Compare commits

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546 Commits

Author SHA1 Message Date
Leijurv
600c5b77ad v1.2.0 2019-02-23 20:43:29 -08:00
Leijurv
f1084fab76 come 2019-02-23 20:33:00 -08:00
Brady
bd65e32407 Fix the failing build 2019-02-23 17:04:14 -06:00
Leijurv
e4416f424a interesting 2019-02-23 14:13:27 -08:00
Leijurv
73ec110b22 not every player is a baritone 2019-02-23 14:03:47 -08:00
Brady
0bce801a3f Minor javadoc changes 2019-02-23 14:32:10 -06:00
Brady
e8e00e8dfb CRLF -> LF
It was inconsistent across the board
2019-02-23 12:27:24 -06:00
Leijurv
cc4335e48e better links 2019-02-22 23:32:23 -08:00
Leijurv
5427911da3 only api in javadoc i guess 2019-02-22 23:29:08 -08:00
Brady
c808d5a42d Small build.gradle cleanup and README update 2019-02-22 18:12:04 -06:00
Leijurv
3b46dbd6a1 appease codacy 2019-02-22 14:05:29 -08:00
Leijurv
e63b2f1bf1 unused arg 2019-02-22 13:58:03 -08:00
Leijurv
d32e822057 settings overhaul 2019-02-22 12:13:19 -08:00
Leijurv
16dcd2f44d blocks on top of chests, fixes #299 2019-02-21 11:25:03 -08:00
Leijurv
eb9f755b54 disable rendercachedchunks in singleplayer, fixes #331 2019-02-21 10:03:03 -08:00
Leijurv
29a9e6e1d1 fine, forward alias to thisway 2019-02-21 09:45:01 -08:00
Leijurv
1f52f706ed should fix anticheatcompat off on forge 2019-02-20 23:41:29 -08:00
Leijurv
a72040f83d imagine breaking the build 2019-02-19 19:52:11 -08:00
Leijurv
84d8f826ff fine lol, fixes #340 2019-02-19 19:41:26 -08:00
Brady
70d216b29f Fix renderGoalXZBeacon path rendering incorrect color 2019-02-19 21:00:14 -06:00
Leijurv
66356d5334 hmm 2019-02-19 18:27:05 -08:00
Leijurv
d9625dfe78 no longer needed crab rave 2019-02-19 18:24:12 -08:00
Leijurv
6d847577d8 somehow missed those 2019-02-19 18:22:59 -08:00
Leijurv
8fd687f9d7 more usage help 2019-02-19 15:04:18 -08:00
Leijurv
f7a9380b9d v1.1.6 2019-02-19 14:53:43 -08:00
Leijurv
5617c595b2 public init 2019-02-19 14:43:48 -08:00
Leijurv
8770524679 fix weird angle forcing behavior, fixes #341 2019-02-19 14:29:08 -08:00
Leijurv
a8ddb2fcf1 also disallow while breaking 2019-02-19 13:28:58 -08:00
Leijurv
76c4ca9ba6 fix path reliability after lateral movement 2019-02-19 12:55:58 -08:00
Leijurv
ed2b0f0bb9 fix jump before place ascend 2019-02-19 12:44:29 -08:00
Leijurv
6702b44b3e reformatted and fixed stuck on break fall 2019-02-19 12:43:44 -08:00
Leijurv
c486d8241e continue 2019-02-19 07:53:36 -08:00
Leijurv
d2bb8c374e explain 2019-02-18 21:18:37 -08:00
Leijurv
530cecea5b it flows better this way 2019-02-17 21:41:54 -08:00
Leijurv
266e2dada9 cleanup 2019-02-16 20:49:38 -08:00
Leijurv
11af0a7aac v1.1.5 2019-02-15 21:36:34 -08:00
Leijurv
46c2d8f7c7 unneeded 2019-02-15 21:35:52 -08:00
Leijurv
38127011fb Merge pull request #336 from babbaj/master
Fix potential problems
2019-02-14 14:48:48 -08:00
Leijurv
89b5ce4b63 properly detect failure 2019-02-14 14:47:38 -08:00
babbaj
4fe9c180d5 Fix potential problems 2019-02-14 07:03:22 -05:00
Leijurv
f094e83e4d codacy 2019-02-13 22:41:18 -08:00
Leijurv
5b6c9fc348 blacklist unreachable gettoblocks 2019-02-13 22:39:43 -08:00
Leijurv
3f1ee100bf only sprint ascends that are followed in the same direction 2019-02-13 22:39:34 -08:00
Leijurv
41b1106c72 sprint in water for real 2019-02-13 21:20:06 -08:00
Leijurv
b27d95a615 proper fall overshooting 2019-02-13 21:11:13 -08:00
Leijurv
5b8a83853d add setting to sprint in water 2019-02-13 19:23:16 -08:00
Leijurv
d0548b2715 add a warning 2019-02-13 18:39:26 -08:00
Leijurv
bffeb9c862 forgot one extra check 2019-02-13 18:38:46 -08:00
Leijurv
dbd760fbcb some polish on ascend sprinting 2019-02-13 18:26:30 -08:00
Leijurv
a84b3bfc7a sprint through ascends whenever possible, fixes #149 2019-02-13 16:55:08 -08:00
Leijurv
e8d3bf509c clarify 2019-02-13 16:33:27 -08:00
Leijurv
b2583773d5 discard next segment properly 2019-02-13 16:30:53 -08:00
Leijurv
9ecd24c755 remove toxic cloud 2019-02-13 16:30:41 -08:00
Leijurv
f1bacd6210 fix cancellation of unusable segments 2019-02-13 16:22:49 -08:00
Leijurv
a21ec54d4f stop breaking block when you let go of left click lol 2019-02-13 14:05:14 -08:00
Leijurv
0b4efb24ae momentous occasion: turning that crap off 2019-02-13 13:57:33 -08:00
Leijurv
c473914d05 fix flashing backwards, fixes #265 2019-02-13 13:54:50 -08:00
Leijurv
90a1fa8337 lol 2019-02-12 22:06:13 -08:00
Leijurv
99cb7f5142 crucial performance optimization 2019-02-12 21:36:53 -08:00
Leijurv
4026b850f8 dont spam debug chat 2019-02-12 18:34:58 -08:00
Leijurv
aac7ebf6dd avoid creating callbackinfo at all costs 2019-02-12 18:32:03 -08:00
Leijurv
8d481ba394 lol 2019-02-12 09:58:44 -08:00
Leijurv
24fa75c24e did someone say more badges 2019-02-11 22:26:49 -08:00
Leijurv
cf38d593b8 thanks leafeon 2019-02-11 22:20:59 -08:00
Leijurv
36f608c63c add epic gamer address 2019-02-11 19:21:08 -08:00
Leijurv
1d88564a72 clarify this setting since its got a similar name 2019-02-10 16:50:54 -08:00
Leijurv
503f2fb197 direct link to the top of the detail section since its not sorted alphabetically 2019-02-10 16:46:37 -08:00
Leijurv
bb000c4e3f include diagonals, and better settings 2019-02-10 16:44:09 -08:00
Leijurv
4868ed7560 explain whats going on 2019-02-10 15:12:52 -08:00
Leijurv
7017e9e2ea crucial performance optimization 2019-02-10 15:10:44 -08:00
Leijurv
a18eb90702 address glaring inconsistency 2019-02-10 13:49:28 -08:00
Leijurv
9d1d4fe0d9 typo 2019-02-10 10:44:04 -08:00
Leijurv
1a430dc2cf explain 2019-02-09 17:38:42 -08:00
Leijurv
e37a09a1c8 makes mining faster, fixes #330 2019-02-08 12:08:34 -08:00
Leijurv
d0d8b12fb8 add clickCancel, fixes #326 2019-02-07 17:18:14 -08:00
Leijurv
9a29f9ce57 better behavior on arrival and failure 2019-02-07 16:39:15 -08:00
Leijurv
42513e4b56 better check 2019-02-07 16:12:34 -08:00
Leijurv
67fa91abe8 fixes to descend, and goto coords 2019-02-07 15:55:39 -08:00
Leijurv
6faa7344aa properly discard orphan path segments 2019-02-07 14:11:18 -08:00
Leijurv
c0761c0eef be more tolerant of alternate movement inputs 2019-02-07 10:46:32 -08:00
Leijurv
46f8829951 v1.1.4 2019-02-07 09:16:19 -08:00
Leijurv
b484e6fa3f literally disable the entire thing 2019-02-06 21:00:53 -08:00
Leijurv
aa8773a67e fixes to sprinting through descend and diagonal 2019-02-06 20:54:07 -08:00
Leijurv
bf9ee918f3 5 artifacts and documentation 2019-02-06 12:50:42 -08:00
Leijurv
92ba76e7a1 since all settings are individually final, the class should be too 2019-02-06 10:23:01 -08:00
Leijurv
3326339263 lol that wasnt even right 2019-02-05 22:17:28 -08:00
Leijurv
52cafbc7aa add a little version thingy 2019-02-05 21:49:09 -08:00
Leijurv
efb316de14 codacy 2019-02-05 18:11:33 -08:00
Leijurv
3cf944398f 😭 2019-02-05 14:03:32 -08:00
Leijurv
d2bfd47039 how to check 2019-02-05 12:41:30 -08:00
Leijurv
920cb6556b a bit more 2019-02-05 12:38:39 -08:00
Leijurv
cd3ae2a7f5 documentation overhaul 2019-02-05 12:34:29 -08:00
Leijurv
b12fedb2d9 help 2019-02-05 11:08:12 -08:00
Leijurv
1cae7ad6b1 v1.1.3 2019-02-05 09:55:29 -08:00
Leijurv
7dd881aa9a latest forge works yay 2019-02-05 09:54:17 -08:00
Leijurv
c7ad235110 v1.1.2 2019-02-05 09:38:33 -08:00
Leijurv
a989547976 add proper setting for suppressing clicks 2019-02-05 09:37:42 -08:00
Leijurv
fa75880626 v1.1.1 2019-02-05 08:25:30 -08:00
Leijurv
529895f970 was only needed for freecam anyway 2019-02-05 08:25:14 -08:00
Leijurv
3d5de440fd what a mess 2019-02-04 21:30:58 -08:00
Leijurv
568bb1b0e8 some forge info 2019-02-04 21:23:19 -08:00
Leijurv
b9ae8306dd v1.1.0 2019-02-04 20:11:55 -08:00
Leijurv
4aededff46 allow prefix and non prefix control at the same time 2019-02-04 19:57:01 -08:00
Leijurv
ed8f9863e3 spacing 3 2019-02-04 19:37:36 -08:00
Leijurv
e85de55c8f spacing 2 2019-02-04 19:36:16 -08:00
Leijurv
adbf927270 spacing 2019-02-04 19:35:22 -08:00
Leijurv
dfe171a5c2 forge 2019-02-04 19:34:44 -08:00
Leijurv
b55e449398 extra line 2019-02-04 19:01:50 -08:00
Leijurv
62b11c0a8a i'm legitimately sorry 2019-02-04 19:01:01 -08:00
Leijurv
90cb11f55e this is needed 2019-02-04 18:19:51 -08:00
Leijurv
40a66b0306 almost forge support 2019-02-04 18:05:05 -08:00
Leijurv
8c899698e0 explore for blocks, fixes #323 2019-02-04 16:27:32 -08:00
Leijurv
58fa1571f3 added more info 2019-02-04 15:43:02 -08:00
Leijurv
2cbe77aa04 many fixes 2019-02-04 15:24:27 -08:00
Leijurv
a0c2935580 Merge branch 'master' into mega-cancer-rendering 2019-02-04 14:52:30 -08:00
Leijurv
798f25ff81 dont glitch weirdly when failing a parkour jump 2019-02-04 13:52:11 -08:00
Leijurv
57b2e360ca dont include current movement cost while deciding when to plan ahead 2019-02-04 13:27:35 -08:00
Leijurv
ee23d59e11 now we can cache flowing water properly 2019-02-04 13:07:56 -08:00
Leijurv
04e7da9b73 lower walk into can be water, but not upper 2019-02-04 13:07:05 -08:00
Leijurv
5382d265f2 crucial performance optimization 2019-02-03 19:46:59 -08:00
Leijurv
0e1534613c appease codacy 2019-02-03 19:34:29 -08:00
Leijurv
d799fac688 epicer gradle output 2019-02-03 19:27:28 -08:00
Leijurv
913247996e smh my head. who right clicks gradle tasks?? 2019-02-02 14:23:01 -08:00
Leijurv
dc3bab26de 6 months =D 2019-02-01 22:54:14 -08:00
Leijurv
5c1cf050e2 im idiot 2019-01-31 20:27:14 -08:00
Leijurv
747bee41b7 holding control shouldnt make all bots sprint 2019-01-31 20:26:24 -08:00
Leijurv
246c00c773 dont repeat that 2019-01-31 19:19:44 -08:00
Leijurv
272dd79426 much needed pathing overhaul 2019-01-30 15:49:37 -08:00
Leijurv
b953da0341 more accurate isEmpty 2019-01-30 12:19:15 -08:00
Leijurv
c2a6445c9e Merge branch 'master' into mega-cancer-rendering 2019-01-30 12:07:58 -08:00
Leijurv
b177ae7ee6 proguard can just ignore GL14 reference actually 2019-01-30 11:57:54 -08:00
Leijurv
22bd5be5a9 explain 2019-01-30 11:54:38 -08:00
Leijurv
90fa347fc2 also get rid of warning in build stage 2019-01-30 11:54:02 -08:00
Leijurv
68a9a1439a maybe this will allow emoji 2019-01-30 11:45:03 -08:00
Leijurv
8947eff3b1 bsi might be old 2019-01-30 11:42:46 -08:00
Brady
06b3c5ddb5 LeijurvUtils 2019-01-30 12:42:26 -06:00
Leijurv
b4d307d4cc cherry pick some movement fixes from builder 2019-01-29 19:56:50 -08:00
Leijurv
1968f47fc9 add a setting to play with 2019-01-29 19:44:23 -08:00
Leijurv
9b42aa3634 damn you javadocs 2019-01-29 15:34:31 -08:00
Leijurv
9faa0ddc62 huge number of fixes 2019-01-29 15:22:54 -08:00
Leijurv
6a2cd9d3ba Merge branch 'master' into mega-cancer-rendering 2019-01-29 13:55:00 -08:00
Leijurv
9028564c10 only when the setting is enabled 2019-01-29 13:54:54 -08:00
Brady
8f2b23f8f9 Wew lad 2019-01-29 14:33:34 -06:00
Brady
b471d7419e Replace most of the @Inject usages for cancer render with @Redirect 2019-01-29 12:41:14 -06:00
Leijurv
5179cfc5ba semitransparency working 2019-01-28 21:28:26 -08:00
Leijurv
784b2f541d lol 2019-01-28 19:02:07 -08:00
Leijurv
735cf47c35 actually works 2019-01-28 17:34:14 -08:00
Leijurv
056742479e except without that 2019-01-28 16:06:34 -08:00
Leijurv
840b7e6987 misc fixes #315 2019-01-28 15:59:53 -08:00
Leijurv
a87772c98c remove that image once done 2019-01-28 12:16:45 -08:00
Leijurv
c15f1e8276 link source is cool 2019-01-28 12:06:26 -08:00
Leijurv
49148dfb7a add javadocs link 2019-01-28 11:57:58 -08:00
Leijurv
177f5de2bd yay travis checks javadocs now 2019-01-28 11:56:44 -08:00
Leijurv
96360ddb24 perhaps 2019-01-28 11:49:52 -08:00
Leijurv
f5f2e4970e make travis fail when javadoc doesn't compile 2019-01-28 11:37:02 -08:00
Leijurv
742256c130 more fun javadocs 2019-01-28 11:30:33 -08:00
Leijurv
b4a622d319 editing settings 2019-01-28 10:59:08 -08:00
Leijurv
b0c4752397 finalize all settings 2019-01-28 10:41:28 -08:00
Leijurv
bf78a4dfad whoops forgot that 2019-01-28 10:32:28 -08:00
Leijurv
8d7841b069 privatize 2019-01-27 19:34:12 -08:00
Leijurv
396eaa148c remove extra newline 2019-01-26 21:33:41 -08:00
Leijurv
2a244f1e53 those were a little over the top 2019-01-25 11:51:54 -08:00
Leijurv
f274f5a0ef windows is epic gamer 2019-01-24 21:00:44 -08:00
Leijurv
bb41883070 did someone say add another badge 2019-01-24 16:31:12 -08:00
Leijurv
fca5457ab9 gotta have closed issues too 2019-01-24 16:25:35 -08:00
Leijurv
4f355ed4a2 two more 2019-01-24 16:10:21 -08:00
Leijurv
b1452c714a b a d g e s 2019-01-24 16:06:58 -08:00
Brady
aba48cca53 Organize some markdown files 2019-01-24 15:21:16 -06:00
Brady
772d5fb0cc SETUP.md 2019-01-24 15:09:04 -06:00
Brady
6b6f8cadb2 Image tutorial epic haha 2019-01-24 15:06:01 -06:00
Brady
82ab79e915 CLI setup 2019-01-24 14:34:35 -06:00
Leijurv
863471b5f1 don't create a new bsi for every selection box every tick 2019-01-23 21:25:38 -08:00
Leijurv
314f280400 pigs 2019-01-22 17:26:00 -08:00
Brady
b75f4bf9a9 Reformat 2019-01-22 13:32:37 -06:00
Brady
253d67ce78 final final final final 2019-01-22 12:01:06 -06:00
Leijurv
1753bc18c1 forgehax 2019-01-21 23:32:41 -08:00
Leijurv
eceba13164 diss wwe 2019-01-20 16:26:23 -08:00
Leijurv
3c6c640f50 unused 2019-01-20 15:41:36 -08:00
Leijurv
30e3018966 trigger brady 2019-01-20 15:33:08 -08:00
Leijurv
5ab0bb3c0d nice round number 2019-01-20 13:53:55 -08:00
Leijurv
0de1517bd8 Merge pull request #316 from babbaj/master
Never send chat message when using prefix
2019-01-20 09:22:03 -08:00
babbaj
39c6d81b9e Never send chat message when using prefix 2019-01-20 06:20:49 -05:00
Leijurv
38c7f226cb brady is rart 2019-01-19 16:36:31 -08:00
Brady
f5446cc415 Fix SprintStateEvent 2019-01-19 12:12:26 -06:00
Brady
aa2e680568 Remove ManagedPlayerEvent 2019-01-19 12:10:49 -06:00
Leijurv
bc651cb774 add todo 2019-01-18 20:12:40 -08:00
Brady
20b03d0004 No more setSprinting 2019-01-18 13:43:19 -06:00
Leijurv
b005ce8e6b mega cancer render cached chunks 2019-01-17 18:54:37 -08:00
Brady
979b8b2663 Remove associatedWith in process and some more javadoc changes 2019-01-17 18:20:27 -06:00
Brady
69b1decbba leftClickWorkaround is no longer applicable 2019-01-17 18:04:12 -06:00
Brady
d32c92cbde Specificity time 2019-01-17 18:01:31 -06:00
Leijurv
a5b9885767 not even used 2019-01-17 12:22:36 -08:00
Leijurv
2daedecf92 maybe fix 2019-01-16 17:42:43 -08:00
Brady
db24822d2f Fix cursed exception 2019-01-16 13:50:15 -06:00
Brady
59320d9b85 Auto test class javadoc 2019-01-16 13:37:39 -06:00
Leijurv
9dfcef6356 crucial performance optimization 2019-01-15 17:21:50 -08:00
Leijurv
ae3fc14b52 refactor name 2019-01-14 19:52:31 -08:00
Leijurv
f8681d179d TODO use nanotime when calc starts on dec 31 2019-01-13 00:00:52 -08:00
Leijurv
f23630064e reorder 2019-01-12 22:33:46 -08:00
Leijurv
bec7f9be96 this lets proguard optimize out one more double division 2019-01-11 13:18:31 -08:00
Leijurv
09e94eaa8e not anymore 2019-01-11 13:02:03 -08:00
Leijurv
5f29bb3e7f gotta go fast 2019-01-10 18:55:55 -08:00
Leijurv
1ad6a0d5b5 remove all that crap lol 2019-01-10 18:21:02 -08:00
Brady
f727e71eaf Expose IPathingControlManager in IBaritone 2019-01-10 19:57:09 -06:00
Leijurv
14f006c3a5 Merge branch 'epic-movement-input' 2019-01-10 17:25:57 -08:00
Leijurv
200211c186 dont continue walking if there is no process in charge 2019-01-10 13:52:52 -08:00
Leijurv
5ca214534d mouse stuff 2019-01-09 19:11:53 -08:00
Leijurv
85ea21e83b epic movement input 2019-01-09 18:22:34 -08:00
Leijurv
7d572d748b shouldnt be needed actually 2019-01-09 15:13:48 -08:00
Leijurv
fbcae10f96 cherry picked fix from builder 2019-01-09 15:13:09 -08:00
Leijurv
a4495ce80a tweaks 2019-01-08 22:00:33 -08:00
Leijurv
f5478f6169 Merge pull request #306 from babbaj/master
fix garbage code
2019-01-08 21:56:27 -08:00
babbaj
ae1e229619 fix garbage code 2019-01-09 05:39:37 -05:00
Leijurv
bc5982b994 fine lol 2019-01-08 20:45:35 -08:00
Leijurv
e971d5d43f prevent favoring from affecting movement cost thresholds 2019-01-08 14:56:21 -08:00
Leijurv
ee9519d891 tweaks 2019-01-07 08:53:39 -08:00
Leijurv
58bb209158 Merge pull request #305 from babbaj/master
real gamers do it like this
2019-01-07 08:45:26 -08:00
babbaj
23dc97ad5e oops that should have been static 2019-01-07 01:25:39 -05:00
Leijurv
84b580b001 cursed 2019-01-06 22:21:52 -08:00
babbaj
227b303669 value doesnt have to be lowercase 2019-01-07 01:16:52 -05:00
babbaj
712a0a3905 refactor SettingsUtil to be more epic 2019-01-07 01:08:46 -05:00
EvilSourcerer
76427b8ecb real gamers use bufferedreader 2019-01-06 19:10:47 -06:00
Leijurv
8b6d621d20 crucial performance optimization 2019-01-05 23:38:24 -08:00
Leijurv
7898b24bac mc is weird 2019-01-04 23:37:00 -08:00
Leijurv
39648c5dc6 comment 2019-01-03 23:40:43 -08:00
Leijurv
83e6b2fdfe cursed 2019-01-02 21:08:31 -08:00
Leijurv
816727d65b not happening 2019-01-01 22:32:43 -08:00
Leijurv
0e012adb6c unneeded 2018-12-31 08:00:43 -10:00
Leijurv
539b0e64c8 bitshift 2: electric boogaloo 2018-12-30 07:36:10 -10:00
Leijurv
258700ee7b bitshift 2018-12-29 14:50:21 -10:00
Leijurv
1da72ba473 unneeded 2018-12-28 17:17:43 -10:00
Leijurv
c2c69f243e nothing is trashy in baritone 2018-12-27 16:16:12 -10:00
Brady
dffbb8e4c8 Overload reachable with IPlayerContext parameter 2018-12-27 17:15:32 -06:00
Leijurv
bebdede33b unneeded 2018-12-26 18:07:14 -10:00
Leijurv
50d37bb311 lol 2018-12-25 20:07:26 -08:00
Leijurv
bbb73008ac stupid 2018-12-24 18:42:01 -08:00
Brady
c324f11a96 Fix bad block breaking that NCP doesn't agree with 2018-12-24 12:15:23 -06:00
Leijurv
c4eb6be0fe dumb 2018-12-23 23:09:02 -08:00
Leijurv
64200030d2 brady was too optimistic 2018-12-22 20:38:44 -08:00
Leijurv
4d7e74365b reformat 2018-12-21 17:54:16 -08:00
Leijurv
b9b25e7e6b no more stupid wrapper getters 2018-12-20 21:22:18 -08:00
Leijurv
8a4f48f08d diagonal descend option 2018-12-20 21:06:56 -08:00
Leijurv
ae9ab03e51 walk on water hunger penalty 2018-12-19 22:01:47 -08:00
Leijurv
02478ee887 wtF 2018-12-19 21:30:58 -08:00
Leijurv
57f238de7d that was a big screwup 2018-12-19 17:02:09 -08:00
Leijurv
77938a77e8 add jump penalty 2018-12-19 14:37:11 -08:00
Leijurv
d41aa5f9ae epicly fast 2018-12-19 12:59:07 -08:00
Leijurv
0ef3386ebf appease codacy 2018-12-19 12:48:41 -08:00
Brady
9703de86d3 Fix NullPointerException 2018-12-18 19:36:43 -06:00
Brady
764e8d7daa Add windowClick to IPlayerController 2018-12-18 19:27:45 -06:00
Brady
18f5c129a4 Remove dependency for PlayerControllerMP implementation 2018-12-18 19:25:23 -06:00
Leijurv
807d6a0cf4 crucial performance optimization 2018-12-18 16:22:54 -08:00
Leijurv
a0ab2a8ba7 timing meme 2018-12-18 16:16:32 -08:00
Leijurv
90d0fb7efb simplify check 2018-12-17 18:27:31 -08:00
Leijurv
fe4290b218 little fix 2018-12-16 20:14:21 -08:00
Leijurv
cc04342358 epic performance 2018-12-16 16:26:48 -08:00
Leijurv
66da826eab fix toxic cloud 2018-12-15 22:25:50 -08:00
Brady
2afdaa1ac9 Add individual chunk scanning to IWorldScanner 2018-12-14 18:50:39 -06:00
Leijurv
d4947c3c47 tweak custom goal process logic 2018-12-14 08:30:32 -08:00
Brady
35efd9293b BlockInteractEvent Type clarification 2018-12-13 18:22:33 -06:00
Leijurv
d89aa887fb add vulnerabilities badge 2018-12-13 14:43:32 -08:00
Leijurv
801727dca6 fix parkour failures at height limit on NCP 2018-12-12 18:14:56 -08:00
Leijurv
44963fa4c7 diagonal descend 2018-12-11 22:26:55 -08:00
Leijurv
a2534a8227 unused imports 2018-12-11 16:00:48 -08:00
Leijurv
4f9268e571 forgot Vs 2018-12-11 12:23:30 -08:00
Leijurv
e343756e44 i dont like license being orange 2018-12-11 12:21:24 -08:00
Leijurv
9480f0d2bc hell yeah bright green 2018-12-11 12:19:45 -08:00
Leijurv
fb2a808f5c more badges is good 2018-12-11 12:16:36 -08:00
Leijurv
24c0ec905e removed dumb comment 2018-12-10 18:05:31 -08:00
Leijurv
bca6a580e3 combine 2018-12-09 19:25:00 -08:00
Leijurv
1d0413f159 im idiot 2018-12-08 18:28:04 -08:00
