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Author SHA1 Message Date
Leijurv
21b0f74a76 spaghetti to export list of canWalkThrough and canWalkOn 2018-08-17 14:12:35 -07:00
210 changed files with 11481 additions and 13072 deletions

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.circleci/config.yml Normal file
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# Java Gradle CircleCI 2.0 configuration file
#
# Check https://circleci.com/docs/2.0/language-java/ for more details
#
version: 2
jobs:
build:
docker:
# specify the version you desire here
- image: circleci/openjdk:8-jdk
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
# - image: circleci/postgres:9.4
working_directory: ~/repo
environment:
# Customize the JVM maximum heap limit
JVM_OPTS: -Xmx3200m
TERM: dumb
steps:
- checkout
# Download and cache dependencies
- restore_cache:
keys:
- v1-dependencies-{{ checksum "build.gradle" }}
# fallback to using the latest cache if no exact match is found
- v1-dependencies-
- run: gradle dependencies
- save_cache:
paths:
- ~/.gradle
key: v1-dependencies-{{ checksum "build.gradle" }}
# run tests!
- run: gradle test

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**/*.swp
run/
autotest/
# Gradle
build/

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<component name="CopyrightManager">
<copyright>
<option name="keyword" value="This file is part of Baritone" />
<option name="notice" value="This file is part of Baritone.&#10;&#10;Baritone is free software: you can redistribute it and/or modify&#10;it under the terms of the GNU Lesser General Public License as published by&#10;the Free Software Foundation, either version 3 of the License, or&#10;(at your option) any later version.&#10;&#10;Baritone is distributed in the hope that it will be useful,&#10;but WITHOUT ANY WARRANTY; without even the implied warranty of&#10;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10;GNU Lesser General Public License for more details.&#10;&#10;You should have received a copy of the GNU Lesser General Public License&#10;along with Baritone. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="notice" value="This file is part of Baritone.&#10;&#10;Baritone is free software: you can redistribute it and/or modify&#10;it under the terms of the GNU General Public License as published by&#10;the Free Software Foundation, either version 3 of the License, or&#10;(at your option) any later version.&#10;&#10;Baritone is distributed in the hope that it will be useful,&#10;but WITHOUT ANY WARRANTY; without even the implied warranty of&#10;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10;GNU General Public License for more details.&#10;&#10;You should have received a copy of the GNU General Public License&#10;along with Baritone. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="Baritone" />
</copyright>
</component>

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language: java
sudo: required
services:
- docker
install:
- travis_retry docker build -t cabaletta/baritone .
script:
- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; sh scripts/build.sh; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
- docker cp baritone:/code/dist dist
- ls dist
- cat dist/checksums.txt
deploy:
provider: releases
api_key:
secure: YOuiXoJNpB4bW89TQoY2IGXg0tqOKls55YMXsSPU6Mx8WzRu8CjjO/A8KA9nGfNrKM+NucjiKr/h53O2Dp2uyy0i0SLvav/G0MaBMeB1NlPRwFopi6tVPNaoZsvr8NW4BIURhspckYLpOTYWnfmOkIv8q7AxrjUZWPKDlq0dte20UxEqUE6msHJ7U9XlKo/4fX40kvWMfwGI2hTyAtL0cRT1QPsd+uW3OQjAPcQj+jKaWld46V8pBK8g9Qde9mo8HC9NBv97zw1bBF1EFkynW569kElHvaS2Opl2QLGaf66guDbpnqDpGHMhQrDdxsZHJ4RksyITn+8A9UArmbkU35BxKqBeQqOWxod2+M0axdLh1pvX43Q1t9n7RiZBf7GvV8vkXL5Sjf8v6Y4LqkJGhvQkTUwpH+0knwrE761DMCtBC34AiWG70D4u7msmhurkflr9kmRHSj/3lyJ1Q2lkt8L+FOAlQBVs64vXTsfgc6Yge7N0O3UD5hCkrDNoz3BzhNBdCkbdxdKCGip71UZgUNkPy9o3ui8jATNj9ypx3+U8ovqP0XWlJqUZmyeXyNGW9NrLeCkRLTlLnZ/dv6OPONa1oAu4TwF1w5A+TGRFZcZjH/PnZKZDQ1OYQOR6drLKRYdr2unvuf5KUKUGqZ7aYtLGhP0rBvGWddRV7DSmX/s=
all_branches: true
file_glob: true
file:
- dist/*
skip_cleanup: true
on:
tags: true
repo: cabaletta/baritone

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FROM debian:jessie
RUN echo 'deb http://deb.debian.org/debian jessie-backports main' > /etc/apt/sources.list.d/jessie-backports.list
ENV DEBIAN_FRONTEND noninteractive
RUN apt update -y
RUN apt install --target-release jessie-backports \
openjdk-8-jdk \
ca-certificates-java \
--assume-yes
RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
RUN apt install -qq --force-yes unzip wget
COPY . /code
# this .deb is specially patched to support lwjgl
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i /code/scripts/xvfb_1.16.4-1_amd64.deb
WORKDIR /code
RUN ./gradlew build

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# Pathing features
- **Long distance pathing and splicing** Baritone calculates paths in segments, and precalculates the next segment when the current one is about to end, so that it's moving towards the goal at all times.
- **Chunk caching** Baritone simplifies chunks to a compacted internal 2-bit representation (AIR, SOLID, WATER, AVOID) and stores them in RAM for better very-long-distance pathing. There is also an option to save these cached chunks to disk. <a href="https://www.youtube.com/watch?v=dyfYKSubhdc">Example</a>
- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
- **Opening fence gates and doors**
- **Slabs and stairs**
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
# Pathing method
Baritone uses A*, with some modifications:
- **Segmented calculation** Traditional A* calculates until the most promising node is in the goal, however in the environment of Minecraft with a limited render distance, we don't know the environment all the way to our goal. Baritone has three possible ways for path calculation to end: finding a path all the way to the goal, running out of time, or getting to the render distance. In the latter two scenarios, the selection of which segment to actually execute falls to the next item (incremental cost backoff). Whenever the path calculation thread finds that the best / most promising node is at the edge of loaded chunks, it increments a counter. If this happens more than 50 times (configurable), path calculation exits early. This happens with very low render distances. Otherwise, calculation continues until the timeout is hit (also configurable) or we find a path all the way to the goal.
- **Incremental cost backoff** When path calculation exits early without getting all the way to the goal, Baritone it needs to select a segment to execute first (assuming it will calculate the next segment at the end of this one). It uses incremental cost backoff to select the best node by varying metrics, then paths to that node. This is unchanged from MineBot and I made a <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">write-up</a> that still applies. In essence, it keeps track of the best node by various increasing coefficients, then picks the node with the least coefficient that goes at least 5 blocks from the starting position.
- **Minimum improvement repropagation** The pathfinder ignores alternate routes that provide minimal improvements (less than 0.01 ticks of improvement), because the calculation cost of repropagating this to all connected nodes is much higher than the half-millisecond path time improvement it would get.
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
# Configuring Baritone
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
# Goals
The pathing goal can be set to any of these options:
- **GoalBlock** one specific block that the player should stand inside at foot level
- **GoalXZ** an X and a Z coordinate, used for long distance pathing
- **GoalYLevel** a Y coordinate
- **GoalTwoBlocks** a block position that the player should stand in, either at foot or eye level
- **GoalGetToBlock** a block position that the player should stand adjacent to, below, or on top of
- **GoalNear** a block position that the player should get within a certain radius of, used for following entities
- **GoalAxis** a block position on an axis or diagonal axis (so x=0, z=0, or x=z), and y=120 (configurable)
And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one of which satisfies the goal. For example, `mine diamond_ore` creates a `GoalComposite` of `GoalTwoBlocks`s for every diamond ore location it knows of.
# Future features
Things it doesn't have yet
- Trapdoors
- Sprint jumping in a 1x2 corridor
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
Things it may not ever have, from most likely to least likely =(
- Pigs
- Boats
- Horses (2x3 path instead of 1x2)
- Elytra

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# Integration between Baritone and Impact
Impact 4.4 will have Baritone included on release, however, if you're impatient, you can install Baritone into Impact 4.3 right now!
## An Introduction
There are some basic steps to getting Baritone setup with Impact.
- Acquiring a build of Baritone
- Placing Baritone in the libraries directory
- Modifying the Impact Profile JSON to run baritone
- How to use Baritone
## Acquiring a build of Baritone
There are 3 methods of acquiring a build of Baritone (While it is still in development)
### Official Release (Not always up to date)
https://github.com/cabaletta/baritone/releases
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build for `baritone-unoptimized-X.Y.Z.jar` is deterministic, and you can verify Travis did it properly by running `scripts/build.sh` yourself and comparing the shasum. The proguarded files (api and standalone) aren't yet reproducible, because proguard annoyingly includes the current timestamp into the final jar.
### Building Baritone yourself
There are a few steps to this
- Clone this repository
- Setup the project as instructed in the README
- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
command line
- Windows: ``gradlew build``
- Mac/Linux: ``./gradlew build``
- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
### Cutting Edge Release
If you want to trust @Plutie#9079, you can download an automatically generated build of the latest commit
from his Jenkins server, found <a href="https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/">here</a>.
## Placing Baritone in the libraries directory
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
that contains all of the dependencies that are required from the game and some mods. This is where we will be
putting baritone.
- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
- Create 3 new subdirectories starting from ``libraries``
- ``cabaletta``
- ``baritone``
- ``X.Y.Z``
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
## Modifying the Impact Profile JSON to run baritone
The final step is "registering" the Baritone library with Impact, so that it loads on launch.
- Ensure your Minecraft launcher is closed
- Navigate back to the Minecraft Installation Directory
- Find the ``versions`` directory, and open in
- In here there should be a ``1.12.2-Impact_4.3`` folder.
- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
- Open the JSON file with a text editor that supports your system's line endings
- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
what would work the best so you may have to do some research.)
- Find the ``libraries`` array in the JSON. It should look something like this.
```
"libraries": [
{
"name": "net.minecraft:launchwrapper:1.12"
},
{
"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
"url": "https://impactdevelopment.github.io/maven/"
},
{
"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
"url": "https://impactdevelopment.github.io/maven/"
},
...
```
- Create a new object in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
```
{
"name": "cabaletta:baritone:X.Y.Z"
},
```
- Now find the ``"minecraftArguments": "..."`` text near the top.
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
- If you didn't close your launcher for this step, restart it now.
- You can now launch Impact 4.3 as normal, and Baritone should start up
## How to use Baritone
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.

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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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674
LICENSE.txt Normal file
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@@ -0,0 +1,674 @@
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Baritone Copyright (C) 2018 Cabaletta
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,71 +1,3 @@
# Baritone
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone)
[![License](https://img.shields.io/github/license/cabaletta/baritone.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/7150d8ccf6094057b1782aa7a8f92d7d)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
Unofficial Jenkins: [![Build Status](https://plutiejenkins.leijurv.com/job/baritone/badge/icon)](https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/)
A Minecraft pathfinder bot. This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Here are some links to help to get started:
- [Features](FEATURES.md)
- [Baritone + Impact](IMPACT.md)
There's also some useful information down below
# Setup
## IntelliJ's Gradle UI
- Open the project in IntelliJ as a Gradle project
- Run the Gradle task `setupDecompWorkspace`
- Run the Gradle task `genIntellijRuns`
- Refresh the Gradle project (or just restart IntelliJ)
- Select the "Minecraft Client" launch config and run
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
Running Baritone:
```
$ gradlew run
```
Setting up for IntelliJ:
```
$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies
$ gradlew genIntellijRuns
```
# Chat control
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
# API example
```
BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().pathTimeoutMS.value = 2000L;
BaritoneAPI.getPathingBehavior().setGoal(new GoalXZ(10000, 20000));
BaritoneAPI.getPathingBehavior().path();
```
# FAQ
## Can I use Baritone as a library in my hacked client?
Sure! (As long as usage is in compliance with the LGPL 3 License)
## How is it so fast?
Magic. (Hours of [Leijurv](https://github.com/leijurv) enduring excruciating pain)
## Why is it called Baritone?
It's named for FitMC's deep sultry voice.
A Minecraft bot. This project is an updated version of [Minebot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2.

View File

@@ -1,26 +1,22 @@
import java.util.jar.JarEntry
import java.util.jar.JarFile
import java.util.jar.JarOutputStream
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '0.0.7'
version '1.0'
buildscript {
repositories {
@@ -42,19 +38,14 @@ buildscript {
}
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
}
sourceSets {
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
}
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
minecraft {
version = '1.12.2'
@@ -74,7 +65,7 @@ repositories {
}
dependencies {
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
implementation ('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
@@ -84,44 +75,3 @@ dependencies {
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv notch
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
}
build {
// while "jar" supports preserveFileTimestamps false
// reobfJar doesn't, it just sets all the last modified times to that instant where it runs the reobfuscator
// so we have to set all those last modified times back to zero
doLast {
File jarFile = new File("build/libs/baritone-" + version + ".jar")
JarFile jf = new JarFile(jarFile)
JarOutputStream jos = new JarOutputStream(new FileOutputStream(new File("temp.jar")))
jf.entries().unique { it.name }.sort { it.name }.each {
if (it.name != "META-INF/fml_cache_annotation.json" && it.name != "META-INF/fml_cache_class_versions.json") {
JarEntry clone = new JarEntry(it)
clone.time = 0
jos.putNextEntry(clone)
copy(jf.getInputStream(it), jos)
}
}
jos.finish()
jf.close()
file("temp.jar").renameTo(jarFile)
}
}
void copy(InputStream is, OutputStream os) {
byte[] buffer = new byte[1024]
int len = 0
while ((len = is.read(buffer)) != -1) {
os.write(buffer, 0, len)
}
}

View File

@@ -1,26 +0,0 @@
set -e # this makes the whole script fail immediately if any one of these commands fails
./gradlew build
export VERSION=$(cat build.gradle | grep "version '" | cut -d "'" -f 2-2)
wget -nv https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip
unzip proguard6.0.3.zip 2>&1 > /dev/null
cd build/libs
echo "-injars 'baritone-$VERSION.jar'" >> api.pro # insert current version
cat ../../scripts/proguard.pro | grep -v "this is the rt jar" | grep -v "\-injars" >> api.pro # remove default rt jar and injar lines
echo "-libraryjars '$(java -verbose 2>/dev/null | sed -ne '1 s/\[Opened \(.*\)\]/\1/p')'" >> api.pro # insert correct rt.jar location
tail api.pro # debug, print out what the previous two commands generated
cat api.pro | grep -v "\-keep class baritone.api" > standalone.pro # standalone doesn't keep baritone api
#instead of downloading these jars from my dropbox in a zip, just assume gradle's already got them for us
mkdir -p tempLibraries
cat ../../scripts/proguard.pro | grep tempLibraries | grep .jar | cut -d "/" -f 2- | cut -d "'" -f -1 | xargs -n1 -I{} bash -c "find ~/.gradle -name {}" | tee /dev/stderr | xargs -n1 -I{} cp {} tempLibraries
mkdir ../../dist
java -jar ../../proguard6.0.3/lib/proguard.jar @api.pro
mv Obfuscated/baritone-$VERSION.jar ../../dist/baritone-api-$VERSION.jar
java -jar ../../proguard6.0.3/lib/proguard.jar @standalone.pro
mv Obfuscated/baritone-$VERSION.jar ../../dist/baritone-standalone-$VERSION.jar
mv baritone-$VERSION.jar ../../dist/baritone-unoptimized-$VERSION.jar
cd ../../dist
shasum * | tee checksums.txt
cd ..

