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...

120 Commits

Author SHA1 Message Date
Leijurv
8e1d827819 v0.0.7 2018-10-08 20:57:06 -07:00
Leijurv
413e505683 epic 2018-10-08 18:08:01 -07:00
Leijurv
0f1edba5f1 save settings 2018-10-08 18:05:08 -07:00
Leijurv
336154fd9b clean up build and remove unnecessary files 2018-10-08 15:25:09 -07:00
Brady
0ee14b4b90 Good javadocs
They're not good they're shit I lied to you
2018-10-08 17:12:51 -05:00
Leijurv
5a9e5cdac4 move rendering, fixes #212 2018-10-08 15:11:07 -07:00
Brady
10bb177664 Add renderGoalIgnoreDepth setting 2018-10-08 17:06:41 -05:00
leijurv
69762bf4b4 fix parkour maybe? fixes #211 2018-10-07 22:08:37 -07:00
leijurv
e17cc79cb3 synchronize MemoryBehavior, fixes #198 2018-10-07 21:55:40 -07:00
leijurv
60c29fd159 actually stop sprinting, fixes #199 2018-10-07 21:40:18 -07:00
Leijurv
7481c98dbc more documentation 2018-10-07 17:57:07 -07:00
Leijurv
796b45601e add info about reproducibility 2018-10-07 17:39:13 -07:00
Leijurv
b5347cebc3 cleanup build gradle 2018-10-07 17:02:21 -07:00
Leijurv
65ce5ca752 fix nullpointerexception in cachedworld 2018-10-07 16:57:04 -07:00
Leijurv
d1e62ef8f2 ok but really this time they're deterministic 2018-10-07 16:56:46 -07:00
Leijurv
db8daf4c59 maybe in jar 2018-10-07 16:07:35 -07:00
Leijurv
80240cb9f2 maybe needs to be higher 2018-10-07 14:23:29 -07:00
Leijurv
4da0731664 deterministic 2018-10-07 12:00:18 -07:00
leijurv
af357d4d8e fix a weird bug 2018-10-06 20:28:47 -07:00
Leijurv
8c76573395 don't pause on one block overlap 2018-10-06 18:43:20 -07:00
Leijurv
939e9c32d5 pause when current best is a backtrack, fixes #201 2018-10-06 18:39:48 -07:00
Brady
e4ef659756 Fix WorldScanner exposure 2018-10-06 20:35:32 -05:00
Brady
4b61452c62 Expose WorldScanner in API 2018-10-06 20:30:09 -05:00
Brady
d5130aa6ba Expose event listener registry in API 2018-10-06 20:16:38 -05:00
Leijurv
6c9f317f31 don't look to the side on a parkour place until the place is in range 2018-10-05 18:27:02 -07:00
Leijurv
1ab5609d4e spam travis less 2018-10-05 15:51:23 -07:00
Leijurv
78b626af23 v0.0.6 2018-10-05 15:42:02 -07:00
Leijurv
046de84360 that should really default to true 2018-10-05 14:39:17 -07:00
Leijurv
ca48dabcc7 change sneak-backplace behavior, fixes #208 2018-10-05 13:49:47 -07:00
Leijurv
9880a4e948 when asusmeSafeWalk is on, we don't sneak in the first place 2018-10-05 13:11:09 -07:00
Leijurv
cb589219d8 use mutable move result to avoid instantianing ten million move result objects 2018-10-05 12:32:42 -07:00
Leijurv
6fff4c5254 reduce repetition in Moves 2018-10-05 10:17:58 -07:00
Leijurv
4049c116d9 dynamicY and yOffset 2018-10-05 10:10:24 -07:00
Leijurv
b720742f53 render the goal block, fixes #166 2018-10-04 21:28:34 -07:00
leijurv
c1af050fa6 fix lilypad fall cost, fixes #207 2018-10-04 16:01:27 -07:00
Leijurv
39f415d4be allowplace and allowparkourplace 2018-10-03 19:00:58 -07:00
Leijurv
4590b9f6da they say you are what you eat, but i don't remember eating a minecraft damn daniel mod 2018-10-03 13:45:43 -07:00
Brady
ee6e0b1784 Add message and actually cancel event 2018-10-03 12:45:57 -05:00
Brady
820c108548 Add pause "command" in ExampleBaritoneControl 2018-10-03 12:44:28 -05:00
Leijurv
239bb14e3a add blockBreakAdditionalPenalty 2018-10-03 08:20:24 -07:00
Leijurv
1bd7c8455f crucial performance optimization 2018-10-03 08:14:15 -07:00
Leijurv
6986f179cd it's not much of an improvement, but it won't make it slower 2018-10-03 08:12:57 -07:00
Leijurv
28af41b789 defer movement propagation and assembly to postprocessing 2018-10-03 08:04:30 -07:00
Leijurv
36bdaa99ec DAE BlockPos bad? 2018-10-03 07:57:24 -07:00
Leijurv
1ee44024b2 don't construct favored positions hashset if the coefficient renders it useless 2018-10-03 07:52:17 -07:00
Leijurv
cd926283b3 avoid synthetic lambda creation 2018-10-03 07:48:26 -07:00
Leijurv
04d210bd8b no need to calculate the hash on contstruction anymore 2018-10-03 07:43:45 -07:00
Leijurv
38895beb5d remove width and height override part 2: electric boogaloo 2018-10-02 17:15:00 -07:00
Leijurv
3fdc4d6ee0 parkour jumping onto a vine, sort of 2018-10-02 15:34:46 -07:00
Leijurv
baf27363aa fix movement ascend x z cardinal asymmetry, fixes #204 2018-10-02 15:02:27 -07:00
Leijurv
da137f35de fix parkour jumps ending on lilypads, fixes #203 2018-10-02 14:04:24 -07:00
Brady
feeeae5918 Add autotest directory to gitignore
If you're not using "autotest" as ur auto test "testing" directory, you SHOULD.
2018-10-02 15:28:20 -05:00
Brady
02a04773c6 bad javadocs 2018-10-02 15:27:25 -05:00
Brady
7e7b9f4fdb Make MemoryBehavior store data by world 2018-10-02 15:25:58 -05:00
Leijurv
85e4a57c76 no longer needed since goal is in api which in unobfed 2018-10-02 10:19:14 -07:00
Leijurv
6fd7b2a7f3 fix proguard for service provider 2018-10-02 10:17:56 -07:00
Leijurv
24be1d0ff3 lookahead a little more 2018-10-02 10:01:54 -07:00
Leijurv
2867e0626f reenable diagonal through water 2018-10-02 09:59:07 -07:00
Leijurv
f0c3e59a6f move from todo to issue 2018-10-01 22:50:51 -07:00
Leijurv
4e11d92d19 fix parkour cost calculation 2018-10-01 19:23:13 -07:00
Leijurv
07eee481cb fix failure on repeated descend 2018-10-01 15:42:16 -07:00
Leijurv
8f146d1a2b increase degree of backtrack cost favoring 2018-10-01 15:35:18 -07:00
Leijurv
1cc03e3aca it doesn't actually have to be falling, it just has to be solid 2018-10-01 15:20:52 -07:00
Leijurv
023822b5d9 stop breaking block on cancel, even if not requested by player 2018-10-01 15:11:52 -07:00
Leijurv
41ffd4455d don't cancel for any reason while doing a water bucket fall, fixes #98, fixes #123 2018-10-01 14:50:20 -07:00
Leijurv
810b92fbad Merge pull request #193 from cabaletta/service-loader
Service loader
2018-10-01 14:37:15 -07:00
Leijurv
6db31cbe74 now that that's fixed, we can tighten the maximum time again 2018-10-01 14:37:01 -07:00
Leijurv
b55a102d37 take depth strider into acocunt for water speed, fixes #101 2018-10-01 14:26:55 -07:00
Leijurv
f338cdd2e5 clear all keys including sprint in the next movement, fixes #194 2018-10-01 14:26:08 -07:00
Leijurv
76365a4564 sprint on soul sand, fixes #120 2018-10-01 10:05:04 -07:00
Leijurv
109cffc3de rearrange blockstate lookups 2018-10-01 09:57:47 -07:00
Leijurv
c67339dc42 Merge branch 'master' into service-loader 2018-10-01 09:53:03 -07:00
Leijurv
f56766be26 maybe it just needs more time 2018-10-01 09:51:43 -07:00
Leijurv
b1e1cc43e0 simplify properly even when obfuscated 2018-09-30 21:43:07 -07:00
Leijurv
13aaec07cd draw most recent node considered even if there is no valid best 2018-09-30 21:42:34 -07:00
Leijurv
08b9eab9f3 draw most recent node considered even if there is no valid best 2018-09-30 21:32:13 -07:00
Leijurv
09ac3c615c more time maybe 2018-09-30 09:14:23 -07:00
Leijurv
19ce1cf4a7 Merge branch 'master' into service-loader 2018-09-30 08:08:46 -07:00
Leijurv
d58ad6f68f finalize 2018-09-30 08:03:33 -07:00
Leijurv
866648192b readd width and height override 2018-09-30 07:58:44 -07:00
Brady
3184eaf595 Remove IBaritoneProvider#getSettings 2018-09-29 23:59:32 -05:00
Brady
b12c2ea62f UTILIZE Service Loaders
https://i.imgur.com/kAm0xd3.png
2018-09-29 23:52:01 -05:00
Leijurv
bcb95c55c9 allow a bit more time, it's a little flaky on travis right now 2018-09-29 07:43:34 -07:00
Leijurv
229739575c BaritoneAutoTest overrides width and height on its own 2018-09-29 07:32:58 -07:00
Leijurv
4b76af2487 update settings link 2018-09-29 07:30:56 -07:00
Leijurv
c383186808 sprint through descend then ascend in the same direction, fixes #115 2018-09-28 18:55:04 -07:00
Leijurv
2f602f8718 no stop dont 2018-09-27 16:11:55 -07:00
Leijurv
015462eddb beg people not to disable chunk caching 2018-09-27 15:37:22 -07:00
Leijurv
de6d6c8714 cached chunks expiration setting, fixes #181 2018-09-27 15:19:55 -07:00
Leijurv
1b2304146b reorganized diagonal 2018-09-26 17:25:18 -07:00
Leijurv
f28cdc531f this will really help performance a lot 2018-09-26 15:34:06 -07:00
Leijurv
2aa4770b45 add settings for pathing hashmap 2018-09-26 15:01:14 -07:00
Brady
1d931a4bb6 lol epic 2018-09-26 16:21:53 -05:00
Leijurv
9094c712d6 only optimize game settings if we are going to be auto testing 2018-09-26 13:46:08 -07:00
Leijurv
40a3177ae7 no need to get that twice 2018-09-26 13:05:36 -07:00
Leijurv
8ef89a8c80 bump mixin 2018-09-26 12:43:00 -07:00
Leijurv
ceb9ad9aa8 retry failed dependency downloads 2018-09-26 12:40:53 -07:00
Leijurv
dec1877123 bump lwjgl 2018-09-26 12:36:07 -07:00
Leijurv
34aa7cb6b5 only 1.11 exists 2018-09-26 11:22:06 -07:00
Leijurv
730ebb0070 remove sources 2018-09-26 11:09:25 -07:00
Leijurv
c4a3820c6a Try in other order 2018-09-26 10:46:42 -07:00
Leijurv
d4a846a672 maybe fix 2018-09-26 10:18:08 -07:00
Leijurv
a125170840 fix proguard path 2018-09-26 10:12:23 -07:00
Leijurv
d5d1d65bf3 fix build failure on repeated runs 2018-09-26 10:07:44 -07:00
Leijurv
fb45d73406 fetch jars from gradle instead of dropbox, fixes #189 2018-09-26 10:06:52 -07:00
Leijurv
5ec3971380 should match build.gradle 2018-09-26 09:51:25 -07:00
Leijurv
63b6169475 renamed 1.12.2 to minecraft 1.12.2 2018-09-26 09:50:24 -07:00
Leijurv
ab0d713882 THX 0x22 2018-09-25 22:18:19 -07:00
Leijurv
19661cc99c it takes more time to go a longer distance what a wild concept 2018-09-25 22:07:51 -07:00
Leijurv
d58656571a thx 0x22 2018-09-25 21:58:22 -07:00
Leijurv
4900c76752 merge 2018-09-25 21:57:00 -07:00
Brady
d899ff7f7b 2 iq 2018-09-25 23:24:48 -05:00
Brady
36651553fe Increase max ticks accordingly
See last commit
2018-09-25 23:17:15 -05:00
Brady
d9596fcac9 Travis may actually take 10 seconds to load in 2018-09-25 23:16:20 -05:00
Leijurv
aa7b77b413 can't pause on lost focus in xvfb 2018-09-25 18:57:50 -07:00
Brady
b3f06c6fac Allow pause on lost focus 2018-09-25 20:54:33 -05:00
Brady
3483be4bed Sync framerate limit with tps in auto test 2018-09-25 20:43:49 -05:00
Brady
d7a0d26fd2 Optimize game settings for better travis performance 2018-09-25 20:31:54 -05:00
Brady
90666cdfc1 Plutie's Jenkins is back 2018-09-25 19:04:34 -05:00
Leijurv
3072de610c add release link 2018-09-25 16:17:32 -07:00
49 changed files with 1343 additions and 553 deletions

1
.gitignore vendored
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@@ -2,6 +2,7 @@
**/*.swp
run/
autotest/
# Gradle
build/

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@@ -6,9 +6,7 @@ services:
- docker
install:
- sudo apt-get update
- sudo apt-get install jshon
- docker build -t cabaletta/baritone .
- travis_retry docker build -t cabaletta/baritone .
script:
- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; sh scripts/build.sh; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"

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@@ -15,10 +15,10 @@ RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr
RUN apt install -qq --force-yes unzip wget
ADD . /code
RUN echo "\nrunClient {\nargs \"--width\",\"128\",\"--height\",\"128\"\n}" >> /code/build.gradle
COPY . /code
# this .deb is specially patched to support lwjgl
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i /code/scripts/xvfb_1.16.4-1_amd64.deb
WORKDIR /code

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@@ -10,16 +10,19 @@
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
# Pathing method
Baritone uses a modified version of A*.
Baritone uses A*, with some modifications:
- **Incremental cost backoff** Since most of the time Baritone only knows the terrain up to the render distance, it can't calculate a full path to the goal. Therefore it needs to select a segment to execute first (assuming it will calculate the next segment at the end of this one). It uses incremental cost backoff to select the best node by varying metrics, then paths to that node. This is unchanged from MineBot and I made a <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">write-up</a> that still applies. In essence, it keeps track of the best node by various increasing coefficients, then picks the node with the least coefficient that goes at least 5 blocks from the starting position.
- **Segmented calculation** Traditional A* calculates until the most promising node is in the goal, however in the environment of Minecraft with a limited render distance, we don't know the environment all the way to our goal. Baritone has three possible ways for path calculation to end: finding a path all the way to the goal, running out of time, or getting to the render distance. In the latter two scenarios, the selection of which segment to actually execute falls to the next item (incremental cost backoff). Whenever the path calculation thread finds that the best / most promising node is at the edge of loaded chunks, it increments a counter. If this happens more than 50 times (configurable), path calculation exits early. This happens with very low render distances. Otherwise, calculation continues until the timeout is hit (also configurable) or we find a path all the way to the goal.
- **Incremental cost backoff** When path calculation exits early without getting all the way to the goal, Baritone it needs to select a segment to execute first (assuming it will calculate the next segment at the end of this one). It uses incremental cost backoff to select the best node by varying metrics, then paths to that node. This is unchanged from MineBot and I made a <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">write-up</a> that still applies. In essence, it keeps track of the best node by various increasing coefficients, then picks the node with the least coefficient that goes at least 5 blocks from the starting position.
- **Minimum improvement repropagation** The pathfinder ignores alternate routes that provide minimal improvements (less than 0.01 ticks of improvement), because the calculation cost of repropagating this to all connected nodes is much higher than the half-millisecond path time improvement it would get.
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment slightly, as a tiebreaker. This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
# Configuring Baritone
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/Settings.java">here</a>.
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
# Goals
@@ -30,6 +33,7 @@ The pathing goal can be set to any of these options:
- **GoalTwoBlocks** a block position that the player should stand in, either at foot or eye level
- **GoalGetToBlock** a block position that the player should stand adjacent to, below, or on top of
- **GoalNear** a block position that the player should get within a certain radius of, used for following entities
- **GoalAxis** a block position on an axis or diagonal axis (so x=0, z=0, or x=z), and y=120 (configurable)
And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one of which satisfies the goal. For example, `mine diamond_ore` creates a `GoalComposite` of `GoalTwoBlocks`s for every diamond ore location it knows of.
@@ -38,7 +42,6 @@ And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one o
Things it doesn't have yet
- Trapdoors
- Sprint jumping in a 1x2 corridor
- Parkour (jumping over gaps of any length) [IN PROGRESS]
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.

