayerContext} containing player and world info that the
* scan is based upon
* @param blocks The blocks to scan for
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @param maxSearchRadius The maximum chunk search radius
* @return The matching block positions
*/
List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
/**
* Scans a single chunk for the specified blocks.
*
* @param ctx The {@link IPlayerContext} containing player and world info that the
* scan is based upon
* @param blocks The blocks to scan for
* @param pos The position of the target chunk
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @return The matching block positions
*/
List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold);
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import java.util.Date;
/**
* Basic implementation of {@link IWaypoint}
*
* @author leijurv
*/
public class Waypoint implements IWaypoint {
private final String name;
private final Tag tag;
private final long creationTimestamp;
private final BlockPos location;
public Waypoint(String name, Tag tag, BlockPos location) {
this(name, tag, location, System.currentTimeMillis());
}
/**
* Constructor called when a Waypoint is read from disk, adds the creationTimestamp
* as a parameter so that it is reserved after a waypoint is wrote to the disk.
*
* @param name The waypoint name
* @param tag The waypoint tag
* @param location The waypoint location
* @param creationTimestamp When the waypoint was created
*/
public Waypoint(String name, Tag tag, BlockPos location, long creationTimestamp) {
this.name = name;
this.tag = tag;
this.location = location;
this.creationTimestamp = creationTimestamp;
}
@Override
public int hashCode() {
return name.hashCode() + tag.hashCode() + location.hashCode(); //lol
}
@Override
public String getName() {
return this.name;
}
@Override
public Tag getTag() {
return this.tag;
}
@Override
public long getCreationTimestamp() {
return this.creationTimestamp;
}
@Override
public BlockPos getLocation() {
return this.location;
}
@Override
public String toString() {
return name + " " + location.toString() + " " + new Date(creationTimestamp).toString();
}
@Override
public boolean equals(Object o) {
if (o == null) {
return false;
}
if (!(o instanceof IWaypoint)) {
return false;
}
IWaypoint w = (IWaypoint) o;
return name.equals(w.getName()) && tag == w.getTag() && location.equals(w.getLocation());
}
}

View File

@@ -2,24 +2,26 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import net.minecraft.util.math.BlockPos;
/**
* Called when the local player interacts with a block, can be either {@link Type#START_BREAK} or {@link Type#USE}.
*
* @author Brady
* @since 8/22/2018
*/
@@ -57,9 +59,9 @@ public final class BlockInteractEvent {
public enum Type {
/**
* We're breaking the target block.
* We're starting to break the target block.
*/
BREAK,
START_BREAK,
/**
* We're right clicking on the target block. Either placing or interacting with.

View File

@@ -2,26 +2,26 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.Cancellable;
import baritone.api.event.events.type.Cancellable;
/**
* @author Brady
* @since 8/1/2018 6:39 PM
* @since 8/1/2018
*/
public final class ChatEvent extends Cancellable {

View File

@@ -2,26 +2,26 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.EventState;
import baritone.api.event.events.type.EventState;
/**
* @author Brady
* @since 8/2/2018 12:32 AM
* @since 8/2/2018
*/
public final class ChunkEvent {
@@ -31,7 +31,9 @@ public final class ChunkEvent {
private final EventState state;
/**
* The type of chunk event that occurred;
* The type of chunk event that occurred
*
* @see Type
*/
private final Type type;
@@ -94,7 +96,16 @@ public final class ChunkEvent {
/**
* When the chunk is being populated with blocks, tile entities, etc.
* <p>
* And it's a full chunk
*/
POPULATE
POPULATE_FULL,
/**
* When the chunk is being populated with blocks, tile entities, etc.
* <p>
* And it's a partial chunk
*/
POPULATE_PARTIAL
}
}

View File

@@ -2,49 +2,57 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.EventState;
import net.minecraft.network.Packet;
import baritone.api.event.events.type.EventState;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.IPacket;
/**
* @author Brady
* @since 8/6/2018 9:31 PM
* @since 8/6/2018
*/
public final class PacketEvent {
private final NetworkManager networkManager;
private final EventState state;
private final Packet<?> packet;
private final IPacket<?> packet;
public PacketEvent(EventState state, Packet<?> packet) {
public PacketEvent(NetworkManager networkManager, EventState state, IPacket<?> packet) {
this.networkManager = networkManager;
this.state = state;
this.packet = packet;
}
public final NetworkManager getNetworkManager() {
return this.networkManager;
}
public final EventState getState() {
return this.state;
}
public final Packet<?> getPacket() {
public final IPacket<?> getPacket() {
return this.packet;
}
@SuppressWarnings("unchecked")
public final <T extends Packet<?>> T cast() {
public final <T extends IPacket<?>> T cast() {
return (T) this.packet;
}
}

View File

@@ -2,20 +2,20 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
public enum PathEvent {
CALC_STARTED,
@@ -28,5 +28,6 @@ public enum PathEvent {
AT_GOAL,
PATH_FINISHED_NEXT_STILL_CALCULATING,
NEXT_CALC_FAILED,
DISCARD_NEXT
DISCARD_NEXT,
CANCELED;
}

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.EventState;
import baritone.api.event.events.type.EventState;
/**
* @author Brady

View File

@@ -2,24 +2,24 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
/**
* @author Brady
* @since 8/5/2018 12:28 AM
* @since 8/5/2018
*/
public final class RenderEvent {

View File

@@ -0,0 +1,82 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
import net.minecraft.entity.Entity;
/**
* @author Brady
* @since 8/21/2018
*/
public final class RotationMoveEvent {
/**
* The type of event
*/
private final Type type;
/**
* The yaw rotation
*/
private float yaw;
public RotationMoveEvent(Type type, float yaw) {
this.type = type;
this.yaw = yaw;
}
/**
* Set the yaw movement rotation
*
* @param yaw Yaw rotation
*/
public final void setYaw(float yaw) {
this.yaw = yaw;
}
/**
* @return The yaw rotation
*/
public final float getYaw() {
return this.yaw;
}
/**
* @return The type of the event
*/
public final Type getType() {
return this.type;
}
public enum Type {
/**
* Called when the player's motion is updated.
*
* @see Entity#moveRelative(float, float, float, float)
*/
MOTION_UPDATE,
/**
* Called when the player jumps.
*
* @see LivingEntity#jump
*/
JUMP
}
}

View File

@@ -2,42 +2,34 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
import baritone.event.events.type.EventState;
package baritone.api.event.events;
/**
* @author Brady
* @since 8/21/2018
* @since 1/18/2019
*/
public final class RelativeMoveEvent {
public final class SprintStateEvent {
/**
* The state of the event
*/
private final EventState state;
private Boolean state;
public RelativeMoveEvent(EventState state) {
public final void setState(boolean state) {
this.state = state;
}
/**
* @return The state of the event
*/
public final EventState getState() {
public final Boolean getState() {
return this.state;
}
}

View File

@@ -2,31 +2,43 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.EventState;
import baritone.api.event.events.type.EventState;
public final class TickEvent {
private final EventState state;
private final Type type;
private final int count;
private static int overallTickCount;
public TickEvent(EventState state, Type type) {
this.state = state;
this.type = type;
this.count = incrementCount();
}
private static synchronized int incrementCount() {
return overallTickCount++;
}
public int getCount() {
return count;
}
public Type getType() {

View File

@@ -2,41 +2,41 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events;
package baritone.api.event.events;
import baritone.event.events.type.EventState;
import net.minecraft.client.multiplayer.WorldClient;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.world.ClientWorld;
/**
* @author Brady
* @since 8/4/2018 3:13 AM
* @since 8/4/2018
*/
public final class WorldEvent {
/**
* The new world that is being loaded. {@code null} if being unloaded.
*/
private final WorldClient world;
private final ClientWorld world;
/**
* The state of the event
*/
private final EventState state;
public WorldEvent(WorldClient world, EventState state) {
public WorldEvent(ClientWorld world, EventState state) {
this.world = world;
this.state = state;
}
@@ -44,7 +44,7 @@ public final class WorldEvent {
/**
* @return The new world that is being loaded. {@code null} if being unloaded.
*/
public final WorldClient getWorld() {
public final ClientWorld getWorld() {
return this.world;
}

View File

@@ -2,42 +2,38 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events.type;
package baritone.api.event.events.type;
/**
* @author Brady
* @since 8/1/2018 6:41 PM
* @since 8/1/2018
*/
public class Cancellable {
public class Cancellable implements ICancellable {
/**
* Whether or not this event has been cancelled
*/
private boolean cancelled;
/**
* Cancels this event
*/
@Override
public final void cancel() {
this.cancelled = true;
}
/**
* @return Whether or not this event has been cancelled
*/
@Override
public final boolean isCancelled() {
return this.cancelled;
}

View File

@@ -2,36 +2,34 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event.events.type;
package baritone.api.event.events.type;
/**
* @author Brady
* @since 8/2/2018 12:34 AM
* @since 8/2/2018
*/
public enum EventState {
/**
* Indicates that whatever movement the event is being
* dispatched as a result of is about to occur.
* Before the dispatching of what the event is targetting
*/
PRE,
/**
* Indicates that whatever movement the event is being
* dispatched as a result of has already occured.
* After the dispatching of what the event is targetting
*/
POST
}

View File

@@ -0,0 +1,35 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events.type;
/**
* @author Brady
* @since 10/11/2018
*/
public interface ICancellable {
/**
* Cancels this event
*/
void cancel();
/**
* @return Whether or not this event has been cancelled
*/
boolean isCancelled();
}

View File

@@ -2,39 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
package baritone.event.listener;
import baritone.event.events.*;
import baritone.api.event.events.*;
/**
* An implementation of {@link IGameEventListener} that has all methods
@@ -43,7 +26,7 @@ import baritone.event.events.*;
*
* @author Brady
* @see IGameEventListener
* @since 8/1/2018 6:29 PM
* @since 8/1/2018
*/
public interface AbstractGameEventListener extends IGameEventListener {
@@ -53,9 +36,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override
default void onPlayerUpdate(PlayerUpdateEvent event) {}
@Override
default void onProcessKeyBinds() {}
@Override
default void onSendChatMessage(ChatEvent event) {}
@@ -75,10 +55,10 @@ public interface AbstractGameEventListener extends IGameEventListener {
default void onReceivePacket(PacketEvent event) {}
@Override
default void onQueryItemSlotForBlocks(ItemSlotEvent event) {}
default void onPlayerRotationMove(RotationMoveEvent event) {}
@Override
default void onPlayerRelativeMove(RelativeMoveEvent event) {}
default void onPlayerSprintState(SprintStateEvent event) {}
@Override
default void onBlockInteract(BlockInteractEvent event) {}