369
scripts/proguard.pro vendored
View File

@@ -1,369 +0,0 @@
-injars baritone-0.0.7.jar
-outjars Obfuscated
-keepattributes Signature
-keepattributes *Annotation*
-optimizationpasses 5
-verbose
-allowaccessmodification # anything not kept can be changed from public to private and inlined etc
-overloadaggressively
-dontusemixedcaseclassnames
# instead of renaming to a, b, c, rename to baritone.a, baritone.b, baritone.c so as to not conflict with minecraft's obfd classes
-flattenpackagehierarchy
-repackageclasses 'baritone'
-keep class baritone.api.** { *; }
-keep class baritone.BaritoneProvider
# setting names are reflected from field names, so keep field names
-keepclassmembers class baritone.api.Settings {
public <fields>;
}
# need to keep mixin names
-keep class baritone.launch.** { *; }
# copy all necessary libraries into tempLibraries to build
-libraryjars '/Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home/lib/rt.jar' # this is the rt jar
-libraryjars 'tempLibraries/minecraft-1.12.2.jar'
-libraryjars 'tempLibraries/authlib-1.5.25.jar'
-libraryjars 'tempLibraries/codecjorbis-20101023.jar'
-libraryjars 'tempLibraries/codecwav-20101023.jar'
-libraryjars 'tempLibraries/commons-codec-1.10.jar'
-libraryjars 'tempLibraries/commons-compress-1.8.1.jar'
-libraryjars 'tempLibraries/commons-io-2.5.jar'
-libraryjars 'tempLibraries/commons-lang3-3.5.jar'
-libraryjars 'tempLibraries/commons-logging-1.1.3.jar'
-libraryjars 'tempLibraries/fastutil-7.1.0.jar'
-libraryjars 'tempLibraries/gson-2.8.0.jar'
-libraryjars 'tempLibraries/guava-21.0.jar'
-libraryjars 'tempLibraries/httpclient-4.3.3.jar'
-libraryjars 'tempLibraries/httpcore-4.3.2.jar'
-libraryjars 'tempLibraries/icu4j-core-mojang-51.2.jar'
-libraryjars 'tempLibraries/java-objc-bridge-1.0.0.jar'
-libraryjars 'tempLibraries/jinput-2.0.5.jar'
-libraryjars 'tempLibraries/jna-4.4.0.jar'
-libraryjars 'tempLibraries/jopt-simple-5.0.3.jar'
-libraryjars 'tempLibraries/jsr305-3.0.1.jar'
-libraryjars 'tempLibraries/jutils-1.0.0.jar'
-libraryjars 'tempLibraries/libraryjavasound-20101123.jar'
-libraryjars 'tempLibraries/librarylwjglopenal-20100824.jar'
-libraryjars 'tempLibraries/log4j-api-2.8.1.jar'
-libraryjars 'tempLibraries/log4j-core-2.8.1.jar'
# linux / travis
-libraryjars 'tempLibraries/lwjgl-2.9.4-nightly-20150209.jar'
-libraryjars 'tempLibraries/lwjgl_util-2.9.4-nightly-20150209.jar'
# mac
#-libraryjars 'tempLibraries/lwjgl_util-2.9.2-nightly-20140822.jar'
#-libraryjars 'tempLibraries/lwjgl-2.9.2-nightly-20140822.jar'
-libraryjars 'tempLibraries/netty-all-4.1.9.Final.jar'
-libraryjars 'tempLibraries/oshi-core-1.1.jar'
-libraryjars 'tempLibraries/patchy-1.1.jar'
-libraryjars 'tempLibraries/platform-3.4.0.jar'
-libraryjars 'tempLibraries/realms-1.10.22.jar'
-libraryjars 'tempLibraries/soundsystem-20120107.jar'
-libraryjars 'tempLibraries/text2speech-1.10.3.jar'
-libraryjars 'tempLibraries/mixin-0.7.11-SNAPSHOT.jar'
-libraryjars 'tempLibraries/launchwrapper-1.11.jar' # TODO why does only 1.11.jar exist?
# Keep - Applications. Keep all application classes, along with their 'main'
# methods.
-keepclasseswithmembers public class * {
public static void main(java.lang.String[]);
}
# Also keep - Enumerations. Keep the special static methods that are required in
# enumeration classes.
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
# Also keep - Database drivers. Keep all implementations of java.sql.Driver.
-keep class * extends java.sql.Driver
# Also keep - Swing UI L&F. Keep all extensions of javax.swing.plaf.ComponentUI,
# along with the special 'createUI' method.
-keep class * extends javax.swing.plaf.ComponentUI {
public static javax.swing.plaf.ComponentUI createUI(javax.swing.JComponent);
}
# Keep names - Native method names. Keep all native class/method names.
-keepclasseswithmembers,includedescriptorclasses,allowshrinking class * {
native <methods>;
}
# Remove - System method calls. Remove all invocations of System
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.System {
public static long currentTimeMillis();
static java.lang.Class getCallerClass();
public static int identityHashCode(java.lang.Object);
public static java.lang.SecurityManager getSecurityManager();
public static java.util.Properties getProperties();
public static java.lang.String getProperty(java.lang.String);
public static java.lang.String getenv(java.lang.String);
public static java.lang.String mapLibraryName(java.lang.String);
public static java.lang.String getProperty(java.lang.String,java.lang.String);
}
# Remove - Math method calls. Remove all invocations of Math
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.Math {
public static double sin(double);
public static double cos(double);
public static double tan(double);
public static double asin(double);
public static double acos(double);
public static double atan(double);
public static double toRadians(double);
public static double toDegrees(double);
public static double exp(double);
public static double log(double);
public static double log10(double);
public static double sqrt(double);
public static double cbrt(double);
public static double IEEEremainder(double,double);
public static double ceil(double);
public static double floor(double);
public static double rint(double);
public static double atan2(double,double);
public static double pow(double,double);
public static int round(float);
public static long round(double);
public static double random();
public static int abs(int);
public static long abs(long);
public static float abs(float);
public static double abs(double);
public static int max(int,int);
public static long max(long,long);
public static float max(float,float);
public static double max(double,double);
public static int min(int,int);
public static long min(long,long);
public static float min(float,float);
public static double min(double,double);
public static double ulp(double);
public static float ulp(float);
public static double signum(double);
public static float signum(float);
public static double sinh(double);
public static double cosh(double);
public static double tanh(double);
public static double hypot(double,double);
public static double expm1(double);
public static double log1p(double);
}
# Remove - Number method calls. Remove all invocations of Number
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.* extends java.lang.Number {
public static java.lang.String toString(byte);
public static java.lang.Byte valueOf(byte);
public static byte parseByte(java.lang.String);
public static byte parseByte(java.lang.String,int);
public static java.lang.Byte valueOf(java.lang.String,int);
public static java.lang.Byte valueOf(java.lang.String);
public static java.lang.Byte decode(java.lang.String);
public int compareTo(java.lang.Byte);
public static java.lang.String toString(short);
public static short parseShort(java.lang.String);
public static short parseShort(java.lang.String,int);
public static java.lang.Short valueOf(java.lang.String,int);
public static java.lang.Short valueOf(java.lang.String);
public static java.lang.Short valueOf(short);
public static java.lang.Short decode(java.lang.String);
public static short reverseBytes(short);
public int compareTo(java.lang.Short);
public static java.lang.String toString(int,int);
public static java.lang.String toHexString(int);
public static java.lang.String toOctalString(int);
public static java.lang.String toBinaryString(int);
public static java.lang.String toString(int);
public static int parseInt(java.lang.String,int);
public static int parseInt(java.lang.String);
public static java.lang.Integer valueOf(java.lang.String,int);
public static java.lang.Integer valueOf(java.lang.String);
public static java.lang.Integer valueOf(int);
public static java.lang.Integer getInteger(java.lang.String);
public static java.lang.Integer getInteger(java.lang.String,int);
public static java.lang.Integer getInteger(java.lang.String,java.lang.Integer);
public static java.lang.Integer decode(java.lang.String);
public static int highestOneBit(int);
public static int lowestOneBit(int);
public static int numberOfLeadingZeros(int);
public static int numberOfTrailingZeros(int);
public static int bitCount(int);
public static int rotateLeft(int,int);
public static int rotateRight(int,int);
public static int reverse(int);
public static int signum(int);
public static int reverseBytes(int);
public int compareTo(java.lang.Integer);
public static java.lang.String toString(long,int);
public static java.lang.String toHexString(long);
public static java.lang.String toOctalString(long);
public static java.lang.String toBinaryString(long);
public static java.lang.String toString(long);
public static long parseLong(java.lang.String,int);
public static long parseLong(java.lang.String);
public static java.lang.Long valueOf(java.lang.String,int);
public static java.lang.Long valueOf(java.lang.String);
public static java.lang.Long valueOf(long);
public static java.lang.Long decode(java.lang.String);
public static java.lang.Long getLong(java.lang.String);
public static java.lang.Long getLong(java.lang.String,long);
public static java.lang.Long getLong(java.lang.String,java.lang.Long);
public static long highestOneBit(long);
public static long lowestOneBit(long);
public static int numberOfLeadingZeros(long);
public static int numberOfTrailingZeros(long);
public static int bitCount(long);
public static long rotateLeft(long,int);
public static long rotateRight(long,int);
public static long reverse(long);
public static int signum(long);
public static long reverseBytes(long);
public int compareTo(java.lang.Long);
public static java.lang.String toString(float);
public static java.lang.String toHexString(float);
public static java.lang.Float valueOf(java.lang.String);
public static java.lang.Float valueOf(float);
public static float parseFloat(java.lang.String);
public static boolean isNaN(float);
public static boolean isInfinite(float);
public static int floatToIntBits(float);
public static int floatToRawIntBits(float);
public static float intBitsToFloat(int);
public static int compare(float,float);
public boolean isNaN();
public boolean isInfinite();
public int compareTo(java.lang.Float);
public static java.lang.String toString(double);
public static java.lang.String toHexString(double);
public static java.lang.Double valueOf(java.lang.String);
public static java.lang.Double valueOf(double);
public static double parseDouble(java.lang.String);
public static boolean isNaN(double);
public static boolean isInfinite(double);
public static long doubleToLongBits(double);
public static long doubleToRawLongBits(double);
public static double longBitsToDouble(long);
public static int compare(double,double);
public boolean isNaN();
public boolean isInfinite();
public int compareTo(java.lang.Double);
public byte byteValue();
public short shortValue();
public int intValue();
public long longValue();
public float floatValue();
public double doubleValue();
public int compareTo(java.lang.Object);
public boolean equals(java.lang.Object);
public int hashCode();
public java.lang.String toString();
}
# Remove - String method calls. Remove all invocations of String
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.String {
public static java.lang.String copyValueOf(char[]);
public static java.lang.String copyValueOf(char[],int,int);
public static java.lang.String valueOf(boolean);
public static java.lang.String valueOf(char);
public static java.lang.String valueOf(char[]);
public static java.lang.String valueOf(char[],int,int);
public static java.lang.String valueOf(double);
public static java.lang.String valueOf(float);
public static java.lang.String valueOf(int);
public static java.lang.String valueOf(java.lang.Object);
public static java.lang.String valueOf(long);
public boolean contentEquals(java.lang.StringBuffer);
public boolean endsWith(java.lang.String);
public boolean equalsIgnoreCase(java.lang.String);
public boolean equals(java.lang.Object);
public boolean matches(java.lang.String);
public boolean regionMatches(boolean,int,java.lang.String,int,int);
public boolean regionMatches(int,java.lang.String,int,int);
public boolean startsWith(java.lang.String);
public boolean startsWith(java.lang.String,int);
public byte[] getBytes();
public byte[] getBytes(java.lang.String);
public char charAt(int);
public char[] toCharArray();
public int compareToIgnoreCase(java.lang.String);
public int compareTo(java.lang.Object);
public int compareTo(java.lang.String);
public int hashCode();
public int indexOf(int);
public int indexOf(int,int);
public int indexOf(java.lang.String);
public int indexOf(java.lang.String,int);
public int lastIndexOf(int);
public int lastIndexOf(int,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.CharSequence subSequence(int,int);
public java.lang.String concat(java.lang.String);
public java.lang.String replaceAll(java.lang.String,java.lang.String);
public java.lang.String replace(char,char);
public java.lang.String replaceFirst(java.lang.String,java.lang.String);
public java.lang.String[] split(java.lang.String);
public java.lang.String[] split(java.lang.String,int);
public java.lang.String substring(int);
public java.lang.String substring(int,int);
public java.lang.String toLowerCase();
public java.lang.String toLowerCase(java.util.Locale);
public java.lang.String toString();
public java.lang.String toUpperCase();
public java.lang.String toUpperCase(java.util.Locale);
public java.lang.String trim();
}
# Remove - StringBuffer method calls. Remove all invocations of StringBuffer
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.StringBuffer {
public java.lang.String toString();
public char charAt(int);
public int capacity();
public int codePointAt(int);
public int codePointBefore(int);
public int indexOf(java.lang.String,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.String substring(int);
public java.lang.String substring(int,int);
}
# Remove - StringBuilder method calls. Remove all invocations of StringBuilder
# methods without side effects whose return values are not used.
-assumenosideeffects public class java.lang.StringBuilder {
public java.lang.String toString();
public char charAt(int);
public int capacity();
public int codePointAt(int);
public int codePointBefore(int);
public int indexOf(java.lang.String,int);
public int lastIndexOf(java.lang.String);
public int lastIndexOf(java.lang.String,int);
public int length();
public java.lang.String substring(int);
public java.lang.String substring(int,int);
}

Binary file not shown.

View File

@@ -2,16 +2,16 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/

View File

@@ -1,86 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.api.utils.SettingsUtil;
import java.util.Iterator;
import java.util.ServiceLoader;
/**
* API exposure for various things implemented in Baritone.
* <p>
* W.I.P
*
* @author Brady
* @since 9/23/2018
*/
public final class BaritoneAPI {
private final static IBaritoneProvider baritone;
private final static Settings settings;
static {
ServiceLoader<IBaritoneProvider> baritoneLoader = ServiceLoader.load(IBaritoneProvider.class);
Iterator<IBaritoneProvider> instances = baritoneLoader.iterator();
baritone = instances.next();
settings = new Settings();
SettingsUtil.readAndApply(settings);
}
public static IFollowBehavior getFollowBehavior() {
return baritone.getFollowBehavior();
}
public static ILookBehavior getLookBehavior() {
return baritone.getLookBehavior();
}
public static IMemoryBehavior getMemoryBehavior() {
return baritone.getMemoryBehavior();
}
public static IMineBehavior getMineBehavior() {
return baritone.getMineBehavior();
}
public static IPathingBehavior getPathingBehavior() {
return baritone.getPathingBehavior();
}
public static Settings getSettings() {
return settings;
}
public static IWorldProvider getWorldProvider() {
return baritone.getWorldProvider();
}
public static IWorldScanner getWorldScanner() {
return baritone.getWorldScanner();
}
public static void registerEventListener(IGameEventListener listener) {
baritone.registerEventListener(listener);
}
}

View File

@@ -1,86 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
/**
* @author Brady
* @since 9/29/2018
*/
public interface IBaritoneProvider {
/**
* @see IFollowBehavior
*
* @return The {@link IFollowBehavior} instance
*/
IFollowBehavior getFollowBehavior();
/**
* @see ILookBehavior
*
* @return The {@link ILookBehavior} instance
*/
ILookBehavior getLookBehavior();
/**
* @see IMemoryBehavior
*
* @return The {@link IMemoryBehavior} instance
*/
IMemoryBehavior getMemoryBehavior();
/**
* @see IMineBehavior
*
* @return The {@link IMineBehavior} instance
*/
IMineBehavior getMineBehavior();
/**
* @see IPathingBehavior
*
* @return The {@link IPathingBehavior} instance
*/
IPathingBehavior getPathingBehavior();
/**
* @see IWorldProvider
*
* @return The {@link IWorldProvider} instance
*/
IWorldProvider getWorldProvider();
/**
* @see IWorldScanner
*
* @return The {@link IWorldScanner} instance
*/
IWorldScanner getWorldScanner();
/**
* Registers a {@link IGameEventListener} with Baritone's "event bus".
*
* @param listener The listener
*/
void registerEventListener(IGameEventListener listener);
}

View File

@@ -1,571 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.text.ITextComponent;
import java.awt.*;
import java.lang.reflect.Field;
import java.util.*;
import java.util.List;
import java.util.function.Consumer;
/**
* Baritone's settings
*
* @author leijurv
*/
public class Settings {
/**
* Allow Baritone to break blocks
*/
public Setting<Boolean> allowBreak = new Setting<>(true);
/**
* Allow Baritone to sprint
*/
public Setting<Boolean> allowSprint = new Setting<>(true);
/**
* Allow Baritone to place blocks
*/
public Setting<Boolean> allowPlace = new Setting<>(true);
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
*/
public Setting<Double> blockPlacementPenalty = new Setting<>(20D);
/**
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
* it will take an otherwise equivalent route that doesn't require it to put out fire.
*/
public Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable.
*/
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
/**
* Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
*/
public Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* Assume step functionality; don't jump on an Ascend.
*/
public Setting<Boolean> assumeStep = new Setting<>(false);
/**
* Assume safe walk functionality; don't sneak on a backplace traverse.
* <p>
* Warning: if you do something janky like sneak-backplace from an ender chest, if this is true
* it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing
* against it. That's why this defaults to off.
*/
public Setting<Boolean> assumeSafeWalk = new Setting<>(false);
/**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/
public Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
Item.getItemFromBlock(Blocks.DIRT),
Item.getItemFromBlock(Blocks.COBBLESTONE),
Item.getItemFromBlock(Blocks.NETHERRACK)
)));
/**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
*/
public Setting<Boolean> allowVines = new Setting<>(false);
/**
* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
* everywhere in your base.
*/
public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
/**
* You know what it is
* <p>
* But it's very unreliable and falls off when cornering like all the time so.
*/
public Setting<Boolean> allowParkour = new Setting<>(false);
/**
* Like parkour, but even more unreliable!
*/
public Setting<Boolean> allowParkourPlace = new Setting<>(false);
/**
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
*/
public Setting<Boolean> considerPotionEffects = new Setting<>(true);
/**
* This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
* 3.5 is always an underestimate, even if you are sprinting.
* If you're walking only (with allowSprint off) 4.6 is safe.
* Any value below 3.5 is never worth it. It's just more computation to find the same path, guaranteed.
* (specifically, it needs to be strictly slightly less than ActionCosts.WALK_ONE_BLOCK_COST, which is about 3.56)
* <p>
* Setting it at 3.57 or above with sprinting, or to 4.64 or above without sprinting, will result in
* faster computation, at the cost of a suboptimal path. Any value above the walk / sprint cost will result
* in it going straight at its goal, and not investigating alternatives, because the combined cost / heuristic
* metric gets better and better with each block, instead of slightly worse.
* <p>
* Finding the optimal path is worth it, so it's the default.
*/
public Setting<Double> costHeuristic = new Setting<>(3.5D);
// a bunch of obscure internal A* settings that you probably don't want to change
/**
* The maximum number of times it will fetch outside loaded or cached chunks before assuming that
* pathing has reached the end of the known area, and should therefore stop.
*/
public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
/**
* Set to 1.0 to effectively disable this feature
*
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
*/
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.1);
/**
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
* and there's no point.
*/
public Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
/**
* After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is
* entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified.
*
* @see <a href="https://github.com/cabaletta/baritone/issues/144">Issue #144</a>
*/
public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
/**
* If a movement's cost increases by more than this amount between calculation and execution (due to changes
* in the environment / world), cancel and recalculate
*/
public Setting<Double> maxCostIncrease = new Setting<>(10D);
/**
* Stop 5 movements before anything that made the path COST_INF.
* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
* still be spreading lol
*/
public Setting<Integer> costVerificationLookahead = new Setting<>(5);
/**
* Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
*/
public Setting<Double> pathCutoffFactor = new Setting<>(0.9);
/**
* Only apply static cutoff for paths of at least this length (in terms of number of movements)
*/
public Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
/**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/
public Setting<Integer> planningTickLookAhead = new Setting<>(150);
/**
* Default size of the Long2ObjectOpenHashMap used in pathing
*/
public Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
/**
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
* <p>
* Decrease for faster map operations, but higher memory usage
*/
public Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/
public Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
/**
* How far are you allowed to fall onto solid ground (with a water bucket)?
* It's not that reliable, so I've set it below what would kill an unarmored player (23)
*/
public Setting<Integer> maxFallHeightBucket = new Setting<>(20);
/**
* Is it okay to sprint through a descend followed by a diagonal?
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
*/
public Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
/**
* If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord
* doesn't matter yet, and replace it with a GoalXZ to the same place before calculating a path.
* Once a segment ends within chunk load range of the GoalBlock, it will go back to normal behavior
* of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away,
* your Y coordinate's accuracy doesn't matter at all until you get much much closer.
*/
public Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
/**
* If a movement takes this many ticks more than its initial cost estimate, cancel it
*/
public Setting<Integer> movementTimeoutTicks = new Setting<>(100);
/**
* Pathing can never take longer than this
*/
public Setting<Long> pathTimeoutMS = new Setting<>(2000L);
/**
* Planning ahead while executing a segment can never take longer than this
*/
public Setting<Long> planAheadTimeoutMS = new Setting<>(4000L);
/**
* For debugging, consider nodes much much slower
*/
public Setting<Boolean> slowPath = new Setting<>(false);
/**
* Milliseconds between each node
*/
public Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
/**
* The alternative timeout number when slowPath is on
*/
public Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
/**
* The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing.
*/
public Setting<Boolean> chunkCaching = new Setting<>(true);
/**
* Print all the debug messages to chat
*/
public Setting<Boolean> chatDebug = new Setting<>(true);
/**
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
* something else
*/
public Setting<Boolean> chatControl = new Setting<>(true);
/**
* A second override over chatControl to force it on
*/
public Setting<Boolean> removePrefix = new Setting<>(false);
/**
* Render the path
*/
public Setting<Boolean> renderPath = new Setting<>(true);
/**
* Render the goal
*/
public Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/
public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(false);
/**
* Line width of the path when rendered, in pixels
*/
public Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
/**
* Line width of the goal when rendered, in pixels
*/
public Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
/**
* Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead.
* Improves FPS.
*/
public Setting<Boolean> fadePath = new Setting<>(false);
/**
* Move without having to force the client-sided rotations
*/
public Setting<Boolean> freeLook = new Setting<>(true);
/**
* Will cause some minor behavioral differences to ensure that Baritone works on anticheats.
* <p>
* At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in
* directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP.
*/
public Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
/**
* Exclusively use cached chunks for pathing
*/
public Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
/**
* Whether or not to use the "#" command prefix
*/
public Setting<Boolean> prefix = new Setting<>(false);
/**
* {@code true}: can mine blocks when in inventory, chat, or tabbed away in ESC menu
* <p>
* {@code false}: works on cosmic prisons
* <p>
* LOL
*/
public Setting<Boolean> leftClickWorkaround = new Setting<>(true);
/**
* Don't stop walking forward when you need to break blocks in your way
*/
public Setting<Boolean> walkWhileBreaking = new Setting<>(true);
/**
* Rescan for the goal once every 5 ticks.
* Set to 0 to disable.
*/
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/**
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
* <p>
* Currently only runs when either MineBehavior or FollowBehavior is active.
* <p>
* For example, if Baritone is doing "mine iron_ore", the instant it breaks the ore (and it becomes air), that location
* is no longer a goal. This means that if this setting is true, it will stop there. If this setting were off, it would
* continue with its path, and walk into that location. The tradeoff is if this setting is true, it mines ores much faster
* since it doesn't waste any time getting into locations that no longer contain ores, but on the other hand, it misses
* some drops, and continues on without ever picking them up.
* <p>
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
*/
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
/**
* The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level.
*/
public Setting<Integer> axisHeight = new Setting<>(120);
/**
* When mining block of a certain type, try to mine two at once instead of one.
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
* If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks
*/
public Setting<Boolean> forceInternalMining = new Setting<>(true);
/**
* Modification to the previous setting, only has effect if forceInternalMining is true
* If true, only apply the previous setting if the block adjacent to the goal isn't air.
*/
public Setting<Boolean> internalMiningAirException = new Setting<>(true);
/**
* The actual GoalNear is set this distance away from the entity you're following
* <p>
* For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target.
*/
public Setting<Double> followOffsetDistance = new Setting<>(0D);
/**
* The actual GoalNear is set in this direction from the entity you're following
*/
public Setting<Float> followOffsetDirection = new Setting<>(0F);
/**
* The radius (for the GoalNear) of how close to your target position you actually have to be
*/
public Setting<Integer> followRadius = new Setting<>(3);
/**
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
* -1 to disable
* <p>
* I would highly suggest leaving this setting disabled (-1).
* <p>
* The only valid reason I can think of enable this setting is if you are extremely low on disk space and you play on multiplayer,
* and can't take (average) 300kb saved for every 512x512 area. (note that more complicated terrain is less compressible and will take more space)
* <p>
* However, simply discarding old chunks because they are old is inadvisable. Baritone is extremely good at correcting
* itself and its paths as it learns new information, as new chunks load. There is no scenario in which having an
* incorrect cache can cause Baritone to get stuck, take damage, or perform any action it wouldn't otherwise, everything
* is rechecked once the real chunk is in range.
* <p>
* Having a robust cache greatly improves long distance pathfinding, as it's able to go around large scale obstacles
* before they're in render distance. In fact, when the chunkCaching setting is disabled and Baritone starts anew
* every time, or when you enter a completely new and very complicated area, it backtracks far more often because it
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
* backtracking, since the entire area is now known and cached.
*/
public Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
/**
* The function that is called when Baritone will log to chat. This function can be added to
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
* {@link Setting#value};
*/
public Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
/**
* The color of the current path
*/
public Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
/**
* The color of the next path
*/
public Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
/**
* The color of the blocks to break
*/
public Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
/**
* The color of the blocks to place
*/
public Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
/**
* The color of the blocks to walk into
*/
public Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
/**
* The color of the best path so far
*/
public Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
/**
* The color of the path to the most recent considered node
*/
public Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
/**
* The color of the goal box
*/
public Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
/**
* A map of lowercase setting field names to their respective setting
*/
public final Map<String, Setting<?>> byLowerName;
/**
* A list of all settings
*/
public final List<Setting<?>> allSettings;
public class Setting<T> {
public T value;
public final T defaultValue;
private String name;
private final Class<T> klass;
@SuppressWarnings("unchecked")
private Setting(T value) {
if (value == null) {
throw new IllegalArgumentException("Cannot determine value type class from null");
}
this.value = value;
this.defaultValue = value;
this.klass = (Class<T>) value.getClass();
}
@SuppressWarnings("unchecked")
public final <K extends T> K get() {
return (K) value;
}
public final String getName() {
return name;
}
public Class<T> getValueClass() {
return klass;
}
public String toString() {
return name + ": " + value;
}
}
// here be dragons
{
Field[] temp = getClass().getFields();
HashMap<String, Setting<?>> tmpByName = new HashMap<>();
List<Setting<?>> tmpAll = new ArrayList<>();
try {
for (Field field : temp) {
if (field.getType().equals(Setting.class)) {
Setting<?> setting = (Setting<?>) field.get(this);
String name = field.getName();
setting.name = name;
name = name.toLowerCase();
if (tmpByName.containsKey(name)) {
throw new IllegalStateException("Duplicate setting name");
}
tmpByName.put(name, setting);
tmpAll.add(setting);
}
}
} catch (IllegalAccessException e) {
throw new IllegalStateException(e);
}
byLowerName = Collections.unmodifiableMap(tmpByName);
allSettings = Collections.unmodifiableList(tmpAll);
}
@SuppressWarnings("unchecked")
public <T> List<Setting<T>> getAllValuesByType(Class<T> klass) {
List<Setting<T>> result = new ArrayList<>();
for (Setting<?> setting : allSettings) {
if (setting.getValueClass().equals(klass)) {
result.add((Setting<T>) setting);
}
}
return result;
}
Settings() { }
}