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@@ -11,9 +11,14 @@ There are some basic steps to getting Baritone setup with Impact.
## Acquiring a build of Baritone
There are 3 methods of acquiring a build of Baritone (While it is still in development)
### Official Build (Not always up to date)
Download the "official" jar (as of commit <a href="https://github.com/cabaletta/baritone/commit/61cf103df451a5aafa6bfbe5ed089043212f0b42">61cf103</a>,
built on September 24) from <a href="https://www.dropbox.com/s/imc6xwwpwsh3i0y/baritone-1.0.0.jar?dl=0">here</a>.
### Official Release (Not always up to date)
https://github.com/cabaletta/baritone/releases
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build for `baritone-unoptimized-X.Y.Z.jar` is deterministic, and you can verify Travis did it properly by running `scripts/build.sh` yourself and comparing the shasum. The proguarded files (api and standalone) aren't yet reproducible, because proguard annoyingly includes the current timestamp into the final jar.
### Building Baritone yourself
There are a few steps to this

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@@ -3,12 +3,7 @@
[![License](https://img.shields.io/github/license/cabaletta/baritone.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/7150d8ccf6094057b1782aa7a8f92d7d)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
<!---
Plutie's jenkins is dead right now, so here's the old badge that was used:
[![Build Status](https://plutiejenkins.leijurv.com/job/baritone/badge/icon)](https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/)
--->
Unofficial Jenkins: [![Jenkins Status](https://img.shields.io/badge/jenkins-offline-red.svg)]()
Unofficial Jenkins: [![Build Status](https://plutiejenkins.leijurv.com/job/baritone/badge/icon)](https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/)
A Minecraft pathfinder bot. This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
@@ -73,4 +68,4 @@ Magic. (Hours of [Leijurv](https://github.com/leijurv) enduring excruciating pai
## Why is it called Baritone?
It's named for FitMC's deep sultry voice.
It's named for FitMC's deep sultry voice.

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@@ -1,3 +1,7 @@
import java.util.jar.JarEntry
import java.util.jar.JarFile
import java.util.jar.JarOutputStream
/*
* This file is part of Baritone.
*
@@ -16,7 +20,7 @@
*/
group 'baritone'
version '0.0.3'
version '0.0.7'
buildscript {
repositories {
@@ -88,4 +92,36 @@ mixin {
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
}
build {
// while "jar" supports preserveFileTimestamps false
// reobfJar doesn't, it just sets all the last modified times to that instant where it runs the reobfuscator
// so we have to set all those last modified times back to zero
doLast {
File jarFile = new File("build/libs/baritone-" + version + ".jar")
JarFile jf = new JarFile(jarFile)
JarOutputStream jos = new JarOutputStream(new FileOutputStream(new File("temp.jar")))
jf.entries().unique { it.name }.sort { it.name }.each {
if (it.name != "META-INF/fml_cache_annotation.json" && it.name != "META-INF/fml_cache_class_versions.json") {
JarEntry clone = new JarEntry(it)
clone.time = 0
jos.putNextEntry(clone)
copy(jf.getInputStream(it), jos)
}
}
jos.finish()
jf.close()
file("temp.jar").renameTo(jarFile)
}
}
void copy(InputStream is, OutputStream os) {
byte[] buffer = new byte[1024]
int len = 0
while ((len = is.read(buffer)) != -1) {
os.write(buffer, 0, len)
}
}

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@@ -10,9 +10,11 @@ cat ../../scripts/proguard.pro | grep -v "this is the rt jar" | grep -v "\-injar
echo "-libraryjars '$(java -verbose 2>/dev/null | sed -ne '1 s/\[Opened \(.*\)\]/\1/p')'" >> api.pro # insert correct rt.jar location
tail api.pro # debug, print out what the previous two commands generated
cat api.pro | grep -v "\-keep class baritone.api" > standalone.pro # standalone doesn't keep baritone api
wget -nv https://www.dropbox.com/s/zmc2l3jnwdvzvak/tempLibraries.zip?dl=1 # i'm sorry
mv tempLibraries.zip?dl=1 tempLibraries.zip
unzip tempLibraries.zip
#instead of downloading these jars from my dropbox in a zip, just assume gradle's already got them for us
mkdir -p tempLibraries
cat ../../scripts/proguard.pro | grep tempLibraries | grep .jar | cut -d "/" -f 2- | cut -d "'" -f -1 | xargs -n1 -I{} bash -c "find ~/.gradle -name {}" | tee /dev/stderr | xargs -n1 -I{} cp {} tempLibraries
mkdir ../../dist
java -jar ../../proguard6.0.3/lib/proguard.jar @api.pro
mv Obfuscated/baritone-$VERSION.jar ../../dist/baritone-api-$VERSION.jar

29
scripts/proguard.pro vendored
View File

@@ -1,4 +1,4 @@
-injars baritone-0.0.2.jar
-injars baritone-0.0.7.jar
-outjars Obfuscated
@@ -12,14 +12,12 @@
-overloadaggressively
-dontusemixedcaseclassnames
# instead of obfing to a, b, c, obf to baritone.a, baritone.b, baritone.c so as to not conflict with minecraft's obfd classes
# instead of renaming to a, b, c, rename to baritone.a, baritone.b, baritone.c so as to not conflict with minecraft's obfd classes
-flattenpackagehierarchy
-repackageclasses 'baritone'
#-keep class baritone.behavior.** { *; }
-keep class baritone.api.** { *; }
#-keep class baritone.* { *; }
#-keep class baritone.pathing.goals.** { *; }
-keep class baritone.BaritoneProvider
# setting names are reflected from field names, so keep field names
-keepclassmembers class baritone.api.Settings {
@@ -32,7 +30,7 @@
# copy all necessary libraries into tempLibraries to build
-libraryjars '/Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home/lib/rt.jar' # this is the rt jar
-libraryjars 'tempLibraries/1.12.2.jar'
-libraryjars 'tempLibraries/minecraft-1.12.2.jar'
-libraryjars 'tempLibraries/authlib-1.5.25.jar'
-libraryjars 'tempLibraries/codecjorbis-20101023.jar'
@@ -48,22 +46,25 @@
-libraryjars 'tempLibraries/httpclient-4.3.3.jar'
-libraryjars 'tempLibraries/httpcore-4.3.2.jar'
-libraryjars 'tempLibraries/icu4j-core-mojang-51.2.jar'
-libraryjars 'tempLibraries/java-objc-bridge-1.0.0-natives-osx.jar'
-libraryjars 'tempLibraries/java-objc-bridge-1.0.0.jar'
-libraryjars 'tempLibraries/jinput-2.0.5.jar'
-libraryjars 'tempLibraries/jinput-platform-2.0.5-natives-osx.jar'
-libraryjars 'tempLibraries/jna-4.4.0.jar'
-libraryjars 'tempLibraries/jopt-simple-5.0.3.jar'
-libraryjars 'tempLibraries/jsr305-3.0.1-sources.jar'
-libraryjars 'tempLibraries/jsr305-3.0.1.jar'
-libraryjars 'tempLibraries/jutils-1.0.0.jar'
-libraryjars 'tempLibraries/libraryjavasound-20101123.jar'
-libraryjars 'tempLibraries/librarylwjglopenal-20100824.jar'
-libraryjars 'tempLibraries/log4j-api-2.8.1.jar'
-libraryjars 'tempLibraries/log4j-core-2.8.1.jar'
-libraryjars 'tempLibraries/lwjgl-2.9.2-nightly-20140822.jar'
-libraryjars 'tempLibraries/lwjgl-platform-2.9.2-nightly-20140822-natives-osx.jar'
-libraryjars 'tempLibraries/lwjgl_util-2.9.2-nightly-20140822.jar'
# linux / travis
-libraryjars 'tempLibraries/lwjgl-2.9.4-nightly-20150209.jar'
-libraryjars 'tempLibraries/lwjgl_util-2.9.4-nightly-20150209.jar'
# mac
#-libraryjars 'tempLibraries/lwjgl_util-2.9.2-nightly-20140822.jar'
#-libraryjars 'tempLibraries/lwjgl-2.9.2-nightly-20140822.jar'
-libraryjars 'tempLibraries/netty-all-4.1.9.Final.jar'
-libraryjars 'tempLibraries/oshi-core-1.1.jar'
-libraryjars 'tempLibraries/patchy-1.1.jar'
@@ -72,8 +73,8 @@
-libraryjars 'tempLibraries/soundsystem-20120107.jar'
-libraryjars 'tempLibraries/text2speech-1.10.3.jar'
-libraryjars 'tempLibraries/mixin-0.7.8-SNAPSHOT.jar'
-libraryjars 'tempLibraries/launchwrapper-1.12.jar'
-libraryjars 'tempLibraries/mixin-0.7.11-SNAPSHOT.jar'
-libraryjars 'tempLibraries/launchwrapper-1.11.jar' # TODO why does only 1.11.jar exist?

View File

@@ -19,6 +19,12 @@ package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.api.utils.SettingsUtil;
import java.util.Iterator;
import java.util.ServiceLoader;
/**
* API exposure for various things implemented in Baritone.
@@ -28,37 +34,38 @@ import baritone.api.cache.IWorldProvider;
* @author Brady
* @since 9/23/2018
*/
public class BaritoneAPI {
public final class BaritoneAPI {
// General
private static final Settings settings = new Settings();
private static IWorldProvider worldProvider;
private final static IBaritoneProvider baritone;
private final static Settings settings;
// Behaviors
private static IFollowBehavior followBehavior;
private static ILookBehavior lookBehavior;
private static IMemoryBehavior memoryBehavior;
private static IMineBehavior mineBehavior;
private static IPathingBehavior pathingBehavior;
static {
ServiceLoader<IBaritoneProvider> baritoneLoader = ServiceLoader.load(IBaritoneProvider.class);
Iterator<IBaritoneProvider> instances = baritoneLoader.iterator();
baritone = instances.next();
settings = new Settings();
SettingsUtil.readAndApply(settings);
}
public static IFollowBehavior getFollowBehavior() {
return followBehavior;
return baritone.getFollowBehavior();
}
public static ILookBehavior getLookBehavior() {
return lookBehavior;
return baritone.getLookBehavior();
}
public static IMemoryBehavior getMemoryBehavior() {
return memoryBehavior;
return baritone.getMemoryBehavior();
}
public static IMineBehavior getMineBehavior() {
return mineBehavior;
return baritone.getMineBehavior();
}
public static IPathingBehavior getPathingBehavior() {
return pathingBehavior;
return baritone.getPathingBehavior();
}
public static Settings getSettings() {
@@ -66,34 +73,14 @@ public class BaritoneAPI {
}
public static IWorldProvider getWorldProvider() {
return worldProvider;
return baritone.getWorldProvider();
}
/**
* FOR INTERNAL USE ONLY
*/
public static void registerProviders(
IWorldProvider worldProvider
) {
BaritoneAPI.worldProvider = worldProvider;
public static IWorldScanner getWorldScanner() {
return baritone.getWorldScanner();
}
/**
* FOR INTERNAL USE ONLY
*/
// @formatter:off
public static void registerDefaultBehaviors(
IFollowBehavior followBehavior,
ILookBehavior lookBehavior,
IMemoryBehavior memoryBehavior,
IMineBehavior mineBehavior,
IPathingBehavior pathingBehavior
) {
BaritoneAPI.followBehavior = followBehavior;
BaritoneAPI.lookBehavior = lookBehavior;
BaritoneAPI.memoryBehavior = memoryBehavior;
BaritoneAPI.mineBehavior = mineBehavior;
BaritoneAPI.pathingBehavior = pathingBehavior;
public static void registerEventListener(IGameEventListener listener) {
baritone.registerEventListener(listener);
}
// @formatter:on
}

View File

@@ -0,0 +1,86 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
/**
* @author Brady
* @since 9/29/2018
*/
public interface IBaritoneProvider {
/**
* @see IFollowBehavior
*
* @return The {@link IFollowBehavior} instance
*/
IFollowBehavior getFollowBehavior();
/**
* @see ILookBehavior
*
* @return The {@link ILookBehavior} instance
*/
ILookBehavior getLookBehavior();
/**
* @see IMemoryBehavior
*
* @return The {@link IMemoryBehavior} instance
*/
IMemoryBehavior getMemoryBehavior();
/**
* @see IMineBehavior
*
* @return The {@link IMineBehavior} instance
*/
IMineBehavior getMineBehavior();
/**
* @see IPathingBehavior
*
* @return The {@link IPathingBehavior} instance
*/
IPathingBehavior getPathingBehavior();
/**
* @see IWorldProvider
*
* @return The {@link IWorldProvider} instance
*/
IWorldProvider getWorldProvider();
/**
* @see IWorldScanner
*
* @return The {@link IWorldScanner} instance
*/
IWorldScanner getWorldScanner();
/**
* Registers a {@link IGameEventListener} with Baritone's "event bus".
*
* @param listener The listener
*/
void registerEventListener(IGameEventListener listener);
}

