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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
f95dc40f4c | ||
|
|
81786f7a7c | ||
|
|
1381d8d94c | ||
|
|
1dca02517e | ||
|
|
b109fc7420 | ||
|
|
c74c01271d | ||
|
|
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|
|
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|
|
c45cbebcce | ||
|
|
251110c4f8 |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=auto
|
||||
25
.github/ISSUE_TEMPLATE/bug.md
vendored
Normal file
25
.github/ISSUE_TEMPLATE/bug.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Please file a separate report for each issue
|
||||
title: Please add a brief but descriptive title
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Some information
|
||||
Operating system:
|
||||
Java version:
|
||||
Minecraft version:
|
||||
Baritone version:
|
||||
Forge mods (if used):
|
||||
|
||||
## Exception, error or logs
|
||||
You can find your logs in `%appdata%/.minecraft/logs/` (Windows) or `/Library/Application\ Support/minecraft/logs` (Mac).
|
||||
|
||||
## How to reproduce
|
||||
Add your steps to reproduce the issue/bug experienced here.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
|
||||
- [ ] I have included logs, exceptions and / or steps to reproduce the issue.
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
13
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
13
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
---
|
||||
name: Question
|
||||
about: Please file a separate report for each question
|
||||
title: Please add a brief but descriptive title
|
||||
labels: question
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## What do you need help with?
|
||||
With as much detail as possible, describe your question and what you may need help with.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
19
.github/ISSUE_TEMPLATE/suggestion.md
vendored
Normal file
19
.github/ISSUE_TEMPLATE/suggestion.md
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
name: Suggestion
|
||||
about: Please file a separate report for each suggestion
|
||||
title: Please add a brief but descriptive title
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Describe your suggestion
|
||||
With as much detail as possible, describe what your suggestion would do for Baritone.
|
||||
|
||||
## Settings
|
||||
If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.
|
||||
|
||||
## Context
|
||||
Describe how your suggestion would improve Baritone, or the reason behind it being added.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
@@ -0,0 +1 @@
|
||||
<!-- No UwU's or OwO's allowed -->
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -18,4 +18,4 @@ classes/
|
||||
|
||||
# Copyright Files
|
||||
!/.idea/copyright/Baritone.xml
|
||||
!/.idea/copyright/profiles_settings.xml
|
||||
!/.idea/copyright/profiles_settings.xml
|
||||
|
||||
83
CODE_OF_CONDUCT.md
Normal file
83
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,83 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
* No Anime
|
||||
* Using welcoming and inclusive language
|
||||
* Being respectful of differing viewpoints and experiences
|
||||
* Gracefully accepting constructive criticism
|
||||
* Focusing on what is best for the community
|
||||
* Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
* Anime
|
||||
* The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
* ~~Trolling, insulting/derogatory comments, and personal or political attacks~~
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
Project maintainers have the right and responsibility to immediately remove
|
||||
without any sort of dispute any issues or pull requests that do not align
|
||||
with their corresponding templates. Absolutely no leniancy shall be accepted
|
||||
with these terms.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at complaints@leijurv.com. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
||||
11
Dockerfile
11
Dockerfile
@@ -1,17 +1,16 @@
|
||||
FROM debian:jessie
|
||||
FROM debian:stretch
|
||||
|
||||
RUN echo 'deb http://deb.debian.org/debian jessie-backports main' > /etc/apt/sources.list.d/jessie-backports.list
|
||||
RUN echo 'deb http://deb.debian.org/debian stretch-backports main' > /etc/apt/sources.list.d/stretch-backports.list
|
||||
|
||||
ENV DEBIAN_FRONTEND noninteractive
|
||||
|
||||
RUN apt update -y
|
||||
|
||||
RUN apt install --target-release jessie-backports \
|
||||
RUN apt install \
|
||||
openjdk-8-jdk \
|
||||
ca-certificates-java \
|
||||
--assume-yes
|
||||
|
||||
RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
|
||||
RUN apt install -qq --assume-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
|
||||
|
||||
COPY . /code
|
||||
|
||||
@@ -21,4 +20,4 @@ WORKDIR /code
|
||||
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
|
||||
RUN dpkg -i scripts/xvfb_1.16.4-1_amd64.deb
|
||||
|
||||
RUN ./gradlew build
|
||||
RUN ./gradlew build
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
|
||||
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
|
||||
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
|
||||
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
|
||||
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`). Baritone can break its fall by grabbing ladders / vines midair, and understands when that is and isn't possible.
|
||||
- **Opening fence gates and doors**
|
||||
- **Slabs and stairs**
|
||||
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
|
||||
@@ -22,9 +22,9 @@ Baritone uses A*, with some modifications:
|
||||
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
|
||||
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
|
||||
|
||||
# Configuring Baritone
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
|
||||
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
|
||||
# Chat control
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
|
||||
# Goals
|
||||
The pathing goal can be set to any of these options:
|
||||
|
||||
88
INSTALL.md
88
INSTALL.md
@@ -1,88 +0,0 @@
|
||||
# Integration between Baritone and Impact
|
||||
Impact 4.4 has Baritone included.
|
||||
|
||||
These instructions apply to Impact 4.3 (and potentially other "hacked clients").
|
||||
|
||||
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
|
||||
|
||||
## An Introduction
|
||||
There are some basic steps to getting Baritone setup with Impact.
|
||||
- Acquiring a build of Baritone
|
||||
- Placing Baritone in the libraries directory
|
||||
- Modifying the Impact Profile JSON to run baritone
|
||||
- How to use Baritone
|
||||
|
||||
## Acquiring a build of Baritone
|
||||
There are two methods of acquiring a build of Baritone
|
||||
|
||||
### Official Release (Not always up to date)
|
||||
https://github.com/cabaletta/baritone/releases
|
||||
|
||||
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
### Building Baritone yourself
|
||||
You can either build Baritone through a command line or through IntelliJ's UI, information on that can be found [here](SETUP.md#building).
|
||||
|
||||
## Placing Baritone in the libraries directory
|
||||
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
|
||||
that contains all of the dependencies that are required from the game and some mods. This is where we will be
|
||||
putting baritone.
|
||||
- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
|
||||
- Create 3 new subdirectories starting from ``libraries``
|
||||
- ``cabaletta``
|
||||
- ``baritone``
|
||||
- ``X.Y.Z``
|
||||
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
|
||||
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
|
||||
|
||||
## Modifying the Impact Profile JSON to run baritone
|
||||
The final step is "registering" the Baritone library with Impact, so that it loads on launch.
|
||||
- Ensure your Minecraft launcher is closed
|
||||
- Navigate back to the Minecraft Installation Directory
|
||||
- Find the ``versions`` directory, and open in
|
||||
- In here there should be a ``1.12.2-Impact_4.3`` folder.
|
||||
- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
|
||||
- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
|
||||
- Open the JSON file with a text editor that supports your system's line endings
|
||||
- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
|
||||
<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
|
||||
what would work the best so you may have to do some research.)
|
||||
- Find the ``libraries`` array in the JSON. It should look something like this.
|
||||
```
|
||||
"libraries": [
|
||||
{
|
||||
"name": "net.minecraft:launchwrapper:1.12"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
...
|
||||
```
|
||||
- Create two new objects in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
|
||||
```
|
||||
{
|
||||
"name": "cabaletta:baritone:X.Y.Z"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDevelopment:SimpleTweaker:1.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
```
|
||||
- Now find the ``"minecraftArguments": "..."`` text near the top.
|
||||
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
|
||||
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
|
||||
- If you didn't close your launcher for this step, restart it now.
|
||||
- You can now launch Impact 4.3 as normal, and Baritone should start up
|
||||
|
||||
## How to use Baritone
|
||||
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
|
||||
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
|
||||
BIN
LICENSE-Part-2.jpg
Normal file
BIN
LICENSE-Part-2.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
63
README.md
63
README.md
@@ -1,51 +1,68 @@
|
||||
# Baritone
|
||||
[](https://travis-ci.com/cabaletta/baritone)
|
||||
[](https://github.com/cabaletta/baritone/releases)
|
||||
[](LICENSE)
|
||||
[](https://travis-ci.com/cabaletta/baritone/)
|
||||
[](https://github.com/cabaletta/baritone/releases/)
|
||||
[](LICENSE)
|
||||
[](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone/)
|
||||
[](https://github.com/cabaletta/baritone/releases/)
|
||||
[](https://github.com/cabaletta/baritone/tree/master/)
|
||||
[](https://github.com/cabaletta/baritone/tree/1.13.2/)
|
||||
[](https://github.com/cabaletta/baritone/tree/1.14.4/)
|
||||
[](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
|
||||
[](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
|
||||
[](https://github.com/cabaletta/baritone/issues)
|
||||
[](https://github.com/cabaletta/baritone/issues/)
|
||||
[](https://github.com/cabaletta/baritone/issues/)
|
||||
[](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
|
||||
[](https://github.com/cabaletta/baritone/pulls/)
|
||||

|
||||

|
||||
[](https://minecraft.gamepedia.com/1.12.2)
|
||||

|
||||
[](https://github.com/cabaletta/baritone/graphs/contributors/)
|
||||
[](https://github.com/cabaletta/baritone/commit/)
|
||||
[](https://github.com/EmotionalLove/Asuna/)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://github.com/zeroeightysix/KAMI/)
|
||||
[](https://wweclient.com/)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://github.com/fr1kin/ForgeHax/)
|
||||
[](https://gitlab.com/emc-mods-indrit/baritone_api)
|
||||
[](https://wweclient.com/)
|
||||
[](https://futureclient.net/)
|
||||
[](https://github.com/fr1kin/ForgeHax)
|
||||
[](http://forthebadge.com/)
|
||||
[](http://forthebadge.com/)
|
||||
|
||||
A Minecraft pathfinder bot.
|
||||
|
||||
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone. The second easiest way (for 1.12.2 only) is to install the v1.2.* forge api jar from [releases](https://github.com/cabaletta/baritone/releases). Otherwise, see [Installation & setup](SETUP.md). Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
Have committed at least once a day for the last 6 months =D 🦀
|
||||
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1). Or [with optifine](https://github.com/cabaletta/baritone/issues/797).
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
|
||||
Have committed at least once a day from Aug 1 2018 to Aug 1 2019.
|
||||
|
||||
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
|
||||
|
||||
# Getting Started
|
||||
|
||||
Here are some links to help to get started:
|
||||
|
||||
- [Features](FEATURES.md)
|
||||
|
||||
- [Setup](SETUP.md)
|
||||
- [Installation & setup](SETUP.md)
|
||||
|
||||
- [Installation](INSTALL.md)
|
||||
- [API Javadocs](https://baritone.leijurv.com/)
|
||||
|
||||
- [Javadocs](https://baritone.leijurv.com/)
|
||||
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
|
||||
|
||||
# Chat control
|
||||
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
|
||||
- [Usage (chat control)](USAGE.md)
|
||||
|
||||
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
|
||||
# API
|
||||
|
||||
# API example
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
|
||||
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
|
||||
jar.
|
||||
|
||||
Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.
|
||||
|
||||
```
|
||||
BaritoneAPI.getSettings().allowSprint.value = true;
|
||||
@@ -58,11 +75,11 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
|
||||
|
||||
## Can I use Baritone as a library in my custom utility client?
|
||||
|
||||
Sure! (As long as usage is in compliance with the LGPL 3 License)
|
||||
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0 License)
|
||||
|
||||
## How is it so fast?
|
||||
|
||||
Magic. (Hours of [Leijurv](https://github.com/leijurv) enduring excruciating pain)
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv/) enduring excruciating pain)
|
||||
|
||||
## Why is it called Baritone?
|
||||
|
||||
|
||||
53
SETUP.md
53
SETUP.md
@@ -1,5 +1,43 @@
|
||||
# Setup
|
||||
# Installation
|
||||
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone.
|
||||
|
||||
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
|
||||
|
||||
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
## Prebuilt official releases
|
||||
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
|
||||
|
||||
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
|
||||
|
||||
v1.2.* is for 1.12.2, v1.3.* is for 1.13.2
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
|
||||
## Artifacts
|
||||
|
||||
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
|
||||
|
||||
**The Forge release can simply be added as a Forge mod.**
|
||||
|
||||
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
|
||||
|
||||
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
|
||||
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
|
||||
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
|
||||
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
|
||||
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
|
||||
|
||||
## More Info
|
||||
To replace out Impact 4.5's Baritone build with a customized one, build Baritone as above then copy & **rename** `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.2/baritone-api-1.2.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.5/1.12.2-Impact_4.5.json`, find the line `"name": "cabaletta:baritone-api:1.2"`, remove the comma from the end, and **entirely remove the NEXT line** (starts with `"url"`). **Restart your launcher** then load as normal.
|
||||
|
||||
You can verify whether or not it worked by running `.b version` in chat (only valid in Impact). It should print out the version that you downloaded. Note: The version that comes with 4.5 is `v1.2.3`.
|
||||
|
||||
## Build it yourself
|
||||
- Clone or download Baritone
|
||||
|
||||

|
||||
@@ -65,15 +103,4 @@ $ gradlew build
|
||||
|
||||

|
||||
|
||||
- Double click on **build** to run it
|
||||
|
||||
## Artifacts
|
||||
|
||||
Building Baritone will result in 3 artifacts created in the ``dist`` directory.
|
||||
|
||||
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
|
||||
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
|
||||
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
|
||||
|
||||
## More Info
|
||||
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
|
||||
- Double click on **build** to run it
|
||||
82
USAGE.md
Normal file
82
USAGE.md
Normal file
@@ -0,0 +1,82 @@
|
||||
(assuming you already have Baritone [set up](SETUP.md))
|
||||
|
||||
# Prefix
|
||||
|
||||
Baritone's chat control prefix is `#` by default. In Impact, you can also use `.b` as a prefix. (for example, `.b click` instead of `#click`)
|
||||
|
||||
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using `#` is suggested.
|
||||
|
||||
To disable direct chat control (with no prefix), turn off the `chatControl` setting. To disable chat control with the `#` prefix, turn off the `prefixControl` setting. In Impact, `.b` cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file `minecraft/baritone/settings.txt` and relaunching).
|
||||
|
||||
# Commands
|
||||
|
||||
**All** of these commands may need a prefix before them, as above ^.
|
||||
|
||||
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java#L47).
|
||||
|
||||
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
|
||||
|
||||
Some common examples:
|
||||
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to set a goal to a certain coordinate then path to it
|
||||
- `goto x y z` or `goto x z` or `goto y` to go to a certain coordinate (in a single step, starts going immediately)
|
||||
- `goal` to set the goal to your player's feet
|
||||
- `goal clear` to clear the goal
|
||||
- `cancel` or `stop` to stop everything
|
||||
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
|
||||
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.) An amount of blocks can also be specified, for example, `mine diamond_ore 64`.
|
||||
- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area.
|
||||
- `follow playerName` to follow a player. `followplayers` to follow any players in range (combine with Kill Aura for a fun time). `followentities` to follow any entities. `followentity pig` to follow entities of a specific type.
|
||||
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
|
||||
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
|
||||
- `schematica` to build the schematic that is currently open in schematica
|
||||
- `tunnel` to dig just straight ahead and make a tunnel
|
||||
- `farm` to automatically harvest, replant, or bone meal crops
|
||||
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
|
||||
- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.
|
||||
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
|
||||
- `version` to get the version of Baritone you're running
|
||||
- `damn` daniel
|
||||
|
||||
|
||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java).
|
||||
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
|
||||
|
||||
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
|
||||
- `allowBreak`
|
||||
- `allowSprint`
|
||||
- `allowPlace`
|
||||
- `allowParkour`
|
||||
- `allowParkourPlace`
|
||||
- `blockPlacementPenalty`
|
||||
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
|
||||
- `avoidance` (avoidance of mobs / mob spawners)
|
||||
- `legitMine`
|
||||
- `followRadius`
|
||||
- `backfill` (fill in tunnels behind you)
|
||||
- `buildInLayers`
|
||||
- `buildRepeatDistance` and `buildRepeatDirection`
|
||||
- `worldExploringChunkOffset`
|
||||
- `acceptableThrowawayItems`
|
||||
- `blocksToAvoidBreaking`
|
||||
|
||||
|
||||
|
||||
|
||||
# Troubleshooting / common issues
|
||||
|
||||
## Why doesn't Baritone respond to any of my chat commands?
|
||||
This could be one of many things.
|
||||
|
||||
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
|
||||
|
||||
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
|
||||
|
||||
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
|
||||
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
|
||||
|
||||
|
||||
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
|
||||
These are custom commands that they added; those aren't from Baritone.
|
||||
The equivalent you're looking for is `goal x z` then `path`.
|
||||
271
build.gradle
271
build.gradle
@@ -1,131 +1,140 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.1.0'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
maven {
|
||||
name = 'forge'
|
||||
url = 'http://files.minecraftforge.net/maven'
|
||||
}
|
||||
maven {
|
||||
name = 'SpongePowered'
|
||||
url = 'http://repo.spongepowered.org/maven'
|
||||
}
|
||||
jcenter()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
|
||||
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
import baritone.gradle.task.CreateDistTask
|
||||
import baritone.gradle.task.ProguardTask
|
||||
|
||||
apply plugin: 'java'
|
||||
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
compileJava {
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
options.encoding = "UTF-8" // allow emoji in comments :^)
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
launch {
|
||||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
}
|
||||
|
||||
minecraft {
|
||||
version = '1.12.2'
|
||||
mappings = 'stable_39'
|
||||
tweakClass = 'baritone.launch.BaritoneTweaker'
|
||||
runDir = 'run'
|
||||
|
||||
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
|
||||
makeObfSourceJar = true
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
|
||||
maven {
|
||||
name = 'spongepowered-repo'
|
||||
url = 'http://repo.spongepowered.org/maven/'
|
||||
}
|
||||
|
||||
maven {
|
||||
name = 'impactdevelopment-repo'
|
||||
url = 'https://impactdevelopment.github.io/maven/'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
|
||||
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
|
||||
// Mixin includes a lot of dependencies that are too up-to-date
|
||||
exclude module: 'launchwrapper'
|
||||
exclude module: 'guava'
|
||||
exclude module: 'gson'
|
||||
exclude module: 'commons-io'
|
||||
exclude module: 'log4j-core'
|
||||
}
|
||||
testImplementation 'junit:junit:4.12'
|
||||
}
|
||||
|
||||
mixin {
|
||||
defaultObfuscationEnv searge
|
||||
add sourceSets.launch, 'mixins.baritone.refmap.json'
|
||||
}
|
||||
|
||||
javadoc {
|
||||
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
|
||||
options.linkSource true
|
||||
options.encoding "UTF-8" // allow emoji in comments :^)
|
||||
source += sourceSets.api.allJava
|
||||
classpath += sourceSets.api.compileClasspath
|
||||
}
|
||||
|
||||
jar {
|
||||
from sourceSets.launch.output, sourceSets.api.output
|
||||
preserveFileTimestamps = false
|
||||
reproducibleFileOrder = true
|
||||
}
|
||||
|
||||
jar {
|
||||
manifest {
|
||||
attributes(
|
||||
'MixinConfigs': 'mixins.baritone.json'
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
task proguard(type: ProguardTask) {
|
||||
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
|
||||
extract 'proguard6.0.3/lib/proguard.jar'
|
||||
}
|
||||
|
||||
task createDist(type: CreateDistTask, dependsOn: proguard)
|
||||
|
||||
build.finalizedBy(createDist)
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.2.9'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
maven {
|
||||
name = 'forge'
|
||||
url = 'http://files.minecraftforge.net/maven'
|
||||
}
|
||||
maven {
|
||||
name = 'SpongePowered'
|
||||
url = 'http://repo.spongepowered.org/maven'
|
||||
}
|
||||
jcenter()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
|
||||
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
import baritone.gradle.task.CreateDistTask
|
||||
import baritone.gradle.task.ProguardTask
|
||||
|
||||
apply plugin: 'java'
|
||||
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
compileJava {
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
options.encoding = "UTF-8" // allow emoji in comments :^)
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
launch {
|
||||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
|
||||
schematica_api {
|
||||
compileClasspath += main.compileClasspath
|
||||
}
|
||||
|
||||
main {
|
||||
compileClasspath += schematica_api.output
|
||||
}
|
||||
}
|
||||
|
||||
minecraft {
|
||||
version = '1.12.2'
|
||||
mappings = 'stable_39'
|
||||
tweakClass = 'baritone.launch.BaritoneTweaker'
|
||||
runDir = 'run'
|
||||
|
||||
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
|
||||
makeObfSourceJar = true
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
|
||||
maven {
|
||||
name = 'spongepowered-repo'
|
||||
url = 'http://repo.spongepowered.org/maven/'
|
||||
}
|
||||
|
||||
maven {
|
||||
name = 'impactdevelopment-repo'
|
||||
url = 'https://impactdevelopment.github.io/maven/'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
|
||||
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
|
||||
// Mixin includes a lot of dependencies that are too up-to-date
|
||||
exclude module: 'launchwrapper'
|
||||
exclude module: 'guava'
|
||||
exclude module: 'gson'
|
||||
exclude module: 'commons-io'
|
||||
exclude module: 'log4j-core'
|
||||
}
|
||||
testImplementation 'junit:junit:4.12'
|
||||
}
|
||||
|
||||
mixin {
|
||||
defaultObfuscationEnv searge
|
||||
add sourceSets.launch, 'mixins.baritone.refmap.json'
|
||||
}
|
||||
|
||||
javadoc {
|
||||
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
|
||||
options.linkSource true
|
||||
options.encoding "UTF-8" // allow emoji in comments :^)
|
||||
source = sourceSets.api.allJava
|
||||
classpath += sourceSets.api.compileClasspath
|
||||
}
|
||||
|
||||
jar {
|
||||
from sourceSets.launch.output, sourceSets.api.output
|
||||
preserveFileTimestamps = false
|
||||
reproducibleFileOrder = true
|
||||
|
||||
manifest {
|
||||
attributes(
|
||||
'MixinConfigs': 'mixins.baritone.json',
|
||||
|
||||
'Implementation-Title': 'Baritone',
|
||||
'Implementation-Version': version
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
task proguard(type: ProguardTask) {
|
||||
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
|
||||
extract 'proguard6.0.3/lib/proguard.jar'
|
||||
}
|
||||
|
||||
task createDist(type: CreateDistTask, dependsOn: proguard)
|
||||
|
||||
build.finalizedBy(createDist)
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
|
||||
package baritone.gradle.task;
|
||||
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParser;
|
||||
import org.gradle.api.DefaultTask;
|
||||
|
||||
import java.io.File;
|
||||
@@ -26,7 +24,6 @@ import java.io.InputStream;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -34,8 +31,6 @@ import java.util.List;
|
||||
*/
|
||||
class BaritoneGradleTask extends DefaultTask {
|
||||
|
||||
protected static final JsonParser PARSER = new JsonParser();
|
||||
|
||||
protected static final String
|
||||
PROGUARD_ZIP = "proguard.zip",
|
||||
PROGUARD_JAR = "proguard.jar",
|
||||
@@ -45,28 +40,28 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
|
||||
PROGUARD_EXPORT_PATH = "proguard_out.jar",
|
||||
|
||||
VERSION_MANIFEST = "version_manifest.json",
|
||||
|
||||
TEMP_LIBRARY_DIR = "tempLibraries/",
|
||||
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
|
||||
ARTIFACT_FORGE = "%s-forge-%s.jar";
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
|
||||
ARTIFACT_FORGE_API = "%s-api-forge-%s.jar",
|
||||
ARTIFACT_FORGE_STANDALONE = "%s-standalone-forge-%s.jar";
|
||||
|
||||
protected String artifactName, artifactVersion;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgePath, proguardOut;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgeApiPath, artifactForgeStandalonePath, proguardOut;
|
||||
|
||||
protected void verifyArtifacts() throws IllegalStateException {
|
||||
this.artifactName = getProject().getName();
|
||||
this.artifactVersion = getProject().getVersion().toString();
|
||||
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
this.artifactForgePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE));
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
this.artifactForgeApiPath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_API));
|
||||
this.artifactForgeStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
|
||||
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
|
||||
|
||||
@@ -97,8 +92,4 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
protected Path getBuildFile(String file) {
|
||||
return getRelativeFile("build/libs/" + file);
|
||||
}
|
||||
|
||||
protected JsonElement readJson(List<String> lines) {
|
||||
return PARSER.parse(String.join("\n", lines));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,10 +42,11 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
super.verifyArtifacts();
|
||||
|
||||
// Define the distribution file paths
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
Path forge = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE));
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
Path forgeApi = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_API));
|
||||
Path forgeStandalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
|
||||
// NIO will not automatically create directories
|
||||
Path dir = getRelativeFile("dist/");
|
||||
@@ -54,13 +55,14 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
}
|
||||
|
||||
// Copy build jars to dist/
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgePath, forge, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeApiPath, forgeApi, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeStandalonePath, forgeStandalone, REPLACE_EXISTING);
|
||||
|
||||
// Calculate all checksums and format them like "shasum"
|
||||
List<String> shasum = Stream.of(api, standalone, unoptimized, forge)
|
||||
List<String> shasum = Stream.of(api, forgeApi, standalone, forgeStandalone, unoptimized)
|
||||
.map(path -> sha1(path) + " " + path.getFileName().toString())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
|
||||
@@ -73,7 +73,6 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
acquireDependencies();
|
||||
proguardApi();
|
||||
proguardStandalone();
|
||||
createForge();
|
||||
cleanup();
|
||||
}
|
||||
|
||||
@@ -274,15 +273,13 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
private void proguardApi() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString(), Optional.empty());
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeApiPath.toString(), Optional.of(mixin));
|
||||
}
|
||||
|
||||
private void proguardStandalone() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString(), Optional.empty());
|
||||
}
|
||||
|
||||
private void createForge() throws Exception {
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgePath.toString(), Optional.of(mixin));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeStandalonePath.toString(), Optional.of(mixin));
|
||||
}
|
||||
|
||||
private void cleanup() {
|
||||
|
||||
12
gradle/wrapper/gradle-wrapper.properties
vendored
12
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,6 @@
|
||||
#Tue Jul 31 21:56:56 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
|
||||
#Tue Jul 31 21:56:56 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
|
||||
|
||||
168
gradlew.bat
vendored
168
gradlew.bat
vendored
@@ -1,84 +1,84 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
|
||||
10
scripts/proguard.pro
vendored
10
scripts/proguard.pro
vendored
@@ -13,7 +13,7 @@
|
||||
-repackageclasses 'baritone'
|
||||
|
||||
# lwjgl is weird
|
||||
-dontwarn org.lwjgl.opengl.GL14
|
||||
-dontwarn org.lwjgl.**
|
||||
|
||||
-keep class baritone.api.** { *; } # this is the keep api
|
||||
|
||||
@@ -21,8 +21,7 @@
|
||||
-keep class baritone.BaritoneProvider
|
||||
-keep class baritone.api.IBaritoneProvider
|
||||
|
||||
# hack
|
||||
-keep class baritone.utils.ExampleBaritoneControl { *; } # have to include this string to remove this keep in the standalone build: # this is the keep api
|
||||
-keep class baritone.api.utils.MyChunkPos { *; } # even in standalone we need to keep this for gson reflect
|
||||
|
||||
# setting names are reflected from field names, so keep field names
|
||||
-keepclassmembers class baritone.api.Settings {
|
||||
@@ -32,6 +31,11 @@
|
||||
# need to keep mixin names
|
||||
-keep class baritone.launch.** { *; }
|
||||
|
||||
#try to keep usage of schematica in separate classes
|
||||
-keep class baritone.utils.schematic.schematica.**
|
||||
#proguard doesnt like it when it cant find our fake schematica classes
|
||||
-dontwarn baritone.utils.schematic.schematica.**
|
||||
|
||||
# copy all necessary libraries into tempLibraries to build
|
||||
|
||||
# The correct jar will be copied from the forgegradle cache based on the mapping type being compiled with
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
rootProject.name = 'baritone'
|
||||
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
rootProject.name = 'baritone'
|
||||
|
||||
|
||||
@@ -23,9 +23,7 @@ import java.util.Iterator;
|
||||
import java.util.ServiceLoader;
|
||||
|
||||
/**
|
||||
* API exposure for various things implemented in Baritone.
|
||||
* <p>
|
||||
* W.I.P
|
||||
* Exposes the {@link IBaritoneProvider} instance and the {@link Settings} instance for API usage.
