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@@ -22,9 +22,9 @@ Baritone uses A*, with some modifications:
|
||||
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
|
||||
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
|
||||
|
||||
# Configuring Baritone
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
|
||||
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
|
||||
# Chat control
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
|
||||
# Goals
|
||||
The pathing goal can be set to any of these options:
|
||||
|
||||
16
INSTALL.md
16
INSTALL.md
@@ -1,7 +1,9 @@
|
||||
# Integration between Baritone and Impact
|
||||
Impact 4.4 has Baritone included.
|
||||
|
||||
These instructions apply to Impact 4.3 (and potentially other "hacked clients").
|
||||
These instructions apply to Impact 4.3.
|
||||
|
||||
For Forge follow the instructions in [Setup](SETUP.md).
|
||||
|
||||
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
|
||||
|
||||
@@ -18,11 +20,11 @@ There are two methods of acquiring a build of Baritone
|
||||
### Official Release (Not always up to date)
|
||||
https://github.com/cabaletta/baritone/releases
|
||||
|
||||
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
|
||||
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`. **For the rest of this guide, replace `X.Y.Z` with the actual numeric version you are using.**
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
### Building Baritone yourself
|
||||
You can either build Baritone through a command line or through IntelliJ's UI, information on that can be found [here](SETUP.md#building).
|
||||
@@ -36,7 +38,7 @@ putting baritone.
|
||||
- ``cabaletta``
|
||||
- ``baritone``
|
||||
- ``X.Y.Z``
|
||||
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
|
||||
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder, renamed like so:
|
||||
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
|
||||
|
||||
## Modifying the Impact Profile JSON to run baritone
|
||||
@@ -79,10 +81,10 @@ The final step is "registering" the Baritone library with Impact, so that it loa
|
||||
```
|
||||
- Now find the ``"minecraftArguments": "..."`` text near the top.
|
||||
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
|
||||
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
|
||||
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweaker"``
|
||||
- If you didn't close your launcher for this step, restart it now.
|
||||
- You can now launch Impact 4.3 as normal, and Baritone should start up
|
||||
|
||||
## How to use Baritone
|
||||
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
|
||||
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
|
||||
@@ -41,15 +41,8 @@ Here are some links to help to get started:
|
||||
- [Javadocs](https://baritone.leijurv.com/)
|
||||
|
||||
# Chat control
|
||||
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
|
||||
|
||||
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
|
||||
|
||||
On v1.1.0 and newer: Put a `#` in front so that if you make a typo it doesn't go into public chat (anything beginning with `#` isn't sent).
|
||||
|
||||
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
|
||||
|
||||
**Only** in Impact is `.b` also a valid prefix
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
|
||||
# API example
|
||||
|
||||
|
||||
39
SETUP.md
39
SETUP.md
@@ -1,11 +1,30 @@
|
||||
# Setup
|
||||
|
||||
## Prebuilt
|
||||
[Releases](https://github.com/cabaletta/baritone/releases)
|
||||
(not always completely up to date with latest features)
|
||||
|
||||
Not always completely up to date with latest features.
|
||||
Download from the [Releases](https://github.com/cabaletta/baritone/releases)
|
||||
|
||||
The forge release (currently `baritone-forge-1.1.0.jar`) can simply be added as a Forge mod. However, it is not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. You should use Forge 14.23.4.2743 or **older** with Baritone. Newer versions of Forge "work", sort of, but Baritone's movement becomes unreliable and `freeLook` must be off.
|
||||
The Forge releases can simply be added as a Forge mod.
|
||||
|
||||
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
|
||||
|
||||
Previously (Baritone v1.1.2 and below), it was not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. Forge 14.23.4.2743 or **older** worked with Baritone v1.1.2 and lower. Newer versions of Forge "worked", sort of, but Baritone's movement became unreliable and `freeLook` must be off.
|
||||
|
||||
## Artifacts
|
||||
|
||||
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
|
||||
|
||||
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
|
||||
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
|
||||
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
|
||||
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
|
||||
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
|
||||
|
||||
## More Info
|
||||
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
|
||||
|
||||
Impact 4.4 **only** works with builds from the quite outdated `impact4.4-compat` branch. If you must have the latest Baritone features with Impact, and can't wait for 4.5, consider creating a standalone (non forge) build then adding it to Impact 4.**3** via the instructions in [Install](INSTALL.md).