Leijurv
72d8863862 fix openness check to work for mulitple bots 2018-12-08 17:49:23 -08:00
Leijurv
c15dac3582 simple inventory management 2018-12-07 16:57:12 -08:00
Leijurv
efe06264bd settings for right click and enter portal 2018-12-07 16:54:12 -08:00
Leijurv
d5e155d77f walk into, and right click on arrival 2018-12-07 15:53:41 -08:00
Leijurv
bf68afdda3 GetToBlock should only highlight the block itself 2018-12-07 15:40:32 -08:00
Leijurv
a61b82748c remove extraneous prints 2018-12-06 21:52:24 -08:00
Leijurv
245b2483ab fix crash when path length is exactly 30 2018-12-05 18:01:23 -08:00
Leijurv
87dbf1dbba fix false positive in check 2018-12-05 17:59:32 -08:00
Leijurv
101f7cb7e2 move heuristic up to exactly equal SPRINT_ONE_BLOCK_COST 2018-12-05 10:22:18 -08:00
Leijurv
c795913259 fix splicing behavior around water 2018-12-05 10:21:56 -08:00
Leijurv
64eabf71f2 traverse place against below 2018-12-05 08:29:32 -08:00
Leijurv
2760354943 cool vine and ladder descending, fixes #159 2018-12-04 18:12:04 -08:00
Leijurv
28c2586452 fix parkour place logic 2018-12-04 15:50:44 -08:00
Leijurv
21d8c11cfe go in the opposite order 2018-12-04 15:33:29 -08:00
Leijurv
862746038d allow down placement, and fixes to replacable 2018-12-04 15:00:45 -08:00
Leijurv
2bd81b08c2 overhaul and fixes to cost calculation 2018-12-04 14:38:08 -08:00
Leijurv
16aee33bdf fix random crash 2018-12-03 21:52:13 -08:00
Leijurv
f4161ed61c ......fixed....... 2018-12-03 21:39:32 -08:00
Brady
bfa0861065 Owned? 2018-12-03 20:45:19 -06:00
Brady
86d1512e5b Rename Waypoints to WaypointCollection 2018-12-03 19:58:37 -06:00
Brady
5c83ee2648 Fix API javadoc errors and make API only javadoc export 2018-12-03 19:37:54 -06:00
Leijurv
7ba987e7f7 save containers and echests 2018-12-03 17:21:46 -08:00
Brady
b22e93d6d0 Fix javadoc errors 2018-12-03 18:47:40 -06:00
Brady
70b74d39fc Fix broken javadoc 2018-12-03 18:21:24 -06:00
Leijurv
0236cb35d9 overhaul memory 2018-12-03 14:49:23 -08:00
Brady
b0066a93ca GoalXZ beacon render setting 2018-12-03 16:42:05 -06:00
Leijurv
e25bf9f077 my fault 2018-12-03 14:22:30 -08:00
Brady
147df1ffb2 Probably fixes 265 2018-12-03 16:15:22 -06:00
Leijurv
4c96759ed5 tighten auto test time limit 2018-12-03 14:09:05 -08:00
Leijurv
8e2df3a030 reinstate proper static cutoff behavior 2018-12-03 14:08:44 -08:00
Leijurv
58a5720b6b reduce reliability in what chunks are loaded when 2018-12-03 13:55:54 -08:00
Leijurv
eedf993d7a remove goal equality condition for path splicing 2018-12-03 13:40:38 -08:00
Leijurv
d058cbf501 revert static cutoff, and fix goal comparisons in splice 2018-12-03 13:34:39 -08:00
Leijurv
d2413e1677 lol 2018-12-02 19:56:35 -08:00
Leijurv
3cb1984892 only apply static cutoff to protrusion beyond min length 2018-12-02 19:40:23 -08:00
Leijurv
17207d44e6 pick map over hybrid, due to performance 2018-12-02 19:39:10 -08:00
Leijurv
36cfcbbbe3 avoidances 2018-12-02 19:26:47 -08:00
Leijurv
1a6c0cd4d9 avoid mobs and spawners, fixes #162, fixes #240, fixes #278 2018-12-02 18:27:49 -08:00
Leijurv
5a97c512f7 fix rare exception 2018-12-02 17:15:22 -08:00
Leijurv
57a3330200 don't splice if not on ground 2018-12-01 10:49:14 -08:00
Leijurv
07ce0a47f7 cleanup 2018-12-01 10:46:10 -08:00
Leijurv
b9f7a05e2a Merge pull request #282 from babbaj/master
Fix proguard not working when compiling with srg mappings
2018-12-01 10:35:53 -08:00
0x22
7f73b4554a Feed codacy and leijurv at the same time? 2018-12-01 13:22:11 -05:00
Leijurv
f2e02794b8 tweak block scanning, fixes #200 2018-12-01 10:04:49 -08:00
babbaj
0a2e45b64b make codacy happy 2018-12-01 06:42:21 -05:00
babbaj
a017e14a48 give proguard the right jar based on mapping type 2018-12-01 06:31:40 -05:00
Leijurv
5ef03ba1d5 didn't make sense like that 2018-11-30 23:06:16 -08:00
Leijurv
6a402b4a2b fix the fire thing in a slightly different way 2018-11-29 20:36:19 -08:00
Leijurv
5daaaf5282 add settings reset command 2018-11-29 15:33:35 -08:00
Leijurv
6f7729e34e add missing synchronized blocks 2018-11-28 18:21:27 -08:00
Leijurv
043d6ffd20 improve pathingbehavior resiliency 2018-11-27 10:37:48 -08:00
Leijurv
a8404a7286 only walk through supported snow, fixes #276 2018-11-26 15:32:28 -08:00
Leijurv
58d9134286 fix behavior around cocoa pods and vines, fixes #277 2018-11-26 15:01:34 -08:00
Leijurv
f25786635b over 10k less objects per second 2018-11-26 07:58:10 -08:00
Leijurv
6d1130d2c3 favored lookup performance 2018-11-26 07:52:00 -08:00
Leijurv
d9effc4a29 avoid creating thousands of unmodifiable lists just to get their size 2018-11-25 22:59:47 -08:00
Leijurv
cf2765e017 thousands here too, on long paths 2018-11-25 22:57:54 -08:00
Leijurv
06dd07dbc6 believe it or not, this saves thousands of object allocations per second 2018-11-25 22:57:08 -08:00
Leijurv
14daf2ce85 unneeded, and was allocating thousands of sets a second 2018-11-25 22:50:22 -08:00
Leijurv
f9a3a3b78b main thread bsi creation doesn't need to copy loaded chunks 2018-11-25 22:30:37 -08:00
Leijurv
2ba0e6ada6 don't create a new bsi hundreds of times a tick maybe? 2018-11-25 22:19:04 -08:00
Leijurv
943b75455b no point if you don't copy it, really fixes #210 2018-11-25 12:13:49 -08:00
Leijurv
2b56d68f7d many fixes to segment calculator, and chat demo usage 2018-11-25 11:53:56 -08:00
Leijurv
93217a3ae3 this is just not possible 2018-11-24 22:04:36 -08:00
Leijurv
ba5c8ffaa6 Merge branch 'failure-cutoff' 2018-11-23 13:18:27 -08:00
Leijurv
9c5274dde4 runnable conversion 2018-11-23 13:12:18 -08:00
Leijurv
002c678b4a Merge branch 'master' into segment-calculation 2018-11-23 13:09:57 -08:00
Leijurv
038533c33f explain documentation more 2018-11-23 15:06:09 -06:00
Leijurv
50d4b5b4ed unneeded 2018-11-23 15:06:09 -06:00
Leijurv
7632d667c9 add a secondary failure cutoff 2018-11-23 15:06:09 -06:00
Leijurv
5aa78cd478 crucial performance optimization 2018-11-23 11:22:49 -08:00
Leijurv
84cd4b1acb unused 2018-11-23 10:58:23 -08:00
Leijurv
b705279153 consistency 2018-11-23 10:55:02 -08:00
Leijurv
d854750ee8 improve accuracy of GoalGetToBlock heuristic 2018-11-23 10:52:56 -08:00
Leijurv
653861107d explain documentation more 2018-11-23 10:50:03 -08:00
Leijurv
4502adda28 segmented path calculator 2018-11-23 10:36:06 -08:00
Leijurv
a98c5d7d99 my house 2018-11-23 10:25:02 -08:00
Leijurv
c81a00268a Merge branch 'master' into segment-calculation 2018-11-23 10:21:45 -08:00
Leijurv
dd47e20070 remove unneeded 2018-11-23 10:20:48 -08:00
Leijurv
f05613147e Merge branch 'master' into failure-cutoff 2018-11-23 09:59:23 -08:00
Leijurv
6ed8d617cd improve path checks, and add a overlap splice option 2018-11-23 09:31:25 -08:00
Leijurv
b228f4c6fb remove extraneous checks in bsi 2018-11-23 09:03:51 -08:00
Leijurv
70f8d1d4ae fix bsi creation on wrong thread, cache chunks, fixes #210 2018-11-23 09:00:52 -08:00
Leijurv
0d7131413a prevent double jumping 2018-11-23 07:55:59 -08:00
Leijurv
b5a4e65fbf unable to start a parkour jump from stairs 2018-11-23 07:47:28 -08:00
Leijurv
7c51106d27 unneeded 2018-11-22 10:08:55 -08:00
Leijurv
1e9786d5b9 add a secondary failure cutoff 2018-11-22 09:39:54 -08:00
Leijurv
4b8c85f8a6 whoops 2018-11-22 08:57:27 -08:00
Leijurv
aed8dae175 hehe 2018-11-21 18:11:58 -08:00
Leijurv
8db26af36c tweak sneak range for ncp compatibility 2018-11-21 11:02:12 -08:00
Leijurv
cfa874982c fix a bunch of stuff in pillar, fixes #266 2018-11-21 11:00:46 -08:00
Leijurv
2a674cb869 don't sprint straight into danger 2018-11-20 18:58:47 -08:00
Leijurv
fb971301a4 fix getting permanently stuck on sideways fence gates in our way 2018-11-20 16:32:55 -08:00
Leijurv
3bb16de67e greatly increase mining visual scan range 2018-11-20 16:32:44 -08:00
Leijurv
033da7e737 fix coefficient 2018-11-20 13:22:33 -08:00
Leijurv
14650f93c5 walk into lava less 2018-11-20 08:19:27 -08:00
Leijurv
e5184efdaa fix cached path loop 2018-11-20 08:00:52 -08:00
Leijurv
d95a72f2cc correct wording 2018-11-19 17:14:54 -08:00
Leijurv
16e3fd9305 IPathingControlManager 2018-11-18 21:41:42 -08:00
Leijurv
4fb6c71174 lol 2018-11-18 17:32:16 -08:00
Leijurv
12bbd57a24 standalone build shouldn't keep ExampleBaritoneControl 2018-11-17 16:09:15 -08:00
Brady
689dc74330 Whoops 2018-11-17 11:41:16 -06:00
Brady
6caae889b7 Fix AStarPathFinder Optional usage that's icky 2018-11-17 11:26:46 -06:00
Brady
ce0e8b4cd1 Clean up some bad Optional practices 2018-11-17 11:18:55 -06:00
Leijurv
737c632227 path creation no longer throws this 2018-11-16 16:28:20 -08:00
Leijurv
04e87c9810 cleaner 2018-11-15 16:03:20 -08:00
Leijurv
57c0613843 rename 2018-11-14 16:39:04 -08:00
Leijurv
f5d0143b09 im dumb 2018-11-14 14:37:41 -08:00
Brady
237f1846d3 Remove Baritone casts 2018-11-14 16:30:20 -06:00
Leijurv
f6dee1ecb7 add todo 2018-11-14 14:29:33 -08:00
Leijurv
f808fc9802 general cleanup 2018-11-14 14:27:30 -08:00
Leijurv
8385bc35ed wow thats a rare bug 2018-11-14 14:26:35 -08:00
Leijurv
80d6d7fd58 simplify 2018-11-14 14:22:14 -08:00
Leijurv
b56cdcda52 remove that toxic cloud 2018-11-14 14:19:24 -08:00
Leijurv
ea81cd76ca sigh 2018-11-14 14:00:56 -08:00
Leijurv
c3a3670785 unused imports 2018-11-14 13:57:37 -08:00
Leijurv
e4045e1343 and another 2018-11-14 13:48:45 -08:00
Leijurv
5a52cea415 epic 2018-11-14 13:48:09 -08:00
Leijurv
933b295c40 context objectMouseOver 2018-11-14 13:46:16 -08:00
Leijurv
ce6ec00a89 get rid of the remaining references to mc.world 2018-11-14 13:24:44 -08:00
Leijurv
b53f3925a4 forgot to add these files lol 2018-11-13 22:28:12 -08:00
Leijurv
e93fd596ff customized TickEvent Type based on player context status 2018-11-13 22:17:18 -08:00
Leijurv
57b60c734b fixes to BlockBreakHelper 2018-11-13 22:15:01 -08:00
Leijurv
c74ccaafbf remove Baritone.INSTANCE 2018-11-13 21:34:11 -08:00
Leijurv
f6891feb64 removed all references to Baritone.INSTANCE 2018-11-13 21:33:14 -08:00
Leijurv
2675852dbe canc 2018-11-13 20:11:51 -08:00
Brady
0302c6f14b Fix really really bad error mega critical 2018-11-13 21:57:22 -06:00
Leijurv
a0dd43244c immense iq 2018-11-13 19:54:24 -08:00
Brady
3ccb0c74c6 Remove timestamps from since annotations 2018-11-13 21:53:27 -06:00
Brady
f9270a7ed0 my house 2018-11-13 21:47:40 -06:00
Brady
d79d56c2f9 Expose all possible Baritone instances 2018-11-13 21:45:26 -06:00
Leijurv
a8f09a7fe9 Merge pull request #259 from cabaletta/currentlyticking-solution
currentlyTicking Solution
2018-11-13 15:11:38 -08:00
Brady
94bf8d4bbd More review things 2018-11-13 16:53:13 -06:00
Brady
5e2f40a322 Fix some things mentioned by @Leijurv 2018-11-13 16:33:45 -06:00
Brady
17161fd576 Resolve merge conflicts 2018-11-13 15:29:02 -06:00
Brady
d3db551cc9 Awesome 2018-11-13 15:14:29 -06:00
Leijurv
72058c792a fix toxic clouds in legit mine 2018-11-13 12:20:27 -08:00
Brady
ef5e3ab06e pwnage 2018-11-13 13:39:11 -06:00
Brady
71e7f0a04c Fix GetToBlockProcess rescan 2018-11-13 11:59:02 -06:00
Brady
bae34e5b80 Initial meme
Still need to fix MovementHelper LUL
2018-11-13 11:50:29 -06:00
Leijurv
1ab3e61984 reformatted 2018-11-12 21:01:40 -08:00
Leijurv
e81b6d4d96 fought 2018-11-12 16:39:58 -08:00
Leijurv
83f14b10bb whoa codacy suggested something actually helpful 2018-11-12 15:45:35 -08:00
Leijurv
7fecd1a5dd tweak 2018-11-12 14:43:39 -08:00
Leijurv
0ce4107d56 "fix" it 2018-11-11 18:23:18 -08:00
Leijurv
66769365d0 much better 2018-11-11 17:59:13 -08:00
Leijurv
e3cb164723 fix blockstateinterface 2018-11-11 17:36:54 -08:00
Brady
903b1b16a4 static 2018-11-11 17:45:01 -06:00
Brady
e81d0a0b1b Small brain 2018-11-11 17:12:18 -06:00
Brady
51243f0981 Some comments 2018-11-11 16:22:00 -06:00
Brady
fad5a6deac lol 2018-11-11 15:46:07 -06:00
Leijurv
355443e440 forgot one 2018-11-11 12:48:53 -08:00
Leijurv
45e4239b26 context specific blockstateinterface lookups. also toxic 2018-11-11 12:35:22 -08:00
Brady
a83074e773 Map Input to state in InputOverrideHandler 2018-11-11 14:20:38 -06:00
Leijurv
f854d886d1 fix water bucket being placed one tick too early 2018-11-10 11:26:52 -08:00
Leijurv
73d4e9bbb9 another day another static world reference gone 2018-11-10 09:37:23 -08:00
Leijurv
232644feb0 these are cool and should default on 2018-11-10 09:25:44 -08:00
Brady
1c80950a70 Add note to MixinBlockPos
I looked at this Mixin for a second and thought wtf why did I make this and then remembered why, so it's probably important to let anybody else that looks at it know why.
2018-11-09 22:32:40 -06:00
Leijurv
0bd46e88a5 branch compatibility message 2018-11-09 20:22:24 -08:00
Leijurv
b054e9dbe8 toxic cloud to get around two references to mc.player.dimension 2018-11-09 19:25:10 -08:00
Leijurv
3ddf6b2335 player and player controller toxic cloud 2018-11-09 19:12:36 -08:00
Leijurv
1a1686b7c3 fix yet more player references 2018-11-09 18:55:53 -08:00
Leijurv
dd08b2c825 no more references to player() from pathing thread 2018-11-09 17:21:02 -08:00
Leijurv
a2a60e9847 misc cleanup 2018-11-09 16:55:31 -08:00
Leijurv
13505a052f wait a tick until objectMouseOver matches, fixes #254 2018-11-09 15:59:08 -08:00
Leijurv
f2dcdda9b3 revamp follow and fix some bugs in mine 2018-11-09 14:49:25 -08:00
Leijurv
dc6389c46f comment 2018-11-08 14:58:18 -08:00
Leijurv
7dc89b0190 single runaway goal object, allows splicing better 2018-11-07 17:27:57 -08:00
Leijurv
5b395ce3da should be in the synchronized block 2018-11-07 17:23:36 -08:00
Leijurv
40da7b3734 don't fail silently in the future 2018-11-07 17:18:43 -08:00
Leijurv
842e50adb9 path cleanup 2018-11-07 17:16:34 -08:00
Leijurv
96da078219 cutoff path up until movement failure, don't throw exception and fail entire path 2018-11-07 14:37:23 -08:00
Leijurv
4a1951b027 many fixes 2018-11-07 14:09:23 -08:00
Leijurv
83348e6b3c rearrange readme 2018-11-06 20:12:02 -08:00
Leijurv
a1778f401f tweak a bit 2018-11-06 11:20:39 -08:00
Leijurv
9c93d3a474 splice next into current if no backtrack, fixes #122, fixes #249 2018-11-06 11:18:13 -08:00
Leijurv
cbc8a6d45b Merge branch 'processes' 2018-11-06 08:43:57 -08:00
Leijurv
382c7e7888 reformat, optimize imports 2018-11-06 08:22:19 -08:00
Leijurv
ae200a56b0 CaPiTaLiZe 2018-11-06 08:19:26 -08:00
Brady
c50af5acfd A couple minor cleanups 2018-11-06 08:02:08 -06:00
Leijurv
527691a2ec fix blockbreakhelper toxic cloud in movement 2018-11-05 20:37:54 -08:00
Leijurv
a182c22d36 this can be moved i think 2018-11-05 20:05:47 -08:00
Leijurv
aac0d623fa why not just... 2018-11-05 20:02:27 -08:00
Leijurv
604ef2bb64 misc cleanup 2018-11-05 20:01:46 -08:00
Leijurv
6ca7f47bf9 +0.5y not helpful 2018-11-05 19:31:05 -08:00
Leijurv
a1b71219cb make sure to pick up dropped items while mining, fixes #170 2018-11-05 18:31:59 -08:00
Leijurv
d59c7cb7a8 temporarily disable cached region ram pruning 2018-11-05 17:30:45 -08:00
Leijurv
d121ca182f spammy 2018-11-05 17:26:52 -08:00
Leijurv
2aee91be10 fix it up a bit 2018-11-05 16:46:24 -08:00
Brady
99da815f49 Massive brain 2018-11-05 18:40:25 -06:00
Brady
ebd3ce42d0 whoops 2018-11-05 18:28:29 -06:00
Brady
fdee1b9453 More javadocs 2018-11-05 18:11:16 -06:00
Brady
472e89239c IBaritoneProcess javadoc update 2018-11-05 18:07:47 -06:00
Leijurv
5692e79e02 more docs 2018-11-05 15:25:19 -08:00
Leijurv
52246e41c8 appease codacy 2018-11-05 15:16:23 -08:00
Leijurv
2da3222115 fix 2018-11-05 14:55:13 -08:00
Leijurv
4d0bfce712 make InputOverrideHandler a Behavior 2018-11-05 14:47:40 -08:00
Leijurv
cb153e039b not used and not publicly exposed 2018-11-05 14:43:57 -08:00
Leijurv
8aa5a6756a add to api 2018-11-05 14:41:17 -08:00
Leijurv
23286dd8b8 disallow null PathingCommandType 2018-11-05 14:38:32 -08:00
Leijurv
30408384c6 fix 2018-11-05 14:37:05 -08:00
Leijurv
e11e3dfd86 explain 2018-11-05 14:22:30 -08:00
Leijurv
2c39cd06ed cleanup 2018-11-05 14:19:50 -08:00
Brady
75a224cef1 Partially revert README update 2018-11-05 16:06:23 -06:00
Brady
0373f1875f Meme 2018-11-05 16:05:45 -06:00
Leijurv
fffd016008 Merge branch 'master' into processes 2018-11-05 13:51:41 -08:00
Leijurv
f286c400a3 when parkouring from soul sand, the maximum gap should be 1, fixes #247 2018-11-05 13:47:06 -08:00
Brady
c0e0f8dc2a Fix last commit lol 2018-11-05 13:53:26 -06:00
Brady
ffb044ffc6 Replace RotationMoveEvent Inject with Redirect 2018-11-05 13:47:55 -06:00
Brady
1c4f029bf4 Update README.md 2018-11-05 12:47:17 -06:00
Leijurv
6812d2ba7d simplify readme 2018-11-04 22:22:11 -08:00
Leijurv
c0b5d60715 fix 2018-11-04 22:17:49 -08:00
0x22
c814874cb6 Updated mappings to stable_39 2018-11-04 20:21:24 -06:00
Leijurv
cd3aef47a5 that already does that 2018-11-04 10:30:46 -08:00
Leijurv
338fdb509a it works 2018-11-04 10:29:22 -08:00
Leijurv
660efe5e16 pathing processes wip 2018-11-03 22:12:51 -07:00
Leijurv
58a2965fea Merge branch 'impact4.4-compat' 2018-11-03 20:25:19 -07:00
Leijurv
c614d7ec6a fix stupid minebehavior bug 2018-11-03 20:25:09 -07:00
Leijurv
e017238aca unneeded 2018-11-03 19:41:40 -07:00
Leijurv
c37a5ba956 revamp readme 2018-11-02 16:23:57 -07:00
Leijurv
da5969c2fd shouldnt have taken this long to figure that out 2018-11-01 20:58:48 -07:00
Leijurv
990107a1fa simplify 2018-11-01 20:27:34 -07:00
Leijurv
42eb86b624 useless check? 2018-11-01 15:41:53 -07:00
Leijurv
b65a199e54 move all checks from BlockStateInterface to MovementHelper 2018-11-01 15:36:32 -07:00
Leijurv
88e3bcdf63 what 2018-11-01 15:32:58 -07:00
Leijurv
0fbfa32e6b fix exception in pathfinder 2018-11-01 15:30:33 -07:00
Leijurv
20405716bc fix impact 4.4 compatibility and add help message 2018-11-01 14:07:08 -07:00
Leijurv
8da7406e8f green 2018-10-31 20:37:18 -07:00
Leijurv
97fd3df8f7 minecraft version badge 2018-10-30 19:06:42 -07:00
Leijurv
b9b33b5351 move calculation context construction to main thread 2018-10-29 18:58:59 -07:00
Brady
19ecb1bbb3 Merge LocationTrackingBehavior into MemoryBehavior
Fixes #242
2018-10-29 16:43:03 -05:00
Leijurv
f6043f4ac6 changed wording 2018-10-28 16:44:56 -07:00
Brady
ed1941abdb Fix desynchronized allowFlying state 2018-10-28 18:38:23 -05:00
Leijurv
24d24728dc intellij be like 2018-10-28 16:05:08 -07:00
Leijurv
77db4cd19f codacy 2018-10-28 15:24:52 -07:00
Leijurv
adbb03e5cb unused lol 2018-10-28 15:24:23 -07:00
Leijurv
f0226f1ea7 brady doesn't know how to do imports 2018-10-28 15:23:34 -07:00
Leijurv
be5df2677b finally add shulkers lol 2018-10-28 13:55:03 -07:00
Brady
3d4a856bb2 Remove unnecessary casts 2018-10-27 23:21:30 -05:00
Leijurv
1b1233d26a only one singleton 2018-10-27 18:45:17 -07:00
Leijurv
c4b0e0a810 codady submission complete 2018-10-27 16:18:03 -07:00
Leijurv
1dee8ef355 completely submitting to codacy 2018-10-27 14:41:25 -07:00
Leijurv
8cee173f92 appease codacy some more 2018-10-27 14:16:34 -07:00
Brady
19e0e6d962 Feed codacy 2018-10-27 14:38:10 -05:00
Leijurv
ef8fd70475 add some more badges for no reason lol 2018-10-27 09:25:53 -07:00
Leijurv
6df05f4b7f add link to my vid 2018-10-27 08:37:30 -07:00
Brady
4e1491a0cc Rename xrayFor to searchWorld 2018-10-26 13:30:16 -05:00
leijurv
55091154c4 start on legitMine 2018-10-25 21:22:00 -07:00
leijurv
a0b1cb2993 preliminary refactoring 2018-10-25 20:09:06 -07:00
Leijurv
7617081637 no longer needed 2018-10-24 23:22:19 -07:00
Leijurv
96e7f37799 add link to adovin's video 2018-10-23 20:41:35 -07:00
Leijurv
a0bf22de86 Merge pull request #233 from ave4224/toolkit
Toolkit fixes
2018-10-22 21:43:42 -07:00
ave4224
9a1aecc002 tool set, fixes #227 2018-10-23 00:41:59 -04:00
Brady
ad941fcbb2 Clarify anti nudge 2018-10-22 18:02:18 -05:00
Leijurv
e5ca30dc26 forgot that one 2018-10-22 14:04:19 -07:00
Leijurv
a23eadf5cf Merge pull request #235 from 0-x-2-2/patch-1
Fixed serious issue.