|
||||
*
|
||||
* @author Brady
|
||||
* @since 9/23/2018
|
||||
|
||||
@@ -22,10 +22,7 @@ import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.cache.IWorldProvider;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.pathing.calc.IPathingControlManager;
|
||||
import baritone.api.process.ICustomGoalProcess;
|
||||
import baritone.api.process.IFollowProcess;
|
||||
import baritone.api.process.IGetToBlockProcess;
|
||||
import baritone.api.process.IMineProcess;
|
||||
import baritone.api.process.*;
|
||||
import baritone.api.utils.IInputOverrideHandler;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
|
||||
@@ -36,22 +33,13 @@ import baritone.api.utils.IPlayerContext;
|
||||
public interface IBaritone {
|
||||
|
||||
/**
|
||||
* @return The {@link IFollowProcess} instance
|
||||
* @see IFollowProcess
|
||||
* Call as soon as Minecraft is ready, initializes all of the processes, behaviors, etc. This will
|
||||
* only effectively be ran once, any additional calls are redundant because the initialization state
|
||||
* is saved.
|
||||
* <p>
|
||||
* Or whenever your overeager utility client wants.
|
||||
*/
|
||||
IFollowProcess getFollowProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link ILookBehavior} instance
|
||||
* @see ILookBehavior
|
||||
*/
|
||||
ILookBehavior getLookBehavior();
|
||||
|
||||
/**
|
||||
* @return The {@link IMineProcess} instance
|
||||
* @see IMineProcess
|
||||
*/
|
||||
IMineProcess getMineProcess();
|
||||
void init();
|
||||
|
||||
/**
|
||||
* @return The {@link IPathingBehavior} instance
|
||||
@@ -59,21 +47,89 @@ public interface IBaritone {
|
||||
*/
|
||||
IPathingBehavior getPathingBehavior();
|
||||
|
||||
/**
|
||||
* @return The {@link ILookBehavior} instance
|
||||
* @see ILookBehavior
|
||||
*/
|
||||
ILookBehavior getLookBehavior();
|
||||
|
||||
/**
|
||||
* @return The {@link IFollowProcess} instance
|
||||
* @see IFollowProcess
|
||||
*/
|
||||
IFollowProcess getFollowProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IMineProcess} instance
|
||||
* @see IMineProcess
|
||||
*/
|
||||
IMineProcess getMineProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IBuilderProcess} instance
|
||||
* @see IBuilderProcess
|
||||
*/
|
||||
IBuilderProcess getBuilderProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IExploreProcess} instance
|
||||
* @see IExploreProcess
|
||||
*/
|
||||
IExploreProcess getExploreProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IFarmProcess} instance
|
||||
* @see IFarmProcess
|
||||
*/
|
||||
IFarmProcess getFarmProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link ICustomGoalProcess} instance
|
||||
* @see ICustomGoalProcess
|
||||
*/
|
||||
ICustomGoalProcess getCustomGoalProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IGetToBlockProcess} instance
|
||||
* @see IGetToBlockProcess
|
||||
*/
|
||||
IGetToBlockProcess getGetToBlockProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IWorldProvider} instance
|
||||
* @see IWorldProvider
|
||||
*/
|
||||
IWorldProvider getWorldProvider();
|
||||
|
||||
/**
|
||||
* Returns the {@link IPathingControlManager} for this {@link IBaritone} instance, which is responsible
|
||||
* for managing the {@link IBaritoneProcess}es which control the {@link IPathingBehavior} state.
|
||||
*
|
||||
* @return The {@link IPathingControlManager} instance
|
||||
* @see IPathingControlManager
|
||||
*/
|
||||
IPathingControlManager getPathingControlManager();
|
||||
|
||||
/**
|
||||
* @return The {@link IInputOverrideHandler} instance
|
||||
* @see IInputOverrideHandler
|
||||
*/
|
||||
IInputOverrideHandler getInputOverrideHandler();
|
||||
|
||||
ICustomGoalProcess getCustomGoalProcess();
|
||||
|
||||
IGetToBlockProcess getGetToBlockProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IPlayerContext} instance
|
||||
* @see IPlayerContext
|
||||
*/
|
||||
IPlayerContext getPlayerContext();
|
||||
|
||||
/**
|
||||
* @return The {@link IEventBus} instance
|
||||
* @see IEventBus
|
||||
*/
|
||||
IEventBus getGameEventHandler();
|
||||
|
||||
/**
|
||||
* Open click
|
||||
*/
|
||||
void openClick();
|
||||
}
|
||||
|
||||
@@ -23,7 +23,9 @@ import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* @author Leijurv
|
||||
* Provides the present {@link IBaritone} instances
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface IBaritoneProvider {
|
||||
|
||||
@@ -47,7 +49,8 @@ public interface IBaritoneProvider {
|
||||
|
||||
/**
|
||||
* Provides the {@link IBaritone} instance for a given {@link EntityPlayerSP}. This will likely be
|
||||
* replaced with {@code #getBaritoneForUser(IBaritoneUser)} when {@code bot-system} is merged.
|
||||
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
|
||||
* {@code bot-system} is merged into {@code master}.
|
||||
*
|
||||
* @param player The player
|
||||
* @return The {@link IBaritone} instance.
|
||||
@@ -58,7 +61,7 @@ public interface IBaritoneProvider {
|
||||
return baritone;
|
||||
}
|
||||
}
|
||||
throw new IllegalStateException("No baritone for player " + player);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -17,19 +17,25 @@
|
||||
|
||||
package baritone.api;
|
||||
|
||||
import baritone.api.utils.SettingsUtil;
|
||||
import baritone.api.utils.TypeUtils;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
|
||||
import java.awt.*;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.*;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Baritone's settings
|
||||
* Baritone's settings. Settings apply to all Baritone instances.
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
@@ -57,7 +63,9 @@ public final class Settings {
|
||||
|
||||
/**
|
||||
* It doesn't actually take twenty ticks to place a block, this cost is so high
|
||||
* because we want to generally conserve blocks which might be limited
|
||||
* because we want to generally conserve blocks which might be limited.
|
||||
* <p>
|
||||
* Decrease to make Baritone more often consider paths that would require placing blocks
|
||||
*/
|
||||
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
|
||||
|
||||
@@ -76,7 +84,7 @@ public final class Settings {
|
||||
/**
|
||||
* Walking on water uses up hunger really quick, so penalize it
|
||||
*/
|
||||
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
|
||||
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
|
||||
|
||||
/**
|
||||
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
|
||||
@@ -90,6 +98,11 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* If you have Fire Resistance and Jesus then I guess you could turn this on lol
|
||||
*/
|
||||
public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Assume step functionality; don't jump on an Ascend.
|
||||
*/
|
||||
@@ -107,10 +120,17 @@ public final class Settings {
|
||||
/**
|
||||
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
|
||||
* <p>
|
||||
* Defaults to false because this fails on constantiam
|
||||
* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
|
||||
*/
|
||||
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* This should be monetized it's so good
|
||||
* <p>
|
||||
* Defaults to true, but only actually takes effect if allowParkour is also true
|
||||
*/
|
||||
public final Setting<Boolean> allowParkourAscend = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow descending diagonally
|
||||
* <p>
|
||||
@@ -120,20 +140,55 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Allow mining the block directly beneath its feet
|
||||
* <p>
|
||||
* Turn this off to force it to make more staircases and less shafts
|
||||
*/
|
||||
public final Setting<Boolean> allowDownward = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
|
||||
*/
|
||||
public final Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
|
||||
Item.getItemFromBlock(Blocks.DIRT),
|
||||
Item.getItemFromBlock(Blocks.COBBLESTONE),
|
||||
Item.getItemFromBlock(Blocks.NETHERRACK)
|
||||
Item.getItemFromBlock(Blocks.NETHERRACK),
|
||||
Item.getItemFromBlock(Blocks.STONE)
|
||||
)));
|
||||
|
||||
/**
|
||||
* Blocks that Baritone will attempt to avoid (Used in avoidance)
|
||||
*/
|
||||
public final Setting<List<Block>> blocksToAvoid = new Setting<>(new ArrayList<>(
|
||||
// Leave Empty by Default
|
||||
));
|
||||
|
||||
/**
|
||||
* Blocks that Baritone is not allowed to break
|
||||
*/
|
||||
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
|
||||
Blocks.CRAFTING_TABLE,
|
||||
Blocks.FURNACE,
|
||||
Blocks.LIT_FURNACE,
|
||||
Blocks.CHEST,
|
||||
Blocks.TRAPPED_CHEST,
|
||||
Blocks.STANDING_SIGN,
|
||||
Blocks.WALL_SIGN
|
||||
)));
|
||||
|
||||
/**
|
||||
* If this setting is true, Baritone will never break a block that is adjacent to an unsupported falling block.
|
||||
* <p>
|
||||
* I.E. it will never trigger cascading sand / gravel falls
|
||||
*/
|
||||
public final Setting<Boolean> avoidUpdatingFallingBlocks = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
|
||||
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
|
||||
* <p>
|
||||
* Never turn this on lol
|
||||
* Almost never turn this on lol
|
||||
*/
|
||||
public final Setting<Boolean> allowVines = new Setting<>(false);
|
||||
|
||||
@@ -164,6 +219,28 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Sprint and jump a block early on ascends wherever possible
|
||||
*/
|
||||
public final Setting<Boolean> sprintAscends = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.
|
||||
* <p>
|
||||
* This helps with speed at >=20m/s
|
||||
*/
|
||||
public final Setting<Boolean> overshootTraverse = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* When breaking blocks for a movement, wait until all falling blocks have settled before continuing
|
||||
*/
|
||||
public final Setting<Boolean> pauseMiningForFallingBlocks = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* How many ticks between right clicks are allowed. Default in game is 4
|
||||
*/
|
||||
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
|
||||
|
||||
/**
|
||||
* This is the big A* setting.
|
||||
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
|
||||
@@ -277,7 +354,7 @@ public final class Settings {
|
||||
/**
|
||||
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
|
||||
*/
|
||||
public final Setting<Integer> planningTickLookAhead = new Setting<>(150);
|
||||
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
|
||||
|
||||
/**
|
||||
* Default size of the Long2ObjectOpenHashMap used in pathing
|
||||
@@ -308,6 +385,8 @@ public final class Settings {
|
||||
* Is it okay to sprint through a descend followed by a diagonal?
|
||||
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
|
||||
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
|
||||
* <p>
|
||||
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
|
||||
*/
|
||||
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
|
||||
|
||||
@@ -373,15 +452,29 @@ public final class Settings {
|
||||
* On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
|
||||
* <p>
|
||||
* Temporarily disabled
|
||||
* <p>
|
||||
* Temporarily reenabled
|
||||
*
|
||||
* @see <a href="https://github.com/cabaletta/baritone/issues/248">Issue #248</a>
|
||||
*/
|
||||
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
|
||||
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Remember the contents of containers (chests, echests, furnaces)
|
||||
* <p>
|
||||
* Really buggy since the packet stuff is multithreaded badly thanks to brady
|
||||
*/
|
||||
public final Setting<Boolean> containerMemory = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Fill in blocks behind you
|
||||
*/
|
||||
public final Setting<Boolean> backfill = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Print all the debug messages to chat
|
||||
*/
|
||||
public final Setting<Boolean> chatDebug = new Setting<>(true);
|
||||
public final Setting<Boolean> chatDebug = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
|
||||
@@ -404,6 +497,11 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> renderGoal = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Render selection boxes
|
||||
*/
|
||||
public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Ignore depth when rendering the goal
|
||||
*/
|
||||
@@ -456,11 +554,26 @@ public final class Settings {
|
||||
|
||||
/**
|
||||
* Exclusively use cached chunks for pathing
|
||||
* <p>
|
||||
* Never turn this on
|
||||
*/
|
||||
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* 😎 Render cached chunks as semitransparent.
|
||||
* Continue sprinting while in water
|
||||
*/
|
||||
public final Setting<Boolean> sprintInWater = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* When GetToBlockProcess or MineProcess fails to calculate a path, instead of just giving up, mark the closest instance
|
||||
* of that block as "unreachable" and go towards the next closest. GetToBlock expands this seaarch to the whole "vein"; MineProcess does not.
|
||||
* This is because MineProcess finds individual impossible blocks (like one block in a vein that has gravel on top then lava, so it can't break)
|
||||
* Whereas GetToBlock should blacklist the whole "vein" if it can't get to any of them.
|
||||
*/
|
||||
public final Setting<Boolean> blacklistClosestOnFailure = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
|
||||
* <p>
|
||||
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
||||
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
||||
@@ -470,13 +583,13 @@ public final class Settings {
|
||||
* <p>
|
||||
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
|
||||
*/
|
||||
public Setting<Boolean> renderCachedChunks = new Setting<>(false);
|
||||
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* 0.0f = not visible, fully transparent
|
||||
* 0.0f = not visible, fully transparent (instead of setting this to 0, turn off renderCachedChunks)
|
||||
* 1.0f = fully opaque
|
||||
*/
|
||||
public Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
|
||||
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
|
||||
|
||||
/**
|
||||
* Whether or not to use the "#" command prefix
|
||||
@@ -488,6 +601,16 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* When a new segment is calculated that doesn't overlap with the current one, but simply begins where the current segment ends,
|
||||
* splice it on and make a longer combined path. If this setting is off, any planned segment will not be spliced and will instead
|
||||
* be the "next path" in PathingBehavior, and will only start after this one ends. Turning this off hurts planning ahead,
|
||||
* because the next segment will exist even if it's very short.
|
||||
*
|
||||
* @see #planningTickLookahead
|
||||
*/
|
||||
public final Setting<Boolean> splicePath = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
|
||||
*/
|
||||
@@ -504,16 +627,108 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
|
||||
|
||||
/**
|
||||
* After finding this many instances of the target block in the cache, it will stop expanding outward the chunk search.
|
||||
*/
|
||||
public final Setting<Integer> maxCachedWorldScanCount = new Setting<>(10);
|
||||
|
||||
/**
|
||||
* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
|
||||
*/
|
||||
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* While exploring the world, offset the closest unloaded chunk by this much in both axes.
|
||||
* <p>
|
||||
* This can result in more efficient loading, if you set this to the render distance.
|
||||
*/
|
||||
public final Setting<Integer> worldExploringChunkOffset = new Setting<>(0);
|
||||
|
||||
/**
|
||||
* Take the 10 closest chunks, even if they aren't strictly tied for distance metric from origin.
|
||||
*/
|
||||
public final Setting<Integer> exploreChunkSetMinimumSize = new Setting<>(10);
|
||||
|
||||
/**
|
||||
* Attempt to maintain Y coordinate while exploring
|
||||
* <p>
|
||||
* -1 to disable
|
||||
*/
|
||||
public final Setting<Integer> exploreMaintainY = new Setting<>(64);
|
||||
|
||||
/**
|
||||
* Replant nether wart while farming
|
||||
*/
|
||||
public final Setting<Boolean> replantNetherWart = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* When the cache scan gives less blocks than the maximum threshold (but still above zero), scan the main world too.
|
||||
* <p>
|
||||
* Only if you have a beefy CPU and automatically mine blocks that are in cache
|
||||
*/
|
||||
public final Setting<Boolean> extendCacheOnThreshold = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Don't consider the next layer in builder until the current one is done
|
||||
*/
|
||||
public final Setting<Boolean> buildInLayers = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* false = build from bottom to top
|
||||
* <p>
|
||||
* true = build from top to bottom
|
||||
*/
|
||||
public final Setting<Boolean> layerOrder = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* How far to move before repeating the build. 0 to disable repeating on a certain axis, 0,0,0 to disable entirely
|
||||
*/
|
||||
public final Setting<Vec3i> buildRepeat = new Setting<>(new Vec3i(0, 0, 0));
|
||||
|
||||
/**
|
||||
* Allow standing above a block while mining it, in BuilderProcess
|
||||
* <p>
|
||||
* Experimental
|
||||
*/
|
||||
public final Setting<Boolean> breakFromAbove = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* As well as breaking from above, set a goal to up and to the side of all blocks to break.
|
||||
* <p>
|
||||
* Never turn this on without also turning on breakFromAbove.
|
||||
*/
|
||||
public final Setting<Boolean> goalBreakFromAbove = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Build in map art mode, which makes baritone only care about the top block in each column
|
||||
*/
|
||||
public final Setting<Boolean> mapArtMode = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Override builder's behavior to not attempt to correct blocks that are currently water
|
||||
*/
|
||||
public final Setting<Boolean> okIfWater = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* The set of incorrect blocks can never grow beyond this size
|
||||
*/
|
||||
public final Setting<Integer> incorrectSize = new Setting<>(100);
|
||||
|
||||
/**
|
||||
* Multiply the cost of breaking a block that's correct in the builder's schematic by this coefficient
|
||||
*/
|
||||
public final Setting<Double> breakCorrectBlockPenaltyMultiplier = new Setting<>(10d);
|
||||
|
||||
/**
|
||||
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
|
||||
*/
|
||||
public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Trim incorrect positions too far away, helps performance but hurts reliability in very large schematics
|
||||
*/
|
||||
public final Setting<Boolean> distanceTrim = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
|
||||
* <p>
|
||||
@@ -534,6 +749,11 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Integer> axisHeight = new Setting<>(120);
|
||||
|
||||
/**
|
||||
* Disconnect from the server upon arriving at your goal
|
||||
*/
|
||||
public final Setting<Boolean> disconnectOnArrival = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
|
||||
* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
|
||||
@@ -546,6 +766,19 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
|
||||
|
||||
/**
|
||||
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
|
||||
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
|
||||
* You can decide whether this looks plausible or not.
|
||||
* <p>
|
||||
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
|
||||
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
|
||||
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
|
||||
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
|
||||
* do that lol, so thats one reason why its disabled
|
||||
*/
|
||||
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* When mining block of a certain type, try to mine two at once instead of one.
|
||||
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
|
||||
@@ -576,6 +809,12 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Integer> followRadius = new Setting<>(3);
|
||||
|
||||
/**
|
||||
* Turn this on if your exploration filter is enormous, you don't want it to check if it's done,
|
||||
* and you are just fine with it just hanging on completion
|
||||
*/
|
||||
public final Setting<Boolean> disableCompletionCheck = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
|
||||
* -1 to disable
|
||||
@@ -605,6 +844,11 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
|
||||
|
||||
/**
|
||||
* The size of the box that is rendered when the current goal is a GoalYLevel
|
||||
*/
|
||||
public final Setting<Double> yLevelBoxSize = new Setting<>(15D);
|
||||
|
||||
/**
|
||||
* The color of the current path
|
||||
*/
|
||||
@@ -656,17 +900,12 @@ public final class Settings {
|
||||
*/
|
||||
public final List<Setting<?>> allSettings;
|
||||
|
||||
public void reset() {
|
||||
for (Setting setting : allSettings) {
|
||||
setting.value = setting.defaultValue;
|
||||
}
|
||||
}
|
||||
public final Map<Setting<?>, Type> settingTypes;
|
||||
|
||||
public class Setting<T> {
|
||||
public final class Setting<T> {
|
||||
public T value;
|
||||
public final T defaultValue;
|
||||
private String name;
|
||||
private final Class<T> klass;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
private Setting(T value) {
|
||||
@@ -675,12 +914,16 @@ public final class Settings {
|
||||
}
|
||||
this.value = value;
|
||||
this.defaultValue = value;
|
||||
this.klass = (Class<T>) value.getClass();
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public final <K extends T> K get() {
|
||||
return (K) value;
|
||||
/**
|
||||
* Deprecated! Please use .value directly instead
|
||||
*
|
||||
* @return the current setting value
|
||||
*/
|
||||
@Deprecated
|
||||
public final T get() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public final String getName() {
|
||||
@@ -688,11 +931,24 @@ public final class Settings {
|
||||
}
|
||||
|
||||
public Class<T> getValueClass() {
|
||||
return klass;
|
||||
// noinspection unchecked
|
||||
return (Class<T>) TypeUtils.resolveBaseClass(getType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return name + ": " + value;
|
||||
return SettingsUtil.settingToString(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset this setting to its default value
|
||||
*/
|
||||
public void reset() {
|
||||
value = defaultValue;
|
||||
}
|
||||
|
||||
public final Type getType() {
|
||||
return settingTypes.get(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -700,8 +956,11 @@ public final class Settings {
|
||||
|
||||
Settings() {
|
||||
Field[] temp = getClass().getFields();
|
||||
HashMap<String, Setting<?>> tmpByName = new HashMap<>();
|
||||
|
||||
Map<String, Setting<?>> tmpByName = new HashMap<>();
|
||||
List<Setting<?>> tmpAll = new ArrayList<>();
|
||||
Map<Setting<?>, Type> tmpSettingTypes = new HashMap<>();
|
||||
|
||||
try {
|
||||
for (Field field : temp) {
|
||||
if (field.getType().equals(Setting.class)) {
|
||||
@@ -714,6 +973,7 @@ public final class Settings {
|
||||
}
|
||||
tmpByName.put(name, setting);
|
||||
tmpAll.add(setting);
|
||||
tmpSettingTypes.put(setting, ((ParameterizedType) field.getGenericType()).getActualTypeArguments()[0]);
|
||||
}
|
||||
}
|
||||
} catch (IllegalAccessException e) {
|
||||
@@ -721,6 +981,7 @@ public final class Settings {
|
||||
}
|
||||
byLowerName = Collections.unmodifiableMap(tmpByName);
|
||||
allSettings = Collections.unmodifiableList(tmpAll);
|
||||
settingTypes = Collections.unmodifiableMap(tmpSettingTypes);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
|
||||
@@ -18,9 +18,13 @@
|
||||
package baritone.api.behavior;
|
||||
|
||||
import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import baritone.api.event.listener.IGameEventListener;
|
||||
|
||||
/**
|
||||
* A behavior is simply a type that is able to listen to events.
|
||||
*
|
||||
* @author Brady
|
||||
* @see IGameEventListener
|
||||
* @since 9/23/2018
|
||||
*/
|
||||
public interface IBehavior extends AbstractGameEventListener {}
|
||||
|
||||
@@ -80,6 +80,13 @@ public interface IPathingBehavior extends IBehavior {
|
||||
*/
|
||||
boolean cancelEverything();
|
||||
|
||||
/**
|
||||
* PLEASE never call this
|
||||
* <p>
|
||||
* If cancelEverything was like "kill" this is "sudo kill -9". Or shutting off your computer.
|
||||
*/
|
||||
void forceCancel();
|
||||
|
||||
/**
|
||||
* Returns the current path, from the current path executor, if there is one.
|
||||
*
|
||||
|
||||
@@ -20,7 +20,7 @@ package baritone.api.cache;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -68,7 +68,7 @@ public interface ICachedWorld {
|
||||
* @param maxRegionDistanceSq The maximum region distance, squared
|
||||
* @return The locations found that match the special block
|
||||
*/
|
||||
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
|
||||
ArrayList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
|
||||
|
||||
/**
|
||||
* Reloads all of the cached regions in this world from disk. Anything that is not saved
|
||||
@@ -81,4 +81,6 @@ public interface ICachedWorld {
|
||||
* in a new thread by default.
|
||||
*/
|
||||
void save();
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -15,9 +15,8 @@
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.cache;
|
||||
package baritone.api.cache;
|
||||
|
||||
import baritone.api.cache.IWaypoint;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.Date;
|
||||
@@ -47,7 +46,7 @@ public class Waypoint implements IWaypoint {
|
||||
* @param location The waypoint location
|
||||
* @param creationTimestamp When the waypoint was created
|
||||
*/
|
||||
Waypoint(String name, Tag tag, BlockPos location, long creationTimestamp) {
|
||||
public Waypoint(String name, Tag tag, BlockPos location, long creationTimestamp) {
|
||||
this.name = name;
|
||||
this.tag = tag;
|
||||
this.location = location;
|
||||
@@ -25,7 +25,7 @@ public class GoalAxis implements Goal {
|
||||
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return y == BaritoneAPI.getSettings().axisHeight.get() && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
|
||||
return y == BaritoneAPI.getSettings().axisHeight.value && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -39,7 +39,7 @@ public class GoalAxis implements Goal {
|
||||
|
||||
double flatAxisDistance = Math.min(x, Math.min(z, diff * SQRT_2_OVER_2));
|
||||
|
||||
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.get() + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.get(), y);
|
||||
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.value + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.value, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -30,17 +30,17 @@ public class GoalBlock implements Goal, IGoalRenderPos {
|
||||
/**
|
||||
* The X block position of this goal
|
||||
*/
|
||||
private final int x;
|
||||
public final int x;
|
||||
|
||||
/**
|
||||
* The Y block position of this goal
|
||||
*/
|
||||
private final int y;
|
||||
public final int y;
|
||||
|
||||
/**
|
||||
* The Z block position of this goal
|
||||
*/
|
||||
private final int z;
|
||||
public final int z;
|
||||
|
||||
public GoalBlock(BlockPos pos) {
|
||||
this(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
@@ -28,9 +28,9 @@ import net.minecraft.util.math.BlockPos;
|
||||
*/
|
||||
public class GoalGetToBlock implements Goal, IGoalRenderPos {
|
||||
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
|
||||
public GoalGetToBlock(BlockPos pos) {
|
||||
this.x = pos.getX();
|
||||
|
||||
@@ -61,6 +61,6 @@ public class GoalNear implements Goal, IGoalRenderPos {
|
||||
", y=" + y +
|
||||
", z=" + z +
|
||||
", rangeSq=" + rangeSq +
|
||||
'}';
|
||||
"}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.pathing.goals;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Dig a tunnel in a certain direction, but if you have to deviate from the path, go back to where you started
|
||||
*/
|
||||
public class GoalStrictDirection implements Goal {
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
public final int dx;
|
||||
public final int dz;
|
||||
|
||||
public GoalStrictDirection(BlockPos origin, EnumFacing direction) {
|
||||
x = origin.getX();
|
||||
y = origin.getY();
|
||||
z = origin.getZ();
|
||||
dx = direction.getXOffset();
|
||||
dz = direction.getZOffset();
|
||||
if (dx == 0 && dz == 0) {
|
||||
throw new IllegalArgumentException(direction + "");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double heuristic(int x, int y, int z) {
|
||||
int distanceFromStartInDesiredDirection = (x - this.x) * dx + (z - this.z) * dz;
|
||||
|
||||
int distanceFromStartInIncorrectDirection = Math.abs((x - this.x) * dz) + Math.abs((z - this.z) * dx);
|
||||
|
||||
int verticalDistanceFromStart = Math.abs(y - this.y);
|
||||
|
||||
// we want heuristic to decrease as desiredDirection increases
|
||||
double heuristic = -distanceFromStartInDesiredDirection * 100;
|
||||
|
||||
heuristic += distanceFromStartInIncorrectDirection * 1000;
|
||||
heuristic += verticalDistanceFromStart * 1000;
|
||||
return heuristic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "GoalStrictDirection{" +
|
||||
"x=" + x +
|
||||
", y=" + y +
|
||||
", z=" + z +
|
||||
", dx=" + dx +
|
||||
", dz=" + dz +
|
||||
"}";
|
||||
}
|
||||
}
|
||||
@@ -31,17 +31,17 @@ public class GoalTwoBlocks implements Goal, IGoalRenderPos {
|
||||
/**
|
||||
* The X block position of this goal
|
||||
*/
|
||||
private final int x;
|
||||
protected final int x;
|
||||
|
||||
/**
|
||||
* The Y block position of this goal
|
||||
*/
|
||||
private final int y;
|
||||
protected final int y;
|
||||
|
||||
/**
|
||||
* The Z block position of this goal
|
||||
*/
|
||||
private final int z;
|
||||
protected final int z;
|
||||
|
||||
public GoalTwoBlocks(BlockPos pos) {
|
||||
this(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
@@ -80,7 +80,7 @@ public class GoalXZ implements Goal {
|
||||
diagonal = z;
|
||||
}
|
||||
diagonal *= SQRT_2;
|
||||
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.get(); // big TODO tune
|
||||
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.value; // big TODO tune
|
||||
}
|
||||
|
||||
public static GoalXZ fromDirection(Vec3d origin, float yaw, double distance) {
|
||||
|
||||
@@ -29,7 +29,7 @@ public class GoalYLevel implements Goal, ActionCosts {
|
||||
/**
|
||||
* The target Y level
|
||||
*/
|
||||
private final int level;
|
||||
public final int level;
|
||||
|
||||
public GoalYLevel(int level) {
|
||||
this.level = level;
|
||||
|
||||
@@ -45,10 +45,6 @@ public interface IMovement {
|
||||
*/
|
||||
boolean safeToCancel();
|
||||
|
||||
double recalculateCost();
|
||||
|
||||
double calculateCostWithoutCaching();
|
||||
|
||||
boolean calculatedWhileLoaded();
|
||||
|
||||
BetterBlockPos getSrc();
|
||||
|
||||
@@ -35,6 +35,16 @@ import baritone.api.event.events.PathEvent;
|
||||
*/
|
||||
public interface IBaritoneProcess {
|
||||
|
||||
/**
|
||||
* Default priority. Most normal processes should have this value.