|
||||
|
||||
## Build it yourself
|
||||
- Clone or download Baritone
|
||||
@@ -73,16 +92,4 @@ $ gradlew build
|
||||
|
||||

|
||||
|
||||
- Double click on **build** to run it
|
||||
|
||||
## Artifacts
|
||||
|
||||
Building Baritone will result in 4 artifacts created in the ``dist`` directory.
|
||||
|
||||
- **Forge**: Forge mod
|
||||
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
|
||||
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
|
||||
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
|
||||
|
||||
## More Info
|
||||
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
|
||||
- Double click on **build** to run it
|
||||
79
USAGE.md
Normal file
79
USAGE.md
Normal file
@@ -0,0 +1,79 @@
|
||||
(assuming you already have Baritone [set up](SETUP.md))
|
||||
|
||||
# Prefix
|
||||
|
||||
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
|
||||
|
||||
Therefore you can use a prefix before your messages.
|
||||
|
||||
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
|
||||
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
|
||||
|
||||
**Only** in Impact 4.4 is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat.
|
||||
|
||||
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
|
||||
|
||||
|
||||
|
||||
# Commands
|
||||
|
||||
**All** of these commands may need a prefix before them, as above ^.
|
||||
|
||||
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
|
||||
|
||||
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive.
|
||||
|
||||
|
||||
|
||||
|
||||
Some common examples:
|
||||
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
|
||||
- `goal` to set the goal to your player's feet
|
||||
- `goal clear` to clear the goal
|
||||
- `cancel` or `stop` to stop everything
|
||||
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
|
||||
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
|
||||
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
|
||||
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
|
||||
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
|
||||
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
|
||||
- `render` to rerender the world in case `renderCachedChunks` is being glitchy
|
||||
- `damn` daniel
|
||||
|
||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
|
||||
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/">here</a> and navigate to Settings in the left sidebar.
|
||||
|
||||
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
|
||||
- `allowBreak`
|
||||
- `allowSprint`
|
||||
- `allowPlace`
|
||||
- `allowParkour`
|
||||
- `allowParkourPlace`
|
||||
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
|
||||
- `avoidance`
|
||||
- `legitMine`
|
||||
- `followRadius`
|
||||
|
||||
|
||||
|
||||
# Troubleshooting / common issues
|
||||
|
||||
## Baritone highlights a block in green but gets completely stuck? Also I'm using Baritone with Future?
|
||||
Baritone is trying to right click to place a block there, but it can't since there's a conflicting mixin. Baritone can't force click right click when Future is also installed. Left click **does work** on recent Baritone even with Future, however. For now, turn off `allowPlace` and Baritone will only search for paths that don't require placing blocks to complete. `allowBreak` can remain on.
|
||||
|
||||
## Why doesn't Baritone respond to any of my chat commands?
|
||||
This could be one of many things.
|
||||
|
||||
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
|
||||
|
||||
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
|
||||
|
||||
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
|
||||
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
|
||||
|
||||
|
||||
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
|
||||
These are custom commands that they added; those aren't from Baritone.
|
||||
The equivalent you're looking for is `goal x z` then `path`.