View File

@@ -56,6 +56,13 @@ public class Settings {
*/
public Setting<Double> blockPlacementPenalty = new Setting<>(20D);
/**
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
* it will take an otherwise equivalent route that doesn't require it to put out fire.
*/
public Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable.
@@ -149,7 +156,7 @@ public class Settings {
*
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
*/
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.9);
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.1);
/**
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
@@ -191,7 +198,19 @@ public class Settings {
/**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/
public Setting<Integer> planningTickLookAhead = new Setting<>(100);
public Setting<Integer> planningTickLookAhead = new Setting<>(150);
/**
* Default size of the Long2ObjectOpenHashMap used in pathing
*/
public Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
/**
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
* <p>
* Decrease for faster map operations, but higher memory usage
*/
public Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
@@ -283,6 +302,11 @@ public class Settings {
*/
public Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/
public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(false);
/**
* Line width of the path when rendered, in pixels
*/
@@ -392,6 +416,28 @@ public class Settings {
*/
public Setting<Integer> followRadius = new Setting<>(3);
/**
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
* -1 to disable
* <p>
* I would highly suggest leaving this setting disabled (-1).
* <p>
* The only valid reason I can think of enable this setting is if you are extremely low on disk space and you play on multiplayer,
* and can't take (average) 300kb saved for every 512x512 area. (note that more complicated terrain is less compressible and will take more space)
* <p>
* However, simply discarding old chunks because they are old is inadvisable. Baritone is extremely good at correcting
* itself and its paths as it learns new information, as new chunks load. There is no scenario in which having an
* incorrect cache can cause Baritone to get stuck, take damage, or perform any action it wouldn't otherwise, everything
* is rechecked once the real chunk is in range.
* <p>
* Having a robust cache greatly improves long distance pathfinding, as it's able to go around large scale obstacles
* before they're in render distance. In fact, when the chunkCaching setting is disabled and Baritone starts anew
* every time, or when you enter a completely new and very complicated area, it backtracks far more often because it
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
* backtracking, since the entire area is now known and cached.
*/
public Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
/**
* The function that is called when Baritone will log to chat. This function can be added to
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
@@ -439,11 +485,19 @@ public class Settings {
*/
public Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
/**
* A map of lowercase setting field names to their respective setting
*/
public final Map<String, Setting<?>> byLowerName;
/**
* A list of all settings
*/
public final List<Setting<?>> allSettings;
public class Setting<T> {
public T value;
public final T defaultValue;
private String name;
private final Class<T> klass;
@@ -453,6 +507,7 @@ public class Settings {
throw new IllegalArgumentException("Cannot determine value type class from null");
}
this.value = value;
this.defaultValue = value;
this.klass = (Class<T>) value.getClass();
}

View File

@@ -20,6 +20,8 @@ package baritone.api.behavior;
import baritone.api.behavior.memory.IRememberedInventory;
import net.minecraft.util.math.BlockPos;
import java.util.Map;
/**
* @author Brady
* @since 9/23/2018
@@ -33,4 +35,11 @@ public interface IMemoryBehavior extends IBehavior {
* @return The remembered inventory
*/
IRememberedInventory getInventoryByPos(BlockPos pos);
/**
* Gets the map of all block positions to their remembered inventories.
*
* @return Map of block positions to their respective remembered inventories
*/
Map<BlockPos, IRememberedInventory> getRememberedInventories();
}

View File

@@ -0,0 +1,42 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import java.util.List;
/**
* @author Brady
* @since 10/6/2018
*/
public interface IWorldScanner {
/**
* Scans the world, up to the specified max chunk radius, for the specified blocks.
*
* @param blocks The blocks to scan for
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @param maxSearchRadius The maximum chunk search radius
* @return The matching block positions
*/
List<BlockPos> scanLoadedChunks(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
}

View File

@@ -23,21 +23,21 @@ public interface ActionCosts {
* These costs are measured roughly in ticks btw
*/
double WALK_ONE_BLOCK_COST = 20 / 4.317; // 4.633
double WALK_ONE_IN_WATER_COST = 20 / 2.2;
double WALK_ONE_IN_WATER_COST = 20 / 2.2; // 9.091
double WALK_ONE_OVER_SOUL_SAND_COST = WALK_ONE_BLOCK_COST * 2; // 0.4 in BlockSoulSand but effectively about half
double SPRINT_ONE_OVER_SOUL_SAND_COST = WALK_ONE_OVER_SOUL_SAND_COST * 0.75;
double LADDER_UP_ONE_COST = 20 / 2.35;
double LADDER_DOWN_ONE_COST = 20 / 3.0;
double SNEAK_ONE_BLOCK_COST = 20 / 1.3;
double LADDER_UP_ONE_COST = 20 / 2.35; // 8.511
double LADDER_DOWN_ONE_COST = 20 / 3.0; // 6.667
double SNEAK_ONE_BLOCK_COST = 20 / 1.3; // 15.385
double SPRINT_ONE_BLOCK_COST = 20 / 5.612; // 3.564
double SPRINT_MULTIPLIER = SPRINT_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST; // 0.769
/**
* To walk off an edge you need to walk 0.5 to the edge then 0.3 to start falling off
*/
double WALK_OFF_BLOCK_COST = WALK_ONE_BLOCK_COST * 0.8;
double WALK_OFF_BLOCK_COST = WALK_ONE_BLOCK_COST * 0.8; // 3.706
/**
* To walk the rest of the way to be centered on the new block
*/
double CENTER_AFTER_FALL_COST = WALK_ONE_BLOCK_COST - WALK_OFF_BLOCK_COST;
double CENTER_AFTER_FALL_COST = WALK_ONE_BLOCK_COST - WALK_OFF_BLOCK_COST; // 0.927
/**
* don't make this Double.MAX_VALUE because it's added to other things, maybe other COST_INFs,

View File

@@ -0,0 +1,140 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.Settings;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import java.awt.*;
import java.io.File;
import java.io.FileOutputStream;
import java.util.*;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class SettingsUtil {
private static final File settingsFile = new File(new File(Minecraft.getMinecraft().gameDir, "baritone"), "settings.txt");
private static final Map<Class<?>, SettingsIO> map;
public static void readAndApply(Settings settings) {
try (Scanner scan = new Scanner(settingsFile)) {
while (scan.hasNextLine()) {
String line = scan.nextLine();
if (line.isEmpty()) {
continue;
}
if (line.startsWith("#") || line.startsWith("//")) {
continue;
}
int space = line.indexOf(" ");
if (space == -1) {
System.out.println("Skipping invalid line with no space: " + line);
continue;
}
String settingName = line.substring(0, space).trim().toLowerCase();
String settingValue = line.substring(space).trim();
try {
parseAndApply(settings, settingName, settingValue);
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Unable to parse line " + line);
}
}
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
}
}
public static synchronized void save(Settings settings) {
try (FileOutputStream out = new FileOutputStream(settingsFile)) {
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
}
out.write((setting.getName() + " " + io.toString.apply(setting.get()) + "\n").getBytes());
}
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while saving Baritone settings!");
}
}
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
Settings.Setting setting = settings.byLowerName.get(settingName);
if (setting == null) {
throw new IllegalStateException("No setting by that name");
}
Class intendedType = setting.getValueClass();
SettingsIO ioMethod = map.get(intendedType);
Object parsed = ioMethod.parser.apply(settingValue);
if (!intendedType.isInstance(parsed)) {
throw new IllegalStateException(ioMethod + " parser returned incorrect type, expected " + intendedType + " got " + parsed + " which is " + parsed.getClass());
}
setting.value = parsed;
}
private enum SettingsIO {
DOUBLE(Double.class, Double::parseDouble),
BOOLEAN(Boolean.class, Boolean::parseBoolean),
INTEGER(Integer.class, Integer::parseInt),
FLOAT(Float.class, Float::parseFloat),
LONG(Long.class, Long::parseLong),
ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue());
Class<?> klass;
Function<String, Object> parser;
Function<Object, String> toString;
<T> SettingsIO(Class<T> klass, Function<String, T> parser) {
this(klass, parser, Object::toString);
}
<T> SettingsIO(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
this.klass = klass;
this.parser = parser::apply;
this.toString = x -> toString.apply((T) x);
}
}
static {
HashMap<Class<?>, SettingsIO> tempMap = new HashMap<>();
for (SettingsIO type : SettingsIO.values()) {
tempMap.put(type.klass, type);
}
map = Collections.unmodifiableMap(tempMap);
}
}

View File

@@ -23,6 +23,7 @@ import baritone.api.event.events.TickEvent;
import baritone.api.event.events.WorldEvent;
import baritone.api.event.events.type.EventState;
import baritone.behavior.PathingBehavior;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.ExampleBaritoneControl;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
@@ -39,6 +40,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
/**
@@ -59,11 +61,22 @@ public class MixinMinecraft {
method = "init",
at = @At("RETURN")
)
private void init(CallbackInfo ci) {
private void postInit(CallbackInfo ci) {
Baritone.INSTANCE.init();
ExampleBaritoneControl.INSTANCE.initAndRegister();
}
@Inject(
method = "init",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/Minecraft.startTimerHackThread()V"
)
)
private void preInit(CallbackInfo ci) {
BaritoneAutoTest.INSTANCE.onPreInit();
}
@Inject(
method = "runTick",
at = @At(

View File

@@ -21,7 +21,6 @@ import baritone.api.BaritoneAPI;
import baritone.api.Settings;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.InputOverrideHandler;
@@ -36,7 +35,6 @@ import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.function.Consumer;
/**
* @author Brady
@@ -61,19 +59,13 @@ public enum Baritone {
private File dir;
private ThreadPoolExecutor threadPool;
/**
* List of consumers to be called after Baritone has initialized
*/
private List<Consumer<Baritone>> onInitConsumers;
/**
* Whether or not Baritone is active
*/
private boolean active;
Baritone() {
this.onInitConsumers = new ArrayList<>();
this.gameEventHandler = new GameEventHandler();
}
public synchronized void init() {
@@ -81,15 +73,12 @@ public enum Baritone {
return;
}
this.threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
this.gameEventHandler = new GameEventHandler();
this.inputOverrideHandler = new InputOverrideHandler();
// Acquire the "singleton" instance of the settings directly from the API
// We might want to change this...
this.settings = BaritoneAPI.getSettings();
BaritoneAPI.registerProviders(WorldProvider.INSTANCE);
this.behaviors = new ArrayList<>();
{
registerBehavior(PathingBehavior.INSTANCE);
@@ -98,19 +87,9 @@ public enum Baritone {
registerBehavior(LocationTrackingBehavior.INSTANCE);
registerBehavior(FollowBehavior.INSTANCE);
registerBehavior(MineBehavior.INSTANCE);
// TODO: Clean this up
// Maybe combine this call in someway with the registerBehavior calls?
BaritoneAPI.registerDefaultBehaviors(
FollowBehavior.INSTANCE,
LookBehavior.INSTANCE,
MemoryBehavior.INSTANCE,
MineBehavior.INSTANCE,
PathingBehavior.INSTANCE
);
}
if (BaritoneAutoTest.ENABLE_AUTO_TEST && "true".equals(System.getenv("BARITONE_AUTO_TEST"))) {
registerEventListener(new BaritoneAutoTest());
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
@@ -121,8 +100,6 @@ public enum Baritone {
this.active = true;
this.initialized = true;
this.onInitConsumers.forEach(consumer -> consumer.accept(this));
}
public boolean isInitialized() {
@@ -169,8 +146,4 @@ public enum Baritone {
public File getDir() {
return this.dir;
}
public void registerInitListener(Consumer<Baritone> runnable) {
this.onInitConsumers.add(runnable);
}
}

View File

@@ -0,0 +1,74 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.IBaritoneProvider;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.cache.WorldScanner;
/**
* @author Brady
* @since 9/29/2018
*/
public final class BaritoneProvider implements IBaritoneProvider {
@Override
public IFollowBehavior getFollowBehavior() {
return FollowBehavior.INSTANCE;
}
@Override
public ILookBehavior getLookBehavior() {
return LookBehavior.INSTANCE;
}
@Override
public IMemoryBehavior getMemoryBehavior() {
return MemoryBehavior.INSTANCE;
}
@Override
public IMineBehavior getMineBehavior() {
return MineBehavior.INSTANCE;
}
@Override
public IPathingBehavior getPathingBehavior() {
return PathingBehavior.INSTANCE;
}
@Override
public IWorldProvider getWorldProvider() {
return WorldProvider.INSTANCE;
}
@Override
public IWorldScanner getWorldScanner() {
return WorldScanner.INSTANCE;
}
@Override
public void registerEventListener(IGameEventListener listener) {
Baritone.INSTANCE.registerEventListener(listener);
}
}

View File

@@ -19,9 +19,11 @@ package baritone.behavior;
import baritone.api.behavior.IMemoryBehavior;
import baritone.api.behavior.memory.IRememberedInventory;
import baritone.api.cache.IWorldData;
import baritone.api.event.events.PacketEvent;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.type.EventState;
import baritone.cache.WorldProvider;
import baritone.utils.Helper;
import net.minecraft.item.ItemStack;
import net.minecraft.network.Packet;
@@ -43,27 +45,19 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
public static MemoryBehavior INSTANCE = new MemoryBehavior();
/**
* Possible future inventories that we will be able to remember
*/
private final List<FutureInventory> futureInventories = new ArrayList<>();
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
private final Map<IWorldData, WorldDataContainer> worldDataContainers = new HashMap<>();
private MemoryBehavior() {}
@Override
public void onPlayerUpdate(PlayerUpdateEvent event) {
public synchronized void onPlayerUpdate(PlayerUpdateEvent event) {
if (event.getState() == EventState.PRE) {
updateInventory();
}
}
@Override
public void onSendPacket(PacketEvent event) {
public synchronized void onSendPacket(PacketEvent event) {
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
@@ -78,7 +72,7 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
TileEntityLockable lockable = (TileEntityLockable) tileEntity;
int size = lockable.getSizeInventory();
this.futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), tileEntity.getPos()));
this.getCurrentContainer().futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), tileEntity.getPos()));
}
}
@@ -89,24 +83,26 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
}
@Override
public void onReceivePacket(PacketEvent event) {
public synchronized void onReceivePacket(PacketEvent event) {
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
if (p instanceof SPacketOpenWindow) {
SPacketOpenWindow packet = event.cast();
// Remove any entries that were created over a second ago, this should make up for INSANE latency
this.futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
WorldDataContainer container = this.getCurrentContainer();
this.futureInventories.stream()
// Remove any entries that were created over a second ago, this should make up for INSANE latency
container.futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
container.futureInventories.stream()
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.findFirst().ifPresent(matched -> {
// Remove the future inventory
this.futureInventories.remove(matched);
container.futureInventories.remove(matched);
// Setup the remembered inventory
RememberedInventory inventory = this.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory());
RememberedInventory inventory = container.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory());
inventory.windowId = packet.getWindowId();
inventory.size = packet.getSlotCount();
});
@@ -119,7 +115,7 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
}
private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
return this.rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
return this.getCurrentContainer().rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
}
private void updateInventory() {
@@ -129,9 +125,32 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
});
}
private WorldDataContainer getCurrentContainer() {
return this.worldDataContainers.computeIfAbsent(WorldProvider.INSTANCE.getCurrentWorld(), data -> new WorldDataContainer());
}
@Override
public final RememberedInventory getInventoryByPos(BlockPos pos) {
return this.rememberedInventories.get(pos);
public final synchronized RememberedInventory getInventoryByPos(BlockPos pos) {
return this.getCurrentContainer().rememberedInventories.get(pos);
}
@Override
public final synchronized Map<BlockPos, IRememberedInventory> getRememberedInventories() {
// make a copy since this map is modified from the packet thread
return new HashMap<>(this.getCurrentContainer().rememberedInventories);
}
private static final class WorldDataContainer {
/**
* Possible future inventories that we will be able to remember
*/
private final List<FutureInventory> futureInventories = new ArrayList<>();
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
}
/**
@@ -170,7 +189,7 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
/**
* An inventory that we are aware of.
* <p>
* Associated with a {@link BlockPos} in {@link MemoryBehavior#rememberedInventories}.
* Associated with a {@link BlockPos} in {@link WorldDataContainer#rememberedInventories}.
*/
public static class RememberedInventory implements IRememberedInventory {
@@ -195,7 +214,7 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
@Override
public final List<ItemStack> getContents() {
return this.items;
return Collections.unmodifiableList(this.items);
}
@Override