|
||||
* <p>
|
||||
* Some examples of processes that should have different values might include some kind of automated mob avoidance
|
||||
* that would be temporary and would forcefully take control. Same for something that pauses pathing for auto eat, etc.
|
||||
* <p>
|
||||
* The value is -1 beacuse that's what Impact 4.5's beta auto walk returns and I want to tie with it.
|
||||
*/
|
||||
double DEFAULT_PRIORITY = -1;
|
||||
|
||||
/**
|
||||
* Would this process like to be in control?
|
||||
*
|
||||
@@ -82,12 +92,23 @@ public interface IBaritoneProcess {
|
||||
*
|
||||
* @return A double representing the priority
|
||||
*/
|
||||
double priority();
|
||||
default double priority() {
|
||||
return DEFAULT_PRIORITY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a user-friendly name for this process. Suitable for a HUD.
|
||||
*
|
||||
* @return A display name that's suitable for a HUD
|
||||
*/
|
||||
String displayName();
|
||||
default String displayName() {
|
||||
if (!isActive()) {
|
||||
// i love it when impcat's scuffed HUD calls displayName for inactive processes for 1 tick too long
|
||||
// causing NPEs when the displayname relies on fields that become null when inactive
|
||||
return "INACTIVE";
|
||||
}
|
||||
return displayName0();
|
||||
}
|
||||
|
||||
String displayName0();
|
||||
}
|
||||
|
||||
64
src/api/java/baritone/api/process/IBuilderProcess.java
Normal file
64
src/api/java/baritone/api/process/IBuilderProcess.java
Normal file
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
import baritone.api.utils.ISchematic;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 1/15/2019
|
||||
*/
|
||||
public interface IBuilderProcess extends IBaritoneProcess {
|
||||
|
||||
/**
|
||||
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
|
||||
*
|
||||
* @param name A user-friendly name for the schematic
|
||||
* @param schematic The object representation of the schematic
|
||||
* @param origin The origin position of the schematic being built
|
||||
*/
|
||||
void build(String name, ISchematic schematic, Vec3i origin);
|
||||
|
||||
/**
|
||||
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
|
||||
*
|
||||
* @param name A user-friendly name for the schematic
|
||||
* @param schematic The file path of the schematic
|
||||
* @param origin The origin position of the schematic being built
|
||||
* @return Whether or not the schematic was able to load from file
|
||||
*/
|
||||
boolean build(String name, File schematic, Vec3i origin);
|
||||
|
||||
default boolean build(String schematicFile, BlockPos origin) {
|
||||
File file = new File(new File(Minecraft.getMinecraft().gameDir, "schematics"), schematicFile);
|
||||
return build(schematicFile, file, origin);
|
||||
}
|
||||
|
||||
void buildOpenSchematic();
|
||||
|
||||
void pause();
|
||||
|
||||
void resume();
|
||||
|
||||
void clearArea(BlockPos corner1, BlockPos corner2);
|
||||
}
|
||||
26
src/api/java/baritone/api/process/IExploreProcess.java
Normal file
26
src/api/java/baritone/api/process/IExploreProcess.java
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
import java.nio.file.Path;
|
||||
|
||||
public interface IExploreProcess extends IBaritoneProcess {
|
||||
void explore(int centerX, int centerZ);
|
||||
|
||||
void applyJsonFilter(Path path, boolean invert) throws Exception;
|
||||
}
|
||||
22
src/api/java/baritone/api/process/IFarmProcess.java
Normal file
22
src/api/java/baritone/api/process/IFarmProcess.java
Normal file
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
public interface IFarmProcess extends IBaritoneProcess {
|
||||
void farm();
|
||||
}
|
||||
@@ -25,4 +25,6 @@ import net.minecraft.block.Block;
|
||||
public interface IGetToBlockProcess extends IBaritoneProcess {
|
||||
|
||||
void getToBlock(Block block);
|
||||
|
||||
boolean blacklistClosest();
|
||||
}
|
||||
|
||||
@@ -53,4 +53,9 @@ public class PathingCommand {
|
||||
this.goal = goal;
|
||||
this.commandType = commandType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return commandType + " " + goal;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,5 +51,10 @@ public enum PathingCommandType {
|
||||
* <p>
|
||||
* Cancel the current path if the goals are not equal
|
||||
*/
|
||||
FORCE_REVALIDATE_GOAL_AND_PATH
|
||||
FORCE_REVALIDATE_GOAL_AND_PATH,
|
||||
|
||||
/**
|
||||
* Go and ask the next process what to do
|
||||
*/
|
||||
DEFER
|
||||
}
|
||||
|
||||
@@ -61,6 +61,8 @@ public final class BetterBlockPos extends BlockPos {
|
||||
}
|
||||
|
||||
public static long longHash(int x, int y, int z) {
|
||||
// TODO use the same thing as BlockPos.fromLong();
|
||||
// invertibility would be incredibly useful
|
||||
/*
|
||||
* This is the hashcode implementation of Vec3i (the superclass of the class which I shall not name)
|
||||
*
|
||||
|
||||
63
src/api/java/baritone/api/utils/BlockUtils.java
Normal file
63
src/api/java/baritone/api/utils/BlockUtils.java
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
public class BlockUtils {
|
||||
private static transient Map<String, Block> resourceCache = new HashMap<>();
|
||||
|
||||
public static String blockToString(Block block) {
|
||||
ResourceLocation loc = Block.REGISTRY.getNameForObject(block);
|
||||
String name = loc.getPath(); // normally, only write the part after the minecraft:
|
||||
if (!loc.getNamespace().equals("minecraft")) {
|
||||
// Baritone is running on top of forge with mods installed, perhaps?
|
||||
name = loc.toString(); // include the namespace with the colon
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
public static Block stringToBlockRequired(String name) {
|
||||
Block block = stringToBlockNullable(name);
|
||||
Objects.requireNonNull(block);
|
||||
return block;
|
||||
}
|
||||
|
||||
public static Block stringToBlockNullable(String name) {
|
||||
// do NOT just replace this with a computeWithAbsent, it isn't thread safe
|
||||
Block block = resourceCache.get(name); // map is never mutated in place so this is safe
|
||||
if (block != null) {
|
||||
return block;
|
||||
}
|
||||
if (resourceCache.containsKey(name)) {
|
||||
return null; // cached as null
|
||||
}
|
||||
block = Block.getBlockFromName(name.contains(":") ? name : "minecraft:" + name);
|
||||
Map<String, Block> copy = new HashMap<>(resourceCache); // read only copy is safe, wont throw concurrentmodification
|
||||
copy.put(name, block);
|
||||
resourceCache = copy;
|
||||
return block;
|
||||
}
|
||||
|
||||
private BlockUtils() {}
|
||||
}
|
||||
749
src/api/java/baritone/api/utils/ExampleBaritoneControl.java
Normal file
749
src/api/java/baritone/api/utils/ExampleBaritoneControl.java
Normal file
@@ -0,0 +1,749 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.cache.IRememberedInventory;
|
||||
import baritone.api.cache.IWaypoint;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import baritone.api.event.events.ChatEvent;
|
||||
import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import baritone.api.pathing.goals.*;
|
||||
import baritone.api.process.IBaritoneProcess;
|
||||
import baritone.api.process.ICustomGoalProcess;
|
||||
import baritone.api.process.IGetToBlockProcess;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
import net.minecraft.crash.CrashReport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ReportedException;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.util.text.event.ClickEvent;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.util.*;
|
||||
|
||||
import static org.apache.commons.lang3.math.NumberUtils.isCreatable;
|
||||
|
||||
public class ExampleBaritoneControl implements Helper, AbstractGameEventListener {
|
||||
private static final String COMMAND_PREFIX = "#";
|
||||
|
||||
public final IBaritone baritone;
|
||||
public final IPlayerContext ctx;
|
||||
|
||||
public ExampleBaritoneControl(IBaritone baritone) {
|
||||
this.baritone = baritone;
|
||||
this.ctx = baritone.getPlayerContext();
|
||||
baritone.getGameEventHandler().registerEventListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSendChatMessage(ChatEvent event) {
|
||||
String msg = event.getMessage();
|
||||
if (BaritoneAPI.getSettings().prefixControl.value && msg.startsWith(COMMAND_PREFIX)) {
|
||||
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
|
||||
logDirect("Invalid command");
|
||||
}
|
||||
event.cancel(); // always cancel if using prefixControl
|
||||
return;
|
||||
}
|
||||
if (!BaritoneAPI.getSettings().chatControl.value && !BaritoneAPI.getSettings().removePrefix.value) {
|
||||
return;
|
||||
}
|
||||
if (runCommand(msg)) {
|
||||
event.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean runCommand(String msg0) { // you may think this can be private, but impcat calls it from .b =)
|
||||
String msg = msg0.toLowerCase(Locale.US).trim(); // don't reassign the argument LOL
|
||||
IPathingBehavior pathingBehavior = baritone.getPathingBehavior();
|
||||
ICustomGoalProcess customGoalProcess = baritone.getCustomGoalProcess();
|
||||
List<Settings.Setting<Boolean>> toggleable = BaritoneAPI.getSettings().getAllValuesByType(Boolean.class);
|
||||
for (Settings.Setting<Boolean> setting : toggleable) {
|
||||
if (msg.equalsIgnoreCase(setting.getName())) {
|
||||
setting.value ^= true;
|
||||
logDirect("Toggled " + setting.getName() + " to " + setting.value);
|
||||
SettingsUtil.save(BaritoneAPI.getSettings());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (msg.equals("baritone") || msg.equals("modifiedsettings") || msg.startsWith("settings m") || msg.equals("modified")) {
|
||||
logDirect("All settings that have been modified from their default values:");
|
||||
for (Settings.Setting<?> setting : SettingsUtil.modifiedSettings(BaritoneAPI.getSettings())) {
|
||||
logDirect(setting.toString());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("settings")) {
|
||||
String rest = msg.substring("settings".length());
|
||||
try {
|
||||
int page = Integer.parseInt(rest.trim());
|
||||
int min = page * 10;
|
||||
int max = Math.min(BaritoneAPI.getSettings().allSettings.size(), (page + 1) * 10);
|
||||
logDirect("Settings " + min + " to " + (max - 1) + ":");
|
||||
for (int i = min; i < max; i++) {
|
||||
logDirect(BaritoneAPI.getSettings().allSettings.get(i).toString());
|
||||
}
|
||||
} catch (Exception ex) { // NumberFormatException | ArrayIndexOutOfBoundsException and probably some others I'm forgetting lol
|
||||
ex.printStackTrace();
|
||||
logDirect("All settings:");
|
||||
for (Settings.Setting<?> setting : BaritoneAPI.getSettings().allSettings) {
|
||||
logDirect(setting.toString());
|
||||
}
|
||||
logDirect("To get one page of ten settings at a time, do settings <num>");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("") || msg.equals("help") || msg.equals("?")) {
|
||||
ITextComponent component = MESSAGE_PREFIX.createCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
TextComponentString helpLink = new TextComponentString(" Click here for instructions on how to use Baritone (https://github.com/cabaletta/baritone/blob/master/USAGE.md)");
|
||||
helpLink.getStyle().setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, "https://github.com/cabaletta/baritone/blob/master/USAGE.md"));
|
||||
component.appendSibling(helpLink);
|
||||
BaritoneAPI.getSettings().logger.value.accept(component);
|
||||
return true;
|
||||
}
|
||||
if (msg.contains(" ")) {
|
||||
String settingName = msg.substring(0, msg.indexOf(' '));
|
||||
String settingValue = msg.substring(msg.indexOf(' ') + 1);
|
||||
Settings.Setting setting = BaritoneAPI.getSettings().byLowerName.get(settingName);
|
||||
if (setting != null) {
|
||||
if (settingValue.equals("reset")) {
|
||||
logDirect("Resetting setting " + settingName + " to default value.");
|
||||
setting.reset();
|
||||
} else {
|
||||
try {
|
||||
SettingsUtil.parseAndApply(BaritoneAPI.getSettings(), settingName, settingValue);
|
||||
} catch (Exception ex) {
|
||||
logDirect("Unable to parse setting");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
SettingsUtil.save(BaritoneAPI.getSettings());
|
||||
logDirect(setting.toString());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (BaritoneAPI.getSettings().byLowerName.containsKey(msg)) {
|
||||
Settings.Setting<?> setting = BaritoneAPI.getSettings().byLowerName.get(msg);
|
||||
logDirect(setting.toString());
|
||||
return true;
|
||||
}
|
||||
|
||||
if (msg.startsWith("goal")) {
|
||||
String rest = msg.substring(4).trim();
|
||||
Goal goal;
|
||||
if (rest.equals("clear") || rest.equals("none")) {
|
||||
goal = null;
|
||||
} else {
|
||||
String[] params = rest.split(" ");
|
||||
if (params[0].equals("")) {
|
||||
params = new String[]{};
|
||||
}
|
||||
goal = parseGoal(params);
|
||||
if (goal == null) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
customGoalProcess.setGoal(goal);
|
||||
logDirect("Goal: " + goal);
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("crash")) {
|
||||
StringBuilder meme = new StringBuilder();
|
||||
CrashReport rep = new CrashReport("Manually triggered debug crash", new Throwable());
|
||||
mc.addGraphicsAndWorldToCrashReport(rep);
|
||||
new ReportedException(rep).printStackTrace();
|
||||
rep.getSectionsInStringBuilder(meme);
|
||||
System.out.println(meme);
|
||||
logDirect(meme.toString());
|
||||
logDirect("ok");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("path")) {
|
||||
if (pathingBehavior.getGoal() == null) {
|
||||
logDirect("No goal.");
|
||||
} else if (pathingBehavior.getGoal().isInGoal(ctx.playerFeet())) {
|
||||
logDirect("Already in goal");
|
||||
} else if (pathingBehavior.isPathing()) {
|
||||
logDirect("Currently executing a path. Please cancel it first.");
|
||||
} else {
|
||||
customGoalProcess.setGoalAndPath(pathingBehavior.getGoal());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/*if (msg.equals("fullpath")) {
|
||||
if (pathingBehavior.getGoal() == null) {
|
||||
logDirect("No goal.");
|
||||
} else {
|
||||
logDirect("Started segmented calculator");
|
||||
SegmentedCalculator.calculateSegmentsThreaded(pathingBehavior.pathStart(), pathingBehavior.getGoal(), new CalculationContext(baritone, true), ipath -> {
|
||||
logDirect("Found a path");
|
||||
logDirect("Ends at " + ipath.getDest());
|
||||
logDirect("Length " + ipath.length());
|
||||
logDirect("Estimated time " + ipath.ticksRemainingFrom(0));
|
||||
pathingBehavior.secretCursedFunctionDoNotCall(ipath); // it's okay when *I* do it
|
||||
}, () -> {
|
||||
logDirect("Path calculation failed, no path");
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}*/
|
||||
if (msg.equals("proc")) {
|
||||
Optional<IBaritoneProcess> proc = baritone.getPathingControlManager().mostRecentInControl();
|
||||
if (!proc.isPresent()) {
|
||||
logDirect("No process is in control");
|
||||
return true;
|
||||
}
|
||||
IBaritoneProcess p = proc.get();
|
||||
logDirect("Class: " + p.getClass());
|
||||
logDirect("Priority: " + p.priority());
|
||||
logDirect("Temporary: " + p.isTemporary());
|
||||
logDirect("Display name: " + p.displayName());
|
||||
logDirect("Command: " + baritone.getPathingControlManager().mostRecentCommand());
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("version")) {
|
||||
String version = ExampleBaritoneControl.class.getPackage().getImplementationVersion();
|
||||
if (version == null) {
|
||||
logDirect("No version detected. Either dev environment or broken install.");
|
||||
} else {
|
||||
logDirect("You are using Baritone v" + version);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("repack") || msg.equals("rescan")) {
|
||||
logDirect("Queued " + repack() + " chunks for repacking");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("build")) {
|
||||
String file;
|
||||
BlockPos origin;
|
||||
try {
|
||||
String[] coords = msg.substring("build".length()).trim().split(" ");
|
||||
file = coords[0] + ".schematic";
|
||||
origin = new BlockPos(parseOrDefault(coords[1], ctx.playerFeet().x, 1), parseOrDefault(coords[2], ctx.playerFeet().y, 1), parseOrDefault(coords[3], ctx.playerFeet().z, 1));
|
||||
} catch (Exception ex) {
|
||||
file = msg.substring(5).trim() + ".schematic";
|
||||
origin = ctx.playerFeet();
|
||||
}
|
||||
logDirect("Loading '" + file + "' to build from origin " + origin);
|
||||
boolean success = baritone.getBuilderProcess().build(file, origin);
|
||||
logDirect(success ? "Loaded" : "Unable to load");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("schematica")) {
|
||||
baritone.getBuilderProcess().buildOpenSchematic();
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("come")) {
|
||||
customGoalProcess.setGoalAndPath(new GoalBlock(new BlockPos(Helper.mc.getRenderViewEntity())));
|
||||
logDirect("Coming");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("axis") || msg.equals("highway")) {
|
||||
customGoalProcess.setGoalAndPath(new GoalAxis());
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("cancel") || msg.equals("stop")) {
|
||||
pathingBehavior.cancelEverything();
|
||||
logDirect("ok canceled");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("forcecancel")) {
|
||||
pathingBehavior.cancelEverything();
|
||||
pathingBehavior.forceCancel();
|
||||
logDirect("ok force canceled");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("gc")) {
|
||||
System.gc();
|
||||
logDirect("Called System.gc();");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("invert")) {
|
||||
Goal goal = pathingBehavior.getGoal();
|
||||
BlockPos runAwayFrom;
|
||||
if (goal instanceof GoalXZ) {
|
||||
runAwayFrom = new BlockPos(((GoalXZ) goal).getX(), 0, ((GoalXZ) goal).getZ());
|
||||
} else if (goal instanceof GoalBlock) {
|
||||
runAwayFrom = ((GoalBlock) goal).getGoalPos();
|
||||
} else {
|
||||
logDirect("Goal must be GoalXZ or GoalBlock to invert");
|
||||
logDirect("Inverting goal of player feet");
|
||||
runAwayFrom = ctx.playerFeet();
|
||||
}
|
||||
customGoalProcess.setGoalAndPath(new GoalRunAway(1, runAwayFrom) {
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("cleararea")) {
|
||||
String suffix = msg.substring("cleararea".length());
|
||||
BlockPos corner1;
|
||||
BlockPos corner2;
|
||||
if (suffix.isEmpty()) {
|
||||
// clear the area from the current goal to here
|
||||
Goal goal = baritone.getPathingBehavior().getGoal();
|
||||
if (!(goal instanceof GoalBlock)) {
|
||||
logDirect("Need to specify goal of opposite corner");
|
||||
return true;
|
||||
}
|
||||
corner1 = ((GoalBlock) goal).getGoalPos();
|
||||
corner2 = ctx.playerFeet();
|
||||
} else {
|
||||
try {
|
||||
String[] spl = suffix.split(" ");
|
||||
corner1 = ctx.playerFeet();
|
||||
corner2 = new BlockPos(Integer.parseInt(spl[0]), Integer.parseInt(spl[1]), Integer.parseInt(spl[2]));
|
||||
} catch (NumberFormatException | ArrayIndexOutOfBoundsException | NullPointerException ex) {
|
||||
logDirect("unable to parse");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
baritone.getBuilderProcess().clearArea(corner1, corner2);
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("resume")) {
|
||||
baritone.getBuilderProcess().resume();
|
||||
logDirect("resumed");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("pause")) {
|
||||
baritone.getBuilderProcess().pause();
|
||||
logDirect("paused");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("reset")) {
|
||||
for (Settings.Setting setting : BaritoneAPI.getSettings().allSettings) {
|
||||
setting.reset();
|
||||
}
|
||||
SettingsUtil.save(BaritoneAPI.getSettings());
|
||||
logDirect("Baritone settings reset");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("tunnel")) {
|
||||
customGoalProcess.setGoalAndPath(new GoalStrictDirection(ctx.playerFeet(), ctx.player().getHorizontalFacing()));
|
||||
logDirect("tunneling");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("render")) {
|
||||
BetterBlockPos pf = ctx.playerFeet();
|
||||
int dist = (Minecraft.getMinecraft().gameSettings.renderDistanceChunks + 1) * 16;
|
||||
Minecraft.getMinecraft().renderGlobal.markBlockRangeForRenderUpdate(pf.x - dist, pf.y - 256, pf.z - dist, pf.x + dist, pf.y + 256, pf.z + dist);
|
||||
logDirect("okay");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("farm")) {
|
||||
baritone.getFarmProcess().farm();
|
||||
logDirect("farming");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("chests")) {
|
||||
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
|
||||
logDirect(entry.getKey() + "");
|
||||
log(entry.getValue().getContents());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentities")) {
|
||||
baritone.getFollowProcess().follow(Entity.class::isInstance);
|
||||
logDirect("Following any entities");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followplayers")) {
|
||||
baritone.getFollowProcess().follow(EntityPlayer.class::isInstance); // O P P A
|
||||
logDirect("Following any players");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentity")) {
|
||||
String name = msg.substring(12).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
for (Entity entity : ctx.world().loadedEntityList) {
|
||||
String entityName = entity.getName().trim().toLowerCase();
|
||||
if ((entityName.contains(name) || name.contains(entityName)) && !(entity instanceof EntityItem || entity instanceof EntityPlayer)) { // We dont want it following players while `#follow` exists.