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@@ -1,27 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.utils.interfaces.Toggleable;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IBehavior extends AbstractGameEventListener, Toggleable {}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import net.minecraft.entity.Entity;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IFollowBehavior extends IBehavior {
/**
* Set the follow target to the specified entity;
*
* @param entity The entity to follow
*/
void follow(Entity entity);
/**
* @return The entity that is currently being followed
*/
Entity following();
/**
* Cancels the follow behavior, this will clear the current follow target.
*/
void cancel();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.utils.Rotation;
/**
* @author Brady
* @since 9/23/2018
*/
public interface ILookBehavior extends IBehavior {
/**
* Updates the current {@link ILookBehavior} target to target
* the specified rotations on the next tick. If force is {@code true},
* then freeLook will be overriden and angles will be set regardless.
* If any sort of block interaction is required, force should be {@code true},
* otherwise, it should be {@code false};
*
* @param rotation The target rotations
* @param force Whether or not to "force" the rotations
*/
void updateTarget(Rotation rotation, boolean force);
}

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@@ -1,45 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.behavior.memory.IRememberedInventory;
import net.minecraft.util.math.BlockPos;
import java.util.Map;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IMemoryBehavior extends IBehavior {
/**
* Gets a remembered inventory by its block position.
*
* @param pos The position of the container block
* @return The remembered inventory
*/
IRememberedInventory getInventoryByPos(BlockPos pos);
/**
* Gets the map of all block positions to their remembered inventories.
*
* @return Map of block positions to their respective remembered inventories
*/
Map<BlockPos, IRememberedInventory> getRememberedInventories();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import net.minecraft.block.Block;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IMineBehavior extends IBehavior {
/**
* Begin to search for and mine the specified blocks until
* the number of specified items to get from the blocks that
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
*/
void mine(int quantity, String... blocks);
/**
* Begin to search for and mine the specified blocks until
* the number of specified items to get from the blocks that
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
*/
void mine(int quantity, Block... blocks);
/**
* Begin to search for and mine the specified blocks.
*
* @param blocks The blocks to mine
*/
default void mine(String... blocks) {
this.mine(0, blocks);
}
/**
* Begin to search for and mine the specified blocks.
*
* @param blocks The blocks to mine
*/
default void mine(Block... blocks) {
this.mine(0, blocks);
}
/**
* Cancels the current mining task
*/
void cancel();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.pathing.goals.Goal;
import java.util.Optional;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IPathingBehavior extends IBehavior {
/**
* Returns the estimated remaining ticks in the current pathing
* segment. Given that the return type is an optional, {@link Optional#empty()}
* will be returned in the case that there is no current segment being pathed.
*
* @return The estimated remaining ticks in the current segment.
*/
Optional<Double> ticksRemainingInSegment();
/**
* Sets the pathing goal.
*
* @param goal The pathing goal
*/
void setGoal(Goal goal);
/**
* @return The current pathing goal
*/
Goal getGoal();
/**
* Begins pathing. Calculation will start in a new thread, and once completed,
* movement will commence. Returns whether or not the operation was successful.
*
* @return Whether or not the operation was successful
*/
boolean path();
/**
* @return Whether or not a path is currently being executed.
*/
boolean isPathing();
/**
* Cancels the pathing behavior or the current path calculation.
*/
void cancel();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior.memory;
import net.minecraft.item.ItemStack;
import java.util.List;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IRememberedInventory {
/**
* @return The contents of this inventory
*/
List<ItemStack> getContents();
/**
* @return The number of slots in this inventory
*/
int getSize();
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
/**
* @author Brady
* @since 9/24/2018
*/
public interface ICachedRegion extends IBlockTypeAccess {
/**
* Returns whether or not the block at the specified X and Z coordinates
* is cached in this world. Similar to {@link ICachedWorld#isCached(int, int)},
* however, the block coordinates should in on a scale from 0 to 511 (inclusive)
* because region sizes are 512x512 blocks.
*
* @see ICachedWorld#isCached(int, int)
*
* @param blockX The block X coordinate
* @param blockZ The block Z coordinate
* @return Whether or not the specified XZ location is cached
*/
boolean isCached(int blockX, int blockZ);
/**
* The X coordinate of this region
*/
int getX();
/**
* The Z coordinate of this region
*/
int getZ();
}

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@@ -1,82 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.Chunk;
import java.util.LinkedList;
/**
* @author Brady
* @since 9/24/2018
*/
public interface ICachedWorld {
/**
* Returns the region at the specified region coordinates
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
ICachedRegion getRegion(int regionX, int regionZ);
/**
* Queues the specified chunk for packing. This entails reading the contents
* of the chunk, then packing the data into the 2-bit format, and storing that
* in this cached world.
*
* @param chunk The chunk to pack and store
*/
void queueForPacking(Chunk chunk);
/**
* Returns whether or not the block at the specified X and Z coordinates
* is cached in this world.
*
* @param blockX The block X coordinate
* @param blockZ The block Z coordinate
* @return Whether or not the specified XZ location is cached
*/
boolean isCached(int blockX, int blockZ);
/**
* Scans the cached chunks for location of the specified special block. The
* information that is returned by this method may not be up to date, because
* older cached chunks can contain data that is much more likely to have changed.
*
* @param block The special block to search for
* @param maximum The maximum number of position results to receive
* @param maxRegionDistanceSq The maximum region distance, squared
* @return The locations found that match the special block
*/
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int maxRegionDistanceSq);
/**
* Reloads all of the cached regions in this world from disk. Anything that is not saved
* will be lost. This operation does not execute in a new thread by default.
*/
void reloadAllFromDisk();
/**
* Saves all of the cached regions in this world to disk. This operation does not execute
* in a new thread by default.
*/
void save();
}

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@@ -1,111 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.util.math.BlockPos;
import org.apache.commons.lang3.ArrayUtils;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
* A marker for a position in the world.
*
* @author Brady
* @since 9/24/2018
*/
public interface IWaypoint {
/**
* @return The label for this waypoint
*/
String getName();
/**
* Returns the tag for this waypoint. The tag is a category
* for the waypoint in a sense, it describes the source of
* the waypoint.
*
* @return The waypoint tag
*/
Tag getTag();
/**
* Returns the unix epoch time in milliseconds that this waypoint
* was created. This value should only be set once, when the waypoint
* is initially created, and not when it is being loaded from file.
*
* @return The unix epoch milliseconds that this waypoint was created
*/
long getCreationTimestamp();
/**
* Returns the actual block position of this waypoint.
*
* @return The block position of this waypoint
*/
BlockPos getLocation();
enum Tag {
/**
* Tag indicating a position explictly marked as a home base
*/
HOME("home", "base"),
/**
* Tag indicating a position that the local player has died at
*/
DEATH("death"),
/**
* Tag indicating a bed position
*/
BED("bed", "spawn"),
/**
* Tag indicating that the waypoint was user-created
*/
USER("user");
/**
* A list of all of the
*/
private static final List<Tag> TAG_LIST = Collections.unmodifiableList(Arrays.asList(Tag.values()));
/**
* The names for the tag, anything that the tag can be referred to as.
*/
private final String[] names;
Tag(String... names) {
this.names = names;
}
/**
* Finds a tag from one of the names that could be used to identify said tag.
*
* @param name The name of the tag
* @return The tag, if one is found, otherwise, {@code null}
*/
public static Tag fromString(String name) {
return TAG_LIST.stream().filter(tag -> ArrayUtils.contains(tag.names, name.toLowerCase())).findFirst().orElse(null);
}
}
}

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@@ -1,68 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import java.util.Set;
/**
* @author Brady
* @since 9/24/2018
*/
public interface IWaypointCollection {
/**
* Adds a waypoint to this collection
*
* @param waypoint The waypoint
*/
void addWaypoint(IWaypoint waypoint);
/**
* Removes a waypoint from this collection
*
* @param waypoint The waypoint
*/
void removeWaypoint(IWaypoint waypoint);
/**
* Gets the most recently created waypoint by the specified {@link IWaypoint.Tag}
*
* @param tag The tag
* @return The most recently created waypoint with the specified tag
*/
IWaypoint getMostRecentByTag(IWaypoint.Tag tag);
/**
* Gets all of the waypoints that have the specified tag
*
* @see IWaypointCollection#getAllWaypoints()
*
* @param tag The tag
* @return All of the waypoints with the specified tag
*/
Set<IWaypoint> getByTag(IWaypoint.Tag tag);
/**
* Gets all of the waypoints in this collection, regardless of the tag.
*
* @see IWaypointCollection#getByTag(IWaypoint.Tag)
*
* @return All of the waypoints in this collection
*/
Set<IWaypoint> getAllWaypoints();
}

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@@ -1,39 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
/**
* @author Brady
* @since 9/24/2018
*/
public interface IWorldData {
/**
* Returns the cached world for this world. A cached world is a simplified format
* of a regular world, intended for use on multiplayer servers where chunks are not
* traditionally stored to disk, allowing for long distance pathing with minimal disk usage.
*/
ICachedWorld getCachedWorld();
/**
* Returns the waypoint collection for this world.
*
* @return The waypoint collection for this world
*/
IWaypointCollection getWaypoints();
}

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@@ -1,42 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import java.util.List;
/**
* @author Brady
* @since 10/6/2018
*/
public interface IWorldScanner {
/**
* Scans the world, up to the specified max chunk radius, for the specified blocks.
*
* @param blocks The blocks to scan for
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @param maxSearchRadius The maximum chunk search radius
* @return The matching block positions
*/
List<BlockPos> scanLoadedChunks(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
}

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@@ -1,69 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
import net.minecraft.util.math.BlockPos;
/**
* @author Brady
* @since 8/22/2018
*/
public final class BlockInteractEvent {
/**
* The position of the block interacted with
*/
private final BlockPos pos;
/**
* The type of interaction that occurred
*/
private final Type type;
public BlockInteractEvent(BlockPos pos, Type type) {
this.pos = pos;
this.type = type;
}
/**
* @return The position of the block interacted with
*/
public final BlockPos getPos() {
return this.pos;
}
/**
* @return The type of interaction with the target block
*/
public final Type getType() {
return this.type;
}
public enum Type {
/**
* We're breaking the target block.
*/
BREAK,
/**
* We're right clicking on the target block. Either placing or interacting with.
*/
USE
}
}

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@@ -1,33 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
public enum PathEvent {
CALC_STARTED,
CALC_FINISHED_NOW_EXECUTING,
CALC_FAILED,
NEXT_SEGMENT_CALC_STARTED,
NEXT_SEGMENT_CALC_FINISHED,
CONTINUING_ONTO_PLANNED_NEXT,
SPLICING_ONTO_NEXT_EARLY,
AT_GOAL,
PATH_FINISHED_NEXT_STILL_CALCULATING,
NEXT_CALC_FAILED,
DISCARD_NEXT,
CANCELED;
}

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@@ -1,43 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
import baritone.api.event.events.type.EventState;
/**
* @author Brady
* @since 8/21/2018
*/
public final class PlayerUpdateEvent {
/**
* The state of the event
*/
private final EventState state;
public PlayerUpdateEvent(EventState state) {
this.state = state;
}
/**
* @return The state of the event
*/
public final EventState getState() {
return this.state;
}
}

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@@ -1,75 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
import baritone.api.event.events.type.EventState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
/**
* @author Brady
* @since 8/21/2018
*/
public final class RotationMoveEvent {
/**
* The type of event
*/
private final Type type;
/**
* The state of the event
*/
private final EventState state;
public RotationMoveEvent(EventState state, Type type) {
this.state = state;
this.type = type;
}
/**
* @return The state of the event
*/
public final EventState getState() {
return this.state;
}
/**
* @return The type of the event
*/
public final Type getType() {
return this.type;
}
public enum Type {
/**
* Called when the player's motion is updated.
*
* @see Entity#moveRelative(float, float, float, float)
*/
MOTION_UPDATE,
/**
* Called when the player jumps.
*
* @see EntityLivingBase#jump
*/
JUMP
}
}

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@@ -1,49 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.BaritoneAPI;
public class GoalAxis implements Goal {
private static final double SQRT_2_OVER_2 = Math.sqrt(2) / 2;
@Override
public boolean isInGoal(int x, int y, int z) {
return y == BaritoneAPI.getSettings().axisHeight.get() && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
}
@Override
public double heuristic(int x0, int y, int z0) {
int x = Math.abs(x0);
int z = Math.abs(z0);
int shrt = Math.min(x, z);
int lng = Math.max(x, z);
int diff = lng - shrt;
double flatAxisDistance = Math.min(x, Math.min(z, diff * SQRT_2_OVER_2));
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.get() + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.get(), y);
}
@Override
public String toString() {
return "GoalAxis";
}
}

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@@ -1,92 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
* A specific BlockPos goal
*
* @author leijurv
*/
public class GoalBlock implements Goal, IGoalRenderPos {
/**
* The X block position of this goal
*/
private final int x;
/**
* The Y block position of this goal
*/
private final int y;
/**
* The Z block position of this goal
*/
private final int z;
public GoalBlock(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
public GoalBlock(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean isInGoal(int x, int y, int z) {
return x == this.x && y == this.y && z == this.z;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return calculate(xDiff, yDiff, zDiff);
}
@Override
public String toString() {
return "GoalBlock{x=" + x + ",y=" + y + ",z=" + z + "}";
}
/**
* @return The position of this goal as a {@link BlockPos}
*/
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
public static double calculate(double xDiff, int yDiff, double zDiff) {
double heuristic = 0;
// if yDiff is 1 that means that pos.getY()-this.y==1 which means that we're 1 block below where we should be
// therefore going from 0,0,0 to a GoalYLevel of pos.getY()-this.y is accurate
heuristic += GoalYLevel.calculate(yDiff, 0);
//use the pythagorean and manhattan mixture from GoalXZ
heuristic += GoalXZ.calculate(xDiff, zDiff);
return heuristic;
}
}

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@@ -1,69 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
* Don't get into the block, but get directly adjacent to it. Useful for chests.
*
* @author avecowa
*/
public class GoalGetToBlock implements Goal, IGoalRenderPos {
private final int x;
private final int y;
private final int z;
public GoalGetToBlock(BlockPos pos) {
this.x = pos.getX();
this.y = pos.getY();
this.z = pos.getZ();
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override
public boolean isInGoal(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
if (yDiff < 0) {
yDiff++;
}
return Math.abs(xDiff) + Math.abs(yDiff) + Math.abs(zDiff) <= 1;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
}
@Override
public String toString() {
return "GoalGetToBlock{x=" + x + ",y=" + y + ",z=" + z + "}";
}
}

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@@ -1,66 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
public class GoalNear implements Goal, IGoalRenderPos {
private final int x;
private final int y;
private final int z;
private final int rangeSq;
public GoalNear(BlockPos pos, int range) {
this.x = pos.getX();
this.y = pos.getY();
this.z = pos.getZ();
this.rangeSq = range * range;
}
@Override
public boolean isInGoal(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff <= rangeSq;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override
public String toString() {
return "GoalNear{" +
"x=" + x +
", y=" + y +
", z=" + z +
", rangeSq=" + rangeSq +
'}';
}
}

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@@ -1,112 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
/**
* @author Brady
* @since 9/25/2018
*/
public class Rotation {
/**
* The yaw angle of this Rotation
*/
private float yaw;
/**
* The pitch angle of this Rotation
*/
private float pitch;
public Rotation(float yaw, float pitch) {
this.yaw = yaw;
this.pitch = pitch;
}
/**
* @return The yaw of this rotation
*/
public float getYaw() {
return this.yaw;
}
/**
* @return The pitch of this rotation
*/
public float getPitch() {
return this.pitch;
}
/**
* Adds the yaw/pitch of the specified rotations to this
* rotation's yaw/pitch, and returns the result.
*
* @param other Another rotation
* @return The result from adding the other rotation to this rotation
*/
public Rotation add(Rotation other) {
return new Rotation(
this.yaw + other.yaw,
this.pitch + other.pitch
);
}
/**
* Subtracts the yaw/pitch of the specified rotations from this
* rotation's yaw/pitch, and returns the result.
*
* @param other Another rotation
* @return The result from subtracting the other rotation from this rotation
*/
public Rotation subtract(Rotation other) {
return new Rotation(
this.yaw - other.yaw,
this.pitch - other.pitch
);
}
/**
* @return A copy of this rotation with the pitch clamped
*/
public Rotation clamp() {
return new Rotation(
this.yaw,
RotationUtils.clampPitch(this.pitch)
);
}
/**
* @return A copy of this rotation with the yaw normalized
*/
public Rotation normalize() {
return new Rotation(
RotationUtils.normalizeYaw(this.yaw),
this.pitch
);
}
/**
* @return A copy of this rotation with the pitch clamped and the yaw normalized
*/
public Rotation normalizeAndClamp() {
return new Rotation(
RotationUtils.normalizeYaw(this.yaw),
RotationUtils.clampPitch(this.pitch)
);
}
}

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@@ -1,54 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
/**
* @author Brady
* @since 9/25/2018
*/
public final class RotationUtils {
private RotationUtils() {}
/**
* Clamps the specified pitch value between -90 and 90.
*
* @param pitch The input pitch
* @return The clamped pitch
*/
public static float clampPitch(float pitch) {
return Math.max(-90, Math.min(90, pitch));
}
/**
* Normalizes the specified yaw value between -180 and 180.
*
* @param yaw The input yaw
* @return The normalized yaw
*/
public static float normalizeYaw(float yaw) {
float newYaw = yaw % 360F;
if (newYaw < -180F) {
newYaw += 360F;
}
if (newYaw >= 180F) {
newYaw -= 360F;
}
return newYaw;
}
}

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@@ -1,140 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.Settings;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import java.awt.*;
import java.io.File;
import java.io.FileOutputStream;
import java.util.*;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class SettingsUtil {
private static final File settingsFile = new File(new File(Minecraft.getMinecraft().gameDir, "baritone"), "settings.txt");
private static final Map<Class<?>, SettingsIO> map;
public static void readAndApply(Settings settings) {
try (Scanner scan = new Scanner(settingsFile)) {
while (scan.hasNextLine()) {
String line = scan.nextLine();
if (line.isEmpty()) {
continue;
}
if (line.startsWith("#") || line.startsWith("//")) {
continue;
}
int space = line.indexOf(" ");
if (space == -1) {
System.out.println("Skipping invalid line with no space: " + line);
continue;
}
String settingName = line.substring(0, space).trim().toLowerCase();
String settingValue = line.substring(space).trim();
try {
parseAndApply(settings, settingName, settingValue);
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Unable to parse line " + line);
}
}
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
}
}
public static synchronized void save(Settings settings) {
try (FileOutputStream out = new FileOutputStream(settingsFile)) {
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
}
out.write((setting.getName() + " " + io.toString.apply(setting.get()) + "\n").getBytes());
}
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while saving Baritone settings!");
}
}
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
Settings.Setting setting = settings.byLowerName.get(settingName);
if (setting == null) {
throw new IllegalStateException("No setting by that name");
}
Class intendedType = setting.getValueClass();
SettingsIO ioMethod = map.get(intendedType);
Object parsed = ioMethod.parser.apply(settingValue);
if (!intendedType.isInstance(parsed)) {
throw new IllegalStateException(ioMethod + " parser returned incorrect type, expected " + intendedType + " got " + parsed + " which is " + parsed.getClass());
}
setting.value = parsed;
}
private enum SettingsIO {
DOUBLE(Double.class, Double::parseDouble),
BOOLEAN(Boolean.class, Boolean::parseBoolean),
INTEGER(Integer.class, Integer::parseInt),
FLOAT(Float.class, Float::parseFloat),
LONG(Long.class, Long::parseLong),
ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue());
Class<?> klass;
Function<String, Object> parser;
Function<Object, String> toString;
<T> SettingsIO(Class<T> klass, Function<String, T> parser) {
this(klass, parser, Object::toString);
}
<T> SettingsIO(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
this.klass = klass;
this.parser = parser::apply;
this.toString = x -> toString.apply((T) x);
}
}
static {
HashMap<Class<?>, SettingsIO> tempMap = new HashMap<>();
for (SettingsIO type : SettingsIO.values()) {
tempMap.put(type.klass, type);
}
map = Collections.unmodifiableMap(tempMap);
}
}

View File

@@ -1,24 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils.interfaces;
import net.minecraft.util.math.BlockPos;
public interface IGoalRenderPos {
BlockPos getGoalPos();
}

View File

@@ -1,54 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils.interfaces;
/**
* @author Brady
* @since 8/20/2018
*/
public interface Toggleable {
/**
* Toggles the enabled state of this {@link Toggleable}.
*
* @return The new state.
*/
boolean toggle();
/**
* Sets the enabled state of this {@link Toggleable}.
*
* @return The new state.
*/
boolean setEnabled(boolean enabled);
/**
* @return Whether or not this {@link Toggleable} object is enabled
*/
boolean isEnabled();
/**
* Called when the state changes from disabled to enabled
*/
default void onEnable() {}
/**
* Called when the state changes from enabled to disabled
*/
default void onDisable() {}
}