View File

@@ -0,0 +1,36 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
/**
* A type of {@link IGameEventListener} that can have additional listeners
* registered so that they receive the events that are dispatched to this
* listener.
*
* @author Brady
* @since 11/14/2018
*/
public interface IEventBus extends IGameEventListener {
/**
* Registers the specified {@link IGameEventListener} to this event bus
*
* @param listener The listener
*/
void registerEventListener(IGameEventListener listener);
}

View File

@@ -0,0 +1,133 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
import baritone.api.event.events.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.gui.screen.DeathScreen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
/**
* @author Brady
* @since 7/31/2018
*/
public interface IGameEventListener {
/**
* Run once per game tick before screen input is handled.
*
* @param event The event
* @see Minecraft#runTick()
*/
void onTick(TickEvent event);
/**
* Run once per game tick from before and after the player rotation is sent to the server.
*
* @param event The event
* @see ClientPlayerEntity#tick()
*/
void onPlayerUpdate(PlayerUpdateEvent event);
/**
* Runs whenever the client player sends a message to the server.
*
* @param event The event
* @see ClientPlayerEntity#sendChatMessage(String)
*/
void onSendChatMessage(ChatEvent event);
/**
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
*
* @param event The event
*/
void onChunkEvent(ChunkEvent event);
/**
* Runs once per world render pass.
*
* @param event The event
*/
void onRenderPass(RenderEvent event);
/**
* Runs before and after whenever a new world is loaded
*
* @param event The event
* @see Minecraft#loadWorld(ClientWorld, Screen)
*/
void onWorldEvent(WorldEvent event);
/**
* Runs before a outbound packet is sent
*
* @param event The event
* @see Packet
*/
void onSendPacket(PacketEvent event);
/**
* Runs before an inbound packet is processed
*
* @param event The event
* @see Packet
*/
void onReceivePacket(PacketEvent event);
/**
* Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps.
*
* @param event The event
* @see Entity#moveRelative(float, float, float, float)
*/
void onPlayerRotationMove(RotationMoveEvent event);
/**
* Called whenever the sprint keybind state is checked in {@link ClientPlayerEntity#livingTick}
*
* @param event The event
* @see ClientPlayerEntity#livingTick()
*/
void onPlayerSprintState(SprintStateEvent event);
/**
* Called when the local player interacts with a block, whether it is breaking or opening/placing.
*
* @param event The event
*/
void onBlockInteract(BlockInteractEvent event);
/**
* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
*
* @see GuiGameOver
*/
void onPlayerDeath();
/**
* When the pathfinder's state changes
*
* @param event The event
*/
void onPathEvent(PathEvent event);
}

View File

@@ -0,0 +1,179 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.calc;
import baritone.api.Settings;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.movement.IMovement;
import baritone.api.utils.BetterBlockPos;
import java.util.HashSet;
import java.util.List;
/**
* @author leijurv, Brady
*/
public interface IPath {
/**
* Ordered list of movements to carry out.
* movements.get(i).getSrc() should equal positions.get(i)
* movements.get(i).getDest() should equal positions.get(i+1)
* movements.size() should equal positions.size()-1
*
* @return All of the movements to carry out
*/
List<IMovement> movements();
/**
* All positions along the way.
* Should begin with the same as getSrc and end with the same as getDest
*
* @return All of the positions along this path
*/
List<BetterBlockPos> positions();
/**
* This path is actually going to be executed in the world. Do whatever additional processing is required.
* (as opposed to Path objects that are just constructed every frame for rendering)
*
* @return The result of path post processing
*/
default IPath postProcess() {
throw new UnsupportedOperationException();
}
/**
* Returns the number of positions in this path. Equivalent to {@code positions().size()}.
*
* @return Number of positions in this path
*/
default int length() {
return positions().size();
}
/**
* @return The goal that this path was calculated towards
*/
Goal getGoal();
/**
* Returns the number of nodes that were considered during calculation before
* this path was found.
*
* @return The number of nodes that were considered before finding this path
*/
int getNumNodesConsidered();
/**
* Returns the start position of this path. This is the first element in the
* {@link List} that is returned by {@link IPath#positions()}.
*
* @return The start position of this path
*/
default BetterBlockPos getSrc() {
return positions().get(0);
}
/**
* Returns the end position of this path. This is the last element in the
* {@link List} that is returned by {@link IPath#positions()}.
*
* @return The end position of this path.
*/
default BetterBlockPos getDest() {
List<BetterBlockPos> pos = positions();
return pos.get(pos.size() - 1);
}
/**
* Returns the estimated number of ticks to complete the path from the given node index.
*
* @param pathPosition The index of the node we're calculating from
* @return The estimated number of ticks remaining frm the given position
*/
default double ticksRemainingFrom(int pathPosition) {
double sum = 0;
//this is fast because we aren't requesting recalculation, it's just cached
List<IMovement> movements = movements();
for (int i = pathPosition; i < movements.size(); i++) {
sum += movements.get(i).getCost();
}
return sum;
}
/**
* Cuts off this path at the loaded chunk border, and returns the resulting path. Default
* implementation just returns this path, without the intended functionality.
* <p>
* The argument is supposed to be a BlockStateInterface LOL LOL LOL LOL LOL
*
* @param bsi The block state lookup, highly cursed
* @return The result of this cut-off operation
*/
default IPath cutoffAtLoadedChunks(Object bsi) {
throw new UnsupportedOperationException();
}
/**
* Cuts off this path using the min length and cutoff factor settings, and returns the resulting path.
* Default implementation just returns this path, without the intended functionality.
*
* @param destination The end goal of this path
* @return The result of this cut-off operation
* @see Settings#pathCutoffMinimumLength
* @see Settings#pathCutoffFactor
*/
default IPath staticCutoff(Goal destination) {
throw new UnsupportedOperationException();
}
/**
* Performs a series of checks to ensure that the assembly of the path went as expected.
*/
default void sanityCheck() {
List<BetterBlockPos> path = positions();
List<IMovement> movements = movements();
if (!getSrc().equals(path.get(0))) {
throw new IllegalStateException("Start node does not equal first path element");
}
if (!getDest().equals(path.get(path.size() - 1))) {
throw new IllegalStateException("End node does not equal last path element");
}
if (path.size() != movements.size() + 1) {
throw new IllegalStateException("Size of path array is unexpected");
}
HashSet<BetterBlockPos> seenSoFar = new HashSet<>();
for (int i = 0; i < path.size() - 1; i++) {
BetterBlockPos src = path.get(i);
BetterBlockPos dest = path.get(i + 1);
IMovement movement = movements.get(i);
if (!src.equals(movement.getSrc())) {
throw new IllegalStateException("Path source is not equal to the movement source");
}
if (!dest.equals(movement.getDest())) {
throw new IllegalStateException("Path destination is not equal to the movement destination");
}
if (seenSoFar.contains(src)) {
throw new IllegalStateException("Path doubles back on itself, making a loop");
}
seenSoFar.add(src);
}
}
}

View File

@@ -2,24 +2,23 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc;
package baritone.api.pathing.calc;
import baritone.pathing.goals.Goal;
import baritone.pathing.path.IPath;
import net.minecraft.util.math.BlockPos;
import baritone.api.pathing.goals.Goal;
import baritone.api.utils.PathCalculationResult;
import java.util.Optional;
@@ -30,16 +29,16 @@ import java.util.Optional;
*/
public interface IPathFinder {
BlockPos getStart();
Goal getGoal();
/**
* Calculate the path in full. Will take several seconds.
*
* @param primaryTimeout If a path is found, the path finder will stop after this amount of time
* @param failureTimeout If a path isn't found, the path finder will continue for this amount of time
* @return The final path
*/
Optional<IPath> calculate();
PathCalculationResult calculate(long primaryTimeout, long failureTimeout);
/**
* Intended to be called concurrently with calculatePath from a different thread to tell if it's finished yet

View File

@@ -0,0 +1,47 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.calc;
import baritone.api.process.IBaritoneProcess;
import baritone.api.process.PathingCommand;
import java.util.Optional;
/**
* @author leijurv
*/
public interface IPathingControlManager {
/**
* Registers a process with this pathing control manager. See {@link IBaritoneProcess} for more details.
*
* @param process The process
* @see IBaritoneProcess
*/
void registerProcess(IBaritoneProcess process);
/**
* @return The most recent {@link IBaritoneProcess} that had control
*/
Optional<IBaritoneProcess> mostRecentInControl();
/**
* @return The most recent pathing command executed
*/
Optional<PathingCommand> mostRecentCommand();
}

View File

@@ -2,22 +2,21 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import baritone.pathing.movement.ActionCosts;
import net.minecraft.util.math.BlockPos;
/**
@@ -25,22 +24,34 @@ import net.minecraft.util.math.BlockPos;
*
* @author leijurv
*/
public interface Goal extends ActionCosts {
public interface Goal {
/**
* Returns whether or not the specified position
* meets the requirement for this goal based.
*
* @param pos The position
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return Whether or not it satisfies this goal
*/
boolean isInGoal(BlockPos pos);
boolean isInGoal(int x, int y, int z);
/**
* Estimate the number of ticks it will take to get to the goal
*
* @param pos The
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return The estimate number of ticks to satisfy the goal
*/
double heuristic(BlockPos pos);
double heuristic(int x, int y, int z);
default boolean isInGoal(BlockPos pos) {
return isInGoal(pos.getX(), pos.getY(), pos.getZ());
}
default double heuristic(BlockPos pos) {
return heuristic(pos.getX(), pos.getY(), pos.getZ());
}
}