2018-10-22 12:46:17 -07:00
Leijurv
82417f4f85 comment to explain weird thing 2018-10-22 12:42:08 -07:00
0x22
af788133c2 Fixed serious issue.
Determinizer description was incorrect.
2018-10-22 15:42:05 -04:00
Leijurv
a6dc156a79 bump version to match build gradle 2018-10-21 14:24:23 -07:00
Leijurv
25bebdc172 leftClickCounter shadow appears to be unneeded 2018-10-20 20:33:49 -07:00
Leijurv
b55d96169f update some documentation 2018-10-19 21:15:37 -07:00
Leijurv
1a809fa7a3 dispatch path events from main thread instead of calculation thread 2018-10-18 15:04:40 -07:00
Leijurv
313a5fddbe add release badge 2018-10-18 14:36:14 -07:00
Leijurv
732d806820 allow cutting onto next path one movement earlier 2018-10-17 12:16:03 -07:00
Leijurv
11ed8a2f21 rearrange fields and constructors 2018-10-16 20:05:18 -07:00
Leijurv
3aa8f51015 print shasums on build 2018-10-16 17:00:37 -07:00
Leijurv
85b038dada v1.0.0-hotfix-2 2018-10-16 16:03:51 -07:00
Leijurv
dd25527a62 pillar fixes for ncp 2018-10-16 14:21:27 -07:00
Leijurv
ac372bc6fc v1.0.0-hotfix-1 2018-10-16 11:32:44 -07:00
Leijurv
63ce4fe0bd don't crash on empty region 2018-10-16 11:32:27 -07:00
Leijurv
398169f68e special case for damn daniel 2018-10-16 11:13:35 -07:00
Leijurv
46a24af373 cancel chat event 2018-10-16 11:13:08 -07:00
Leijurv
0cd9bb658f keep ExampleBaritoneControl 2018-10-16 11:04:49 -07:00
Leijurv
b0678fd259 better control 2018-10-16 10:47:44 -07:00
Leijurv
9cb4a1779e fix placement rotation during parkour 2018-10-15 20:37:10 -07:00
170 changed files with 8264 additions and 4235 deletions

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@@ -9,6 +9,7 @@ install:
- travis_retry docker build -t cabaletta/baritone .
script:
- docker run --rm cabaletta/baritone ./gradlew javadoc
- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
- docker cp baritone:/code/dist dist
- ls dist

View File

@@ -15,10 +15,10 @@ RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr
COPY . /code
# this .deb is specially patched to support lwjgl
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i /code/scripts/xvfb_1.16.4-1_amd64.deb
WORKDIR /code
# this .deb is specially patched to support lwjgl
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i scripts/xvfb_1.16.4-1_amd64.deb
RUN ./gradlew build

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@@ -11,6 +11,7 @@
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
# Pathing method
Baritone uses A*, with some modifications:
@@ -21,9 +22,9 @@ Baritone uses A*, with some modifications:
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
# Configuring Baritone
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
# Chat control
- [Baritone chat control usage](USAGE.md)
# Goals
The pathing goal can be set to any of these options:
@@ -46,7 +47,6 @@ Things it doesn't have yet
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
Things it may not ever have, from most likely to least likely =(
- Pigs
- Boats
- Horses (2x3 path instead of 1x2)
- Elytra

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@@ -1 +0,0 @@
Impact 4.4 is out. See <a href="INSTALL.md">INSTALL.md</a>

View File

@@ -1,8 +1,11 @@
# Integration between Baritone and Impact
Impact 4.4 has Baritone included.
These instructions apply to Impact 4.3 (and potentially other hacked clients).
These instructions apply to Impact 4.3.
For Forge follow the instructions in [Setup](SETUP.md).
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
## An Introduction
There are some basic steps to getting Baritone setup with Impact.
@@ -12,30 +15,19 @@ There are some basic steps to getting Baritone setup with Impact.
- How to use Baritone
## Acquiring a build of Baritone
There are 3 methods of acquiring a build of Baritone (While it is still in development)
There are two methods of acquiring a build of Baritone
### Official Release (Not always up to date)
https://github.com/cabaletta/baritone/releases
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`. **For the rest of this guide, replace `X.Y.Z` with the actual numeric version you are using.**
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
### Building Baritone yourself
There are a few steps to this
- Clone this repository
- Setup the project as instructed in the README
- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
command line
- Windows: ``gradlew build``
- Mac/Linux: ``./gradlew build``
- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
### Cutting Edge Release
If you want to trust @Plutie#9079, you can download an automatically generated build of the latest commit
from his Jenkins server, found <a href="https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/">here</a>.
You can either build Baritone through a command line or through IntelliJ's UI, information on that can be found [here](SETUP.md#building).
## Placing Baritone in the libraries directory
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
@@ -46,7 +38,7 @@ putting baritone.
- ``cabaletta``
- ``baritone``
- ``X.Y.Z``
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder, renamed like so:
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
## Modifying the Impact Profile JSON to run baritone
@@ -83,16 +75,16 @@ The final step is "registering" the Baritone library with Impact, so that it loa
"name": "cabaletta:baritone:X.Y.Z"
},
{
"name": "com.github.ImpactDevelopment:SimpleTweaker:1.1",
"name": "com.github.ImpactDevelopment:SimpleTweaker:1.2",
"url": "https://impactdevelopment.github.io/maven/"
},
```
- Now find the ``"minecraftArguments": "..."`` text near the top.
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweaker"``
- If you didn't close your launcher for this step, restart it now.
- You can now launch Impact 4.3 as normal, and Baritone should start up
## How to use Baritone
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
- [Baritone chat control usage](USAGE.md)

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@@ -1,68 +1,75 @@
# Baritone
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone)
[![License](https://img.shields.io/github/license/cabaletta/baritone.svg)](LICENSE)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases)
[![License](https://img.shields.io/badge/license-LGPL--3.0-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
[![contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues)
[![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/)
[![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Asuna integration](https://img.shields.io/badge/Asuna%20integration-builder%20branch-brightgreen.svg)](https://github.com/EmotionalLove/Asuna/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.0.0--hotfix--4-green.svg)](https://impactdevelopment.github.io/)
[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-orange.svg)](https://github.com/zeroeightysix/KAMI/)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-v1.0.0%3F%3F%20smh%20license%20violations-orange.svg)](https://wweclient.com/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20integration-Soon™-red.svg)](https://github.com/fr1kin/ForgeHax)
<!-- Unofficial Jenkins: [![Build Status](https://plutiejenkins.leijurv.com/job/baritone/badge/icon)](https://plutiejenkins.leijurv.com/job/baritone/lastSuccessfulBuild/) -->
A Minecraft pathfinder bot.
A Minecraft pathfinder bot. This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4.
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 6 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
# Getting Started
Here are some links to help to get started:
- [Features](FEATURES.md)
- [Setup](SETUP.md)
- [Installation](INSTALL.md)
There's also some useful information down below
- [Javadocs](https://baritone.leijurv.com/)
# Setup
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
## IntelliJ's Gradle UI
- Open the project in IntelliJ as a Gradle project
- Run the Gradle task `setupDecompWorkspace`
- Run the Gradle task `genIntellijRuns`
- Refresh the Gradle project (or just restart IntelliJ)
- Select the "Minecraft Client" launch config and run
- [Baritone chat control usage](USAGE.md)
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
# API
Running Baritone:
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
jar.
```
$ gradlew run
```
Setting up for IntelliJ:
```
$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies
$ gradlew genIntellijRuns
```
# Chat control
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
# API example
Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.
```
BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().pathTimeoutMS.value = 2000L;
BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;
BaritoneAPI.getPathingBehavior().setGoal(new GoalXZ(10000, 20000));
BaritoneAPI.getPathingBehavior().path();
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));
```
# FAQ
## Can I use Baritone as a library in my hacked client?
## Can I use Baritone as a library in my custom utility client?
Sure! (As long as usage is in compliance with the LGPL 3 License)
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
## How is it so fast?

95
SETUP.md Normal file
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@@ -0,0 +1,95 @@
# Setup
## Prebuilt
(not always completely up to date with latest features)
Download from the [Releases](https://github.com/cabaletta/baritone/releases)
The Forge releases can simply be added as a Forge mod.
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
Previously (Baritone v1.1.2 and below), it was not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. Forge 14.23.4.2743 or **older** worked with Baritone v1.1.2 and lower. Newer versions of Forge "worked", sort of, but Baritone's movement became unreliable and `freeLook` must be off.
## Artifacts
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
## More Info
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
Impact 4.4 **only** works with builds from the quite outdated `impact4.4-compat` branch. If you must have the latest Baritone features with Impact, and can't wait for 4.5, consider creating a standalone (non forge) build then adding it to Impact 4.**3** via the instructions in [Install](INSTALL.md).
## Build it yourself
- Clone or download Baritone
![Image](https://i.imgur.com/kbqBtoN.png)
- If you choose to download, make sure you extract the ZIP archive.
- Follow one of the instruction sets below, based on your preference
## Command Line
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
Setting up the Environment:
```
$ gradlew setupDecompWorkspace
$ gradlew --refresh-dependencies
```
Running Baritone:
```
$ gradlew runClient
```
For information on how to build baritone, see [Building Baritone](#building-baritone)
## IntelliJ
- Open the project in IntelliJ as a Gradle project
![Image](https://i.imgur.com/jw7Q6vY.png)
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
![Image](https://i.imgur.com/QEfVvWP.png)
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
![Image](https://i.imgur.com/3V7EdWr.png)
- Select the "Minecraft Client" launch config
![Image](https://i.imgur.com/1qz2QGV.png)
- Click on ``Edit Configurations...`` from the same dropdown and select the "Minecraft Client" config
![Image](https://i.imgur.com/s4ly0ZF.png)
- In `Edit Configurations...` you need to select `baritone_launch` for `Use classpath of module:`.
![Image](https://i.imgur.com/hrLhG9u.png)
# Building
Make sure that you have properly [setup](#setup) the environment before trying to build it.
## Command Line
```
$ gradlew build
```
## IntelliJ
- Navigate to the gradle tasks on the right tab as follows
![Image](https://i.imgur.com/PE6r9iN.png)
- Double click on **build** to run it

79
USAGE.md Normal file
View File

@@ -0,0 +1,79 @@
(assuming you already have Baritone [set up](SETUP.md))
# Prefix
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
Therefore you can use a prefix before your messages.
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
**Only** in Impact 4.4 is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat.
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
# Commands
**All** of these commands may need a prefix before them, as above ^.
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
Some common examples:
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
- `goal` to set the goal to your player's feet
- `goal clear` to clear the goal
- `cancel` or `stop` to stop everything
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
- `render` to rerender the world in case `renderCachedChunks` is being glitchy
- `damn` daniel
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
- `allowBreak`
- `allowSprint`
- `allowPlace`
- `allowParkour`
- `allowParkourPlace`
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
- `avoidance`
- `legitMine`
- `followRadius`
# Troubleshooting / common issues
## Baritone highlights a block in green but gets completely stuck? Also I'm using Baritone with Future?
Baritone is trying to right click to place a block there, but it can't since there's a conflicting mixin. Baritone can't force click right click when Future is also installed. Left click **does work** on recent Baritone even with Future, however. For now, turn off `allowPlace` and Baritone will only search for paths that don't require placing blocks to complete. `allowBreak` can remain on.
## Why doesn't Baritone respond to any of my chat commands?
This could be one of many things.
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
These are custom commands that they added; those aren't from Baritone.
The equivalent you're looking for is `goal x z` then `path`.

View File

@@ -1,115 +1,132 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.0.0'
buildscript {
repositories {
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'SpongePowered'
url = 'http://repo.spongepowered.org/maven'
}
jcenter()
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
}
}
import baritone.gradle.task.CreateDistTask
import baritone.gradle.task.ProguardTask
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
}
sourceSets {
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
}
minecraft {
version = '1.12.2'
mappings = 'snapshot_20180731'
tweakClass = 'baritone.launch.BaritoneTweaker'
runDir = 'run'
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
makeObfSourceJar = true
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv notch
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
}
task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar'
versionManifest 'https://launchermeta.mojang.com/mc/game/version_manifest.json'
}
task createDist(type: CreateDistTask, dependsOn: proguard)
build.finalizedBy(createDist)
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.2.0'
buildscript {
repositories {
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'SpongePowered'
url = 'http://repo.spongepowered.org/maven'
}
jcenter()
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
}
}
import baritone.gradle.task.CreateDistTask
import baritone.gradle.task.ProguardTask
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
options.encoding = "UTF-8" // allow emoji in comments :^)
}
sourceSets {
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
}
minecraft {
version = '1.12.2'
mappings = 'stable_39'
tweakClass = 'baritone.launch.BaritoneTweaker'
runDir = 'run'
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
makeObfSourceJar = true
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv searge
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
javadoc {
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
options.linkSource true
options.encoding "UTF-8" // allow emoji in comments :^)
source = sourceSets.api.allJava
classpath += sourceSets.api.compileClasspath
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
manifest {
attributes(
'MixinConfigs': 'mixins.baritone.json',
'Implementation-Title': 'Baritone',
'Implementation-Version': version
)
}
}
task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar'
}
task createDist(type: CreateDistTask, dependsOn: proguard)
build.finalizedBy(createDist)

View File

@@ -17,8 +17,6 @@
package baritone.gradle.task;
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import org.gradle.api.DefaultTask;
import java.io.File;
@@ -26,7 +24,6 @@ import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.List;
/**
* @author Brady
@@ -34,9 +31,7 @@ import java.util.List;
*/
class BaritoneGradleTask extends DefaultTask {
static final JsonParser PARSER = new JsonParser();
static final String
protected static final String
PROGUARD_ZIP = "proguard.zip",
PROGUARD_JAR = "proguard.jar",
PROGUARD_CONFIG_TEMPLATE = "scripts/proguard.pro",
@@ -45,58 +40,56 @@ class BaritoneGradleTask extends DefaultTask {
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
PROGUARD_EXPORT_PATH = "proguard_out.jar",
VERSION_MANIFEST = "version_manifest.json",
TEMP_LIBRARY_DIR = "tempLibraries/",
ARTIFACT_STANDARD = "%s-%s.jar",
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
ARTIFACT_API = "%s-api-%s.jar",
ARTIFACT_STANDALONE = "%s-standalone-%s.jar";
ARTIFACT_STANDARD = "%s-%s.jar",
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
ARTIFACT_API = "%s-api-%s.jar",
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
ARTIFACT_FORGE_API = "%s-api-forge-%s.jar",
ARTIFACT_FORGE_STANDALONE = "%s-standalone-forge-%s.jar";
String artifactName, artifactVersion;
Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, proguardOut;
protected String artifactName, artifactVersion;
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgeApiPath, artifactForgeStandalonePath, proguardOut;
void verifyArtifacts() throws Exception {
protected void verifyArtifacts() throws IllegalStateException {
this.artifactName = getProject().getName();
this.artifactVersion = getProject().getVersion().toString();
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
this.artifactForgeApiPath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_API));
this.artifactForgeStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_STANDALONE));
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
if (!Files.exists(this.artifactPath)) {
throw new Exception("Artifact not found! Run build first!");
throw new IllegalStateException("Artifact not found! Run build first!");
}
}
void write(InputStream stream, Path file) throws Exception {
protected void write(InputStream stream, Path file) throws Exception {
if (Files.exists(file)) {
Files.delete(file);
}
Files.copy(stream, file);
}
String formatVersion(String string) {
protected String formatVersion(String string) {
return String.format(string, this.artifactName, this.artifactVersion);
}
Path getRelativeFile(String file) {
protected Path getRelativeFile(String file) {
return Paths.get(new File(file).getAbsolutePath());
}
Path getTemporaryFile(String file) {
protected Path getTemporaryFile(String file) {
return Paths.get(new File(getTemporaryDir(), file).getAbsolutePath());
}
Path getBuildFile(String file) {
protected Path getBuildFile(String file) {
return getRelativeFile("build/libs/" + file);
}
JsonElement readJson(List<String> lines) {
return PARSER.parse(String.join("\n", lines));
}
}

View File

@@ -42,9 +42,11 @@ public class CreateDistTask extends BaritoneGradleTask {
super.verifyArtifacts();
// Define the distribution file paths
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
Path forgeApi = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_API));
Path forgeStandalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_STANDALONE));
// NIO will not automatically create directories
Path dir = getRelativeFile("dist/");
@@ -53,15 +55,19 @@ public class CreateDistTask extends BaritoneGradleTask {
}
// Copy build jars to dist/
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
Files.copy(this.artifactForgeApiPath, forgeApi, REPLACE_EXISTING);
Files.copy(this.artifactForgeStandalonePath, forgeStandalone, REPLACE_EXISTING);
// Calculate all checksums and format them like "shasum"
List<String> shasum = Stream.of(api, standalone, unoptimized)
List<String> shasum = Stream.of(api, forgeApi, standalone, forgeStandalone, unoptimized)
.map(path -> sha1(path) + " " + path.getFileName().toString())
.collect(Collectors.toList());
shasum.forEach(System.out::println);
// Write the checksums to a file
Files.write(getRelativeFile("dist/checksums.txt"), shasum);
}
@@ -74,7 +80,7 @@ public class CreateDistTask extends BaritoneGradleTask {
return DatatypeConverter.printHexBinary(SHA1_DIGEST.digest(Files.readAllBytes(path))).toLowerCase();
} catch (Exception e) {
// haha no thanks
throw new RuntimeException(e);
throw new IllegalStateException(e);
}
}
}

View File

@@ -18,21 +18,26 @@
package baritone.gradle.task;
import baritone.gradle.util.Determinizer;
import com.google.gson.*;
import baritone.gradle.util.MappingType;
import baritone.gradle.util.ReobfWrapper;
import org.apache.commons.io.IOUtils;
import org.gradle.api.NamedDomainObjectContainer;
import org.gradle.api.artifacts.Configuration;
import org.gradle.api.artifacts.Dependency;
import org.gradle.api.internal.plugins.DefaultConvention;
import org.gradle.api.tasks.Input;
import org.gradle.api.tasks.TaskAction;
import org.gradle.internal.Pair;
import java.io.*;
import java.lang.reflect.Field;
import java.net.URL;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
@@ -52,12 +57,10 @@ public class ProguardTask extends BaritoneGradleTask {
@Input
private String extract;
@Input
private String versionManifest;
private Map<String, String> versionDownloadMap;
private List<String> requiredLibraries;
private File mixin;
@TaskAction
protected void exec() throws Exception {
super.verifyArtifacts();
@@ -67,7 +70,6 @@ public class ProguardTask extends BaritoneGradleTask {
downloadProguard();
extractProguard();
generateConfigs();
downloadVersionManifest();
acquireDependencies();
proguardApi();
proguardStandalone();
@@ -79,7 +81,7 @@ public class ProguardTask extends BaritoneGradleTask {
Files.delete(this.artifactUnoptimizedPath);
}
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString());
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString(), Optional.empty());
}
private void downloadProguard() throws Exception {
@@ -132,20 +134,6 @@ public class ProguardTask extends BaritoneGradleTask {
});
}
private void downloadVersionManifest() throws Exception {
Path manifestJson = getTemporaryFile(VERSION_MANIFEST);
write(new URL(this.versionManifest).openStream(), manifestJson);
// Place all the versions in the map with their download URL
this.versionDownloadMap = new HashMap<>();
JsonObject json = readJson(Files.readAllLines(manifestJson)).getAsJsonObject();
JsonArray versions = json.getAsJsonArray("versions");
versions.forEach(element -> {
JsonObject object = element.getAsJsonObject();
this.versionDownloadMap.put(object.get("id").getAsString(), object.get("url").getAsString());
});
}
private void acquireDependencies() throws Exception {
// Create a map of all of the dependencies that we are able to access in this project
@@ -163,15 +151,13 @@ public class ProguardTask extends BaritoneGradleTask {
// Iterate the required libraries to copy them to tempLibraries
for (String lib : this.requiredLibraries) {
// Download the version jar from the URL acquired from the version manifest
if (lib.startsWith("minecraft")) {
String version = lib.split("-")[1];
Path versionJar = getTemporaryFile("tempLibraries/" + lib + ".jar");
if (!Files.exists(versionJar)) {
JsonObject versionJson = PARSER.parse(new InputStreamReader(new URL(this.versionDownloadMap.get(version)).openStream())).getAsJsonObject();
String url = versionJson.getAsJsonObject("downloads").getAsJsonObject("client").getAsJsonPrimitive("url").getAsString();
write(new URL(url).openStream(), versionJar);
}
// copy from the forgegradle cache
if (lib.equals("minecraft")) {
Path cachedJar = getMinecraftJar();
Path inTempDir = getTemporaryFile("tempLibraries/minecraft.jar");
// TODO: maybe try not to copy every time
Files.copy(cachedJar, inTempDir, REPLACE_EXISTING);
continue;
}
@@ -189,20 +175,111 @@ public class ProguardTask extends BaritoneGradleTask {
// Find the library jar file, and copy it to tempLibraries
for (File file : pair.getLeft().files(pair.getRight())) {
if (file.getName().startsWith(lib)) {
if (lib.contains("mixin")) {
mixin = file;
}
Files.copy(file.toPath(), getTemporaryFile("tempLibraries/" + lib + ".jar"), REPLACE_EXISTING);
}
}
}
if (mixin == null) {
throw new IllegalStateException("Unable to find mixin jar");
}
}
// a bunch of epic stuff to get the path to the cached jar
private Path getMinecraftJar() throws Exception {
MappingType mappingType;
try {
mappingType = getMappingType();
} catch (Exception e) {
System.err.println("Failed to get mapping type, assuming NOTCH.");
mappingType = MappingType.NOTCH;
}
String suffix;
switch (mappingType) {
case NOTCH:
suffix = "";
break;
case SEARGE:
suffix = "-srgBin";
break;
case CUSTOM:
throw new IllegalStateException("Custom mappings not supported!");
default:
throw new IllegalStateException("Unknown mapping type: " + mappingType);
}
DefaultConvention convention = (DefaultConvention) this.getProject().getConvention();
Object extension = convention.getAsMap().get("minecraft");
Objects.requireNonNull(extension);
// for some reason cant use Class.forName
Class<?> class_baseExtension = extension.getClass().getSuperclass().getSuperclass().getSuperclass(); // <-- cursed
Field f_replacer = class_baseExtension.getDeclaredField("replacer");
f_replacer.setAccessible(true);
Object replacer = f_replacer.get(extension);
Class<?> class_replacementProvider = replacer.getClass();
Field replacement_replaceMap = class_replacementProvider.getDeclaredField("replaceMap");
replacement_replaceMap.setAccessible(true);
Map<String, Object> replacements = (Map) replacement_replaceMap.get(replacer);
String cacheDir = replacements.get("CACHE_DIR").toString() + "/net/minecraft";
String mcVersion = replacements.get("MC_VERSION").toString();
String mcpInsert = replacements.get("MAPPING_CHANNEL").toString() + "/" + replacements.get("MAPPING_VERSION").toString();
String fullJarName = "minecraft-" + mcVersion + suffix + ".jar";
String baseDir = String.format("%s/minecraft/%s/", cacheDir, mcVersion);
String jarPath;
if (mappingType == MappingType.SEARGE) {
jarPath = String.format("%s/%s/%s", baseDir, mcpInsert, fullJarName);
} else {
jarPath = baseDir + fullJarName;
}
jarPath = jarPath
.replace("/", File.separator)
.replace("\\", File.separator); // hecking regex
return new File(jarPath).toPath();
}
// throws IllegalStateException if mapping type is ambiguous or it fails to find it
private MappingType getMappingType() {
// if it fails to find this then its probably a forgegradle version problem
Set<Object> reobf = (NamedDomainObjectContainer<Object>) this.getProject().getExtensions().getByName("reobf");
List<MappingType> mappingTypes = getUsedMappingTypes(reobf);
long mappingTypesUsed = mappingTypes.size();
if (mappingTypesUsed == 0) {
throw new IllegalStateException("Failed to find mapping type (no jar task?)");
}
if (mappingTypesUsed > 1) {
throw new IllegalStateException("Ambiguous mapping type (multiple jars with different mapping types?)");
}
return mappingTypes.get(0);
}
private List<MappingType> getUsedMappingTypes(Set<Object> reobf) {
return reobf.stream()
.map(ReobfWrapper::new)
.map(ReobfWrapper::getMappingType)
.distinct()
.collect(Collectors.toList());
}
private void proguardApi() throws Exception {
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString());
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString(), Optional.empty());
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeApiPath.toString(), Optional.of(mixin));
}
private void proguardStandalone() throws Exception {
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString());
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString(), Optional.empty());
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeStandalonePath.toString(), Optional.of(mixin));
}
private void cleanup() {
@@ -219,10 +296,6 @@ public class ProguardTask extends BaritoneGradleTask {
this.extract = extract;
}
public void setVersionManifest(String versionManifest) {
this.versionManifest = versionManifest;
}
private void runProguard(Path config) throws Exception {
// Delete the existing proguard output file. Proguard probably handles this already, but why not do it ourselves
if (Files.exists(this.proguardOut)) {
@@ -235,24 +308,24 @@ public class ProguardTask extends BaritoneGradleTask {
.start();
// We can't do output inherit process I/O with gradle for some reason and have it work, so we have to do this
this.printOutputLog(p.getInputStream());
this.printOutputLog(p.getErrorStream());
this.printOutputLog(p.getInputStream(), System.out);
this.printOutputLog(p.getErrorStream(), System.err);
// Halt the current thread until the process is complete, if the exit code isn't 0, throw an exception
int exitCode = p.waitFor();
if (exitCode != 0) {
throw new Exception("Proguard exited with code " + exitCode);
throw new IllegalStateException("Proguard exited with code " + exitCode);
}
}
private void printOutputLog(InputStream stream) {
private void printOutputLog(InputStream stream, PrintStream outerr) {
new Thread(() -> {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream))) {
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
outerr.println(line);
}
} catch (final Exception e) {
} catch (Exception e) {
e.printStackTrace();
}
}).start();

View File

@@ -22,24 +22,21 @@ import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import java.io.*;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.*;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
import java.util.jar.JarOutputStream;
import java.util.stream.Collectors;
/**
* Make a .jar file deterministic by sorting all entries by name, and setting all the last modified times to 0.