View File

@@ -24,10 +24,11 @@ import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.RenderEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.pathing.calc.AStarPathFinder;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.calc.IPathFinder;
import baritone.api.pathing.goals.GoalXZ;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.path.IPath;
import baritone.pathing.path.PathExecutor;
@@ -35,14 +36,12 @@ import baritone.utils.BlockBreakHelper;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.PathRenderer;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Optional;
import java.util.stream.Collectors;
@@ -341,7 +340,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
pos = ((IGoalRenderPos) goal).getGoalPos();
}
// TODO simplify each individual goal in a GoalComposite
if (pos != null && world().getChunk(pos) instanceof EmptyChunk) {
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
goal = new GoalXZ(pos.getX(), pos.getZ());
@@ -353,9 +351,14 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} else {
timeout = Baritone.settings().planAheadTimeoutMS.<Long>get();
}
Optional<HashSet<Long>> favoredPositions = previous.map(IPath::positions).map(Collection::stream).map(x -> x.map(y -> y.hashCode)).map(x -> x.collect(Collectors.toList())).map(HashSet::new); // <-- okay this is EPIC
Optional<HashSet<Long>> favoredPositions;
if (Baritone.settings().backtrackCostFavoringCoefficient.get() == 1D) {
favoredPositions = Optional.empty();
} else {
favoredPositions = previous.map(IPath::positions).map(Collection::stream).map(x -> x.map(BetterBlockPos::longHash)).map(x -> x.collect(Collectors.toList())).map(HashSet::new); // <-- okay this is EPIC
}
try {
IPathFinder pf = new AStarPathFinder(start, goal, favoredPositions);
IPathFinder pf = new AStarPathFinder(start.getX(), start.getY(), start.getZ(), goal, favoredPositions);
return pf.calculate(timeout);
} catch (Exception e) {
logDebug("Pathing exception: " + e);
@@ -368,70 +371,23 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
if (!Baritone.settings().cancelOnGoalInvalidation.get()) {
return;
}
if (current == null || goal == null) {
return;
}
Goal intended = current.getPath().getGoal();
BlockPos end = current.getPath().getDest();
if (intended.isInGoal(end) && !goal.isInGoal(end)) {
// this path used to end in the goal
// but the goal has changed, so there's no reason to continue...
cancel();
synchronized (pathPlanLock) {
if (current == null || goal == null) {
return;
}
Goal intended = current.getPath().getGoal();
BlockPos end = current.getPath().getDest();
if (intended.isInGoal(end) && !goal.isInGoal(end)) {
// this path used to end in the goal
// but the goal has changed, so there's no reason to continue...
cancel();
}
}
}
@Override
public void onRenderPass(RenderEvent event) {
// System.out.println("Render passing");
// System.out.println(event.getPartialTicks());
float partialTicks = event.getPartialTicks();
if (goal != null && Baritone.settings().renderGoal.value) {
PathRenderer.drawLitDankGoalBox(player(), goal, partialTicks, Baritone.settings().colorGoalBox.get());
}
if (!Baritone.settings().renderPath.get()) {
return;
}
//long start = System.nanoTime();
PathExecutor current = this.current; // this should prevent most race conditions?
PathExecutor next = this.next; // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
// TODO is this enough, or do we need to acquire a lock here?
// TODO benchmark synchronized in render loop
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
PathRenderer.drawPath(current.getPath(), renderBegin, player(), partialTicks, Baritone.settings().colorCurrentPath.get(), Baritone.settings().fadePath.get(), 10, 20);
}
if (next != null && next.getPath() != null) {
PathRenderer.drawPath(next.getPath(), 0, player(), partialTicks, Baritone.settings().colorNextPath.get(), Baritone.settings().fadePath.get(), 10, 20);
}
//long split = System.nanoTime();
if (current != null) {
PathRenderer.drawManySelectionBoxes(player(), current.toBreak(), partialTicks, Baritone.settings().colorBlocksToBreak.get());
PathRenderer.drawManySelectionBoxes(player(), current.toPlace(), partialTicks, Baritone.settings().colorBlocksToPlace.get());
PathRenderer.drawManySelectionBoxes(player(), current.toWalkInto(), partialTicks, Baritone.settings().colorBlocksToWalkInto.get());
}
// If there is a path calculation currently running, render the path calculation process
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {
currentlyRunning.bestPathSoFar().ifPresent(p -> {
PathRenderer.drawPath(p, 0, player(), partialTicks, Baritone.settings().colorBestPathSoFar.get(), Baritone.settings().fadePath.get(), 10, 20);
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
PathRenderer.drawPath(mr, 0, player(), partialTicks, Baritone.settings().colorMostRecentConsidered.get(), Baritone.settings().fadePath.get(), 10, 20);
PathRenderer.drawManySelectionBoxes(player(), Collections.singletonList(mr.getDest()), partialTicks, Baritone.settings().colorMostRecentConsidered.get());
});
});
});
//long end = System.nanoTime();
//System.out.println((end - split) + " " + (split - start));
// if (end - start > 0) {
// System.out.println("Frame took " + (split - start) + " " + (end - split));
//}
PathRenderer.render(event, this);
}
@Override

View File

@@ -106,7 +106,9 @@ public final class CachedChunk implements IBlockTypeAccess, Helper {
private final Map<String, List<BlockPos>> specialBlockLocations;
CachedChunk(int x, int z, BitSet data, IBlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations) {
public final long cacheTimestamp;
CachedChunk(int x, int z, BitSet data, IBlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations, long cacheTimestamp) {
validateSize(data);
this.x = x;
@@ -115,6 +117,7 @@ public final class CachedChunk implements IBlockTypeAccess, Helper {
this.overview = overview;
this.heightMap = new int[256];
this.specialBlockLocations = specialBlockLocations;
this.cacheTimestamp = cacheTimestamp;
calculateHeightMap();
}

View File

@@ -17,6 +17,7 @@
package baritone.cache;
import baritone.Baritone;
import baritone.api.cache.ICachedRegion;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
@@ -112,6 +113,7 @@ public final class CachedRegion implements ICachedRegion {
if (!hasUnsavedChanges) {
return;
}
removeExpired();
try {
Path path = Paths.get(directory);
if (!Files.exists(path)) {
@@ -129,8 +131,8 @@ public final class CachedRegion implements ICachedRegion {
DataOutputStream out = new DataOutputStream(gzipOut)
) {
out.writeInt(CACHED_REGION_MAGIC);
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
CachedChunk chunk = this.chunks[x][z];
if (chunk == null) {
out.write(CHUNK_NOT_PRESENT);
@@ -143,8 +145,8 @@ public final class CachedRegion implements ICachedRegion {
}
}
}
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (chunks[x][z] != null) {
for (int i = 0; i < 256; i++) {
out.writeUTF(ChunkPacker.blockToString(chunks[x][z].getOverview()[i].getBlock()));
@@ -152,8 +154,8 @@ public final class CachedRegion implements ICachedRegion {
}
}
}
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (chunks[x][z] != null) {
Map<String, List<BlockPos>> locs = chunks[x][z].getRelativeBlocks();
out.writeShort(locs.entrySet().size());
@@ -168,10 +170,17 @@ public final class CachedRegion implements ICachedRegion {
}
}
}
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (chunks[x][z] != null) {
out.writeLong(chunks[x][z].cacheTimestamp);
}
}
}
}
hasUnsavedChanges = false;
System.out.println("Saved region successfully");
} catch (IOException ex) {
} catch (Exception ex) {
ex.printStackTrace();
}
}
@@ -203,42 +212,42 @@ public final class CachedRegion implements ICachedRegion {
// by switching on the magic value, and either loading it normally, or loading through a converter.
throw new IOException("Bad magic value " + magic);
}
CachedChunk[][] tmpCached = new CachedChunk[32][32];
boolean[][] present = new boolean[32][32];
BitSet[][] bitSets = new BitSet[32][32];
Map<String, List<BlockPos>>[][] location = new Map[32][32];
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
IBlockState[][][] overview = new IBlockState[32][32][];
long[][] cacheTimestamp = new long[32][32];
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
int isChunkPresent = in.read();
switch (isChunkPresent) {
case CHUNK_PRESENT:
byte[] bytes = new byte[CachedChunk.SIZE_IN_BYTES];
in.readFully(bytes);
bitSets[x][z] = BitSet.valueOf(bytes);
location[x][z] = new HashMap<>();
int regionX = this.x;
int regionZ = this.z;
int chunkX = x + 32 * regionX;
int chunkZ = z + 32 * regionZ;
tmpCached[x][z] = new CachedChunk(chunkX, chunkZ, BitSet.valueOf(bytes), new IBlockState[256], location[x][z]);
overview[x][z] = new IBlockState[256];
present[x][z] = true;
break;
case CHUNK_NOT_PRESENT:
tmpCached[x][z] = null;
break;
default:
throw new IOException("Malformed stream");
}
}
}
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
if (tmpCached[x][z] != null) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (present[x][z]) {
for (int i = 0; i < 256; i++) {
tmpCached[x][z].getOverview()[i] = ChunkPacker.stringToBlock(in.readUTF()).getDefaultState();
overview[x][z][i] = ChunkPacker.stringToBlock(in.readUTF()).getDefaultState();
}
}
}
}
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
if (tmpCached[x][z] != null) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (present[x][z]) {
// 16 * 16 * 256 = 65536 so a short is enough
// ^ haha jokes on leijurv, java doesn't have unsigned types so that isn't correct
// also why would you have more than 32767 special blocks in a chunk
@@ -264,21 +273,52 @@ public final class CachedRegion implements ICachedRegion {
}
}
}
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (present[x][z]) {
cacheTimestamp[x][z] = in.readLong();
}
}
}
// only if the entire file was uncorrupted do we actually set the chunks
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
this.chunks[x][z] = tmpCached[x][z];
if (present[x][z]) {
int regionX = this.x;
int regionZ = this.z;
int chunkX = x + 32 * regionX;
int chunkZ = z + 32 * regionZ;
this.chunks[x][z] = new CachedChunk(chunkX, chunkZ, bitSets[x][z], overview[x][z], location[x][z], cacheTimestamp[x][z]);
}
}
}
}
removeExpired();
hasUnsavedChanges = false;
long end = System.nanoTime() / 1000000L;
System.out.println("Loaded region successfully in " + (end - start) + "ms");
} catch (IOException ex) {
} catch (Exception ex) { // corrupted files can cause NullPointerExceptions as well as IOExceptions
ex.printStackTrace();
}
}
public synchronized final void removeExpired() {
long expiry = Baritone.settings().cachedChunksExpirySeconds.get();
if (expiry < 0) {
return;
}
long now = System.currentTimeMillis();
long oldestAcceptableAge = now - expiry * 1000L;
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
if (this.chunks[x][z] != null && this.chunks[x][z].cacheTimestamp < oldestAcceptableAge) {
System.out.println("Removing chunk " + (x + 32 * this.x) + "," + (z + 32 * this.z) + " because it was cached " + (now - this.chunks[x][z].cacheTimestamp) / 1000L + " seconds ago, and max age is " + expiry);
this.chunks[x][z] = null;
}
}
}
}
/**
* @return The region x coordinate
*/

View File

@@ -142,6 +142,11 @@ public final class CachedWorld implements ICachedWorld, Helper {
public final void save() {
if (!Baritone.settings().chunkCaching.get()) {
System.out.println("Not saving to disk; chunk caching is disabled.");
allRegions().forEach(region -> {
if (region != null) {
region.removeExpired();
}
}); // even if we aren't saving to disk, still delete expired old chunks from RAM
return;
}
long start = System.nanoTime() / 1000000L;

View File

@@ -106,7 +106,7 @@ public final class ChunkPacker implements Helper {
blocks[z << 4 | x] = Blocks.AIR.getDefaultState();
}
}
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks);
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
}
public static String blockToString(Block block) {

View File

@@ -17,6 +17,7 @@
package baritone.cache;
import baritone.api.cache.IWorldScanner;
import baritone.utils.Helper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
@@ -29,19 +30,11 @@ import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import java.util.LinkedList;
import java.util.List;
public enum WorldScanner implements Helper {
public enum WorldScanner implements IWorldScanner, Helper {
INSTANCE;
/**
* Scans the world, up to your render distance, for the specified blocks.
*
* @param blocks The blocks to scan for
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @param maxSearchRadius The maximum chunk search radius
* @return The matching block positions
*/
@Override
public List<BlockPos> scanLoadedChunks(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
if (blocks.contains(null)) {
throw new IllegalStateException("Invalid block name should have been caught earlier: " + blocks.toString());