View File

@@ -0,0 +1,49 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.BaritoneAPI;
public class GoalAxis implements Goal {
private static final double SQRT_2_OVER_2 = Math.sqrt(2) / 2;
@Override
public boolean isInGoal(int x, int y, int z) {
return y == BaritoneAPI.getSettings().axisHeight.value && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
}
@Override
public double heuristic(int x0, int y, int z0) {
int x = Math.abs(x0);
int z = Math.abs(z0);
int shrt = Math.min(x, z);
int lng = Math.max(x, z);
int diff = lng - shrt;
double flatAxisDistance = Math.min(x, Math.min(z, diff * SQRT_2_OVER_2));
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.value + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.value, y);
}
@Override
public String toString() {
return "GoalAxis";
}
}

View File

@@ -2,21 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
@@ -24,22 +25,22 @@ import net.minecraft.util.math.BlockPos;
*
* @author leijurv
*/
public class GoalBlock implements Goal {
public class GoalBlock implements Goal, IGoalRenderPos {
/**
* The X block position of this goal
*/
private final int x;
public final int x;
/**
* The Y block position of this goal
*/
private final int y;
public final int y;
/**
* The Z block position of this goal
*/
private final int z;
public final int z;
public GoalBlock(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
@@ -52,36 +53,27 @@ public class GoalBlock implements Goal {
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && pos.getY() == this.y && pos.getZ() == this.z;
public boolean isInGoal(int x, int y, int z) {
return x == this.x && y == this.y && z == this.z;
}
/**
* The min range value over which to begin considering Y coordinate in the heuristic
*/
private static final double MIN = 20;
/**
* The max range value over which to begin considering Y coordinate in the heuristic
*/
private static final double MAX = 150;
@Override
public double heuristic(BlockPos pos) {
int xDiff = pos.getX() - this.x;
int yDiff = pos.getY() - this.y;
int zDiff = pos.getZ() - this.z;
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return calculate(xDiff, yDiff, zDiff);
}
@Override
public String toString() {
return "Goal{x=" + x + ",y=" + y + ",z=" + z + "}";
return "GoalBlock{x=" + x + ",y=" + y + ",z=" + z + "}";
}
/**
* @return The position of this goal as a {@link BlockPos}
*/
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@@ -91,7 +83,7 @@ public class GoalBlock implements Goal {
// if yDiff is 1 that means that pos.getY()-this.y==1 which means that we're 1 block below where we should be
// therefore going from 0,0,0 to a GoalYLevel of pos.getY()-this.y is accurate
heuristic += new GoalYLevel(yDiff).heuristic(new BlockPos(0, 0, 0));
heuristic += GoalYLevel.calculate(yDiff, 0);
//use the pythagorean and manhattan mixture from GoalXZ
heuristic += GoalXZ.calculate(xDiff, zDiff);

View File

@@ -2,24 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.util.math.BlockPos;
/**
* A composite of many goals, any one of which satisfies the composite.
@@ -33,30 +31,28 @@ public class GoalComposite implements Goal {
/**
* An array of goals that any one of must be satisfied
*/
public final Goal[] goals;
private final Goal[] goals;
public GoalComposite(Goal... goals) {
this.goals = goals;
}
public GoalComposite(BlockPos... blocks) {
this(Arrays.asList(blocks));
}
public GoalComposite(Collection<BlockPos> blocks) {
this(blocks.stream().map(GoalBlock::new).toArray(Goal[]::new));
@Override
public boolean isInGoal(int x, int y, int z) {
for (Goal goal : goals) {
if (goal.isInGoal(x, y, z)) {
return true;
}
}
return false;
}
@Override
public boolean isInGoal(BlockPos pos) {
return Arrays.stream(this.goals).anyMatch(goal -> goal.isInGoal(pos));
}
@Override
public double heuristic(BlockPos pos) {
public double heuristic(int x, int y, int z) {
double min = Double.MAX_VALUE;
for (Goal g : goals) {
min = Math.min(min, g.heuristic(pos)); // whichever is closest
// TODO technically this isn't admissible...?
min = Math.min(min, g.heuristic(x, y, z)); // whichever is closest
}
return min;
}

View File

@@ -0,0 +1,66 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
* Don't get into the block, but get directly adjacent to it. Useful for chests.
*
* @author avecowa
*/
public class GoalGetToBlock implements Goal, IGoalRenderPos {
public final int x;
public final int y;
public final int z;
public GoalGetToBlock(BlockPos pos) {
this.x = pos.getX();
this.y = pos.getY();
this.z = pos.getZ();
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override
public boolean isInGoal(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return Math.abs(xDiff) + Math.abs(yDiff < 0 ? yDiff + 1 : yDiff) + Math.abs(zDiff) <= 1;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff < 0 ? yDiff + 1 : yDiff, zDiff);
}
@Override
public String toString() {
return "GoalGetToBlock{x=" + x + ",y=" + y + ",z=" + z + "}";
}
}

View File

@@ -0,0 +1,66 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
public class GoalNear implements Goal, IGoalRenderPos {
private final int x;
private final int y;
private final int z;
private final int rangeSq;
public GoalNear(BlockPos pos, int range) {
this.x = pos.getX();
this.y = pos.getY();
this.z = pos.getZ();
this.rangeSq = range * range;
}
@Override
public boolean isInGoal(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff <= rangeSq;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override
public String toString() {
return "GoalNear{" +
"x=" + x +
", y=" + y +
", z=" + z +
", rangeSq=" + rangeSq +
"}";
}
}

View File

@@ -2,47 +2,59 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import net.minecraft.util.math.BlockPos;
import java.util.Arrays;
import net.minecraft.util.math.BlockPos;
/**
* Useful for automated combat (retreating specifically)
*
* @author leijurv
*/
public class GoalRunAway implements Goal {
public final BlockPos[] from;
private final BlockPos[] from;
final double distanceSq;
private final double distanceSq;
private final Integer maintainY;
public GoalRunAway(double distance, BlockPos... from) {
this(distance, null, from);
}
public GoalRunAway(double distance, Integer maintainY, BlockPos... from) {
if (from.length == 0) {
throw new IllegalArgumentException();
}
this.from = from;
this.distanceSq = distance * distance;
this.maintainY = maintainY;
}
@Override
public boolean isInGoal(BlockPos pos) {
public boolean isInGoal(int x, int y, int z) {
if (maintainY != null && maintainY != y) {
return false;
}
for (BlockPos p : from) {
int diffX = pos.getX() - p.getX();
int diffZ = pos.getZ() - p.getZ();
int diffX = x - p.getX();
int diffZ = z - p.getZ();
double distSq = diffX * diffX + diffZ * diffZ;
if (distSq < distanceSq) {
return false;
@@ -52,19 +64,27 @@ public class GoalRunAway implements Goal {
}
@Override
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
public double heuristic(int x, int y, int z) {//mostly copied from GoalBlock
double min = Double.MAX_VALUE;
for (BlockPos p : from) {
double h = GoalXZ.calculate(p.getX() - pos.getX(), p.getZ() - pos.getZ());
double h = GoalXZ.calculate(p.getX() - x, p.getZ() - z);
if (h < min) {
min = h;
}
}
return -min;
min = -min;
if (maintainY != null) {
min = min * 0.6 + GoalYLevel.calculate(maintainY, y) * 1.5;
}
return min;
}
@Override
public String toString() {
return "GoalRunAwayFrom[" + Arrays.asList(from) + "]";
if (maintainY != null) {
return "GoalRunAwayFromMaintainY y=" + maintainY + ", " + Arrays.asList(from);
} else {
return "GoalRunAwayFrom" + Arrays.asList(from);
}
}
}

View File

@@ -0,0 +1,75 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
/**
* Dig a tunnel in a certain direction, but if you have to deviate from the path, go back to where you started
*/
public class GoalStrictDirection implements Goal {
public final int x;
public final int y;
public final int z;
public final int dx;
public final int dz;
public GoalStrictDirection(BlockPos origin, Direction direction) {
x = origin.getX();
y = origin.getY();
z = origin.getZ();
dx = direction.getXOffset();
dz = direction.getZOffset();
if (dx == 0 && dz == 0) {
throw new IllegalArgumentException(direction + "");
}
}
@Override
public boolean isInGoal(int x, int y, int z) {
return false;
}
@Override
public double heuristic(int x, int y, int z) {
int distanceFromStartInDesiredDirection = (x - this.x) * dx + (z - this.z) * dz;
int distanceFromStartInIncorrectDirection = Math.abs((x - this.x) * dz) + Math.abs((z - this.z) * dx);
int verticalDistanceFromStart = Math.abs(y - this.y);
// we want heuristic to decrease as desiredDirection increases
double heuristic = -distanceFromStartInDesiredDirection * 100;
heuristic += distanceFromStartInIncorrectDirection * 1000;
heuristic += verticalDistanceFromStart * 1000;
return heuristic;
}
@Override
public String toString() {
return "GoalStrictDirection{" +
"x=" + x +
", y=" + y +
", z=" + z +
", dx=" + dx +
", dz=" + dz +
"}";
}
}

View File

@@ -2,21 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
@@ -25,22 +26,22 @@ import net.minecraft.util.math.BlockPos;
*
* @author leijurv
*/
public class GoalTwoBlocks implements Goal {
public class GoalTwoBlocks implements Goal, IGoalRenderPos {
/**
* The X block position of this goal
*/
private final int x;
protected final int x;
/**
* The Y block position of this goal
*/
private final int y;
protected final int y;
/**
* The Z block position of this goal
*/
private final int z;
protected final int z;
public GoalTwoBlocks(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
@@ -53,19 +54,21 @@ public class GoalTwoBlocks implements Goal {
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && (pos.getY() == this.y || pos.getY() == this.y - 1) && pos.getZ() == this.z;
public boolean isInGoal(int x, int y, int z) {
return x == this.x && (y == this.y || y == this.y - 1) && z == this.z;
}
@Override
public double heuristic(BlockPos pos) {
double xDiff = pos.getX() - this.x;
int yDiff = pos.getY() - this.y;
if (yDiff < 0) {
yDiff++;
}
double zDiff = pos.getZ() - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff < 0 ? yDiff + 1 : yDiff, zDiff);
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override