* Make a .jar file deterministic by sorting all entries by name, and setting all the last modified times to 42069.
* This makes the build 100% reproducible since the timestamp when you built it no longer affects the final file.
*
* @author leijurv
*/
public class Determinizer {
public static void determinize(String inputPath, String outputPath) throws IOException {
public static void determinize(String inputPath, String outputPath, Optional<File> toInclude) throws IOException {
System.out.println("Running Determinizer");
System.out.println(" Input path: " + inputPath);
System.out.println(" Output path: " + outputPath);
@@ -66,10 +63,30 @@ public class Determinizer {
if (entry.getName().endsWith(".refmap.json")) {
JsonObject object = new JsonParser().parse(new InputStreamReader(jarFile.getInputStream(entry))).getAsJsonObject();
jos.write(writeSorted(object).getBytes());
} else if (entry.getName().equals("META-INF/MANIFEST.MF") && toInclude.isPresent()) { // only replace for forge jar
ByteArrayOutputStream cancer = new ByteArrayOutputStream();
copy(jarFile.getInputStream(entry), cancer);
String manifest = new String(cancer.toByteArray());
if (!manifest.contains("baritone.launch.BaritoneTweaker")) {
throw new IllegalStateException("unable to replace");
}
manifest = manifest.replace("baritone.launch.BaritoneTweaker", "org.spongepowered.asm.launch.MixinTweaker");
jos.write(manifest.getBytes());
} else {
copy(jarFile.getInputStream(entry), jos);
}
}
if (toInclude.isPresent()) {
try (JarFile mixin = new JarFile(toInclude.get())) {
for (JarEntry entry : mixin.stream().sorted(Comparator.comparing(JarEntry::getName)).collect(Collectors.toList())) {
if (entry.getName().startsWith("META-INF") && !entry.getName().startsWith("META-INF/services")) {
continue;
}
jos.putNextEntry(entry);
copy(mixin.getInputStream(entry), jos);
}
}
}
jos.finish();
}
}

View File

@@ -0,0 +1,29 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.util;
/**
* All credits go to AsmLibGradle and its contributors.
*
* @see <a href="https://github.com/pozzed/AsmLibGradle/blob/8f917dbc3939eab7a3d9daf54d9d285fdf34f4b2/src/main/java/net/futureclient/asmlib/forgegradle/MappingType.java">Original Source</a>
*/
public enum MappingType {
SEARGE,
NOTCH,
CUSTOM // forgegradle
}

View File

@@ -0,0 +1,63 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.gradle.util;
import java.lang.reflect.Field;
import java.util.Objects;
/**
* All credits go to AsmLibGradle and its contributors.
*
* @see <a href="https://github.com/pozzed/AsmLibGradle/blob/8f917dbc3939eab7a3d9daf54d9d285fdf34f4b2/src/main/java/net/futureclient/asmlib/forgegradle/ReobfWrapper.java">Original Source</a>
*/
public class ReobfWrapper {
private final Object instance;
private final Class<?> type;
public ReobfWrapper(Object instance) {
this.instance = instance;
Objects.requireNonNull(instance);
this.type = instance.getClass();
}
public String getName() {
try {
Field nameField = type.getDeclaredField("name");
nameField.setAccessible(true);
return (String) nameField.get(this.instance);
} catch (ReflectiveOperationException ex) {
throw new IllegalStateException(ex);
}
}
public MappingType getMappingType() {
try {
Field enumField = type.getDeclaredField("mappingType");
enumField.setAccessible(true);
Enum<?> aEnum = (Enum<?>) enumField.get(this.instance);
MappingType mappingType = MappingType.values()[aEnum.ordinal()];
if (!aEnum.name().equals(mappingType.name())) {
throw new IllegalStateException("ForgeGradle ReobfMappingType is not equivalent to MappingType (version error?)");
}
return mappingType;
} catch (ReflectiveOperationException ex) {
throw new IllegalStateException(ex);
}
}
}

View File

@@ -1,6 +1,6 @@
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip

168
gradlew.bat vendored
View File

@@ -1,84 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -12,7 +12,13 @@
-flattenpackagehierarchy
-repackageclasses 'baritone'
# lwjgl is weird
-dontwarn org.lwjgl.opengl.GL14
-dontwarn org.lwjgl.opengl.GL11
-keep class baritone.api.** { *; } # this is the keep api
# service provider needs these class names
-keep class baritone.BaritoneProvider
-keep class baritone.api.IBaritoneProvider
@@ -26,7 +32,8 @@
# copy all necessary libraries into tempLibraries to build
-libraryjars 'tempLibraries/minecraft-1.12.2.jar'
# The correct jar will be copied from the forgegradle cache based on the mapping type being compiled with
-libraryjars 'tempLibraries/minecraft.jar'
-libraryjars 'tempLibraries/SimpleTweaker-1.2.jar'

View File

@@ -1,19 +1,19 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'

View File

@@ -17,70 +17,36 @@
package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.api.utils.SettingsUtil;
import java.util.Iterator;
import java.util.ServiceLoader;
/**
* API exposure for various things implemented in Baritone.
* <p>
* W.I.P
* Exposes the {@link IBaritoneProvider} instance and the {@link Settings} instance for API usage.
*
* @author Brady
* @since 9/23/2018
*/
public final class BaritoneAPI {
private static final IBaritoneProvider baritone;
private static final IBaritoneProvider provider;
private static final Settings settings;
static {
ServiceLoader<IBaritoneProvider> baritoneLoader = ServiceLoader.load(IBaritoneProvider.class);
Iterator<IBaritoneProvider> instances = baritoneLoader.iterator();
baritone = instances.next();
provider = instances.next();
settings = new Settings();
SettingsUtil.readAndApply(settings);
}
public static IFollowBehavior getFollowBehavior() {
return baritone.getFollowBehavior();
}
public static ILookBehavior getLookBehavior() {
return baritone.getLookBehavior();
}
public static IMemoryBehavior getMemoryBehavior() {
return baritone.getMemoryBehavior();
}
public static IMineBehavior getMineBehavior() {
return baritone.getMineBehavior();
}
public static IPathingBehavior getPathingBehavior() {
return baritone.getPathingBehavior();
public static IBaritoneProvider getProvider() {
return BaritoneAPI.provider;
}
public static Settings getSettings() {
return settings;
}
public static IWorldProvider getWorldProvider() {
return baritone.getWorldProvider();
}
public static IWorldScanner getWorldScanner() {
return baritone.getWorldScanner();
}
public static void registerEventListener(IGameEventListener listener) {
baritone.registerEventListener(listener);
return BaritoneAPI.settings;
}
}

View File

@@ -0,0 +1,112 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api;
import baritone.api.behavior.ILookBehavior;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.cache.IWorldProvider;
import baritone.api.event.listener.IEventBus;
import baritone.api.pathing.calc.IPathingControlManager;
import baritone.api.process.*;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.IPlayerContext;
/**
* @author Brady
* @since 9/29/2018
*/
public interface IBaritone {
/**
* Call as soon as Minecraft is ready, initializes all of the processes, behaviors, etc. This will
* only effectively be ran once, any additional calls are redundant because the initialization state
* is saved.
* <p>
* Or whenever your overeager utility client wants.
*/
void init();
/**
* @return The {@link IPathingBehavior} instance
* @see IPathingBehavior
*/
IPathingBehavior getPathingBehavior();
/**
* @return The {@link ILookBehavior} instance
* @see ILookBehavior
*/
ILookBehavior getLookBehavior();
/**
* @return The {@link IFollowProcess} instance
* @see IFollowProcess
*/
IFollowProcess getFollowProcess();
/**
* @return The {@link IMineProcess} instance
* @see IMineProcess
*/
IMineProcess getMineProcess();
/**
* @return The {@link ICustomGoalProcess} instance
* @see ICustomGoalProcess
*/
ICustomGoalProcess getCustomGoalProcess();
/**
* @return The {@link IGetToBlockProcess} instance
* @see IGetToBlockProcess
*/
IGetToBlockProcess getGetToBlockProcess();
/**
* @return The {@link IWorldProvider} instance
* @see IWorldProvider
*/
IWorldProvider getWorldProvider();
/**
* Returns the {@link IPathingControlManager} for this {@link IBaritone} instance, which is responsible
* for managing the {@link IBaritoneProcess}es which control the {@link IPathingBehavior} state.
*
* @return The {@link IPathingControlManager} instance
* @see IPathingControlManager
*/
IPathingControlManager getPathingControlManager();
/**
* @return The {@link IInputOverrideHandler} instance
* @see IInputOverrideHandler
*/
IInputOverrideHandler getInputOverrideHandler();
/**
* @return The {@link IPlayerContext} instance
* @see IPlayerContext
*/
IPlayerContext getPlayerContext();
/**
* @return The {@link IEventBus} instance
* @see IEventBus
*/
IEventBus getGameEventHandler();
}

View File

@@ -17,70 +17,58 @@
package baritone.api;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import net.minecraft.client.entity.EntityPlayerSP;
import java.util.List;
/**
* @author Brady
* @since 9/29/2018
* Provides the present {@link IBaritone} instances
*
* @author leijurv
*/
public interface IBaritoneProvider {
/**
* @see IFollowBehavior
* Returns the primary {@link IBaritone} instance. This instance is persistent, and
* is represented by the local player that is created by the game itself, not a "bot"
* player through Baritone.
*
* @return The {@link IFollowBehavior} instance
* @return The primary {@link IBaritone} instance.
*/
IFollowBehavior getFollowBehavior();
IBaritone getPrimaryBaritone();
/**
* @see ILookBehavior
* Returns all of the active {@link IBaritone} instances. This includes the local one
* returned by {@link #getPrimaryBaritone()}.
*
* @return The {@link ILookBehavior} instance
* @return All active {@link IBaritone} instances.
* @see #getBaritoneForPlayer(EntityPlayerSP)
*/
ILookBehavior getLookBehavior();
List<IBaritone> getAllBaritones();
/**
* @see IMemoryBehavior
* Provides the {@link IBaritone} instance for a given {@link EntityPlayerSP}. This will likely be
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
* {@code bot-system} is merged into {@code master}.
*
* @return The {@link IMemoryBehavior} instance
* @param player The player
* @return The {@link IBaritone} instance.
*/
IMemoryBehavior getMemoryBehavior();
default IBaritone getBaritoneForPlayer(EntityPlayerSP player) {
for (IBaritone baritone : getAllBaritones()) {
if (player.equals(baritone.getPlayerContext().player())) {
return baritone;
}
}
return null;
}
/**
* @see IMineBehavior
* Returns the {@link IWorldScanner} instance. This is not a type returned by
* {@link IBaritone} implementation, because it is not linked with {@link IBaritone}.
*
* @return The {@link IMineBehavior} instance
*/
IMineBehavior getMineBehavior();
/**
* @see IPathingBehavior
*
* @return The {@link IPathingBehavior} instance
*/
IPathingBehavior getPathingBehavior();
/**
* @see IWorldProvider
*
* @return The {@link IWorldProvider} instance
*/
IWorldProvider getWorldProvider();
/**
* @see IWorldScanner
*
* @return The {@link IWorldScanner} instance
* @return The {@link IWorldScanner} instance.
*/
IWorldScanner getWorldScanner();
/**
* Registers a {@link IGameEventListener} with Baritone's "event bus".
*
* @param listener The listener
*/
void registerEventListener(IGameEventListener listener);
}

View File

@@ -17,6 +17,7 @@
package baritone.api;
import baritone.api.utils.SettingsUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
@@ -29,56 +30,71 @@ import java.util.List;
import java.util.function.Consumer;
/**
* Baritone's settings
* Baritone's settings. Settings apply to all Baritone instances.
*
* @author leijurv
*/
public class Settings {
public final class Settings {
/**
* Allow Baritone to break blocks
*/
public Setting<Boolean> allowBreak = new Setting<>(true);
public final Setting<Boolean> allowBreak = new Setting<>(true);
/**
* Allow Baritone to sprint
*/
public Setting<Boolean> allowSprint = new Setting<>(true);
public final Setting<Boolean> allowSprint = new Setting<>(true);
/**
* Allow Baritone to place blocks
*/
public Setting<Boolean> allowPlace = new Setting<>(true);
public final Setting<Boolean> allowPlace = new Setting<>(true);
/**
* Allow Baritone to move items in your inventory to your hotbar
*/
public final Setting<Boolean> allowInventory = new Setting<>(false);
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
*/
public Setting<Double> blockPlacementPenalty = new Setting<>(20D);
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
/**
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
* it will take an otherwise equivalent route that doesn't require it to put out fire.
*/
public Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
public final Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
/**
* Additional penalty for hitting the space bar (ascend, pillar, or parkour) because it uses hunger
*/
public final Setting<Double> jumpPenalty = new Setting<>(2D);
/**
* Walking on water uses up hunger really quick, so penalize it
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
* Reliability: questionable.
*/
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
public final Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
/**
* Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
*/
public Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* Assume step functionality; don't jump on an Ascend.
*/
public Setting<Boolean> assumeStep = new Setting<>(false);
public final Setting<Boolean> assumeStep = new Setting<>(false);
/**
* Assume safe walk functionality; don't sneak on a backplace traverse.
@@ -87,12 +103,28 @@ public class Settings {
* it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing
* against it. That's why this defaults to off.
*/
public Setting<Boolean> assumeSafeWalk = new Setting<>(false);
public final Setting<Boolean> assumeSafeWalk = new Setting<>(false);
/**
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
* <p>
* Defaults to false because this fails on constantiam
*/
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
/**
* Allow descending diagonally
* <p>
* Safer than allowParkour yet still slightly unsafe, can make contact with unchecked adjacent blocks, so it's unsafe in the nether.
* <p>
* For a generic "take some risks" mode I'd turn on this one, parkour, and parkour place.
*/
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
/**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/
public Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
public final Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
Item.getItemFromBlock(Blocks.DIRT),
Item.getItemFromBlock(Blocks.COBBLESTONE),
Item.getItemFromBlock(Blocks.NETHERRACK)
@@ -101,31 +133,42 @@ public class Settings {
/**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
* <p>
* Never turn this on lol
*/
public Setting<Boolean> allowVines = new Setting<>(false);
public final Setting<Boolean> allowVines = new Setting<>(false);
/**
* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
* everywhere in your base.
*/
public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
public final Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
/**
* You know what it is
* <p>
* But it's very unreliable and falls off when cornering like all the time so.
* <p>
* It also overshoots the landing pretty much always (making contact with the next block over), so be careful
*/
public Setting<Boolean> allowParkour = new Setting<>(false);
public final Setting<Boolean> allowParkour = new Setting<>(false);
/**
* Like parkour, but even more unreliable!
* Actually pretty reliable.
* <p>
* Doesn't make it any more dangerous compared to just normal allowParkour th
*/
public Setting<Boolean> allowParkourPlace = new Setting<>(false);
public final Setting<Boolean> allowParkourPlace = new Setting<>(false);
/**
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
*/
public Setting<Boolean> considerPotionEffects = new Setting<>(true);
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
/**
* Sprint and jump a block early on ascends wherever possible
*/
public final Setting<Boolean> sprintAscends = new Setting<>(true);
/**
* This is the big A* setting.
@@ -142,95 +185,139 @@ public class Settings {
* <p>
* Finding the optimal path is worth it, so it's the default.
*/
public Setting<Double> costHeuristic = new Setting<>(3.5D);
public final Setting<Double> costHeuristic = new Setting<>(3.563);
// a bunch of obscure internal A* settings that you probably don't want to change
/**
* The maximum number of times it will fetch outside loaded or cached chunks before assuming that
* pathing has reached the end of the known area, and should therefore stop.
*/
public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
public final Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
/**
* Set to 1.0 to effectively disable this feature
*
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
*/
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
public final Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
/**
* Toggle the following 4 settings
* <p>
* They have a noticeable performance impact, so they default off
* <p>
* Specifically, building up the avoidance map on the main thread before pathing starts actually takes a noticeable
* amount of time, especially when there are a lot of mobs around, and your game jitters for like 200ms while doing so
*/
public final Setting<Boolean> avoidance = new Setting<>(false);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mob spawners
*/
public final Setting<Double> mobSpawnerAvoidanceCoefficient = new Setting<>(2.0);
public final Setting<Integer> mobSpawnerAvoidanceRadius = new Setting<>(16);
/**
* Set to 1.0 to effectively disable this feature
* <p>
* Set below 1.0 to go out of your way to walk near mobs
*/
public final Setting<Double> mobAvoidanceCoefficient = new Setting<>(1.5);
public final Setting<Integer> mobAvoidanceRadius = new Setting<>(8);
/**
* When running a goto towards a container block (chest, ender chest, furnace, etc),
* right click and open it once you arrive.
*/
public final Setting<Boolean> rightClickContainerOnArrival = new Setting<>(true);
/**
* When running a goto towards a nether portal block, walk all the way into the portal
* instead of stopping one block before.
*/
public final Setting<Boolean> enterPortal = new Setting<>(true);
/**
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
* and there's no point.
*/
public Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
public final Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
/**
* After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is
* entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified.
* <p>
* This is much safer to leave off now, and makes pathing more efficient. More explanation in the issue.
*
* @see <a href="https://github.com/cabaletta/baritone/issues/144">Issue #144</a>
* @see <a href="https://github.com/cabaletta/baritone/issues/114">Issue #114</a>
*/
public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
public final Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
/**
* If a movement's cost increases by more than this amount between calculation and execution (due to changes
* in the environment / world), cancel and recalculate
*/
public Setting<Double> maxCostIncrease = new Setting<>(10D);
public final Setting<Double> maxCostIncrease = new Setting<>(10D);
/**
* Stop 5 movements before anything that made the path COST_INF.
* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
* still be spreading lol
*/
public Setting<Integer> costVerificationLookahead = new Setting<>(5);
public final Setting<Integer> costVerificationLookahead = new Setting<>(5);
/**
* Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
*/
public Setting<Double> pathCutoffFactor = new Setting<>(0.9);
public final Setting<Double> pathCutoffFactor = new Setting<>(0.9);
/**
* Only apply static cutoff for paths of at least this length (in terms of number of movements)
*/
public Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
public final Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
/**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/
public Setting<Integer> planningTickLookAhead = new Setting<>(150);
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
/**
* Default size of the Long2ObjectOpenHashMap used in pathing
*/
public Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
public final Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
/**
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
* <p>
* Decrease for faster map operations, but higher memory usage
*/
public Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
public final Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/
public Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
public final Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
/**
* How far are you allowed to fall onto solid ground (with a water bucket)?
* It's not that reliable, so I've set it below what would kill an unarmored player (23)
*/
public Setting<Integer> maxFallHeightBucket = new Setting<>(20);
public final Setting<Integer> maxFallHeightBucket = new Setting<>(20);
/**
* Is it okay to sprint through a descend followed by a diagonal?
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
* <p>
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
*/
public Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
/**
* If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord
@@ -239,104 +326,145 @@ public class Settings {
* of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away,
* your Y coordinate's accuracy doesn't matter at all until you get much much closer.
*/
public Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
public final Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
/**
* If a movement takes this many ticks more than its initial cost estimate, cancel it
*/
public Setting<Integer> movementTimeoutTicks = new Setting<>(100);
public final Setting<Integer> movementTimeoutTicks = new Setting<>(100);
/**
* Pathing can never take longer than this
* Pathing ends after this amount of time, but only if a path has been found
* <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/
public Setting<Long> pathTimeoutMS = new Setting<>(2000L);
public final Setting<Long> primaryTimeoutMS = new Setting<>(500L);
/**
* Planning ahead while executing a segment can never take longer than this
* Pathing can never take longer than this, even if that means failing to find any path at all
*/
public Setting<Long> planAheadTimeoutMS = new Setting<>(4000L);
public final Setting<Long> failureTimeoutMS = new Setting<>(2000L);
/**
* Planning ahead while executing a segment ends after this amount of time, but only if a path has been found
* <p>
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
*/
public final Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L);
/**
* Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all
*/
public final Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L);
/**
* For debugging, consider nodes much much slower
*/
public Setting<Boolean> slowPath = new Setting<>(false);
public final Setting<Boolean> slowPath = new Setting<>(false);
/**
* Milliseconds between each node
*/
public Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
public final Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
/**
* The alternative timeout number when slowPath is on
*/
public Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
public final Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
/**
* The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing.
*/
public Setting<Boolean> chunkCaching = new Setting<>(true);
public final Setting<Boolean> chunkCaching = new Setting<>(true);
/**
* On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
* <p>
* Temporarily disabled
*
* @see <a href="https://github.com/cabaletta/baritone/issues/248">Issue #248</a>
*/
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
/**
* Cancel baritone on left click, as a form of "panic button"
*/
public final Setting<Boolean> clickCancel = new Setting<>(false);
/**
* Remember the contents of containers (chests, echests, furnaces)
* <p>
* Really buggy since the packet stuff is multithreaded badly thanks to brady
*/
public final Setting<Boolean> containerMemory = new Setting<>(false);
/**
* Print all the debug messages to chat
*/
public Setting<Boolean> chatDebug = new Setting<>(true);
public final Setting<Boolean> chatDebug = new Setting<>(false);
/**
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
* something else
*/
public Setting<Boolean> chatControl = new Setting<>(true);
public final Setting<Boolean> chatControl = new Setting<>(true);
/**
* A second override over chatControl to force it on
*/
public Setting<Boolean> removePrefix = new Setting<>(false);
public final Setting<Boolean> removePrefix = new Setting<>(false);
/**
* Render the path
*/
public Setting<Boolean> renderPath = new Setting<>(true);
public final Setting<Boolean> renderPath = new Setting<>(true);
/**
* Render the goal
*/
public Setting<Boolean> renderGoal = new Setting<>(true);
public final Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/
public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(false);
public final Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true);
/**
* Renders X/Z type Goals with the vanilla beacon beam effect. Combining this with
* {@link #renderGoalIgnoreDepth} will cause strange render clipping.
*/
public final Setting<Boolean> renderGoalXZBeacon = new Setting<>(false);
/**
* Ignore depth when rendering the selection boxes (to break, to place, to walk into)
*/
public Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(false);
public final Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true);
/**
* Ignore depth when rendering the path
*/
public Setting<Boolean> renderPathIgnoreDepth = new Setting<>(false);
public final Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true);
/**
* Line width of the path when rendered, in pixels
*/
public Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
public final Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
/**
* Line width of the goal when rendered, in pixels
*/
public Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
public final Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
/**
* Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead.
* Improves FPS.
*/
public Setting<Boolean> fadePath = new Setting<>(false);
public final Setting<Boolean> fadePath = new Setting<>(false);
/**
* Move without having to force the client-sided rotations
*/
public Setting<Boolean> freeLook = new Setting<>(true);
public final Setting<Boolean> freeLook = new Setting<>(true);
/**
* Will cause some minor behavioral differences to ensure that Baritone works on anticheats.
@@ -344,37 +472,83 @@ public class Settings {
* At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in
* directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP.
*/
public Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
public final Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
/**
* Exclusively use cached chunks for pathing
*/
public Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
/**
* Continue sprinting while in water
*/
public final Setting<Boolean> sprintInWater = new Setting<>(true);
/**
* When GetToBlockProcess fails to calculate a path, instead of just giving up, mark the closest instances
* of that block as "unreachable" and go towards the next closest
*/
public final Setting<Boolean> blacklistOnGetToBlockFailure = new Setting<>(true);
/**
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
* <p>
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
* every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real.
* <p>
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
* <p>
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
*/
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
/**
* 0.0f = not visible, fully transparent
* 1.0f = fully opaque
*/
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
/**
* If true, Baritone will not allow you to left or right click while pathing
*/
public final Setting<Boolean> suppressClicks = new Setting<>(false);
/**
* Whether or not to use the "#" command prefix
*/
public Setting<Boolean> prefix = new Setting<>(false);
/**
* {@code true}: can mine blocks when in inventory, chat, or tabbed away in ESC menu
* <p>
* {@code false}: works on cosmic prisons
* <p>
* LOL
*/
public Setting<Boolean> leftClickWorkaround = new Setting<>(true);
public final Setting<Boolean> prefixControl = new Setting<>(true);
/**
* Don't stop walking forward when you need to break blocks in your way
*/
public Setting<Boolean> walkWhileBreaking = new Setting<>(true);
public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
/**
* If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
*/
public final Setting<Integer> maxPathHistoryLength = new Setting<>(300);
/**
* If the current path is too long, cut off this many movements from the beginning.
*/
public final Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50);
/**
* Rescan for the goal once every 5 ticks.
* Set to 0 to disable.
*/
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/**
* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
*/
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
/**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
*/
public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
/**
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
@@ -389,42 +563,67 @@ public class Settings {
* <p>
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
*/
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(false);
public final Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
/**
* The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level.
*/
public Setting<Integer> axisHeight = new Setting<>(120);
public final Setting<Integer> axisHeight = new Setting<>(120);
/**
* Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
* couldn't. If you don't want it to look like you're X-Raying, turn this on
*/
public final Setting<Boolean> legitMine = new Setting<>(false);
/**
* What Y level to go to for legit strip mining
*/
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
/**
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
* You can decide whether this looks plausible or not.
* <p>
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
* do that lol, so thats one reason why its disabled
*/
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
/**
* When mining block of a certain type, try to mine two at once instead of one.
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
* If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks
*/
public Setting<Boolean> forceInternalMining = new Setting<>(true);
public final Setting<Boolean> forceInternalMining = new Setting<>(true);
/**
* Modification to the previous setting, only has effect if forceInternalMining is true
* If true, only apply the previous setting if the block adjacent to the goal isn't air.
*/
public Setting<Boolean> internalMiningAirException = new Setting<>(true);
public final Setting<Boolean> internalMiningAirException = new Setting<>(true);
/**
* The actual GoalNear is set this distance away from the entity you're following
* <p>
* For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target.
*/
public Setting<Double> followOffsetDistance = new Setting<>(0D);
public final Setting<Double> followOffsetDistance = new Setting<>(0D);
/**
* The actual GoalNear is set in this direction from the entity you're following
* The actual GoalNear is set in this direction from the entity you're following. This value is in degrees.
*/
public Setting<Float> followOffsetDirection = new Setting<>(0F);
public final Setting<Float> followOffsetDirection = new Setting<>(0F);
/**
* The radius (for the GoalNear) of how close to your target position you actually have to be
*/
public Setting<Integer> followRadius = new Setting<>(3);
public final Setting<Integer> followRadius = new Setting<>(3);
/**
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
@@ -446,54 +645,55 @@ public class Settings {
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
* backtracking, since the entire area is now known and cached.
*/
public Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
public final Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
/**
* The function that is called when Baritone will log to chat. This function can be added to
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
* {@link Setting#value};
*/
public Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
/**
* The color of the current path
*/
public Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
public final Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
/**
* The color of the next path
*/
public Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
public final Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
/**
* The color of the blocks to break
*/
public Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
public final Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
/**
* The color of the blocks to place
*/
public Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
public final Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
/**
* The color of the blocks to walk into
*/
public Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
public final Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
/**
* The color of the best path so far
*/
public Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
public final Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
/**
* The color of the path to the most recent considered node
*/
public Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
public final Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
/**
* The color of the goal box
*/
public Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
public final Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
/**
* A map of lowercase setting field names to their respective setting
@@ -505,7 +705,7 @@ public class Settings {
*/
public final List<Setting<?>> allSettings;
public class Setting<T> {
public final class Setting<T> {
public T value;
public final T defaultValue;
private String name;
@@ -534,8 +734,13 @@ public class Settings {
return klass;
}
@Override
public String toString() {
return name + ": " + value;
return SettingsUtil.settingToString(this);
}
public void reset() {
value = defaultValue;
}
}

View File

@@ -18,10 +18,14 @@
package baritone.api.behavior;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.utils.interfaces.Toggleable;
import baritone.api.event.listener.IGameEventListener;
/**
* A behavior is simply a type that is able to listen to events.
*
* @see IGameEventListener
*
* @author Brady
* @since 9/23/2018
*/
public interface IBehavior extends AbstractGameEventListener, Toggleable {}
public interface IBehavior extends AbstractGameEventListener {}

View File

@@ -33,7 +33,7 @@ public interface ILookBehavior extends IBehavior {
* otherwise, it should be {@code false};
*
* @param rotation The target rotations
* @param force Whether or not to "force" the rotations
* @param force Whether or not to "force" the rotations
*/
void updateTarget(Rotation rotation, boolean force);
}

View File

@@ -37,37 +37,48 @@ public interface IPathingBehavior extends IBehavior {
*
* @return The estimated remaining ticks in the current segment.
*/
Optional<Double> ticksRemainingInSegment();
default Optional<Double> ticksRemainingInSegment() {
return ticksRemainingInSegment(true);
}
/**
* Sets the pathing goal.
* Returns the estimated remaining ticks in the current pathing
* segment. Given that the return type is an optional, {@link Optional#empty()}
* will be returned in the case that there is no current segment being pathed.
*
* @param goal The pathing goal
* @param includeCurrentMovement whether or not to include the entirety of the cost of the currently executing movement in the total
* @return The estimated remaining ticks in the current segment.
*/
void setGoal(Goal goal);
default Optional<Double> ticksRemainingInSegment(boolean includeCurrentMovement) {
IPathExecutor current = getCurrent();
if (current == null) {
return Optional.empty();
}
int start = includeCurrentMovement ? current.getPosition() : current.getPosition() + 1;
return Optional.of(current.getPath().ticksRemainingFrom(start));
}
/**
* @return The current pathing goal
*/
Goal getGoal();
/**
* Begins pathing. Calculation will start in a new thread, and once completed,
* movement will commence. Returns whether or not the operation was successful.
*
* @return Whether or not the operation was successful
*/
boolean path();
/**
* @return Whether or not a path is currently being executed.
*/
boolean isPathing();
default boolean isPathing() {
return getCurrent() != null;
}
/**
* Cancels the pathing behavior or the current path calculation.
* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
* <p>
* Basically, "MAKE IT STOP".
*
* @return Whether or not the pathing behavior was canceled. All processes are guaranteed to be canceled, but the
* PathingBehavior might be in the middle of an uncancelable action like a parkour jump
*/
void cancel();
boolean cancelEverything();
/**
* Returns the current path, from the current path executor, if there is one.
@@ -81,7 +92,7 @@ public interface IPathingBehavior extends IBehavior {
/**
* @return The current path finder being executed
*/
Optional<IPathFinder> getPathFinder();
Optional<? extends IPathFinder> getInProgress();
/**
* @return The current path executor

View File

@@ -22,7 +22,7 @@ import net.minecraft.util.math.BlockPos;
/**
* @author Brady
* @since 8/4/2018 2:01 AM
* @since 8/4/2018
*/
public interface IBlockTypeAccess {

View File

@@ -29,21 +29,20 @@ public interface ICachedRegion extends IBlockTypeAccess {
* however, the block coordinates should in on a scale from 0 to 511 (inclusive)
* because region sizes are 512x512 blocks.
*
* @see ICachedWorld#isCached(int, int)
*
* @param blockX The block X coordinate
* @param blockZ The block Z coordinate
* @return Whether or not the specified XZ location is cached
* @see ICachedWorld#isCached(int, int)
*/
boolean isCached(int blockX, int blockZ);
/**
* The X coordinate of this region
* @return The X coordinate of this region
*/
int getX();
/**
* The Z coordinate of this region
* @return The Z coordinate of this region
*/
int getZ();
}

View File

@@ -61,12 +61,14 @@ public interface ICachedWorld {
* information that is returned by this method may not be up to date, because
* older cached chunks can contain data that is much more likely to have changed.
*
* @param block The special block to search for
* @param maximum The maximum number of position results to receive
* @param block The special block to search for
* @param maximum The maximum number of position results to receive
* @param centerX The x block coordinate center of the search
* @param centerZ The z block coordinate center of the search
* @param maxRegionDistanceSq The maximum region distance, squared
* @return The locations found that match the special block
*/
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int maxRegionDistanceSq);
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
/**
* Reloads all of the cached regions in this world from disk. Anything that is not saved

View File

@@ -15,9 +15,8 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
package baritone.api.cache;
import baritone.api.behavior.memory.IRememberedInventory;
import net.minecraft.util.math.BlockPos;
import java.util.Map;
@@ -26,7 +25,7 @@ import java.util.Map;
* @author Brady
* @since 9/23/2018
*/
public interface IMemoryBehavior extends IBehavior {
public interface IContainerMemory {
/**
* Gets a remembered inventory by its block position.

View File

@@ -15,7 +15,7 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior.memory;
package baritone.api.cache;
import net.minecraft.item.ItemStack;

View File

@@ -50,19 +50,17 @@ public interface IWaypointCollection {
/**
* Gets all of the waypoints that have the specified tag
*
* @see IWaypointCollection#getAllWaypoints()
*
* @param tag The tag
* @return All of the waypoints with the specified tag
* @see IWaypointCollection#getAllWaypoints()
*/
Set<IWaypoint> getByTag(IWaypoint.Tag tag);
/**
* Gets all of the waypoints in this collection, regardless of the tag.
*
* @see IWaypointCollection#getByTag(IWaypoint.Tag)
*
* @return All of the waypoints in this collection
* @see IWaypointCollection#getByTag(IWaypoint.Tag)
*/
Set<IWaypoint> getAllWaypoints();
}

View File

@@ -27,13 +27,19 @@ public interface IWorldData {
* Returns the cached world for this world. A cached world is a simplified format
* of a regular world, intended for use on multiplayer servers where chunks are not
* traditionally stored to disk, allowing for long distance pathing with minimal disk usage.
*
* @return The cached world for this world
*/
ICachedWorld getCachedWorld();
/**
* Returns the waypoint collection for this world.
*
* @return The waypoint collection for this world
*/
IWaypointCollection getWaypoints();
/**
* @return The {@link IContainerMemory} instance
* @see IContainerMemory
*/
IContainerMemory getContainerMemory();
}

View File

@@ -17,8 +17,10 @@
package baritone.api.cache;
import baritone.api.utils.IPlayerContext;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import java.util.List;
@@ -31,6 +33,8 @@ public interface IWorldScanner {
/**
* Scans the world, up to the specified max chunk radius, for the specified blocks.
*
* @param ctx The {@link IPlayerContext} containing player and world info that the
* scan is based upon
* @param blocks The blocks to scan for
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
@@ -38,5 +42,19 @@ public interface IWorldScanner {
* @param maxSearchRadius The maximum chunk search radius
* @return The matching block positions
*/
List<BlockPos> scanChunkRadius(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
/**
* Scans a single chunk for the specified blocks.
*
* @param ctx The {@link IPlayerContext} containing player and world info that the
* scan is based upon
* @param blocks The blocks to scan for
* @param pos The position of the target chunk
* @param max The maximum number of blocks to scan before cutoff
* @param yLevelThreshold If a block is found within this Y level, the current result will be
* returned, if the value is negative, then this condition doesn't apply.
* @return The matching block positions
*/
List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold);
}

View File

@@ -20,7 +20,7 @@ package baritone.api.event.events;
import net.minecraft.util.math.BlockPos;
/**
* Called when the local player interacts with a block, can be either {@link Type#BREAK} or {@link Type#USE}.
* Called when the local player interacts with a block, can be either {@link Type#START_BREAK} or {@link Type#USE}.
*
* @author Brady
* @since 8/22/2018
@@ -59,9 +59,9 @@ public final class BlockInteractEvent {
public enum Type {
/**
* We're breaking the target block.
* We're starting to break the target block.
*/
BREAK,
START_BREAK,
/**
* We're right clicking on the target block. Either placing or interacting with.

View File

@@ -17,22 +17,20 @@
package baritone.api.event.events;
import baritone.api.event.events.type.ManagedPlayerEvent;
import net.minecraft.client.entity.EntityPlayerSP;
import baritone.api.event.events.type.Cancellable;
/**
* @author Brady
* @since 8/1/2018 6:39 PM
* @since 8/1/2018
*/
public final class ChatEvent extends ManagedPlayerEvent.Cancellable {
public final class ChatEvent extends Cancellable {
/**
* The message being sent
*/
private final String message;
public ChatEvent(EntityPlayerSP player, String message) {
super(player);
public ChatEvent(String message) {
this.message = message;
}

View File

@@ -21,7 +21,7 @@ import baritone.api.event.events.type.EventState;
/**
* @author Brady
* @since 8/2/2018 12:32 AM
* @since 8/2/2018
*/
public final class ChunkEvent {
@@ -31,7 +31,9 @@ public final class ChunkEvent {
private final EventState state;
/**
* The type of chunk event that occurred;
* The type of chunk event that occurred
*
* @see Type
*/
private final Type type;
@@ -94,7 +96,16 @@ public final class ChunkEvent {
/**
* When the chunk is being populated with blocks, tile entities, etc.
* <p>
* And it's a full chunk
*/
POPULATE
POPULATE_FULL,
/**
* When the chunk is being populated with blocks, tile entities, etc.
* <p>
* And it's a partial chunk
*/
POPULATE_PARTIAL
}
}

View File

@@ -23,7 +23,7 @@ import net.minecraft.network.Packet;
/**
* @author Brady
* @since 8/6/2018 9:31 PM
* @since 8/6/2018
*/
public final class PacketEvent {

View File

@@ -18,22 +18,19 @@
package baritone.api.event.events;
import baritone.api.event.events.type.EventState;
import baritone.api.event.events.type.ManagedPlayerEvent;
import net.minecraft.client.entity.EntityPlayerSP;
/**
* @author Brady
* @since 8/21/2018
*/
public final class PlayerUpdateEvent extends ManagedPlayerEvent {
public final class PlayerUpdateEvent {
/**
* The state of the event
*/
private final EventState state;
public PlayerUpdateEvent(EntityPlayerSP player, EventState state) {
super(player);
public PlayerUpdateEvent(EventState state) {
this.state = state;
}

View File

@@ -19,7 +19,7 @@ package baritone.api.event.events;
/**
* @author Brady
* @since 8/5/2018 12:28 AM
* @since 8/5/2018
*/
public final class RenderEvent {

View File

@@ -17,9 +17,6 @@
package baritone.api.event.events;
import baritone.api.event.events.type.EventState;
import baritone.api.event.events.type.ManagedPlayerEvent;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
@@ -27,7 +24,7 @@ import net.minecraft.entity.EntityLivingBase;
* @author Brady
* @since 8/21/2018
*/
public final class RotationMoveEvent extends ManagedPlayerEvent {
public final class RotationMoveEvent {
/**
* The type of event
@@ -35,21 +32,29 @@ public final class RotationMoveEvent extends ManagedPlayerEvent {
private final Type type;
/**
* The state of the event
* The yaw rotation
*/
private final EventState state;
private float yaw;
public RotationMoveEvent(EntityPlayerSP player, EventState state, Type type) {
super(player);
this.state = state;
public RotationMoveEvent(Type type, float yaw) {
this.type = type;
this.yaw = yaw;
}
/**
* @return The state of the event
* Set the yaw movement rotation
*
* @param yaw Yaw rotation
*/
public final EventState getState() {
return this.state;
public final void setYaw(float yaw) {
this.yaw = yaw;
}
/**
* @return The yaw rotation
*/
public final float getYaw() {
return this.yaw;
}
/**

View File

@@ -0,0 +1,35 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
/**
* @author Brady
* @since 1/18/2019
*/
public final class SprintStateEvent {
private Boolean state;
public final void setState(boolean state) {
this.state = state;
}
public final Boolean getState() {
return this.state;
}
}

View File

@@ -22,7 +22,7 @@ import net.minecraft.client.multiplayer.WorldClient;
/**
* @author Brady
* @since 8/4/2018 3:13 AM
* @since 8/4/2018
*/
public final class WorldEvent {

View File

@@ -19,7 +19,7 @@ package baritone.api.event.events.type;
/**
* @author Brady
* @since 8/1/2018 6:41 PM
* @since 8/1/2018
*/
public class Cancellable implements ICancellable {

View File

@@ -19,19 +19,17 @@ package baritone.api.event.events.type;
/**
* @author Brady
* @since 8/2/2018 12:34 AM
* @since 8/2/2018
*/
public enum EventState {
/**
* Indicates that whatever movement the event is being
* dispatched as a result of is about to occur.
* Before the dispatching of what the event is targetting
*/
PRE,
/**
* Indicates that whatever movement the event is being
* dispatched as a result of has already occurred.
* After the dispatching of what the event is targetting
*/
POST
}

View File

@@ -1,61 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events.type;
import net.minecraft.client.entity.EntityPlayerSP;
/**
* An event that has a reference to a locally managed player.
*
* @author Brady
* @since 10/11/2018
*/
public class ManagedPlayerEvent {
protected final EntityPlayerSP player;
public ManagedPlayerEvent(EntityPlayerSP player) {
this.player = player;
}
public final EntityPlayerSP getPlayer() {
return this.player;
}
public static class Cancellable extends ManagedPlayerEvent implements ICancellable {
/**
* Whether or not this event has been cancelled
*/
private boolean cancelled;
public Cancellable(EntityPlayerSP player) {
super(player);
}
@Override
public final void cancel() {
this.cancelled = true;
}
@Override
public final boolean isCancelled() {
return this.cancelled;
}
}
}

View File

@@ -26,7 +26,7 @@ import baritone.api.event.events.*;
*
* @author Brady
* @see IGameEventListener
* @since 8/1/2018 6:29 PM
* @since 8/1/2018
*/
public interface AbstractGameEventListener extends IGameEventListener {
@@ -36,9 +36,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override
default void onPlayerUpdate(PlayerUpdateEvent event) {}
@Override
default void onProcessKeyBinds() {}
@Override
default void onSendChatMessage(ChatEvent event) {}
@@ -60,6 +57,9 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override
default void onPlayerRotationMove(RotationMoveEvent event) {}
@Override
default void onPlayerSprintState(SprintStateEvent event) {}
@Override
default void onBlockInteract(BlockInteractEvent event) {}

View File

@@ -0,0 +1,36 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
/**
* A type of {@link IGameEventListener} that can have additional listeners
* registered so that they receive the events that are dispatched to this
* listener.