View File

@@ -26,8 +26,7 @@ import baritone.pathing.movement.Moves;
import baritone.pathing.path.IPath;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.pathing.MoveResult;
import net.minecraft.util.math.BlockPos;
import baritone.utils.pathing.MutableMoveResult;
import java.util.HashSet;
import java.util.Optional;
@@ -41,14 +40,14 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
private final Optional<HashSet<Long>> favoredPositions;
public AStarPathFinder(BlockPos start, Goal goal, Optional<HashSet<Long>> favoredPositions) {
super(start, goal);
public AStarPathFinder(int startX, int startY, int startZ, Goal goal, Optional<HashSet<Long>> favoredPositions) {
super(startX, startY, startZ, goal);
this.favoredPositions = favoredPositions;
}
@Override
protected Optional<IPath> calculate0(long timeout) {
startNode = getNodeAtPosition(start.x, start.y, start.z);
startNode = getNodeAtPosition(startX, startY, startZ, posHash(startX, startY, startZ));
startNode.cost = 0;
startNode.combinedCost = startNode.estimatedCostToGoal;
BinaryHeapOpenSet openSet = new BinaryHeapOpenSet();
@@ -61,6 +60,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
bestSoFar[i] = startNode;
}
CalculationContext calcContext = new CalculationContext();
MutableMoveResult res = new MutableMoveResult();
HashSet<Long> favored = favoredPositions.orElse(null);
BlockStateInterface.clearCachedChunk();
long startTime = System.nanoTime() / 1000000L;
@@ -105,24 +105,29 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
continue;
}
}
MoveResult res = moves.apply(calcContext, currentNode.x, currentNode.y, currentNode.z);
res.reset();
moves.apply(calcContext, currentNode.x, currentNode.y, currentNode.z, res);
numMovementsConsidered++;
double actionCost = res.cost;
if (actionCost >= ActionCosts.COST_INF) {
continue;
}
// check destination after verifying it's not COST_INF -- some movements return a static IMPOSSIBLE object with COST_INF and destination being 0,0,0 to avoid allocating a new result for every failed calculation
if (!moves.dynamicXZ && (res.destX != newX || res.destZ != newZ)) {
throw new IllegalStateException(moves + " " + res.destX + " " + newX + " " + res.destZ + " " + newZ);
if (!moves.dynamicXZ && (res.x != newX || res.z != newZ)) {
throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ);
}
if (!moves.dynamicY && res.y != currentNode.y + moves.yOffset) {
throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ);
}
if (actionCost <= 0) {
throw new IllegalStateException(moves + " calculated implausible cost " + actionCost);
}
if (favoring && favored.contains(posHash(res.destX, res.destY, res.destZ))) {
long hashCode = posHash(res.x, res.y, res.z);
if (favoring && favored.contains(hashCode)) {
// see issue #18
actionCost *= favorCoeff;
}
PathNode neighbor = getNodeAtPosition(res.destX, res.destY, res.destZ);
PathNode neighbor = getNodeAtPosition(res.x, res.y, res.z, hashCode);
double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) {
if (tentativeCost < 0) {

View File

@@ -17,11 +17,10 @@
package baritone.pathing.calc;
import baritone.Baritone;
import baritone.api.pathing.goals.Goal;
import baritone.pathing.path.IPath;
import baritone.utils.pathing.BetterBlockPos;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.util.math.BlockPos;
import java.util.Optional;
@@ -37,7 +36,9 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
*/
private static AbstractNodeCostSearch currentlyRunning = null;
protected final BetterBlockPos start;
protected final int startX;
protected final int startY;
protected final int startZ;
protected final Goal goal;
@@ -68,10 +69,12 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
*/
protected final static double MIN_DIST_PATH = 5;
AbstractNodeCostSearch(BlockPos start, Goal goal) {
this.start = new BetterBlockPos(start.getX(), start.getY(), start.getZ());
AbstractNodeCostSearch(int startX, int startY, int startZ, Goal goal) {
this.startX = startX;
this.startY = startY;
this.startZ = startZ;
this.goal = goal;
this.map = new Long2ObjectOpenHashMap<>();
this.map = new Long2ObjectOpenHashMap<>(Baritone.settings().pathingMapDefaultSize.value, Baritone.settings().pathingMapLoadFactor.get());
}
public void cancel() {
@@ -114,22 +117,21 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
* @return The distance, squared
*/
protected double getDistFromStartSq(PathNode n) {
int xDiff = n.x - start.x;
int yDiff = n.y - start.y;
int zDiff = n.z - start.z;
int xDiff = n.x - startX;
int yDiff = n.y - startY;
int zDiff = n.z - startZ;
return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff;
}
/**
* Attempts to search the {@link BlockPos} to {@link PathNode} map
* Attempts to search the block position hashCode long to {@link PathNode} map
* for the node mapped to the specified pos. If no node is found,
* a new node is created.
*
* @return The associated node
* @see <a href="https://github.com/cabaletta/baritone/issues/107">Issue #107</a>
*/
protected PathNode getNodeAtPosition(int x, int y, int z) {
long hashCode = posHash(x, y, z);
protected PathNode getNodeAtPosition(int x, int y, int z, long hashCode) {
PathNode node = map.get(hashCode);
if (node == null) {
node = new PathNode(x, y, z, goal);
@@ -140,7 +142,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
public static long posHash(int x, int y, int z) {
/*
* This is the hashcode implementation of Vec3i, the superclass of BlockPos
* This is the hashcode implementation of Vec3i (the superclass of the class which I shall not name)
*
* public int hashCode() {
* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
@@ -220,11 +222,6 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
return goal;
}
@Override
public final BlockPos getStart() {
return start;
}
public static Optional<AbstractNodeCostSearch> getCurrentlyRunning() {
return Optional.ofNullable(currentlyRunning);
}

View File

@@ -19,7 +19,6 @@ package baritone.pathing.calc;
import baritone.api.pathing.goals.Goal;
import baritone.pathing.path.IPath;
import net.minecraft.util.math.BlockPos;
import java.util.Optional;
@@ -30,8 +29,6 @@ import java.util.Optional;
*/
public interface IPathFinder {
BlockPos getStart();
Goal getGoal();
/**

View File

@@ -86,11 +86,11 @@ class Path implements IPath {
throw new IllegalStateException();
}
PathNode current = end;
LinkedList<BetterBlockPos> tempPath = new LinkedList<>(); // Repeatedly inserting to the beginning of an arraylist is O(n^2)
LinkedList<Movement> tempMovements = new LinkedList<>(); // Instead, do it into a linked list, then convert at the end
LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
// Repeatedly inserting to the beginning of an arraylist is O(n^2)
// Instead, do it into a linked list, then convert at the end
while (!current.equals(start)) {
tempPath.addFirst(new BetterBlockPos(current.x, current.y, current.z));
tempMovements.addFirst(runBackwards(current.previous, current));
current = current.previous;
}
tempPath.addFirst(this.start);
@@ -98,20 +98,6 @@ class Path implements IPath {
// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
// to performantly do that conversion since it knows the length.
path.addAll(tempPath);
movements.addAll(tempMovements);
}
private static Movement runBackwards(PathNode src0, PathNode dest0) { // TODO this is horrifying
BetterBlockPos src = new BetterBlockPos(src0.x, src0.y, src0.z);
BetterBlockPos dest = new BetterBlockPos(dest0.x, dest0.y, dest0.z);
for (Moves moves : Moves.values()) {
Movement move = moves.apply0(src);
if (move.getDest().equals(dest)) {
return move;
}
}
// leave this as IllegalStateException; it's caught in AbstractNodeCostSearch
throw new IllegalStateException("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
}
/**
@@ -140,12 +126,35 @@ class Path implements IPath {
}
}
private void assembleMovements() {
if (path.isEmpty() || !movements.isEmpty()) {
throw new IllegalStateException();
}
for (int i = 0; i < path.size() - 1; i++) {
movements.add(runBackwards(path.get(i), path.get(i + 1)));
}
}
private static Movement runBackwards(BetterBlockPos src, BetterBlockPos dest) { // TODO this is horrifying
for (Moves moves : Moves.values()) {
Movement move = moves.apply0(src);
if (move.getDest().equals(dest)) {
// TODO instead of recalculating here, could we take pathNode.cost - pathNode.prevNode.cost to get the cost as-calculated?
move.recalculateCost(); // have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
return move;
}
}
// this is no longer called from bestPathSoFar, now it's in postprocessing
throw new IllegalStateException("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
}
@Override
public void postprocess() {
if (verified) {
throw new IllegalStateException();
}
verified = true;
assembleMovements();
// more post processing here
movements.forEach(Movement::checkLoadedChunk);
sanityCheck();

View File

@@ -18,8 +18,10 @@
package baritone.pathing.movement;
import baritone.Baritone;
import baritone.api.pathing.movement.ActionCosts;
import baritone.utils.Helper;
import baritone.utils.ToolSet;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
@@ -40,6 +42,8 @@ public class CalculationContext implements Helper {
private final boolean allowBreak;
private final int maxFallHeightNoWater;
private final int maxFallHeightBucket;
private final double waterWalkSpeed;
private final double breakBlockAdditionalCost;
public CalculationContext() {
this(new ToolSet());
@@ -54,13 +58,20 @@ public class CalculationContext implements Helper {
this.allowBreak = Baritone.settings().allowBreak.get();
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
int depth = EnchantmentHelper.getDepthStriderModifier(player());
if (depth > 3) {
depth = 3;
}
float mult = depth / 3.0F;
this.waterWalkSpeed = ActionCosts.WALK_ONE_IN_WATER_COST * (1 - mult) + ActionCosts.WALK_ONE_BLOCK_COST * mult;
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.get();
// why cache these things here, why not let the movements just get directly from settings?
// because if some movements are calculated one way and others are calculated another way,
// then you get a wildly inconsistent path that isn't optimal for either scenario.
}
public ToolSet getToolSet() {
return this.toolSet;
return toolSet;
}
public boolean hasWaterBucket() {
@@ -91,4 +102,11 @@ public class CalculationContext implements Helper {
return maxFallHeightBucket;
}
public double waterWalkSpeed() {
return waterWalkSpeed;
}
public double breakBlockAdditionalCost() {
return breakBlockAdditionalCost;
}
}

View File

@@ -187,6 +187,14 @@ public abstract class Movement implements Helper, MovementHelper {
return true;
}
public boolean safeToCancel() {
return safeToCancel(currentState);
}
protected boolean safeToCancel(MovementState currentState) {
return true;
}
public boolean isFinished() {
return (currentState.getStatus() != MovementStatus.RUNNING
&& currentState.getStatus() != MovementStatus.PREPPING

View File

@@ -374,6 +374,7 @@ public interface MovementHelper extends ActionCosts, Helper {
}
double result = m / strVsBlock;
result += context.breakBlockAdditionalCost();
if (includeFalling) {
IBlockState above = BlockStateInterface.get(x, y + 1, z);
if (above.getBlock() instanceof BlockFalling) {

View File

@@ -19,7 +19,7 @@ package baritone.pathing.movement;
import baritone.pathing.movement.movements.*;
import baritone.utils.pathing.BetterBlockPos;
import baritone.utils.pathing.MoveResult;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.util.EnumFacing;
/**
@@ -28,306 +28,326 @@ import net.minecraft.util.EnumFacing;
* @author leijurv
*/
public enum Moves {
DOWNWARD(0, 0) {
DOWNWARD(0, -1, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementDownward(src, src.down());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y - 1, z, MovementDownward.cost(context, x, y, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementDownward.cost(context, x, y, z);
}
},
PILLAR(0, 0) {
PILLAR(0, +1, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementPillar(src, src.up());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y + 1, z, MovementPillar.cost(context, x, y, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementPillar.cost(context, x, y, z);
}
},
TRAVERSE_NORTH(0, -1) {
TRAVERSE_NORTH(0, 0, -1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementTraverse(src, src.north());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y, z - 1, MovementTraverse.cost(context, x, y, z, x, z - 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementTraverse.cost(context, x, y, z, x, z - 1);
}
},
TRAVERSE_SOUTH(0, +1) {
TRAVERSE_SOUTH(0, 0, +1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementTraverse(src, src.south());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y, z + 1, MovementTraverse.cost(context, x, y, z, x, z + 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementTraverse.cost(context, x, y, z, x, z + 1);
}
},
TRAVERSE_EAST(+1, 0) {
TRAVERSE_EAST(+1, 0, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementTraverse(src, src.east());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x + 1, y, z, MovementTraverse.cost(context, x, y, z, x + 1, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementTraverse.cost(context, x, y, z, x + 1, z);
}
},
TRAVERSE_WEST(-1, 0) {
TRAVERSE_WEST(-1, 0, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementTraverse(src, src.west());
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x - 1, y, z, MovementTraverse.cost(context, x, y, z, x - 1, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementTraverse.cost(context, x, y, z, x - 1, z);
}
},
ASCEND_NORTH(0, -1) {
ASCEND_NORTH(0, +1, -1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z - 1));
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y + 1, z - 1, MovementAscend.cost(context, x, y, z, x, z - 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementAscend.cost(context, x, y, z, x, z - 1);
}
},
ASCEND_SOUTH(0, +1) {
ASCEND_SOUTH(0, +1, +1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z + 1));
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x, y + 1, z + 1, MovementAscend.cost(context, x, y, z, x, z + 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementAscend.cost(context, x, y, z, x, z + 1);
}
},
ASCEND_EAST(+1, 0) {
ASCEND_EAST(+1, +1, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementAscend(src, new BetterBlockPos(src.x + 1, src.y + 1, src.z));
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x + 1, y + 1, z, MovementAscend.cost(context, x, y, z, x + 1, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementAscend.cost(context, x, y, z, x + 1, z);
}
},
ASCEND_WEST(-1, 0) {
ASCEND_WEST(-1, +1, 0) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementAscend(src, new BetterBlockPos(src.x - 1, src.y + 1, src.z));
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x - 1, y + 1, z, MovementAscend.cost(context, x, y, z, x - 1, z));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementAscend.cost(context, x, y, z, x - 1, z);
}
},
DESCEND_EAST(+1, 0) {
DESCEND_EAST(+1, 0, 0, false, true) {
@Override
public Movement apply0(BetterBlockPos src) {
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
if (res.destY == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
MutableMoveResult res = new MutableMoveResult();
apply(new CalculationContext(), src.x, src.y, src.z, res);
if (res.y == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
} else {
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
}
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementDescend.cost(context, x, y, z, x + 1, z);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementDescend.cost(context, x, y, z, x + 1, z, result);
}
},
DESCEND_WEST(-1, 0) {
DESCEND_WEST(-1, 0, 0, false, true) {
@Override
public Movement apply0(BetterBlockPos src) {
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
if (res.destY == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
MutableMoveResult res = new MutableMoveResult();
apply(new CalculationContext(), src.x, src.y, src.z, res);
if (res.y == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
} else {
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
}
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementDescend.cost(context, x, y, z, x - 1, z);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementDescend.cost(context, x, y, z, x - 1, z, result);
}
},
DESCEND_NORTH(0, -1) {
DESCEND_NORTH(0, 0, -1, false, true) {
@Override
public Movement apply0(BetterBlockPos src) {
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
if (res.destY == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
MutableMoveResult res = new MutableMoveResult();
apply(new CalculationContext(), src.x, src.y, src.z, res);
if (res.y == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
} else {
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
}
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementDescend.cost(context, x, y, z, x, z - 1);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementDescend.cost(context, x, y, z, x, z - 1, result);
}
},
DESCEND_SOUTH(0, +1) {
DESCEND_SOUTH(0, 0, +1, false, true) {
@Override
public Movement apply0(BetterBlockPos src) {
MoveResult res = apply(new CalculationContext(), src.x, src.y, src.z);
if (res.destY == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
MutableMoveResult res = new MutableMoveResult();
apply(new CalculationContext(), src.x, src.y, src.z, res);
if (res.y == src.y - 1) {
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
} else {
return new MovementFall(src, new BetterBlockPos(res.destX, res.destY, res.destZ));
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
}
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementDescend.cost(context, x, y, z, x, z + 1);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementDescend.cost(context, x, y, z, x, z + 1, result);
}
},
DIAGONAL_NORTHEAST(+1, -1) {
DIAGONAL_NORTHEAST(+1, 0, -1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.EAST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x + 1, y, z - 1, MovementDiagonal.cost(context, x, y, z, x + 1, z - 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementDiagonal.cost(context, x, y, z, x + 1, z - 1);
}
},
DIAGONAL_NORTHWEST(-1, -1) {
DIAGONAL_NORTHWEST(-1, 0, -1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.WEST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x - 1, y, z - 1, MovementDiagonal.cost(context, x, y, z, x - 1, z - 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementDiagonal.cost(context, x, y, z, x - 1, z - 1);
}
},
DIAGONAL_SOUTHEAST(+1, +1) {
DIAGONAL_SOUTHEAST(+1, 0, +1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.EAST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x + 1, y, z + 1, MovementDiagonal.cost(context, x, y, z, x + 1, z + 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementDiagonal.cost(context, x, y, z, x + 1, z + 1);
}
},
DIAGONAL_SOUTHWEST(-1, +1) {
DIAGONAL_SOUTHWEST(-1, 0, +1) {
@Override
public Movement apply0(BetterBlockPos src) {
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.WEST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return new MoveResult(x - 1, y, z + 1, MovementDiagonal.cost(context, x, y, z, x - 1, z + 1));
public double cost(CalculationContext context, int x, int y, int z) {
return MovementDiagonal.cost(context, x, y, z, x - 1, z + 1);
}
},
PARKOUR_NORTH(0, -4, true) {
PARKOUR_NORTH(0, 0, -4, true, false) {
@Override
public Movement apply0(BetterBlockPos src) {
return MovementParkour.cost(new CalculationContext(), src, EnumFacing.NORTH);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementParkour.cost(context, x, y, z, EnumFacing.NORTH);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.NORTH, result);
}
},
PARKOUR_SOUTH(0, +4, true) {
PARKOUR_SOUTH(0, 0, +4, true, false) {
@Override
public Movement apply0(BetterBlockPos src) {
return MovementParkour.cost(new CalculationContext(), src, EnumFacing.SOUTH);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementParkour.cost(context, x, y, z, EnumFacing.SOUTH);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.SOUTH, result);
}
},
PARKOUR_EAST(+4, 0, true) {
PARKOUR_EAST(+4, 0, 0, true, false) {
@Override
public Movement apply0(BetterBlockPos src) {
return MovementParkour.cost(new CalculationContext(), src, EnumFacing.EAST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementParkour.cost(context, x, y, z, EnumFacing.EAST);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.EAST, result);
}
},
PARKOUR_WEST(-4, 0, true) {
PARKOUR_WEST(-4, 0, 0, true, false) {
@Override
public Movement apply0(BetterBlockPos src) {
return MovementParkour.cost(new CalculationContext(), src, EnumFacing.WEST);
}
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
return MovementParkour.cost(context, x, y, z, EnumFacing.WEST);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.WEST, result);
}
};
public final boolean dynamicXZ;
public final boolean dynamicY;
public final int xOffset;
public final int yOffset;
public final int zOffset;
Moves(int x, int z, boolean dynamicXZ) {
Moves(int x, int y, int z, boolean dynamicXZ, boolean dynamicY) {
this.xOffset = x;
this.yOffset = y;
this.zOffset = z;
this.dynamicXZ = dynamicXZ;
this.dynamicY = dynamicY;
}
Moves(int x, int z) {
this(x, z, false);
Moves(int x, int y, int z) {
this(x, y, z, false, false);
}
public abstract Movement apply0(BetterBlockPos src);
public abstract MoveResult apply(CalculationContext context, int x, int y, int z);
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
if (dynamicXZ || dynamicY) {
throw new UnsupportedOperationException();
}
result.x = x + xOffset;
result.y = y + yOffset;
result.z = z + zOffset;
result.cost = cost(context, x, y, z);
}
public double cost(CalculationContext context, int x, int y, int z) {
throw new UnsupportedOperationException();
}
}