View File

@@ -2,24 +2,23 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import baritone.Baritone;
import baritone.utils.Utils;
import net.minecraft.util.math.BlockPos;
import baritone.api.BaritoneAPI;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
/**
@@ -47,26 +46,23 @@ public class GoalXZ implements Goal {
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == x && pos.getZ() == z;
public boolean isInGoal(int x, int y, int z) {
return x == this.x && z == this.z;
}
@Override
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
double xDiff = pos.getX() - this.x;
double zDiff = pos.getZ() - this.z;
public double heuristic(int x, int y, int z) {//mostly copied from GoalBlock
int xDiff = x - this.x;
int zDiff = z - this.z;
return calculate(xDiff, zDiff);
}
@Override
public String toString() {
return "Goal{x=" + x + ",z=" + z + "}";
return "GoalXZ{x=" + x + ",z=" + z + "}";
}
public static double calculate(double xDiff, double zDiff) {
if (Baritone.settings().pythagoreanMetric.get()) {
return Math.sqrt(xDiff * xDiff + zDiff * zDiff) * Baritone.settings().costHeuristic.get();
}
//This is a combination of pythagorean and manhattan distance
//It takes into account the fact that pathing can either walk diagonally or forwards
@@ -84,13 +80,13 @@ public class GoalXZ implements Goal {
diagonal = z;
}
diagonal *= SQRT_2;
return (diagonal + straight) * Baritone.settings().costHeuristic.get(); // big TODO tune
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.value; // big TODO tune
}
public static GoalXZ fromDirection(Vec3d origin, float yaw, double distance) {
double theta = Utils.degToRad(yaw);
double x = origin.x - Math.sin(theta) * distance;
double z = origin.z + Math.cos(theta) * distance;
float theta = (float) Math.toRadians(yaw);
double x = origin.x - MathHelper.sin(theta) * distance;
double z = origin.z + MathHelper.cos(theta) * distance;
return new GoalXZ((int) x, (int) z);
}

View File

@@ -2,59 +2,63 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.goals;
package baritone.api.pathing.goals;
import net.minecraft.util.math.BlockPos;
import baritone.api.pathing.movement.ActionCosts;
/**
* Useful for mining (getting to diamond / iron level)
*
* @author leijurv
*/
public class GoalYLevel implements Goal {
public class GoalYLevel implements Goal, ActionCosts {
/**
* The target Y level
*/
private final int level;
public final int level;
public GoalYLevel(int level) {
this.level = level;
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getY() == level;
public boolean isInGoal(int x, int y, int z) {
return y == level;
}
@Override
public double heuristic(BlockPos pos) {
if (pos.getY() > level) {
public double heuristic(int x, int y, int z) {
return calculate(level, y);
}
public static double calculate(int goalY, int currentY) {
if (currentY > goalY) {
// need to descend
return FALL_N_BLOCKS_COST[2] / 2 * (pos.getY() - level);
return FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY);
}
if (pos.getY() < level) {
if (currentY < goalY) {
// need to ascend
return (level - pos.getY()) * JUMP_ONE_BLOCK_COST;
return (goalY - currentY) * JUMP_ONE_BLOCK_COST;
}
return 0;
}
@Override
public String toString() {
return "Goal{y=" + level + "}";
return "GoalYLevel{y=" + level + "}";
}
}

View File

@@ -2,22 +2,49 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement;
package baritone.api.pathing.movement;
public interface ActionCosts {
/**
* These costs are measured roughly in ticks btw
*/
double WALK_ONE_BLOCK_COST = 20 / 4.317; // 4.633
double WALK_ONE_IN_WATER_COST = 20 / 2.2; // 9.091
double WALK_ONE_OVER_SOUL_SAND_COST = WALK_ONE_BLOCK_COST * 2; // 0.4 in BlockSoulSand but effectively about half
double LADDER_UP_ONE_COST = 20 / 2.35; // 8.511
double LADDER_DOWN_ONE_COST = 20 / 3.0; // 6.667
double SNEAK_ONE_BLOCK_COST = 20 / 1.3; // 15.385
double SPRINT_ONE_BLOCK_COST = 20 / 5.612; // 3.564
double SPRINT_MULTIPLIER = SPRINT_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST; // 0.769
/**
* To walk off an edge you need to walk 0.5 to the edge then 0.3 to start falling off
*/
double WALK_OFF_BLOCK_COST = WALK_ONE_BLOCK_COST * 0.8; // 3.706
/**
* To walk the rest of the way to be centered on the new block
*/
double CENTER_AFTER_FALL_COST = WALK_ONE_BLOCK_COST - WALK_OFF_BLOCK_COST; // 0.927
/**
* don't make this Double.MAX_VALUE because it's added to other things, maybe other COST_INFs,
* and that would make it overflow to negative
*/
double COST_INF = 1000000;
public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost();
double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25);
@@ -57,16 +84,15 @@ public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
if (distance == 0) {
return 0; // Avoid 0/0 NaN
}
double tmpDistance = distance;
int tickCount = 0;
while (true) {
double fallDistance = velocity(tickCount);
if (distance <= fallDistance) {
return tickCount + distance / fallDistance;
if (tmpDistance <= fallDistance) {
return tickCount + tmpDistance / fallDistance;
}
distance -= fallDistance;
tmpDistance -= fallDistance;
tickCount++;
}
}
}

View File

@@ -0,0 +1,55 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.movement;
import baritone.api.utils.BetterBlockPos;
import net.minecraft.util.math.BlockPos;
/**
* @author Brady
* @since 10/8/2018
*/
public interface IMovement {
double getCost();
MovementStatus update();
/**
* Resets the current state status to {@link MovementStatus#PREPPING}
*/
void reset();
/**
* Resets the cache for special break, place, and walk into blocks
*/
void resetBlockCache();
/**
* @return Whether or not it is safe to cancel the current movement state
*/
boolean safeToCancel();
boolean calculatedWhileLoaded();
BetterBlockPos getSrc();
BetterBlockPos getDest();
BlockPos getDirection();
}

View File

@@ -0,0 +1,74 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.movement;
/**
* @author Brady
* @since 10/8/2018
*/
public enum MovementStatus {
/**
* We are preparing the movement to be executed. This is when any blocks obstructing the destination are broken.
*/
PREPPING(false),
/**
* We are waiting for the movement to begin, after {@link MovementStatus#PREPPING}.
*/
WAITING(false),
/**
* The movement is currently in progress, after {@link MovementStatus#WAITING}
*/
RUNNING(false),
/**
* The movement has been completed and we are at our destination
*/
SUCCESS(true),
/**
* There was a change in state between calculation and actual
* movement execution, and the movement has now become impossible.
*/
UNREACHABLE(true),
/**
* Unused
*/
FAILED(true),
/**
* "Unused"
*/
CANCELED(true);
/**
* Whether or not this status indicates a complete movement.
*/
private final boolean complete;
MovementStatus(boolean complete) {
this.complete = complete;
}
public final boolean isComplete() {
return this.complete;
}
}

View File

@@ -0,0 +1,31 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.path;
import baritone.api.pathing.calc.IPath;
/**
* @author Brady
* @since 10/8/2018
*/
public interface IPathExecutor {
IPath getPath();
int getPosition();
}

View File

@@ -0,0 +1,114 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.PathEvent;
/**
* A process that can control the PathingBehavior.
* <p>
* Differences between a baritone process and a behavior:
* <ul>
* <li>Only one baritone process can be active at a time</li>
* <li>PathingBehavior can only be controlled by a process</li>
* </ul>
* <p>
* That's it actually
*
* @author leijurv
*/
public interface IBaritoneProcess {
/**
* Default priority. Most normal processes should have this value.
* <p>
* Some examples of processes that should have different values might include some kind of automated mob avoidance
* that would be temporary and would forcefully take control. Same for something that pauses pathing for auto eat, etc.
* <p>
* The value is -1 beacuse that's what Impact 4.5's beta auto walk returns and I want to tie with it.
*/
double DEFAULT_PRIORITY = -1;
/**
* Would this process like to be in control?
*
* @return Whether or not this process would like to be in contorl.
*/
boolean isActive();
/**
* Called when this process is in control of pathing; Returns what Baritone should do.
*
* @param calcFailed {@code true} if this specific process was in control last tick,
* and there was a {@link PathEvent#CALC_FAILED} event last tick
* @param isSafeToCancel {@code true} if a {@link PathingCommandType#REQUEST_PAUSE} would happen this tick, and
* {@link IPathingBehavior} wouldn't actually tick. {@code false} if the PathExecutor reported
* pausing would be unsafe at the end of the last tick. Effectively "could request cancel or
* pause and have it happen right away"
* @return What the {@link IPathingBehavior} should do
*/
PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel);
/**
* Returns whether or not this process should be treated as "temporary".
* <p>
* If a process is temporary, it doesn't call {@link #onLostControl} on the processes that aren't execute because of it.
* <p>
* For example, {@code CombatPauserProcess} and {@code PauseForAutoEatProcess} should return {@code true} always,
* and should return {@link #isActive} {@code true} only if there's something in range this tick, or if the player would like
* to start eating this tick. {@code PauseForAutoEatProcess} should only actually right click once onTick is called with
* {@code isSafeToCancel} true though.
*
* @return Whethor or not if this control is temporary
*/
boolean isTemporary();
/**
* Called if {@link #isActive} returned {@code true}, but another non-temporary
* process has control. Effectively the same as cancel. You want control but you
* don't get it.
*/
void onLostControl();
/**
* Used to determine which Process gains control if multiple are reporting {@link #isActive()}. The one
* that returns the highest value will be given control.
*
* @return A double representing the priority
*/
default double priority() {
return DEFAULT_PRIORITY;
}
/**
* Returns a user-friendly name for this process. Suitable for a HUD.
*
* @return A display name that's suitable for a HUD
*/
default String displayName() {
if (!isActive()) {
// i love it when impcat's scuffed HUD calls displayName for inactive processes for 1 tick too long
// causing NPEs when the displayname relies on fields that become null when inactive
return "INACTIVE";
}
return displayName0();
}
String displayName0();
}

