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Author SHA1 Message Date
Leijurv
59e0d6406e premature optimization 2019-01-30 20:19:54 -08:00
73 changed files with 1338 additions and 2229 deletions

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- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`). Baritone can break its fall by grabbing ladders / vines midair, and understands when that is and isn't possible.
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
- **Opening fence gates and doors**
- **Slabs and stairs**
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
@@ -22,9 +22,9 @@ Baritone uses A*, with some modifications:
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
# Chat control
- [Baritone chat control usage](USAGE.md)
# Configuring Baritone
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
# Goals
The pathing goal can be set to any of these options:

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# Integration between Baritone and Impact
Impact 4.4 has Baritone included.
These instructions apply to Impact 4.3 (and potentially other "hacked clients").
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
## An Introduction
There are some basic steps to getting Baritone setup with Impact.
- Acquiring a build of Baritone
- Placing Baritone in the libraries directory
- Modifying the Impact Profile JSON to run baritone
- How to use Baritone
## Acquiring a build of Baritone
There are two methods of acquiring a build of Baritone
### Official Release (Not always up to date)
https://github.com/cabaletta/baritone/releases
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
### Building Baritone yourself
You can either build Baritone through a command line or through IntelliJ's UI, information on that can be found [here](SETUP.md#building).
## Placing Baritone in the libraries directory
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
that contains all of the dependencies that are required from the game and some mods. This is where we will be
putting baritone.
- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
- Create 3 new subdirectories starting from ``libraries``
- ``cabaletta``
- ``baritone``
- ``X.Y.Z``
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
## Modifying the Impact Profile JSON to run baritone
The final step is "registering" the Baritone library with Impact, so that it loads on launch.
- Ensure your Minecraft launcher is closed
- Navigate back to the Minecraft Installation Directory
- Find the ``versions`` directory, and open in
- In here there should be a ``1.12.2-Impact_4.3`` folder.
- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
- Open the JSON file with a text editor that supports your system's line endings
- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
what would work the best so you may have to do some research.)
- Find the ``libraries`` array in the JSON. It should look something like this.
```
"libraries": [
{
"name": "net.minecraft:launchwrapper:1.12"
},
{
"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
"url": "https://impactdevelopment.github.io/maven/"
},
{
"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
"url": "https://impactdevelopment.github.io/maven/"
},
...
```
- Create two new objects in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
```
{
"name": "cabaletta:baritone:X.Y.Z"
},
{
"name": "com.github.ImpactDevelopment:SimpleTweaker:1.2",
"url": "https://impactdevelopment.github.io/maven/"
},
```
- Now find the ``"minecraftArguments": "..."`` text near the top.
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
- If you didn't close your launcher for this step, restart it now.
- You can now launch Impact 4.3 as normal, and Baritone should start up
## How to use Baritone
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.