View File

@@ -71,7 +71,7 @@ public class MovementAscend extends Movement {
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
}
boolean hasToPlace = false;
if (!MovementHelper.canWalkOn(destX, y, z, toPlace)) {
if (!MovementHelper.canWalkOn(destX, y, destZ, toPlace)) {
if (!context.hasThrowaway()) {
return COST_INF;
}
@@ -101,14 +101,15 @@ public class MovementAscend extends Movement {
// HOWEVER, we assume that we're standing in the start position
// that means that src and src.up(1) are both air
// maybe they aren't now, but they will be by the time this starts
if (!(BlockStateInterface.getBlock(x, y + 1, z) instanceof BlockFalling) || !((srcUp2 = BlockStateInterface.get(x, y + 2, z)).getBlock() instanceof BlockFalling)) {
// if both of those are BlockFalling, that means that by standing on src
if (MovementHelper.canWalkThrough(x, y + 1, z) || !((srcUp2 = BlockStateInterface.get(x, y + 2, z)).getBlock() instanceof BlockFalling)) {
// if the lower one is can't walk through and the upper one is falling, that means that by standing on src
// (the presupposition of this Movement)
// we have necessarily already cleared the entire BlockFalling stack
// on top of our head
// but if either of them aren't BlockFalling, that means we're still in suffocation danger
// so don't do it
// as in, if we have a block, then two BlockFallings on top of it
// and that block is x, y+1, z, and we'd have to clear it to even start this movement
// we don't need to worry about those BlockFallings because we've already cleared them
return COST_INF;
}
// you may think we only need to check srcUp2, not srcUp

View File

@@ -26,15 +26,13 @@ import baritone.pathing.movement.MovementState.MovementStatus;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.pathing.BetterBlockPos;
import baritone.utils.pathing.MoveResult;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import static baritone.utils.pathing.MoveResult.IMPOSSIBLE;
public class MovementDescend extends Movement {
private int numTicks = 0;
@@ -51,31 +49,33 @@ public class MovementDescend extends Movement {
@Override
protected double calculateCost(CalculationContext context) {
MoveResult result = cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.destY != dest.y) {
MutableMoveResult result = new MutableMoveResult();
cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) {
return COST_INF; // doesn't apply to us, this position is a fall not a descend
}
return result.cost;
}
public static MoveResult cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
Block fromDown = BlockStateInterface.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return IMPOSSIBLE;
return;
}
double totalCost = 0;
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, false);
IBlockState destDown = BlockStateInterface.get(destX, y - 1, destZ);
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
if (totalCost >= COST_INF) {
return IMPOSSIBLE;
return;
}
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y, destZ, false);
if (totalCost >= COST_INF) {
return IMPOSSIBLE;
return;
}
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, true); // only the top block in the 3 we need to mine needs to consider the falling blocks above
if (totalCost >= COST_INF) {
return IMPOSSIBLE;
return;
}
// A
@@ -90,12 +90,12 @@ public class MovementDescend extends Movement {
IBlockState below = BlockStateInterface.get(destX, y - 2, destZ);
if (!MovementHelper.canWalkOn(destX, y - 2, destZ, below)) {
return dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below);
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
return;
}
Block tmp1 = BlockStateInterface.get(destX, y - 1, destZ).getBlock();
if (tmp1 == Blocks.LADDER || tmp1 == Blocks.VINE) {
return IMPOSSIBLE;
if (destDown.getBlock() == Blocks.LADDER || destDown.getBlock() == Blocks.VINE) {
return;
}
// we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
@@ -105,55 +105,72 @@ public class MovementDescend extends Movement {
walk = WALK_ONE_OVER_SOUL_SAND_COST;
}
totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
return new MoveResult(destX, y - 1, destZ, totalCost);
res.x = destX;
res.y = y - 1;
res.z = destZ;
res.cost = totalCost;
}
public static MoveResult dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below) {
public static void dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below, MutableMoveResult res) {
if (frontBreak != 0 && BlockStateInterface.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
// and potentially replace the water we're going to fall into
return IMPOSSIBLE;
return;
}
if (!MovementHelper.canWalkThrough(destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
return IMPOSSIBLE;
return;
}
for (int fallHeight = 3; true; fallHeight++) {
int newY = y - fallHeight;
if (newY < 0) {
// when pathing in the end, where you could plausibly fall into the void
// this check prevents it from getting the block at y=-1 and crashing
return IMPOSSIBLE;
return;
}
IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock)) { // TODO flowing check required here?
if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock) && BlockStateInterface.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here?
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
if (Baritone.settings().assumeWalkOnWater.get()) {
return IMPOSSIBLE; // TODO fix
return; // TODO fix
}
// found a fall into water
return new MoveResult(destX, newY, destZ, tentativeCost); // TODO incorporate water swim up cost?
res.x = destX;
res.y = newY;
res.z = destZ;
res.cost = tentativeCost;// TODO incorporate water swim up cost?
return;
}
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
return IMPOSSIBLE;
return;
}
if (MovementHelper.canWalkThrough(destX, newY, destZ, ontoBlock)) {
continue;
}
if (!MovementHelper.canWalkOn(destX, newY, destZ, ontoBlock)) {
return IMPOSSIBLE;
return;
}
if (MovementHelper.isBottomSlab(ontoBlock)) {
return IMPOSSIBLE; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
return; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
}
if (context.hasWaterBucket() && fallHeight <= context.maxFallHeightBucket() + 1) {
return new MoveResult(destX, newY + 1, destZ, tentativeCost + context.placeBlockCost()); // this is the block we're falling onto, so dest is +1
res.x = destX;
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
res.z = destZ;
res.cost = tentativeCost + context.placeBlockCost();
return;
}
if (fallHeight <= context.maxFallHeightNoWater() + 1) {
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
return new MoveResult(destX, newY + 1, destZ, tentativeCost);
res.x = destX;
res.y = newY + 1;
res.z = destZ;
res.cost = tentativeCost;
return;
} else {
return IMPOSSIBLE;
return;
}
}
}

View File

@@ -85,37 +85,54 @@ public class MovementDiagonal extends Movement {
return COST_INF;
}
IBlockState pb0 = BlockStateInterface.get(x, y, destZ);
IBlockState pb1 = BlockStateInterface.get(x, y + 1, destZ);
IBlockState pb2 = BlockStateInterface.get(destX, y, z);
IBlockState pb3 = BlockStateInterface.get(destX, y + 1, z);
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false) + MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false) + MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false);
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false);
if (optionA != 0 && optionB != 0) {
// check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0)
// so no need to check pb1 as well, might as well return early here
return COST_INF;
}
IBlockState pb1 = BlockStateInterface.get(x, y + 1, destZ);
optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
if (optionA != 0 && optionB != 0) {
// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
return COST_INF;
}
IBlockState pb3 = BlockStateInterface.get(destX, y + 1, z);
if (optionA == 0) {
if (MovementHelper.avoidWalkingInto(pb2.getBlock()) || MovementHelper.avoidWalkingInto(pb3.getBlock())) {
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
if ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER)) {
return COST_INF;
}
}
optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
if (optionA != 0 && optionB != 0) {
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
return COST_INF;
}
if (optionB == 0) {
if (MovementHelper.avoidWalkingInto(pb0.getBlock()) || MovementHelper.avoidWalkingInto(pb1.getBlock())) {
// and now that option B is fully calculated, see if we can edge around that way
if ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER)) {
return COST_INF;
}
}
boolean water = false;
if (BlockStateInterface.isWater(BlockStateInterface.getBlock(x, y, z)) || BlockStateInterface.isWater(destInto.getBlock())) {
// Ignore previous multiplier
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
// Not even touching the blocks below
multiplier = WALK_ONE_IN_WATER_COST;
multiplier = context.waterWalkSpeed();
water = true;
}
if (optionA != 0 || optionB != 0) {
multiplier *= SQRT_2 - 0.001; // TODO tune
}
if (multiplier == WALK_ONE_BLOCK_COST && context.canSprint()) {
// If we aren't edging around anything, and we aren't in water or soul sand
if (context.canSprint() && !water) {
// If we aren't edging around anything, and we aren't in water
// We can sprint =D
multiplier = SPRINT_ONE_BLOCK_COST;
// Don't check for soul sand, since we can sprint on that too
multiplier *= SPRINT_MULTIPLIER;
}
return multiplier * SQRT_2;
}

View File

@@ -30,7 +30,7 @@ import baritone.utils.InputOverrideHandler;
import baritone.utils.RayTraceUtils;
import baritone.utils.Utils;
import baritone.utils.pathing.BetterBlockPos;
import baritone.utils.pathing.MoveResult;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
@@ -49,8 +49,9 @@ public class MovementFall extends Movement {
@Override
protected double calculateCost(CalculationContext context) {
MoveResult result = MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.destY != dest.y) {
MutableMoveResult result = new MutableMoveResult();
MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) {
return COST_INF; // doesn't apply to us, this position is a descend not a fall
}
return result.cost;
@@ -111,6 +112,13 @@ public class MovementFall extends Movement {
return state;
}
@Override
public boolean safeToCancel(MovementState state) {
// if we haven't started walking off the edge yet, or if we're in the process of breaking blocks before doing the fall
// then it's safe to cancel this
return playerFeet().equals(src) || state.getStatus() != MovementStatus.RUNNING;
}
private static BetterBlockPos[] buildPositionsToBreak(BetterBlockPos src, BetterBlockPos dest) {
BetterBlockPos[] toBreak;
int diffX = src.getX() - dest.getX();