View File

@@ -0,0 +1,64 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.utils.ISchematic;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
import java.io.File;
/**
* @author Brady
* @since 1/15/2019
*/
public interface IBuilderProcess extends IBaritoneProcess {
/**
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
*
* @param name A user-friendly name for the schematic
* @param schematic The object representation of the schematic
* @param origin The origin position of the schematic being built
*/
void build(String name, ISchematic schematic, Vec3i origin);
/**
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
*
* @param name A user-friendly name for the schematic
* @param schematic The file path of the schematic
* @param origin The origin position of the schematic being built
* @return Whether or not the schematic was able to load from file
*/
boolean build(String name, File schematic, Vec3i origin);
default boolean build(String schematicFile, BlockPos origin) {
File file = new File(new File(Minecraft.getInstance().gameDir, "schematics"), schematicFile);
return build(schematicFile, file, origin);
}
void buildOpenSchematic();
void pause();
void resume();
void clearArea(BlockPos corner1, BlockPos corner2);
}

View File

@@ -0,0 +1,50 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.pathing.goals.Goal;
public interface ICustomGoalProcess extends IBaritoneProcess {
/**
* Sets the pathing goal
*
* @param goal The new goal
*/
void setGoal(Goal goal);
/**
* Starts path calculation and execution.
*/
void path();
/**
* @return The current goal
*/
Goal getGoal();
/**
* Sets the goal and begins the path execution.
*
* @param goal The new goal
*/
default void setGoalAndPath(Goal goal) {
this.setGoal(goal);
this.path();
}
}

View File

@@ -0,0 +1,26 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import java.nio.file.Path;
public interface IExploreProcess extends IBaritoneProcess {
void explore(int centerX, int centerZ);
void applyJsonFilter(Path path, boolean invert) throws Exception;
}

View File

@@ -0,0 +1,22 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
public interface IFarmProcess extends IBaritoneProcess {
void farm();
}