*
* @author Brady
* @since 11/14/2018
*/
public interface IEventBus extends IGameEventListener {
/**
* Registers the specified {@link IGameEventListener} to this event bus
*
* @param listener The listener
*/
void registerEventListener(IGameEventListener listener);
}

View File

@@ -23,23 +23,20 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.util.text.ITextComponent;
/**
* @author Brady
* @since 7/31/2018 11:05 PM
* @since 7/31/2018
*/
public interface IGameEventListener {
/**
* Run once per game tick before screen input is handled.
*
* @param event The event
* @see Minecraft#runTick()
*/
void onTick(TickEvent event);
@@ -47,20 +44,15 @@ public interface IGameEventListener {
/**
* Run once per game tick from before and after the player rotation is sent to the server.
*
* @param event The event
* @see EntityPlayerSP#onUpdate()
*/
void onPlayerUpdate(PlayerUpdateEvent event);
/**
* Run once per game tick from before keybinds are processed.
*
* @see Minecraft#processKeyBinds()
*/
void onProcessKeyBinds();
/**
* Runs whenever the client player sends a message to the server.
*
* @param event The event
* @see EntityPlayerSP#sendChatMessage(String)
*/
void onSendChatMessage(ChatEvent event);
@@ -68,6 +60,7 @@ public interface IGameEventListener {
/**
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
*
* @param event The event
* @see WorldClient#doPreChunk(int, int, boolean)
*/
void onChunkEvent(ChunkEvent event);
@@ -77,13 +70,14 @@ public interface IGameEventListener {
* <p>
* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
*
* @see EntityRenderer#renderWorldPass(int, float, long)
* @param event The event
*/
void onRenderPass(RenderEvent event);
/**
* Runs before and after whenever a new world is loaded
*
* @param event The event
* @see Minecraft#loadWorld(WorldClient, String)
*/
void onWorldEvent(WorldEvent event);
@@ -91,7 +85,7 @@ public interface IGameEventListener {
/**
* Runs before a outbound packet is sent
*
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
* @param event The event
* @see Packet
* @see GenericFutureListener
*/
@@ -100,7 +94,7 @@ public interface IGameEventListener {
/**
* Runs before an inbound packet is processed
*
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
* @param event The event
* @see Packet
* @see GenericFutureListener
*/
@@ -110,31 +104,37 @@ public interface IGameEventListener {
* Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps.
*
* @param event The event
* @see Entity#moveRelative(float, float, float, float)
* @see EntityLivingBase#jump()
*/
void onPlayerRotationMove(RotationMoveEvent event);
/**
* Called whenever the sprint keybind state is checked in {@link EntityPlayerSP#onLivingUpdate}
*
* @param event The event
* @see EntityPlayerSP#onLivingUpdate()
*/
void onPlayerSprintState(SprintStateEvent event);
/**
* Called when the local player interacts with a block, whether it is breaking or opening/placing.
*
* @see Minecraft#clickMouse()
* @see Minecraft#rightClickMouse()
* @param event The event
*/
void onBlockInteract(BlockInteractEvent event);
/**
* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
*
* @see GuiGameOver(ITextComponent)
* @see ITextComponent
* @see GuiGameOver
*/
void onPlayerDeath();
/**
* When the pathfinder's state changes
*
* @param event
* @param event The event
*/
void onPathEvent(PathEvent event);
}

View File

@@ -22,6 +22,7 @@ import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.movement.IMovement;
import baritone.api.utils.BetterBlockPos;
import java.util.HashSet;
import java.util.List;
/**
@@ -50,8 +51,12 @@ public interface IPath {
/**
* This path is actually going to be executed in the world. Do whatever additional processing is required.
* (as opposed to Path objects that are just constructed every frame for rendering)
*
* @return The result of path post processing
*/
default void postProcess() {}
default IPath postProcess() {
throw new UnsupportedOperationException();
}
/**
* Returns the number of positions in this path. Equivalent to {@code positions().size()}.
@@ -105,8 +110,9 @@ public interface IPath {
default double ticksRemainingFrom(int pathPosition) {
double sum = 0;
//this is fast because we aren't requesting recalculation, it's just cached
for (int i = pathPosition; i < movements().size(); i++) {
sum += movements().get(i).getCost();
List<IMovement> movements = movements();
for (int i = pathPosition; i < movements.size(); i++) {
sum += movements.get(i).getCost();
}
return sum;
}
@@ -114,23 +120,60 @@ public interface IPath {
/**
* Cuts off this path at the loaded chunk border, and returns the resulting path. Default
* implementation just returns this path, without the intended functionality.
* <p>
* The argument is supposed to be a BlockStateInterface LOL LOL LOL LOL LOL
*
* @param bsi The block state lookup, highly cursed
* @return The result of this cut-off operation
*/
default IPath cutoffAtLoadedChunks() {
return this;
default IPath cutoffAtLoadedChunks(Object bsi) {
throw new UnsupportedOperationException();
}
/**
* Cuts off this path using the min length and cutoff factor settings, and returns the resulting path.
* Default implementation just returns this path, without the intended functionality.
*
* @param destination The end goal of this path
* @return The result of this cut-off operation
* @see Settings#pathCutoffMinimumLength
* @see Settings#pathCutoffFactor
*
* @return The result of this cut-off operation
*/
default IPath staticCutoff(Goal destination) {
return this;
throw new UnsupportedOperationException();
}
/**
* Performs a series of checks to ensure that the assembly of the path went as expected.
*/
default void sanityCheck() {
List<BetterBlockPos> path = positions();
List<IMovement> movements = movements();
if (!getSrc().equals(path.get(0))) {
throw new IllegalStateException("Start node does not equal first path element");
}
if (!getDest().equals(path.get(path.size() - 1))) {
throw new IllegalStateException("End node does not equal last path element");
}
if (path.size() != movements.size() + 1) {
throw new IllegalStateException("Size of path array is unexpected");
}
HashSet<BetterBlockPos> seenSoFar = new HashSet<>();
for (int i = 0; i < path.size() - 1; i++) {
BetterBlockPos src = path.get(i);
BetterBlockPos dest = path.get(i + 1);
IMovement movement = movements.get(i);
if (!src.equals(movement.getSrc())) {
throw new IllegalStateException("Path source is not equal to the movement source");
}
if (!dest.equals(movement.getDest())) {
throw new IllegalStateException("Path destination is not equal to the movement destination");
}
if (seenSoFar.contains(src)) {
throw new IllegalStateException("Path doubles back on itself, making a loop");
}
seenSoFar.add(src);
}
}
}

View File

@@ -18,6 +18,7 @@
package baritone.api.pathing.calc;
import baritone.api.pathing.goals.Goal;
import baritone.api.utils.PathCalculationResult;
import java.util.Optional;
@@ -33,9 +34,11 @@ public interface IPathFinder {
/**
* Calculate the path in full. Will take several seconds.
*
* @param primaryTimeout If a path is found, the path finder will stop after this amount of time
* @param failureTimeout If a path isn't found, the path finder will continue for this amount of time
* @return The final path
*/
Optional<IPath> calculate(long timeout);
PathCalculationResult calculate(long primaryTimeout, long failureTimeout);
/**
* Intended to be called concurrently with calculatePath from a different thread to tell if it's finished yet

View File

@@ -0,0 +1,47 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.calc;
import baritone.api.process.IBaritoneProcess;
import baritone.api.process.PathingCommand;
import java.util.Optional;
/**
* @author leijurv
*/
public interface IPathingControlManager {
/**
* Registers a process with this pathing control manager. See {@link IBaritoneProcess} for more details.
*
* @param process The process
* @see IBaritoneProcess
*/
void registerProcess(IBaritoneProcess process);
/**
* @return The most recent {@link IBaritoneProcess} that had control
*/
Optional<IBaritoneProcess> mostRecentInControl();
/**
* @return The most recent pathing command executed
*/
Optional<PathingCommand> mostRecentCommand();
}

View File

@@ -30,6 +30,9 @@ public interface Goal {
* Returns whether or not the specified position
* meets the requirement for this goal based.
*
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return Whether or not it satisfies this goal
*/
boolean isInGoal(int x, int y, int z);
@@ -37,6 +40,9 @@ public interface Goal {
/**
* Estimate the number of ticks it will take to get to the goal
*
* @param x The goal X position
* @param y The goal Y position
* @param z The goal Z position
* @return The estimate number of ticks to satisfy the goal
*/
double heuristic(int x, int y, int z);

View File

@@ -17,10 +17,7 @@
package baritone.api.pathing.goals;
import net.minecraft.util.math.BlockPos;
import java.util.Arrays;
import java.util.Collection;
/**
* A composite of many goals, any one of which satisfies the composite.
@@ -40,14 +37,6 @@ public class GoalComposite implements Goal {
this.goals = goals;
}
public GoalComposite(BlockPos... blocks) {
this(Arrays.asList(blocks));
}
public GoalComposite(Collection<BlockPos> blocks) {
this(blocks.stream().map(GoalBlock::new).toArray(Goal[]::new));
}
@Override
public boolean isInGoal(int x, int y, int z) {
for (Goal goal : goals) {

View File

@@ -48,10 +48,7 @@ public class GoalGetToBlock implements Goal, IGoalRenderPos {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
if (yDiff < 0) {
yDiff++;
}
return Math.abs(xDiff) + Math.abs(yDiff) + Math.abs(zDiff) <= 1;
return Math.abs(xDiff) + Math.abs(yDiff < 0 ? yDiff + 1 : yDiff) + Math.abs(zDiff) <= 1;
}
@Override
@@ -59,7 +56,7 @@ public class GoalGetToBlock implements Goal, IGoalRenderPos {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
return GoalBlock.calculate(xDiff, yDiff < 0 ? yDiff + 1 : yDiff, zDiff);
}
@Override

View File

@@ -32,16 +32,26 @@ public class GoalRunAway implements Goal {
private final double distanceSq;
private final Integer maintainY;
public GoalRunAway(double distance, BlockPos... from) {
this(distance, null, from);
}
public GoalRunAway(double distance, Integer maintainY, BlockPos... from) {
if (from.length == 0) {
throw new IllegalArgumentException();
}
this.from = from;
this.distanceSq = distance * distance;
this.maintainY = maintainY;
}
@Override
public boolean isInGoal(int x, int y, int z) {
if (maintainY != null && maintainY != y) {
return false;
}
for (BlockPos p : from) {
int diffX = x - p.getX();
int diffZ = z - p.getZ();
@@ -62,11 +72,19 @@ public class GoalRunAway implements Goal {
min = h;
}
}
return -min;
min = -min;
if (maintainY != null) {
min = min * 0.6 + GoalYLevel.calculate(maintainY, y) * 1.5;
}
return min;
}
@Override
public String toString() {
return "GoalRunAwayFrom" + Arrays.asList(from);
if (maintainY != null) {
return "GoalRunAwayFromMaintainY y=" + maintainY + ", " + Arrays.asList(from);
} else {
return "GoalRunAwayFrom" + Arrays.asList(from);
}
}
}

View File

@@ -63,10 +63,7 @@ public class GoalTwoBlocks implements Goal, IGoalRenderPos {
int xDiff = x - this.x;
int yDiff = y - this.y;
int zDiff = z - this.z;
if (yDiff < 0) {
yDiff++;
}
return GoalBlock.calculate(xDiff, yDiff, zDiff);
return GoalBlock.calculate(xDiff, yDiff < 0 ? yDiff + 1 : yDiff, zDiff);
}
@Override

View File

@@ -20,8 +20,6 @@ package baritone.api.pathing.movement;
import baritone.api.utils.BetterBlockPos;
import net.minecraft.util.math.BlockPos;
import java.util.List;
/**
* @author Brady
* @since 10/8/2018
@@ -58,10 +56,4 @@ public interface IMovement {
BetterBlockPos getDest();
BlockPos getDirection();
List<BlockPos> toBreak();
List<BlockPos> toPlace();
List<BlockPos> toWalkInto();
}

View File

@@ -26,4 +26,6 @@ import baritone.api.pathing.calc.IPath;
public interface IPathExecutor {
IPath getPath();
int getPosition();
}

View File

@@ -0,0 +1,93 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.PathEvent;
/**
* A process that can control the PathingBehavior.
* <p>
* Differences between a baritone process and a behavior:
* <ul>
* <li>Only one baritone process can be active at a time</li>
* <li>PathingBehavior can only be controlled by a process</li>
* </ul>
* <p>
* That's it actually
*
* @author leijurv
*/
public interface IBaritoneProcess {
/**
* Would this process like to be in control?
*
* @return Whether or not this process would like to be in contorl.
*/
boolean isActive();
/**
* Called when this process is in control of pathing; Returns what Baritone should do.
*
* @param calcFailed {@code true} if this specific process was in control last tick,
* and there was a {@link PathEvent#CALC_FAILED} event last tick
* @param isSafeToCancel {@code true} if a {@link PathingCommandType#REQUEST_PAUSE} would happen this tick, and
* {@link IPathingBehavior} wouldn't actually tick. {@code false} if the PathExecutor reported
* pausing would be unsafe at the end of the last tick. Effectively "could request cancel or
* pause and have it happen right away"
* @return What the {@link IPathingBehavior} should do
*/
PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel);
/**
* Returns whether or not this process should be treated as "temporary".
* <p>
* If a process is temporary, it doesn't call {@link #onLostControl} on the processes that aren't execute because of it.
* <p>
* For example, {@code CombatPauserProcess} and {@code PauseForAutoEatProcess} should return {@code true} always,
* and should return {@link #isActive} {@code true} only if there's something in range this tick, or if the player would like
* to start eating this tick. {@code PauseForAutoEatProcess} should only actually right click once onTick is called with
* {@code isSafeToCancel} true though.
*
* @return Whethor or not if this control is temporary
*/
boolean isTemporary();
/**
* Called if {@link #isActive} returned {@code true}, but another non-temporary
* process has control. Effectively the same as cancel. You want control but you
* don't get it.
*/
void onLostControl();
/**
* Used to determine which Process gains control if multiple are reporting {@link #isActive()}. The one
* that returns the highest value will be given control.
*
* @return A double representing the priority
*/
double priority();
/**
* Returns a user-friendly name for this process. Suitable for a HUD.
*
* @return A display name that's suitable for a HUD
*/
String displayName();
}

View File

@@ -15,40 +15,36 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils.interfaces;
package baritone.api.process;
/**
* @author Brady
* @since 8/20/2018
*/
public interface Toggleable {
import baritone.api.pathing.goals.Goal;
public interface ICustomGoalProcess extends IBaritoneProcess {
/**
* Toggles the enabled state of this {@link Toggleable}.
* Sets the pathing goal
*
* @return The new state.
* @param goal The new goal
*/
boolean toggle();
void setGoal(Goal goal);
/**
* Sets the enabled state of this {@link Toggleable}.
* Starts path calculation and execution.
*/
void path();
/**
* @return The current goal
*/
Goal getGoal();
/**
* Sets the goal and begins the path execution.
*
* @return The new state.
* @param goal The new goal
*/
boolean setEnabled(boolean enabled);
/**
* @return Whether or not this {@link Toggleable} object is enabled
*/
boolean isEnabled();
/**
* Called when the state changes from disabled to enabled
*/
default void onEnable() {}
/**
* Called when the state changes from enabled to disabled
*/
default void onDisable() {}
default void setGoalAndPath(Goal goal) {
this.setGoal(goal);
this.path();
}
}

View File

@@ -15,30 +15,37 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
package baritone.api.process;
import net.minecraft.entity.Entity;
import java.util.List;
import java.util.function.Predicate;
/**
* @author Brady
* @since 9/23/2018
*/
public interface IFollowBehavior extends IBehavior {
public interface IFollowProcess extends IBaritoneProcess {
/**
* Set the follow target to the specified entity;
* Set the follow target to any entities matching this predicate
*
* @param entity The entity to follow
* @param filter the predicate
*/
void follow(Entity entity);
void follow(Predicate<Entity> filter);
/**
* @return The entity that is currently being followed
* @return The entities that are currently being followed. null if not currently following, empty if nothing matches the predicate
*/
Entity following();
List<Entity> following();
Predicate<Entity> currentFilter();
/**
* Cancels the follow behavior, this will clear the current follow target.
*/
void cancel();
default void cancel() {
onLostControl();
}
}

View File

@@ -0,0 +1,28 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import net.minecraft.block.Block;
/**
* but it rescans the world every once in a while so it doesn't get fooled by its cache
*/
public interface IGetToBlockProcess extends IBaritoneProcess {
void getToBlock(Block block);
}

View File

@@ -15,7 +15,7 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
package baritone.api.process;
import net.minecraft.block.Block;
@@ -23,7 +23,7 @@ import net.minecraft.block.Block;
* @author Brady
* @since 9/23/2018
*/
public interface IMineBehavior extends IBehavior {
public interface IMineProcess extends IBaritoneProcess {
/**
* Begin to search for and mine the specified blocks until
@@ -31,9 +31,9 @@ public interface IMineBehavior extends IBehavior {
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
* @param blocks The blocks to mine
*/
void mine(int quantity, String... blocks);
void mineByName(int quantity, String... blocks);
/**
* Begin to search for and mine the specified blocks until
@@ -41,7 +41,7 @@ public interface IMineBehavior extends IBehavior {
* are mined. This is based on the first target block to mine.
*
* @param quantity The number of items to get from blocks mined
* @param blocks The blocks to mine
* @param blocks The blocks to mine
*/
void mine(int quantity, Block... blocks);
@@ -50,8 +50,8 @@ public interface IMineBehavior extends IBehavior {
*
* @param blocks The blocks to mine
*/
default void mine(String... blocks) {
this.mine(0, blocks);
default void mineByName(String... blocks) {
mineByName(0, blocks);
}
/**
@@ -60,11 +60,13 @@ public interface IMineBehavior extends IBehavior {
* @param blocks The blocks to mine
*/
default void mine(Block... blocks) {
this.mine(0, blocks);
mine(0, blocks);
}
/**
* Cancels the current mining task
*/
void cancel();
default void cancel() {
onLostControl();
}
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.pathing.goals.Goal;
import java.util.Objects;
/**
* @author leijurv
*/
public class PathingCommand {
/**
* The target goal, may be {@code null}.
*/
public final Goal goal;
/**
* The command type.
*
* @see PathingCommandType
*/
public final PathingCommandType commandType;
/**
* Create a new {@link PathingCommand}.
*
* @param goal The target goal, may be {@code null}.
* @param commandType The command type, cannot be {@code null}.
* @throws NullPointerException if {@code commandType} is {@code null}.
* @see Goal
* @see PathingCommandType
*/
public PathingCommand(Goal goal, PathingCommandType commandType) {
Objects.requireNonNull(commandType);
this.goal = goal;
this.commandType = commandType;
}
}

View File

@@ -0,0 +1,55 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.process;
import baritone.api.Settings;
public enum PathingCommandType {
/**
* Set the goal and path.
* <p>
* If you use this alongside a {@code null} goal, it will continue along its current path and current goal.
*/
SET_GOAL_AND_PATH,
/**
* Has no effect on the current goal or path, just requests a pause
*/
REQUEST_PAUSE,
/**
* Set the goal (regardless of {@code null}), and request a cancel of the current path (when safe)
*/
CANCEL_AND_SET_GOAL,
/**
* Set the goal and path.
* <p>
* If {@link Settings#cancelOnGoalInvalidation} is {@code true}, revalidate the
* current goal, and cancel if it's no longer valid, or if the new goal is {@code null}.
*/
REVALIDATE_GOAL_AND_PATH,
/**
* Set the goal and path.
* <p>
* Cancel the current path if the goals are not equal
*/
FORCE_REVALIDATE_GOAL_AND_PATH
}

View File

@@ -0,0 +1,37 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.behavior.IBehavior;
import baritone.api.utils.input.Input;
import net.minecraft.client.settings.KeyBinding;
/**
* @author Brady
* @since 11/12/2018
*/
public interface IInputOverrideHandler extends IBehavior {
Boolean isInputForcedDown(KeyBinding key);
boolean isInputForcedDown(Input input);
void setInputForceState(Input input, boolean forced);
void clearAllKeys();
}

View File

@@ -0,0 +1,91 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.cache.IWorldData;
import net.minecraft.block.BlockSlab;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import java.util.Optional;
/**
* @author Brady
* @since 11/12/2018
*/
public interface IPlayerContext {
EntityPlayerSP player();
IPlayerController playerController();
World world();
IWorldData worldData();
RayTraceResult objectMouseOver();
default BetterBlockPos playerFeet() {
// TODO find a better way to deal with soul sand!!!!!
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
if (world().getBlockState(feet).getBlock() instanceof BlockSlab) {
return feet.up();
}
return feet;
}
default Vec3d playerFeetAsVec() {
return new Vec3d(player().posX, player().posY, player().posZ);
}
default Vec3d playerHead() {
return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
}
default Rotation playerRotations() {
return new Rotation(player().rotationYaw, player().rotationPitch);
}
/**
* Returns the block that the crosshair is currently placed over. Updated once per tick.
*
* @return The position of the highlighted block
*/
default Optional<BlockPos> getSelectedBlock() {
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.BLOCK) {
return Optional.of(objectMouseOver().getBlockPos());
}
return Optional.empty();
}
/**
* Returns the entity that the crosshair is currently placed over. Updated once per tick.
*
* @return The entity
*/
default Optional<Entity> getSelectedEntity() {
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.ENTITY) {
return Optional.of(objectMouseOver().entityHit);
}
return Optional.empty();
}
}

View File

@@ -0,0 +1,46 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
/**
* @author Brady
* @since 12/14/2018
*/
public interface IPlayerController {
boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side);
void resetBlockRemoving();
ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, EntityPlayer player);
void setGameType(GameType type);
GameType getGameType();
default double getBlockReachDistance() {
return this.getGameType().isCreative() ? 5.0F : 4.5F;
}
}

View File

@@ -0,0 +1,55 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import baritone.api.pathing.calc.IPath;
import java.util.Objects;
import java.util.Optional;
public class PathCalculationResult {
private final IPath path;
private final Type type;
public PathCalculationResult(Type type) {
this(type, null);
}
public PathCalculationResult(Type type, IPath path) {
Objects.requireNonNull(type);
this.path = path;
this.type = type;
}
public final Optional<IPath> getPath() {
return Optional.ofNullable(this.path);
}
public final Type getType() {
return this.type;
}
public enum Type {
SUCCESS_TO_GOAL,
SUCCESS_SEGMENT,
FAILURE,
CANCELLATION,
EXCEPTION,
}
}

View File

@@ -17,14 +17,10 @@
package baritone.api.utils;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Optional;
/**
* @author Brady
* @since 8/25/2018
@@ -33,82 +29,24 @@ public final class RayTraceUtils {
private RayTraceUtils() {}
/**
* The {@link Minecraft} instance
*/
private static final Minecraft mc = Minecraft.getMinecraft();
/**
* Simulates a "vanilla" raytrace. A RayTraceResult returned by this method
* will be that of the next render pass given that the local player's yaw and
* pitch match the specified yaw and pitch values. This is particularly useful
* when you would like to simulate a "legit" raytrace with certainty that the only
* thing to achieve the desired outcome (whether it is hitting and entity or placing
* a block) can be done just by modifying user input.