View File

@@ -18,27 +18,26 @@
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.utils.Rotation;
import baritone.behavior.LookBehaviorUtils;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.Utils;
import baritone.utils.*;
import baritone.utils.pathing.BetterBlockPos;
import baritone.utils.pathing.MoveResult;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
import static baritone.utils.pathing.MoveResult.IMPOSSIBLE;
public class MovementParkour extends Movement {
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
@@ -48,72 +47,81 @@ public class MovementParkour extends Movement {
private final int dist;
private MovementParkour(BetterBlockPos src, int dist, EnumFacing dir) {
super(src, src.offset(dir, dist), EMPTY);
super(src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
this.direction = dir;
this.dist = dist;
}
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
MoveResult res = cost(context, src.x, src.y, src.z, direction);
int dist = Math.abs(res.destX - src.x) + Math.abs(res.destZ - src.z);
MutableMoveResult res = new MutableMoveResult();
cost(context, src.x, src.y, src.z, direction, res);
int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
return new MovementParkour(src, dist, direction);
}
public static MoveResult cost(CalculationContext context, int x, int y, int z, EnumFacing dir) {
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
if (!Baritone.settings().allowParkour.get()) {
return IMPOSSIBLE;
return;
}
IBlockState standingOn = BlockStateInterface.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || MovementHelper.isBottomSlab(standingOn)) {
return IMPOSSIBLE;
return;
}
int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
IBlockState adj = BlockStateInterface.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
return IMPOSSIBLE;
return;
}
if (MovementHelper.canWalkOn(x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
return IMPOSSIBLE;
return;
}
if (!MovementHelper.fullyPassable(x + xDiff, y, z + zDiff)) {
return IMPOSSIBLE;
return;
}
if (!MovementHelper.fullyPassable(x + xDiff, y + 1, z + zDiff)) {
return IMPOSSIBLE;
return;
}
if (!MovementHelper.fullyPassable(x + xDiff, y + 2, z + zDiff)) {
return IMPOSSIBLE;
return;
}
if (!MovementHelper.fullyPassable(x, y + 2, z)) {
return IMPOSSIBLE;
return;
}
for (int i = 2; i <= (context.canSprint() ? 4 : 3); i++) {
// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
for (int y2 = 0; y2 < 4; y2++) {
if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
return IMPOSSIBLE;
return;
}
}
if (MovementHelper.canWalkOn(x + xDiff * i, y - 1, z + zDiff * i)) {
return new MoveResult(x + xDiff * i, y, z + zDiff * i, costFromJumpDistance(i));
res.x = x + xDiff * i;
res.y = y;
res.z = z + zDiff * i;
res.cost = costFromJumpDistance(i);
return;
}
}
if (!context.canSprint()) {
return IMPOSSIBLE;
return;
}
if (!Baritone.settings().allowParkourPlace.get()) {
return IMPOSSIBLE;
return;
}
if (!Baritone.settings().allowPlace.get()) {
Helper.HELPER.logDirect("allowParkourPlace enabled but allowPlace disabled?");
return;
}
int destX = x + 4 * xDiff;
int destZ = z + 4 * zDiff;
IBlockState toPlace = BlockStateInterface.get(destX, y - 1, destZ);
if (!context.hasThrowaway()) {
return IMPOSSIBLE;
return;
}
if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace)) {
return IMPOSSIBLE;
return;
}
for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
@@ -122,10 +130,13 @@ public class MovementParkour extends Movement {
continue;
}
if (MovementHelper.canPlaceAgainst(againstX, y - 1, againstZ)) {
return new MoveResult(destX, y, destZ, costFromJumpDistance(i) + context.placeBlockCost());
res.x = destX;
res.y = y;
res.z = destZ;
res.cost = costFromJumpDistance(4) + context.placeBlockCost();
return;
}
}
return IMPOSSIBLE;
}
private static double costFromJumpDistance(int dist) {
@@ -137,20 +148,29 @@ public class MovementParkour extends Movement {
case 4:
return SPRINT_ONE_BLOCK_COST * 4;
default:
throw new IllegalStateException("LOL");
throw new IllegalStateException("LOL " + dist);
}
}
@Override
protected double calculateCost(CalculationContext context) {
MoveResult res = cost(context, src.x, src.y, src.z, direction);
if (res.destX != dest.x || res.destZ != dest.z) {
MutableMoveResult res = new MutableMoveResult();
cost(context, src.x, src.y, src.z, direction, res);
if (res.x != dest.x || res.z != dest.z) {
return COST_INF;
}
return res.cost;
}
@Override
public boolean safeToCancel(MovementState state) {
// once this movement is instantiated, the state is default to PREPPING
// but once it's ticked for the first time it changes to RUNNING
// since we don't really know anything about momentum, it suffices to say Parkour can only be canceled on the 0th tick
return state.getStatus() != MovementState.MovementStatus.RUNNING;
}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
@@ -162,7 +182,13 @@ public class MovementParkour extends Movement {
}
MovementHelper.moveTowards(state, dest);
if (playerFeet().equals(dest)) {
if (player().posY - playerFeet().getY() < 0.01) {
Block d = BlockStateInterface.getBlock(dest);
if (d == Blocks.VINE || d == Blocks.LADDER) {
// it physically hurt me to add support for parkour jumping onto a vine
// but i did it anyway
return state.setStatus(MovementState.MovementStatus.SUCCESS);
}
if (player().posY - playerFeet().getY() < 0.094) { // lilypads
state.setStatus(MovementState.MovementStatus.SUCCESS);
}
} else if (!playerFeet().equals(src)) {
@@ -182,10 +208,13 @@ public class MovementParkour extends Movement {
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
Rotation place = Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(place);
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
state.setTarget(new MovementState.MovementTarget(place, true));
}
LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
}
@@ -195,7 +224,7 @@ public class MovementParkour extends Movement {
}
state.setInput(InputOverrideHandler.Input.JUMP, true);
} else {
} else if(!playerFeet().equals(dest.offset(direction, -1))) {
state.setInput(InputOverrideHandler.Input.SPRINT, false);
if (playerFeet().equals(src.offset(direction, -1))) {
MovementHelper.moveTowards(state, src);

View File

@@ -67,8 +67,10 @@ public class MovementTraverse extends Movement {
Block srcDown = BlockStateInterface.getBlock(x, y - 1, z);
if (MovementHelper.canWalkOn(destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
double WC = WALK_ONE_BLOCK_COST;
boolean water = false;
if (BlockStateInterface.isWater(pb0.getBlock()) || BlockStateInterface.isWater(pb1.getBlock())) {
WC = WALK_ONE_IN_WATER_COST;
WC = context.waterWalkSpeed();
water = true;
} else {
if (destOn.getBlock() == Blocks.SOUL_SAND) {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
@@ -83,10 +85,11 @@ public class MovementTraverse extends Movement {
}
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
if (hardness1 == 0 && hardness2 == 0) {
if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) {
// If there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
if (!water && context.canSprint()) {
// If there's nothing in the way, and this isn't water, and we aren't sneak placing
// We can sprint =D
WC = SPRINT_ONE_BLOCK_COST;
// Don't check for soul sand, since we can sprint on that too
WC *= SPRINT_MULTIPLIER;
}
return WC;
}
@@ -113,7 +116,7 @@ public class MovementTraverse extends Movement {
}
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true);
double WC = throughWater ? WALK_ONE_IN_WATER_COST : WALK_ONE_BLOCK_COST;
double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST;
for (int i = 0; i < 4; i++) {
int againstX = destX + HORIZONTALS[i].getXOffset();
int againstZ = destZ + HORIZONTALS[i].getZOffset();
@@ -266,7 +269,7 @@ public class MovementTraverse extends Movement {
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && (Minecraft.getMinecraft().player.isSneaking() || Baritone.settings().assumeSafeWalk.get())) {
if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
}
@@ -291,9 +294,17 @@ public class MovementTraverse extends Movement {
double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
// faceX, faceY, faceZ is the middle of the face between from and to
BlockPos goalLook = src.down(); // this is the block we were just standing on, and the one we want to place against
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
Rotation backToFace = Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
float pitch = backToFace.getPitch();
double dist = Math.max(Math.abs(player().posX - faceX), Math.abs(player().posZ - faceZ));
if (dist < 0.29) {
float yaw = Utils.calcRotationFromVec3d(Utils.getBlockPosCenter(dest), playerHead(), playerRotations()).getYaw();
state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
} else {
state.setTarget(new MovementState.MovementTarget(backToFace, true));
}
state.setInput(InputOverrideHandler.Input.SNEAK, true);
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), goalLook)) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); // wait to right click until we are able to place
@@ -308,6 +319,14 @@ public class MovementTraverse extends Movement {
}
}
@Override
public boolean safeToCancel(MovementState state) {
// if we're in the process of breaking blocks before walking forwards
// or if this isn't a sneak place (the block is already there)
// then it's safe to cancel this
return state.getStatus() != MovementState.MovementStatus.RUNNING || MovementHelper.canWalkOn(dest.down());
}
@Override
protected boolean prepared(MovementState state) {
if (playerFeet().equals(src) || playerFeet().equals(src.down())) {

View File

@@ -20,19 +20,19 @@ package baritone.pathing.path;
import baritone.Baritone;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.movement.ActionCosts;
import baritone.pathing.movement.*;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.pathing.movement.movements.*;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.Utils;
import baritone.utils.*;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.init.Blocks;
import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import java.util.*;
import static baritone.pathing.movement.MovementState.MovementStatus.*;
@@ -110,18 +110,19 @@ public class PathExecutor implements Helper {
for (int j = pathPosition; j <= previousPos; j++) {
path.movements().get(j).reset();
}
clearKeys();
onChangeInPathPosition();
return false;
}
}
for (int i = pathPosition + 2; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
// also don't check pathPosition+2 because reasons
if (whereAmI.equals(path.positions().get(i))) {
if (i - pathPosition > 2) {
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
}
System.out.println("Double skip sundae");
pathPosition = i - 1;
clearKeys();
onChangeInPathPosition();
return false;
}
}
@@ -176,7 +177,7 @@ public class PathExecutor implements Helper {
}
}
}*/
long start = System.nanoTime() / 1000000L;
//long start = System.nanoTime() / 1000000L;
for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
if (i < 0 || i >= path.movements().size()) {
continue;
@@ -212,17 +213,18 @@ public class PathExecutor implements Helper {
toWalkInto = newWalkInto;
recalcBP = false;
}
long end = System.nanoTime() / 1000000L;
/*long end = System.nanoTime() / 1000000L;
if (end - start > 0) {
System.out.println("Recalculating break and place took " + (end - start) + "ms");
}
}*/
Movement movement = path.movements().get(pathPosition);
boolean canCancel = movement.safeToCancel();
if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
costEstimateIndex = pathPosition;
// do this only once, when the movement starts, and deliberately get the cost as cached when this path was calculated, not the cost as it is right now
currentMovementOriginalCostEstimate = movement.getCost(null);
for (int i = 1; i < Baritone.settings().costVerificationLookahead.get() && pathPosition + i < path.length() - 1; i++) {
if (path.movements().get(pathPosition + i).calculateCostWithoutCaching() >= ActionCosts.COST_INF) {
if (path.movements().get(pathPosition + i).calculateCostWithoutCaching() >= ActionCosts.COST_INF && canCancel) {
logDebug("Something has changed in the world and a future movement has become impossible. Cancelling.");
cancel();
return true;
@@ -230,16 +232,20 @@ public class PathExecutor implements Helper {
}
}
double currentCost = movement.recalculateCost();
if (currentCost >= ActionCosts.COST_INF) {
if (currentCost >= ActionCosts.COST_INF && canCancel) {
logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
cancel();
return true;
}
if (!movement.calculatedWhileLoaded() && currentCost - currentMovementOriginalCostEstimate > Baritone.settings().maxCostIncrease.get()) {
if (!movement.calculatedWhileLoaded() && currentCost - currentMovementOriginalCostEstimate > Baritone.settings().maxCostIncrease.get() && canCancel) {
logDebug("Original cost " + currentMovementOriginalCostEstimate + " current cost " + currentCost + ". Cancelling.");
cancel();
return true;
}
if (shouldPause()) {
logDebug("Pausing since current best path is a backtrack");
return true;
}
MovementState.MovementStatus movementStatus = movement.update();
if (movementStatus == UNREACHABLE || movementStatus == FAILED) {
logDebug("Movement returns status " + movementStatus);
@@ -249,8 +255,7 @@ public class PathExecutor implements Helper {
if (movementStatus == SUCCESS) {
//System.out.println("Movement done, next path");
pathPosition++;
ticksOnCurrent = 0;
clearKeys();
onChangeInPathPosition();
onTick(event);
return true;
} else {
@@ -269,6 +274,39 @@ public class PathExecutor implements Helper {
return false; // movement is in progress
}
private boolean shouldPause() {
Optional<AbstractNodeCostSearch> current = AbstractNodeCostSearch.getCurrentlyRunning();
if (!current.isPresent()) {
return false;
}
if (!player().onGround) {
return false;
}
if (!MovementHelper.canWalkOn(playerFeet().down())) {
// we're in some kind of sketchy situation, maybe parkouring
return false;
}
if (!MovementHelper.canWalkThrough(playerFeet()) || !MovementHelper.canWalkThrough(playerFeet().up())) {
// suffocating?
return false;
}
if (!path.movements().get(pathPosition).safeToCancel()) {
return false;
}
Optional<IPath> currentBest = current.get().bestPathSoFar();
if (!currentBest.isPresent()) {
return false;
}
List<BetterBlockPos> positions = currentBest.get().positions();
if (positions.size() < 3) {
return false; // not long enough yet to justify pausing, its far from certain we'll actually take this route
}
// the first block of the next path will always overlap
// no need to pause our very last movement when it would have otherwise cleanly exited with MovementStatus SUCCESS
positions = positions.subList(1, positions.size());
return positions.contains(playerFeet());
}
private boolean possiblyOffPath(Tuple<Double, BlockPos> status, double leniency) {
double distanceFromPath = status.getFirst();
if (distanceFromPath > leniency) {
@@ -291,6 +329,7 @@ public class PathExecutor implements Helper {
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
if (!new CalculationContext().canSprint()) {
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.SPRINT,false);
player().setSprinting(false);
return;
}
@@ -303,6 +342,9 @@ public class PathExecutor implements Helper {
return;
}
// we'll take it from here, no need for minecraft to see we're holding down control and sprint for us
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.SPRINT,false);
// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
Movement current = path.movements().get(pathPosition);
if (current instanceof MovementDescend && pathPosition < path.length() - 2) {
@@ -320,10 +362,20 @@ public class PathExecutor implements Helper {
}
Movement next = path.movements().get(pathPosition + 1);
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
// a descend then an ascend in the same direction
if (!player().isSprinting()) {
player().setSprinting(true);
}
pathPosition++;
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
logDebug("Skipping descend to straight ascend");
return;
}
if (canSprintInto(current, next)) {
if (playerFeet().equals(current.getDest())) {
pathPosition++;
clearKeys();
onChangeInPathPosition();
}
if (!player().isSprinting()) {
player().setSprinting(true);
@@ -332,6 +384,19 @@ public class PathExecutor implements Helper {
}
//logDebug("Turning off sprinting " + movement + " " + next + " " + movement.getDirection() + " " + next.getDirection().down() + " " + next.getDirection().down().equals(movement.getDirection()));
}
if (current instanceof MovementAscend && pathPosition != 0) {
Movement prev = path.movements().get(pathPosition - 1);
if (prev instanceof MovementDescend && prev.getDirection().up().equals(current.getDirection().down())) {
BlockPos center = current.getSrc().up();
if (player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.JUMP, false);
if (!player().isSprinting()) {
player().setSprinting(true);
}
return;
}
}
}
player().setSprinting(false);
}
@@ -352,6 +417,11 @@ public class PathExecutor implements Helper {
return false;
}
private void onChangeInPathPosition() {
clearKeys();
ticksOnCurrent = 0;
}
private static void clearKeys() {
// i'm just sick and tired of this snippet being everywhere lol
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
@@ -359,6 +429,7 @@ public class PathExecutor implements Helper {
private void cancel() {
clearKeys();
BlockBreakHelper.stopBreakingBlock();
pathPosition = path.length() + 3;
failed = true;
}