View File

@@ -1,41 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.utils.accessor.IAnvilChunkLoader;
import net.minecraft.world.chunk.storage.AnvilChunkLoader;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import java.io.File;
/**
* @author Brady
* @since 9/4/2018
*/
@Mixin(AnvilChunkLoader.class)
public class MixinAnvilChunkLoader implements IAnvilChunkLoader {
@Shadow @Final private File chunkSaveLocation;
@Override
public File getChunkSaveLocation() {
return this.chunkSaveLocation;
}
}

View File

@@ -1,43 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import com.google.common.base.MoreObjects;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
import org.spongepowered.asm.mixin.Mixin;
import javax.annotation.Nonnull;
/**
* @author Brady
* @since 8/25/2018
*/
@Mixin(BlockPos.class)
public class MixinBlockPos extends Vec3i {
public MixinBlockPos(int xIn, int yIn, int zIn) {
super(xIn, yIn, zIn);
}
@Override
@Nonnull
public String toString() {
return MoreObjects.toStringHelper("BlockPos").add("x", this.getX()).add("y", this.getY()).add("z", this.getZ()).toString();
}
}

View File

@@ -1,40 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.utils.accessor.IChunkProviderServer;
import net.minecraft.world.chunk.storage.IChunkLoader;
import net.minecraft.world.gen.ChunkProviderServer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
/**
* @author Brady
* @since 9/4/2018
*/
@Mixin(ChunkProviderServer.class)
public class MixinChunkProviderServer implements IChunkProviderServer {
@Shadow @Final private IChunkLoader chunkLoader;
@Override
public IChunkLoader getChunkLoader() {
return this.chunkLoader;
}
}

View File

@@ -1,56 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/21/2018
*/
@Mixin(Entity.class)
public class MixinEntity {
@Inject(
method = "moveRelative",
at = @At("HEAD")
)
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (_this == Minecraft.getMinecraft().player)
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
}
@Inject(
method = "moveRelative",
at = @At("RETURN")
)
private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (_this == Minecraft.getMinecraft().player)
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
}
}

View File

@@ -1,57 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 9/10/2018
*/
@Mixin(EntityLivingBase.class)
public class MixinEntityLivingBase {
@Inject(
method = "jump",
at = @At("HEAD")
)
private void preJump(CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (_this == Minecraft.getMinecraft().player)
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.PRE, RotationMoveEvent.Type.JUMP));
}
@Inject(
method = "jump",
at = @At("RETURN")
)
private void postJump(CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (_this == Minecraft.getMinecraft().player)
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.POST, RotationMoveEvent.Type.JUMP));
}
}

View File

@@ -1,149 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.Settings;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.event.GameEventHandler;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.InputOverrideHandler;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018 10:50 PM
*/
public enum Baritone {
/**
* Singleton instance of this class
*/
INSTANCE;
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private InputOverrideHandler inputOverrideHandler;
private Settings settings;
private List<Behavior> behaviors;
private File dir;
private ThreadPoolExecutor threadPool;
/**
* Whether or not Baritone is active
*/
private boolean active;
Baritone() {
this.gameEventHandler = new GameEventHandler();
}
public synchronized void init() {
if (initialized) {
return;
}
this.threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
this.inputOverrideHandler = new InputOverrideHandler();
// Acquire the "singleton" instance of the settings directly from the API
// We might want to change this...
this.settings = BaritoneAPI.getSettings();
this.behaviors = new ArrayList<>();
{
registerBehavior(PathingBehavior.INSTANCE);
registerBehavior(LookBehavior.INSTANCE);
registerBehavior(MemoryBehavior.INSTANCE);
registerBehavior(LocationTrackingBehavior.INSTANCE);
registerBehavior(FollowBehavior.INSTANCE);
registerBehavior(MineBehavior.INSTANCE);
}
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
this.active = true;
this.initialized = true;
}
public boolean isInitialized() {
return this.initialized;
}
public IGameEventListener getGameEventHandler() {
return this.gameEventHandler;
}
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
public List<Behavior> getBehaviors() {
return this.behaviors;
}
public Executor getExecutor() {
return threadPool;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.registerEventListener(behavior);
}
public void registerEventListener(IGameEventListener listener) {
this.gameEventHandler.registerEventListener(listener);
}
public boolean isActive() {
return this.active;
}
public Settings getSettings() {
return this.settings;
}
public static Settings settings() {
return Baritone.INSTANCE.settings; // yolo
}
public File getDir() {
return this.dir;
}
}

View File

@@ -1,74 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.IBaritoneProvider;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.cache.WorldScanner;
/**
* @author Brady
* @since 9/29/2018
*/
public final class BaritoneProvider implements IBaritoneProvider {
@Override
public IFollowBehavior getFollowBehavior() {
return FollowBehavior.INSTANCE;
}
@Override
public ILookBehavior getLookBehavior() {
return LookBehavior.INSTANCE;
}
@Override
public IMemoryBehavior getMemoryBehavior() {
return MemoryBehavior.INSTANCE;
}
@Override
public IMineBehavior getMineBehavior() {
return MineBehavior.INSTANCE;
}
@Override
public IPathingBehavior getPathingBehavior() {
return PathingBehavior.INSTANCE;
}
@Override
public IWorldProvider getWorldProvider() {
return WorldProvider.INSTANCE;
}
@Override
public IWorldScanner getWorldScanner() {
return WorldScanner.INSTANCE;
}
@Override
public void registerEventListener(IGameEventListener listener) {
Baritone.INSTANCE.registerEventListener(listener);
}
}

View File

@@ -1,70 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.api.behavior.IBehavior;
/**
* A type of game event listener that can be toggled.
*
* @author Brady
* @since 8/1/2018 6:29 PM
*/
public class Behavior implements IBehavior {
/**
* Whether or not this behavior is enabled
*/
private boolean enabled = true;
/**
* Toggles the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
@Override
public final boolean toggle() {
return this.setEnabled(!this.isEnabled());
}
/**
* Sets the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
@Override
public final boolean setEnabled(boolean enabled) {
if (enabled == this.enabled) {
return this.enabled;
}
if (this.enabled = enabled) {
this.onEnable();
} else {
this.onDisable();
}
return this.enabled;
}
/**
* @return Whether or not this {@link Behavior} is active.
*/
@Override
public final boolean isEnabled() {
return this.enabled;
}
}

View File

@@ -1,79 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.behavior.IFollowBehavior;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.goals.GoalNear;
import baritone.api.pathing.goals.GoalXZ;
import baritone.utils.Helper;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
/**
* Follow an entity
*
* @author leijurv
*/
public final class FollowBehavior extends Behavior implements IFollowBehavior, Helper {
public static final FollowBehavior INSTANCE = new FollowBehavior();
private Entity following;
private FollowBehavior() {}
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
following = null;
return;
}
if (following == null) {
return;
}
// lol this is trashy but it works
BlockPos pos;
if (Baritone.settings().followOffsetDistance.get() == 0) {
pos = following.getPosition();
} else {
GoalXZ g = GoalXZ.fromDirection(following.getPositionVector(), Baritone.settings().followOffsetDirection.get(), Baritone.settings().followOffsetDistance.get());
pos = new BlockPos(g.getX(), following.posY, g.getZ());
}
PathingBehavior.INSTANCE.setGoal(new GoalNear(pos, Baritone.settings().followRadius.get()));
PathingBehavior.INSTANCE.revalidateGoal();
PathingBehavior.INSTANCE.path();
}
@Override
public void follow(Entity entity) {
this.following = entity;
}
@Override
public Entity following() {
return this.following;
}
@Override
public void cancel() {
PathingBehavior.INSTANCE.cancel();
follow(null);
}
}

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@@ -1,53 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.api.event.events.BlockInteractEvent;
import baritone.cache.Waypoint;
import baritone.cache.WorldProvider;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import net.minecraft.block.BlockBed;
/**
* A collection of event methods that are used to interact with Baritone's
* waypoint system. This class probably needs a better name.
*
* @see Waypoint
*
* @author Brady
* @since 8/22/2018
*/
public final class LocationTrackingBehavior extends Behavior implements Helper {
public static final LocationTrackingBehavior INSTANCE = new LocationTrackingBehavior();
private LocationTrackingBehavior() {}
@Override
public void onBlockInteract(BlockInteractEvent event) {
if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(event.getPos()) instanceof BlockBed) {
WorldProvider.INSTANCE.getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, event.getPos()));
}
}
@Override
public void onPlayerDeath() {
WorldProvider.INSTANCE.getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, playerFeet()));
}
}

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@@ -1,128 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.Settings;
import baritone.api.behavior.ILookBehavior;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.utils.Rotation;
import baritone.utils.Helper;
public final class LookBehavior extends Behavior implements ILookBehavior, Helper {
public static final LookBehavior INSTANCE = new LookBehavior();
/**
* Target's values are as follows:
* <p>
* getFirst() -> yaw
* getSecond() -> pitch
*/
private Rotation target;
/**
* Whether or not rotations are currently being forced
*/
private boolean force;
/**
* The last player yaw angle. Used when free looking
*
* @see Settings#freeLook
*/
private float lastYaw;
private LookBehavior() {}
@Override
public void updateTarget(Rotation target, boolean force) {
this.target = target;
this.force = force || !Baritone.settings().freeLook.get();
}
@Override
public void onPlayerUpdate(PlayerUpdateEvent event) {
if (this.target == null) {
return;
}
// Whether or not we're going to silently set our angles
boolean silent = Baritone.settings().antiCheatCompatibility.get();
switch (event.getState()) {
case PRE: {
if (this.force) {
player().rotationYaw = this.target.getYaw();
float oldPitch = player().rotationPitch;
float desiredPitch = this.target.getPitch();
player().rotationPitch = desiredPitch;
if (desiredPitch == oldPitch) {
nudgeToLevel();
}
this.target = null;
} else if (silent) {
this.lastYaw = player().rotationYaw;
player().rotationYaw = this.target.getYaw();
}
break;
}
case POST: {
if (!this.force && silent) {
player().rotationYaw = this.lastYaw;
this.target = null;
}
break;
}
default:
break;
}
}
@Override
public void onPlayerRotationMove(RotationMoveEvent event) {
if (this.target != null && !this.force) {
switch (event.getState()) {
case PRE:
this.lastYaw = player().rotationYaw;
player().rotationYaw = this.target.getYaw();
break;
case POST:
player().rotationYaw = this.lastYaw;
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
// Also the type has to be MOTION_UPDATE because that is called after JUMP
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
this.target = null;
}
break;
default:
break;
}
}
}
private void nudgeToLevel() {
if (player().rotationPitch < -20) {
player().rotationPitch++;
} else if (player().rotationPitch > 10) {
player().rotationPitch--;
}
}
}

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@@ -1,225 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.api.behavior.IMemoryBehavior;
import baritone.api.behavior.memory.IRememberedInventory;
import baritone.api.cache.IWorldData;
import baritone.api.event.events.PacketEvent;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.type.EventState;
import baritone.cache.WorldProvider;
import baritone.utils.Helper;
import net.minecraft.item.ItemStack;
import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketCloseWindow;
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
import net.minecraft.network.play.server.SPacketCloseWindow;
import net.minecraft.network.play.server.SPacketOpenWindow;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.math.BlockPos;
import java.util.*;
/**
* @author Brady
* @since 8/6/2018 9:47 PM
*/
public final class MemoryBehavior extends Behavior implements IMemoryBehavior, Helper {
public static MemoryBehavior INSTANCE = new MemoryBehavior();
private final Map<IWorldData, WorldDataContainer> worldDataContainers = new HashMap<>();
private MemoryBehavior() {}
@Override
public synchronized void onPlayerUpdate(PlayerUpdateEvent event) {
if (event.getState() == EventState.PRE) {
updateInventory();
}
}
@Override
public synchronized void onSendPacket(PacketEvent event) {
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
if (p instanceof CPacketPlayerTryUseItemOnBlock) {
CPacketPlayerTryUseItemOnBlock packet = event.cast();
TileEntity tileEntity = world().getTileEntity(packet.getPos());
// Ensure the TileEntity is a container of some sort
if (tileEntity instanceof TileEntityLockable) {
TileEntityLockable lockable = (TileEntityLockable) tileEntity;
int size = lockable.getSizeInventory();
this.getCurrentContainer().futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), tileEntity.getPos()));
}
}
if (p instanceof CPacketCloseWindow) {
updateInventory();
}
}
}
@Override
public synchronized void onReceivePacket(PacketEvent event) {
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
if (p instanceof SPacketOpenWindow) {
SPacketOpenWindow packet = event.cast();
WorldDataContainer container = this.getCurrentContainer();
// Remove any entries that were created over a second ago, this should make up for INSANE latency
container.futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
container.futureInventories.stream()
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.findFirst().ifPresent(matched -> {
// Remove the future inventory
container.futureInventories.remove(matched);
// Setup the remembered inventory
RememberedInventory inventory = container.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory());
inventory.windowId = packet.getWindowId();
inventory.size = packet.getSlotCount();
});
}
if (p instanceof SPacketCloseWindow) {
updateInventory();
}
}
}
private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
return this.getCurrentContainer().rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
}
private void updateInventory() {
getInventoryFromWindow(player().openContainer.windowId).ifPresent(inventory -> {
inventory.items.clear();
inventory.items.addAll(player().openContainer.getInventory().subList(0, inventory.size));
});
}
private WorldDataContainer getCurrentContainer() {
return this.worldDataContainers.computeIfAbsent(WorldProvider.INSTANCE.getCurrentWorld(), data -> new WorldDataContainer());
}
@Override
public final synchronized RememberedInventory getInventoryByPos(BlockPos pos) {
return this.getCurrentContainer().rememberedInventories.get(pos);
}
@Override
public final synchronized Map<BlockPos, IRememberedInventory> getRememberedInventories() {
// make a copy since this map is modified from the packet thread
return new HashMap<>(this.getCurrentContainer().rememberedInventories);
}
private static final class WorldDataContainer {
/**
* Possible future inventories that we will be able to remember
*/
private final List<FutureInventory> futureInventories = new ArrayList<>();
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
}
/**
* An inventory that we are not yet fully aware of, but are expecting to exist at some point in the future.
*/
private static final class FutureInventory {
/**
* The time that we initially expected the inventory to be provided, in milliseconds
*/
private final long time;
/**
* The amount of slots in the inventory
*/
private final int slots;
/**
* The type of inventory
*/
private final String type;
/**
* The position of the inventory container
*/
private final BlockPos pos;
private FutureInventory(long time, int slots, String type, BlockPos pos) {
this.time = time;
this.slots = slots;
this.type = type;
this.pos = pos;
}
}
/**
* An inventory that we are aware of.
* <p>
* Associated with a {@link BlockPos} in {@link WorldDataContainer#rememberedInventories}.
*/
public static class RememberedInventory implements IRememberedInventory {
/**
* The list of items in the inventory
*/
private final List<ItemStack> items;
/**
* The last known window ID of the inventory
*/
private int windowId;
/**
* The size of the inventory
*/
private int size;
private RememberedInventory() {
this.items = new ArrayList<>();
}
@Override
public final List<ItemStack> getContents() {
return Collections.unmodifiableList(this.items);
}
@Override
public final int getSize() {
return this.size;
}
}
}

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@@ -1,195 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.behavior.IMineBehavior;
import baritone.api.event.events.PathEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.goals.Goal;
import baritone.cache.CachedChunk;
import baritone.cache.ChunkPacker;
import baritone.cache.WorldProvider;
import baritone.cache.WorldScanner;
import baritone.api.pathing.goals.GoalBlock;
import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.*;
import java.util.stream.Collectors;
/**
* Mine blocks of a certain type
*
* @author leijurv
*/
public final class MineBehavior extends Behavior implements IMineBehavior, Helper {
public static final MineBehavior INSTANCE = new MineBehavior();
private List<Block> mining;
private List<BlockPos> locationsCache;
private int quantity;
private MineBehavior() {}
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
cancel();
return;
}
if (mining == null) {
return;
}
if (quantity > 0) {
Item item = mining.get(0).getItemDropped(mining.get(0).getDefaultState(), new Random(), 0);
int curr = player().inventory.mainInventory.stream().filter(stack -> item.equals(stack.getItem())).mapToInt(ItemStack::getCount).sum();
System.out.println("Currently have " + curr + " " + item);
if (curr >= quantity) {
logDirect("Have " + curr + " " + item.getItemStackDisplayName(new ItemStack(item, 1)));
cancel();
return;
}
}
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
if (mineGoalUpdateInterval != 0) {
if (event.getCount() % mineGoalUpdateInterval == 0) {
Baritone.INSTANCE.getExecutor().execute(this::updateGoal);
}
}
PathingBehavior.INSTANCE.revalidateGoal();
}
@Override
public void onPathEvent(PathEvent event) {
updateGoal();
}
private void updateGoal() {
if (mining == null) {
return;
}
if (!locationsCache.isEmpty()) {
locationsCache = prune(new ArrayList<>(locationsCache), mining, 64);
PathingBehavior.INSTANCE.setGoal(coalesce(locationsCache));
PathingBehavior.INSTANCE.path();
}
List<BlockPos> locs = scanFor(mining, 64);
if (locs.isEmpty()) {
logDebug("No locations for " + mining + " known, cancelling");
cancel();
return;
}
locationsCache = locs;
PathingBehavior.INSTANCE.setGoal(coalesce(locs));
PathingBehavior.INSTANCE.path();
}
public GoalComposite coalesce(List<BlockPos> locs) {
return new GoalComposite(locs.stream().map(loc -> {
if (!Baritone.settings().forceInternalMining.get()) {
return new GoalTwoBlocks(loc);
}
boolean upwardGoal = locs.contains(loc.up()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(loc.up()) == Blocks.AIR);
boolean downwardGoal = locs.contains(loc.down()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(loc.up()) == Blocks.AIR);
if (upwardGoal) {
if (downwardGoal) {
return new GoalTwoBlocks(loc);
} else {
return new GoalBlock(loc);
}
} else {
if (downwardGoal) {
return new GoalBlock(loc.down());
} else {
return new GoalTwoBlocks(loc);
}
}
}).toArray(Goal[]::new));
}
public List<BlockPos> scanFor(List<Block> mining, int max) {
List<BlockPos> locs = new ArrayList<>();
List<Block> uninteresting = new ArrayList<>();
//long b = System.currentTimeMillis();
for (Block m : mining) {
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(m)) {
locs.addAll(WorldProvider.INSTANCE.getCurrentWorld().getCachedWorld().getLocationsOf(ChunkPacker.blockToString(m), 1, 1));
} else {
uninteresting.add(m);
}
}
//System.out.println("Scan of cached chunks took " + (System.currentTimeMillis() - b) + "ms");
if (locs.isEmpty()) {
uninteresting = mining;
}
if (!uninteresting.isEmpty()) {
//long before = System.currentTimeMillis();
locs.addAll(WorldScanner.INSTANCE.scanLoadedChunks(uninteresting, max, 10, 26));
//System.out.println("Scan of loaded chunks took " + (System.currentTimeMillis() - before) + "ms");
}
return prune(locs, mining, max);
}
public List<BlockPos> prune(List<BlockPos> locs, List<Block> mining, int max) {
BlockPos playerFeet = MineBehavior.INSTANCE.playerFeet();
locs.sort(Comparator.comparingDouble(playerFeet::distanceSq));
// remove any that are within loaded chunks that aren't actually what we want
locs.removeAll(locs.stream()
.filter(pos -> !(MineBehavior.INSTANCE.world().getChunk(pos) instanceof EmptyChunk))
.filter(pos -> !mining.contains(BlockStateInterface.get(pos).getBlock()))
.collect(Collectors.toList()));
if (locs.size() > max) {
return locs.subList(0, max);
}
return locs;
}
@Override
public void mine(int quantity, String... blocks) {
this.mining = blocks == null || blocks.length == 0 ? null : Arrays.stream(blocks).map(ChunkPacker::stringToBlock).collect(Collectors.toList());
this.quantity = quantity;
this.locationsCache = new ArrayList<>();
updateGoal();
}
@Override
public void mine(int quantity, Block... blocks) {
this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks);
this.quantity = quantity;
this.locationsCache = new ArrayList<>();
updateGoal();
}
@Override
public void cancel() {
mine(0, (String[]) null);
PathingBehavior.INSTANCE.cancel();
}
}