*
* @param yaw The yaw to raytrace with
* @param pitch The pitch to raytrace with
* @return The calculated raytrace result
*/
public static RayTraceResult simulateRayTrace(float yaw, float pitch) {
RayTraceResult oldTrace = mc.objectMouseOver;
float oldYaw = mc.player.rotationYaw;
float oldPitch = mc.player.rotationPitch;
mc.player.rotationYaw = yaw;
mc.player.rotationPitch = pitch;
mc.entityRenderer.getMouseOver(1.0F);
RayTraceResult result = mc.objectMouseOver;
mc.objectMouseOver = oldTrace;
mc.player.rotationYaw = oldYaw;
mc.player.rotationPitch = oldPitch;
return result;
}
/**
* Performs a block raytrace with the specified rotations. This should only be used when
* any entity collisions can be ignored, because this method will not recognize if an
* entity is in the way or not. The local player's block reach distance will be used.
*
* @param rotation The rotation to raytrace towards
* @param entity The entity representing the raytrace source
* @param rotation The rotation to raytrace towards
* @param blockReachDistance The block reach distance of the entity
* @return The calculated raytrace result
*/
public static RayTraceResult rayTraceTowards(Rotation rotation) {
double blockReachDistance = mc.playerController.getBlockReachDistance();
Vec3d start = mc.player.getPositionEyes(1.0F);
public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) {
Vec3d start = entity.getPositionEyes(1.0F);
Vec3d direction = RotationUtils.calcVec3dFromRotation(rotation);
Vec3d end = start.add(
direction.x * blockReachDistance,
direction.y * blockReachDistance,
direction.z * blockReachDistance
);
return mc.world.rayTraceBlocks(start, end, false, false, true);
}
/**
* Returns the block that the crosshair is currently placed over. Updated once per render tick.
*
* @return The position of the highlighted block
*/
public static Optional<BlockPos> getSelectedBlock() {
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK) {
return Optional.of(mc.objectMouseOver.getBlockPos());
}
return Optional.empty();
}
/**
* Returns the entity that the crosshair is currently placed over. Updated once per render tick.
*
* @return The entity
*/
public static Optional<Entity> getSelectedEntity() {
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == RayTraceResult.Type.ENTITY) {
return Optional.of(mc.objectMouseOver.entityHit);
}
return Optional.empty();
return entity.world.rayTraceBlocks(start, end, false, false, true);
}
}

View File

@@ -86,7 +86,7 @@ public class Rotation {
public Rotation clamp() {
return new Rotation(
this.yaw,
RotationUtils.clampPitch(this.pitch)
clampPitch(this.pitch)
);
}
@@ -95,7 +95,7 @@ public class Rotation {
*/
public Rotation normalize() {
return new Rotation(
RotationUtils.normalizeYaw(this.yaw),
normalizeYaw(this.yaw),
this.pitch
);
}
@@ -105,8 +105,55 @@ public class Rotation {
*/
public Rotation normalizeAndClamp() {
return new Rotation(
RotationUtils.normalizeYaw(this.yaw),
RotationUtils.clampPitch(this.pitch)
normalizeYaw(this.yaw),
clampPitch(this.pitch)
);
}
/**
* Is really close to
*
* @param other another rotation
* @return are they really close
*/
public boolean isReallyCloseTo(Rotation other) {
return yawIsReallyClose(other) && Math.abs(this.pitch - other.pitch) < 0.01;
}
public boolean yawIsReallyClose(Rotation other) {
float yawDiff = Math.abs(normalizeYaw(yaw) - normalizeYaw(other.yaw)); // you cant fool me
return (yawDiff < 0.01 || yawDiff > 359.99);
}
/**
* Clamps the specified pitch value between -90 and 90.
*
* @param pitch The input pitch
* @return The clamped pitch
*/
public static float clampPitch(float pitch) {
return Math.max(-90, Math.min(90, pitch));
}
/**
* Normalizes the specified yaw value between -180 and 180.
*
* @param yaw The input yaw
* @return The normalized yaw
*/
public static float normalizeYaw(float yaw) {
float newYaw = yaw % 360F;
if (newYaw < -180F) {
newYaw += 360F;
}
if (newYaw > 180F) {
newYaw -= 360F;
}
return newYaw;
}
@Override
public String toString() {
return "Yaw: " + yaw + ", Pitch: " + pitch;
}
}

View File

@@ -17,9 +17,11 @@
package baritone.api.utils;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import net.minecraft.block.BlockFire;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.*;
@@ -31,13 +33,6 @@ import java.util.Optional;
*/
public final class RotationUtils {
private RotationUtils() {}
/**
* The {@link Minecraft} instance
*/
private static final Minecraft mc = Minecraft.getMinecraft();
/**
* Constant that a degree value is multiplied by to get the equivalent radian value
*/
@@ -60,32 +55,7 @@ public final class RotationUtils {
new Vec3d(1, 0.5, 0.5) // East
};
/**
* Clamps the specified pitch value between -90 and 90.
*
* @param pitch The input pitch
* @return The clamped pitch
*/
public static float clampPitch(float pitch) {
return Math.max(-90, Math.min(90, pitch));
}
/**
* Normalizes the specified yaw value between -180 and 180.
*
* @param yaw The input yaw
* @return The normalized yaw
*/
public static float normalizeYaw(float yaw) {
float newYaw = yaw % 360F;
if (newYaw < -180F) {
newYaw += 360F;
}
if (newYaw >= 180F) {
newYaw -= 360F;
}
return newYaw;
}
private RotationUtils() {}
/**
* Calculates the rotation from BlockPos<sub>dest</sub> to BlockPos<sub>orig</sub>
@@ -108,6 +78,9 @@ public final class RotationUtils {
* @return The wrapped angles
*/
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
if (current.yawIsReallyClose(target)) {
return new Rotation(current.getYaw(), target.getPitch());
}
return target.subtract(current).normalize().add(current);
}
@@ -132,7 +105,7 @@ public final class RotationUtils {
* @param dest The destination position
* @return The rotation from the origin to the destination
*/
public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
private static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
double yaw = MathHelper.atan2(delta[0], -delta[2]);
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
@@ -157,6 +130,16 @@ public final class RotationUtils {
return new Vec3d((double) (f1 * f2), (double) f3, (double) (f * f2));
}
/**
* @param ctx Context for the viewing entity
* @param pos The target block position
* @return The optional rotation
* @see #reachable(EntityPlayerSP, BlockPos, double)
*/
public static Optional<Rotation> reachable(IPlayerContext ctx, BlockPos pos) {
return reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
}
/**
* Determines if the specified entity is able to reach the center of any of the sides
* of the specified block. It first checks if the block center is reachable, and if so,
@@ -164,12 +147,14 @@ public final class RotationUtils {
* side that is reachable. The return type will be {@link Optional#empty()} if the entity is
* unable to reach any of the sides of the block.
*
* @param entity The viewing entity
* @param pos The target block position
* @param entity The viewing entity
* @param pos The target block position
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation
*/
public static Optional<Rotation> reachable(Entity entity, BlockPos pos) {
if (pos.equals(RayTraceUtils.getSelectedBlock().orElse(null))) {
public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(entity);
if (pos.equals(baritone.getPlayerContext().getSelectedBlock().orElse(null))) {
/*
* why add 0.0001?
* to indicate that we actually have a desired pitch
@@ -177,22 +162,24 @@ public final class RotationUtils {
* is by setting the desired pitch to the current pitch
* setting the desired pitch to the current pitch + 0.0001 means that we do have a desired pitch, it's
* just what it currently is
*
* or if you're a normal person literally all this does it ensure that we don't nudge the pitch to a normal level
*/
return Optional.of(new Rotation(entity.rotationYaw, entity.rotationPitch + 0.0001F));
}
Optional<Rotation> possibleRotation = reachableCenter(entity, pos);
Optional<Rotation> possibleRotation = reachableCenter(entity, pos, blockReachDistance);
//System.out.println("center: " + possibleRotation);
if (possibleRotation.isPresent()) {
return possibleRotation;
}
IBlockState state = mc.world.getBlockState(pos);
IBlockState state = entity.world.getBlockState(pos);
AxisAlignedBB aabb = state.getBoundingBox(entity.world, pos);
for (Vec3d sideOffset : BLOCK_SIDE_MULTIPLIERS) {
double xDiff = aabb.minX * sideOffset.x + aabb.maxX * (1 - sideOffset.x);
double yDiff = aabb.minY * sideOffset.y + aabb.maxY * (1 - sideOffset.y);
double zDiff = aabb.minZ * sideOffset.z + aabb.maxZ * (1 - sideOffset.z);
possibleRotation = reachableOffset(entity, pos, new Vec3d(pos).add(xDiff, yDiff, zDiff));
possibleRotation = reachableOffset(entity, pos, new Vec3d(pos).add(xDiff, yDiff, zDiff), blockReachDistance);
if (possibleRotation.isPresent()) {
return possibleRotation;
}
@@ -205,23 +192,22 @@ public final class RotationUtils {
* the given offsetted position. The return type will be {@link Optional#empty()} if
* the entity is unable to reach the block with the offset applied.
*
* @param entity The viewing entity
* @param pos The target block position
* @param offsetPos The position of the block with the offset applied.
* @param entity The viewing entity
* @param pos The target block position
* @param offsetPos The position of the block with the offset applied.
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation
*/
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos) {
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos);
RayTraceResult result = RayTraceUtils.rayTraceTowards(rotation);
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
//System.out.println(result);
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
if (result.getBlockPos().equals(pos)) {
return Optional.of(rotation);
}
if (entity.world.getBlockState(pos).getBlock() instanceof BlockFire) {
if (result.getBlockPos().equals(pos.down())) {
return Optional.of(rotation);
}
if (entity.world.getBlockState(pos).getBlock() instanceof BlockFire && result.getBlockPos().equals(pos.down())) {
return Optional.of(rotation);
}
}
return Optional.empty();
@@ -231,11 +217,12 @@ public final class RotationUtils {
* Determines if the specified entity is able to reach the specified block where it is
* looking at the direct center of it's hitbox.
*
* @param entity The viewing entity
* @param pos The target block position
* @param entity The viewing entity
* @param pos The target block position
* @param blockReachDistance The block reach distance of the entity
* @return The optional rotation
*/
public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos) {
return reachableOffset(entity, pos, VecUtils.calculateBlockCenter(pos));
public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos, double blockReachDistance) {
return reachableOffset(entity, pos, VecUtils.calculateBlockCenter(entity.world, pos), blockReachDistance);
}
}

View File

@@ -18,80 +18,114 @@
package baritone.api.utils;
import baritone.api.Settings;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import java.awt.*;
import java.io.File;
import java.io.FileOutputStream;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.List;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import static net.minecraft.client.Minecraft.getMinecraft;
public class SettingsUtil {
private static final File settingsFile = new File(new File(Minecraft.getMinecraft().gameDir, "baritone"), "settings.txt");
private static final Path SETTINGS_PATH = getMinecraft().gameDir.toPath().resolve("baritone").resolve("settings.txt");
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>[^ ]+)"); // 2 words separated by spaces
private static final Map<Class<?>, SettingsIO> map;
private static boolean isComment(String line) {
return line.startsWith("#") || line.startsWith("//");
}
private static void forEachLine(Path file, Consumer<String> consumer) throws IOException {
try (BufferedReader scan = Files.newBufferedReader(file)) {
String line;
while ((line = scan.readLine()) != null) {
if (line.isEmpty() || isComment(line)) {
continue;
}
consumer.accept(line);
}
}
}
public static void readAndApply(Settings settings) {
try (Scanner scan = new Scanner(settingsFile)) {
while (scan.hasNextLine()) {
String line = scan.nextLine();
if (line.isEmpty()) {
continue;
try {
forEachLine(SETTINGS_PATH, line -> {
Matcher matcher = SETTING_PATTERN.matcher(line);
if (!matcher.matches()) {
System.out.println("Invalid syntax in setting file: " + line);
return;
}
if (line.startsWith("#") || line.startsWith("//")) {
continue;
}
int space = line.indexOf(" ");
if (space == -1) {
System.out.println("Skipping invalid line with no space: " + line);
continue;
}
String settingName = line.substring(0, space).trim().toLowerCase();
String settingValue = line.substring(space).trim();
String settingName = matcher.group("setting").toLowerCase();
String settingValue = matcher.group("value");
try {
parseAndApply(settings, settingName, settingValue);
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Unable to parse line " + line);
ex.printStackTrace();
}
}
});
} catch (Exception ex) {
ex.printStackTrace();
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
ex.printStackTrace();
}
}
public static synchronized void save(Settings settings) {
try (FileOutputStream out = new FileOutputStream(settingsFile)) {
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
}
out.write((setting.getName() + " " + io.toString.apply(setting.get()) + "\n").getBytes());
try (BufferedWriter out = Files.newBufferedWriter(SETTINGS_PATH)) {
for (Settings.Setting setting : modifiedSettings(settings)) {
out.write(settingToString(setting) + "\n");
}
} catch (Exception ex) {
System.out.println("Exception thrown while saving Baritone settings!");
ex.printStackTrace();
System.out.println("Exception while saving Baritone settings!");
}
}
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
public static List<Settings.Setting> modifiedSettings(Settings settings) {
List<Settings.Setting> modified = new ArrayList<>();
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
modified.add(setting);
}
return modified;
}
public static String settingToString(Settings.Setting setting) throws IllegalStateException {
if (setting.getName().equals("logger")) {
return "logger";
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting.getName());
}
return setting.getName() + " " + io.toString.apply(setting.get());
}
public static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
Settings.Setting setting = settings.byLowerName.get(settingName);
if (setting == null) {
throw new IllegalStateException("No setting by that name");

View File

@@ -19,11 +19,11 @@ package baritone.api.utils;
import net.minecraft.block.BlockFire;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
/**
* @author Brady
@@ -33,22 +33,17 @@ public final class VecUtils {
private VecUtils() {}
/**
* The {@link Minecraft} instance
*/
private static final Minecraft mc = Minecraft.getMinecraft();
/**
* Calculates the center of the block at the specified position's bounding box
*
* @see #getBlockPosCenter(BlockPos)
*
* @param pos The block position
* @param world The world that the block is in, used to provide the bounding box
* @param pos The block position
* @return The center of the block's bounding box
* @see #getBlockPosCenter(BlockPos)
*/
public static Vec3d calculateBlockCenter(BlockPos pos) {
IBlockState b = mc.world.getBlockState(pos);
AxisAlignedBB bbox = b.getBoundingBox(mc.world, pos);
public static Vec3d calculateBlockCenter(World world, BlockPos pos) {
IBlockState b = world.getBlockState(pos);
AxisAlignedBB bbox = b.getBoundingBox(world, pos);
double xDiff = (bbox.minX + bbox.maxX) / 2;
double yDiff = (bbox.minY + bbox.maxY) / 2;
double zDiff = (bbox.minZ + bbox.maxZ) / 2;
@@ -68,10 +63,9 @@ public final class VecUtils {
* <p>
* TODO: We may want to consider replacing many usages of this method with #calculateBlockCenter(BlockPos)
*
* @see #calculateBlockCenter(BlockPos)
*
* @param pos The block position
* @return The assumed center of the position
* @see #calculateBlockCenter(World, BlockPos)
*/
public static Vec3d getBlockPosCenter(BlockPos pos) {
return new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
@@ -80,19 +74,17 @@ public final class VecUtils {
/**
* Gets the distance from the specified position to the assumed center of the specified block position.
*
* @see #getBlockPosCenter(BlockPos)
*
* @param pos The block position
* @param x The x pos
* @param y The y pos
* @param z The z pos
* @param x The x pos
* @param y The y pos
* @param z The z pos
* @return The distance from the assumed block center to the position
* @see #getBlockPosCenter(BlockPos)
*/
public static double distanceToCenter(BlockPos pos, double x, double y, double z) {
Vec3d center = getBlockPosCenter(pos);
double xdiff = x - center.x;
double ydiff = y - center.y;
double zdiff = z - center.z;
double xdiff = pos.getX() + 0.5 - x;
double ydiff = pos.getY() + 0.5 - y;
double zdiff = pos.getZ() + 0.5 - z;
return Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
}
@@ -100,11 +92,10 @@ public final class VecUtils {
* Gets the distance from the specified entity's position to the assumed
* center of the specified block position.
*
* @see #getBlockPosCenter(BlockPos)
*
* @param entity The entity
* @param pos The block position
* @param pos The block position
* @return The distance from the entity to the block's assumed center
* @see #getBlockPosCenter(BlockPos)
*/
public static double entityDistanceToCenter(Entity entity, BlockPos pos) {
return distanceToCenter(pos, entity.posX, entity.posY, entity.posZ);
@@ -114,11 +105,10 @@ public final class VecUtils {
* Gets the distance from the specified entity's position to the assumed
* center of the specified block position, ignoring the Y axis.
*
* @see #getBlockPosCenter(BlockPos)
*
* @param entity The entity
* @param pos The block position
* @param pos The block position
* @return The horizontal distance from the entity to the block's assumed center
* @see #getBlockPosCenter(BlockPos)
*/
public static double entityFlatDistanceToCenter(Entity entity, BlockPos pos) {
return distanceToCenter(pos, entity.posX, pos.getY() + 0.5, entity.posZ);

View File

@@ -0,0 +1,119 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils.input;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.client.settings.KeyBinding;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Function;
/**
* An {@link Enum} representing the inputs that control the player's
* behavior. This includes moving, interacting with blocks, jumping,
* sneaking, and sprinting.
*/
public enum Input {
/**
* The move forward input
*/
MOVE_FORWARD(s -> s.keyBindForward),
/**
* The move back input
*/
MOVE_BACK(s -> s.keyBindBack),
/**
* The move left input
*/
MOVE_LEFT(s -> s.keyBindLeft),
/**
* The move right input
*/
MOVE_RIGHT(s -> s.keyBindRight),
/**
* The attack input
*/
CLICK_LEFT(s -> s.keyBindAttack),
/**
* The use item input
*/
CLICK_RIGHT(s -> s.keyBindUseItem),
/**
* The jump input
*/
JUMP(s -> s.keyBindJump),
/**
* The sneak input
*/
SNEAK(s -> s.keyBindSneak),
/**
* The sprint input
*/
SPRINT(s -> s.keyBindSprint);
/**
* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
*/
private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
/**
* The actual game {@link KeyBinding} being forced.
*/
private final KeyBinding keyBinding;
Input(Function<GameSettings, KeyBinding> keyBindingMapper) {
/*
Here, a Function is used because referring to a static field in this enum for the game instance,
as it was before, wouldn't be possible in an Enum constructor unless the static field was in an
interface that this class implemented. (Helper acted as this interface) I didn't feel like making
an interface with a game instance field just to not have to do this.
*/
this.keyBinding = keyBindingMapper.apply(Minecraft.getMinecraft().gameSettings);
}
/**
* @return The actual game {@link KeyBinding} being forced.
*/
public final KeyBinding getKeyBinding() {
return this.keyBinding;
}
/**
* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
*
* @param binding The {@link KeyBinding} to find the associated {@link Input} for
* @return The {@link Input} associated with the specified {@link KeyBinding}
*/
public static Input getInputForBind(KeyBinding binding) {
return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
}
}

View File

@@ -29,7 +29,7 @@ import java.util.List;
/**
* @author Brady
* @since 7/31/2018 9:59 PM
* @since 7/31/2018
*/
public class BaritoneTweaker extends SimpleTweaker {

View File

@@ -32,7 +32,9 @@ import java.io.File;
@Mixin(AnvilChunkLoader.class)
public class MixinAnvilChunkLoader implements IAnvilChunkLoader {
@Shadow @Final private File chunkSaveLocation;
@Shadow
@Final
private File chunkSaveLocation;
@Override
public File getChunkSaveLocation() {

View File

@@ -35,6 +35,12 @@ public class MixinBlockPos extends Vec3i {
super(xIn, yIn, zIn);
}
/**
* The purpose of this was to ensure a friendly name for when we print raw
* block positions to chat in the context of an obfuscated environment.
*
* @return a string representation of the object.