|
||||
toFollow = Optional.of(entity);
|
||||
}
|
||||
}
|
||||
if (!toFollow.isPresent()) {
|
||||
logDirect("Entity not found");
|
||||
return true;
|
||||
}
|
||||
Entity effectivelyFinal = toFollow.get();
|
||||
baritone.getFollowProcess().follow(effectivelyFinal::equals);
|
||||
logDirect("Following entity " + toFollow.get());
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("follow")) {
|
||||
String name = msg.substring(6).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
if (name.length() == 0) {
|
||||
toFollow = ctx.getSelectedEntity();
|
||||
} else {
|
||||
for (EntityPlayer pl : ctx.world().playerEntities) {
|
||||
String theirName = pl.getName().trim().toLowerCase();
|
||||
if (!theirName.equals(ctx.player().getName().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
toFollow = Optional.of(pl);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!toFollow.isPresent()) {
|
||||
logDirect("Not found");
|
||||
return true;
|
||||
}
|
||||
Entity effectivelyFinal = toFollow.get();
|
||||
baritone.getFollowProcess().follow(effectivelyFinal::equals);
|
||||
logDirect("Following " + toFollow.get());
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("explorefilter")) {
|
||||
// explorefilter blah.json
|
||||
// means that entries in blah.json are already explored
|
||||
// explorefilter blah.json invert
|
||||
// means that entries in blah.json are NOT already explored
|
||||
String path = msg.substring("explorefilter".length()).trim();
|
||||
String[] parts = path.split(" ");
|
||||
Path path1 = Minecraft.getMinecraft().gameDir.toPath().resolve(parts[0]);
|
||||
boolean invert = parts.length > 1;
|
||||
try {
|
||||
baritone.getExploreProcess().applyJsonFilter(path1, invert);
|
||||
logDirect("Loaded filter. Inverted: " + invert);
|
||||
if (invert) {
|
||||
logDirect("Chunks on this list will be treated as possibly unexplored, all others will be treated as certainly explored");
|
||||
} else {
|
||||
logDirect("Chunks on this list will be treated as certainly explored, all others will be treated as possibly unexplored");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
logDirect("Unable to load " + path1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("reloadall")) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().reloadAllFromDisk();
|
||||
logDirect("ok");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("saveall")) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().save();
|
||||
logDirect("ok");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("explore")) {
|
||||
String rest = msg.substring("explore".length()).trim();
|
||||
int centerX;
|
||||
int centerZ;
|
||||
try {
|
||||
centerX = Integer.parseInt(rest.split(" ")[0]);
|
||||
centerZ = Integer.parseInt(rest.split(" ")[1]);
|
||||
} catch (Exception ex) {
|
||||
centerX = ctx.playerFeet().x;
|
||||
centerZ = ctx.playerFeet().z;
|
||||
}
|
||||
baritone.getExploreProcess().explore(centerX, centerZ);
|
||||
logDirect("Exploring from " + centerX + "," + centerZ);
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("blacklist")) {
|
||||
IGetToBlockProcess proc = baritone.getGetToBlockProcess();
|
||||
if (!proc.isActive()) {
|
||||
logDirect("GetToBlockProcess is not currently active");
|
||||
return true;
|
||||
}
|
||||
if (proc.blacklistClosest()) {
|
||||
logDirect("Blacklisted closest instances");
|
||||
} else {
|
||||
logDirect("No known locations, unable to blacklist");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("find")) {
|
||||
repack();
|
||||
String blockType = msg.substring(4).trim();
|
||||
ArrayList<BlockPos> locs = baritone.getWorldProvider().getCurrentWorld().getCachedWorld().getLocationsOf(blockType, 1, ctx.playerFeet().getX(), ctx.playerFeet().getZ(), 4);
|
||||
logDirect("Have " + locs.size() + " locations");
|
||||
for (BlockPos pos : locs) {
|
||||
Block actually = ctx.world().getBlockState(pos).getBlock();
|
||||
if (!BlockUtils.blockToString(actually).equalsIgnoreCase(blockType)) {
|
||||
logDebug("Was looking for " + blockType + " but actually found " + actually + " " + BlockUtils.blockToString(actually));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("mine")) {
|
||||
repack();
|
||||
String[] blockTypes = msg.substring(4).trim().split(" ");
|
||||
try {
|
||||
int quantity = Integer.parseInt(blockTypes[1]);
|
||||
Block block = BlockUtils.stringToBlockRequired(blockTypes[0]);
|
||||
baritone.getMineProcess().mine(quantity, block);
|
||||
logDirect("Will mine " + quantity + " " + blockTypes[0]);
|
||||
return true;
|
||||
} catch (NumberFormatException | ArrayIndexOutOfBoundsException | NullPointerException ex) {}
|
||||
for (String s : blockTypes) {
|
||||
if (BlockUtils.stringToBlockNullable(s) == null) {
|
||||
logDirect(s + " isn't a valid block name");
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
baritone.getMineProcess().mineByName(0, blockTypes);
|
||||
logDirect("Started mining blocks of type " + Arrays.toString(blockTypes));
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("click")) {
|
||||
baritone.openClick();
|
||||
logDirect("aight dude");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("thisway") || msg.startsWith("forward")) {
|
||||
try {
|
||||
Goal goal = GoalXZ.fromDirection(ctx.playerFeetAsVec(), ctx.player().rotationYaw, Double.parseDouble(msg.substring(7).trim()));
|
||||
customGoalProcess.setGoal(goal);
|
||||
logDirect("Goal: " + goal);
|
||||
} catch (NumberFormatException ex) {
|
||||
logDirect("Error unable to parse '" + msg.substring(7).trim() + "' to a double.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("list") || msg.startsWith("get ") || msg.startsWith("show")) {
|
||||
String waypointType = msg.substring(4).trim();
|
||||
if (waypointType.endsWith("s")) {
|
||||
// for example, "show deaths"
|
||||
waypointType = waypointType.substring(0, waypointType.length() - 1);
|
||||
}
|
||||
IWaypoint.Tag tag = IWaypoint.Tag.fromString(waypointType);
|
||||
if (tag == null) {
|
||||
logDirect("Not a valid tag. Tags are: " + Arrays.asList(IWaypoint.Tag.values()).toString().toLowerCase());
|
||||
return true;
|
||||
}
|
||||
Set<IWaypoint> waypoints = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getByTag(tag);
|
||||
// might as well show them from oldest to newest
|
||||
List<IWaypoint> sorted = new ArrayList<>(waypoints);
|
||||
sorted.sort(Comparator.comparingLong(IWaypoint::getCreationTimestamp));
|
||||
logDirect("Waypoints under tag " + tag + ":");
|
||||
for (IWaypoint waypoint : sorted) {
|
||||
logDirect(waypoint.toString());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("save")) {
|
||||
String name = msg.substring(4).trim();
|
||||
BlockPos pos = ctx.playerFeet();
|
||||
if (name.contains(" ")) {
|
||||
logDirect("Name contains a space, assuming it's in the format 'save waypointName X Y Z'");
|
||||
String[] parts = name.split(" ");
|
||||
if (parts.length != 4) {
|
||||
logDirect("Unable to parse, expected four things");
|
||||
return true;
|
||||
}
|
||||
try {
|
||||
pos = new BlockPos(Integer.parseInt(parts[1]), Integer.parseInt(parts[2]), Integer.parseInt(parts[3]));
|
||||
} catch (NumberFormatException ex) {
|
||||
logDirect("Unable to parse coordinate integers");
|
||||
return true;
|
||||
}
|
||||
name = parts[0];
|
||||
}
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint(name, IWaypoint.Tag.USER, pos));
|
||||
logDirect("Saved user defined position " + pos + " under name '" + name + "'. Say 'goto " + name + "' to set goal, say 'list user' to list custom waypoints.");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("delete")) {
|
||||
String name = msg.substring(6).trim();
|
||||
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getTag() == IWaypoint.Tag.USER && w.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
|
||||
if (waypoint == null) {
|
||||
logDirect("No user defined position under the name '" + name + "' found.");
|
||||
return true;
|
||||
}
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().removeWaypoint(waypoint);
|
||||
logDirect("Deleted user defined position under name '" + name + "'.");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("goto")) {
|
||||
repack();
|
||||
String waypointType = msg.substring(4).trim();
|
||||
if (waypointType.endsWith("s") && IWaypoint.Tag.fromString(waypointType.substring(0, waypointType.length() - 1)) != null) {
|
||||
// for example, "show deaths"
|
||||
waypointType = waypointType.substring(0, waypointType.length() - 1);
|
||||
}
|
||||
IWaypoint.Tag tag = IWaypoint.Tag.fromString(waypointType);
|
||||
IWaypoint waypoint;
|
||||
if (tag == null) {
|
||||
String mining = waypointType;
|
||||
Block block = BlockUtils.stringToBlockNullable(mining);
|
||||
//logDirect("Not a valid tag. Tags are: " + Arrays.asList(Waypoint.Tag.values()).toString().toLowerCase());
|
||||
if (block == null) {
|
||||
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getName().equalsIgnoreCase(mining)).max(Comparator.comparingLong(IWaypoint::getCreationTimestamp)).orElse(null);
|
||||
if (waypoint == null) {
|
||||
Goal goal = parseGoal(waypointType.split(" "));
|
||||
if (goal != null) {
|
||||
logDirect("Going to " + goal);
|
||||
customGoalProcess.setGoalAndPath(goal);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
baritone.getGetToBlockProcess().getToBlock(block);
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(tag);
|
||||
if (waypoint == null) {
|
||||
logDirect("None saved for tag " + tag);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Goal goal = waypoint.getTag() == IWaypoint.Tag.BED ? new GoalGetToBlock(waypoint.getLocation()) : new GoalBlock(waypoint.getLocation());
|
||||
customGoalProcess.setGoalAndPath(goal);
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("spawn") || msg.equals("bed")) {
|
||||
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(IWaypoint.Tag.BED);
|
||||
if (waypoint == null) {
|
||||
BlockPos spawnPoint = ctx.player().getBedLocation();
|
||||
// for some reason the default spawnpoint is underground sometimes
|
||||
Goal goal = new GoalXZ(spawnPoint.getX(), spawnPoint.getZ());
|
||||
logDirect("spawn not saved, defaulting to world spawn. set goal to " + goal);
|
||||
customGoalProcess.setGoalAndPath(goal);
|
||||
} else {
|
||||
Goal goal = new GoalGetToBlock(waypoint.getLocation());
|
||||
customGoalProcess.setGoalAndPath(goal);
|
||||
logDirect("Set goal to most recent bed " + goal);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("sethome")) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("", IWaypoint.Tag.HOME, ctx.playerFeet()));
|
||||
logDirect("Saved. Say home to set goal.");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("home")) {
|
||||
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(IWaypoint.Tag.HOME);
|
||||
if (waypoint == null) {
|
||||
logDirect("home not saved");
|
||||
} else {
|
||||
Goal goal = new GoalBlock(waypoint.getLocation());
|
||||
customGoalProcess.setGoalAndPath(goal);
|
||||
logDirect("Going to saved home " + goal);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("damn")) {
|
||||
logDirect("daniel");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int repack() {
|
||||
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int count = 0;
|
||||
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
|
||||
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
|
||||
Chunk chunk = cli.getLoadedChunk(x, z);
|
||||
if (chunk != null && !chunk.isEmpty()) {
|
||||
count++;
|
||||
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().queueForPacking(chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
private int parseOrDefault(String str, int i, double dimensionFactor) {
|
||||
return str.equals("~") ? i : str.startsWith("~") ? (int) (Integer.parseInt(str.substring(1)) * dimensionFactor) + i : (int) (Integer.parseInt(str) * dimensionFactor);
|
||||
}
|
||||
|
||||
private void log(List<ItemStack> stacks) {
|
||||
for (ItemStack stack : stacks) {
|
||||
if (!stack.isEmpty()) {
|
||||
logDirect(stack.getCount() + "x " + stack.getDisplayName() + "@" + stack.getItemDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Goal parseGoal(String[] params) {
|
||||
Goal goal;
|
||||
try {
|
||||
BetterBlockPos playerFeet = ctx.playerFeet();
|
||||
|
||||
int length = params.length - 1; // length has to be smaller when a dimension parameter is added
|
||||
if (params.length < 1 || (isCreatable(params[params.length - 1]) || params[params.length - 1].startsWith("~"))) {
|
||||
length = params.length;
|
||||
}
|
||||
switch (length) {
|
||||
case 0:
|
||||
goal = new GoalBlock(playerFeet);
|
||||
break;
|
||||
case 1:
|
||||
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y, 1));
|
||||
break;
|
||||
case 2:
|
||||
goal = new GoalXZ(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.z, calculateDimensionFactor(params[params.length - 1])));
|
||||
break;
|
||||
case 3:
|
||||
goal = new GoalBlock(new BlockPos(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.y, 1), parseOrDefault(params[2], playerFeet.z, calculateDimensionFactor(params[params.length - 1]))));
|
||||
break;
|
||||
default:
|
||||
logDirect("unable to understand lol");
|
||||
return null;
|
||||
}
|
||||
} catch (NumberFormatException ex) {
|
||||
logDirect("unable to parse integer " + ex);
|
||||
return null;
|
||||
}
|
||||
return goal;
|
||||
}
|
||||
|
||||
|
||||
private double calculateDimensionFactor(String to) {
|
||||
return Math.pow(8, ctx.world().provider.getDimensionType().getId() - getDimensionByName(to.toLowerCase()).getId());
|
||||
}
|
||||
|
||||
private DimensionType getDimensionByName(String name) {
|
||||
if ("the_end".contains(name)) {
|
||||
return DimensionType.THE_END;
|
||||
}
|
||||
if ("the_overworld".contains(name) || "surface".contains(name)) {
|
||||
return DimensionType.OVERWORLD;
|
||||
}
|
||||
if ("the_nether".contains(name) || "hell".contains(name)) {
|
||||
return DimensionType.NETHER;
|
||||
}
|
||||
return ctx.world().provider.getDimensionType();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,72 +1,72 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/1/2018
|
||||
*/
|
||||
public interface Helper {
|
||||
|
||||
/**
|
||||
* Instance of {@link Helper}. Used for static-context reference.
|
||||
*/
|
||||
Helper HELPER = new Helper() {};
|
||||
|
||||
ITextComponent MESSAGE_PREFIX = new TextComponentString(String.format(
|
||||
"%s[%sBaritone%s]%s",
|
||||
TextFormatting.DARK_PURPLE,
|
||||
TextFormatting.LIGHT_PURPLE,
|
||||
TextFormatting.DARK_PURPLE,
|
||||
TextFormatting.GRAY
|
||||
));
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
/**
|
||||
* Send a message to chat only if chatDebug is on
|
||||
*
|
||||
* @param message The message to display in chat
|
||||
*/
|
||||
default void logDebug(String message) {
|
||||
if (!Baritone.settings().chatDebug.get()) {
|
||||
//System.out.println("Suppressed debug message:");
|
||||
//System.out.println(message);
|
||||
return;
|
||||
}
|
||||
logDirect(message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
|
||||
*
|
||||
* @param message The message to display in chat
|
||||
*/
|
||||
default void logDirect(String message) {
|
||||
ITextComponent component = MESSAGE_PREFIX.createCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
component.appendSibling(new TextComponentString(" " + message));
|
||||
Minecraft.getMinecraft().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/1/2018
|
||||
*/
|
||||
public interface Helper {
|
||||
|
||||
/**
|
||||
* Instance of {@link Helper}. Used for static-context reference.
|
||||
*/
|
||||
Helper HELPER = new Helper() {};
|
||||
|
||||
ITextComponent MESSAGE_PREFIX = new TextComponentString(String.format(
|
||||
"%s[%sBaritone%s]%s",
|
||||
TextFormatting.DARK_PURPLE,
|
||||
TextFormatting.LIGHT_PURPLE,
|
||||
TextFormatting.DARK_PURPLE,
|
||||
TextFormatting.GRAY
|
||||
));
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
/**
|
||||
* Send a message to chat only if chatDebug is on
|
||||
*
|
||||
* @param message The message to display in chat
|
||||
*/
|
||||
default void logDebug(String message) {
|
||||
if (!BaritoneAPI.getSettings().chatDebug.value) {
|
||||
//System.out.println("Suppressed debug message:");
|
||||
//System.out.println(message);
|
||||
return;
|
||||
}
|
||||
logDirect(message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
|
||||
*
|
||||
* @param message The message to display in chat
|
||||
*/
|
||||
default void logDirect(String message) {
|
||||
ITextComponent component = MESSAGE_PREFIX.createCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
component.appendSibling(new TextComponentString(" " + message));
|
||||
Minecraft.getMinecraft().addScheduledTask(() -> BaritoneAPI.getSettings().logger.value.accept(component));
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,6 @@ package baritone.api.utils;
|
||||
|
||||
import baritone.api.behavior.IBehavior;
|
||||
import baritone.api.utils.input.Input;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -27,8 +26,6 @@ import net.minecraft.client.settings.KeyBinding;
|
||||
*/
|
||||
public interface IInputOverrideHandler extends IBehavior {
|
||||
|
||||
Boolean isInputForcedDown(KeyBinding key);
|
||||
|
||||
boolean isInputForcedDown(Input input);
|
||||
|
||||
void setInputForceState(Input input, boolean forced);
|
||||
|
||||
@@ -71,20 +71,26 @@ public interface IPlayerContext {
|
||||
* @return The position of the highlighted block
|
||||
*/
|
||||
default Optional<BlockPos> getSelectedBlock() {
|
||||
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(objectMouseOver().getBlockPos());
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(result.getBlockPos());
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
default boolean isLookingAt(BlockPos pos) {
|
||||
return getSelectedBlock().equals(Optional.of(pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the entity that the crosshair is currently placed over. Updated once per tick.
|
||||
*
|
||||
* @return The entity
|
||||
*/
|
||||
default Optional<Entity> getSelectedEntity() {
|
||||
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(objectMouseOver().entityHit);
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(result.entityHit);
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
@@ -17,12 +17,17 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.GameType;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -43,4 +48,8 @@ public interface IPlayerController {
|
||||
default double getBlockReachDistance() {
|
||||
return this.getGameType().isCreative() ? 5.0F : 4.5F;
|
||||
}
|
||||
|
||||
EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand);
|
||||
|
||||
EnumActionResult processRightClick(EntityPlayerSP player, World world, EnumHand hand);
|
||||
}
|
||||
|
||||
85
src/api/java/baritone/api/utils/ISchematic.java
Normal file
85
src/api/java/baritone/api/utils/ISchematic.java
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
/**
|
||||
* Basic representation of a schematic. Provides the dimensions and
|
||||
* the desired statefor a given position relative to the origin.
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface ISchematic {
|
||||
|
||||
/**
|
||||
* Does the block at this coordinate matter to the schematic?
|
||||
* <p>
|
||||
* Normally just a check for if the coordinate is in the cube.
|
||||
* <p>
|
||||
* However, in the case of something like a map art, anything that's below the level of the map art doesn't matter,
|
||||
* so this function should return false in that case. (i.e. it doesn't really have to be air below the art blocks)
|
||||
*
|
||||
* @param x The x position of the block, relative to the origin
|
||||
* @param y The y position of the block, relative to the origin
|
||||
* @param z The z position of the block, relative to the origin
|
||||
* @return Whether or not the specified position is within the bounds of this schematic
|
||||
*/
|
||||
default boolean inSchematic(int x, int y, int z) {
|
||||
return x >= 0 && x < widthX() && y >= 0 && y < heightY() && z >= 0 && z < lengthZ();
|
||||
}
|
||||
|
||||
default int size(EnumFacing.Axis axis) {
|
||||
switch (axis) {
|
||||
case X:
|
||||
return widthX();
|
||||
case Y:
|
||||
return heightY();
|
||||
case Z:
|
||||
return lengthZ();
|
||||
default:
|
||||
throw new UnsupportedOperationException(axis + "");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the desired block state at a given (X, Y, Z) position relative to the origin (0, 0, 0).
|
||||
*
|
||||
* @param x The x position of the block, relative to the origin
|
||||
* @param y The y position of the block, relative to the origin
|
||||
* @param z The z position of the block, relative to the origin
|
||||
* @return The desired block state at the specified position
|
||||
*/
|
||||
IBlockState desiredState(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* @return The width (X axis length) of this schematic
|
||||
*/
|
||||
int widthX();
|
||||
|
||||
/**
|
||||
* @return The height (Y axis length) of this schematic
|
||||
*/
|
||||
int heightY();
|
||||
|
||||
/**
|
||||
* @return The length (Z axis length) of this schematic
|
||||
*/
|
||||
int lengthZ();
|
||||
}
|
||||
37
src/api/java/baritone/api/utils/MyChunkPos.java
Normal file
37
src/api/java/baritone/api/utils/MyChunkPos.java
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import com.google.gson.annotations.SerializedName;
|
||||
|
||||
/**
|
||||
* Need a non obfed chunkpos that we can load using GSON
|
||||
*/
|
||||
public class MyChunkPos {
|
||||
|
||||
@SerializedName("x")
|
||||
public int x;
|
||||
|
||||
@SerializedName("z")
|
||||
public int z;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + ", " + z;
|
||||
}
|
||||
}
|
||||
@@ -117,8 +117,12 @@ public class Rotation {
|
||||
* @return are they really close
|
||||
*/
|
||||
public boolean isReallyCloseTo(Rotation other) {
|
||||
float yawDiff = Math.abs(this.yaw - other.yaw); // you cant fool me
|
||||
return (yawDiff < 0.01 || yawDiff > 359.9) && Math.abs(this.pitch - other.pitch) < 0.01;
|
||||
return yawIsReallyClose(other) && Math.abs(this.pitch - other.pitch) < 0.01;
|
||||
}
|
||||
|
||||
public boolean yawIsReallyClose(Rotation other) {
|
||||
float yawDiff = Math.abs(normalizeYaw(yaw) - normalizeYaw(other.yaw)); // you cant fool me
|
||||
return (yawDiff < 0.01 || yawDiff > 359.99);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -147,4 +151,9 @@ public class Rotation {
|
||||
}
|
||||
return newYaw;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Yaw: " + yaw + ", Pitch: " + pitch;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,6 +78,9 @@ public final class RotationUtils {
|
||||
* @return The wrapped angles
|
||||
*/
|
||||
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
|
||||
if (current.yawIsReallyClose(target)) {
|
||||
return new Rotation(current.getYaw(), target.getPitch());
|
||||
}
|
||||
return target.subtract(current).normalize().add(current);
|
||||
}
|
||||
|
||||
@@ -102,7 +105,7 @@ public final class RotationUtils {
|
||||
* @param dest The destination position
|
||||
* @return The rotation from the origin to the destination
|
||||
*/
|
||||
public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
||||
private static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
||||
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
|
||||
double yaw = MathHelper.atan2(delta[0], -delta[2]);
|
||||
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
|
||||
@@ -151,7 +154,7 @@ public final class RotationUtils {
|
||||
*/
|
||||
public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(entity);
|
||||
if (pos.equals(baritone.getPlayerContext().getSelectedBlock().orElse(null))) {
|
||||
if (baritone.getPlayerContext().isLookingAt(pos)) {
|
||||
/*
|
||||
* why add 0.0001?
|
||||
* to indicate that we actually have a desired pitch
|
||||
@@ -196,7 +199,7 @@ public final class RotationUtils {
|
||||
* @return The optional rotation
|
||||
*/
|
||||
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
|
||||
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos);
|
||||
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
|
||||
//System.out.println(result);
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
|
||||
@@ -18,34 +18,36 @@
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.Settings;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.awt.*;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.IOException;
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.NoSuchFileException;
|
||||
import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Function;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static net.minecraft.client.Minecraft.getMinecraft;
|
||||
|
||||
public class SettingsUtil {
|
||||
|
||||
private static final Path SETTINGS_PATH = getMinecraft().gameDir.toPath().resolve("baritone").resolve("settings.txt");
|
||||
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>[^ ]+)"); // 2 words separated by spaces
|
||||
|
||||
private static final Map<Class<?>, SettingsIO> map;
|
||||
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>.+)"); // key and value split by the first space
|
||||
|
||||
private static boolean isComment(String line) {
|
||||
return line.startsWith("#") || line.startsWith("//");
|
||||
@@ -81,6 +83,8 @@ public class SettingsUtil {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
});
|
||||
} catch (NoSuchFileException ignored) {
|
||||
System.out.println("Baritone settings file not found, resetting.");
|
||||
} catch (Exception ex) {
|
||||
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
|
||||
ex.printStackTrace();
|
||||
@@ -89,22 +93,8 @@ public class SettingsUtil {
|
||||
|
||||
public static synchronized void save(Settings settings) {
|
||||
try (BufferedWriter out = Files.newBufferedWriter(SETTINGS_PATH)) {
|
||||
for (Settings.Setting setting : settings.allSettings) {
|
||||
if (setting.get() == null) {
|
||||
System.out.println("NULL SETTING?" + setting.getName());
|
||||
continue;
|
||||
}
|
||||
if (setting.getName().equals("logger")) {
|
||||
continue; // NO
|
||||
}
|
||||
if (setting.value == setting.defaultValue) {
|
||||
continue;
|
||||
}
|
||||
SettingsIO io = map.get(setting.getValueClass());
|
||||
if (io == null) {
|
||||
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
|
||||
}
|
||||
out.write(setting.getName() + " " + io.toString.apply(setting.get()) + "\n");
|
||||
for (Settings.Setting setting : modifiedSettings(settings)) {
|
||||
out.write(settingToString(setting) + "\n");
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
System.out.println("Exception thrown while saving Baritone settings!");
|
||||
@@ -112,51 +102,167 @@ public class SettingsUtil {
|
||||
}
|
||||
}
|
||||
|
||||
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
|
||||
public static List<Settings.Setting> modifiedSettings(Settings settings) {
|
||||
List<Settings.Setting> modified = new ArrayList<>();
|
||||
for (Settings.Setting setting : settings.allSettings) {
|
||||
if (setting.value == null) {
|
||||
System.out.println("NULL SETTING?" + setting.getName());
|
||||
continue;
|
||||
}
|
||||
if (setting.getName().equals("logger")) {
|
||||
continue; // NO
|
||||
}
|
||||
if (setting.value == setting.defaultValue) {
|
||||
continue;
|
||||
}
|
||||
modified.add(setting);
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
public static String settingToString(Settings.Setting setting) throws IllegalStateException {
|
||||
if (setting.getName().equals("logger")) {
|
||||
return "logger";
|
||||
}
|
||||
Parser io = Parser.getParser(setting.getType());
|
||||
if (io == null) {
|
||||
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting.getName());
|
||||
}
|
||||
return setting.getName() + " " + io.toString(new ParserContext(setting), setting.value);
|
||||
}
|
||||
|
||||
public static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
|
||||
Settings.Setting setting = settings.byLowerName.get(settingName);
|
||||
if (setting == null) {
|
||||
throw new IllegalStateException("No setting by that name");
|
||||
}
|
||||
Class intendedType = setting.getValueClass();
|
||||
SettingsIO ioMethod = map.get(intendedType);
|
||||
Object parsed = ioMethod.parser.apply(settingValue);
|
||||
ISettingParser ioMethod = Parser.getParser(setting.getType());
|
||||
Object parsed = ioMethod.parse(new ParserContext(setting), settingValue);
|
||||
if (!intendedType.isInstance(parsed)) {
|
||||
throw new IllegalStateException(ioMethod + " parser returned incorrect type, expected " + intendedType + " got " + parsed + " which is " + parsed.getClass());
|
||||
}
|
||||
setting.value = parsed;
|
||||
}
|
||||
|
||||
private enum SettingsIO {
|
||||
private interface ISettingParser<T> {
|
||||
|
||||
T parse(ParserContext context, String raw);
|
||||
|
||||
String toString(ParserContext context, T value);
|
||||
|
||||
boolean accepts(Type type);
|
||||
}
|
||||
|
||||
private static class ParserContext {
|
||||
|
||||
private final Settings.Setting<?> setting;
|
||||
|
||||
private ParserContext(Settings.Setting<?> setting) {
|
||||
this.setting = setting;
|
||||
}
|
||||
|
||||
private Settings.Setting<?> getSetting() {
|
||||
return this.setting;
|
||||
}
|
||||
}
|
||||
|
||||
private enum Parser implements ISettingParser {
|
||||
|
||||
DOUBLE(Double.class, Double::parseDouble),
|
||||
BOOLEAN(Boolean.class, Boolean::parseBoolean),
|
||||
INTEGER(Integer.class, Integer::parseInt),
|
||||
FLOAT(Float.class, Float::parseFloat),
|
||||
LONG(Long.class, Long::parseLong),
|
||||
ENUMFACING(EnumFacing.class, EnumFacing::byName),
|
||||
COLOR(
|
||||
Color.class,
|
||||
str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
|
||||
color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()
|
||||
),
|
||||
VEC3I(
|
||||
Vec3i.class,
|
||||
str -> new Vec3i(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
|
||||
vec -> vec.getX() + "," + vec.getY() + "," + vec.getZ()
|
||||
),
|
||||
BLOCK(
|
||||
Block.class,
|
||||
str -> BlockUtils.stringToBlockRequired(str.trim()),
|
||||
BlockUtils::blockToString
|
||||
),
|
||||
ITEM(
|
||||
Item.class,
|
||||
str -> Item.getByNameOrId(str.trim()),
|
||||
item -> Item.REGISTRY.getNameForObject(item).toString()
|
||||
),
|
||||
LIST() {
|
||||
@Override
|
||||
public Object parse(ParserContext context, String raw) {
|
||||
Type type = ((ParameterizedType) context.getSetting().getType()).getActualTypeArguments()[0];
|
||||
Parser parser = Parser.getParser(type);
|
||||
|
||||
ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
|
||||
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue());
|
||||
return Arrays.stream(raw.split(","))
|
||||
.map(s -> parser.parse(context, s))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(ParserContext context, Object value) {
|
||||
Type type = ((ParameterizedType) context.getSetting().getType()).getActualTypeArguments()[0];
|
||||
Parser parser = Parser.getParser(type);
|
||||
|
||||
Class<?> klass;
|
||||
Function<String, Object> parser;
|
||||
Function<Object, String> toString;
|
||||
return ((List<?>) value).stream()
|
||||
.map(o -> parser.toString(context, o))
|
||||
.collect(Collectors.joining(","));
|
||||
}
|
||||
|
||||
<T> SettingsIO(Class<T> klass, Function<String, T> parser) {
|
||||
@Override
|
||||
public boolean accepts(Type type) {
|
||||
return List.class.isAssignableFrom(TypeUtils.resolveBaseClass(type));
|
||||
}
|
||||
};
|
||||
|
||||
private final Class<?> klass;
|
||||
private final Function<String, Object> parser;
|
||||
private final Function<Object, String> toString;
|
||||
|
||||
Parser() {
|
||||
this.klass = null;
|
||||
this.parser = null;
|
||||
this.toString = null;
|
||||
}
|
||||
|
||||
<T> Parser(Class<T> klass, Function<String, T> parser) {
|
||||
this(klass, parser, Object::toString);
|
||||
}
|
||||
|
||||
<T> SettingsIO(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
|
||||
<T> Parser(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
|
||||
this.klass = klass;
|
||||
this.parser = parser::apply;
|
||||
this.toString = x -> toString.apply((T) x);
|
||||
}
|
||||
}
|
||||
|
||||
static {
|
||||
HashMap<Class<?>, SettingsIO> tempMap = new HashMap<>();
|
||||
for (SettingsIO type : SettingsIO.values()) {
|
||||
tempMap.put(type.klass, type);
|
||||
@Override
|
||||
public Object parse(ParserContext context, String raw) {
|
||||
Object parsed = this.parser.apply(raw);
|
||||
Objects.requireNonNull(parsed);
|
||||
return parsed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(ParserContext context, Object value) {
|
||||
return this.toString.apply(value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean accepts(Type type) {
|
||||
return type instanceof Class && this.klass.isAssignableFrom((Class) type);
|
||||
}
|
||||
|
||||
public static Parser getParser(Type type) {
|
||||
return Arrays.stream(values())
|
||||
.filter(parser -> parser.accepts(type))
|
||||
.findFirst().orElse(null);
|
||||
}
|
||||
map = Collections.unmodifiableMap(tempMap);
|
||||
}
|
||||
}
|
||||
|
||||
44
src/api/java/baritone/api/utils/TypeUtils.java
Normal file
44
src/api/java/baritone/api/utils/TypeUtils.java
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 4/20/2019
|
||||
*/
|
||||
public final class TypeUtils {
|
||||
|
||||
private TypeUtils() {}
|
||||
|
||||
/**
|
||||
* Resolves the "base type" for the specified type. For example, if the specified
|
||||
* type is {@code List<String>}, then {@code List.class} will be returned. If the
|
||||
* specified type is already a class, then it is directly returned.
|
||||
*
|
||||
* @param type The type to resolve
|
||||
* @return The base class
|
||||
*/
|
||||
public static Class<?> resolveBaseClass(Type type) {
|
||||
return type instanceof Class ? (Class<?>) type
|
||||
: type instanceof ParameterizedType ? (Class<?>) ((ParameterizedType) type).getRawType()
|
||||
: null;
|
||||
}
|
||||
}
|
||||
@@ -17,15 +17,6 @@
|
||||
|
||||
package baritone.api.utils.input;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.settings.GameSettings;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* An {@link Enum} representing the inputs that control the player's
|
||||
* behavior. This includes moving, interacting with blocks, jumping,
|
||||
@@ -36,84 +27,45 @@ public enum Input {
|
||||
/**
|
||||
* The move forward input
|
||||
*/
|
||||
MOVE_FORWARD(s -> s.keyBindForward),
|
||||
MOVE_FORWARD,
|
||||
|
||||
/**
|
||||
* The move back input
|
||||
*/
|
||||
MOVE_BACK(s -> s.keyBindBack),
|
||||
MOVE_BACK,
|
||||
|
||||
/**
|
||||
* The move left input
|
||||
*/
|
||||
MOVE_LEFT(s -> s.keyBindLeft),
|
||||
MOVE_LEFT,
|
||||
|
||||
/**
|
||||
* The move right input
|
||||
*/
|
||||
MOVE_RIGHT(s -> s.keyBindRight),
|
||||
MOVE_RIGHT,
|
||||
|
||||
/**
|
||||
* The attack input
|
||||
*/
|
||||
CLICK_LEFT(s -> s.keyBindAttack),
|
||||
CLICK_LEFT,
|
||||
|
||||
/**
|
||||
* The use item input
|
||||
*/
|
||||
CLICK_RIGHT(s -> s.keyBindUseItem),
|
||||
CLICK_RIGHT,
|
||||
|
||||
/**
|
||||
* The jump input
|
||||
*/
|
||||
JUMP(s -> s.keyBindJump),
|
||||
JUMP,
|
||||
|
||||
/**
|
||||
* The sneak input
|
||||
*/
|
||||
SNEAK(s -> s.keyBindSneak),
|
||||
SNEAK,
|
||||
|
||||
/**
|
||||
* The sprint input
|
||||
*/
|
||||
SPRINT(s -> s.keyBindSprint);
|
||||
|
||||
/**
|
||||
* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
|
||||
*/
|
||||
private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
|
||||
|
||||
/**
|
||||
* The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
private final KeyBinding keyBinding;
|
||||
|
||||
Input(Function<GameSettings, KeyBinding> keyBindingMapper) {
|
||||
/*
|
||||
|
||||
Here, a Function is used because referring to a static field in this enum for the game instance,
|
||||
as it was before, wouldn't be possible in an Enum constructor unless the static field was in an
|
||||
interface that this class implemented. (Helper acted as this interface) I didn't feel like making
|
||||
an interface with a game instance field just to not have to do this.