View File

@@ -1,397 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.PathEvent;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.RenderEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalXZ;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.pathing.calc.AStarPathFinder;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.calc.IPathFinder;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.path.IPath;
import baritone.pathing.path.PathExecutor;
import baritone.utils.BlockBreakHelper;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.PathRenderer;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.Collection;
import java.util.HashSet;
import java.util.Optional;
import java.util.stream.Collectors;
public final class PathingBehavior extends Behavior implements IPathingBehavior, Helper {
public static final PathingBehavior INSTANCE = new PathingBehavior();
private PathExecutor current;
private PathExecutor next;
private Goal goal;
private volatile boolean isPathCalcInProgress;
private final Object pathCalcLock = new Object();
private final Object pathPlanLock = new Object();
private boolean lastAutoJump;
private PathingBehavior() {}
private void dispatchPathEvent(PathEvent event) {
Baritone.INSTANCE.getExecutor().execute(() -> Baritone.INSTANCE.getGameEventHandler().onPathEvent(event));
}
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
this.cancel();
return;
}
mc.playerController.setPlayerCapabilities(mc.player);
if (current == null) {
return;
}
boolean safe = current.onTick(event);
synchronized (pathPlanLock) {
if (current.failed() || current.finished()) {
current = null;
if (goal == null || goal.isInGoal(playerFeet())) {
logDebug("All done. At " + goal);
dispatchPathEvent(PathEvent.AT_GOAL);
next = null;
return;
}
if (next != null && !next.getPath().positions().contains(playerFeet())) {
// if the current path failed, we may not actually be on the next one, so make sure
logDebug("Discarding next path as it does not contain current position");
// for example if we had a nicely planned ahead path that starts where current ends
// that's all fine and good
// but if we fail in the middle of current
// we're nowhere close to our planned ahead path
// so need to discard it sadly.
dispatchPathEvent(PathEvent.DISCARD_NEXT);
next = null;
}
if (next != null) {
logDebug("Continuing on to planned next path");
dispatchPathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT);
current = next;
next = null;
return;
}
// at this point, current just ended, but we aren't in the goal and have no plan for the future
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
dispatchPathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
// if we aren't calculating right now
return;
}
dispatchPathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(pathStart(), true, Optional.empty());
}
return;
}
// at this point, we know current is in progress
if (safe) {
// a movement just ended
if (next != null) {
if (next.getPath().positions().contains(playerFeet())) {
// jump directly onto the next path
logDebug("Splicing into planned next path early...");
dispatchPathEvent(PathEvent.SPLICING_ONTO_NEXT_EARLY);
current = next;
next = null;
return;
}
}
}
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
// if we aren't calculating right now
return;
}
if (next != null) {
// and we have no plan for what to do next
return;
}
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
// and this path dosen't get us all the way there
return;
}
if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
// and this path has 5 seconds or less left
logDebug("Path almost over. Planning ahead...");
dispatchPathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
findPathInNewThread(current.getPath().getDest(), false, Optional.of(current.getPath()));
}
}
}
}
@Override
public void onPlayerUpdate(PlayerUpdateEvent event) {
if (current != null) {
switch (event.getState()) {
case PRE:
lastAutoJump = mc.gameSettings.autoJump;
mc.gameSettings.autoJump = false;
break;
case POST:
mc.gameSettings.autoJump = lastAutoJump;
break;
default:
break;
}
}
}
@Override
public Optional<Double> ticksRemainingInSegment() {
if (current == null) {
return Optional.empty();
}
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
}
@Override
public void setGoal(Goal goal) {
this.goal = goal;
}
@Override
public Goal getGoal() {
return goal;
}
public PathExecutor getCurrent() {
return current;
}
public PathExecutor getNext() {
return next;
}
// TODO: Expose this method in the API?
// In order to do so, we'd need to move over IPath which has a whole lot of references to other
// things that may not need to be exposed necessarily, so we'll need to figure that out.
public Optional<IPath> getPath() {
return Optional.ofNullable(current).map(PathExecutor::getPath);
}
@Override
public boolean isPathing() {
return this.current != null;
}
@Override
public void cancel() {
dispatchPathEvent(PathEvent.CANCELED);
current = null;
next = null;
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(AbstractNodeCostSearch::cancel);
BlockBreakHelper.stopBreakingBlock();
}
public void forceCancel() { // NOT exposed on public api
isPathCalcInProgress = false;
}
/**
* Start calculating a path if we aren't already
*
* @return true if this call started path calculation, false if it was already calculating or executing a path
*/
@Override
public boolean path() {
if (goal == null) {
return false;
}
if (goal.isInGoal(playerFeet())) {
return false;
}
synchronized (pathPlanLock) {
if (current != null) {
return false;
}
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
return false;
}
dispatchPathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(pathStart(), true, Optional.empty());
return true;
}
}
}
/**
* @return The starting {@link BlockPos} for a new path
*/
private BlockPos pathStart() {
BetterBlockPos feet = playerFeet();
if (BlockStateInterface.get(feet.down()).getBlock().equals(Blocks.AIR) && MovementHelper.canWalkOn(feet.down().down())) {
return feet.down();
}
return feet;
}
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, final Optional<IPath> previous) {
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
throw new IllegalStateException("Already doing it");
}
isPathCalcInProgress = true;
}
Baritone.INSTANCE.getExecutor().execute(() -> {
if (talkAboutIt) {
logDebug("Starting to search for path from " + start + " to " + goal);
}
Optional<IPath> path = findPath(start, previous);
if (Baritone.settings().cutoffAtLoadBoundary.get()) {
path = path.map(IPath::cutoffAtLoadedChunks);
}
Optional<PathExecutor> executor = path.map(p -> p.staticCutoff(goal)).map(PathExecutor::new);
synchronized (pathPlanLock) {
if (current == null) {
if (executor.isPresent()) {
dispatchPathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
current = executor.get();
} else {
dispatchPathEvent(PathEvent.CALC_FAILED);
}
} else {
if (next == null) {
if (executor.isPresent()) {
dispatchPathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
next = executor.get();
} else {
dispatchPathEvent(PathEvent.NEXT_CALC_FAILED);
}
} else {
throw new IllegalStateException("I have no idea what to do with this path");
}
}
}
if (talkAboutIt && current != null && current.getPath() != null) {
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
} else {
logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
}
}
synchronized (pathCalcLock) {
isPathCalcInProgress = false;
}
});
}
/**
* Actually do the pathing
*
* @param start
* @return
*/
private Optional<IPath> findPath(BlockPos start, Optional<IPath> previous) {
Goal goal = this.goal;
if (goal == null) {
logDebug("no goal");
return Optional.empty();
}
if (Baritone.settings().simplifyUnloadedYCoord.get()) {
BlockPos pos = null;
if (goal instanceof IGoalRenderPos) {
pos = ((IGoalRenderPos) goal).getGoalPos();
}
if (pos != null && world().getChunk(pos) instanceof EmptyChunk) {
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
goal = new GoalXZ(pos.getX(), pos.getZ());
}
}
long timeout;
if (current == null) {
timeout = Baritone.settings().pathTimeoutMS.<Long>get();
} else {
timeout = Baritone.settings().planAheadTimeoutMS.<Long>get();
}
Optional<HashSet<Long>> favoredPositions;
if (Baritone.settings().backtrackCostFavoringCoefficient.get() == 1D) {
favoredPositions = Optional.empty();
} else {
favoredPositions = previous.map(IPath::positions).map(Collection::stream).map(x -> x.map(BetterBlockPos::longHash)).map(x -> x.collect(Collectors.toList())).map(HashSet::new); // <-- okay this is EPIC
}
try {
IPathFinder pf = new AStarPathFinder(start.getX(), start.getY(), start.getZ(), goal, favoredPositions);
return pf.calculate(timeout);
} catch (Exception e) {
logDebug("Pathing exception: " + e);
e.printStackTrace();
return Optional.empty();
}
}
public void revalidateGoal() {
if (!Baritone.settings().cancelOnGoalInvalidation.get()) {
return;
}
synchronized (pathPlanLock) {
if (current == null || goal == null) {
return;
}
Goal intended = current.getPath().getGoal();
BlockPos end = current.getPath().getDest();
if (intended.isInGoal(end) && !goal.isInGoal(end)) {
// this path used to end in the goal
// but the goal has changed, so there's no reason to continue...
cancel();
}
}
}
@Override
public void onRenderPass(RenderEvent event) {
PathRenderer.render(event, this);
}
@Override
public void onDisable() {
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
}
}

View File

@@ -0,0 +1,142 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot;
import baritone.bot.behavior.Behavior;
import baritone.bot.behavior.impl.LookBehavior;
import baritone.bot.behavior.impl.MemoryBehavior;
import baritone.bot.behavior.impl.PathingBehavior;
import baritone.bot.event.GameEventHandler;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.utils.InputOverrideHandler;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.List;
/**
* @author Brady
* @since 7/31/2018 10:50 PM
*/
public enum Baritone {
/**
* Singleton instance of this class
*/
INSTANCE;
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private InputOverrideHandler inputOverrideHandler;
private Settings settings;
private List<Behavior> behaviors;
/**
* Whether or not Baritone is active
*/
private boolean active;
public synchronized void init() {
if (initialized) {
return;
}
this.gameEventHandler = new GameEventHandler();
this.inputOverrideHandler = new InputOverrideHandler();
this.settings = new Settings();
this.behaviors = new ArrayList<>();
behaviors.add(PathingBehavior.INSTANCE);
behaviors.add(LookBehavior.INSTANCE);
behaviors.add(MemoryBehavior.INSTANCE);
this.active = true;
this.initialized = true;
Field[] temp = Blocks.class.getFields();
try {
for (Field field : temp) {
if (field.getType().equals(Block.class)) {
Block block = (Block) field.get(null);
System.out.print(block);
IBlockState state = block.getDefaultState();
System.out.print(',');
try {
if (MovementHelper.canWalkThrough(null, state)) {
System.out.print("true");
} else {
System.out.print("false");
}
} catch (Exception e) {
System.out.print("unknown");
}
System.out.print(',');
try {
if (MovementHelper.canWalkOn(null, state)) {
System.out.print("true");
} else {
System.out.print("false");
}
} catch (Exception e) {
System.out.print("unknown");
}
System.out.println();
}
}
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
}
public final boolean isInitialized() {
return this.initialized;
}
public final GameEventHandler getGameEventHandler() {
return this.gameEventHandler;
}
public final InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
public final List<Behavior> getBehaviors() {
return this.behaviors;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
}
public final boolean isActive() {
return this.active;
}
public final Settings getSettings() {
return this.settings;
}
public static Settings settings() {
return Baritone.INSTANCE.settings; // yolo
}
}

View File

@@ -0,0 +1,133 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import java.lang.reflect.Field;
import java.util.*;
/**
* Baritone's settings
*
* @author leijurv
*/
public class Settings {
public Setting<Boolean> allowBreak = new Setting<>(true);
public Setting<Boolean> allowPlaceThrowaway = new Setting<>(true);
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
*/
public Setting<Double> blockPlacementPenalty = new Setting<>(20D);
public Setting<Boolean> allowSprint = new Setting<>(true);
public Setting<Double> costHeuristic = new <Double>Setting<Double>(4D);
public Setting<Boolean> chuckCaching = new Setting<>(false);
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
public Setting<Integer> planningTickLookAhead = new Setting<>(150);
public Setting<Boolean> chatDebug = new Setting<>(true);
public Setting<Boolean> chatControl = new Setting<>(true); // probably false in impact
public Setting<Boolean> renderPath = new Setting<>(true);
public Setting<Boolean> fadePath = new Setting<>(false); // give this a better name in the UI, like "better path fps" idk
public Setting<Number> pathTimeoutMS = new Setting<>(4000L);
public Setting<Boolean> slowPath = new Setting<>(false);
public Setting<Number> slowPathTimeDelayMS = new Setting<>(100L);
public Setting<Number> slowPathTimeoutMS = new Setting<>(40000L);
public Setting<List<Item>> acceptableThrowawayItems = new Setting<>(Arrays.asList(
Item.getItemFromBlock(Blocks.DIRT),
Item.getItemFromBlock(Blocks.COBBLESTONE),
Item.getItemFromBlock(Blocks.NETHERRACK)
));
public Setting<Boolean> renderGoal = new Setting<>(true);
public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.9); // see issue #18
public Setting<Float> pathRenderLineWidth = new Setting<>(5F);
public Setting<Float> goalRenderLineWidth = new Setting<>(3F);
public final Map<String, Setting<?>> byName;
public final List<Setting<?>> allSettings;
public class Setting<T> {
public T value;
private String name;
private final Class<T> klass;
private Setting(T value) {
if (value == null) {
throw new IllegalArgumentException("Cannot determine value type class from null");
}
this.value = value;
this.klass = (Class<T>) value.getClass();
}
public final <K extends T> K get() {
return (K) value;
}
public final String getName() {
return name;
}
public Class<T> getValueClass() {
return klass;
}
public String toString() {
return name + ": " + value;
}
}
// here be dragons
{
Field[] temp = getClass().getFields();
HashMap<String, Setting<?>> tmpByName = new HashMap<>();
List<Setting<?>> tmpAll = new ArrayList<>();
try {
for (Field field : temp) {
if (field.getType().equals(Setting.class)) {
Setting<?> setting = (Setting<? extends Object>) field.get(this);
String name = field.getName();
setting.name = name;
if (tmpByName.containsKey(name)) {
throw new IllegalStateException("Duplicate setting name");
}
tmpByName.put(name, setting);
tmpAll.add(setting);
}
}
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
byName = Collections.unmodifiableMap(tmpByName);
allSettings = Collections.unmodifiableList(tmpAll);
}
public <T> List<Setting<T>> getByValueType(Class<T> klass) {
ArrayList<Setting<T>> result = new ArrayList<>();
for (Setting<?> setting : allSettings) {
if (setting.klass.equals(klass)) {
result.add((Setting<T>) setting);
}
}
return result;
}
Settings() { }
}

View File

@@ -0,0 +1,95 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.behavior;
import baritone.bot.event.listener.AbstractGameEventListener;
import baritone.bot.utils.Helper;
/**
* A generic bot behavior.
*
* @author Brady
* @since 8/1/2018 6:29 PM
*/
public class Behavior implements AbstractGameEventListener, Helper {
/**
* Whether or not this behavior is enabled
*/
private boolean enabled = true;
/**
* Toggles the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
public final boolean toggle() {
return this.setEnabled(!this.enabled);
}
/**
* Sets the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
public final boolean setEnabled(boolean enabled) {
boolean newState = getNewState(this.enabled, enabled);
if (newState == this.enabled)
return this.enabled;
if (this.enabled = newState) {
onStart();
} else {
onCancel();
}
return this.enabled;
}
/**
* Function to determine what the new enabled state of this
* {@link Behavior} should be given the old state, and the
* proposed state. Intended to be overridden by behaviors
* that should always be active, given that the bot itself is
* active.
*
* @param oldState The old state
* @param proposedState The proposed state
* @return The new state
*/
public boolean getNewState(boolean oldState, boolean proposedState) {
return proposedState;
}
/**
* @return Whether or not this {@link Behavior} is active.
*/
public final boolean isEnabled() {
return this.enabled;
}
/**
* Called when the state changes from disabled to enabled
*/
public void onStart() {}
/**
* Called when the state changes from enabled to disabled
*/
public void onCancel() {}
}

View File

@@ -0,0 +1,62 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.behavior.impl;
import baritone.bot.behavior.Behavior;
import baritone.bot.utils.Rotation;
public class LookBehavior extends Behavior {
public static final LookBehavior INSTANCE = new LookBehavior();
private LookBehavior() {}
/**
* Target's values are as follows:
* <p>
* getFirst() -> yaw
* getSecond() -> pitch
*/
private Rotation target;
public void updateTarget(Rotation target) {
this.target = target;
}
@Override
public void onPlayerUpdate() {
if (target != null) {
player().rotationYaw = target.getFirst();
float oldPitch = player().rotationPitch;
float desiredPitch = target.getSecond();
player().rotationPitch = desiredPitch;
if (desiredPitch == oldPitch) {
nudgeToLevel();
}
target = null;
}
}
private void nudgeToLevel() {
if (player().rotationPitch < -20) {
player().rotationPitch++;
} else if (player().rotationPitch > 10) {
player().rotationPitch--;
}
}
}

View File

@@ -2,33 +2,32 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
package baritone.bot.behavior.impl;
import baritone.api.utils.Rotation;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.RayTraceUtils;
import baritone.utils.Utils;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Helper;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.block.BlockFire;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.*;
import java.util.Optional;
import static baritone.utils.Utils.DEG_TO_RAD;
import static baritone.bot.utils.Utils.DEG_TO_RAD;
public final class LookBehaviorUtils implements Helper {
@@ -51,10 +50,10 @@ public final class LookBehaviorUtils implements Helper {
* @return vector of the rotation
*/
public static Vec3d calcVec3dFromRotation(Rotation rotation) {
float f = MathHelper.cos(-rotation.getYaw() * (float) DEG_TO_RAD - (float) Math.PI);
float f1 = MathHelper.sin(-rotation.getYaw() * (float) DEG_TO_RAD - (float) Math.PI);
float f2 = -MathHelper.cos(-rotation.getPitch() * (float) DEG_TO_RAD);
float f3 = MathHelper.sin(-rotation.getPitch() * (float) DEG_TO_RAD);
float f = MathHelper.cos(-rotation.getFirst() * (float) DEG_TO_RAD - (float) Math.PI);
float f1 = MathHelper.sin(-rotation.getFirst() * (float) DEG_TO_RAD - (float) Math.PI);
float f2 = -MathHelper.cos(-rotation.getSecond() * (float) DEG_TO_RAD);
float f3 = MathHelper.sin(-rotation.getSecond() * (float) DEG_TO_RAD);
return new Vec3d((double) (f1 * f2), (double) f3, (double) (f * f2));
}
@@ -71,10 +70,9 @@ public final class LookBehaviorUtils implements Helper {
return Optional.of(new Rotation(mc.player.rotationYaw, mc.player.rotationPitch + 0.0001f));
}
Optional<Rotation> possibleRotation = reachableCenter(pos);
//System.out.println("center: " + possibleRotation);
if (possibleRotation.isPresent()) {
System.out.println("center: " + possibleRotation);
if (possibleRotation.isPresent())
return possibleRotation;
}
IBlockState state = BlockStateInterface.get(pos);
AxisAlignedBB aabb = state.getBoundingBox(mc.world, pos);
@@ -83,13 +81,24 @@ public final class LookBehaviorUtils implements Helper {
double yDiff = aabb.minY * sideOffset.y + aabb.maxY * (1 - sideOffset.y);
double zDiff = aabb.minZ * sideOffset.z + aabb.maxZ * (1 - sideOffset.z);
possibleRotation = reachableOffset(pos, new Vec3d(pos).add(xDiff, yDiff, zDiff));
if (possibleRotation.isPresent()) {
if (possibleRotation.isPresent())
return possibleRotation;
}
}
return Optional.empty();
}
private static RayTraceResult rayTraceTowards(Rotation rotation) {
double blockReachDistance = mc.playerController.getBlockReachDistance();
Vec3d start = mc.player.getPositionEyes(1.0F);
Vec3d direction = calcVec3dFromRotation(rotation);
Vec3d end = start.add(
direction.x * blockReachDistance,
direction.y * blockReachDistance,
direction.z * blockReachDistance
);
return mc.world.rayTraceBlocks(start, end, false, false, true);
}
/**
* Checks if coordinate is reachable with the given block-face rotation offset
*
@@ -99,7 +108,7 @@ public final class LookBehaviorUtils implements Helper {
*/
protected static Optional<Rotation> reachableOffset(BlockPos pos, Vec3d offsetPos) {
Rotation rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F), offsetPos);
RayTraceResult result = RayTraceUtils.rayTraceTowards(rotation);
RayTraceResult result = rayTraceTowards(rotation);
System.out.println(result);
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
if (result.getBlockPos().equals(pos)) {

View File

@@ -0,0 +1,185 @@
package baritone.bot.behavior.impl;
import baritone.bot.behavior.Behavior;
import baritone.bot.event.events.PacketEvent;
import net.minecraft.item.ItemStack;
import net.minecraft.network.Packet;
import net.minecraft.network.play.client.CPacketCloseWindow;
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
import net.minecraft.network.play.server.SPacketCloseWindow;
import net.minecraft.network.play.server.SPacketOpenWindow;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.math.BlockPos;
import java.util.*;
/**
* @author Brady
* @since 8/6/2018 9:47 PM
*/
public class MemoryBehavior extends Behavior {
public static MemoryBehavior INSTANCE = new MemoryBehavior();
private MemoryBehavior() {}
/**
* Possible future inventories that we will be able to remember
*/
private final List<FutureInventory> futureInventories = new ArrayList<>();
/**
* The current remembered inventories
*/
private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
@Override
public void onPlayerUpdate() {
updateInventory();
}
@Override
public void onSendPacket(PacketEvent event) {
Packet p = event.getPacket();
switch (event.getState()) {
case PRE: {
if (p instanceof CPacketPlayerTryUseItemOnBlock) {
CPacketPlayerTryUseItemOnBlock packet = event.cast();
TileEntity tileEntity = world().getTileEntity(packet.getPos());
// Ensure the TileEntity is a container of some sort
if (tileEntity instanceof TileEntityLockable) {
TileEntityLockable lockable = (TileEntityLockable) tileEntity;
int size = lockable.getSizeInventory();
this.futureInventories.add(new FutureInventory(System.currentTimeMillis(), size, lockable.getGuiID(), tileEntity.getPos()));
}
}
if (p instanceof CPacketCloseWindow) {
updateInventory();
}
break;
}
}
}
@Override
public void onReceivePacket(PacketEvent event) {
Packet p = event.getPacket();
switch (event.getState()) {
case PRE: {
if (p instanceof SPacketOpenWindow) {
SPacketOpenWindow packet = event.cast();
// Remove any entries that were created over a second ago, this should make up for INSANE latency
this.futureInventories.removeIf(i -> System.currentTimeMillis() - i.time > 1000);
this.futureInventories.stream()
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.findFirst().ifPresent(matched -> {
// Remove the future inventory
this.futureInventories.remove(matched);
// Setup the remembered inventory
RememberedInventory inventory = this.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory());
inventory.windowId = packet.getWindowId();
inventory.size = packet.getSlotCount();
});
}
if (p instanceof SPacketCloseWindow) {
updateInventory();
}
break;
}
}
}
private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
return this.rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
}
private void updateInventory() {
getInventoryFromWindow(player().openContainer.windowId).ifPresent(inventory -> {
inventory.items.clear();
inventory.items.addAll(player().openContainer.getInventory().subList(0, inventory.size));
});
}
public final RememberedInventory getInventoryByPos(BlockPos pos) {
return this.rememberedInventories.get(pos);
}
/**
* An inventory that we are not yet fully aware of, but are expecting to exist at some point in the future.
*/
private static final class FutureInventory {
/**
* The time that we initially expected the inventory to be provided, in milliseconds
*/
private final long time;
/**
* The amount of slots in the inventory
*/
private final int slots;
/**
* The type of inventory
*/
private final String type;
/**
* The position of the inventory container
*/
private final BlockPos pos;
private FutureInventory(long time, int slots, String type, BlockPos pos) {
this.time = time;
this.slots = slots;
this.type = type;
this.pos = pos;
}
}
/**
* An inventory that we are aware of.
* <p>
* Associated with a {@link BlockPos} in {@link MemoryBehavior#rememberedInventories}.
*/
public static class RememberedInventory {
/**
* The list of items in the inventory
*/
private final List<ItemStack> items;
/**
* The last known window ID of the inventory
*/
private int windowId;
/**
* The size of the inventory
*/
private int size;
private RememberedInventory() {
this.items = new ArrayList<>();
}
/**
* @return The list of items in the inventory
*/
public final List<ItemStack> getItems() {
return this.items;
}
}
}