View File

@@ -22,48 +22,102 @@ import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalBlock;
import baritone.behavior.PathingBehavior;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.client.tutorial.TutorialSteps;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType;
public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
public static final boolean ENABLE_AUTO_TEST = true;
public static final BaritoneAutoTest INSTANCE = new BaritoneAutoTest();
private BaritoneAutoTest() {}
public static final boolean ENABLE_AUTO_TEST = "true".equals(System.getenv("BARITONE_AUTO_TEST"));
private static final long TEST_SEED = -928872506371745L;
private static final BlockPos STARTING_POSITION = new BlockPos(50, 65, 50);
private static final BlockPos STARTING_POSITION = new BlockPos(0, 65, 0);
private static final Goal GOAL = new GoalBlock(69, 121, 420);
private static final int MAX_TICKS = 3200;
private static final int MAX_TICKS = 3500;
/**
* Called right after the {@link GameSettings} object is created in the {@link Minecraft} instance.
*/
public void onPreInit() {
if (!BaritoneAutoTest.ENABLE_AUTO_TEST) {
return;
}
System.out.println("Optimizing Game Settings");
GameSettings s = mc.gameSettings;
s.limitFramerate = 20;
s.mipmapLevels = 0;
s.particleSetting = 2;
s.overrideWidth = 128;
s.overrideHeight = 128;
s.heldItemTooltips = false;
s.entityShadows = false;
s.chatScale = 0.0F;
s.ambientOcclusion = 0;
s.clouds = 0;
s.fancyGraphics = false;
s.tutorialStep = TutorialSteps.NONE;
s.hideGUI = true;
s.fovSetting = 30.0F;
}
@Override
public void onTick(TickEvent event) {
if (mc.currentScreen != null && mc.currentScreen instanceof GuiMainMenu) {
// If we're on the main menu then create the test world and launch the integrated server
if (mc.currentScreen instanceof GuiMainMenu) {
System.out.println("Beginning Baritone automatic test routine");
mc.displayGuiScreen(null);
WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.getByName("survival"), true, false, WorldType.DEFAULT);
worldsettings.setGeneratorOptions("");
mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
}
// If the integrated server is launched and the world has initialized, set the spawn point
// to our defined starting position
if (mc.getIntegratedServer() != null && mc.getIntegratedServer().worlds[0] != null) {
mc.getIntegratedServer().worlds[0].setSpawnPoint(STARTING_POSITION);
mc.getIntegratedServer().worlds[0].getGameRules().setOrCreateGameRule("spawnRadius", "0");
}
if (event.getType() == TickEvent.Type.IN) {
if (event.getType() == TickEvent.Type.IN) { // If we're in-game
// Force the integrated server to share the world to LAN so that
// the ingame pause menu gui doesn't actually pause our game
if (mc.isSingleplayer() && !mc.getIntegratedServer().getPublic()) {
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false);
}
if (event.getCount() < 100) {
// For the first 200 ticks, wait for the world to generate
if (event.getCount() < 200) {
System.out.println("Waiting for world to generate... " + event.getCount());
return;
}
if (event.getCount() % 100 == 0) { // print only once every 5 seconds
// Print out an update of our position every 5 seconds
if (event.getCount() % 100 == 0) {
System.out.println(playerFeet() + " " + event.getCount());
}
// Setup Baritone's pathing goal and (if needed) begin pathing
PathingBehavior.INSTANCE.setGoal(GOAL);
PathingBehavior.INSTANCE.path();
// If we have reached our goal, print a message and safely close the game
if (GOAL.isInGoal(playerFeet())) {
System.out.println("Successfully pathed to " + playerFeet() + " in " + event.getCount() + " ticks");
mc.shutdown();
}
// If we have exceeded the expected number of ticks to complete the pathing
// task, then throw an IllegalStateException to cause the build to fail
if (event.getCount() > MAX_TICKS) {
throw new IllegalStateException("took too long");
}

View File

@@ -23,6 +23,7 @@ import baritone.api.cache.IWaypoint;
import baritone.api.event.events.ChatEvent;
import baritone.api.pathing.goals.*;
import baritone.api.pathing.movement.ActionCosts;
import baritone.api.utils.SettingsUtil;
import baritone.behavior.Behavior;
import baritone.behavior.FollowBehavior;
import baritone.behavior.MineBehavior;
@@ -31,7 +32,10 @@ import baritone.cache.ChunkPacker;
import baritone.cache.Waypoint;
import baritone.cache.WorldProvider;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.*;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.Moves;
import net.minecraft.block.Block;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.entity.Entity;
@@ -76,6 +80,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
setting.value ^= true;
event.cancel();
logDirect("Toggled " + setting.getName() + " to " + setting.value);
SettingsUtil.save(Baritone.settings());
return;
}
}
@@ -109,6 +114,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
event.cancel();
return;
}
SettingsUtil.save(Baritone.settings());
logDirect(setting.toString());
event.cancel();
return;
@@ -198,7 +204,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
event.cancel();
return;
}
if (msg.equals("cancel")) {
if (msg.equals("cancel") || msg.equals("stop")) {
MineBehavior.INSTANCE.cancel();
FollowBehavior.INSTANCE.cancel();
PathingBehavior.INSTANCE.cancel();
@@ -477,5 +483,15 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
event.cancel();
return;
}
if (msg.equals("pause")) {
boolean enabled = PathingBehavior.INSTANCE.toggle();
logDirect("Pathing Behavior has " + (enabled ? "resumed" : "paused") + ".");
event.cancel();
return;
}
if (msg.equals("damn")) {
logDirect("daniel");
return;
}
}
}

View File

@@ -18,12 +18,16 @@
package baritone.utils;
import baritone.Baritone;
import baritone.api.event.events.RenderEvent;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.pathing.goals.GoalXZ;
import baritone.pathing.path.IPath;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.behavior.PathingBehavior;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.path.IPath;
import baritone.pathing.path.PathExecutor;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
@@ -40,6 +44,7 @@ import net.minecraft.util.math.MathHelper;
import java.awt.*;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import static org.lwjgl.opengl.GL11.*;
@@ -49,12 +54,67 @@ import static org.lwjgl.opengl.GL11.*;
* @since 8/9/2018 4:39 PM
*/
public final class PathRenderer implements Helper {
private static final Tessellator TESSELLATOR = Tessellator.getInstance();
private static final BufferBuilder BUFFER = TESSELLATOR.getBuffer();
private PathRenderer() {}
public static void render(RenderEvent event, PathingBehavior behavior) {
// System.out.println("Render passing");
// System.out.println(event.getPartialTicks());
float partialTicks = event.getPartialTicks();
Goal goal = behavior.getGoal();
EntityPlayerSP player = mc.player;
if (goal != null && Baritone.settings().renderGoal.value) {
PathRenderer.drawLitDankGoalBox(player, goal, partialTicks, Baritone.settings().colorGoalBox.get());
}
if (!Baritone.settings().renderPath.get()) {
return;
}
//long start = System.nanoTime();
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
// TODO is this enough, or do we need to acquire a lock here?
// TODO benchmark synchronized in render loop
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
PathRenderer.drawPath(current.getPath(), renderBegin, player, partialTicks, Baritone.settings().colorCurrentPath.get(), Baritone.settings().fadePath.get(), 10, 20);
}
if (next != null && next.getPath() != null) {
PathRenderer.drawPath(next.getPath(), 0, player, partialTicks, Baritone.settings().colorNextPath.get(), Baritone.settings().fadePath.get(), 10, 20);
}
//long split = System.nanoTime();
if (current != null) {
PathRenderer.drawManySelectionBoxes(player, current.toBreak(), partialTicks, Baritone.settings().colorBlocksToBreak.get());
PathRenderer.drawManySelectionBoxes(player, current.toPlace(), partialTicks, Baritone.settings().colorBlocksToPlace.get());
PathRenderer.drawManySelectionBoxes(player, current.toWalkInto(), partialTicks, Baritone.settings().colorBlocksToWalkInto.get());
}
// If there is a path calculation currently running, render the path calculation process
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {
currentlyRunning.bestPathSoFar().ifPresent(p -> {
PathRenderer.drawPath(p, 0, player, partialTicks, Baritone.settings().colorBestPathSoFar.get(), Baritone.settings().fadePath.get(), 10, 20);
});
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
PathRenderer.drawPath(mr, 0, player, partialTicks, Baritone.settings().colorMostRecentConsidered.get(), Baritone.settings().fadePath.get(), 10, 20);
PathRenderer.drawManySelectionBoxes(player, Collections.singletonList(mr.getDest()), partialTicks, Baritone.settings().colorMostRecentConsidered.get());
});
});
//long end = System.nanoTime();
//System.out.println((end - split) + " " + (split - start));
// if (end - start > 0) {
// System.out.println("Frame took " + (split - start) + " " + (end - split));
//}
}
public static void drawPath(IPath path, int startIndex, EntityPlayerSP player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
@@ -68,22 +128,24 @@ public final class PathRenderer implements Helper {
int fadeStart = fadeStart0 + startIndex;
int fadeEnd = fadeEnd0 + startIndex;
for (int i = startIndex; i < positions.size() - 1; i = next) {
BlockPos start = positions.get(i);
BetterBlockPos start = positions.get(i);
next = i + 1;
BlockPos end = positions.get(next);
BetterBlockPos end = positions.get(next);
BlockPos direction = Utils.diff(start, end);
while (next + 1 < positions.size() && (!fadeOut || next + 1 < fadeStart) && direction.equals(Utils.diff(end, positions.get(next + 1)))) {
int dirX = end.x - start.x;
int dirY = end.y - start.y;
int dirZ = end.z - start.z;
while (next + 1 < positions.size() && (!fadeOut || next + 1 < fadeStart) && (dirX == positions.get(next + 1).x - end.x && dirY == positions.get(next + 1).y - end.y && dirZ == positions.get(next + 1).z - end.z)) {
next++;
end = positions.get(next);
}
double x1 = start.getX();
double y1 = start.getY();
double z1 = start.getZ();
double x2 = end.getX();
double y2 = end.getY();
double z2 = end.getZ();
double x1 = start.x;
double y1 = start.y;
double z1 = start.z;
double x2 = end.x;
double y2 = end.y;
double z2 = end.z;
if (fadeOut) {
float alpha;
@@ -230,26 +292,12 @@ public final class PathRenderer implements Helper {
GlStateManager.glLineWidth(Baritone.settings().goalRenderLineWidthPixels.get());
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
if (y1 != 0) {
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, y1, minZ).endVertex();
BUFFER.pos(maxX, y1, minZ).endVertex();
BUFFER.pos(maxX, y1, maxZ).endVertex();
BUFFER.pos(minX, y1, maxZ).endVertex();
BUFFER.pos(minX, y1, minZ).endVertex();
TESSELLATOR.draw();
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
GlStateManager.disableDepth();
}
if (y2 != 0) {
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, y2, minZ).endVertex();
BUFFER.pos(maxX, y2, minZ).endVertex();
BUFFER.pos(maxX, y2, maxZ).endVertex();
BUFFER.pos(minX, y2, maxZ).endVertex();
BUFFER.pos(minX, y2, minZ).endVertex();
TESSELLATOR.draw();
}
renderHorizontalQuad(minX, maxX, minZ, maxZ, y1);
renderHorizontalQuad(minX, maxX, minZ, maxZ, y2);
BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, minY, minZ).endVertex();
@@ -262,9 +310,22 @@ public final class PathRenderer implements Helper {
BUFFER.pos(minX, maxY, maxZ).endVertex();
TESSELLATOR.draw();
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
GlStateManager.enableDepth();
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
private static void renderHorizontalQuad(double minX, double maxX, double minZ, double maxZ, double y) {
if (y != 0) {
BUFFER.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, y, minZ).endVertex();
BUFFER.pos(maxX, y, minZ).endVertex();
BUFFER.pos(maxX, y, maxZ).endVertex();
BUFFER.pos(minX, y, maxZ).endVertex();
TESSELLATOR.draw();
}
}
}

View File

@@ -67,7 +67,14 @@ public class ToolSet implements Helper {
* @return how long it would take in ticks
*/
public double getStrVsBlock(IBlockState state) {
return this.breakStrengthCache.computeIfAbsent(state.getBlock(), b -> calculateStrVsBlock(getBestSlot(state), state));
Double strength = this.breakStrengthCache.get(state.getBlock());
if (strength != null) {
// the function will take this path >99% of the time
return strength;
}
double str = calculateStrVsBlock(getBestSlot(state), state);
this.breakStrengthCache.put(state.getBlock(), str);
return str;
}
/**

View File

@@ -130,8 +130,4 @@ public final class Utils {
public static double radToDeg(double rad) {
return rad * RAD_TO_DEG;
}
public static BlockPos diff(BlockPos a, BlockPos b) {
return new BlockPos(a.getX() - b.getX(), a.getY() - b.getY(), a.getZ() - b.getZ());
}
}

View File

@@ -36,14 +36,12 @@ public final class BetterBlockPos extends BlockPos {
public final int x;
public final int y;
public final int z;
public final long hashCode;
public BetterBlockPos(int x, int y, int z) {
super(x, y, z);
this.x = x;
this.y = y;
this.z = z;
this.hashCode = AbstractNodeCostSearch.posHash(x, y, z);
}
public BetterBlockPos(double x, double y, double z) {
@@ -56,7 +54,11 @@ public final class BetterBlockPos extends BlockPos {
@Override
public int hashCode() {
return (int) hashCode;
return (int) AbstractNodeCostSearch.posHash(x, y, z);
}
public static long longHash(BetterBlockPos pos) {
return AbstractNodeCostSearch.posHash(pos.x, pos.y, pos.z);
}
@Override
@@ -66,9 +68,6 @@ public final class BetterBlockPos extends BlockPos {
}
if (o instanceof BetterBlockPos) {
BetterBlockPos oth = (BetterBlockPos) o;
if (oth.hashCode != hashCode) {
return false;
}
return oth.x == x && oth.y == y && oth.z == z;
}
// during path execution, like "if (whereShouldIBe.equals(whereAmI)) {"

View File

@@ -17,24 +17,27 @@
package baritone.utils.pathing;
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
import baritone.api.pathing.movement.ActionCosts;
/**
* The result of a calculated movement, with destination x, y, z, and the cost of performing the movement
*
* @author leijurv
*/
public final class MoveResult {
public static final MoveResult IMPOSSIBLE = new MoveResult(0, 0, 0, COST_INF);
public final int destX;
public final int destY;
public final int destZ;
public final double cost;
public final class MutableMoveResult {
public int x;
public int y;
public int z;
public double cost;
public MoveResult(int x, int y, int z, double cost) {
this.destX = x;
this.destY = y;
this.destZ = z;
this.cost = cost;
public MutableMoveResult() {
reset();
}
public final void reset() {
x = 0;
y = 0;
z = 0;
cost = ActionCosts.COST_INF;
}
}

View File

@@ -0,0 +1 @@
baritone.BaritoneProvider