|
||||
|
||||
*/
|
||||
this.keyBinding = keyBindingMapper.apply(Minecraft.getMinecraft().gameSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
public final KeyBinding getKeyBinding() {
|
||||
return this.keyBinding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
|
||||
*
|
||||
* @param binding The {@link KeyBinding} to find the associated {@link Input} for
|
||||
* @return The {@link Input} associated with the specified {@link KeyBinding}
|
||||
*/
|
||||
public static Input getInputForBind(KeyBinding binding) {
|
||||
return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
|
||||
}
|
||||
SPRINT
|
||||
}
|
||||
|
||||
@@ -22,27 +22,31 @@ import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ChunkRenderContainer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(ChunkRenderContainer.class)
|
||||
public class MixinChunkRenderContainer {
|
||||
|
||||
@Inject(
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "preRenderChunk",
|
||||
at = @At("HEAD")
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
|
||||
)
|
||||
)
|
||||
private void preRenderChunk(RenderChunk renderChunkIn, CallbackInfo ci) {
|
||||
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
||||
private BlockPos getPosition(RenderChunk renderChunkIn) {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer() && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.enableBlend();
|
||||
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
|
||||
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.value);
|
||||
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
return renderChunkIn.getPosition();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ package baritone.launch.mixins;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderWorker;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
@@ -42,7 +43,7 @@ public abstract class MixinChunkRenderWorker {
|
||||
)
|
||||
)
|
||||
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
|
||||
if (Baritone.settings().renderCachedChunks.get()) {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer()) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
*/
|
||||
@Mixin(Entity.class)
|
||||
public class MixinEntity {
|
||||
|
||||
@Shadow
|
||||
public float rotationYaw;
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when walking
|
||||
*/
|
||||
private RotationMoveEvent motionUpdateRotationEvent;
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "moveRelative",
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/Entity.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private float overrideYaw(Entity self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.motionUpdateRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
@@ -55,8 +56,11 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
private void preMoveRelative(CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
baritone.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,9 +73,30 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
)
|
||||
)
|
||||
private float overrideYaw(EntityLivingBase self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
if (self instanceof EntityPlayerSP && BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) != null) {
|
||||
return this.jumpRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "travel",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
|
||||
)
|
||||
)
|
||||
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
|
||||
// noinspection ConstantConditions
|
||||
if (!EntityPlayerSP.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) == null) {
|
||||
moveRelative(strafe, up, forward, friction);
|
||||
return;
|
||||
}
|
||||
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
|
||||
float originalYaw = this.rotationYaw;
|
||||
this.rotationYaw = motionUpdateRotationEvent.getYaw();
|
||||
this.moveRelative(strafe, up, forward, friction);
|
||||
this.rotationYaw = originalYaw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,6 @@ package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.event.events.ChatEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.SprintStateEvent;
|
||||
@@ -48,7 +47,11 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
private void sendChatMessage(String msg, CallbackInfo ci) {
|
||||
ChatEvent event = new ChatEvent(msg);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onSendChatMessage(event);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return;
|
||||
}
|
||||
baritone.getGameEventHandler().onSendChatMessage(event);
|
||||
if (event.isCancelled()) {
|
||||
ci.cancel();
|
||||
}
|
||||
@@ -64,7 +67,10 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void onPreUpdate(CallbackInfo ci) {
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@@ -77,7 +83,10 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void onPostUpdate(CallbackInfo ci) {
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
@@ -88,8 +97,11 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private boolean isAllowFlying(PlayerCapabilities capabilities) {
|
||||
IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior();
|
||||
return !pathingBehavior.isPathing() && capabilities.allowFlying;
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return capabilities.allowFlying;
|
||||
}
|
||||
return !baritone.getPathingBehavior().isPathing() && capabilities.allowFlying;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
@@ -100,8 +112,11 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private boolean isKeyDown(KeyBinding keyBinding) {
|
||||
SprintStateEvent event = new SprintStateEvent();
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return keyBinding.isKeyDown();
|
||||
}
|
||||
SprintStateEvent event = new SprintStateEvent();
|
||||
baritone.getGameEventHandler().onPlayerSprintState(event);
|
||||
if (event.getState() != null) {
|
||||
return event.getState();
|
||||
@@ -120,6 +135,9 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void updateRidden(CallbackInfo cb) {
|
||||
((LookBehavior) BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getLookBehavior()).pig();
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
((LookBehavior) baritone.getLookBehavior()).pig();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
@Mixin(KeyBinding.class)
|
||||
public class MixinKeyBinding {
|
||||
|
||||
@Shadow
|
||||
private int pressTime;
|
||||
|
||||
@Inject(
|
||||
method = "isKeyDown",
|
||||
at = @At("HEAD"),
|
||||
cancellable = true
|
||||
)
|
||||
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
|
||||
// only the primary baritone forces keys
|
||||
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
||||
if (force != null) {
|
||||
cir.setReturnValue(force); // :sunglasses:
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "isPressed",
|
||||
at = @At("HEAD"),
|
||||
cancellable = true
|
||||
)
|
||||
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
|
||||
// only the primary baritone forces keys
|
||||
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
||||
if (force != null && !force) { // <-- cursed
|
||||
if (pressTime > 0) {
|
||||
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
|
||||
pressTime--;
|
||||
}
|
||||
cir.setReturnValue(force); // :sunglasses:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.ChunkCache;
|
||||
@@ -46,7 +47,7 @@ public class MixinRenderChunk {
|
||||
if (!chunkCache.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().renderCachedChunks.get()) {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer()) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
@@ -75,7 +76,7 @@ public class MixinRenderChunk {
|
||||
)
|
||||
)
|
||||
private IBlockState getBlockState(ChunkCache chunkCache, BlockPos pos) {
|
||||
if (Baritone.settings().renderCachedChunks.get()) {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer()) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
|
||||
@@ -18,29 +18,30 @@
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(RenderList.class)
|
||||
public class MixinRenderList {
|
||||
|
||||
@Inject(
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void renderChunkLayer(CallbackInfo info) {
|
||||
if (Baritone.settings().renderCachedChunks.get()) {
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer()) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,29 +18,30 @@
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.VboRenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(VboRenderList.class)
|
||||
public class MixinVboRenderList {
|
||||
|
||||
@Inject(
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void renderChunkLayer(CallbackInfo info) {
|
||||
if (Baritone.settings().renderCachedChunks.get()) {
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getMinecraft().isSingleplayer()) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,11 +14,9 @@
|
||||
"MixinChunkProviderServer",
|
||||
"MixinChunkRenderContainer",
|
||||
"MixinChunkRenderWorker",
|
||||
"MixinEntity",
|
||||
"MixinEntityLivingBase",
|
||||
"MixinEntityPlayerSP",
|
||||
"MixinEntityRenderer",
|
||||
"MixinKeyBinding",
|
||||
"MixinMinecraft",
|
||||
"MixinNetHandlerPlayClient",
|
||||
"MixinNetworkManager",
|
||||
|
||||
@@ -1,210 +1,237 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.event.GameEventHandler;
|
||||
import baritone.process.CustomGoalProcess;
|
||||
import baritone.process.FollowProcess;
|
||||
import baritone.process.GetToBlockProcess;
|
||||
import baritone.process.MineProcess;
|
||||
import baritone.utils.*;
|
||||
import baritone.utils.player.PrimaryPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.SynchronousQueue;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
public class Baritone implements IBaritone {
|
||||
|
||||
private static ThreadPoolExecutor threadPool;
|
||||
private static File dir;
|
||||
|
||||
static {
|
||||
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
|
||||
|
||||
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
|
||||
if (!Files.exists(dir.toPath())) {
|
||||
try {
|
||||
Files.createDirectories(dir.toPath());
|
||||
} catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not {@link Baritone#init()} has been called yet
|
||||
*/
|
||||
private boolean initialized;
|
||||
|
||||
private GameEventHandler gameEventHandler;
|
||||
|
||||
private List<Behavior> behaviors;
|
||||
private PathingBehavior pathingBehavior;
|
||||
private LookBehavior lookBehavior;
|
||||
private MemoryBehavior memoryBehavior;
|
||||
private InputOverrideHandler inputOverrideHandler;
|
||||
|
||||
private FollowProcess followProcess;
|
||||
private MineProcess mineProcess;
|
||||
private GetToBlockProcess getToBlockProcess;
|
||||
private CustomGoalProcess customGoalProcess;
|
||||
|
||||
private PathingControlManager pathingControlManager;
|
||||
|
||||
private IPlayerContext playerContext;
|
||||
private WorldProvider worldProvider;
|
||||
|
||||
public BlockStateInterface bsi;
|
||||
|
||||
Baritone() {
|
||||
this.gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
public synchronized void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
|
||||
this.playerContext = PrimaryPlayerContext.INSTANCE;
|
||||
|
||||
this.behaviors = new ArrayList<>();
|
||||
{
|
||||
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
|
||||
pathingBehavior = new PathingBehavior(this);
|
||||
lookBehavior = new LookBehavior(this);
|
||||
memoryBehavior = new MemoryBehavior(this);
|
||||
new InventoryBehavior(this);
|
||||
inputOverrideHandler = new InputOverrideHandler(this);
|
||||
new ExampleBaritoneControl(this);
|
||||
}
|
||||
|
||||
this.pathingControlManager = new PathingControlManager(this);
|
||||
{
|
||||
followProcess = new FollowProcess(this);
|
||||
mineProcess = new MineProcess(this);
|
||||
customGoalProcess = new CustomGoalProcess(this); // very high iq
|
||||
getToBlockProcess = new GetToBlockProcess(this);
|
||||
}
|
||||
|
||||
this.worldProvider = new WorldProvider();
|
||||
|
||||
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
|
||||
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
|
||||
}
|
||||
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingControlManager getPathingControlManager() {
|
||||
return this.pathingControlManager;
|
||||
}
|
||||
|
||||
public List<Behavior> getBehaviors() {
|
||||
return this.behaviors;
|
||||
}
|
||||
|
||||
public void registerBehavior(Behavior behavior) {
|
||||
this.behaviors.add(behavior);
|
||||
this.gameEventHandler.registerEventListener(behavior);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputOverrideHandler getInputOverrideHandler() {
|
||||
return this.inputOverrideHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CustomGoalProcess getCustomGoalProcess() { // Iffy
|
||||
return this.customGoalProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GetToBlockProcess getGetToBlockProcess() { // Iffy
|
||||
return this.getToBlockProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPlayerContext getPlayerContext() {
|
||||
return this.playerContext;
|
||||
}
|
||||
|
||||
public MemoryBehavior getMemoryBehavior() {
|
||||
return this.memoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FollowProcess getFollowProcess() {
|
||||
return this.followProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LookBehavior getLookBehavior() {
|
||||
return this.lookBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MineProcess getMineProcess() {
|
||||
return this.mineProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingBehavior getPathingBehavior() {
|
||||
return this.pathingBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldProvider getWorldProvider() {
|
||||
return this.worldProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IEventBus getGameEventHandler() {
|
||||
return this.gameEventHandler;
|
||||
}
|
||||
|
||||
public static Settings settings() {
|
||||
return BaritoneAPI.getSettings();
|
||||
}
|
||||
|
||||
public static File getDir() {
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static Executor getExecutor() {
|
||||
return threadPool;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.utils.ExampleBaritoneControl;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.event.GameEventHandler;
|
||||
import baritone.process.*;
|
||||
import baritone.utils.*;
|
||||
import baritone.utils.player.PrimaryPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.SynchronousQueue;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
public class Baritone implements IBaritone {
|
||||
|
||||
private static ThreadPoolExecutor threadPool;
|
||||
private static File dir;
|
||||
|
||||
static {
|
||||
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
|
||||
|
||||
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
|
||||
if (!Files.exists(dir.toPath())) {
|
||||
try {
|
||||
Files.createDirectories(dir.toPath());
|
||||
} catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not {@link Baritone#init()} has been called yet
|
||||
*/
|
||||
private boolean initialized;
|
||||
|
||||
private GameEventHandler gameEventHandler;
|
||||
|
||||
private PathingBehavior pathingBehavior;
|
||||
private LookBehavior lookBehavior;
|
||||
private MemoryBehavior memoryBehavior;
|
||||
private InventoryBehavior inventoryBehavior;
|
||||
private InputOverrideHandler inputOverrideHandler;
|
||||
|
||||
private FollowProcess followProcess;
|
||||
private MineProcess mineProcess;
|
||||
private GetToBlockProcess getToBlockProcess;
|
||||
private CustomGoalProcess customGoalProcess;
|
||||
private BuilderProcess builderProcess;
|
||||
private ExploreProcess exploreProcess;
|
||||
private BackfillProcess backfillProcess;
|
||||
private FarmProcess farmProcess;
|
||||
|
||||
private PathingControlManager pathingControlManager;
|
||||
|
||||
private IPlayerContext playerContext;
|
||||
private WorldProvider worldProvider;
|
||||
|
||||
public BlockStateInterface bsi;
|
||||
|
||||
Baritone() {
|
||||
this.gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
|
||||
this.playerContext = PrimaryPlayerContext.INSTANCE;
|
||||
|
||||
{
|
||||
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
|
||||
pathingBehavior = new PathingBehavior(this);
|
||||
lookBehavior = new LookBehavior(this);
|
||||
memoryBehavior = new MemoryBehavior(this);
|
||||
inventoryBehavior = new InventoryBehavior(this);
|
||||
inputOverrideHandler = new InputOverrideHandler(this);
|
||||
new ExampleBaritoneControl(this);
|
||||
}
|
||||
|
||||
this.pathingControlManager = new PathingControlManager(this);
|
||||
{
|
||||
followProcess = new FollowProcess(this);
|
||||
mineProcess = new MineProcess(this);
|
||||
customGoalProcess = new CustomGoalProcess(this); // very high iq
|
||||
getToBlockProcess = new GetToBlockProcess(this);
|
||||
builderProcess = new BuilderProcess(this);
|
||||
exploreProcess = new ExploreProcess(this);
|
||||
backfillProcess = new BackfillProcess(this);
|
||||
farmProcess = new FarmProcess(this);
|
||||
}
|
||||
|
||||
this.worldProvider = new WorldProvider();
|
||||
|
||||
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
|
||||
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
|
||||
}
|
||||
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingControlManager getPathingControlManager() {
|
||||
return this.pathingControlManager;
|
||||
}
|
||||
|
||||
public void registerBehavior(Behavior behavior) {
|
||||
this.gameEventHandler.registerEventListener(behavior);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputOverrideHandler getInputOverrideHandler() {
|
||||
return this.inputOverrideHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CustomGoalProcess getCustomGoalProcess() {
|
||||
return this.customGoalProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GetToBlockProcess getGetToBlockProcess() {
|
||||
return this.getToBlockProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPlayerContext getPlayerContext() {
|
||||
return this.playerContext;
|
||||
}
|
||||
|
||||
public MemoryBehavior getMemoryBehavior() {
|
||||
return this.memoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FollowProcess getFollowProcess() {
|
||||
return this.followProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BuilderProcess getBuilderProcess() {
|
||||
return this.builderProcess;
|
||||
}
|
||||
|
||||
public InventoryBehavior getInventoryBehavior() {
|
||||
return this.inventoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LookBehavior getLookBehavior() {
|
||||
return this.lookBehavior;
|
||||
}
|
||||
|
||||
public ExploreProcess getExploreProcess() {
|
||||
return this.exploreProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MineProcess getMineProcess() {
|
||||
return this.mineProcess;
|
||||
}
|
||||
|
||||
public FarmProcess getFarmProcess() {
|
||||
return this.farmProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingBehavior getPathingBehavior() {
|
||||
return this.pathingBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldProvider getWorldProvider() {
|
||||
return this.worldProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IEventBus getGameEventHandler() {
|
||||
return this.gameEventHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void openClick() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
Helper.mc.addScheduledTask(() -> Helper.mc.displayGuiScreen(new GuiClick()));
|
||||
} catch (Exception ignored) {}
|
||||
}).start();
|
||||
}
|
||||
|
||||
public static Settings settings() {
|
||||
return BaritoneAPI.getSettings();
|
||||
}
|
||||
|
||||
public static File getDir() {
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static Executor getExecutor() {
|
||||
return threadPool;
|
||||
}
|
||||
}
|
||||
@@ -32,6 +32,7 @@ import java.util.List;
|
||||
public final class BaritoneProvider implements IBaritoneProvider {
|
||||
|
||||
private final Baritone primary = new Baritone();
|
||||
private final List<IBaritone> all = Collections.singletonList(primary);
|
||||
|
||||
@Override
|
||||
public IBaritone getPrimaryBaritone() {
|
||||
@@ -40,8 +41,7 @@ public final class BaritoneProvider implements IBaritoneProvider {
|
||||
|
||||
@Override
|
||||
public List<IBaritone> getAllBaritones() {
|
||||
// TODO return a CopyOnWriteArrayList
|
||||
return Collections.singletonList(primary);
|
||||
return all;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -21,21 +21,27 @@ import baritone.Baritone;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemTool;
|
||||
import net.minecraft.item.*;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.NonNullList;
|
||||
|
||||
public class InventoryBehavior extends Behavior {
|
||||
import java.util.ArrayList;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public final class InventoryBehavior extends Behavior {
|
||||
public InventoryBehavior(Baritone baritone) {
|
||||
super(baritone);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().allowInventory.get()) {
|
||||
if (!Baritone.settings().allowInventory.value) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
@@ -54,6 +60,34 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
}
|
||||
|
||||
public void attemptToPutOnHotbar(int inMainInvy, Predicate<Integer> disallowedHotbar) {
|
||||
OptionalInt destination = getTempHotbarSlot(disallowedHotbar);
|
||||
if (destination.isPresent()) {
|
||||
swapWithHotBar(inMainInvy, destination.getAsInt());
|
||||
}
|
||||
}
|
||||
|
||||
public OptionalInt getTempHotbarSlot(Predicate<Integer> disallowedHotbar) {
|
||||
// we're using 0 and 8 for pickaxe and throwaway
|
||||
ArrayList<Integer> candidates = new ArrayList<>();
|
||||
for (int i = 1; i < 8; i++) {
|
||||
if (ctx.player().inventory.mainInventory.get(i).isEmpty() && !disallowedHotbar.test(i)) {
|
||||
candidates.add(i);
|
||||
}
|
||||
}
|
||||
if (candidates.isEmpty()) {
|
||||
for (int i = 1; i < 8; i++) {
|
||||
if (!disallowedHotbar.test(i)) {
|
||||
candidates.add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (candidates.isEmpty()) {
|
||||
return OptionalInt.empty();
|
||||
}
|
||||
return OptionalInt.of(candidates.get(new Random().nextInt(candidates.size())));
|
||||
}
|
||||
|
||||
private void swapWithHotBar(int inInventory, int inHotbar) {
|
||||
ctx.playerController().windowClick(ctx.player().inventoryContainer.windowId, inInventory < 9 ? inInventory + 36 : inInventory, inHotbar, ClickType.SWAP, ctx.player());
|
||||
}
|
||||
@@ -61,7 +95,7 @@ public class InventoryBehavior extends Behavior {
|
||||
private int firstValidThrowaway() { // TODO offhand idk
|
||||
NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
|
||||
for (int i = 0; i < invy.size(); i++) {
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(invy.get(i).getItem())) {
|
||||
if (Baritone.settings().acceptableThrowawayItems.value.contains(invy.get(i).getItem())) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@@ -87,4 +121,65 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
return bestInd;
|
||||
}
|
||||
|
||||
public boolean hasGenericThrowaway() {
|
||||
for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
|
||||
if (throwaway(false, stack -> item.equals(stack.getItem()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean selectThrowawayForLocation(boolean select, int x, int y, int z) {
|
||||
IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
|
||||
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof ItemBlock && maybe.equals(((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(ctx.world(), ctx.playerFeet(), EnumFacing.UP, (float) ctx.player().posX, (float) ctx.player().posY, (float) ctx.player().posZ, stack.getItem().getMetadata(stack.getMetadata()), ctx.player())))) {
|
||||
return true; // gotem
|
||||
}
|
||||
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
|
||||
return true;
|
||||
}
|
||||
for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
|
||||
if (throwaway(select, stack -> item.equals(stack.getItem()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
// this usage of settings() is okay because it's only called once during pathing
|
||||
// (while creating the CalculationContext at the very beginning)
|
||||
// and then it's called during execution
|
||||
// since this function is never called during cost calculation, we don't need to migrate
|
||||
// acceptableThrowawayItems to the CalculationContext
|
||||
if (desired.test(item)) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (desired.test(p.inventory.offHandInventory.get(0))) {
|
||||
// main hand takes precedence over off hand
|
||||
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
|
||||
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
|
||||
// so we need to select in the main hand something that doesn't right click
|
||||
// so not a shovel, not a hoe, not a block, etc
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
@Override
|
||||
public void updateTarget(Rotation target, boolean force) {
|
||||
this.target = target;
|
||||
this.force = force || !Baritone.settings().freeLook.get();
|
||||
this.force = force || !Baritone.settings().freeLook.value;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -63,7 +63,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
}
|
||||
|
||||
// Whether or not we're going to silently set our angles
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.get() && !this.force;
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.value && !this.force;
|
||||
|
||||
switch (event.getState()) {
|
||||
case PRE: {
|
||||
@@ -72,7 +72,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
float oldPitch = ctx.player().rotationPitch;
|
||||
float desiredPitch = this.target.getPitch();
|
||||
ctx.player().rotationPitch = desiredPitch;
|
||||
if (desiredPitch == oldPitch) {
|
||||
if (desiredPitch == oldPitch && !Baritone.settings().freeLook.value) {
|
||||
nudgeToLevel();
|
||||
}
|
||||
this.target = null;
|
||||
@@ -103,13 +103,13 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
|
||||
@Override
|
||||
public void onPlayerRotationMove(RotationMoveEvent event) {
|
||||
if (this.target != null && !this.force) {
|
||||
if (this.target != null) {
|
||||
|
||||
event.setYaw(this.target.getYaw());
|
||||
|
||||
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
|
||||
// Also the type has to be MOTION_UPDATE because that is called after JUMP
|
||||
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
|
||||
if (!Baritone.settings().antiCheatCompatibility.value && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
|
||||
this.target = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,14 +18,13 @@
|
||||
package baritone.behavior;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import baritone.api.event.events.BlockInteractEvent;
|
||||
import baritone.api.event.events.PacketEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.cache.ContainerMemory;
|
||||
import baritone.cache.Waypoint;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockBed;
|
||||
@@ -65,6 +64,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
enderChestWindowId = null;
|
||||
futureInventories.clear();
|
||||
@@ -80,6 +82,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onSendPacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -116,6 +121,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onReceivePacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -162,6 +170,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
|
||||
private void updateInventory() {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
int windowId = ctx.player().openContainer.windowId;
|
||||
if (enderChestWindowId != null) {
|
||||
if (windowId == enderChestWindowId) {
|
||||
@@ -184,7 +195,7 @@ public final class MemoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
private BlockPos neighboringConnectedBlock(BlockPos in) {
|
||||
BlockStateInterface bsi = new CalculationContext(baritone).bsi;
|
||||
BlockStateInterface bsi = baritone.bsi;
|
||||
Block block = bsi.get0(in).getBlock();
|
||||
if (block != Blocks.TRAPPED_CHEST && block != Blocks.CHEST) {
|
||||
return null; // other things that have contents, but can be placed adjacent without combining
|
||||
|
||||
@@ -23,7 +23,9 @@ import baritone.api.event.events.*;
|
||||
import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.goals.GoalXZ;
|
||||
import baritone.api.process.PathingCommand;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.PathCalculationResult;
|
||||
import baritone.api.utils.interfaces.IGoalRenderPos;
|
||||
import baritone.pathing.calc.AStarPathFinder;
|
||||
@@ -31,8 +33,8 @@ import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.path.PathExecutor;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.PathRenderer;
|
||||
import baritone.utils.PathingCommandContext;
|
||||
import baritone.utils.pathing.Favoring;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@@ -48,9 +50,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
private PathExecutor next;
|
||||
|
||||
private Goal goal;
|
||||
private CalculationContext context;
|
||||
|
||||
private boolean safeToCancel;
|
||||
private boolean pauseRequestedLastTick;
|
||||
private boolean unpausedLastTick;
|
||||
private boolean cancelRequested;
|
||||
private boolean calcFailedLastTick;
|
||||
|
||||
@@ -61,6 +65,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
private boolean lastAutoJump;
|
||||
|
||||
private BetterBlockPos expectedSegmentStart;
|
||||
|
||||
private final LinkedBlockingQueue<PathEvent> toDispatch = new LinkedBlockingQueue<>();
|
||||
|
||||
public PathingBehavior(Baritone baritone) {
|
||||
@@ -88,6 +94,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
baritone.getPathingControlManager().cancelEverything();
|
||||
return;
|
||||
}
|
||||
expectedSegmentStart = pathStart();
|
||||
baritone.getPathingControlManager().preTick();
|
||||
tickPath();
|
||||
dispatchEvents();
|
||||
@@ -103,28 +110,50 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
private void tickPath() {
|
||||
if (pauseRequestedLastTick && safeToCancel) {
|
||||
pauseRequestedLastTick = false;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
if (unpausedLastTick) {
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
}
|
||||
unpausedLastTick = false;
|
||||
return;
|
||||
}
|
||||
unpausedLastTick = true;
|
||||
if (cancelRequested) {
|
||||
cancelRequested = false;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
}
|
||||
if (current == null) {
|
||||
return;
|
||||
}
|
||||
safeToCancel = current.onTick();
|
||||
synchronized (pathPlanLock) {
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
// we are calculating
|
||||
// are we calculating the right thing though? 🤔
|
||||
BetterBlockPos calcFrom = inProgress.getStart();
|
||||
Optional<IPath> currentBest = inProgress.bestPathSoFar();
|
||||
if ((current == null || !current.getPath().getDest().equals(calcFrom)) // if current ends in inProgress's start, then we're ok
|
||||
&& !calcFrom.equals(ctx.playerFeet()) && !calcFrom.equals(expectedSegmentStart) // if current starts in our playerFeet or pathStart, then we're ok
|
||||
&& (!currentBest.isPresent() || (!currentBest.get().positions().contains(ctx.playerFeet()) && !currentBest.get().positions().contains(expectedSegmentStart))) // if
|
||||
) {
|
||||
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
|
||||
inProgress.cancel(); // cancellation doesn't dispatch any events
|
||||
}
|
||||
}
|
||||
}
|
||||
if (current == null) {
|
||||
return;
|
||||
}
|
||||
safeToCancel = current.onTick();
|
||||
if (current.failed() || current.finished()) {
|
||||
current = null;
|
||||
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
|
||||
logDebug("All done. At " + goal);
|
||||
queuePathEvent(PathEvent.AT_GOAL);
|
||||
next = null;
|
||||
if (Baritone.settings().disconnectOnArrival.value) {
|
||||
ctx.world().sendQuittingDisconnectingPacket();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
|
||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(expectedSegmentStart)) { // can contain either one
|
||||
// if the current path failed, we may not actually be on the next one, so make sure
|
||||
logDebug("Discarding next path as it does not contain current position");
|
||||
// for example if we had a nicely planned ahead path that starts where current ends
|
||||
@@ -146,23 +175,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
// at this point, current just ended, but we aren't in the goal and have no plan for the future
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
// we are calculating
|
||||
// are we calculating the right thing though? 🤔
|
||||
BetterBlockPos calcFrom = inProgress.getStart();
|
||||
// if current just succeeded, we should be standing in calcFrom, so that's cool and good
|
||||
// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
|
||||
if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
|
||||
// cool and good
|
||||
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
|
||||
return;
|
||||
}
|
||||
// oh noes
|
||||
inProgress.cancel(); // cancellation doesn't dispatch any events
|
||||
inProgress = null; // this is safe since we hold both locks
|
||||
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
|
||||
return;
|
||||
}
|
||||
// we aren't calculating
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(pathStart(), true);
|
||||
findPathInNewThread(expectedSegmentStart, true, context);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -176,7 +194,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
current.onTick();
|
||||
return;
|
||||
}
|
||||
current = current.trySplice(next);
|
||||
if (Baritone.settings().splicePath.value) {
|
||||
current = current.trySplice(next);
|
||||
}
|
||||
if (next != null && current.getPath().getDest().equals(next.getPath().getDest())) {
|
||||
next = null;
|
||||
}
|
||||
@@ -193,13 +213,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
// and this path doesn't get us all the way there
|
||||
return;
|
||||
}
|
||||
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookAhead.get()) {
|
||||
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookahead.value) {
|
||||
// and this path has 7.5 seconds or less left
|
||||
// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
|
||||
// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
|
||||
logDebug("Path almost over. Planning ahead...");
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
|
||||
findPathInNewThread(current.getPath().getDest(), false);
|
||||
findPathInNewThread(current.getPath().getDest(), false, context);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -226,9 +246,32 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
this.goal = goal;
|
||||
}
|
||||
|
||||
public boolean secretInternalSetGoalAndPath(Goal goal) {
|
||||
secretInternalSetGoal(goal);
|
||||
return secretInternalPath();
|
||||
public boolean secretInternalSetGoalAndPath(PathingCommand command) {
|
||||
secretInternalSetGoal(command.goal);
|
||||
if (command instanceof PathingCommandContext) {
|
||||
context = ((PathingCommandContext) command).desiredCalcContext;
|
||||
} else {
|
||||
context = new CalculationContext(baritone, true);
|
||||
}
|
||||
if (goal == null) {
|
||||
return false;
|
||||
}
|
||||
if (goal.isInGoal(ctx.playerFeet()) || goal.isInGoal(expectedSegmentStart)) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathPlanLock) {
|
||||
if (current != null) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
return false;
|
||||
}
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(expectedSegmentStart, true, context);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -283,6 +326,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
public void softCancelIfSafe() {
|
||||
synchronized (pathPlanLock) {
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours
|
||||
if (!isSafeToCancel()) {
|
||||
return;
|
||||
}
|
||||
@@ -290,23 +334,25 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
next = null;
|
||||
}
|
||||
cancelRequested = true;
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours
|
||||
// do everything BUT clear keys
|
||||
}
|
||||
|
||||
// just cancel the current path
|
||||
public void secretInternalSegmentCancel() {
|
||||
private void secretInternalSegmentCancel() {
|
||||
queuePathEvent(PathEvent.CANCELED);
|
||||
synchronized (pathPlanLock) {
|
||||
current = null;
|
||||
next = null;
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||
if (current != null) {
|
||||
current = null;
|
||||
next = null;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
}
|
||||
}
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
}
|
||||
|
||||
public void forceCancel() { // NOT exposed on public api
|
||||
@Override
|
||||
public void forceCancel() { // exposed on public api because :sob:
|
||||
cancelEverything();
|
||||
secretInternalSegmentCancel();
|
||||
synchronized (pathCalcLock) {
|
||||
@@ -314,37 +360,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start calculating a path if we aren't already
|
||||
*
|
||||
* @return true if this call started path calculation, false if it was already calculating or executing a path
|
||||
*/
|
||||
public boolean secretInternalPath() {
|
||||
if (goal == null) {
|
||||
return false;
|
||||
}
|
||||
if (goal.isInGoal(ctx.playerFeet())) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathPlanLock) {
|
||||
if (current != null) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
return false;
|
||||
}
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(pathStart(), true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void secretCursedFunctionDoNotCall(IPath path) {
|
||||
synchronized (pathPlanLock) {
|
||||
current = new PathExecutor(this, path);
|
||||
}
|
||||
public CalculationContext secretInternalGetCalculationContext() {
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -375,7 +392,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
|
||||
// this is plausible
|
||||
logDebug("Faking path start assuming player is standing off the edge of a block");
|
||||
//logDebug("Faking path start assuming player is standing off the edge of a block");
|
||||
return possibleSupport;
|
||||
}
|
||||
}
|
||||
@@ -384,7 +401,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
// !onGround
|
||||
// we're in the middle of a jump
|
||||
if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
|
||||
logDebug("Faking path start assuming player is midair and falling");
|
||||
//logDebug("Faking path start assuming player is midair and falling");
|
||||
return feet.down();
|
||||
}
|
||||
}
|
||||
@@ -398,7 +415,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
* @param start
|
||||
* @param talkAboutIt
|
||||
*/
|
||||
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt) {
|
||||
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, CalculationContext context) {
|
||||
// this must be called with synchronization on pathCalcLock!