View File

@@ -0,0 +1,295 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.behavior.impl;
import baritone.bot.Baritone;
import baritone.bot.behavior.Behavior;
import baritone.bot.event.events.RenderEvent;
import baritone.bot.event.events.TickEvent;
import baritone.bot.pathing.calc.AStarPathFinder;
import baritone.bot.pathing.calc.AbstractNodeCostSearch;
import baritone.bot.pathing.calc.IPathFinder;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.path.IPath;
import baritone.bot.pathing.path.PathExecutor;
import baritone.bot.utils.PathRenderer;
import net.minecraft.util.math.BlockPos;
import java.awt.*;
import java.util.Collections;
import java.util.Optional;
public class PathingBehavior extends Behavior {
public static final PathingBehavior INSTANCE = new PathingBehavior();
private PathingBehavior() {
}
private PathExecutor current;
private PathExecutor next;
private Goal goal;
private volatile boolean isPathCalcInProgress;
private final Object pathCalcLock = new Object();
private final Object pathPlanLock = new Object();
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
current = null;
next = null;
return;
}
if (current == null) {
return;
}
boolean safe = current.onTick(event);
synchronized (pathPlanLock) {
if (current.failed() || current.finished()) {
current = null;
if (goal == null || goal.isInGoal(playerFeet())) {
displayChatMessageRaw("All done. At " + goal);
next = null;
return;
}
if (next != null && !next.getPath().positions().contains(playerFeet())) {
// if the current path failed, we may not actually be on the next one, so make sure
displayChatMessageRaw("Discarding next path as it does not contain current position");
// for example if we had a nicely planned ahead path that starts where current ends
// that's all fine and good
// but if we fail in the middle of current
// we're nowhere close to our planned ahead path
// so need to discard it sadly.
next = null;
}
if (next != null) {
displayChatMessageRaw("Continuing on to planned next path");
current = next;
next = null;
return;
}
// at this point, current just ended, but we aren't in the goal and have no plan for the future
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
// if we aren't calculating right now
return;
}
findPathInNewThread(playerFeet(), true, Optional.empty());
}
return;
}
// at this point, we know current is in progress
if (safe) {
// a movement just ended
if (next != null) {
if (next.getPath().positions().contains(playerFeet())) {
// jump directly onto the next path
displayChatMessageRaw("Splicing into planned next path early...");
current = next;
next = null;
return;
}
}
}
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
// if we aren't calculating right now
return;
}
if (next != null) {
// and we have no plan for what to do next
return;
}
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
// and this path dosen't get us all the way there
return;
}
if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
// and this path has 5 seconds or less left
displayChatMessageRaw("Path almost over. Planning ahead...");
findPathInNewThread(current.getPath().getDest(), false, Optional.of(current.getPath()));
}
}
}
}
public Optional<Double> ticksRemainingInSegment() {
if (current == null) {
return Optional.empty();
}
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
}
public void setGoal(Goal goal) {
this.goal = goal;
}
public PathExecutor getCurrent() {
return current;
}
public PathExecutor getNext() {return next;}
public Optional<IPath> getPath() {
return Optional.ofNullable(current).map(PathExecutor::getPath);
}
public void cancel() {
current = null;
next = null;
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
}
public void path() {
synchronized (pathPlanLock) {
if (current != null) {
displayChatMessageRaw("Currently executing a path. Please cancel it first.");
return;
}
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
return;
}
findPathInNewThread(playerFeet(), true, Optional.empty());
}
}
}
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, final Optional<IPath> previous) {
synchronized (pathCalcLock) {
if (isPathCalcInProgress) {
throw new IllegalStateException("Already doing it");
}
isPathCalcInProgress = true;
}
new Thread(() -> {
if (talkAboutIt) {
displayChatMessageRaw("Starting to search for path from " + start + " to " + goal);
}
findPath(start, previous).map(IPath::cutoffAtLoadedChunks).map(PathExecutor::new).ifPresent(path -> {
synchronized (pathPlanLock) {
if (current == null) {
current = path;
} else {
if (next == null) {
next = path;
} else {
throw new IllegalStateException("I have no idea what to do with this path");
}
}
}
});
if (talkAboutIt && current != null && current.getPath() != null) {
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
displayChatMessageRaw("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
} else {
displayChatMessageRaw("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
}
}
synchronized (pathCalcLock) {
isPathCalcInProgress = false;
}
}).start();
}
/**
* Actually do the pathing
*
* @param start
* @return
*/
private Optional<IPath> findPath(BlockPos start, Optional<IPath> previous) {
if (goal == null) {
displayChatMessageRaw("no goal");
return Optional.empty();
}
try {
IPathFinder pf = new AStarPathFinder(start, goal, previous.map(IPath::positions));
return pf.calculate();
} catch (Exception e) {
displayChatMessageRaw("Exception: " + e);
e.printStackTrace();
return Optional.empty();
}
}
@Override
public void onRenderPass(RenderEvent event) {
// System.out.println("Render passing");
// System.out.println(event.getPartialTicks());
float partialTicks = event.getPartialTicks();
if (goal != null && Baritone.settings().renderGoal.value) {
PathRenderer.drawLitDankGoalBox(player(), goal, partialTicks, Color.GREEN);
}
if (!Baritone.settings().renderPath.get()) {
return;
}
long start = System.nanoTime();
PathExecutor current = this.current; // this should prevent most race conditions?
PathExecutor next = this.next; // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
// TODO is this enough, or do we need to acquire a lock here?
// TODO benchmark synchronized in render loop
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
PathRenderer.drawPath(current.getPath(), renderBegin, player(), partialTicks, Color.RED, Baritone.settings().fadePath.get(), 10, 20);
}
if (next != null && next.getPath() != null) {
PathRenderer.drawPath(next.getPath(), 0, player(), partialTicks, Color.GREEN, Baritone.settings().fadePath.get(), 10, 20);
}
long split = System.nanoTime();
if (current != null) {
PathRenderer.drawManySelectionBoxes(player(), current.toBreak(), partialTicks, Color.RED);
PathRenderer.drawManySelectionBoxes(player(), current.toPlace(), partialTicks, Color.GREEN);
PathRenderer.drawManySelectionBoxes(player(), current.toWalkInto(), partialTicks, Color.MAGENTA);
}
// If there is a path calculation currently running, render the path calculation process
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {
currentlyRunning.bestPathSoFar().ifPresent(p -> {
PathRenderer.drawPath(p, 0, player(), partialTicks, Color.BLUE, Baritone.settings().fadePath.get(), 10, 20);
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
PathRenderer.drawPath(mr, 0, player(), partialTicks, Color.CYAN, Baritone.settings().fadePath.get(), 10, 20);
PathRenderer.drawManySelectionBoxes(player(), Collections.singletonList(mr.getDest()), partialTicks, Color.CYAN);
});
});
});
long end = System.nanoTime();
//System.out.println((end - split) + " " + (split - start));
// if (end - start > 0)
// System.out.println("Frame took " + (split - start) + " " + (end - split));
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.chunk;
import baritone.bot.utils.pathing.IBlockTypeAccess;
import baritone.bot.utils.pathing.PathingBlockType;
import java.util.BitSet;
/**
* @author Brady
* @since 8/3/2018 1:04 AM
*/
public final class CachedChunk implements IBlockTypeAccess {
/**
* The size of the chunk data in bits. Equal to 16 KiB.
* <p>
* Chunks are 16x16x256, each block requires 2 bits.
*/
public static final int SIZE = 2 * 16 * 16 * 256;
/**
* The size of the chunk data in bytes. Equal to 16 KiB.
*/
public static final int SIZE_IN_BYTES = SIZE / 8;
/**
* An array of just 0s with the length of {@link CachedChunk#SIZE_IN_BYTES}
*/
public static final byte[] EMPTY_CHUNK = new byte[SIZE_IN_BYTES];
/**
* The chunk x coordinate
*/
private final int x;
/**
* The chunk z coordinate
*/
private final int z;
/**
* The actual raw data of this packed chunk.
* <p>
* Each block is expressed as 2 bits giving a total of 16 KiB
*/
private final BitSet data;
CachedChunk(int x, int z, BitSet data) {
validateSize(data);
this.x = x;
this.z = z;
this.data = data;
}
@Override
public final PathingBlockType getBlockType(int x, int y, int z) {
int index = getPositionIndex(x, y, z);
return PathingBlockType.fromBits(data.get(index), data.get(index + 1));
}
void updateContents(BitSet data) {
validateSize(data);
for (int i = 0; i < data.length(); i++)
this.data.set(i, data.get(i));
}
/**
* @return Thee chunk x coordinat
*/
public final int getX() {
return this.x;
}
/**
* @return The chunk z coordinate
*/
public final int getZ() {
return this.z;
}
/**
* @return Returns the raw packed chunk data as a byte array
*/
public final byte[] toByteArray() {
return this.data.toByteArray();
}
/**
* Returns the raw bit index of the specified position
*
* @param x The x position
* @param y The y position
* @param z The z position
* @return The bit index
*/
public static int getPositionIndex(int x, int y, int z) {
return (x + (z << 4) + (y << 8)) * 2;
}
/**
* Validates the size of an input {@link BitSet} containing the raw
* packed chunk data. Sizes that exceed {@link CachedChunk#SIZE} are
* considered invalid, and thus, an exception will be thrown.
*
* @param data The raw data
* @throws IllegalArgumentException if the bitset size exceeds the maximum size
*/
private static void validateSize(BitSet data) {
if (data.size() > SIZE)
throw new IllegalArgumentException("BitSet of invalid length provided");
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.chunk;
import baritone.bot.utils.pathing.PathingBlockType;
import baritone.bot.utils.GZIPUtils;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.Arrays;
import java.util.BitSet;
import java.util.function.Consumer;
import java.util.zip.GZIPOutputStream;
/**
* @author Brady
* @since 8/3/2018 9:35 PM
*/
public final class CachedRegion implements ICachedChunkAccess {
/**
* All of the chunks in this region: A 32x32 array of them.
*/
private final CachedChunk[][] chunks = new CachedChunk[32][32];
/**
* The region x coordinate
*/
private final int x;
/**
* The region z coordinate
*/
private final int z;
CachedRegion(int x, int z) {
this.x = x;
this.z = z;
}
@Override
public final PathingBlockType getBlockType(int x, int y, int z) {
CachedChunk chunk = this.getChunk(x >> 4, z >> 4);
if (chunk != null) {
return chunk.getBlockType(x & 15, y, z & 15);
}
return null;
}
@Override
public final void updateCachedChunk(int chunkX, int chunkZ, BitSet data) {
CachedChunk chunk = this.getChunk(chunkX, chunkZ);
if (chunk == null) {
this.chunks[chunkX][chunkZ] = new CachedChunk(chunkX, chunkZ, data);
} else {
chunk.updateContents(data);
}
}
private CachedChunk getChunk(int chunkX, int chunkZ) {
return this.chunks[chunkX][chunkZ];
}
public void forEachChunk(Consumer<CachedChunk> consumer) {
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
CachedChunk chunk = getChunk(x, z);
if (chunk != null) {
consumer.accept(chunk);
}
}
}
}
public final void save(String directory) {
try {
Path path = Paths.get(directory);
if (!Files.exists(path))
Files.createDirectories(path);
Path regionFile = getRegionFile(path, this.x, this.z);
if (!Files.exists(regionFile))
Files.createFile(regionFile);
try (FileOutputStream fileOut = new FileOutputStream(regionFile.toFile()); GZIPOutputStream out = new GZIPOutputStream(fileOut)) {
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
CachedChunk chunk = this.chunks[x][z];
if (chunk == null) {
out.write(CachedChunk.EMPTY_CHUNK);
} else {
byte[] chunkBytes = chunk.toByteArray();
out.write(chunkBytes);
// Messy, but fills the empty 0s that should be trailing to fill up the space.
out.write(new byte[CachedChunk.SIZE_IN_BYTES - chunkBytes.length]);
}
}
}
}
} catch (IOException ignored) {}
}
public void load(String directory) {
try {
Path path = Paths.get(directory);
if (!Files.exists(path))
Files.createDirectories(path);
Path regionFile = getRegionFile(path, this.x, this.z);
if (!Files.exists(regionFile))
return;
byte[] decompressed;
try (FileInputStream in = new FileInputStream(regionFile.toFile())) {
decompressed = GZIPUtils.decompress(in);
}
if (decompressed == null)
return;
for (int z = 0; z < 32; z++) {
for (int x = 0; x < 32; x++) {
int index = (x + (z << 5)) * CachedChunk.SIZE_IN_BYTES;
byte[] bytes = Arrays.copyOfRange(decompressed, index, index + CachedChunk.SIZE_IN_BYTES);
if (isAllZeros(bytes)) {
this.chunks[x][z] = null;
} else {
BitSet bits = BitSet.valueOf(bytes);
updateCachedChunk(x, z, bits);
}
}
}
} catch (IOException ignored) {}
}
private static boolean isAllZeros(final byte[] array) {
for (byte b : array) {
if (b != 0) {
return false;
}
}
return true;
}
/**
* @return The region x coordinate
*/
public final int getX() {
return this.x;
}
/**
* @return The region z coordinate
*/
public final int getZ() {
return this.z;
}
private static Path getRegionFile(Path cacheDir, int regionX, int regionZ) {
return Paths.get(cacheDir.toString(), "r." + regionX + "." + regionZ + ".bcr");
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.chunk;
import baritone.bot.utils.pathing.PathingBlockType;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.BitSet;
import java.util.function.Consumer;
/**
* @author Brady
* @since 8/4/2018 12:02 AM
*/
public final class CachedWorld implements ICachedChunkAccess {
/**
* The maximum number of regions in any direction from (0,0)
*/
private static final int REGION_MAX = 117188;
/**
* A map of all of the cached regions.
*/
private Long2ObjectMap<CachedRegion> cachedRegions = new Long2ObjectOpenHashMap<>();
/**
* The directory that the cached region files are saved to
*/
private final String directory;
public CachedWorld(String directory) {
this.directory = directory;
// Insert an invalid region element
cachedRegions.put(0, null);
}
@Override
public final PathingBlockType getBlockType(int x, int y, int z) {
CachedRegion region = getRegion(x >> 9, z >> 9);
if (region != null) {
return region.getBlockType(x & 511, y, z & 511);
}
return null;
}
@Override
public final void updateCachedChunk(int chunkX, int chunkZ, BitSet data) {
CachedRegion region = getOrCreateRegion(chunkX >> 5, chunkZ >> 5);
if (region != null) {
region.updateCachedChunk(chunkX & 31, chunkZ & 31, data);
}
}
public final void save() {
this.cachedRegions.values().forEach(region -> {
if (region != null)
region.save(this.directory);
});
}
public final void load() {
this.cachedRegions.values().forEach(region -> {
if (region != null)
region.load(this.directory);
});
}
/**
* Returns the region at the specified region coordinates
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
public final CachedRegion getRegion(int regionX, int regionZ) {
return cachedRegions.get(getRegionID(regionX, regionZ));
}
/**
* Returns the region at the specified region coordinates. If a
* region is not found, then a new one is created.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
CachedRegion getOrCreateRegion(int regionX, int regionZ) {
return cachedRegions.computeIfAbsent(getRegionID(regionX, regionZ), id -> {
CachedRegion newRegion = new CachedRegion(regionX, regionZ);
newRegion.load(this.directory);
return newRegion;
});
}
public void forEachRegion(Consumer<CachedRegion> consumer) {
this.cachedRegions.forEach((id, r) -> {
if (r != null)
consumer.accept(r);
});
}
/**
* Returns the region ID based on the region coordinates. 0 will be
* returned if the specified region coordinates are out of bounds.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region ID
*/
private long getRegionID(int regionX, int regionZ) {
if (!isRegionInWorld(regionX, regionZ))
return 0;
return (long) regionX & 0xFFFFFFFFL | ((long) regionZ & 0xFFFFFFFFL) << 32;
}
/**
* Returns whether or not the specified region coordinates is within the world bounds.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return Whether or not the region is in world bounds
*/
private boolean isRegionInWorld(int regionX, int regionZ) {
return regionX <= REGION_MAX && regionX >= -REGION_MAX && regionZ <= REGION_MAX && regionZ >= -REGION_MAX;
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.chunk;
import baritone.bot.utils.Helper;
import baritone.launch.mixins.accessor.IAnvilChunkLoader;
import baritone.launch.mixins.accessor.IChunkProviderServer;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.world.WorldServer;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* @author Brady
* @since 8/4/2018 11:06 AM
*/
public enum CachedWorldProvider implements Helper {
INSTANCE;
private static final Pattern REGION_REGEX = Pattern.compile("r\\.(-?[0-9]+)\\.(-?[0-9]+)\\.bcr");
private final Map<String, CachedWorld> singlePlayerWorldCache = new HashMap<>();
private CachedWorld currentWorld;
public final CachedWorld getCurrentWorld() {
return this.currentWorld;
}
public final void initWorld(WorldClient world) {
IntegratedServer integratedServer;
if ((integratedServer = mc.getIntegratedServer()) != null) {
WorldServer localServerWorld = integratedServer.getWorld(world.provider.getDimensionType().getId());
IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
Path dir = new File(new File(loader.getChunkSaveLocation(), "region"), "cache").toPath();
if (!Files.exists(dir)) {
try {
Files.createDirectories(dir);
} catch (IOException ignored) {}
}
this.currentWorld = this.singlePlayerWorldCache.computeIfAbsent(dir.toString(), CachedWorld::new);
try {
Files.list(dir).forEach(path -> {
String file = path.getFileName().toString();
Matcher matcher = REGION_REGEX.matcher(file);
if (matcher.matches()) {
int rx = Integer.parseInt(matcher.group(1));
int ry = Integer.parseInt(matcher.group(2));
// Recognize the region for when we load from file
this.currentWorld.getOrCreateRegion(rx, ry);
}
});
} catch (Exception ignored) {}
this.currentWorld.load();
}
// TODO: Store server worlds
}
public final void closeWorld() {
this.currentWorld = null;
}
public final void ifWorldLoaded(Consumer<CachedWorld> currentWorldConsumer) {
if (this.currentWorld != null)
currentWorldConsumer.accept(this.currentWorld);
}
}

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.chunk;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.utils.pathing.PathingBlockType;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Helper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.Chunk;
import java.util.BitSet;
import static net.minecraft.block.Block.NULL_AABB;
/**
* @author Brady
* @since 8/3/2018 1:09 AM
*/
public final class ChunkPacker implements Helper {
private ChunkPacker() {}
public static BitSet createPackedChunk(Chunk chunk) {
BitSet bitSet = new BitSet(CachedChunk.SIZE);
try {
for (int y = 0; y < 256; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
int index = CachedChunk.getPositionIndex(x, y, z);
boolean[] bits = getPathingBlockType(new BlockPos(x, y, z), chunk.getBlockState(x, y, z)).getBits();
bitSet.set(index, bits[0]);
bitSet.set(index + 1, bits[1]);
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
return bitSet;
}
private static PathingBlockType getPathingBlockType(BlockPos pos, IBlockState state) {
Block block = state.getBlock();
if (BlockStateInterface.isWater(block)) {
return PathingBlockType.WATER;
}
if (MovementHelper.avoidWalkingInto(block)) {
return PathingBlockType.AVOID;
}
if (block instanceof BlockAir || state.getCollisionBoundingBox(mc.world, pos) == NULL_AABB) {
return PathingBlockType.AIR;
}
return PathingBlockType.SOLID;
}
}

View File

@@ -2,31 +2,30 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.cache;
package baritone.bot.chunk;
import baritone.bot.utils.pathing.IBlockTypeAccess;
import java.util.BitSet;
/**
* @author Brady
* @since 9/24/2018
* @since 8/4/2018 1:10 AM
*/
public interface IWorldProvider {
public interface ICachedChunkAccess extends IBlockTypeAccess {
/**
* Returns the data of the currently loaded world
*
* @return The current world data
*/
IWorldData getCurrentWorld();
void updateCachedChunk(int chunkX, int chunkZ, BitSet data);
}