|
||||
@@ -16,7 +16,7 @@
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.1.2'
|
||||
version '1.1.4'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
@@ -116,7 +116,10 @@ jar {
|
||||
jar {
|
||||
manifest {
|
||||
attributes(
|
||||
'MixinConfigs': 'mixins.baritone.json'
|
||||
'MixinConfigs': 'mixins.baritone.json',
|
||||
|
||||
'Implementation-Title': 'Baritone',
|
||||
'Implementation-Version': version
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,6 @@ import java.util.List;
|
||||
*/
|
||||
class BaritoneGradleTask extends DefaultTask {
|
||||
|
||||
protected static final JsonParser PARSER = new JsonParser();
|
||||
|
||||
protected static final String
|
||||
PROGUARD_ZIP = "proguard.zip",
|
||||
PROGUARD_JAR = "proguard.jar",
|
||||
@@ -45,28 +43,28 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
|
||||
PROGUARD_EXPORT_PATH = "proguard_out.jar",
|
||||
|
||||
VERSION_MANIFEST = "version_manifest.json",
|
||||
|
||||
TEMP_LIBRARY_DIR = "tempLibraries/",
|
||||
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
|
||||
ARTIFACT_FORGE = "%s-forge-%s.jar";
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
|
||||
ARTIFACT_FORGE_API = "%s-api-forge-%s.jar",
|
||||
ARTIFACT_FORGE_STANDALONE = "%s-standalone-forge-%s.jar";
|
||||
|
||||
protected String artifactName, artifactVersion;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgePath, proguardOut;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgeApiPath, artifactForgeStandalonePath, proguardOut;
|
||||
|
||||
protected void verifyArtifacts() throws IllegalStateException {
|
||||
this.artifactName = getProject().getName();
|
||||
this.artifactVersion = getProject().getVersion().toString();
|
||||
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
this.artifactForgePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE));
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
this.artifactForgeApiPath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_API));
|
||||
this.artifactForgeStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
|
||||
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
|
||||
|
||||
@@ -97,8 +95,4 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
protected Path getBuildFile(String file) {
|
||||
return getRelativeFile("build/libs/" + file);
|
||||
}
|
||||
|
||||
protected JsonElement readJson(List<String> lines) {
|
||||
return PARSER.parse(String.join("\n", lines));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,10 +42,11 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
super.verifyArtifacts();
|
||||
|
||||
// Define the distribution file paths
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
Path forge = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE));
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
Path forgeApi = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_API));
|
||||
Path forgeStandalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
|
||||
// NIO will not automatically create directories
|
||||
Path dir = getRelativeFile("dist/");
|
||||
@@ -54,13 +55,14 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
}
|
||||
|
||||
// Copy build jars to dist/
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgePath, forge, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeApiPath, forgeApi, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeStandalonePath, forgeStandalone, REPLACE_EXISTING);
|
||||
|
||||
// Calculate all checksums and format them like "shasum"
|
||||
List<String> shasum = Stream.of(api, standalone, unoptimized, forge)
|
||||
List<String> shasum = Stream.of(api, forgeApi, standalone, forgeStandalone, unoptimized)
|
||||
.map(path -> sha1(path) + " " + path.getFileName().toString())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
|
||||
@@ -73,7 +73,6 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
acquireDependencies();
|
||||
proguardApi();
|
||||
proguardStandalone();
|
||||
createForge();
|
||||
cleanup();
|
||||
}
|
||||
|
||||
@@ -274,15 +273,13 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
private void proguardApi() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString(), Optional.empty());
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeApiPath.toString(), Optional.of(mixin));
|
||||
}
|
||||
|
||||
private void proguardStandalone() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString(), Optional.empty());
|
||||
}
|
||||
|
||||
private void createForge() throws Exception {
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgePath.toString(), Optional.of(mixin));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeStandalonePath.toString(), Optional.of(mixin));
|
||||
}
|
||||
|
||||
private void cleanup() {
|
||||
|
||||
@@ -378,6 +378,13 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Remember the contents of containers (chests, echests, furnaces)
|
||||
* <p>
|
||||
* Really buggy since the packet stuff is multithreaded badly thanks to brady
|
||||
*/
|
||||
public final Setting<Boolean> containerMemory = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Print all the debug messages to chat
|
||||
*/
|
||||
@@ -460,7 +467,7 @@ public final class Settings {
|
||||
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* 😎 Render cached chunks as semitransparent.