|
||||
// actually, we can check this, muahaha
|
||||
if (!Thread.holdsLock(pathCalcLock)) {
|
||||
@@ -408,6 +425,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
if (inProgress != null) {
|
||||
throw new IllegalStateException("Already doing it"); // should have been checked by caller
|
||||
}
|
||||
if (!context.safeForThreadedUse) {
|
||||
throw new IllegalStateException("Improper context thread safety level");
|
||||
}
|
||||
Goal goal = this.goal;
|
||||
if (goal == null) {
|
||||
logDebug("no goal"); // TODO should this be an exception too? definitely should be checked by caller
|
||||
@@ -416,13 +436,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
long primaryTimeout;
|
||||
long failureTimeout;
|
||||
if (current == null) {
|
||||
primaryTimeout = Baritone.settings().primaryTimeoutMS.get();
|
||||
failureTimeout = Baritone.settings().failureTimeoutMS.get();
|
||||
primaryTimeout = Baritone.settings().primaryTimeoutMS.value;
|
||||
failureTimeout = Baritone.settings().failureTimeoutMS.value;
|
||||
} else {
|
||||
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.get();
|
||||
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.get();
|
||||
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.value;
|
||||
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.value;
|
||||
}
|
||||
CalculationContext context = new CalculationContext(baritone, true); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
|
||||
AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context);
|
||||
if (!Objects.equals(pathfinder.getGoal(), goal)) { // will return the exact same object if simplification didn't happen
|
||||
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
|
||||
@@ -438,8 +457,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
|
||||
if (current == null) {
|
||||
if (executor.isPresent()) {
|
||||
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
||||
current = executor.get();
|
||||
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
|
||||
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
||||
current = executor.get();
|
||||
} else {
|
||||
logDebug("Warning: discarding orphan path segment with incorrect start");
|
||||
}
|
||||
} else {
|
||||
if (calcResult.getType() != PathCalculationResult.Type.CANCELLATION && calcResult.getType() != PathCalculationResult.Type.EXCEPTION) {
|
||||
// don't dispatch CALC_FAILED on cancellation
|
||||
@@ -449,8 +472,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
} else {
|
||||
if (next == null) {
|
||||
if (executor.isPresent()) {
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
||||
next = executor.get();
|
||||
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
||||
next = executor.get();
|
||||
} else {
|
||||
logDebug("Warning: discarding orphan next segment with incorrect start");
|
||||
}
|
||||
} else {
|
||||
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
|
||||
}
|
||||
@@ -461,7 +488,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
}
|
||||
if (talkAboutIt && current != null && current.getPath() != null) {
|
||||
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
|
||||
if (goal.isInGoal(current.getPath().getDest())) {
|
||||
logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
|
||||
} else {
|
||||
logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
|
||||
@@ -474,15 +501,15 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
});
|
||||
}
|
||||
|
||||
public static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
|
||||
private static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
|
||||
Goal transformed = goal;
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.get() && goal instanceof IGoalRenderPos) {
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.value && goal instanceof IGoalRenderPos) {
|
||||
BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
|
||||
if (!context.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ())) {
|
||||
transformed = new GoalXZ(pos.getX(), pos.getZ());
|
||||
}
|
||||
}
|
||||
Favoring favoring = new Favoring(context.getBaritone().getPlayerContext(), previous);
|
||||
Favoring favoring = new Favoring(context.getBaritone().getPlayerContext(), previous, context);
|
||||
return new AStarPathFinder(start.getX(), start.getY(), start.getZ(), transformed, favoring, context);
|
||||
}
|
||||
|
||||
|
||||
164
src/main/java/baritone/cache/CachedChunk.java
vendored
164
src/main/java/baritone/cache/CachedChunk.java
vendored
@@ -17,13 +17,19 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.BitSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -31,62 +37,60 @@ import java.util.*;
|
||||
*/
|
||||
public final class CachedChunk {
|
||||
|
||||
public static final Set<Block> BLOCKS_TO_KEEP_TRACK_OF;
|
||||
public static final ImmutableSet<Block> BLOCKS_TO_KEEP_TRACK_OF = ImmutableSet.of(
|
||||
Blocks.DIAMOND_BLOCK,
|
||||
//Blocks.COAL_ORE,
|
||||
Blocks.COAL_BLOCK,
|
||||
//Blocks.IRON_ORE,
|
||||
Blocks.IRON_BLOCK,
|
||||
//Blocks.GOLD_ORE,
|
||||
Blocks.GOLD_BLOCK,
|
||||
Blocks.EMERALD_ORE,
|
||||
Blocks.EMERALD_BLOCK,
|
||||
|
||||
static {
|
||||
HashSet<Block> temp = new HashSet<>();
|
||||
//temp.add(Blocks.DIAMOND_ORE);
|
||||
temp.add(Blocks.DIAMOND_BLOCK);
|
||||
//temp.add(Blocks.COAL_ORE);
|
||||
temp.add(Blocks.COAL_BLOCK);
|
||||
//temp.add(Blocks.IRON_ORE);
|
||||
temp.add(Blocks.IRON_BLOCK);
|
||||
//temp.add(Blocks.GOLD_ORE);
|
||||
temp.add(Blocks.GOLD_BLOCK);
|
||||
temp.add(Blocks.EMERALD_ORE);
|
||||
temp.add(Blocks.EMERALD_BLOCK);
|
||||
Blocks.ENDER_CHEST,
|
||||
Blocks.FURNACE,
|
||||
Blocks.CHEST,
|
||||
Blocks.TRAPPED_CHEST,
|
||||
Blocks.END_PORTAL,
|
||||
Blocks.END_PORTAL_FRAME,
|
||||
Blocks.MOB_SPAWNER,
|
||||
Blocks.BARRIER,
|
||||
Blocks.OBSERVER,
|
||||
Blocks.WHITE_SHULKER_BOX,
|
||||
Blocks.ORANGE_SHULKER_BOX,
|
||||
Blocks.MAGENTA_SHULKER_BOX,
|
||||
Blocks.LIGHT_BLUE_SHULKER_BOX,
|
||||
Blocks.YELLOW_SHULKER_BOX,
|
||||
Blocks.LIME_SHULKER_BOX,
|
||||
Blocks.PINK_SHULKER_BOX,
|
||||
Blocks.GRAY_SHULKER_BOX,
|
||||
Blocks.SILVER_SHULKER_BOX,
|
||||
Blocks.CYAN_SHULKER_BOX,
|
||||
Blocks.PURPLE_SHULKER_BOX,
|
||||
Blocks.BLUE_SHULKER_BOX,
|
||||
Blocks.BROWN_SHULKER_BOX,
|
||||
Blocks.GREEN_SHULKER_BOX,
|
||||
Blocks.RED_SHULKER_BOX,
|
||||
Blocks.BLACK_SHULKER_BOX,
|
||||
Blocks.PORTAL,
|
||||
Blocks.HOPPER,
|
||||
Blocks.BEACON,
|
||||
Blocks.BREWING_STAND,
|
||||
Blocks.SKULL,
|
||||
Blocks.ENCHANTING_TABLE,
|
||||
Blocks.ANVIL,
|
||||
Blocks.LIT_FURNACE,
|
||||
Blocks.BED,
|
||||
Blocks.DRAGON_EGG,
|
||||
Blocks.JUKEBOX,
|
||||
Blocks.END_GATEWAY,
|
||||
Blocks.WEB,
|
||||
Blocks.NETHER_WART,
|
||||
Blocks.LADDER,
|
||||
Blocks.VINE
|
||||
);
|
||||
|
||||
temp.add(Blocks.ENDER_CHEST);
|
||||
temp.add(Blocks.FURNACE);
|
||||
temp.add(Blocks.CHEST);
|
||||
temp.add(Blocks.TRAPPED_CHEST);
|
||||
temp.add(Blocks.END_PORTAL);
|
||||
temp.add(Blocks.END_PORTAL_FRAME);
|
||||
temp.add(Blocks.MOB_SPAWNER);
|
||||
temp.add(Blocks.BARRIER);
|
||||
temp.add(Blocks.OBSERVER);
|
||||
temp.add(Blocks.WHITE_SHULKER_BOX);
|
||||
temp.add(Blocks.ORANGE_SHULKER_BOX);
|
||||
temp.add(Blocks.MAGENTA_SHULKER_BOX);
|
||||
temp.add(Blocks.LIGHT_BLUE_SHULKER_BOX);
|
||||
temp.add(Blocks.YELLOW_SHULKER_BOX);
|
||||
temp.add(Blocks.LIME_SHULKER_BOX);
|
||||
temp.add(Blocks.PINK_SHULKER_BOX);
|
||||
temp.add(Blocks.GRAY_SHULKER_BOX);
|
||||
temp.add(Blocks.SILVER_SHULKER_BOX);
|
||||
temp.add(Blocks.CYAN_SHULKER_BOX);
|
||||
temp.add(Blocks.PURPLE_SHULKER_BOX);
|
||||
temp.add(Blocks.BLUE_SHULKER_BOX);
|
||||
temp.add(Blocks.BROWN_SHULKER_BOX);
|
||||
temp.add(Blocks.GREEN_SHULKER_BOX);
|
||||
temp.add(Blocks.RED_SHULKER_BOX);
|
||||
temp.add(Blocks.BLACK_SHULKER_BOX);
|
||||
temp.add(Blocks.PORTAL);
|
||||
temp.add(Blocks.HOPPER);
|
||||
temp.add(Blocks.BEACON);
|
||||
temp.add(Blocks.BREWING_STAND);
|
||||
temp.add(Blocks.SKULL);
|
||||
temp.add(Blocks.ENCHANTING_TABLE);
|
||||
temp.add(Blocks.ANVIL);
|
||||
temp.add(Blocks.LIT_FURNACE);
|
||||
temp.add(Blocks.BED);
|
||||
temp.add(Blocks.DRAGON_EGG);
|
||||
temp.add(Blocks.JUKEBOX);
|
||||
temp.add(Blocks.END_GATEWAY);
|
||||
temp.add(Blocks.WEB);
|
||||
temp.add(Blocks.NETHER_WART);
|
||||
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* The size of the chunk data in bits. Equal to 16 KiB.
|
||||
@@ -117,6 +121,8 @@ public final class CachedChunk {
|
||||
*/
|
||||
private final BitSet data;
|
||||
|
||||
private final Int2ObjectOpenHashMap<String> special;
|
||||
|
||||
/**
|
||||
* The block names of each surface level block for generating an overview
|
||||
*/
|
||||
@@ -138,12 +144,30 @@ public final class CachedChunk {
|
||||
this.heightMap = new int[256];
|
||||
this.specialBlockLocations = specialBlockLocations;
|
||||
this.cacheTimestamp = cacheTimestamp;
|
||||
if (specialBlockLocations.isEmpty()) {
|
||||
this.special = null;
|
||||
} else {
|
||||
this.special = new Int2ObjectOpenHashMap<>();
|
||||
setSpecial();
|
||||
}
|
||||
calculateHeightMap();
|
||||
}
|
||||
|
||||
private final void setSpecial() {
|
||||
for (Map.Entry<String, List<BlockPos>> entry : specialBlockLocations.entrySet()) {
|
||||
for (BlockPos pos : entry.getValue()) {
|
||||
special.put(getPositionIndex(pos.getX(), pos.getY(), pos.getZ()), entry.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public final IBlockState getBlock(int x, int y, int z, int dimension) {
|
||||
int index = getPositionIndex(x, y, z);
|
||||
PathingBlockType type = getType(index);
|
||||
int internalPos = z << 4 | x;
|
||||
if (heightMap[internalPos] == y) {
|
||||
if (heightMap[internalPos] == y && type != PathingBlockType.AVOID) {
|
||||
// if the top block in a column is water, we cache it as AVOID but we don't want to just return default state water (which is not flowing) beacuse then it would try to path through it
|
||||
|
||||
// we have this exact block, it's a surface block
|
||||
/*System.out.println("Saying that " + x + "," + y + "," + z + " is " + state);
|
||||
if (!Minecraft.getMinecraft().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock().equals(state.getBlock())) {
|
||||
@@ -151,15 +175,29 @@ public final class CachedChunk {
|
||||
}*/
|
||||
return overview[internalPos];
|
||||
}
|
||||
PathingBlockType type = getType(x, y, z);
|
||||
if (type == PathingBlockType.SOLID && y == 127 && dimension == -1) {
|
||||
return Blocks.BEDROCK.getDefaultState();
|
||||
if (special != null) {
|
||||
String str = special.get(index);
|
||||
if (str != null) {
|
||||
return BlockUtils.stringToBlockRequired(str).getDefaultState();
|
||||
}
|
||||
}
|
||||
|
||||
if (type == PathingBlockType.SOLID) {
|
||||
if (y == 127 && dimension == -1) {
|
||||
// nether roof is always unbreakable
|
||||
return Blocks.BEDROCK.getDefaultState();
|
||||
}
|
||||
if (y < 5 && dimension == 0) {
|
||||
// solid blocks below 5 are commonly bedrock
|
||||
// however, returning bedrock always would be a little yikes
|
||||
// discourage paths that include breaking blocks below 5 a little more heavily just so that it takes paths breaking what's known to be stone (at 5 or above) instead of what could maybe be bedrock (below 5)
|
||||
return Blocks.OBSIDIAN.getDefaultState();
|
||||
}
|
||||
}
|
||||
return ChunkPacker.pathingTypeToBlock(type, dimension);
|
||||
}
|
||||
|
||||
private PathingBlockType getType(int x, int y, int z) {
|
||||
int index = getPositionIndex(x, y, z);
|
||||
private PathingBlockType getType(int index) {
|
||||
return PathingBlockType.fromBits(data.get(index), data.get(index + 1));
|
||||
}
|
||||
|
||||
@@ -187,11 +225,11 @@ public final class CachedChunk {
|
||||
return specialBlockLocations;
|
||||
}
|
||||
|
||||
public final LinkedList<BlockPos> getAbsoluteBlocks(String blockType) {
|
||||
public final ArrayList<BlockPos> getAbsoluteBlocks(String blockType) {
|
||||
if (specialBlockLocations.get(blockType) == null) {
|
||||
return null;
|
||||
}
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
for (BlockPos pos : specialBlockLocations.get(blockType)) {
|
||||
res.add(new BlockPos(pos.getX() + x * 16, pos.getY(), pos.getZ() + z * 16));
|
||||
}
|
||||
|
||||
21
src/main/java/baritone/cache/CachedRegion.java
vendored
21
src/main/java/baritone/cache/CachedRegion.java
vendored
@@ -19,6 +19,7 @@ package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.ICachedRegion;
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@@ -87,19 +88,16 @@ public final class CachedRegion implements ICachedRegion {
|
||||
return chunks[x >> 4][z >> 4] != null;
|
||||
}
|
||||
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block) {
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
public final ArrayList<BlockPos> getLocationsOf(String block) {
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
for (int chunkX = 0; chunkX < 32; chunkX++) {
|
||||
for (int chunkZ = 0; chunkZ < 32; chunkZ++) {
|
||||
if (chunks[chunkX][chunkZ] == null) {
|
||||
continue;
|
||||
}
|
||||
List<BlockPos> locs = chunks[chunkX][chunkZ].getAbsoluteBlocks(block);
|
||||
if (locs == null) {
|
||||
continue;
|
||||
}
|
||||
for (BlockPos pos : locs) {
|
||||
res.add(pos);
|
||||
ArrayList<BlockPos> locs = chunks[chunkX][chunkZ].getAbsoluteBlocks(block);
|
||||
if (locs != null) {
|
||||
res.addAll(locs);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -152,7 +150,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
for (int z = 0; z < 32; z++) {
|
||||
if (chunks[x][z] != null) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
out.writeUTF(ChunkPacker.blockToString(chunks[x][z].getOverview()[i].getBlock()));
|
||||
out.writeUTF(BlockUtils.blockToString(chunks[x][z].getOverview()[i].getBlock()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -243,7 +241,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
for (int z = 0; z < 32; z++) {
|
||||
if (present[x][z]) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
overview[x][z][i] = ChunkPacker.stringToBlock(in.readUTF()).getDefaultState();
|
||||
overview[x][z][i] = BlockUtils.stringToBlockRequired(in.readUTF()).getDefaultState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -258,6 +256,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
int numSpecialBlockTypes = in.readShort() & 0xffff;
|
||||
for (int i = 0; i < numSpecialBlockTypes; i++) {
|
||||
String blockName = in.readUTF();
|
||||
BlockUtils.stringToBlockRequired(blockName);
|
||||
List<BlockPos> locs = new ArrayList<>();
|
||||
location[x][z].put(blockName, locs);
|
||||
int numLocations = in.readShort() & 0xffff;
|
||||
@@ -306,7 +305,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
}
|
||||
|
||||
public synchronized final void removeExpired() {
|
||||
long expiry = Baritone.settings().cachedChunksExpirySeconds.get();
|
||||
long expiry = Baritone.settings().cachedChunksExpirySeconds.value;
|
||||
if (expiry < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
30
src/main/java/baritone/cache/CachedWorld.java
vendored
30
src/main/java/baritone/cache/CachedWorld.java
vendored
@@ -22,7 +22,7 @@ import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.cache.ICachedWorld;
|
||||
import baritone.api.cache.IWorldData;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.api.utils.Helper;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -32,7 +32,6 @@ import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
|
||||
@@ -45,7 +44,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
/**
|
||||
* The maximum number of regions in any direction from (0,0)
|
||||
*/
|
||||
private static final int REGION_MAX = 58594;
|
||||
private static final int REGION_MAX = 30_000_000 / 512 + 1;
|
||||
|
||||
/**
|
||||
* A map of all of the cached regions.
|
||||
@@ -71,8 +70,6 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
this.directory = directory.toString();
|
||||
this.dimension = dimension;
|
||||
System.out.println("Cached world directory: " + directory);
|
||||
// Insert an invalid region element
|
||||
cachedRegions.put(0, null);
|
||||
Baritone.getExecutor().execute(new PackerThread());
|
||||
Baritone.getExecutor().execute(() -> {
|
||||
try {
|
||||
@@ -108,9 +105,13 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
return region.isCached(blockX & 511, blockZ & 511);
|
||||
}
|
||||
|
||||
public final boolean regionLoaded(int blockX, int blockZ) {
|
||||
return getRegion(blockX >> 9, blockZ >> 9) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq) {
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
public final ArrayList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq) {
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
int centerRegionX = centerX >> 9;
|
||||
int centerRegionZ = centerZ >> 9;
|
||||
|
||||
@@ -127,7 +128,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
CachedRegion region = getOrCreateRegion(regionX, regionZ);
|
||||
if (region != null) {
|
||||
// TODO: 100% verify if this or addAll is faster.
|
||||
region.getLocationsOf(block).forEach(res::add);
|
||||
res.addAll(region.getLocationsOf(block));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -146,7 +147,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
|
||||
@Override
|
||||
public final void save() {
|
||||
if (!Baritone.settings().chunkCaching.get()) {
|
||||
if (!Baritone.settings().chunkCaching.value) {
|
||||
System.out.println("Not saving to disk; chunk caching is disabled.");
|
||||
allRegions().forEach(region -> {
|
||||
if (region != null) {
|
||||
@@ -171,7 +172,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
* Delete regions that are too far from the player
|
||||
*/
|
||||
private synchronized void prune() {
|
||||
if (!Baritone.settings().pruneRegionsFromRAM.get()) {
|
||||
if (!Baritone.settings().pruneRegionsFromRAM.value) {
|
||||
return;
|
||||
}
|
||||
BlockPos pruneCenter = guessPosition();
|
||||
@@ -179,8 +180,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
if (region == null) {
|
||||
continue;
|
||||
}
|
||||
int distX = (region.getX() << 9 + 256) - pruneCenter.getX();
|
||||
int distZ = (region.getZ() << 9 + 256) - pruneCenter.getZ();
|
||||
int distX = ((region.getX() << 9) + 256) - pruneCenter.getX();
|
||||
int distZ = ((region.getZ() << 9) + 256) - pruneCenter.getZ();
|
||||
double dist = Math.sqrt(distX * distX + distZ * distZ);
|
||||
if (dist > 1024) {
|
||||
logDebug("Deleting cached region " + region.getX() + "," + region.getZ() + " from ram");
|
||||
@@ -215,7 +216,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
if (mostRecentlyModified == null) {
|
||||
return new BlockPos(0, 0, 0);
|
||||
}
|
||||
return new BlockPos(mostRecentlyModified.x << 4 + 8, 0, mostRecentlyModified.z << 4 + 8);
|
||||
return new BlockPos((mostRecentlyModified.x << 4) + 8, 0, (mostRecentlyModified.z << 4) + 8);
|
||||
}
|
||||
|
||||
private synchronized List<CachedRegion> allRegions() {
|
||||
@@ -302,6 +303,9 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
break;
|
||||
} catch (Throwable th) {
|
||||
// in the case of an exception, keep consuming from the queue so as not to leak memory
|
||||
th.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
47
src/main/java/baritone/cache/ChunkPacker.java
vendored
47
src/main/java/baritone/cache/ChunkPacker.java
vendored
@@ -17,15 +17,12 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDoublePlant;
|
||||
import net.minecraft.block.BlockFlower;
|
||||
import net.minecraft.block.BlockTallGrass;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.BlockStateContainer;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
@@ -39,8 +36,6 @@ import java.util.*;
|
||||
*/
|
||||
public final class ChunkPacker {
|
||||
|
||||
private static final Map<String, Block> resourceCache = new HashMap<>();
|
||||
|
||||
private ChunkPacker() {}
|
||||
|
||||
public static CachedChunk pack(Chunk chunk) {
|
||||
@@ -73,12 +68,12 @@ public final class ChunkPacker {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
int index = CachedChunk.getPositionIndex(x, y, z);
|
||||
IBlockState state = bsc.get(x, y1, z);
|
||||
boolean[] bits = getPathingBlockType(state).getBits();
|
||||
boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
|
||||
bitSet.set(index, bits[0]);
|
||||
bitSet.set(index + 1, bits[1]);
|
||||
Block block = state.getBlock();
|
||||
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(block)) {
|
||||
String name = blockToString(block);
|
||||
String name = BlockUtils.blockToString(block);
|
||||
specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
@@ -108,25 +103,29 @@ public final class ChunkPacker {
|
||||
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
|
||||
}
|
||||
|
||||
public static String blockToString(Block block) {
|
||||
ResourceLocation loc = Block.REGISTRY.getNameForObject(block);
|
||||
String name = loc.getPath(); // normally, only write the part after the minecraft:
|
||||
if (!loc.getNamespace().equals("minecraft")) {
|
||||
// Baritone is running on top of forge with mods installed, perhaps?