*/
@Override
@Nonnull
public String toString() {

View File

@@ -0,0 +1,39 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.utils.accessor.IChunkProviderClient;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.world.chunk.Chunk;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(ChunkProviderClient.class)
public class MixinChunkProviderClient implements IChunkProviderClient {
@Shadow
@Final
private Long2ObjectMap<Chunk> loadedChunks;
@Override
public Long2ObjectMap<Chunk> loadedChunks() {
return this.loadedChunks;
}
}

View File

@@ -31,7 +31,9 @@ import org.spongepowered.asm.mixin.Shadow;
@Mixin(ChunkProviderServer.class)
public class MixinChunkProviderServer implements IChunkProviderServer {
@Shadow @Final private IChunkLoader chunkLoader;
@Shadow
@Final
private IChunkLoader chunkLoader;
@Override
public IChunkLoader getChunkLoader() {

View File

@@ -0,0 +1,52 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ChunkRenderContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL14;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(ChunkRenderContainer.class)
public class MixinChunkRenderContainer {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "preRenderChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
)
)
private BlockPos getPosition(RenderChunk renderChunkIn) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
}
return renderChunkIn.getPosition();
}
}

View File

@@ -0,0 +1,57 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.chunk.ChunkRenderWorker;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(ChunkRenderWorker.class)
public abstract class MixinChunkRenderWorker {
@Shadow
protected abstract boolean isChunkExisting(BlockPos pos, World worldIn);
@Redirect(
method = "processTask",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/chunk/ChunkRenderWorker.isChunkExisting(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/World;)Z"
)
)
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
return baritone.bsi.isLoaded(pos.getX(), pos.getZ()) || this.isChunkExisting(pos, world);
}
}
return this.isChunkExisting(pos, world);
}
}

View File

@@ -1,56 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/21/2018
*/
@Mixin(Entity.class)
public class MixinEntity {
@Inject(
method = "moveRelative",
at = @At("HEAD")
)
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (EntityPlayerSP.class.isInstance(_this))
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
}
@Inject(
method = "moveRelative",
at = @At("RETURN")
)
private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
Entity _this = (Entity) (Object) this;
if (EntityPlayerSP.class.isInstance(_this))
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
}
}

View File

@@ -17,40 +17,86 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
/**
* @author Brady
* @since 9/10/2018
*/
@Mixin(EntityLivingBase.class)
public class MixinEntityLivingBase {
public abstract class MixinEntityLivingBase extends Entity {
/**
* Event called to override the movement direction when jumping
*/
private RotationMoveEvent jumpRotationEvent;
public MixinEntityLivingBase(World worldIn, RotationMoveEvent jumpRotationEvent) {
super(worldIn);
this.jumpRotationEvent = jumpRotationEvent;
}
@Inject(
method = "jump",
at = @At("HEAD")
)
private void preJump(CallbackInfo ci) {
EntityLivingBase _this = (EntityLivingBase) (Object) this;
if (EntityPlayerSP.class.isInstance(_this))
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.JUMP));
private void preMoveRelative(CallbackInfo ci) {
// noinspection ConstantConditions
if (EntityPlayerSP.class.isInstance(this)) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
baritone.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
}
}
}
@Inject(
@Redirect(
method = "jump",
at = @At("RETURN")
at = @At(
value = "FIELD",
opcode = GETFIELD,
target = "net/minecraft/entity/EntityLivingBase.rotationYaw:F"
)
)
private void postJump(CallbackInfo ci) {
EntityLivingBase _this = (EntityLivingBase) (Object) this;
if (EntityPlayerSP.class.isInstance(_this))
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.JUMP));
private float overrideYaw(EntityLivingBase self) {
if (self instanceof EntityPlayerSP && BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) != null) {
return this.jumpRotationEvent.getYaw();
}
return self.rotationYaw;
}
@Redirect(
method = "travel",
at = @At(
value = "INVOKE",
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
)
)
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
// noinspection ConstantConditions
if (!EntityPlayerSP.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) == null) {
moveRelative(strafe, up, forward, friction);
return;
}
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
float originalYaw = this.rotationYaw;
this.rotationYaw = motionUpdateRotationEvent.getYaw();
this.moveRelative(strafe, up, forward, friction);
this.rotationYaw = originalYaw;
}
}

View File

@@ -17,19 +17,25 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.ChatEvent;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.SprintStateEvent;
import baritone.api.event.events.type.EventState;
import baritone.behavior.LookBehavior;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.PlayerCapabilities;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/1/2018 5:06 PM
* @since 8/1/2018
*/
@Mixin(EntityPlayerSP.class)
public class MixinEntityPlayerSP {
@@ -40,8 +46,12 @@ public class MixinEntityPlayerSP {
cancellable = true
)
private void sendChatMessage(String msg, CallbackInfo ci) {
ChatEvent event = new ChatEvent((EntityPlayerSP) (Object) this, msg);
Baritone.INSTANCE.getGameEventHandler().onSendChatMessage(event);
ChatEvent event = new ChatEvent(msg);
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return;
}
baritone.getGameEventHandler().onSendChatMessage(event);
if (event.isCancelled()) {
ci.cancel();
}
@@ -57,7 +67,10 @@ public class MixinEntityPlayerSP {
)
)
private void onPreUpdate(CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.PRE));
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
}
}
@Inject(
@@ -70,6 +83,61 @@ public class MixinEntityPlayerSP {
)
)
private void onPostUpdate(CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.POST));
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
}
}
@Redirect(
method = "onLivingUpdate",
at = @At(
value = "FIELD",
target = "net/minecraft/entity/player/PlayerCapabilities.allowFlying:Z"
)
)
private boolean isAllowFlying(PlayerCapabilities capabilities) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return capabilities.allowFlying;
}
return !baritone.getPathingBehavior().isPathing() && capabilities.allowFlying;
}
@Redirect(
method = "onLivingUpdate",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/settings/KeyBinding.isKeyDown()Z"
)
)
private boolean isKeyDown(KeyBinding keyBinding) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return keyBinding.isKeyDown();
}
SprintStateEvent event = new SprintStateEvent();
baritone.getGameEventHandler().onPlayerSprintState(event);
if (event.getState() != null) {
return event.getState();
}
if (baritone != BaritoneAPI.getProvider().getPrimaryBaritone()) {
// hitting control shouldn't make all bots sprint
return false;
}
return keyBinding.isKeyDown();
}
@Inject(
method = "updateRidden",
at = @At(
value = "HEAD"
)
)
private void updateRidden(CallbackInfo cb) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
((LookBehavior) baritone.getLookBehavior()).pig();
}
}
}

View File

@@ -17,7 +17,8 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.RenderEvent;
import net.minecraft.client.renderer.EntityRenderer;
import org.spongepowered.asm.mixin.Mixin;
@@ -33,10 +34,12 @@ public class MixinEntityRenderer {
at = @At(
value = "INVOKE_STRING",
target = "Lnet/minecraft/profiler/Profiler;endStartSection(Ljava/lang/String;)V",
args = { "ldc=hand" }
args = {"ldc=hand"}
)
)
private void renderWorldPass(int pass, float partialTicks, long finishTimeNano, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onRenderPass(new RenderEvent(partialTicks));
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
ibaritone.getGameEventHandler().onRenderPass(new RenderEvent(partialTicks));
}
}
}

View File

@@ -18,27 +18,62 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.utils.Helper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* @author Brady
* @since 7/31/2018 11:44 PM
* @since 7/31/2018
*/
@Mixin(KeyBinding.class)
public class MixinKeyBinding {
@Shadow
private int pressTime;
@Inject(
method = "isKeyDown",
at = @At("HEAD"),
cancellable = true
)
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
if (Baritone.INSTANCE.getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this)) {
cir.setReturnValue(true);
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null) {
if (!force && !Baritone.settings().suppressClicks.get()) {
return;
}
cir.setReturnValue(force); // :sunglasses:
}
}
@Inject(
method = "isPressed",
at = @At("HEAD"),
cancellable = true
)
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (pressTime > 0 && (KeyBinding) (Object) this == Minecraft.getMinecraft().gameSettings.keyBindAttack && Baritone.settings().clickCancel.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
Helper.HELPER.logDirect("Cancelling path on left click since the clickCancel setting is enabled!");
BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().cancelEverything();
return;
}
if (force != null && !force && Baritone.settings().suppressClicks.get()) { // <-- cursed
if (pressTime > 0) {
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you.");
Helper.HELPER.logDirect("Turn off the suppressClicks setting to allow clicking while pathing.");
pressTime--;
}
cir.setReturnValue(force); // :sunglasses:
}
}
}

View File

@@ -18,13 +18,13 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.BlockInteractEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.event.events.WorldEvent;
import baritone.api.event.events.type.EventState;
import baritone.behavior.PathingBehavior;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.ExampleBaritoneControl;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
@@ -44,13 +44,11 @@ import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
/**
* @author Brady
* @since 7/31/2018 10:51 PM
* @since 7/31/2018
*/
@Mixin(Minecraft.class)
public class MixinMinecraft {
@Shadow
private int leftClickCounter;
@Shadow
public EntityPlayerSP player;
@Shadow
@@ -61,8 +59,7 @@ public class MixinMinecraft {
at = @At("RETURN")
)
private void postInit(CallbackInfo ci) {
Baritone.INSTANCE.init();
ExampleBaritoneControl.INSTANCE.initAndRegister();
((Baritone) BaritoneAPI.getProvider().getPrimaryBaritone()).init();
}
@Inject(
@@ -88,21 +85,15 @@ public class MixinMinecraft {
)
)
private void runTick(CallbackInfo ci) {
Minecraft mc = (Minecraft) (Object) this;
Baritone.INSTANCE.getGameEventHandler().onTick(new TickEvent(
EventState.PRE,
(mc.player != null && mc.world != null)
? TickEvent.Type.IN
: TickEvent.Type.OUT
));
}
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
TickEvent.Type type = ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().world() != null
? TickEvent.Type.IN
: TickEvent.Type.OUT;
ibaritone.getGameEventHandler().onTick(new TickEvent(EventState.PRE, type));
}
@Inject(
method = "processKeyBinds",
at = @At("HEAD")
)
private void runTickKeyboard(CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onProcessKeyBinds();
}
@Inject(
@@ -115,7 +106,9 @@ public class MixinMinecraft {
return;
}
Baritone.INSTANCE.getGameEventHandler().onWorldEvent(
// mc.world changing is only the primary baritone
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onWorldEvent(
new WorldEvent(
world,
EventState.PRE
@@ -130,7 +123,8 @@ public class MixinMinecraft {
private void postLoadWorld(WorldClient world, String loadingMessage, CallbackInfo ci) {
// still fire event for both null, as that means we've just finished exiting a world
Baritone.INSTANCE.getGameEventHandler().onWorldEvent(
// mc.world changing is only the primary baritone
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onWorldEvent(
new WorldEvent(
world,
EventState.POST
@@ -147,7 +141,8 @@ public class MixinMinecraft {
)
)
private boolean isAllowUserInput(GuiScreen screen) {
return (PathingBehavior.INSTANCE.getCurrent() != null && PathingBehavior.INSTANCE.isEnabled() && player != null) || screen.allowUserInput;
// allow user input is only the primary baritone
return (BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().getCurrent() != null && player != null) || screen.allowUserInput;
}
@Inject(
@@ -159,7 +154,8 @@ public class MixinMinecraft {
locals = LocalCapture.CAPTURE_FAILHARD
)
private void onBlockBreak(CallbackInfo ci, BlockPos pos) {
Baritone.INSTANCE.getGameEventHandler().onBlockInteract(new BlockInteractEvent(pos, BlockInteractEvent.Type.BREAK));
// clickMouse is only for the main player
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(pos, BlockInteractEvent.Type.START_BREAK));
}
@Inject(
@@ -171,6 +167,7 @@ public class MixinMinecraft {
locals = LocalCapture.CAPTURE_FAILHARD
)
private void onBlockUse(CallbackInfo ci, EnumHand var1[], int var2, int var3, EnumHand enumhand, ItemStack itemstack, BlockPos blockpos, int i, EnumActionResult enumactionresult) {
Baritone.INSTANCE.getGameEventHandler().onBlockInteract(new BlockInteractEvent(blockpos, BlockInteractEvent.Type.USE));
// rightClickMouse is only for the main player
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(blockpos, BlockInteractEvent.Type.USE));
}
}

View File

@@ -17,7 +17,8 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.ChunkEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.network.NetHandlerPlayClient;
@@ -30,7 +31,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/3/2018 12:54 AM
* @since 8/3/2018
*/
@Mixin(NetHandlerPlayClient.class)
public class MixinNetHandlerPlayClient {
@@ -43,14 +44,18 @@ public class MixinNetHandlerPlayClient {
)
)
private void preRead(SPacketChunkData packetIn, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.PRE,
ChunkEvent.Type.POPULATE,
packetIn.getChunkX(),
packetIn.getChunkZ()
)
);
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
ibaritone.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.PRE,
packetIn.isFullChunk() ? ChunkEvent.Type.POPULATE_FULL : ChunkEvent.Type.POPULATE_PARTIAL,
packetIn.getChunkX(),
packetIn.getChunkZ()
)
);
}
}
}
@Inject(
@@ -58,14 +63,18 @@ public class MixinNetHandlerPlayClient {
at = @At("RETURN")
)
private void postHandleChunkData(SPacketChunkData packetIn, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.POST,
ChunkEvent.Type.POPULATE,
packetIn.getChunkX(),
packetIn.getChunkZ()
)
);
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
ibaritone.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.POST,
packetIn.isFullChunk() ? ChunkEvent.Type.POPULATE_FULL : ChunkEvent.Type.POPULATE_PARTIAL,
packetIn.getChunkX(),
packetIn.getChunkZ()
)
);
}
}
}
@Inject(
@@ -76,6 +85,10 @@ public class MixinNetHandlerPlayClient {
)
)
private void onPlayerDeath(SPacketCombatEvent packetIn, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onPlayerDeath();
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
ibaritone.getGameEventHandler().onPlayerDeath();
}
}
}
}

View File

@@ -17,7 +17,8 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.PacketEvent;
import baritone.api.event.events.type.EventState;
import io.netty.channel.Channel;
@@ -36,7 +37,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/6/2018 9:30 PM
* @since 8/6/2018
*/
@Mixin(NetworkManager.class)
public class MixinNetworkManager {
@@ -53,8 +54,14 @@ public class MixinNetworkManager {
at = @At("HEAD")
)
private void preDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent((NetworkManager) (Object) this, EventState.PRE, inPacket));
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
return;
}
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().player().connection.getNetworkManager() == (NetworkManager) (Object) this) {
ibaritone.getGameEventHandler().onSendPacket(new PacketEvent((NetworkManager) (Object) this, EventState.PRE, inPacket));
}
}
}
@@ -63,8 +70,14 @@ public class MixinNetworkManager {
at = @At("RETURN")
)
private void postDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent((NetworkManager) (Object) this, EventState.POST, inPacket));
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
return;
}
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().player().connection.getNetworkManager() == (NetworkManager) (Object) this) {
ibaritone.getGameEventHandler().onSendPacket(new PacketEvent((NetworkManager) (Object) this, EventState.POST, inPacket));
}
}
}
@@ -76,8 +89,14 @@ public class MixinNetworkManager {
)
)
private void preProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent((NetworkManager) (Object) this, EventState.PRE, packet));}
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
return;
}
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().player().connection.getNetworkManager() == (NetworkManager) (Object) this) {
ibaritone.getGameEventHandler().onReceivePacket(new PacketEvent((NetworkManager) (Object) this, EventState.PRE, packet));
}
}
}
@Inject(
@@ -85,8 +104,13 @@ public class MixinNetworkManager {
at = @At("RETURN")
)
private void postProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
if (this.channel.isOpen() && this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent((NetworkManager) (Object) this, EventState.POST, packet));
if (!this.channel.isOpen() || this.direction != EnumPacketDirection.CLIENTBOUND) {
return;
}
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().player().connection.getNetworkManager() == (NetworkManager) (Object) this) {
ibaritone.getGameEventHandler().onReceivePacket(new PacketEvent((NetworkManager) (Object) this, EventState.POST, packet));
}
}
}
}

View File

@@ -0,0 +1,89 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ChunkCache;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* @author Brady
* @since 1/29/2019
*/
@Mixin(RenderChunk.class)
public class MixinRenderChunk {
@Redirect(
method = "rebuildChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/world/ChunkCache.isEmpty()Z"
)
)
private boolean isEmpty(ChunkCache chunkCache) {
if (!chunkCache.isEmpty()) {
return false;
}
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
BlockPos position = ((RenderChunk) (Object) this).getPosition();
// RenderChunk extends from -1,-1,-1 to +16,+16,+16
// then the constructor of ChunkCache extends it one more (presumably to get things like the connected status of fences? idk)
// so if ANY of the adjacent chunks are loaded, we are unempty
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (baritone.bsi.isLoaded(16 * dx + position.getX(), 16 * dz + position.getZ())) {
return false;
}
}
}
}
}
return true;
}
@Redirect(
method = "rebuildChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/world/ChunkCache.getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/state/IBlockState;"
)
)
private IBlockState getBlockState(ChunkCache chunkCache, BlockPos pos) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
return baritone.bsi.get0(pos);
}
}
return chunkCache.getBlockState(pos);
}
}

View File

@@ -0,0 +1,47 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderList;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(RenderList.class)
public class MixinRenderList {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "renderChunkLayer",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
GlStateManager.popMatrix();
}
}

View File

@@ -0,0 +1,47 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VboRenderList;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(VboRenderList.class)
public class MixinVboRenderList {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "renderChunkLayer",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
GlStateManager.popMatrix();
}
}

View File

@@ -17,7 +17,8 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.ChunkEvent;
import baritone.api.event.events.type.EventState;
import net.minecraft.client.multiplayer.WorldClient;
@@ -28,7 +29,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* @author Brady
* @since 8/2/2018 12:41 AM
* @since 8/2/2018
*/
@Mixin(WorldClient.class)
public class MixinWorldClient {
@@ -38,14 +39,19 @@ public class MixinWorldClient {
at = @At("HEAD")
)
private void preDoPreChunk(int chunkX, int chunkZ, boolean loadChunk, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.PRE,
loadChunk ? ChunkEvent.Type.LOAD : ChunkEvent.Type.UNLOAD,
chunkX,
chunkZ
)
);
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().world() == (WorldClient) (Object) this) {
ibaritone.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.PRE,
loadChunk ? ChunkEvent.Type.LOAD : ChunkEvent.Type.UNLOAD,
chunkX,
chunkZ
)
);
}
}
}
@Inject(
@@ -53,13 +59,17 @@ public class MixinWorldClient {
at = @At("RETURN")
)
private void postDoPreChunk(int chunkX, int chunkZ, boolean loadChunk, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.POST,
loadChunk ? ChunkEvent.Type.LOAD : ChunkEvent.Type.UNLOAD,
chunkX,
chunkZ
)
);
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
if (ibaritone.getPlayerContext().world() == (WorldClient) (Object) this) {
ibaritone.getGameEventHandler().onChunkEvent(
new ChunkEvent(
EventState.POST,
loadChunk ? ChunkEvent.Type.LOAD : ChunkEvent.Type.UNLOAD,
chunkX,
chunkZ
)
);
}
}
}
}

View File

@@ -10,8 +10,10 @@
"client": [
"MixinAnvilChunkLoader",
"MixinBlockPos",
"MixinChunkProviderClient",
"MixinChunkProviderServer",
"MixinEntity",
"MixinChunkRenderContainer",
"MixinChunkRenderWorker",
"MixinEntityLivingBase",
"MixinEntityPlayerSP",
"MixinEntityRenderer",
@@ -19,6 +21,9 @@
"MixinMinecraft",
"MixinNetHandlerPlayClient",
"MixinNetworkManager",
"MixinRenderChunk",
"MixinRenderList",
"MixinVboRenderList",
"MixinWorldClient"
]
}

View File

@@ -1,149 +1,211 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.Settings;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.event.GameEventHandler;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.InputOverrideHandler;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018 10:50 PM
*/
public enum Baritone {
/**
* Singleton instance of this class
*/
INSTANCE;
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private InputOverrideHandler inputOverrideHandler;
private Settings settings;
private List<Behavior> behaviors;
private File dir;
private ThreadPoolExecutor threadPool;
/**
* Whether or not Baritone is active
*/
private boolean active;
Baritone() {
this.gameEventHandler = new GameEventHandler();
}
public synchronized void init() {
if (initialized) {
return;
}
this.threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
this.inputOverrideHandler = new InputOverrideHandler();
// Acquire the "singleton" instance of the settings directly from the API
// We might want to change this...
this.settings = BaritoneAPI.getSettings();
this.behaviors = new ArrayList<>();
{
registerBehavior(PathingBehavior.INSTANCE);
registerBehavior(LookBehavior.INSTANCE);
registerBehavior(MemoryBehavior.INSTANCE);
registerBehavior(LocationTrackingBehavior.INSTANCE);
registerBehavior(FollowBehavior.INSTANCE);
registerBehavior(MineBehavior.INSTANCE);
}
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
this.active = true;
this.initialized = true;
}
public boolean isInitialized() {
return this.initialized;
}
public IGameEventListener getGameEventHandler() {
return this.gameEventHandler;
}
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
public List<Behavior> getBehaviors() {
return this.behaviors;
}
public Executor getExecutor() {
return threadPool;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.registerEventListener(behavior);
}
public void registerEventListener(IGameEventListener listener) {
this.gameEventHandler.registerEventListener(listener);
}
public boolean isActive() {
return this.active;
}
public Settings getSettings() {
return this.settings;
}
public static Settings settings() {
return Baritone.INSTANCE.settings; // yolo
}
public File getDir() {
return this.dir;
}
}
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler;
import baritone.process.CustomGoalProcess;
import baritone.process.FollowProcess;
import baritone.process.GetToBlockProcess;
import baritone.process.MineProcess;
import baritone.utils.*;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018
*/
public class Baritone implements IBaritone {
private static ThreadPoolExecutor threadPool;
private static File dir;
static {
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
}
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private List<Behavior> behaviors;
private PathingBehavior pathingBehavior;
private LookBehavior lookBehavior;
private MemoryBehavior memoryBehavior;
private InputOverrideHandler inputOverrideHandler;
private FollowProcess followProcess;
private MineProcess mineProcess;
private GetToBlockProcess getToBlockProcess;
private CustomGoalProcess customGoalProcess;
private PathingControlManager pathingControlManager;
private IPlayerContext playerContext;
private WorldProvider worldProvider;
public BlockStateInterface bsi;
Baritone() {
this.gameEventHandler = new GameEventHandler(this);
}
@Override
public synchronized void init() {
if (initialized) {
return;
}
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
this.playerContext = PrimaryPlayerContext.INSTANCE;
this.behaviors = new ArrayList<>();
{
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this);
new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this);
new ExampleBaritoneControl(this);
}
this.pathingControlManager = new PathingControlManager(this);
{
followProcess = new FollowProcess(this);
mineProcess = new MineProcess(this);
customGoalProcess = new CustomGoalProcess(this); // very high iq
getToBlockProcess = new GetToBlockProcess(this);
}
this.worldProvider = new WorldProvider();
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.initialized = true;
}
@Override
public PathingControlManager getPathingControlManager() {
return this.pathingControlManager;
}
public List<Behavior> getBehaviors() {
return this.behaviors;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.gameEventHandler.registerEventListener(behavior);
}
@Override
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
@Override
public CustomGoalProcess getCustomGoalProcess() { // Iffy
return this.customGoalProcess;
}
@Override
public GetToBlockProcess getGetToBlockProcess() { // Iffy
return this.getToBlockProcess;
}
@Override
public IPlayerContext getPlayerContext() {
return this.playerContext;
}
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override
public FollowProcess getFollowProcess() {
return this.followProcess;
}
@Override
public LookBehavior getLookBehavior() {
return this.lookBehavior;
}
@Override
public MineProcess getMineProcess() {
return this.mineProcess;
}
@Override
public PathingBehavior getPathingBehavior() {
return this.pathingBehavior;
}
@Override
public WorldProvider getWorldProvider() {
return this.worldProvider;
}
@Override
public IEventBus getGameEventHandler() {
return this.gameEventHandler;
}
public static Settings settings() {
return BaritoneAPI.getSettings();
}
public static File getDir() {
return dir;
}
public static Executor getExecutor() {
return threadPool;
}
}

View File

@@ -17,58 +17,35 @@
package baritone;
import baritone.api.IBaritone;
import baritone.api.IBaritoneProvider;
import baritone.api.behavior.*;
import baritone.api.cache.IWorldProvider;
import baritone.api.cache.IWorldScanner;
import baritone.api.event.listener.IGameEventListener;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.cache.WorldScanner;
import java.util.Collections;
import java.util.List;
/**
* @author Brady
* @since 9/29/2018
*/
public final class BaritoneProvider implements IBaritoneProvider {
private final Baritone primary = new Baritone();
@Override
public IFollowBehavior getFollowBehavior() {
return FollowBehavior.INSTANCE;
public IBaritone getPrimaryBaritone() {
return primary;
}
@Override
public ILookBehavior getLookBehavior() {
return LookBehavior.INSTANCE;
}
@Override
public IMemoryBehavior getMemoryBehavior() {
return MemoryBehavior.INSTANCE;
}
@Override
public IMineBehavior getMineBehavior() {
return MineBehavior.INSTANCE;
}
@Override
public IPathingBehavior getPathingBehavior() {
return PathingBehavior.INSTANCE;
}
@Override
public IWorldProvider getWorldProvider() {
return WorldProvider.INSTANCE;
public List<IBaritone> getAllBaritones() {
// TODO return a CopyOnWriteArrayList
return Collections.singletonList(primary);
}
@Override
public IWorldScanner getWorldScanner() {
return WorldScanner.INSTANCE;
}
@Override
public void registerEventListener(IGameEventListener listener) {
Baritone.INSTANCE.registerEventListener(listener);
}
}

View File

@@ -17,54 +17,24 @@
package baritone.behavior;
import baritone.Baritone;
import baritone.api.behavior.IBehavior;
import baritone.api.utils.IPlayerContext;
/**
* A type of game event listener that can be toggled.
* A type of game event listener that is given {@link Baritone} instance context.
*
* @author Brady
* @since 8/1/2018 6:29 PM
* @since 8/1/2018
*/
public class Behavior implements IBehavior {
/**
* Whether or not this behavior is enabled
*/
private boolean enabled = true;
public final Baritone baritone;
public final IPlayerContext ctx;
/**
* Toggles the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
@Override
public final boolean toggle() {
return this.setEnabled(!this.isEnabled());
}
/**
* Sets the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
@Override
public final boolean setEnabled(boolean enabled) {
if (enabled == this.enabled) {
return this.enabled;
}
if (this.enabled = enabled) {
this.onEnable();
} else {
this.onDisable();
}
return this.enabled;
}
/**
* @return Whether or not this {@link Behavior} is active.
*/
@Override
public final boolean isEnabled() {
return this.enabled;
protected Behavior(Baritone baritone) {
this.baritone = baritone;
this.ctx = baritone.getPlayerContext();
baritone.registerBehavior(this);
}
}

View File

@@ -1,79 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.behavior;
import baritone.Baritone;
import baritone.api.behavior.IFollowBehavior;
import baritone.api.event.events.TickEvent;
import baritone.api.pathing.goals.GoalNear;
import baritone.api.pathing.goals.GoalXZ;
import baritone.utils.Helper;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
/**
* Follow an entity
*
* @author leijurv
*/
public final class FollowBehavior extends Behavior implements IFollowBehavior, Helper {
public static final FollowBehavior INSTANCE = new FollowBehavior();
private Entity following;
private FollowBehavior() {}
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
following = null;
return;
}
if (following == null) {
return;
}
// lol this is trashy but it works
BlockPos pos;
if (Baritone.settings().followOffsetDistance.get() == 0) {
pos = following.getPosition();
} else {
GoalXZ g = GoalXZ.fromDirection(following.getPositionVector(), Baritone.settings().followOffsetDirection.get(), Baritone.settings().followOffsetDistance.get());
pos = new BlockPos(g.getX(), following.posY, g.getZ());
}
PathingBehavior.INSTANCE.setGoal(new GoalNear(pos, Baritone.settings().followRadius.get()));
PathingBehavior.INSTANCE.revalidateGoal();
PathingBehavior.INSTANCE.path();
}
@Override
public void follow(Entity entity) {
this.following = entity;
}
@Override
public Entity following() {
return this.following;
}
@Override
public void cancel() {
PathingBehavior.INSTANCE.cancel();
follow(null);
}
}

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