View File

@@ -0,0 +1,51 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import net.minecraft.entity.Entity;
import java.util.List;
import java.util.function.Predicate;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IFollowProcess extends IBaritoneProcess {
/**
* Set the follow target to any entities matching this predicate
*
* @param filter the predicate
*/
void follow(Predicate<Entity> filter);
/**
* @return The entities that are currently being followed. null if not currently following, empty if nothing matches the predicate
*/
List<Entity> following();
Predicate<Entity> currentFilter();
/**
* Cancels the follow behavior, this will clear the current follow target.
*/
default void cancel() {
onLostControl();
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import net.minecraft.block.Block;
/**
* but it rescans the world every once in a while so it doesn't get fooled by its cache
*/
public interface IGetToBlockProcess extends IBaritoneProcess {
void getToBlock(Block block);
boolean blacklistClosest();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import net.minecraft.block.Block;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IMineProcess extends IBaritoneProcess {
/**
* Begin to search for and mine the specified blocks until
* the number of specified items to get from the blocks that
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
*/
void mineByName(int quantity, String... blocks);
/**
* Begin to search for and mine the specified blocks until
* the number of specified items to get from the blocks that
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
*/
void mine(int quantity, Block... blocks);
/**
* Begin to search for and mine the specified blocks.
*
* @param blocks The blocks to mine
*/
default void mineByName(String... blocks) {
mineByName(0, blocks);
}
/**
* Begin to search for and mine the specified blocks.
*
* @param blocks The blocks to mine
*/
default void mine(Block... blocks) {
mine(0, blocks);
}
/**
* Cancels the current mining task
*/
default void cancel() {
onLostControl();
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.pathing.goals.Goal;
import java.util.Objects;
/**
* @author leijurv
*/
public class PathingCommand {
/**
* The target goal, may be {@code null}.
*/
public final Goal goal;
/**
* The command type.
*
* @see PathingCommandType
*/
public final PathingCommandType commandType;
/**
* Create a new {@link PathingCommand}.
*
* @param goal The target goal, may be {@code null}.
* @param commandType The command type, cannot be {@code null}.
* @throws NullPointerException if {@code commandType} is {@code null}.
* @see Goal
* @see PathingCommandType
*/
public PathingCommand(Goal goal, PathingCommandType commandType) {
Objects.requireNonNull(commandType);
this.goal = goal;
this.commandType = commandType;
}
@Override
public String toString() {
return commandType + " " + goal;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.Settings;
public enum PathingCommandType {
/**
* Set the goal and path.
* <p>
* If you use this alongside a {@code null} goal, it will continue along its current path and current goal.
*/
SET_GOAL_AND_PATH,
/**
* Has no effect on the current goal or path, just requests a pause
*/
REQUEST_PAUSE,
/**
* Set the goal (regardless of {@code null}), and request a cancel of the current path (when safe)
*/
CANCEL_AND_SET_GOAL,
/**
* Set the goal and path.
* <p>
* If {@link Settings#cancelOnGoalInvalidation} is {@code true}, revalidate the
* current goal, and cancel if it's no longer valid, or if the new goal is {@code null}.
*/
REVALIDATE_GOAL_AND_PATH,
/**
* Set the goal and path.
* <p>
* Cancel the current path if the goals are not equal
*/
FORCE_REVALIDATE_GOAL_AND_PATH,
/**
* Go and ask the next process what to do
*/
DEFER
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3i;
/**
* A better BlockPos that has fewer hash collisions (and slightly more performant offsets)
* <p>
* Is it really faster to subclass BlockPos and calculate a hash in the constructor like this, taking everything into account?
* Yes. 20% faster actually. It's called BETTER BlockPos for a reason. Source:
* <a href="https://docs.google.com/spreadsheets/d/1GWjOjOZINkg_0MkRgKRPH1kUzxjsnEROD9u3UFh_DJc">Benchmark Spreadsheet</a>
*
* @author leijurv
*/
public final class BetterBlockPos extends BlockPos {
public final int x;
public final int y;
public final int z;
public BetterBlockPos(int x, int y, int z) {
super(x, y, z);
this.x = x;
this.y = y;
this.z = z;
}
public BetterBlockPos(double x, double y, double z) {
this(MathHelper.floor(x), MathHelper.floor(y), MathHelper.floor(z));
}
public BetterBlockPos(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
@Override
public int hashCode() {
return (int) longHash(x, y, z);
}
public static long longHash(BetterBlockPos pos) {
return longHash(pos.x, pos.y, pos.z);
}
public static long longHash(int x, int y, int z) {
// TODO use the same thing as BlockPos.fromLong();
// invertibility would be incredibly useful
/*
* This is the hashcode implementation of Vec3i (the superclass of the class which I shall not name)
*
* public int hashCode() {
* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
* }
*
* That is terrible and has tons of collisions and makes the HashMap terribly inefficient.
*
* That's why we grab out the X, Y, Z and calculate our own hashcode
*/
long hash = 3241;
hash = 3457689L * hash + x;
hash = 8734625L * hash + y;
hash = 2873465L * hash + z;
return hash;
}
@Override
public boolean equals(Object o) {
if (o == null) {
return false;
}
if (o instanceof BetterBlockPos) {
BetterBlockPos oth = (BetterBlockPos) o;
return oth.x == x && oth.y == y && oth.z == z;
}
// during path execution, like "if (whereShouldIBe.equals(whereAmI)) {"
// sometimes we compare a BlockPos to a BetterBlockPos
BlockPos oth = (BlockPos) o;
return oth.getX() == x && oth.getY() == y && oth.getZ() == z;
}
@Override
public BetterBlockPos up() {
// this is unimaginably faster than blockpos.up
// that literally calls
// this.up(1)
// which calls this.offset(Direction.UP, 1)
// which does return n == 0 ? this : new BlockPos(this.getX() + facing.getXOffset() * n, this.getY() + facing.getYOffset() * n, this.getZ() + facing.getZOffset() * n);
// how many function calls is that? up(), up(int), offset(Direction, int), new BlockPos, getX, getXOffset, getY, getYOffset, getZ, getZOffset
// that's ten.
// this is one function call.
return new BetterBlockPos(x, y + 1, z);
}
@Override
public BetterBlockPos up(int amt) {
// see comment in up()
return amt == 0 ? this : new BetterBlockPos(x, y + amt, z);
}
@Override
public BetterBlockPos down() {
// see comment in up()
return new BetterBlockPos(x, y - 1, z);
}
@Override
public BetterBlockPos down(int amt) {
// see comment in up()
return amt == 0 ? this : new BetterBlockPos(x, y - amt, z);
}
@Override
public BetterBlockPos offset(Direction dir) {
Vec3i vec = dir.getDirectionVec();
return new BetterBlockPos(x + vec.getX(), y + vec.getY(), z + vec.getZ());
}
@Override
public BetterBlockPos offset(Direction dir, int dist) {
if (dist == 0) {
return this;
}
Vec3i vec = dir.getDirectionVec();
return new BetterBlockPos(x + vec.getX() * dist, y + vec.getY() * dist, z + vec.getZ() * dist);
}
@Override
public BetterBlockPos north() {
return new BetterBlockPos(x, y, z - 1);
}
@Override
public BetterBlockPos north(int amt) {
return amt == 0 ? this : new BetterBlockPos(x, y, z - amt);
}
@Override
public BetterBlockPos south() {
return new BetterBlockPos(x, y, z + 1);
}
@Override
public BetterBlockPos south(int amt) {
return amt == 0 ? this : new BetterBlockPos(x, y, z + amt);
}
@Override
public BetterBlockPos east() {
return new BetterBlockPos(x + 1, y, z);
}
@Override
public BetterBlockPos east(int amt) {
return amt == 0 ? this : new BetterBlockPos(x + amt, y, z);
}
@Override
public BetterBlockPos west() {
return new BetterBlockPos(x - 1, y, z);
}
@Override
public BetterBlockPos west(int amt) {
return amt == 0 ? this : new BetterBlockPos(x - amt, y, z);
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.block.AirBlock;
import net.minecraft.block.Block;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.Registry;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
public class BlockUtils {
private static transient Map<String, Block> resourceCache = new HashMap<>();
public static String blockToString(Block block) {
ResourceLocation loc = Registry.BLOCK.getKey(block);
String name = loc.getPath(); // normally, only write the part after the minecraft:
if (!loc.getNamespace().equals("minecraft")) {
// Baritone is running on top of forge with mods installed, perhaps?
name = loc.toString(); // include the namespace with the colon
}
return name;
}
public static Block stringToBlockRequired(String name) {
Block block = stringToBlockNullable(name);
Objects.requireNonNull(block);
return block;
}
public static Block stringToBlockNullable(String name) {
// do NOT just replace this with a computeWithAbsent, it isn't thread safe
Block block = resourceCache.get(name); // map is never mutated in place so this is safe
if (block != null) {
return block;
}
if (resourceCache.containsKey(name)) {
return null; // cached as null
}
block = Registry.BLOCK.getOrDefault(ResourceLocation.tryCreate(name.contains(":") ? name : "minecraft:" + name));
if (block instanceof AirBlock && !name.equals("air")) {
block = null;
}
Map<String, Block> copy = new HashMap<>(resourceCache); // read only copy is safe, wont throw concurrentmodification
copy.put(name, block);
resourceCache = copy;
return block;
}
private BlockUtils() {}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.cache.IRememberedInventory;
import baritone.api.cache.IWaypoint;
import baritone.api.cache.Waypoint;
import baritone.api.event.events.ChatEvent;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.pathing.goals.*;
import baritone.api.process.IBaritoneProcess;
import baritone.api.process.ICustomGoalProcess;
import baritone.api.process.IGetToBlockProcess;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientChunkProvider;
import net.minecraft.crash.CrashReport;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.event.ClickEvent;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.dimension.DimensionType;
import java.nio.file.Path;
import java.util.*;
import static org.apache.commons.lang3.StringUtils.isNumeric;
public class ExampleBaritoneControl implements Helper, AbstractGameEventListener {
private static final String COMMAND_PREFIX = "#";
public final IBaritone baritone;
public final IPlayerContext ctx;
public ExampleBaritoneControl(IBaritone baritone) {
this.baritone = baritone;
this.ctx = baritone.getPlayerContext();
baritone.getGameEventHandler().registerEventListener(this);
}
@Override
public void onSendChatMessage(ChatEvent event) {
String msg = event.getMessage();
if (BaritoneAPI.getSettings().prefixControl.value && msg.startsWith(COMMAND_PREFIX)) {
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
logDirect("Invalid command");
}
event.cancel(); // always cancel if using prefixControl
return;
}
if (!BaritoneAPI.getSettings().chatControl.value && !BaritoneAPI.getSettings().removePrefix.value) {
return;
}
if (runCommand(msg)) {
event.cancel();
}
}
public boolean runCommand(String msg0) { // you may think this can be private, but impcat calls it from .b =)
String msg = msg0.toLowerCase(Locale.US).trim(); // don't reassign the argument LOL
IPathingBehavior pathingBehavior = baritone.getPathingBehavior();
ICustomGoalProcess customGoalProcess = baritone.getCustomGoalProcess();
List<Settings.Setting<Boolean>> toggleable = BaritoneAPI.getSettings().getAllValuesByType(Boolean.class);
for (Settings.Setting<Boolean> setting : toggleable) {
if (msg.equalsIgnoreCase(setting.getName())) {
setting.value ^= true;
logDirect("Toggled " + setting.getName() + " to " + setting.value);
SettingsUtil.save(BaritoneAPI.getSettings());
return true;
}
}
if (msg.equals("baritone") || msg.equals("modifiedsettings") || msg.startsWith("settings m") || msg.equals("modified")) {
logDirect("All settings that have been modified from their default values:");
for (Settings.Setting<?> setting : SettingsUtil.modifiedSettings(BaritoneAPI.getSettings())) {
logDirect(setting.toString());
}
return true;
}
if (msg.startsWith("settings")) {
String rest = msg.substring("settings".length());
try {
int page = Integer.parseInt(rest.trim());
int min = page * 10;
int max = Math.min(BaritoneAPI.getSettings().allSettings.size(), (page + 1) * 10);
logDirect("Settings " + min + " to " + (max - 1) + ":");
for (int i = min; i < max; i++) {
logDirect(BaritoneAPI.getSettings().allSettings.get(i).toString());
}
} catch (Exception ex) { // NumberFormatException | ArrayIndexOutOfBoundsException and probably some others I'm forgetting lol
ex.printStackTrace();
logDirect("All settings:");
for (Settings.Setting<?> setting : BaritoneAPI.getSettings().allSettings) {
logDirect(setting.toString());
}
logDirect("To get one page of ten settings at a time, do settings <num>");
}
return true;
}
if (msg.equals("") || msg.equals("help") || msg.equals("?")) {
ITextComponent component = MESSAGE_PREFIX.shallowCopy();
component.getStyle().setColor(TextFormatting.GRAY);
StringTextComponent helpLink = new StringTextComponent(" Click here for instructions on how to use Baritone (https://github.com/cabaletta/baritone/blob/master/USAGE.md)");
helpLink.getStyle().setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, "https://github.com/cabaletta/baritone/blob/master/USAGE.md"));
component.appendSibling(helpLink);
BaritoneAPI.getSettings().logger.value.accept(component);
return true;
}
if (msg.contains(" ")) {
String settingName = msg.substring(0, msg.indexOf(' '));
String settingValue = msg.substring(msg.indexOf(' ') + 1);
Settings.Setting setting = BaritoneAPI.getSettings().byLowerName.get(settingName);
if (setting != null) {
if (settingValue.equals("reset")) {
logDirect("Resetting setting " + settingName + " to default value.");
setting.reset();
} else {
try {
SettingsUtil.parseAndApply(BaritoneAPI.getSettings(), settingName, settingValue);
} catch (Exception ex) {
logDirect("Unable to parse setting");
return true;
}
}
SettingsUtil.save(BaritoneAPI.getSettings());
logDirect(setting.toString());
return true;
}
}
if (BaritoneAPI.getSettings().byLowerName.containsKey(msg)) {
Settings.Setting<?> setting = BaritoneAPI.getSettings().byLowerName.get(msg);
logDirect(setting.toString());
return true;
}
if (msg.startsWith("goal")) {
String rest = msg.substring(4).trim();
Goal goal;
if (rest.equals("clear") || rest.equals("none")) {
goal = null;
} else {
String[] params = rest.split(" ");
if (params[0].equals("")) {
params = new String[]{};
}
goal = parseGoal(params);
if (goal == null) {
return true;
}
}
customGoalProcess.setGoal(goal);
logDirect("Goal: " + goal);
return true;
}
if (msg.equals("crash")) {
StringBuilder meme = new StringBuilder();
CrashReport rep = new CrashReport("Manually triggered debug crash", new Throwable());
mc.addGraphicsAndWorldToCrashReport(rep);
rep.getSectionsInStringBuilder(meme);
System.out.println(meme);
logDirect(meme.toString());
logDirect("ok");
return true;
}
if (msg.equals("path")) {
if (pathingBehavior.getGoal() == null) {
logDirect("No goal.");
} else if (pathingBehavior.getGoal().isInGoal(ctx.playerFeet())) {
logDirect("Already in goal");
} else if (pathingBehavior.isPathing()) {
logDirect("Currently executing a path. Please cancel it first.");
} else {
customGoalProcess.setGoalAndPath(pathingBehavior.getGoal());
}
return true;
}
if (msg.equals("proc")) {
Optional<IBaritoneProcess> proc = baritone.getPathingControlManager().mostRecentInControl();
if (!proc.isPresent()) {
logDirect("No process is in control");
return true;
}
IBaritoneProcess p = proc.get();
logDirect("Class: " + p.getClass());
logDirect("Priority: " + p.priority());
logDirect("Temporary: " + p.isTemporary());
logDirect("Display name: " + p.displayName());
logDirect("Command: " + baritone.getPathingControlManager().mostRecentCommand());
return true;
}
if (msg.equals("version")) {
String version = ExampleBaritoneControl.class.getPackage().getImplementationVersion();
if (version == null) {
logDirect("No version detected. Either dev environment or broken install.");
} else {
logDirect("You are using Baritone v" + version);
}
return true;
}
if (msg.equals("repack") || msg.equals("rescan")) {
ClientChunkProvider cli = (ClientChunkProvider) ctx.world().getChunkProvider();
int playerChunkX = ctx.playerFeet().getX() >> 4;