View File

@@ -0,0 +1,189 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.event;
import baritone.bot.Baritone;
import baritone.bot.behavior.Behavior;
import baritone.bot.chunk.CachedWorld;
import baritone.bot.chunk.CachedWorldProvider;
import baritone.bot.chunk.ChunkPacker;
import baritone.bot.event.events.*;
import baritone.bot.event.events.type.EventState;
import baritone.bot.event.listener.IGameEventListener;
import baritone.bot.utils.Helper;
import baritone.bot.utils.InputOverrideHandler;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard;
import java.util.function.Consumer;
/**
* @author Brady
* @since 7/31/2018 11:04 PM
*/
public final class GameEventHandler implements IGameEventListener, Helper {
@Override
public final void onTick(TickEvent event) {
dispatch(behavior -> behavior.onTick(event));
}
@Override
public void onPlayerUpdate() {
dispatch(Behavior::onPlayerUpdate);
}
@Override
public void onProcessKeyBinds() {
InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler();
// Simulate the key being held down this tick
for (InputOverrideHandler.Input input : InputOverrideHandler.Input.values()) {
KeyBinding keyBinding = input.getKeyBinding();
if (inputHandler.isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
int keyCode = keyBinding.getKeyCode();
if (keyCode < Keyboard.KEYBOARD_SIZE)
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
}
}
dispatch(Behavior::onProcessKeyBinds);
}
@Override
public void onSendChatMessage(ChatEvent event) {
dispatch(behavior -> behavior.onSendChatMessage(event));
}
@Override
public void onChunkEvent(ChunkEvent event) {
EventState state = event.getState();
ChunkEvent.Type type = event.getType();
boolean isPostPopulate = state == EventState.POST
&& type == ChunkEvent.Type.POPULATE;
// Whenever the server sends us to another dimension, chunks are unloaded
// technically after the new world has been loaded, so we perform a check
// to make sure the chunk being unloaded is already loaded.
boolean isPreUnload = state == EventState.PRE
&& type == ChunkEvent.Type.UNLOAD
&& mc.world.getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ());
if (Baritone.settings().chuckCaching.get()) {
if (isPostPopulate || isPreUnload) {
CachedWorldProvider.INSTANCE.ifWorldLoaded(world ->
world.updateCachedChunk(event.getX(), event.getZ(),
ChunkPacker.createPackedChunk(mc.world.getChunk(event.getX(), event.getZ()))));
}
}
dispatch(behavior -> behavior.onChunkEvent(event));
}
@Override
public void onRenderPass(RenderEvent event) {
/*
CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> {
drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks());
})));
*/
dispatch(behavior -> behavior.onRenderPass(event));
}
@Override
public void onWorldEvent(WorldEvent event) {
if (Baritone.settings().chuckCaching.get()) {
CachedWorldProvider cache = CachedWorldProvider.INSTANCE;
switch (event.getState()) {
case PRE:
cache.ifWorldLoaded(CachedWorld::save);
break;
case POST:
cache.closeWorld();
if (event.getWorld() != null)
cache.initWorld(event.getWorld());
break;
}
}
dispatch(behavior -> behavior.onWorldEvent(event));
}
@Override
public void onSendPacket(PacketEvent event) {
dispatch(behavior -> behavior.onSendPacket(event));
}
@Override
public void onReceivePacket(PacketEvent event) {
dispatch(behavior -> behavior.onReceivePacket(event));
}
private void dispatch(Consumer<Behavior> dispatchFunction) {
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
}
private void drawChunkLine(int posX, int posZ, float partialTicks) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 0.0F, 0.4F);
GlStateManager.glLineWidth(2.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
double d0 = mc.getRenderManager().viewerPosX;
double d1 = mc.getRenderManager().viewerPosY;
double d2 = mc.getRenderManager().viewerPosZ;
buffer.begin(3, DefaultVertexFormats.POSITION);
buffer.pos(posX - d0, 0 - d1, posZ - d2).endVertex();
buffer.pos(posX - d0, 256 - d1, posZ - d2).endVertex();
tessellator.draw();
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
}

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
import baritone.api.event.events.type.Cancellable;
import baritone.bot.event.events.type.Cancellable;
/**
* @author Brady

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
import baritone.api.event.events.type.EventState;
import baritone.bot.event.events.type.EventState;
/**
* @author Brady

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
import baritone.api.event.events.type.EventState;
import baritone.bot.event.events.type.EventState;
import net.minecraft.network.Packet;
/**

View File

@@ -2,20 +2,20 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
/**
* @author Brady

View File

@@ -2,43 +2,31 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
import baritone.api.event.events.type.EventState;
import baritone.bot.event.events.type.EventState;
public final class TickEvent {
private final EventState state;
private final Type type;
private final int count;
private static int overallTickCount;
public TickEvent(EventState state, Type type) {
this.state = state;
this.type = type;
this.count = incrementCount();
}
private static synchronized int incrementCount() {
return overallTickCount++;
}
public int getCount() {
return count;
}
public Type getType() {

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
package baritone.bot.event.events;
import baritone.api.event.events.type.EventState;
import baritone.bot.event.events.type.EventState;
import net.minecraft.client.multiplayer.WorldClient;
/**

View File

@@ -2,20 +2,20 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events.type;
package baritone.bot.event.events.type;
/**
* @author Brady

View File

@@ -2,20 +2,20 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events.type;
package baritone.bot.event.events.type;
/**
* @author Brady
@@ -31,7 +31,7 @@ public enum EventState {
/**
* Indicates that whatever movement the event is being
* dispatched as a result of has already occurred.
* dispatched as a result of has already occured.
*/
POST
}

View File

@@ -2,30 +2,48 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
import baritone.api.event.events.*;
package baritone.bot.event.listener;
import baritone.bot.event.events.*;
/**
* An implementation of {@link IGameEventListener} that has all methods
* overridden with empty bodies, allowing inheritors of this class to choose
* which events they would like to listen in on.
*
* @author Brady
* @see IGameEventListener
*
* @author Brady
* @since 8/1/2018 6:29 PM
*/
public interface AbstractGameEventListener extends IGameEventListener {
@@ -34,7 +52,7 @@ public interface AbstractGameEventListener extends IGameEventListener {
default void onTick(TickEvent event) {}
@Override
default void onPlayerUpdate(PlayerUpdateEvent event) {}
default void onPlayerUpdate() {}
@Override
default void onProcessKeyBinds() {}
@@ -56,16 +74,4 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override
default void onReceivePacket(PacketEvent event) {}
@Override
default void onPlayerRotationMove(RotationMoveEvent event) {}
@Override
default void onBlockInteract(BlockInteractEvent event) {}
@Override
default void onPlayerDeath() {}
@Override
default void onPathEvent(PathEvent event) {}
}

View File

@@ -2,34 +2,47 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
import baritone.api.event.events.*;
package baritone.bot.event.listener;
import baritone.bot.event.events.*;
import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.util.text.ITextComponent;
/**
* @author Brady
@@ -45,11 +58,10 @@ public interface IGameEventListener {
void onTick(TickEvent event);
/**
* Run once per game tick from before and after the player rotation is sent to the server.
*
* Run once per game tick from before the player rotation is sent to the server.
* @see EntityPlayerSP#onUpdate()
*/
void onPlayerUpdate(PlayerUpdateEvent event);
void onPlayerUpdate();
/**
* Run once per game tick from before keybinds are processed.
@@ -92,8 +104,6 @@ public interface IGameEventListener {
* Runs before a outbound packet is sent
*
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
* @see Packet
* @see GenericFutureListener
*/
void onSendPacket(PacketEvent event);
@@ -101,40 +111,8 @@ public interface IGameEventListener {
* Runs before an inbound packet is processed
*
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
* @see Packet
* @see GenericFutureListener
*/
void onReceivePacket(PacketEvent event);
/**
* Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps.
*
* @see Entity#moveRelative(float, float, float, float)
* @see EntityLivingBase#jump()
*/
void onPlayerRotationMove(RotationMoveEvent event);
/**
* Called when the local player interacts with a block, whether it is breaking or opening/placing.
*
* @see Minecraft#clickMouse()
* @see Minecraft#rightClickMouse()
*/
void onBlockInteract(BlockInteractEvent event);
/**
* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
*
* @see GuiGameOver(ITextComponent)
* @see ITextComponent
*/
void onPlayerDeath();
/**
* When the pathfinder's state changes
*
* @param event
*/
void onPathEvent(PathEvent event);
}

View File

@@ -0,0 +1,252 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.calc;
import baritone.bot.Baritone;
import baritone.bot.chunk.CachedWorldProvider;
import baritone.bot.pathing.calc.openset.BinaryHeapOpenSet;
import baritone.bot.pathing.calc.openset.IOpenSet;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.movements.*;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.Helper;
import baritone.bot.utils.pathing.BetterBlockPos;
import net.minecraft.client.Minecraft;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.Collection;
import java.util.HashSet;
import java.util.Optional;
import java.util.Random;
/**
* The actual A* pathfinding
*
* @author leijurv
*/
public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
private final Optional<HashSet<BetterBlockPos>> favoredPositions;
public AStarPathFinder(BlockPos start, Goal goal, Optional<Collection<BetterBlockPos>> favoredPositions) {
super(start, goal);
this.favoredPositions = favoredPositions.map(HashSet::new); // <-- okay this is epic
}
@Override
protected Optional<IPath> calculate0() {
startNode = getNodeAtPosition(start);
startNode.cost = 0;
startNode.combinedCost = startNode.estimatedCostToGoal;
IOpenSet openSet = new BinaryHeapOpenSet();
openSet.insert(startNode);
startNode.isOpen = true;
bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
for (int i = 0; i < bestHeuristicSoFar.length; i++) {
bestHeuristicSoFar[i] = Double.MAX_VALUE;
}
CalculationContext calcContext = new CalculationContext();
HashSet<BetterBlockPos> favored = favoredPositions.orElse(null);
currentlyRunning = this;
long startTime = System.currentTimeMillis();
boolean slowPath = Baritone.settings().slowPath.get();
long timeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS : Baritone.settings().pathTimeoutMS).<Long>get();
long lastPrintout = 0;
int numNodes = 0;
int numEmptyChunk = 0;
boolean favoring = favoredPositions.isPresent(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
boolean cache = Baritone.settings().chuckCaching.get();
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get();
double favorCoeff = Baritone.settings().backtrackCostFavoringCoefficient.get();
while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && System.currentTimeMillis() < timeoutTime) {
if (slowPath) {
try {
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.<Long>get());
} catch (InterruptedException ex) {
}
}
PathNode currentNode = openSet.removeLowest();
currentNode.isOpen = false;
mostRecentConsidered = currentNode;
BetterBlockPos currentNodePos = currentNode.pos;
numNodes++;
if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
lastPrintout = System.currentTimeMillis();
}
if (goal.isInGoal(currentNodePos)) {
currentlyRunning = null;
return Optional.of(new Path(startNode, currentNode, numNodes));
}
//long constructStart = System.nanoTime();
Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at currentNodePos, in random order
shuffle(possibleMovements);
//long constructEnd = System.nanoTime();
//System.out.println(constructEnd - constructStart);
for (Movement movementToGetToNeighbor : possibleMovements) {
if (movementToGetToNeighbor == null) {
continue;
}
BetterBlockPos dest = (BetterBlockPos) movementToGetToNeighbor.getDest();
boolean isPositionCached = false;
if (cache) {
if (CachedWorldProvider.INSTANCE.getCurrentWorld() != null) {
if (CachedWorldProvider.INSTANCE.getCurrentWorld().getBlockType(dest) != null) {
isPositionCached = true;
}
}
}
if (!isPositionCached && Minecraft.getMinecraft().world.getChunk(dest) instanceof EmptyChunk) {
numEmptyChunk++;
continue;
}
//long costStart = System.nanoTime();
// TODO cache cost
double actionCost = movementToGetToNeighbor.getCost(calcContext);
//long costEnd = System.nanoTime();
//System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart));
if (actionCost >= ActionCosts.COST_INF) {
continue;
}
if (actionCost <= 0) {
throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost);
}
if (favoring && favored.contains(dest)) {
// see issue #18
actionCost *= favorCoeff;
}
PathNode neighbor = getNodeAtPosition(dest);
double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) {
if (tentativeCost < 0) {
throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost);
}
neighbor.previous = currentNode;
neighbor.previousMovement = movementToGetToNeighbor;
neighbor.cost = tentativeCost;
neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
if (neighbor.isOpen) {
openSet.update(neighbor);
} else {
openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
neighbor.isOpen = true;
}
for (int i = 0; i < bestSoFar.length; i++) {
double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
if (heuristic < bestHeuristicSoFar[i]) {
bestHeuristicSoFar[i] = heuristic;
bestSoFar[i] = neighbor;
}
}
}
}
}
double bestDist = 0;
for (int i = 0; i < bestSoFar.length; i++) {
if (bestSoFar[i] == null) {
continue;
}
double dist = getDistFromStartSq(bestSoFar[i]);
if (dist > bestDist) {
bestDist = dist;
}
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
displayChatMessageRaw("A* cost coefficient " + COEFFICIENTS[i]);
if (COEFFICIENTS[i] >= 3) {
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
System.out.println("But I'm going to do it anyway, because yolo");
}
System.out.println("Path goes for " + dist + " blocks");
currentlyRunning = null;
return Optional.of(new Path(startNode, bestSoFar[i], numNodes));
}
}
displayChatMessageRaw("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(");
displayChatMessageRaw("No path found =(");
currentlyRunning = null;
return Optional.empty();
}
private static Movement[] getConnectedPositions(BetterBlockPos pos, CalculationContext calcContext) {
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
BetterBlockPos east = new BetterBlockPos(x + 1, y, z);
BetterBlockPos west = new BetterBlockPos(x - 1, y, z);
BetterBlockPos south = new BetterBlockPos(x, y, z + 1);
BetterBlockPos north = new BetterBlockPos(x, y, z - 1);
return new Movement[]{
new MovementTraverse(pos, east),
new MovementTraverse(pos, west),
new MovementTraverse(pos, north),
new MovementTraverse(pos, south),
new MovementAscend(pos, new BetterBlockPos(x + 1, y + 1, z)),
new MovementAscend(pos, new BetterBlockPos(x - 1, y + 1, z)),
new MovementAscend(pos, new BetterBlockPos(x, y + 1, z + 1)),
new MovementAscend(pos, new BetterBlockPos(x, y + 1, z - 1)),
MovementHelper.generateMovementFallOrDescend(pos, east, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, west, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, north, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, south, calcContext),
new MovementDownward(pos, new BetterBlockPos(x, y - 1, z)),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
new MovementPillar(pos, new BetterBlockPos(x, y + 1, z))
};
}
private final Random random = new Random();
private <T> void shuffle(T[] list) {
int len = list.length;
for (int i = 0; i < len; i++) {
int j = random.nextInt(len);
T t = list[j];
list[j] = list[i];
list[i] = t;
}
}
}

View File

@@ -0,0 +1,142 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.calc;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.pathing.BetterBlockPos;
import net.minecraft.util.math.BlockPos;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
/**
* Any pathfinding algorithm that keeps track of nodes recursively by their cost (e.g. A*, dijkstra)
*
* @author leijurv
*/
public abstract class AbstractNodeCostSearch implements IPathFinder {
/**
* The currently running search task
*/
protected static AbstractNodeCostSearch currentlyRunning = null;
protected final BetterBlockPos start;
protected final Goal goal;
protected final Map<BetterBlockPos, PathNode> map;
protected PathNode startNode;
protected PathNode mostRecentConsidered;
protected PathNode[] bestSoFar;
private volatile boolean isFinished;
/**
* This is really complicated and hard to explain. I wrote a comment in the old version of MineBot but it was so
* long it was easier as a Google Doc (because I could insert charts).
*
* @see <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit"></a>
*/
protected static final double[] COEFFICIENTS = {1.25, 1.5, 2, 2.5, 3, 4, 5, 10}; // big TODO tune
/**
* If a path goes less than 5 blocks and doesn't make it to its goal, it's not worth considering.
*/
protected final static double MIN_DIST_PATH = 5;
AbstractNodeCostSearch(BlockPos start, Goal goal) {
this.start = new BetterBlockPos(start.getX(), start.getY(), start.getZ());
this.goal = goal;
this.map = new HashMap<>();
}
public synchronized Optional<IPath> calculate() {
if (isFinished) {
throw new IllegalStateException("Path Finder is currently in use, and cannot be reused!");
}
Optional<IPath> path = calculate0();
isFinished = true;
return path;
}
protected abstract Optional<IPath> calculate0();
/**
* Determines the distance squared from the specified node to the start
* node. Intended for use in distance comparison, rather than anything that
* considers the real distance value, hence the "sq".
*
* @param n A node
* @return The distance, squared
*/
protected double getDistFromStartSq(PathNode n) {
int xDiff = n.pos.getX() - start.getX();
int yDiff = n.pos.getY() - start.getY();
int zDiff = n.pos.getZ() - start.getZ();
return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff;
}
/**
* Attempts to search the {@link BlockPos} to {@link PathNode} map
* for the node mapped to the specified pos. If no node is found,
* a new node is created.
*
* @param pos The pos to lookup
* @return The associated node
*/
protected PathNode getNodeAtPosition(BetterBlockPos pos) {
return map.computeIfAbsent(pos, p -> new PathNode(p, goal));
}
@Override
public Optional<IPath> pathToMostRecentNodeConsidered() {
return Optional.ofNullable(mostRecentConsidered).map(node -> new Path(startNode, node, 0));
}
@Override
public Optional<IPath> bestPathSoFar() {
if (startNode == null || bestSoFar[0] == null)
return Optional.empty();
return Optional.of(new Path(startNode, bestSoFar[0], 0));
}
@Override
public final boolean isFinished() {
return isFinished;
}
@Override
public final Goal getGoal() {
return goal;
}
@Override
public final BlockPos getStart() {
return start;
}
public static Optional<AbstractNodeCostSearch> getCurrentlyRunning() {
return Optional.ofNullable(currentlyRunning);
}
}

View File

@@ -2,23 +2,24 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc;
package baritone.bot.pathing.calc;
import baritone.api.pathing.goals.Goal;
import baritone.pathing.path.IPath;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.path.IPath;
import net.minecraft.util.math.BlockPos;
import java.util.Optional;
@@ -29,6 +30,8 @@ import java.util.Optional;
*/
public interface IPathFinder {
BlockPos getStart();
Goal getGoal();
/**
@@ -36,7 +39,7 @@ public interface IPathFinder {
*
* @return The final path
*/
Optional<IPath> calculate(long timeout);
Optional<IPath> calculate();
/**
* Intended to be called concurrently with calculatePath from a different thread to tell if it's finished yet

View File

@@ -2,26 +2,24 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc;
package baritone.bot.pathing.calc;
import baritone.api.pathing.goals.Goal;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.Moves;
import baritone.pathing.path.IPath;
import baritone.utils.pathing.BetterBlockPos;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.pathing.BetterBlockPos;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
@@ -39,40 +37,31 @@ class Path implements IPath {
/**
* The start position of this path
*/
private final BetterBlockPos start;
final BetterBlockPos start;
/**
* The end position of this path
*/
private final BetterBlockPos end;
final BetterBlockPos end;
/**
* The blocks on the path. Guaranteed that path.get(0) equals start and
* path.get(path.size()-1) equals end
*/
private final List<BetterBlockPos> path;
final List<BetterBlockPos> path;
private final List<Movement> movements;
private final Goal goal;
final List<Movement> movements;
private final int numNodes;
private volatile boolean verified;
Path(PathNode start, PathNode end, int numNodes, Goal goal) {
this.start = new BetterBlockPos(start.x, start.y, start.z);
this.end = new BetterBlockPos(end.x, end.y, end.z);
Path(PathNode start, PathNode end, int numNodes) {
this.start = start.pos;
this.end = end.pos;
this.numNodes = numNodes;
this.path = new ArrayList<>();
this.movements = new ArrayList<>();
this.goal = goal;
assemblePath(start, end);
}
@Override
public Goal getGoal() {
return goal;
sanityCheck();
}
/**
@@ -86,18 +75,19 @@ class Path implements IPath {
throw new IllegalStateException();
}
PathNode current = end;
LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
// Repeatedly inserting to the beginning of an arraylist is O(n^2)
// Instead, do it into a linked list, then convert at the end
LinkedList<BetterBlockPos> tempPath = new LinkedList<>(); // Repeatedly inserting to the beginning of an arraylist is O(n^2)
LinkedList<Movement> tempMovements = new LinkedList<>(); // Instead, do it into a linked list, then convert at the end
while (!current.equals(start)) {
tempPath.addFirst(new BetterBlockPos(current.x, current.y, current.z));
tempPath.addFirst(current.pos);
tempMovements.addFirst(current.previousMovement);
current = current.previous;
}
tempPath.addFirst(this.start);
tempPath.addFirst(start.pos);
// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
// to performantly do that conversion since it knows the length.
path.addAll(tempPath);
movements.addAll(tempMovements);
}
/**
@@ -126,45 +116,8 @@ class Path implements IPath {
}
}
private void assembleMovements() {
if (path.isEmpty() || !movements.isEmpty()) {
throw new IllegalStateException();
}
for (int i = 0; i < path.size() - 1; i++) {
movements.add(runBackwards(path.get(i), path.get(i + 1)));
}
}
private static Movement runBackwards(BetterBlockPos src, BetterBlockPos dest) { // TODO this is horrifying
for (Moves moves : Moves.values()) {
Movement move = moves.apply0(src);
if (move.getDest().equals(dest)) {
// TODO instead of recalculating here, could we take pathNode.cost - pathNode.prevNode.cost to get the cost as-calculated?
move.recalculateCost(); // have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
return move;
}
}
// this is no longer called from bestPathSoFar, now it's in postprocessing
throw new IllegalStateException("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
}
@Override
public void postprocess() {
if (verified) {
throw new IllegalStateException();
}
verified = true;
assembleMovements();
// more post processing here
movements.forEach(Movement::checkLoadedChunk);
sanityCheck();
}
@Override
public List<Movement> movements() {
if (!verified) {
throw new IllegalStateException();
}
return Collections.unmodifiableList(movements);
}