|
||||
name = loc.toString(); // include the namespace with the colon
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
public static Block stringToBlock(String name) {
|
||||
return resourceCache.computeIfAbsent(name, n -> Block.getBlockFromName(n.contains(":") ? n : "minecraft:" + n));
|
||||
}
|
||||
|
||||
private static PathingBlockType getPathingBlockType(IBlockState state) {
|
||||
private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
|
||||
Block block = state.getBlock();
|
||||
if ((block == Blocks.WATER || block == Blocks.FLOWING_WATER) && !MovementHelper.isFlowing(state)) {
|
||||
if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
|
||||
// only water source blocks are plausibly usable, flowing water should be avoid
|
||||
// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
|
||||
if (MovementHelper.possiblyFlowing(state)) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (
|
||||
(x != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x + 1, y, z)))
|
||||
|| (x != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x - 1, y, z)))
|
||||
|| (z != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z + 1)))
|
||||
|| (z != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z - 1)))
|
||||
) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (x == 0 || x == 15 || z == 0 || z == 15) {
|
||||
if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) == -1000.0F) {
|
||||
return PathingBlockType.WATER;
|
||||
}
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
return PathingBlockType.WATER;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IContainerMemory;
|
||||
import baritone.api.cache.IRememberedInventory;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
@@ -28,6 +29,7 @@ import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.NoSuchFileException;
|
||||
import java.nio.file.Path;
|
||||
import java.util.*;
|
||||
|
||||
@@ -44,6 +46,8 @@ public class ContainerMemory implements IContainerMemory {
|
||||
this.saveTo = saveTo;
|
||||
try {
|
||||
read(Files.readAllBytes(saveTo));
|
||||
} catch (NoSuchFileException ignored) {
|
||||
inventories.clear();
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
inventories.clear();
|
||||
@@ -69,6 +73,9 @@ public class ContainerMemory implements IContainerMemory {
|
||||
}
|
||||
|
||||
public synchronized void save() throws IOException {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
|
||||
PacketBuffer out = new PacketBuffer(buf);
|
||||
out.writeInt(inventories.size());
|
||||
|
||||
@@ -19,6 +19,7 @@ package baritone.cache;
|
||||
|
||||
import baritone.api.cache.IWaypoint;
|
||||
import baritone.api.cache.IWaypointCollection;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
@@ -19,7 +19,7 @@ package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IWorldProvider;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.utils.accessor.IAnvilChunkLoader;
|
||||
import baritone.utils.accessor.IChunkProviderServer;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
@@ -62,7 +62,7 @@ public class WorldProvider implements IWorldProvider, Helper {
|
||||
IntegratedServer integratedServer = mc.getIntegratedServer();
|
||||
|
||||
// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
|
||||
if (integratedServer != null) {
|
||||
if (mc.isSingleplayer()) {
|
||||
WorldServer localServerWorld = integratedServer.getWorld(dimension);
|
||||
IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
|
||||
IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
|
||||
|
||||
38
src/main/java/baritone/cache/WorldScanner.java
vendored
38
src/main/java/baritone/cache/WorldScanner.java
vendored
@@ -28,15 +28,15 @@ import net.minecraft.world.chunk.BlockStateContainer;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
public enum WorldScanner implements IWorldScanner {
|
||||
|
||||
INSTANCE;
|
||||
|
||||
private static final int[] DEFAULT_COORDINATE_ITERATION_ORDER = IntStream.range(0, 16).toArray();
|
||||
|
||||
@Override
|
||||
public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
|
||||
if (blocks.contains(null)) {
|
||||
@@ -53,6 +53,9 @@ public enum WorldScanner implements IWorldScanner {
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int playerY = ctx.playerFeet().getY();
|
||||
|
||||
int playerYBlockStateContainerIndex = playerY >> 4;
|
||||
int[] coordinateIterationOrder = IntStream.range(0, 16).boxed().sorted(Comparator.comparingInt(y -> Math.abs(y - playerYBlockStateContainerIndex))).mapToInt(x -> x).toArray();
|
||||
|
||||
int searchRadiusSq = 0;
|
||||
boolean foundWithinY = false;
|
||||
while (true) {
|
||||
@@ -72,7 +75,9 @@ public enum WorldScanner implements IWorldScanner {
|
||||
continue;
|
||||
}
|
||||
allUnloaded = false;
|
||||
scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
|
||||
if (scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY, coordinateIterationOrder)) {
|
||||
foundWithinY = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((allUnloaded && foundChunks)
|
||||
@@ -100,13 +105,15 @@ public enum WorldScanner implements IWorldScanner {
|
||||
}
|
||||
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
|
||||
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY, DEFAULT_COORDINATE_ITERATION_ORDER);
|
||||
return res;
|
||||
}
|
||||
|
||||
public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
|
||||
private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
|
||||
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
|
||||
for (int y0 = 0; y0 < 16; y0++) {
|
||||
boolean foundWithinY = false;
|
||||
for (int yIndex = 0; yIndex < 16; yIndex++) {
|
||||
int y0 = coordinateIterationOrder[yIndex];
|
||||
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
|
||||
if (extendedblockstorage == null) {
|
||||
continue;
|
||||
@@ -121,14 +128,23 @@ public enum WorldScanner implements IWorldScanner {
|
||||
IBlockState state = bsc.get(x, y, z);
|
||||
if (search.contains(state.getBlock())) {
|
||||
int yy = yReal | y;
|
||||
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
|
||||
if (result.size() >= max && Math.abs(yy - playerY) < yLevelThreshold) {
|
||||
return;
|
||||
if (result.size() >= max) {
|
||||
if (Math.abs(yy - playerY) < yLevelThreshold) {
|
||||
foundWithinY = true;
|
||||
} else {
|
||||
if (foundWithinY) {
|
||||
// have found within Y in this chunk, so don't need to consider outside Y
|
||||
// TODO continue iteration to one more sorted Y coordinate block
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return foundWithinY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,9 @@ import baritone.api.event.events.*;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.event.listener.IGameEventListener;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
@@ -50,7 +50,9 @@ public final class GameEventHandler implements IEventBus, Helper {
|
||||
if (event.getType() == TickEvent.Type.IN) {
|
||||
try {
|
||||
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
|
||||
} catch (Exception ex) {}
|
||||
} catch (Exception ex) {
|
||||
baritone.bsi = null;
|
||||
}
|
||||
} else {
|
||||
baritone.bsi = null;
|
||||
}
|
||||
|
||||
@@ -62,20 +62,21 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
BetterWorldBorder worldBorder = new BetterWorldBorder(calcContext.world.getWorldBorder());
|
||||
long startTime = System.currentTimeMillis();
|
||||
boolean slowPath = Baritone.settings().slowPath.get();
|
||||
boolean slowPath = Baritone.settings().slowPath.value;
|
||||
if (slowPath) {
|
||||
logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.<Long>get() + "ms instead of " + primaryTimeout + "ms");
|
||||
logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.value + "ms instead of " + primaryTimeout + "ms");
|
||||
}
|
||||
long primaryTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.<Long>get() : primaryTimeout);
|
||||
long failureTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.<Long>get() : failureTimeout);
|
||||
long primaryTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.value : primaryTimeout);
|
||||
long failureTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.value : failureTimeout);
|
||||
boolean failing = true;
|
||||
int numNodes = 0;
|
||||
int numMovementsConsidered = 0;
|
||||
int numEmptyChunk = 0;
|
||||
boolean isFavoring = !favoring.isEmpty();
|
||||
int timeCheckInterval = 1 << 6;
|
||||
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
|
||||
double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.get() ? MIN_IMPROVEMENT : 0;
|
||||
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.value; // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
|
||||
double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.value ? MIN_IMPROVEMENT : 0;
|
||||
Moves[] allMoves = Moves.values();
|
||||
while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) {
|
||||
if ((numNodes & (timeCheckInterval - 1)) == 0) { // only call this once every 64 nodes (about half a millisecond)
|
||||
long now = System.currentTimeMillis(); // since nanoTime is slow on windows (takes many microseconds)
|
||||
@@ -85,9 +86,8 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
}
|
||||
if (slowPath) {
|
||||
try {
|
||||
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.<Long>get());
|
||||
} catch (InterruptedException ex) {
|
||||
}
|
||||
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.value);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
PathNode currentNode = openSet.removeLowest();
|
||||
mostRecentConsidered = currentNode;
|
||||
@@ -96,7 +96,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
|
||||
return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext));
|
||||
}
|
||||
for (Moves moves : Moves.values()) {
|
||||
for (Moves moves : allMoves) {
|
||||
int newX = currentNode.x + moves.xOffset;
|
||||
int newZ = currentNode.z + moves.zOffset;
|
||||
if ((newX >> 4 != currentNode.x >> 4 || newZ >> 4 != currentNode.z >> 4) && !calcContext.isLoaded(newX, newZ)) {
|
||||
|
||||
@@ -22,9 +22,9 @@ import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.calc.IPathFinder;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.PathCalculationResult;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.utils.Helper;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
import java.util.Optional;
|
||||
@@ -87,7 +87,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
this.startZ = startZ;
|
||||
this.goal = goal;
|
||||
this.context = context;
|
||||
this.map = new Long2ObjectOpenHashMap<>(Baritone.settings().pathingMapDefaultSize.value, Baritone.settings().pathingMapLoadFactor.get());
|
||||
this.map = new Long2ObjectOpenHashMap<>(Baritone.settings().pathingMapDefaultSize.value, Baritone.settings().pathingMapLoadFactor.value);
|
||||
}
|
||||
|
||||
public void cancel() {
|
||||
@@ -127,7 +127,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_SEGMENT, path);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Helper.HELPER.logDebug("Pathing exception: " + e);
|
||||
Helper.HELPER.logDirect("Pathing exception: " + e);
|
||||
e.printStackTrace();
|
||||
return new PathCalculationResult(PathCalculationResult.Type.EXCEPTION);
|
||||
} finally {
|
||||
@@ -186,7 +186,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
}
|
||||
|
||||
protected Optional<IPath> bestSoFar(boolean logInfo, int numNodes) {
|
||||
if (startNode == null || bestSoFar == null) {
|
||||
if (startNode == null) {
|
||||
return Optional.empty();
|
||||
}
|
||||
double bestDist = 0;
|
||||
|
||||
@@ -21,11 +21,11 @@ import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.Moves;
|
||||
import baritone.pathing.path.CutoffPath;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.pathing.PathBase;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -72,31 +72,12 @@ class Path extends PathBase {
|
||||
this.start = new BetterBlockPos(start.x, start.y, start.z);
|
||||
this.end = new BetterBlockPos(end.x, end.y, end.z);
|
||||
this.numNodes = numNodes;
|
||||
this.path = new ArrayList<>();
|
||||
this.movements = new ArrayList<>();
|
||||
this.nodes = new ArrayList<>();
|
||||
this.goal = goal;
|
||||
this.context = context;
|
||||
assemblePath(end);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Goal getGoal() {
|
||||
return goal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Assembles this path given the end node.
|
||||
*
|
||||
* @param end The end node
|
||||
*/
|
||||
private void assemblePath(PathNode end) {
|
||||
if (!path.isEmpty() || !movements.isEmpty()) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
PathNode current = end;
|
||||
LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
|
||||
LinkedList<PathNode> tempNodes = new LinkedList();
|
||||
LinkedList<PathNode> tempNodes = new LinkedList<>();
|
||||
// Repeatedly inserting to the beginning of an arraylist is O(n^2)
|
||||
// Instead, do it into a linked list, then convert at the end
|
||||
while (current != null) {
|
||||
@@ -107,8 +88,13 @@ class Path extends PathBase {
|
||||
// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
|
||||
// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
|
||||
// to performantly do that conversion since it knows the length.
|
||||
path.addAll(tempPath);
|
||||
nodes.addAll(tempNodes);
|
||||
this.path = new ArrayList<>(tempPath);
|
||||
this.nodes = new ArrayList<>(tempNodes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Goal getGoal() {
|
||||
return goal;
|
||||
}
|
||||
|
||||
private boolean assembleMovements() {
|
||||
|
||||
@@ -34,6 +34,8 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/7/2018
|
||||
@@ -42,6 +44,7 @@ public class CalculationContext {
|
||||
|
||||
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||
|
||||
public final boolean safeForThreadedUse;
|
||||
public final IBaritone baritone;
|
||||
public final World world;
|
||||
public final WorldData worldData;
|
||||
@@ -50,18 +53,21 @@ public class CalculationContext {
|
||||
public final boolean hasWaterBucket;
|
||||
public final boolean hasThrowaway;
|
||||
public final boolean canSprint;
|
||||
public final double placeBlockCost;
|
||||
protected final double placeBlockCost; // protected because you should call the function instead
|
||||
public final boolean allowBreak;
|
||||
public final boolean allowParkour;
|
||||
public final boolean allowParkourPlace;
|
||||
public final boolean allowJumpAt256;
|
||||
public final boolean allowParkourAscend;
|
||||
public final boolean assumeWalkOnWater;
|
||||
public final boolean allowDiagonalDescend;
|
||||
public final boolean allowDownward;
|
||||
public final int maxFallHeightNoWater;
|
||||
public final int maxFallHeightBucket;
|
||||
public final double waterWalkSpeed;
|
||||
public final double breakBlockAdditionalCost;
|
||||
public final double jumpPenalty;
|
||||
public double backtrackCostFavoringCoefficient;
|
||||
public double jumpPenalty;
|
||||
public final double walkOnWaterOnePenalty;
|
||||
public final BetterWorldBorder worldBorder;
|
||||
|
||||
@@ -70,33 +76,37 @@ public class CalculationContext {
|
||||
}
|
||||
|
||||
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
|
||||
this.safeForThreadedUse = forUseOnAnotherThread;
|
||||
this.baritone = baritone;
|
||||
EntityPlayerSP player = baritone.getPlayerContext().player();
|
||||
this.world = baritone.getPlayerContext().world();
|
||||
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
|
||||
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); // TODO TODO TODO
|
||||
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
|
||||
this.toolSet = new ToolSet(player);
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
|
||||
this.allowBreak = Baritone.settings().allowBreak.get();
|
||||
this.allowParkour = Baritone.settings().allowParkour.get();
|
||||
this.allowParkourPlace = Baritone.settings().allowParkourPlace.get();
|
||||
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.get();
|
||||
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.get();
|
||||
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.get();
|
||||
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
|
||||
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.value && ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway();
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.value && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.value && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.value;
|
||||
this.allowBreak = Baritone.settings().allowBreak.value;
|
||||
this.allowParkour = Baritone.settings().allowParkour.value;
|
||||
this.allowParkourPlace = Baritone.settings().allowParkourPlace.value;
|
||||
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
|
||||
this.allowParkourAscend = Baritone.settings().allowParkourAscend.value;
|
||||
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
|
||||
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
|
||||
this.allowDownward = Baritone.settings().allowDownward.value;
|
||||
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.value;
|
||||
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.value;
|
||||
int depth = EnchantmentHelper.getDepthStriderModifier(player);
|
||||
if (depth > 3) {
|
||||
depth = 3;
|
||||
}
|
||||
float mult = depth / 3.0F;
|
||||
this.waterWalkSpeed = ActionCosts.WALK_ONE_IN_WATER_COST * (1 - mult) + ActionCosts.WALK_ONE_BLOCK_COST * mult;
|
||||
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.get();
|
||||
this.jumpPenalty = Baritone.settings().jumpPenalty.get();
|
||||
this.walkOnWaterOnePenalty = Baritone.settings().walkOnWaterOnePenalty.get();
|
||||
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.value;
|
||||
this.backtrackCostFavoringCoefficient = Baritone.settings().backtrackCostFavoringCoefficient.value;
|
||||
this.jumpPenalty = Baritone.settings().jumpPenalty.value;
|
||||
this.walkOnWaterOnePenalty = Baritone.settings().walkOnWaterOnePenalty.value;
|
||||
// why cache these things here, why not let the movements just get directly from settings?
|
||||
// because if some movements are calculated one way and others are calculated another way,
|
||||
// then you get a wildly inconsistent path that isn't optimal for either scenario.
|
||||
@@ -123,21 +133,32 @@ public class CalculationContext {
|
||||
return get(x, y, z).getBlock();
|
||||
}
|
||||
|
||||
public boolean canPlaceThrowawayAt(int x, int y, int z) {
|
||||
public double costOfPlacingAt(int x, int y, int z) {
|
||||
if (!hasThrowaway) { // only true if allowPlace is true, see constructor
|
||||
return false;
|
||||
return COST_INF;
|
||||
}
|
||||
if (isPossiblyProtected(x, y, z)) {
|
||||
return false;
|
||||
return COST_INF;
|
||||
}
|
||||
return worldBorder.canPlaceAt(x, z); // TODO perhaps MovementHelper.canPlaceAgainst could also use this?
|
||||
if (!worldBorder.canPlaceAt(x, z)) {
|
||||
// TODO perhaps MovementHelper.canPlaceAgainst could also use this?
|
||||
return COST_INF;
|
||||
}
|
||||
return placeBlockCost;
|
||||
}
|
||||
|
||||
public boolean canBreakAt(int x, int y, int z) {
|
||||
public double breakCostMultiplierAt(int x, int y, int z) {
|
||||
if (!allowBreak) {
|
||||
return false;
|
||||
return COST_INF;
|
||||
}
|
||||
return !isPossiblyProtected(x, y, z);
|
||||
if (isPossiblyProtected(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
public double placeBucketCost() {
|
||||
return placeBlockCost; // shrug
|
||||
}
|
||||
|
||||
public boolean isPossiblyProtected(int x, int y, int z) {
|
||||
|
||||
@@ -17,24 +17,25 @@
|
||||
|
||||
package baritone.pathing.movement;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.entity.item.EntityFallingBlock;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.*;
|
||||
|
||||
public abstract class Movement implements IMovement, MovementHelper {
|
||||
|
||||
protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
|
||||
protected final IBaritone baritone;
|
||||
protected final IPlayerContext ctx;
|
||||
@@ -61,6 +62,8 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
public List<BlockPos> toPlaceCached = null;
|
||||
public List<BlockPos> toWalkIntoCached = null;
|
||||
|
||||
private Set<BetterBlockPos> validPositionsCached = null;
|
||||
|
||||
private Boolean calculatedWhileLoaded;
|
||||
|
||||
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
|
||||
@@ -76,29 +79,40 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
this(baritone, src, dest, toBreak, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getCost() {
|
||||
public double getCost() throws NullPointerException {
|
||||
return cost;
|
||||
}
|
||||
|
||||
public double getCost(CalculationContext context) {
|
||||
if (cost == null) {
|
||||
cost = calculateCost(new CalculationContext(baritone));
|
||||
cost = calculateCost(context);
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
public abstract double calculateCost(CalculationContext context);
|
||||
|
||||
@Override
|
||||
public double recalculateCost() {
|
||||
public double recalculateCost(CalculationContext context) {
|
||||
cost = null;
|
||||
return getCost();
|
||||
return getCost(context);
|
||||
}
|
||||
|
||||
public void override(double cost) {
|
||||
this.cost = cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double calculateCostWithoutCaching() {
|
||||
return calculateCost(new CalculationContext(baritone));
|
||||
protected abstract Set<BetterBlockPos> calculateValidPositions();
|
||||
|
||||
public Set<BetterBlockPos> getValidPositions() {
|
||||
if (validPositionsCached == null) {
|
||||
validPositionsCached = calculateValidPositions();
|
||||
Objects.requireNonNull(validPositionsCached);
|
||||
}
|
||||
return validPositionsCached;
|
||||
}
|
||||
|
||||
protected boolean playerInValidPosition() {
|
||||
return getValidPositions().contains(ctx.playerFeet()) || getValidPositions().contains(((PathingBehavior) baritone.getPathingBehavior()).pathStart());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -115,6 +129,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
currentState.setInput(Input.JUMP, true);
|
||||
}
|
||||
if (ctx.player().isEntityInsideOpaqueBlock()) {
|
||||
ctx.getSelectedBlock().ifPresent(pos -> MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, pos)));
|
||||
currentState.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
|
||||
@@ -143,14 +158,17 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
}
|
||||
boolean somethingInTheWay = false;
|
||||
for (BetterBlockPos blockPos : positionsToBreak) {
|
||||
if (!ctx.world().getEntitiesWithinAABB(EntityFallingBlock.class, new AxisAlignedBB(0, 0, 0, 1, 1.1, 1).offset(blockPos)).isEmpty() && Baritone.settings().pauseMiningForFallingBlocks.value) {
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(ctx, blockPos) && !(BlockStateInterface.getBlock(ctx, blockPos) instanceof BlockLiquid)) { // can't break liquid, so don't try
|
||||
somethingInTheWay = true;
|
||||
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
|
||||
if (reachable.isPresent()) {
|
||||
Rotation rotTowardsBlock = reachable.get();
|
||||
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
|
||||
state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
|
||||
if (Objects.equals(ctx.getSelectedBlock().orElse(null), blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
|
||||
if (ctx.isLookingAt(blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
return false;
|
||||
@@ -160,7 +178,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
//i dont care if theres snow in the way!!!!!!!
|
||||
//you dont own me!!!!
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(blockPos)), true)
|
||||
VecUtils.getBlockPosCenter(blockPos), ctx.playerRotations()), true)
|
||||
);
|
||||
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
@@ -273,4 +291,8 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
}
|
||||
return toWalkIntoCached;
|
||||
}
|
||||
|
||||
public BlockPos[] toBreakAll() {
|
||||
return positionsToBreak;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,22 +25,19 @@ import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.properties.PropertyBool;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
import java.util.Optional;
|
||||
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
|
||||
/**
|
||||
* Static helpers for cost calculation
|
||||
@@ -54,11 +51,27 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|
||||
|| b instanceof BlockSilverfish // obvious reasons
|
||||
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|
||||
|| bsi.get0(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
|
||||
|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid;
|
||||
|| avoidAdjacentBreaking(bsi, x, y + 1, z, true)
|
||||
|| avoidAdjacentBreaking(bsi, x + 1, y, z, false)
|
||||
|| avoidAdjacentBreaking(bsi, x - 1, y, z, false)
|
||||
|| avoidAdjacentBreaking(bsi, x, y, z + 1, false)
|
||||
|| avoidAdjacentBreaking(bsi, x, y, z - 1, false);
|
||||
}
|
||||
|
||||
static boolean avoidAdjacentBreaking(BlockStateInterface bsi, int x, int y, int z, boolean directlyAbove) {
|
||||
// returns true if you should avoid breaking a block that's adjacent to this one (e.g. lava that will start flowing if you give it a path)
|
||||
// this is only called for north, south, east, west, and up. this is NOT called for down.
|
||||
// we assume that it's ALWAYS okay to break the block thats ABOVE liquid
|
||||
IBlockState state = bsi.get0(x, y, z);
|
||||
Block block = state.getBlock();
|
||||
if (!directlyAbove // it is fine to mine a block that has a falling block directly above, this (the cost of breaking the stacked fallings) is included in cost calculations
|
||||
// therefore if directlyAbove is true, we will actually ignore if this is falling
|
||||
&& block instanceof BlockFalling // obviously, this check is only valid for falling blocks
|
||||
&& Baritone.settings().avoidUpdatingFallingBlocks.value // and if the setting is enabled
|
||||
&& BlockFalling.canFallThrough(bsi.get0(x, y - 1, z))) { // and if it would fall (i.e. it's unsupported)
|
||||
return true; // dont break a block that is adjacent to unsupported gravel because it can cause really weird stuff
|
||||
}
|
||||
return block instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
@@ -74,7 +87,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (block == Blocks.AIR) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().blocksToAvoid.value.contains(block)) {
|
||||
return false;
|
||||
}
|
||||
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
|
||||
@@ -83,9 +99,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// be opened by just interacting.
|
||||
return block != Blocks.IRON_DOOR;
|
||||
}
|
||||
boolean snow = block instanceof BlockSnow;
|
||||
boolean trapdoor = block instanceof BlockTrapDoor;
|
||||
if (snow || trapdoor) {
|
||||
if (block == Blocks.CARPET) {
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
if (block instanceof BlockSnow) {
|
||||
// we've already checked doors and fence gates
|
||||
// so the only remaining dynamic isPassables are snow and trapdoor
|
||||
// if they're cached as a top block, we don't know their metadata
|
||||
@@ -93,25 +110,19 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (!bsi.worldContainsLoadedChunk(x, z)) {
|
||||
return true;
|
||||
}
|
||||
if (snow) {
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.getValue(BlockSnow.LAYERS) >= 3) {
|
||||
return false;
|
||||
}
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.getValue(BlockSnow.LAYERS) >= 3) {
|
||||
return false;
|
||||
}
|
||||
if (trapdoor) {
|
||||
return !state.getValue(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
if (isFlowing(state)) {
|
||||
if (isFlowing(x, y, z, state, bsi)) {
|
||||
return false; // Don't walk through flowing liquids
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
if (Baritone.settings().assumeWalkOnWater.value) {
|
||||
return false;
|
||||
}
|
||||
IBlockState up = bsi.get0(x, y + 1, z);
|
||||
@@ -123,7 +134,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// every block that overrides isPassable with anything more complicated than a "return true;" or "return false;"
|
||||
// has already been accounted for above
|
||||
// therefore it's safe to not construct a blockpos from our x, y, z ints and instead just pass null
|
||||
return block.isPassable(null, null);
|
||||
return block.isPassable(null, BlockPos.ORIGIN);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -157,7 +168,8 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|| block instanceof BlockSnow
|
||||
|| block instanceof BlockLiquid
|
||||
|| block instanceof BlockTrapDoor
|
||||
|| block instanceof BlockEndPortal) {
|
||||
|| block instanceof BlockEndPortal
|
||||
|| block instanceof BlockSkull) {
|
||||
return false;
|
||||
}
|
||||
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
|
||||
@@ -242,7 +254,6 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static boolean avoidWalkingInto(Block block) {
|
||||
return block instanceof BlockLiquid
|
||||
|| block instanceof BlockDynamicLiquid
|
||||
|| block == Blocks.MAGMA
|
||||
|| block == Blocks.CACTUS
|
||||
|| block == Blocks.FIRE
|
||||
@@ -272,7 +283,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (state.isBlockNormalCube()) {
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.get())) { // TODO reconsider this
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.value)) { // TODO reconsider this
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FARMLAND || block == Blocks.GRASS_PATH) {
|
||||
@@ -285,22 +296,25 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
Block up = bsi.get0(x, y + 1, z).getBlock();
|
||||
if (up == Blocks.WATERLILY) {
|
||||
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
|
||||
return true;
|
||||
}
|
||||
if (isFlowing(state) || block == Blocks.FLOWING_WATER) {
|
||||
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
|
||||
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.value;
|
||||
}
|
||||
// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
|
||||
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.value;
|
||||
}
|
||||
if (Baritone.settings().assumeWalkOnLava.value && isLava(block) && !isFlowing(x, y, z, state, bsi)) {
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSlab) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.get()) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.value) {
|
||||
if (((BlockSlab) block).isDouble()) {
|
||||
return true;
|
||||
}
|
||||
@@ -315,6 +329,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z, state);
|
||||
}
|
||||
|
||||
static boolean canWalkOn(IPlayerContext ctx, BlockPos pos) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z);
|
||||
}
|
||||
@@ -324,20 +342,22 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
|
||||
return canPlaceAgainst(bsi.get0(x, y, z));
|
||||
return canPlaceAgainst(bsi, x, y, z, bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, BlockPos pos) {
|
||||
return canPlaceAgainst(bsi.get0(pos.getX(), pos.getY(), pos.getZ()));
|
||||
return canPlaceAgainst(bsi, pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IPlayerContext ctx, BlockPos pos) {
|
||||
return canPlaceAgainst(new BlockStateInterface(ctx), pos);
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IBlockState state) {
|
||||
// TODO isBlockNormalCube isn't the best check for whether or not we can place a block against it. e.g. glass isn't normalCube but we can place against it
|
||||
return state.isBlockNormalCube();
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
// can we look at the center of a side face of this block and likely be able to place?