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
int count = 0;
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
Chunk chunk = cli.getChunk(x, z, null, false);
if (chunk != null) {
count++;
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().queueForPacking(chunk);
}
}
}
logDirect("Queued " + count + " chunks for repacking");
return true;
}
if (msg.startsWith("build")) {
String file;
BlockPos origin;
try {
String[] coords = msg.substring("build".length()).trim().split(" ");
file = coords[0] + ".schematic";
origin = new BlockPos(parseOrDefault(coords[1], ctx.playerFeet().x, 1), parseOrDefault(coords[2], ctx.playerFeet().y, 1), parseOrDefault(coords[3], ctx.playerFeet().z, 1));
} catch (Exception ex) {
file = msg.substring(5).trim() + ".schematic";
origin = ctx.playerFeet();
}
logDirect("Loading '" + file + "' to build from origin " + origin);
boolean success = baritone.getBuilderProcess().build(file, origin);
logDirect(success ? "Loaded" : "Unable to load");
return true;
}
if (msg.startsWith("schematica")) {
baritone.getBuilderProcess().buildOpenSchematic();
return true;
}
if (msg.equals("come")) {
customGoalProcess.setGoalAndPath(new GoalBlock(new BlockPos(Helper.mc.getRenderViewEntity())));
logDirect("Coming");
return true;
}
if (msg.equals("axis") || msg.equals("highway")) {
customGoalProcess.setGoalAndPath(new GoalAxis());
return true;
}
if (msg.equals("cancel") || msg.equals("stop")) {
pathingBehavior.cancelEverything();
logDirect("ok canceled");
return true;
}
if (msg.equals("forcecancel")) {
pathingBehavior.cancelEverything();
pathingBehavior.forceCancel();
logDirect("ok force canceled");
return true;
}
if (msg.equals("gc")) {
System.gc();
logDirect("Called System.gc();");
return true;
}
if (msg.equals("invert")) {
Goal goal = pathingBehavior.getGoal();
BlockPos runAwayFrom;
if (goal instanceof GoalXZ) {
runAwayFrom = new BlockPos(((GoalXZ) goal).getX(), 0, ((GoalXZ) goal).getZ());
} else if (goal instanceof GoalBlock) {
runAwayFrom = ((GoalBlock) goal).getGoalPos();
} else {
logDirect("Goal must be GoalXZ or GoalBlock to invert");
logDirect("Inverting goal of player feet");
runAwayFrom = ctx.playerFeet();
}
customGoalProcess.setGoalAndPath(new GoalRunAway(1, runAwayFrom) {
@Override
public boolean isInGoal(int x, int y, int z) {
return false;
}
});
return true;
}
if (msg.startsWith("cleararea")) {
String suffix = msg.substring("cleararea".length());
BlockPos corner1;
BlockPos corner2;
if (suffix.isEmpty()) {
// clear the area from the current goal to here
Goal goal = baritone.getPathingBehavior().getGoal();
if (!(goal instanceof GoalBlock)) {
logDirect("Need to specify goal of opposite corner");
return true;
}
corner1 = ((GoalBlock) goal).getGoalPos();
corner2 = ctx.playerFeet();
} else {
try {
String[] spl = suffix.split(" ");
corner1 = ctx.playerFeet();
corner2 = new BlockPos(Integer.parseInt(spl[0]), Integer.parseInt(spl[1]), Integer.parseInt(spl[2]));
} catch (NumberFormatException | ArrayIndexOutOfBoundsException | NullPointerException ex) {
logDirect("unable to parse");
return true;
}
}
baritone.getBuilderProcess().clearArea(corner1, corner2);
return true;
}
if (msg.equals("resume")) {
baritone.getBuilderProcess().resume();
logDirect("resumed");
return true;
}
if (msg.equals("pause")) {
baritone.getBuilderProcess().pause();
logDirect("paused");
return true;
}
if (msg.equals("reset")) {
for (Settings.Setting setting : BaritoneAPI.getSettings().allSettings) {
setting.reset();
}
SettingsUtil.save(BaritoneAPI.getSettings());
logDirect("Baritone settings reset");
return true;
}
if (msg.equals("tunnel")) {
customGoalProcess.setGoalAndPath(new GoalStrictDirection(ctx.playerFeet(), ctx.player().getHorizontalFacing()));
logDirect("tunneling");
return true;
}
if (msg.equals("render")) {
BetterBlockPos pf = ctx.playerFeet();
int dist = (Minecraft.getInstance().gameSettings.renderDistanceChunks + 1) * 16;
Minecraft.getInstance().worldRenderer.markBlockRangeForRenderUpdate(pf.x - dist, pf.y - 256, pf.z - dist, pf.x + dist, pf.y + 256, pf.z + dist);
logDirect("okay");
return true;
}
if (msg.equals("farm")) {
baritone.getFarmProcess().farm();
logDirect("farming");
return true;
}
if (msg.equals("chests")) {
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
logDirect(entry.getKey() + "");
log(entry.getValue().getContents());
}
return true;
}
if (msg.startsWith("followentities")) {
baritone.getFollowProcess().follow(Entity.class::isInstance);
logDirect("Following any entities");
return true;
}
if (msg.startsWith("followplayers")) {
baritone.getFollowProcess().follow(PlayerEntity.class::isInstance); // O P P A
logDirect("Following any players");
return true;
}
if (msg.startsWith("followentity")) {
String name = msg.substring(12).trim();
Optional<Entity> toFollow = Optional.empty();
for (Entity entity : ctx.entities()) {
String entityName = entity.getName().getFormattedText().trim().toLowerCase();
if ((entityName.contains(name) || name.contains(entityName)) && !(entity instanceof ItemEntity || entity instanceof PlayerEntity)) { // We dont want it following players while `#follow` exists.
toFollow = Optional.of(entity);
}
}
if (!toFollow.isPresent()) {
logDirect("Entity not found");
return true;
}
Entity effectivelyFinal = toFollow.get();
baritone.getFollowProcess().follow(effectivelyFinal::equals);
logDirect("Following entity " + toFollow.get());
return true;
}
if (msg.startsWith("follow")) {
String name = msg.substring(6).trim();
Optional<Entity> toFollow = Optional.empty();
if (name.length() == 0) {
toFollow = ctx.getSelectedEntity();
} else {
for (PlayerEntity pl : ctx.world().getPlayers()) {
String theirName = pl.getName().getString().trim().toLowerCase();
if (!theirName.equals(ctx.player().getName().getString().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
toFollow = Optional.of(pl);
}
}
}
if (!toFollow.isPresent()) {
logDirect("Not found");
return true;
}
Entity effectivelyFinal = toFollow.get();
baritone.getFollowProcess().follow(effectivelyFinal::equals);
logDirect("Following " + toFollow.get());
return true;
}
if (msg.startsWith("explorefilter")) {
// explorefilter blah.json
// means that entries in blah.json are already explored
// explorefilter blah.json invert
// means that entries in blah.json are NOT already explored
String path = msg.substring("explorefilter".length()).trim();
String[] parts = path.split(" ");
Path path1 = Minecraft.getInstance().gameDir.toPath().resolve(parts[0]);
boolean invert = parts.length > 1;
try {
baritone.getExploreProcess().applyJsonFilter(path1, invert);
logDirect("Loaded filter. Inverted: " + invert);
if (invert) {
logDirect("Chunks on this list will be treated as possibly unexplored, all others will be treated as certainly explored");
} else {
logDirect("Chunks on this list will be treated as certainly explored, all others will be treated as possibly unexplored");
}
} catch (Exception e) {
e.printStackTrace();
logDirect("Unable to load " + path1);
}
return true;
}
if (msg.equals("reloadall")) {
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().reloadAllFromDisk();
logDirect("ok");
return true;
}
if (msg.equals("saveall")) {
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().save();
logDirect("ok");
return true;
}
if (msg.startsWith("explore")) {
String rest = msg.substring("explore".length()).trim();
int centerX;
int centerZ;
try {
centerX = Integer.parseInt(rest.split(" ")[0]);
centerZ = Integer.parseInt(rest.split(" ")[1]);
} catch (Exception ex) {
centerX = ctx.playerFeet().x;
centerZ = ctx.playerFeet().z;
}
baritone.getExploreProcess().explore(centerX, centerZ);
logDirect("Exploring from " + centerX + "," + centerZ);
return true;
}
if (msg.equals("blacklist")) {
IGetToBlockProcess proc = baritone.getGetToBlockProcess();
if (!proc.isActive()) {
logDirect("GetToBlockProcess is not currently active");
return true;
}
if (proc.blacklistClosest()) {
logDirect("Blacklisted closest instances");
} else {
logDirect("No known locations, unable to blacklist");
}
return true;
}
if (msg.startsWith("find")) {
String blockType = msg.substring(4).trim();
ArrayList<BlockPos> locs = baritone.getWorldProvider().getCurrentWorld().getCachedWorld().getLocationsOf(blockType, 1, ctx.playerFeet().getX(), ctx.playerFeet().getZ(), 4);
logDirect("Have " + locs.size() + " locations");
for (BlockPos pos : locs) {
Block actually = ctx.world().getBlockState(pos).getBlock();
if (!BlockUtils.blockToString(actually).equalsIgnoreCase(blockType)) {
logDebug("Was looking for " + blockType + " but actually found " + actually + " " + BlockUtils.blockToString(actually));
}
}
return true;
}
if (msg.startsWith("mine")) {
String[] blockTypes = msg.substring(4).trim().split(" ");
try {
int quantity = Integer.parseInt(blockTypes[1]);
Block block = BlockUtils.stringToBlockRequired(blockTypes[0]);
baritone.getMineProcess().mine(quantity, block);
logDirect("Will mine " + quantity + " " + blockTypes[0]);
return true;
} catch (NumberFormatException | ArrayIndexOutOfBoundsException | NullPointerException ex) {}
for (String s : blockTypes) {
if (BlockUtils.stringToBlockNullable(s) == null) {
logDirect(s + " isn't a valid block name");
return true;
}
}
baritone.getMineProcess().mineByName(0, blockTypes);
logDirect("Started mining blocks of type " + Arrays.toString(blockTypes));
return true;
}
if (msg.equals("click")) {
baritone.openClick();
logDirect("aight dude");
return true;
}
if (msg.startsWith("thisway") || msg.startsWith("forward")) {
try {
Goal goal = GoalXZ.fromDirection(ctx.playerFeetAsVec(), ctx.player().rotationYaw, Double.parseDouble(msg.substring(7).trim()));
customGoalProcess.setGoal(goal);
logDirect("Goal: " + goal);
} catch (NumberFormatException ex) {
logDirect("Error unable to parse '" + msg.substring(7).trim() + "' to a double.");
}
return true;
}
if (msg.startsWith("list") || msg.startsWith("get ") || msg.startsWith("show")) {
String waypointType = msg.substring(4).trim();
if (waypointType.endsWith("s")) {
// for example, "show deaths"
waypointType = waypointType.substring(0, waypointType.length() - 1);
}
IWaypoint.Tag tag = IWaypoint.Tag.fromString(waypointType);
if (tag == null) {
logDirect("Not a valid tag. Tags are: " + Arrays.asList(IWaypoint.Tag.values()).toString().toLowerCase());
return true;
}
Set<IWaypoint> waypoints = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getByTag(tag);
// might as well show them from oldest to newest
List<IWaypoint> sorted = new ArrayList<>(waypoints);
sorted.sort(Comparator.comparingLong(IWaypoint::getCreationTimestamp));
logDirect("Waypoints under tag " + tag + ":");
for (IWaypoint waypoint : sorted) {
logDirect(waypoint.toString());
}
return true;
}
if (msg.startsWith("save")) {
String name = msg.substring(4).trim();
BlockPos pos = ctx.playerFeet();
if (name.contains(" ")) {
logDirect("Name contains a space, assuming it's in the format 'save waypointName X Y Z'");
String[] parts = name.split(" ");
if (parts.length != 4) {
logDirect("Unable to parse, expected four things");
return true;
}
try {
pos = new BlockPos(Integer.parseInt(parts[1]), Integer.parseInt(parts[2]), Integer.parseInt(parts[3]));
} catch (NumberFormatException ex) {
logDirect("Unable to parse coordinate integers");
return true;
}
name = parts[0];
}
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint(name, IWaypoint.Tag.USER, pos));
logDirect("Saved user defined position " + pos + " under name '" + name + "'. Say 'goto " + name + "' to set goal, say 'list user' to list custom waypoints.");
return true;
}
if (msg.startsWith("delete")) {
String name = msg.substring(6).trim();
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getTag() == IWaypoint.Tag.USER && w.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
if (waypoint == null) {
logDirect("No user defined position under the name '" + name + "' found.");
return true;
}
baritone.getWorldProvider().getCurrentWorld().getWaypoints().removeWaypoint(waypoint);
logDirect("Deleted user defined position under name '" + name + "'.");
return true;
}
if (msg.startsWith("goto")) {
String waypointType = msg.substring(4).trim();
if (waypointType.endsWith("s") && IWaypoint.Tag.fromString(waypointType.substring(0, waypointType.length() - 1)) != null) {
// for example, "show deaths"
waypointType = waypointType.substring(0, waypointType.length() - 1);
}
IWaypoint.Tag tag = IWaypoint.Tag.fromString(waypointType);
IWaypoint waypoint;
if (tag == null) {
String mining = waypointType;
Block block = BlockUtils.stringToBlockNullable(mining);
//logDirect("Not a valid tag. Tags are: " + Arrays.asList(Waypoint.Tag.values()).toString().toLowerCase());
if (block == null) {
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getName().equalsIgnoreCase(mining)).max(Comparator.comparingLong(IWaypoint::getCreationTimestamp)).orElse(null);
if (waypoint == null) {
Goal goal = parseGoal(waypointType.split(" "));
if (goal != null) {
logDirect("Going to " + goal);
customGoalProcess.setGoalAndPath(goal);
}
return true;
}
} else {
baritone.getGetToBlockProcess().getToBlock(block);
return true;
}
} else {
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(tag);
if (waypoint == null) {
logDirect("None saved for tag " + tag);
return true;
}
}
Goal goal = waypoint.getTag() == IWaypoint.Tag.BED ? new GoalGetToBlock(waypoint.getLocation()) : new GoalBlock(waypoint.getLocation());
customGoalProcess.setGoalAndPath(goal);
return true;
}
if (msg.equals("spawn") || msg.equals("bed")) {
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(IWaypoint.Tag.BED);
if (waypoint == null) {
BlockPos spawnPoint = ctx.player().getBedLocation();
// for some reason the default spawnpoint is underground sometimes
Goal goal = new GoalXZ(spawnPoint.getX(), spawnPoint.getZ());
logDirect("spawn not saved, defaulting to world spawn. set goal to " + goal);
customGoalProcess.setGoalAndPath(goal);
} else {
Goal goal = new GoalGetToBlock(waypoint.getLocation());
customGoalProcess.setGoalAndPath(goal);
logDirect("Set goal to most recent bed " + goal);
}
return true;
}
if (msg.equals("sethome")) {
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("", IWaypoint.Tag.HOME, ctx.playerFeet()));
logDirect("Saved. Say home to set goal.");
return true;
}
if (msg.equals("home")) {
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(IWaypoint.Tag.HOME);
if (waypoint == null) {
logDirect("home not saved");
} else {
Goal goal = new GoalBlock(waypoint.getLocation());
customGoalProcess.setGoalAndPath(goal);
logDirect("Going to saved home " + goal);
}
return true;
}
if (msg.equals("damn")) {
logDirect("daniel");
}
return false;
}
private int parseOrDefault(String str, int i, double dimensionFactor) {
return str.equals("~") ? i : str.startsWith("~") ? (int) (Integer.parseInt(str.substring(1)) * dimensionFactor) + i : (int) (Integer.parseInt(str) * dimensionFactor);
}
private void log(List<ItemStack> stacks) {
for (ItemStack stack : stacks) {
if (!stack.isEmpty()) {
logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getDamage());
}
}
}
private Goal parseGoal(String[] params) {
Goal goal;
try {
BetterBlockPos playerFeet = ctx.playerFeet();
int length = params.length - 1; // length has to be smaller when a dimension parameter is added
if (params.length < 1 || (isNumeric(params[params.length - 1]) || params[params.length - 1].startsWith("~"))) {
length = params.length;
}
switch (length) {
case 0:
goal = new GoalBlock(playerFeet);
break;
case 1:
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y, 1));
break;
case 2:
goal = new GoalXZ(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.z, calculateDimensionFactor(params[params.length - 1])));
break;
case 3:
goal = new GoalBlock(new BlockPos(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.y, 1), parseOrDefault(params[2], playerFeet.z, calculateDimensionFactor(params[params.length - 1]))));
break;
default:
logDirect("unable to understand lol");
return null;
}
} catch (NumberFormatException ex) {
logDirect("unable to parse integer " + ex);
return null;
}
return goal;
}
private double calculateDimensionFactor(String to) {
return Math.pow(8, ctx.world().dimension.getType().getId() - getDimensionByName(to.toLowerCase()).getId());
}
private DimensionType getDimensionByName(String name) {
if ("the_end".contains(name)) {
return DimensionType.THE_END;
}
if ("the_overworld".contains(name) || "surface".contains(name)) {
return DimensionType.OVERWORLD;
}
if ("the_nether".contains(name) || "hell".contains(name)) {
return DimensionType.THE_NETHER;
}
return ctx.world().dimension.getType();
}
}

