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13 Commits
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@@ -9,8 +9,8 @@ install:
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- travis_retry docker build -t cabaletta/baritone .
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script:
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- docker run --rm cabaletta/baritone ./gradlew javadoc
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- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
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- docker run --name baritone cabaletta/baritone ./gradlew javadoc
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#- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
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- docker cp baritone:/code/dist dist
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- ls dist
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- cat dist/checksums.txt
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@@ -1,10 +1,11 @@
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# Baritone
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[](http://hits.dwyl.com/cabaletta/baritone/)
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[](https://github.com/cabaletta/baritone/releases/)
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[](https://travis-ci.com/cabaletta/baritone/)
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[](https://github.com/cabaletta/baritone/releases/)
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[](LICENSE)
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[](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
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[](http://hits.dwyl.com/cabaletta/baritone/)
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[](https://github.com/cabaletta/baritone/releases/)
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[](https://github.com/cabaletta/baritone/tree/master/)
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[](https://github.com/cabaletta/baritone/tree/1.13.2/)
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[](https://github.com/cabaletta/baritone/tree/1.14.4/)
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2
SETUP.md
2
SETUP.md
@@ -2,7 +2,7 @@
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The easiest way to install Baritone is to install [Impact](https://impactclient.net/), which comes with Baritone.
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For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
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You can also use a custom version json for Minecraft, with the [1.14.4](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1) version or the [1.15.2](https://www.dropbox.com/s/8rx6f0kts9hvd4f/1.15.2-Baritone.zip?dl=1) version
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Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
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@@ -16,7 +16,7 @@
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*/
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group 'baritone'
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version '1.2.12'
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version '1.2.14'
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buildscript {
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repositories {
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@@ -89,7 +89,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.AIR) { // early return for most common case
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return true;
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}
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor || block == Blocks.END_ROD) {
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return false;
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}
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if (Baritone.settings().blocksToAvoid.value.contains(block)) {
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@@ -302,7 +302,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.FARMLAND || block == Blocks.GRASS_PATH) {
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return true;
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}
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if (block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST ) {
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if (block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST) {
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return true;
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}
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if (isWater(block)) {
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@@ -521,7 +521,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
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double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
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Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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Rotation place = RotationUtils.calcRotationFromVec3d(wouldSneak ? RayTraceUtils.inferSneakingEyePosition(ctx.player()) : ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance(), wouldSneak);
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if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
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state.setTarget(new MovementState.MovementTarget(place, true));
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Reference in New Issue
Block a user