View File

@@ -2,37 +2,41 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc;
package baritone.bot.pathing.calc;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.movement.ActionCosts;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.utils.pathing.BetterBlockPos;
/**
* A node in the path, containing the cost and steps to get to it.
*
* @author leijurv
*/
public final class PathNode {
public class PathNode {
/**
* The position of this node
*/
final int x;
final int y;
final int z;
final BetterBlockPos pos;
/**
* The goal it's going towards
*/
final Goal goal;
/**
* Cached, should always be equal to goal.heuristic(pos)
@@ -57,6 +61,12 @@ public final class PathNode {
*/
PathNode previous;
/**
* In the graph search, what previous movement (edge) was taken to get to here
* Mutable and changed by PathFinder
*/
Movement previousMovement;
/**
* Is this a member of the open set in A*? (only used during pathfinding)
* Instead of doing a costly member check in the open set, cache membership in each node individually too.
@@ -68,14 +78,14 @@ public final class PathNode {
*/
public int heapPosition;
public PathNode(int x, int y, int z, Goal goal) {
public PathNode(BetterBlockPos pos, Goal goal) {
this.pos = pos;
this.previous = null;
this.cost = ActionCosts.COST_INF;
this.estimatedCostToGoal = goal.heuristic(x, y, z);
this.cost = Short.MAX_VALUE;
this.goal = goal;
this.estimatedCostToGoal = goal.heuristic(pos);
this.previousMovement = null;
this.isOpen = false;
this.x = x;
this.y = y;
this.z = z;
}
/**
@@ -85,7 +95,7 @@ public final class PathNode {
*/
@Override
public int hashCode() {
return (int) AbstractNodeCostSearch.posHash(x, y, z);
throw new IllegalStateException();
}
@Override
@@ -93,13 +103,11 @@ public final class PathNode {
// GOTTA GO FAST
// ALL THESE CHECKS ARE FOR PEOPLE WHO WANT SLOW CODE
// SKRT SKRT
//if (obj == null || !(obj instanceof PathNode)) {
//if (obj == null || !(obj instanceof PathNode))
// return false;
//}
final PathNode other = (PathNode) obj;
//final PathNode other = (PathNode) obj;
//return Objects.equals(this.pos, other.pos) && Objects.equals(this.goal, other.goal);
return x == other.x && y == other.y && z == other.z;
return this.pos.equals(((PathNode) obj).pos);
}
}

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc.openset;
package baritone.bot.pathing.calc.openset;
import baritone.pathing.calc.PathNode;
import baritone.bot.pathing.calc.PathNode;
import java.util.Arrays;
@@ -26,7 +26,7 @@ import java.util.Arrays;
*
* @author leijurv
*/
public final class BinaryHeapOpenSet implements IOpenSet {
public class BinaryHeapOpenSet implements IOpenSet {
/**
* The initial capacity of the heap (2^10)
@@ -52,45 +52,28 @@ public final class BinaryHeapOpenSet implements IOpenSet {
this.array = new PathNode[size];
}
public int size() {
return size;
}
@Override
public final void insert(PathNode value) {
public void insert(PathNode value) {
if (size >= array.length - 1) {
array = Arrays.copyOf(array, array.length * 2);
}
size++;
value.heapPosition = size;
array[size] = value;
update(value);
upHeap(size);
}
public void update(PathNode node) {
upHeap(node.heapPosition);
}
@Override
public final void update(PathNode val) {
int index = val.heapPosition;
int parentInd = index >>> 1;
double cost = val.combinedCost;
PathNode parentNode = array[parentInd];
while (index > 1 && parentNode.combinedCost > cost) {
array[index] = parentNode;
array[parentInd] = val;
val.heapPosition = parentInd;
parentNode.heapPosition = index;
index = parentInd;
parentInd = index >>> 1;
parentNode = array[parentInd];
}
}
@Override
public final boolean isEmpty() {
public boolean isEmpty() {
return size == 0;
}
@Override
public final PathNode removeLowest() {
public PathNode removeLowest() {
if (size == 0) {
throw new IllegalStateException();
}
@@ -108,13 +91,14 @@ public final class BinaryHeapOpenSet implements IOpenSet {
int smallerChild = 2;
double cost = val.combinedCost;
do {
int right = smallerChild + 1;
PathNode smallerChildNode = array[smallerChild];
double smallerChildCost = smallerChildNode.combinedCost;
if (smallerChild < size) {
PathNode rightChildNode = array[smallerChild + 1];
if (right <= size) {
PathNode rightChildNode = array[right];
double rightChildCost = rightChildNode.combinedCost;
if (smallerChildCost > rightChildCost) {
smallerChild++;
smallerChild = right;
smallerChildCost = rightChildCost;
smallerChildNode = rightChildNode;
}
@@ -127,7 +111,24 @@ public final class BinaryHeapOpenSet implements IOpenSet {
val.heapPosition = smallerChild;
smallerChildNode.heapPosition = index;
index = smallerChild;
} while ((smallerChild <<= 1) <= size);
smallerChild = index << 1;
} while (smallerChild <= size);
return result;
}
private void upHeap(int index) {
int parentInd = index >>> 1;
PathNode val = array[index];
double cost = val.combinedCost;
PathNode parentNode = array[parentInd];
while (index > 1 && parentNode.combinedCost > cost) {
array[index] = parentNode;
array[parentInd] = val;
val.heapPosition = parentInd;
parentNode.heapPosition = index;
index = parentInd;
parentInd = index >>> 1;
parentNode = array[parentInd];
}
}
}

View File

@@ -2,22 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc.openset;
package baritone.bot.pathing.calc.openset;
import baritone.pathing.calc.PathNode;
import baritone.bot.pathing.calc.PathNode;
/**
* An open set for A* or similar graph search algorithm

View File

@@ -2,31 +2,30 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.calc.openset;
package baritone.bot.pathing.calc.openset;
import baritone.pathing.calc.PathNode;
import baritone.bot.pathing.calc.PathNode;
/**
* A linked list implementation of an open set. This is the original implementation from MineBot.
* It has incredibly fast insert performance, at the cost of O(n) removeLowest.
* It sucks. BinaryHeapOpenSet results in more than 10x more nodes considered in 4 seconds.
*
* @author leijurv
*/
class LinkedListOpenSet implements IOpenSet {
public class LinkedListOpenSet implements IOpenSet {
private Node first = null;
@Override
@@ -83,7 +82,7 @@ class LinkedListOpenSet implements IOpenSet {
}
public static class Node { //wrapper with next
private Node nextOpen;
private PathNode val;
Node nextOpen;
PathNode val;
}
}

View File

@@ -2,21 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
package baritone.bot.pathing.goals;
import baritone.bot.pathing.movement.ActionCosts;
import net.minecraft.util.math.BlockPos;
/**
@@ -24,28 +25,22 @@ import net.minecraft.util.math.BlockPos;
*
* @author leijurv
*/
public interface Goal {
public interface Goal extends ActionCosts {
/**
* Returns whether or not the specified position
* meets the requirement for this goal based.
*
* @param pos The position
* @return Whether or not it satisfies this goal
*/
boolean isInGoal(int x, int y, int z);
boolean isInGoal(BlockPos pos);
/**
* Estimate the number of ticks it will take to get to the goal
*
* @param pos The
* @return The estimate number of ticks to satisfy the goal
*/
double heuristic(int x, int y, int z);
default boolean isInGoal(BlockPos pos) {
return isInGoal(pos.getX(), pos.getY(), pos.getZ());
}
default double heuristic(BlockPos pos) {
return heuristic(pos.getX(), pos.getY(), pos.getZ());
}
double heuristic(BlockPos pos);
}

View File

@@ -0,0 +1,111 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.goals;
import net.minecraft.util.math.BlockPos;
/**
* A specific BlockPos goal
*
* @author leijurv
*/
public class GoalBlock implements Goal {
/**
* The X block position of this goal
*/
private final int x;
/**
* The Y block position of this goal
*/
private final int y;
/**
* The Z block position of this goal
*/
private final int z;
public GoalBlock(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
public GoalBlock(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && pos.getY() == this.y && pos.getZ() == this.z;
}
/**
* The min range value over which to begin considering Y coordinate in the heuristic
*/
private static final double MIN = 20;
/**
* The max range value over which to begin considering Y coordinate in the heuristic
*/
private static final double MAX = 150;
@Override
public double heuristic(BlockPos pos) {
int xDiff = pos.getX() - this.x;
int yDiff = pos.getY() - this.y;
int zDiff = pos.getZ() - this.z;
return calculate(xDiff, yDiff, zDiff);
}
@Override
public String toString() {
return "Goal{x=" + x + ",y=" + y + ",z=" + z + "}";
}
/**
* @return The position of this goal as a {@link BlockPos}
*/
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
public static double calculate(double xDiff, int yDiff, double zDiff) {
double pythaDist = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
double heuristic = 0;
if (pythaDist < MAX) {//if we are more than MAX away, ignore the Y coordinate. It really doesn't matter how far away your Y coordinate is if you X coordinate is 1000 blocks away.
//as we get closer, slowly reintroduce the Y coordinate as a heuristic cost
double multiplier;
if (pythaDist < MIN) {
multiplier = 1;
} else {
multiplier = 1 - (pythaDist - MIN) / (MAX - MIN);
}
// if yDiff is 1 that means that pos.getY()-this.y==1 which means that we're 1 block below where we should be
// therefore going from 0,0,0 to a GoalYLevel of pos.getY()-this.y is accurate
heuristic += new GoalYLevel(yDiff).heuristic(new BlockPos(0, 0, 0));
heuristic *= multiplier;
}
//use the pythagorean and manhattan mixture from GoalXZ
heuristic += GoalXZ.calculate(xDiff, zDiff);
return heuristic;
}
}

View File

@@ -2,25 +2,24 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import net.minecraft.util.math.BlockPos;
package baritone.bot.pathing.goals;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.util.math.BlockPos;
/**
* A composite of many goals, any one of which satisfies the composite.
@@ -34,7 +33,7 @@ public class GoalComposite implements Goal {
/**
* An array of goals that any one of must be satisfied
*/
private final Goal[] goals;
public final Goal[] goals;
public GoalComposite(Goal... goals) {
this.goals = goals;
@@ -49,21 +48,15 @@ public class GoalComposite implements Goal {
}
@Override
public boolean isInGoal(int x, int y, int z) {
for (Goal goal : goals) {
if (goal.isInGoal(x, y, z)) {
return true;
}
}
return false;
public boolean isInGoal(BlockPos pos) {
return Arrays.stream(this.goals).anyMatch(goal -> goal.isInGoal(pos));
}
@Override
public double heuristic(int x, int y, int z) {
public double heuristic(BlockPos pos) {
double min = Double.MAX_VALUE;
for (Goal g : goals) {
// TODO technically this isn't admissible...?
min = Math.min(min, g.heuristic(x, y, z)); // whichever is closest
min = Math.min(min, g.heuristic(pos)); // whichever is closest
}
return min;
}

View File

@@ -0,0 +1,41 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.goals;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
/**
* Don't get into the block, but get directly adjacent to it. Useful for chests.
*
* @author avecowa
*/
public class GoalGetToBlock extends GoalComposite {
public GoalGetToBlock(BlockPos pos) {
super(adjacentBlocks(pos));
}
private static BlockPos[] adjacentBlocks(BlockPos pos) {
BlockPos[] sides = new BlockPos[6];
for (int i = 0; i < 6; i++) {
sides[i] = pos.offset(EnumFacing.values()[i]);
}
return sides;
}
}

View File

@@ -2,35 +2,33 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import net.minecraft.util.math.BlockPos;
package baritone.bot.pathing.goals;
import java.util.Arrays;
import net.minecraft.util.math.BlockPos;
/**
* Useful for automated combat (retreating specifically)
*
* @author leijurv
*/
public class GoalRunAway implements Goal {
private final BlockPos[] from;
public final BlockPos[] from;
private final double distanceSq;
final double distanceSq;
public GoalRunAway(double distance, BlockPos... from) {
if (from.length == 0) {
@@ -41,10 +39,10 @@ public class GoalRunAway implements Goal {
}
@Override
public boolean isInGoal(int x, int y, int z) {
public boolean isInGoal(BlockPos pos) {
for (BlockPos p : from) {
int diffX = x - p.getX();
int diffZ = z - p.getZ();
int diffX = pos.getX() - p.getX();
int diffZ = pos.getZ() - p.getZ();
double distSq = diffX * diffX + diffZ * diffZ;
if (distSq < distanceSq) {
return false;
@@ -54,10 +52,10 @@ public class GoalRunAway implements Goal {
}
@Override
public double heuristic(int x, int y, int z) {//mostly copied from GoalBlock
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
double min = Double.MAX_VALUE;
for (BlockPos p : from) {
double h = GoalXZ.calculate(p.getX() - x, p.getZ() - z);
double h = GoalXZ.calculate(p.getX() - pos.getX(), p.getZ() - pos.getZ());
if (h < min) {
min = h;
}
@@ -67,6 +65,6 @@ public class GoalRunAway implements Goal {
@Override
public String toString() {
return "GoalRunAwayFrom" + Arrays.asList(from);
return "GoalRunAwayFrom[" + Arrays.asList(from) + "]";
}
}

View File

@@ -2,22 +2,21 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
package baritone.bot.pathing.goals;
import baritone.api.utils.interfaces.IGoalRenderPos;
import net.minecraft.util.math.BlockPos;
/**
@@ -26,7 +25,7 @@ import net.minecraft.util.math.BlockPos;
*
* @author leijurv
*/
public class GoalTwoBlocks implements Goal, IGoalRenderPos {
public class GoalTwoBlocks implements Goal {
/**
* The X block position of this goal
@@ -54,26 +53,21 @@ public class GoalTwoBlocks implements Goal, IGoalRenderPos {
}
@Override
public boolean isInGoal(int x, int y, int z) {
return x == this.x && (y == this.y || y == this.y - 1) && z == this.z;
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && (pos.getY() == this.y || pos.getY() == this.y - 1) && pos.getZ() == this.z;
}
@Override
public double heuristic(int x, int y, int z) {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
public double heuristic(BlockPos pos) {
double xDiff = pos.getX() - this.x;
int yDiff = pos.getY() - this.y;
if (yDiff < 0) {
yDiff++;
}
double zDiff = pos.getZ() - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
}
@Override
public BlockPos getGoalPos() {
return new BlockPos(x, y, z);
}
@Override
public String toString() {
return "GoalTwoBlocks{x=" + x + ",y=" + y + ",z=" + z + "}";

View File

@@ -2,23 +2,24 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
package baritone.bot.pathing.goals;
import baritone.api.BaritoneAPI;
import net.minecraft.util.math.MathHelper;
import baritone.bot.Baritone;
import baritone.bot.utils.Utils;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
/**
@@ -46,20 +47,20 @@ public class GoalXZ implements Goal {
}
@Override
public boolean isInGoal(int x, int y, int z) {
return x == this.x && z == this.z;
public boolean isInGoal(BlockPos pos) {
return pos.getX() == x && pos.getZ() == z;
}
@Override
public double heuristic(int x, int y, int z) {//mostly copied from GoalBlock
int xDiff = x - this.x;
int zDiff = z - this.z;
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
double xDiff = pos.getX() - this.x;
double zDiff = pos.getZ() - this.z;
return calculate(xDiff, zDiff);
}
@Override
public String toString() {
return "GoalXZ{x=" + x + ",z=" + z + "}";
return "Goal{x=" + x + ",z=" + z + "}";
}
public static double calculate(double xDiff, double zDiff) {
@@ -80,13 +81,13 @@ public class GoalXZ implements Goal {
diagonal = z;
}
diagonal *= SQRT_2;
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.get(); // big TODO tune
return (diagonal + straight) * Baritone.settings().costHeuristic.get(); // big TODO tune
}
public static GoalXZ fromDirection(Vec3d origin, float yaw, double distance) {
float theta = (float) Math.toRadians(yaw);
double x = origin.x - MathHelper.sin(theta) * distance;
double z = origin.z + MathHelper.cos(theta) * distance;
double theta = Utils.degToRad(yaw);
double x = origin.x - Math.sin(theta) * distance;
double z = origin.z + Math.cos(theta) * distance;
return new GoalXZ((int) x, (int) z);
}

View File

@@ -2,29 +2,29 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
package baritone.bot.pathing.goals;
import baritone.api.pathing.movement.ActionCosts;
import net.minecraft.util.math.BlockPos;
/**
* Useful for mining (getting to diamond / iron level)
*
* @author leijurv
*/
public class GoalYLevel implements Goal, ActionCosts {
public class GoalYLevel implements Goal {
/**
* The target Y level
@@ -36,29 +36,25 @@ public class GoalYLevel implements Goal, ActionCosts {
}
@Override
public boolean isInGoal(int x, int y, int z) {
return y == level;
public boolean isInGoal(BlockPos pos) {
return pos.getY() == level;
}
@Override
public double heuristic(int x, int y, int z) {
return calculate(level, y);
}
public static double calculate(int goalY, int currentY) {
if (currentY > goalY) {
public double heuristic(BlockPos pos) {
if (pos.getY() > level) {
// need to descend
return FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY);
return FALL_N_BLOCKS_COST[pos.getY() - level];
}
if (currentY < goalY) {
if (pos.getY() < level) {
// need to ascend
return (goalY - currentY) * JUMP_ONE_BLOCK_COST;
return (level - pos.getY()) * JUMP_ONE_BLOCK_COST;
}
return 0;
}
@Override
public String toString() {
return "GoalYLevel{y=" + level + "}";
return "Goal{y=" + level + "}";
}
}

View File

@@ -0,0 +1,46 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.movement;
public interface ActionCosts extends ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
/**
* These costs are measured roughly in ticks btw
*/
double WALK_ONE_BLOCK_COST = 20 / 4.317; // 4.633
double WALK_ONE_IN_WATER_COST = 20 / 2.2;
double WALK_ONE_OVER_SOUL_SAND_COST = WALK_ONE_IN_WATER_COST; // TODO issue #7
double LADDER_UP_ONE_COST = 20 / 2.35;
double LADDER_DOWN_ONE_COST = 20 / 3.0;
double SNEAK_ONE_BLOCK_COST = 20 / 1.3;
double SPRINT_ONE_BLOCK_COST = 20 / 5.612; // 3.564
/**
* To walk off an edge you need to walk 0.5 to the edge then 0.3 to start falling off
*/
double WALK_OFF_BLOCK_COST = WALK_ONE_BLOCK_COST * 0.8;
/**
* To walk the rest of the way to be centered on the new block
*/
double CENTER_AFTER_FALL_COST = WALK_ONE_BLOCK_COST - WALK_OFF_BLOCK_COST;
/**
* don't make this Double.MAX_VALUE because it's added to other things, maybe other COST_INFs,
* and that would make it overflow to negative
*/
double COST_INF = 1000000;
}

View File

@@ -2,49 +2,22 @@
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.movement;
public interface ActionCosts {
/**
* These costs are measured roughly in ticks btw
*/
double WALK_ONE_BLOCK_COST = 20 / 4.317; // 4.633
double WALK_ONE_IN_WATER_COST = 20 / 2.2; // 9.091
double WALK_ONE_OVER_SOUL_SAND_COST = WALK_ONE_BLOCK_COST * 2; // 0.4 in BlockSoulSand but effectively about half
double LADDER_UP_ONE_COST = 20 / 2.35; // 8.511
double LADDER_DOWN_ONE_COST = 20 / 3.0; // 6.667
double SNEAK_ONE_BLOCK_COST = 20 / 1.3; // 15.385
double SPRINT_ONE_BLOCK_COST = 20 / 5.612; // 3.564
double SPRINT_MULTIPLIER = SPRINT_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST; // 0.769
/**
* To walk off an edge you need to walk 0.5 to the edge then 0.3 to start falling off
*/
double WALK_OFF_BLOCK_COST = WALK_ONE_BLOCK_COST * 0.8; // 3.706
/**
* To walk the rest of the way to be centered on the new block
*/
double CENTER_AFTER_FALL_COST = WALK_ONE_BLOCK_COST - WALK_OFF_BLOCK_COST; // 0.927
/**
* don't make this Double.MAX_VALUE because it's added to other things, maybe other COST_INFs,
* and that would make it overflow to negative
*/
double COST_INF = 1000000;
package baritone.bot.pathing.movement;
public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost();
double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25);
@@ -84,15 +57,16 @@ public interface ActionCosts {
if (distance == 0) {
return 0; // Avoid 0/0 NaN
}
double tmpDistance = distance;
int tickCount = 0;
while (true) {
double fallDistance = velocity(tickCount);
if (tmpDistance <= fallDistance) {
return tickCount + tmpDistance / fallDistance;
if (distance <= fallDistance) {
return tickCount + distance / fallDistance;
}
tmpDistance -= fallDistance;
distance -= fallDistance;
tickCount++;
}
}
}

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