View File

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.BaritoneAPI;
import net.minecraft.client.Minecraft;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
/**
* @author Brady
* @since 8/1/2018
*/
public interface Helper {
/**
* Instance of {@link Helper}. Used for static-context reference.
*/
Helper HELPER = new Helper() {};
ITextComponent MESSAGE_PREFIX = new StringTextComponent(String.format(
"%s[%sBaritone%s]%s",
TextFormatting.DARK_PURPLE,
TextFormatting.LIGHT_PURPLE,
TextFormatting.DARK_PURPLE,
TextFormatting.GRAY
));
Minecraft mc = Minecraft.getInstance();
/**
* Send a message to chat only if chatDebug is on
*
* @param message The message to display in chat
*/
default void logDebug(String message) {
if (!BaritoneAPI.getSettings().chatDebug.value) {
//System.out.println("Suppressed debug message:");
//System.out.println(message);
return;
}
logDirect(message);
}
/**
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
*
* @param message The message to display in chat
*/
default void logDirect(String message) {
ITextComponent component = MESSAGE_PREFIX.shallowCopy();
component.getStyle().setColor(TextFormatting.GRAY);
component.appendSibling(new StringTextComponent(" " + message));
Minecraft.getInstance().execute(() -> BaritoneAPI.getSettings().logger.value.accept(component));
}
}

View File

@@ -0,0 +1,34 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.behavior.IBehavior;
import baritone.api.utils.input.Input;
/**
* @author Brady
* @since 11/12/2018
*/
public interface IInputOverrideHandler extends IBehavior {
boolean isInputForcedDown(Input input);
void setInputForceState(Input input, boolean forced);
void clearAllKeys();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.cache.IWorldData;
import net.minecraft.block.SlabBlock;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.*;
import net.minecraft.world.World;
import java.util.Optional;
import java.util.stream.Stream;
import java.util.stream.StreamSupport;
/**
* @author Brady
* @since 11/12/2018
*/
public interface IPlayerContext {
ClientPlayerEntity player();
IPlayerController playerController();
World world();
default Iterable<Entity> entities() {
return ((ClientWorld) world()).getAllEntities();
}
default Stream<Entity> entitiesStream() {
return StreamSupport.stream(entities().spliterator(), false);
}
IWorldData worldData();
RayTraceResult objectMouseOver();
default BetterBlockPos playerFeet() {
// TODO find a better way to deal with soul sand!!!!!
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
if (world().getBlockState(feet).getBlock() instanceof SlabBlock) {
return feet.up();
}
return feet;
}
default Vec3d playerFeetAsVec() {
return new Vec3d(player().posX, player().posY, player().posZ);
}
default Vec3d playerHead() {
return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
}
default Rotation playerRotations() {
return new Rotation(player().rotationYaw, player().rotationPitch);
}
/**
* Returns the block that the crosshair is currently placed over. Updated once per tick.
*
* @return The position of the highlighted block
*/
default Optional<BlockPos> getSelectedBlock() {
RayTraceResult result = objectMouseOver();
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
return Optional.of(((BlockRayTraceResult) result).getPos());
}
return Optional.empty();
}
default boolean isLookingAt(BlockPos pos) {
return getSelectedBlock().equals(Optional.of(pos));
}
/**
* Returns the entity that the crosshair is currently placed over. Updated once per tick.
*
* @return The entity
*/
default Optional<Entity> getSelectedEntity() {
RayTraceResult result = objectMouseOver();
if (result != null && result.getType() == RayTraceResult.Type.ENTITY) {
return Optional.of(((EntityRayTraceResult) result).getEntity());
}
return Optional.empty();
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameType;
import net.minecraft.world.World;
/**
* @author Brady
* @since 12/14/2018
*/
public interface IPlayerController {
boolean onPlayerDamageBlock(BlockPos pos, Direction side);
void resetBlockRemoving();
ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, PlayerEntity player);
void setGameType(GameType type);
GameType getGameType();
default double getBlockReachDistance() {
return this.getGameType().isCreative() ? 5.0F : 4.5F;
}
ActionResultType processRightClickBlock(ClientPlayerEntity player, World world, Hand hand, BlockRayTraceResult result);
ActionResultType processRightClick(ClientPlayerEntity player, World world, Hand hand);
}

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