|
||||
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭
|
||||
* <p>
|
||||
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
||||
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
||||
@@ -667,7 +674,7 @@ public final class Settings {
|
||||
}
|
||||
}
|
||||
|
||||
public class Setting<T> {
|
||||
public final class Setting<T> {
|
||||
public T value;
|
||||
public final T defaultValue;
|
||||
private String name;
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
*/
|
||||
@Mixin(Entity.class)
|
||||
public class MixinEntity {
|
||||
|
||||
@Shadow
|
||||
public float rotationYaw;
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when walking
|
||||
*/
|
||||
private RotationMoveEvent motionUpdateRotationEvent;
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "moveRelative",
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/Entity.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private float overrideYaw(Entity self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.motionUpdateRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
}
|
||||
@@ -74,4 +74,25 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "travel",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
|
||||
)
|
||||
)
|
||||
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
|
||||
// noinspection ConstantConditions
|
||||
if (!EntityPlayerSP.class.isInstance(this)) {
|
||||
moveRelative(strafe, up, forward, friction);
|
||||
return;
|
||||
}
|
||||
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
|
||||
float originalYaw = this.rotationYaw;
|
||||
this.rotationYaw = motionUpdateRotationEvent.getYaw();
|
||||
this.moveRelative(strafe, up, forward, friction);
|
||||
this.rotationYaw = originalYaw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
"MixinChunkProviderServer",
|
||||
"MixinChunkRenderContainer",
|
||||
"MixinChunkRenderWorker",
|
||||
"MixinEntity",
|
||||
"MixinEntityLivingBase",
|
||||
"MixinEntityPlayerSP",
|
||||
"MixinEntityRenderer",
|
||||
|
||||
@@ -65,6 +65,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().containerMemory.get()) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
enderChestWindowId = null;
|
||||
futureInventories.clear();
|
||||
@@ -80,6 +83,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onSendPacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.get()) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -116,6 +122,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onReceivePacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.get()) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -162,6 +171,9 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
|
||||
private void updateInventory() {
|
||||
if (!Baritone.settings().containerMemory.get()) {
|
||||
return;
|
||||
}
|
||||
int windowId = ctx.player().openContainer.windowId;
|
||||
if (enderChestWindowId != null) {
|
||||
if (windowId == enderChestWindowId) {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IContainerMemory;
|
||||
import baritone.api.cache.IRememberedInventory;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
@@ -69,6 +70,9 @@ public class ContainerMemory implements IContainerMemory {
|
||||
}
|
||||
|
||||
public synchronized void save() throws IOException {
|
||||
if (!Baritone.settings().containerMemory.get()) {
|
||||
return;
|
||||
}
|
||||
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
|
||||
PacketBuffer out = new PacketBuffer(buf);
|
||||
out.writeInt(inventories.size());
|
||||
|
||||
@@ -210,8 +210,8 @@ public class MovementDescend extends Movement {
|
||||
}*/
|
||||
}
|
||||
if (safeMode()) {
|
||||
double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81;
|
||||
double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81;
|
||||
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
|
||||
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementState.MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
@@ -245,6 +245,10 @@ public class MovementDescend extends Movement {
|
||||
// (dest - src) + dest is offset 1 more in the same direction
|
||||
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
|
||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||
if (!MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2))) {
|
||||
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
|
||||
return true;
|
||||
}
|
||||
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
|
||||
return true;
|
||||
|
||||
@@ -173,13 +173,25 @@ public class MovementDiagonal extends Movement {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
}
|
||||
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
if (sprint()) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state;
|
||||
}
|
||||
|
||||
public boolean sprint() {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean prepared(MovementState state) {
|
||||
return true;
|
||||
|
||||
@@ -88,14 +88,12 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
@Override
|
||||
public void onSendChatMessage(ChatEvent event) {
|
||||
String msg = event.getMessage();
|
||||
if (Baritone.settings().prefixControl.get()) {
|
||||
if (msg.startsWith(COMMAND_PREFIX)) {
|
||||
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
|
||||
logDirect("Invalid command");
|
||||
}
|
||||
event.cancel(); // always cancel if using prefixControl
|
||||
return;
|
||||
if (Baritone.settings().prefixControl.get() && msg.startsWith(COMMAND_PREFIX)) {
|
||||
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
|
||||
logDirect("Invalid command");
|
||||
}
|
||||
event.cancel(); // always cancel if using prefixControl
|
||||
return;
|
||||
}
|
||||
if (!Baritone.settings().chatControl.get() && !Baritone.settings().removePrefix.get()) {
|
||||
return;
|
||||
@@ -229,6 +227,15 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("version")) {
|
||||
String version = ExampleBaritoneControl.class.getPackage().getImplementationVersion();
|
||||
if (version == null) {
|
||||
logDirect("No version detected. Either dev environment or broken install.");
|
||||
} else {
|
||||
logDirect("You are using Baritone v" + version);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("repack") || msg.equals("rescan")) {
|
||||
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
|
||||
Reference in New Issue
Block a user