|
||||
// (thats how this check is used)
|
||||
// therefore dont include weird things that we technically could place against (like carpet) but practically can't
|
||||
return state.isBlockNormalCube() || state.isFullBlock() || state.getBlock() == Blocks.GLASS || state.getBlock() == Blocks.STAINED_GLASS;
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, boolean includeFalling) {
|
||||
@@ -347,23 +367,23 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
|
||||
Block block = state.getBlock();
|
||||
if (!canWalkThrough(context.bsi, x, y, z, state)) {
|
||||
if (!context.canBreakAt(x, y, z)) {
|
||||
if (block instanceof BlockLiquid) {
|
||||
return COST_INF;
|
||||
}
|
||||
double mult = context.breakCostMultiplierAt(x, y, z);
|
||||
if (mult >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (avoidBreaking(context.bsi, x, y, z, state)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
return COST_INF;
|
||||
}
|
||||
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
|
||||
double strVsBlock = context.toolSet.getStrVsBlock(state);
|
||||
if (strVsBlock <= 0) {
|
||||
return COST_INF;
|
||||
}
|
||||
|
||||
double result = m / strVsBlock;
|
||||
double result = 1 / strVsBlock;
|
||||
result += context.breakBlockAdditionalCost;
|
||||
result *= mult;
|
||||
if (includeFalling) {
|
||||
IBlockState above = context.get(x, y + 1, z);
|
||||
if (above.getBlock() instanceof BlockFalling) {
|
||||
@@ -402,48 +422,11 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
|
||||
}
|
||||
|
||||
static boolean throwaway(IPlayerContext ctx, boolean select) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
// this usage of settings() is okay because it's only called once during pathing
|
||||
// (while creating the CalculationContext at the very beginning)
|
||||
// and then it's called during execution
|
||||
// since this function is never called during cost calculation, we don't need to migrate
|
||||
// acceptableThrowawayItems to the CalculationContext
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
|
||||
// main hand takes precedence over off hand
|
||||
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
|
||||
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
|
||||
// so we need to select in the main hand something that doesn't right click
|
||||
// so not a shovel, not a hoe, not a block, etc
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
|
||||
VecUtils.getBlockPosCenter(pos),
|
||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
||||
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
|
||||
false
|
||||
)).setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
@@ -486,26 +469,44 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean isFlowing(IBlockState state) {
|
||||
static boolean possiblyFlowing(IBlockState state) {
|
||||
// Will be IFluidState in 1.13
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
}
|
||||
|
||||
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
if (!(state.getBlock() instanceof BlockLiquid)) {
|
||||
return false;
|
||||
}
|
||||
if (state.getValue(BlockLiquid.LEVEL) != 0) {
|
||||
return true;
|
||||
}
|
||||
return possiblyFlowing(bsi.get0(x + 1, y, z))
|
||||
|| possiblyFlowing(bsi.get0(x - 1, y, z))
|
||||
|| possiblyFlowing(bsi.get0(x, y, z + 1))
|
||||
|| possiblyFlowing(bsi.get0(x, y, z - 1));
|
||||
}
|
||||
|
||||
|
||||
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
Optional<Rotation> direct = RotationUtils.reachable(ctx, placeAt); // we assume that if there is a block there, it must be replacable
|
||||
boolean found = false;
|
||||
if (direct.isPresent()) {
|
||||
state.setTarget(new MovementState.MovementTarget(direct.get(), true));
|
||||
found = true;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
//if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
|
||||
if (!throwaway(ctx, true)) {
|
||||
Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(false, placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
|
||||
Helper.HELPER.logDebug("bb pls get me some blocks. dirt, netherrack, cobble");
|
||||
state.setStatus(MovementStatus.UNREACHABLE);
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
|
||||
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
@@ -526,10 +527,15 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
|
||||
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
|
||||
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());
|
||||
return PlaceResult.READY_TO_PLACE;
|
||||
}
|
||||
}
|
||||
return found ? PlaceResult.ATTEMPTING : PlaceResult.NO_OPTION;
|
||||
if (found) {
|
||||
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());
|
||||
return PlaceResult.ATTEMPTING;
|
||||
}
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
|
||||
enum PlaceResult {
|
||||
|
||||
@@ -276,7 +276,7 @@ public enum Moves {
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_NORTH(0, 0, -4, true, false) {
|
||||
PARKOUR_NORTH(0, 0, -4, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.NORTH);
|
||||
@@ -288,7 +288,7 @@ public enum Moves {
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_SOUTH(0, 0, +4, true, false) {
|
||||
PARKOUR_SOUTH(0, 0, +4, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.SOUTH);
|
||||
@@ -300,7 +300,7 @@ public enum Moves {
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_EAST(+4, 0, 0, true, false) {
|
||||
PARKOUR_EAST(+4, 0, 0, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.EAST);
|
||||
@@ -312,7 +312,7 @@ public enum Moves {
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_WEST(-4, 0, 0, true, false) {
|
||||
PARKOUR_WEST(-4, 0, 0, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.WEST);
|
||||
|
||||
@@ -27,11 +27,14 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementAscend extends Movement {
|
||||
|
||||
private int ticksWithoutPlacement = 0;
|
||||
@@ -51,29 +54,42 @@ public class MovementAscend extends Movement {
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
|
||||
return ImmutableSet.of(src,
|
||||
src.up(),
|
||||
dest,
|
||||
prior,
|
||||
prior.up()
|
||||
);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState toPlace = context.get(destX, y, destZ);
|
||||
boolean hasToPlace = false;
|
||||
double additionalPlacementCost = 0;
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
|
||||
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
||||
additionalPlacementCost = context.costOfPlacingAt(destX, y, destZ);
|
||||
if (additionalPlacementCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.isReplacable(destX, y, destZ, toPlace, context.bsi)) {
|
||||
return COST_INF;
|
||||
}
|
||||
boolean foundPlaceOption = false;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) { // we might be able to backplace now, but it doesn't matter because it will have been broken by the time we'd need to use it
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
|
||||
hasToPlace = true;
|
||||
foundPlaceOption = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasToPlace) { // didn't find a valid place =(
|
||||
if (!foundPlaceOption) { // didn't find a valid place =(
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
@@ -124,10 +140,7 @@ public class MovementAscend extends Movement {
|
||||
walk += context.jumpPenalty;
|
||||
}
|
||||
|
||||
double totalCost = walk;
|
||||
if (hasToPlace) {
|
||||
totalCost += context.placeBlockCost;
|
||||
}
|
||||
double totalCost = walk + additionalPlacementCost;
|
||||
// start with srcUp2 since we already have its state
|
||||
// includeFalling isn't needed because of the falling check above -- if srcUp3 is falling we will have already exited with COST_INF if we'd actually have to break it
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false);
|
||||
@@ -144,6 +157,10 @@ public class MovementAscend extends Movement {
|
||||
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// this check should run even when in preparing state (breaking blocks)
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
super.updateState(state);
|
||||
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
|
||||
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
|
||||
@@ -151,7 +168,7 @@ public class MovementAscend extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest) || ctx.playerFeet().equals(dest.add(getDirection().down()))) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -176,20 +193,25 @@ public class MovementAscend extends Movement {
|
||||
return state; // don't jump while walking from a non double slab into a bottom slab
|
||||
}
|
||||
|
||||
if (Baritone.settings().assumeStep.get() || ctx.playerFeet().equals(src.up())) {
|
||||
if (Baritone.settings().assumeStep.value || ctx.playerFeet().equals(src.up())) {
|
||||
// no need to hit space if we're already jumping
|
||||
return state;
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
|
||||
double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
|
||||
if (Math.abs(lateralMotion) > 0.1) {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
// System.out.println(flatDistToNext + " " + sideDist);
|
||||
if (flatDistToNext > 1.2 || sideDist > 0.2) {
|
||||
return state;
|
||||
}
|
||||
@@ -200,7 +222,7 @@ public class MovementAscend extends Movement {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
private boolean headBonkClear() {
|
||||
public boolean headBonkClear() {
|
||||
BetterBlockPos startUp = src.up(2);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
||||
@@ -211,4 +233,10 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// if we had to place, don't allow pause
|
||||
return state.getStatus() != MovementStatus.RUNNING || ticksWithoutPlacement == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
@@ -37,6 +38,8 @@ import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDescend extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
@@ -61,6 +64,11 @@ public class MovementDescend extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest.up(), dest);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
double totalCost = 0;
|
||||
IBlockState destDown = context.get(destX, y - 1, destZ);
|
||||
@@ -122,7 +130,7 @@ public class MovementDescend extends Movement {
|
||||
// and potentially replace the water we're going to fall into
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below)) {
|
||||
return false;
|
||||
}
|
||||
double costSoFar = 0;
|
||||
@@ -137,13 +145,14 @@ public class MovementDescend extends Movement {
|
||||
IBlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
|
||||
if ((ontoBlock.getBlock() == Blocks.WATER || ontoBlock.getBlock() == Blocks.FLOWING_WATER) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
|
||||
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
|
||||
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
|
||||
if (MovementHelper.isWater(ontoBlock.getBlock())) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, newY, destZ, ontoBlock)) {
|
||||
return false;
|
||||
}
|
||||
if (context.assumeWalkOnWater) {
|
||||
return false; // TODO fix
|
||||
}
|
||||
if (MovementHelper.isFlowing(ontoBlock)) {
|
||||
if (MovementHelper.isFlowing(destX, newY, destZ, ontoBlock, context.bsi)) {
|
||||
return false; // TODO flowing check required here?
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, newY - 1, destZ)) {
|
||||
@@ -186,7 +195,7 @@ public class MovementDescend extends Movement {
|
||||
res.x = destX;
|
||||
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
|
||||
res.z = destZ;
|
||||
res.cost = tentativeCost + context.placeBlockCost;
|
||||
res.cost = tentativeCost + context.placeBucketCost();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
@@ -202,7 +211,8 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
if (playerFeet.equals(dest) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
|
||||
if ((playerFeet.equals(dest) || playerFeet.equals(fakeDest)) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - dest.getY() < 0.5)) { // lilypads
|
||||
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
/* else {
|
||||
@@ -210,8 +220,8 @@ public class MovementDescend extends Movement {
|
||||
}*/
|
||||
}
|
||||
if (safeMode()) {
|
||||
double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81;
|
||||
double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81;
|
||||
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
|
||||
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementState.MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
@@ -228,12 +238,8 @@ public class MovementDescend extends Movement {
|
||||
double z = ctx.player().posZ - (src.getZ() + 0.5);
|
||||
double fromStart = Math.sqrt(x * x + z * z);
|
||||
if (!playerFeet.equals(dest) || ab > 0.25) {
|
||||
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
|
||||
if (numTicks++ < 20) {
|
||||
if (numTicks++ < 20 && fromStart < 1.25) {
|
||||
MovementHelper.moveTowards(ctx, state, fakeDest);
|
||||
if (fromStart > 1.25) {
|
||||
state.getTarget().rotation = new Rotation(state.getTarget().rotation.getYaw() + 180F, state.getTarget().rotation.getPitch());
|
||||
}
|
||||
} else {
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
}
|
||||
@@ -245,6 +251,10 @@ public class MovementDescend extends Movement {
|
||||
// (dest - src) + dest is offset 1 more in the same direction
|
||||
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
|
||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||
if (skipToAscend()) {
|
||||
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
|
||||
return true;
|
||||
}
|
||||
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
|
||||
return true;
|
||||
@@ -252,4 +262,9 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean skipToAscend() {
|
||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||
return !MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
@@ -27,6 +28,7 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
@@ -35,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDiagonal extends Movement {
|
||||
|
||||
@@ -63,6 +66,16 @@ public class MovementDiagonal extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
|
||||
BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
|
||||
if (dest.y != src.y) { // only if allowDiagonalDescend
|
||||
return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
|
||||
}
|
||||
return ImmutableSet.of(src, dest, diagA, diagB);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
IBlockState destInto = context.get(destX, y, destZ);
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
|
||||
@@ -170,16 +183,29 @@ public class MovementDiagonal extends Movement {
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition() && !(MovementHelper.isLiquid(ctx, src) && getValidPositions().contains(ctx.playerFeet().up()))) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
if (sprint()) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state;
|
||||
}
|
||||
|
||||
private boolean sprint() {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean prepared(MovementState state) {
|
||||
return true;
|
||||
|
||||
@@ -24,10 +24,13 @@ import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDownward extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
@@ -47,7 +50,15 @@ public class MovementDownward extends Movement {
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!context.allowDownward) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
@@ -70,6 +81,8 @@ public class MovementDownward extends Movement {
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
|
||||
@@ -39,11 +39,12 @@ import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementFall extends Movement {
|
||||
|
||||
@@ -64,6 +65,16 @@ public class MovementFall extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
set.add(src);
|
||||
for (int y = src.y - dest.y; y >= 0; y--) {
|
||||
set.add(dest.up(y));
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
private boolean willPlaceBucket() {
|
||||
CalculationContext context = new CalculationContext(baritone);
|
||||
MutableMoveResult result = new MutableMoveResult();
|
||||
@@ -78,7 +89,7 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
|
||||
Rotation targetRotation = null;
|
||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||
@@ -92,8 +103,7 @@ public class MovementFall extends Movement {
|
||||
|
||||
targetRotation = new Rotation(toDest.getYaw(), 90.0F);
|
||||
|
||||
RayTraceResult trace = ctx.objectMouseOver();
|
||||
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && (trace.getBlockPos().equals(dest) || trace.getBlockPos().equals(dest.down()))) {
|
||||
if (ctx.isLookingAt(dest) || ctx.isLookingAt(dest.down())) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
@@ -141,7 +151,7 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
if (targetRotation == null) {
|
||||
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset), false));
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset, ctx.playerRotations()), false));
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -28,29 +28,35 @@ import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
|
||||
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
||||
|
||||
private final EnumFacing direction;
|
||||
private final int dist;
|
||||
private final boolean ascend;
|
||||
|
||||
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir) {
|
||||
super(baritone, src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
|
||||
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir, boolean ascend) {
|
||||
super(baritone, src, src.offset(dir, dist).up(ascend ? 1 : 0), EMPTY, src.offset(dir, dist).down(ascend ? 0 : 1));
|
||||
this.direction = dir;
|
||||
this.dist = dist;
|
||||
this.ascend = ascend;
|
||||
}
|
||||
|
||||
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
|
||||
return new MovementParkour(context.getBaritone(), src, dist, direction);
|
||||
return new MovementParkour(context.getBaritone(), src, dist, direction, res.y > src.y);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
|
||||
@@ -85,7 +91,7 @@ public class MovementParkour extends Movement {
|
||||
return;
|
||||
}
|
||||
IBlockState standingOn = context.get(x, y - 1, z);
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getBlock() instanceof BlockLiquid) {
|
||||
return;
|
||||
}
|
||||
int maxJump;
|
||||
@@ -99,17 +105,36 @@ public class MovementParkour extends Movement {
|
||||
}
|
||||
}
|
||||
for (int i = 2; i <= maxJump; i++) {
|
||||
// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
|
||||
for (int y2 = 0; y2 < 4; y2++) {
|
||||
if (!MovementHelper.fullyPassable(context, x + xDiff * i, y + y2, z + zDiff * i)) {
|
||||
return;
|
||||
}
|
||||
int destX = x + xDiff * i;
|
||||
int destZ = z + zDiff * i;
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 1, destZ)) {
|
||||
return;
|
||||
}
|
||||
if (MovementHelper.canWalkOn(context.bsi, x + xDiff * i, y - 1, z + zDiff * i)) {
|
||||
res.x = x + xDiff * i;
|
||||
res.y = y;
|
||||
res.z = z + zDiff * i;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 2, destZ)) {
|
||||
return;
|
||||
}
|
||||
IBlockState destInto = context.bsi.get0(destX, y, destZ);
|
||||
if (!MovementHelper.fullyPassable(destInto)) {
|
||||
if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
|
||||
res.x = destX;
|
||||
res.y = y + 1;
|
||||
res.z = destZ;
|
||||
res.cost = i * SPRINT_ONE_BLOCK_COST + context.jumpPenalty;
|
||||
}
|
||||
return;
|
||||
}
|
||||
IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
|
||||
// farmland needs to be canwalkon otherwise farm can never work at all, but we want to specifically disallow ending a jumy on farmland haha
|
||||
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
|
||||
if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
res.x = destX;
|
||||
res.y = y;
|
||||
res.z = destZ;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 3, destZ)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -119,19 +144,24 @@ public class MovementParkour extends Movement {
|
||||
if (!context.allowParkourPlace) {
|
||||
return;
|
||||
}
|
||||
// time 2 pop off with that dank skynet parkour place
|
||||
int destX = x + 4 * xDiff;
|
||||
int destZ = z + 4 * zDiff;
|
||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||
double placeCost = context.costOfPlacingAt(destX, y - 1, destZ);
|
||||
if (placeCost >= COST_INF) {
|
||||
return;
|
||||
}
|
||||
IBlockState toReplace = context.get(destX, y - 1, destZ);
|
||||
if (!MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.bsi)) {
|
||||
return;
|
||||
}
|
||||
if (!checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
|
||||
continue;
|
||||
}
|
||||
@@ -139,12 +169,17 @@ public class MovementParkour extends Movement {
|
||||
res.x = destX;
|
||||
res.y = y;
|
||||
res.z = destZ;
|
||||
res.cost = costFromJumpDistance(4) + context.placeBlockCost + context.jumpPenalty;
|
||||
res.cost = costFromJumpDistance(4) + placeCost + context.jumpPenalty;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean checkOvershootSafety(BlockStateInterface bsi, int x, int y, int z) {
|
||||
// we're going to walk into these two blocks after the landing of the parkour anyway, so make sure they aren't avoidWalkingInto
|
||||
return !MovementHelper.avoidWalkingInto(bsi.get0(x, y, z).getBlock()) && !MovementHelper.avoidWalkingInto(bsi.get0(x, y + 1, z).getBlock());
|
||||
}
|
||||
|
||||
private static double costFromJumpDistance(int dist) {
|
||||
switch (dist) {
|
||||
case 2:
|
||||
@@ -163,12 +198,23 @@ public class MovementParkour extends Movement {
|
||||
public double calculateCost(CalculationContext context) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
if (res.x != dest.x || res.z != dest.z) {
|
||||
if (res.x != dest.x || res.y != dest.y || res.z != dest.z) {
|
||||
return COST_INF;
|
||||
}
|
||||
return res.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
for (int i = 0; i <= dist; i++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
set.add(src.offset(direction, i).up(y));
|
||||
}
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// once this movement is instantiated, the state is default to PREPPING
|
||||
@@ -183,16 +229,12 @@ public class MovementParkour extends Movement {
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
return state;
|
||||
}
|
||||
if (ctx.player().isHandActive()) {
|
||||
logDebug("Pausing parkour since hand is active");
|
||||
return state;
|
||||
}
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// we have fallen
|
||||
logDebug("sorry");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (dist >= 4) {
|
||||
if (dist >= 4 || ascend) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
@@ -207,12 +249,13 @@ public class MovementParkour extends Movement {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
} else if (!ctx.playerFeet().equals(src)) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - src.y > 0.0001) {
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
|
||||
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
|
||||
// prevent jumping too late by checking for ascend
|
||||
if (dist == 3 && !ascend) { // this is a 2 block gap, dest = src + direction * 3
|
||||
double xDiff = (src.x + 0.5) - ctx.player().posX;
|
||||
double zDiff = (src.z + 0.5) - ctx.player().posZ;
|
||||
double distFromStart = Math.max(Math.abs(xDiff), Math.abs(zDiff));
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
@@ -29,6 +30,7 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
@@ -36,6 +38,7 @@ import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
|
||||
@@ -48,6 +51,11 @@ public class MovementPillar extends Movement {
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
Block from = context.get(x, y, z).getBlock();
|
||||
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
|
||||
@@ -75,8 +83,16 @@ public class MovementPillar extends Movement {
|
||||
return LADDER_UP_ONE_COST; // allow ascending pillars of water, but only if we're already in one
|
||||
}
|
||||
}
|
||||
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
|
||||
return COST_INF;
|
||||
double placeCost = 0;
|
||||
if (!ladder) {
|
||||
// we need to place a block where we started to jump on it
|
||||
placeCost = context.costOfPlacingAt(x, y, z);
|
||||
if (placeCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (fromDown.getBlock() == Blocks.AIR) {
|
||||
placeCost += 0.1; // slightly (1/200th of a second) penalize pillaring on what's currently air
|
||||
}
|
||||
}
|
||||
if (from instanceof BlockLiquid || (fromDown.getBlock() instanceof BlockLiquid && context.assumeWalkOnWater)) {
|
||||
// otherwise, if we're standing in water, we cannot pillar
|
||||
@@ -114,7 +130,7 @@ public class MovementPillar extends Movement {
|
||||
if (ladder) {
|
||||
return LADDER_UP_ONE_COST + hardness * 5;
|
||||
} else {
|
||||
return JUMP_ONE_BLOCK_COST + context.placeBlockCost + context.jumpPenalty + hardness;
|
||||
return JUMP_ONE_BLOCK_COST + placeCost + context.jumpPenalty + hardness;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,10 +164,14 @@ public class MovementPillar extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
@@ -194,7 +214,7 @@ public class MovementPillar extends Movement {
|
||||
return state;
|
||||
} else {
|
||||
// Get ready to place a throwaway block
|
||||
if (!MovementHelper.throwaway(ctx, true)) {
|
||||
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, src.x, src.y, src.z)) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
@@ -222,11 +242,17 @@ public class MovementPillar extends Movement {
|
||||
|
||||
|
||||
if (!blockIsThere) {
|
||||
Block fr = BlockStateInterface.get(ctx, src).getBlock();
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
|
||||
IBlockState frState = BlockStateInterface.get(ctx, src);
|
||||
Block fr = frState.getBlock();
|
||||
// TODO: Evaluate usage of getMaterial().isReplaceable()
|
||||
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {
|
||||
RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance())
|
||||
.map(rot -> new MovementState.MovementTarget(rot, true))
|
||||
.ifPresent(state::setTarget);
|
||||
state.setInput(Input.JUMP, false); // breaking is like 5x slower when you're jumping
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos()))) {
|
||||
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,16 +30,15 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDoor;
|
||||
import net.minecraft.block.BlockFenceGate;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementTraverse extends Movement {
|
||||
|
||||
@@ -63,6 +62,11 @@ public class MovementTraverse extends Movement {
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState pb0 = context.get(destX, y + 1, destZ);
|
||||
IBlockState pb1 = context.get(destX, y, destZ);
|
||||
@@ -113,7 +117,8 @@ public class MovementTraverse extends Movement {
|
||||
// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
|
||||
return COST_INF;
|
||||
}
|
||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||
double placeCost = context.costOfPlacingAt(destX, y - 1, destZ);
|
||||
if (placeCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
|
||||
@@ -123,14 +128,14 @@ public class MovementTraverse extends Movement {
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
|
||||
double WC = throughWater ? context.waterWalkSpeed : WALK_ONE_BLOCK_COST;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) { // this would be a backplace
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) { // found a side place option
|
||||
return WC + context.placeBlockCost + hardness1 + hardness2;
|
||||
return WC + placeCost + hardness1 + hardness2;
|
||||
}
|
||||
}
|
||||
// now that we've checked all possible directions to side place, we actually need to backplace
|
||||
@@ -141,7 +146,7 @@ public class MovementTraverse extends Movement {
|
||||
return COST_INF; // this is obviously impossible
|
||||
}
|
||||
WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
|
||||
return WC + context.placeBlockCost + hardness1 + hardness2;
|
||||
return WC + placeCost + hardness1 + hardness2;
|
||||
}
|
||||
return COST_INF;
|
||||
}
|
||||
@@ -150,9 +155,11 @@ public class MovementTraverse extends Movement {
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
super.updateState(state);
|
||||
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
// if the setting is enabled
|
||||
if (!Baritone.settings().walkWhileBreaking.get()) {
|
||||
if (!Baritone.settings().walkWhileBreaking.value) {
|
||||
return state;
|
||||
}
|
||||
// and if we're prepping (aka mining the block in front)
|
||||
@@ -160,10 +167,10 @@ public class MovementTraverse extends Movement {
|
||||
return state;
|
||||
}
|
||||
// and if it's fine to walk into the blocks in front
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[0]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(pb0.getBlock())) {
|
||||
return state;
|
||||
}
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[1]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(pb1.getBlock())) {
|
||||
return state;
|
||||
}
|
||||
// and we aren't already pressed up against the block
|
||||
@@ -171,14 +178,23 @@ public class MovementTraverse extends Movement {
|
||||
if (dist < 0.83) {
|
||||
return state;
|
||||
}
|
||||
if (!state.getTarget().getRotation().isPresent()) {
|
||||
// this can happen rarely when the server lags and doesn't send the falling sand entity until you've already walked through the block and are now mining the next one
|
||||
return state;
|
||||
}
|
||||
|
||||
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
||||
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest)).getYaw();
|
||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest), ctx.playerRotations()).getYaw();
|
||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||
if ((pb0.isFullCube() || pb0.getBlock() instanceof BlockAir && (pb1.isFullCube() || pb1.getBlock() instanceof BlockAir))) {
|
||||
// in the meantime, before we're right up against the block, we can break efficiently at this angle
|
||||
pitchToBreak = 26;
|
||||
}
|
||||
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||
return state.setInput(Input.MOVE_FORWARD, true);
|
||||
return state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true))
|
||||
.setInput(Input.MOVE_FORWARD, true)
|
||||
.setInput(Input.SPRINT, true);
|
||||
}
|
||||
|
||||
//sneak may have been set to true in the PREPPING state while mining an adjacent block
|
||||
@@ -186,67 +202,71 @@ public class MovementTraverse extends Movement {
|
||||
|
||||
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
|
||||
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
|
||||
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
|
||||
|
||||
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
|
||||
if (door) {
|
||||
boolean isDoorActuallyBlockingUs = false;
|
||||
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
}
|
||||
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0])), true))
|
||||
if (pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor) {
|
||||
|
||||
boolean notPassable = pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest) || pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src);
|
||||
boolean canOpen = !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()));
|
||||
|
||||
if (notPassable && canOpen) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
|
||||
BlockPos blocked = null;
|
||||
if (!MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up())) {
|
||||
blocked = positionsToBreak[0];
|
||||
} else if (!MovementHelper.isGatePassable(ctx, positionsToBreak[1], src)) {
|
||||
blocked = positionsToBreak[1];
|
||||
}
|
||||
|
||||
BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0]
|
||||
: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
|
||||
: null;
|
||||
if (blocked != null) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked)), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
Optional<Rotation> rotation = RotationUtils.reachable(ctx, blocked);
|
||||
if (rotation.isPresent()) {
|
||||
return state.setTarget(new MovementState.MovementTarget(rotation.get(), true)).setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
|
||||
BlockPos whereAmI = ctx.playerFeet();
|
||||
if (whereAmI.getY() != dest.getY() && !ladder) {
|
||||
BlockPos feet = ctx.playerFeet();
|
||||
if (feet.getY() != dest.getY() && !ladder) {
|
||||
logDebug("Wrong Y coordinate");
|
||||
if (whereAmI.getY() < dest.getY()) {
|
||||
state.setInput(Input.JUMP, true);
|
||||
if (feet.getY() < dest.getY()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
if (isTheBridgeBlockThere) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
if (feet.equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
if (Baritone.settings().overshootTraverse.value && (feet.equals(dest.add(getDirection())) || feet.equals(dest.add(getDirection()).add(getDirection())))) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
Block low = BlockStateInterface.get(ctx, src).getBlock();
|
||||
Block high = BlockStateInterface.get(ctx, src.up()).getBlock();
|
||||
if (ctx.player().posY > src.y + 0.1D && !ctx.player().onGround && (low == Blocks.VINE || low == Blocks.LADDER || high == Blocks.VINE || high == Blocks.LADDER)) {
|
||||
// hitting W could cause us to climb the ladder instead of going forward
|
||||
// wait until we're on the ground
|
||||
return state;
|
||||
}
|
||||
BlockPos into = dest.subtract(src).add(dest);
|
||||
Block intoBelow = BlockStateInterface.get(ctx, into).getBlock();
|
||||
Block intoAbove = BlockStateInterface.get(ctx, into.up()).getBlock();
|
||||
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !MovementHelper.avoidWalkingInto(intoBelow) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, feet) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
|
||||
if (whereAmI.getY() != dest.getY() && ladder && (destDown == Blocks.VINE || destDown == Blocks.LADDER)) {
|
||||
new MovementPillar(baritone, dest.down(), dest).updateState(state); // i'm sorry
|
||||
return state;
|
||||
|
||||
IBlockState destDown = BlockStateInterface.get(ctx, dest.down());
|
||||
BlockPos against = positionsToBreak[0];
|
||||
if (feet.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
|
||||
against = destDown.getBlock() == Blocks.VINE ? MovementPillar.getAgainst(new CalculationContext(baritone), dest.down()) : dest.offset(destDown.getValue(BlockLadder.FACING).getOpposite());
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
MovementHelper.moveTowards(ctx, state, against);
|
||||
return state;
|
||||
} else {
|
||||
wasTheBridgeBlockAlwaysThere = false;
|
||||
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
|
||||
Block standingOn = BlockStateInterface.get(ctx, feet.down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
@@ -257,12 +277,12 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
|
||||
PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
|
||||
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) {
|
||||
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.value) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
switch (p) {
|
||||
case READY_TO_PLACE: {
|
||||
if (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) {
|
||||
if (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.value) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
return state;
|
||||
@@ -284,7 +304,7 @@ public class MovementTraverse extends Movement {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (whereAmI.equals(dest)) {
|
||||
if (feet.equals(dest)) {
|
||||
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
|
||||
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
|
||||
@@ -303,7 +323,7 @@ public class MovementTraverse extends Movement {
|
||||
} else {
|
||||
state.setTarget(new MovementState.MovementTarget(backToFace, true));
|
||||
}
|
||||
if (Objects.equals(ctx.getSelectedBlock().orElse(null), goalLook)) {
|
||||
if (ctx.isLookingAt(goalLook)) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
|
||||
}
|
||||
// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
|
||||
@@ -336,4 +356,4 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
return super.prepared(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user