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# Baritone
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases)
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
[![License](https://img.shields.io/badge/license-LGPL--3.0-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=cabaletta/baritone&amp;utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
@@ -11,8 +11,6 @@
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
@@ -30,31 +28,22 @@ Baritone is the pathfinding system used in [Impact](https://impactdevelopment.gi
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 6 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
# Getting Started
Here are some links to help to get started:
- [Features](FEATURES.md)
- [Installation & setup](SETUP.md)
- [Setup](SETUP.md)
- [API Javadocs](https://baritone.leijurv.com/)
- [Installation](INSTALL.md)
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
- [Javadocs](https://baritone.leijurv.com/)
- [Baritone chat control usage](USAGE.md)
# Chat control
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
# API
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
jar.
Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.
# API example
```
BaritoneAPI.getSettings().allowSprint.value = true;
@@ -67,7 +56,7 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
## Can I use Baritone as a library in my custom utility client?
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
Sure! (As long as usage is in compliance with the LGPL 3 License)
## How is it so fast?

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# Installation
# Setup
## Prebuilt official releases
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `builder` branch for example, you'll have to build it yourself)
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
## Artifacts
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
**The Forge release can simply be added as a Forge mod.**
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
## More Info
To replace out Impact 4.5's Baritone build with a customized one, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.2/baritone-api-1.2.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.5/1.12.2-Impact_4.5.json`, find the line `"name": "cabaletta:baritone-api:1.2"`, remove the comma from the end, and **entirely remove the next line** (starts with `"url"`).
You can verify whether or not it worked by running `.b version` in chat (only valid in Impact). If it says `v1.2.0` then you didn't do it properly, and it's still running the version that came with 4.5.
## Build it yourself
- Clone or download Baritone
![Image](https://i.imgur.com/kbqBtoN.png)
@@ -95,4 +65,15 @@ $ gradlew build
![Image](https://i.imgur.com/PE6r9iN.png)
- Double click on **build** to run it
- Right click on **build** and press **Run**
## Artifacts
Building Baritone will result in 3 artifacts created in the ``dist`` directory.
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
## More Info
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).

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(assuming you already have Baritone [set up](SETUP.md))
# Prefix
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
Therefore you can use a prefix before your messages.
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
# Commands
**All** of these commands may need a prefix before them, as above ^.
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
Some common examples:
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
- `goal` to set the goal to your player's feet
- `goal clear` to clear the goal
- `cancel` or `stop` to stop everything
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
- `render` to rerender the world in case `renderCachedChunks` is being glitchy
- `version` to get the version of Baritone you're running
- `damn` daniel
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
- `allowBreak`
- `allowSprint`
- `allowPlace`
- `allowParkour`
- `allowParkourPlace`
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
- `avoidance`
- `legitMine`
- `followRadius`
# Troubleshooting / common issues
## Baritone highlights a block in green but gets completely stuck? Also I'm using Baritone with Future?
Baritone is trying to right click to place a block there, but it can't since there's a conflicting mixin. Baritone can't force click right click when Future is also installed. Left click **does work** on recent Baritone even with Future, however. For now, turn off `allowPlace` and Baritone will only search for paths that don't require placing blocks to complete. `allowBreak` can remain on.
## Why doesn't Baritone respond to any of my chat commands?
This could be one of many things.
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
These are custom commands that they added; those aren't from Baritone.
The equivalent you're looking for is `goal x z` then `path`.

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@@ -1,132 +1,123 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.2.2'
buildscript {
repositories {
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'SpongePowered'
url = 'http://repo.spongepowered.org/maven'
}
jcenter()
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
}
}
import baritone.gradle.task.CreateDistTask
import baritone.gradle.task.ProguardTask
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
options.encoding = "UTF-8" // allow emoji in comments :^)
}
sourceSets {
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
}
minecraft {
version = '1.12.2'
mappings = 'stable_39'
tweakClass = 'baritone.launch.BaritoneTweaker'
runDir = 'run'
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
makeObfSourceJar = true
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv searge
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
javadoc {
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
options.linkSource true
options.encoding "UTF-8" // allow emoji in comments :^)
source = sourceSets.api.allJava
classpath += sourceSets.api.compileClasspath
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
manifest {
attributes(
'MixinConfigs': 'mixins.baritone.json',
'Implementation-Title': 'Baritone',
'Implementation-Version': version
)
}
}
task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar'
}
task createDist(type: CreateDistTask, dependsOn: proguard)
build.finalizedBy(createDist)
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
group 'baritone'
version '1.0.0-hotfix-2'
buildscript {
repositories {
maven {
name = 'forge'
url = 'http://files.minecraftforge.net/maven'
}
maven {
name = 'SpongePowered'
url = 'http://repo.spongepowered.org/maven'
}
jcenter()
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
}
}
import baritone.gradle.task.CreateDistTask
import baritone.gradle.task.ProguardTask
apply plugin: 'java'
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
apply plugin: 'org.spongepowered.mixin'
sourceCompatibility = targetCompatibility = '1.8'
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
options.encoding = "UTF-8" // allow emoji in comments :^)
}
sourceSets {
launch {
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
}
}
minecraft {
version = '1.12.2'
mappings = 'stable_39'
tweakClass = 'baritone.launch.BaritoneTweaker'
runDir = 'run'
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
makeObfSourceJar = true
}
repositories {
mavenCentral()
maven {
name = 'spongepowered-repo'
url = 'http://repo.spongepowered.org/maven/'
}
maven {
name = 'impactdevelopment-repo'
url = 'https://impactdevelopment.github.io/maven/'
}
}
dependencies {
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'
exclude module: 'guava'
exclude module: 'gson'
exclude module: 'commons-io'
exclude module: 'log4j-core'
}
testImplementation 'junit:junit:4.12'
}
mixin {
defaultObfuscationEnv notch
add sourceSets.launch, 'mixins.baritone.refmap.json'
}
javadoc {
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
options.linkSource true
options.encoding "UTF-8" // allow emoji in comments :^)
source += sourceSets.api.allJava
classpath += sourceSets.api.compileClasspath
}
jar {
from sourceSets.launch.output, sourceSets.api.output
preserveFileTimestamps = false
reproducibleFileOrder = true
}
task proguard(type: ProguardTask) {
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
extract 'proguard6.0.3/lib/proguard.jar'
}
task createDist(type: CreateDistTask, dependsOn: proguard)
build.finalizedBy(createDist)

View File

@@ -17,6 +17,8 @@
package baritone.gradle.task;
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import org.gradle.api.DefaultTask;
import java.io.File;
@@ -24,6 +26,7 @@ import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.List;
/**
* @author Brady
@@ -31,6 +34,8 @@ import java.nio.file.Paths;
*/
class BaritoneGradleTask extends DefaultTask {
protected static final JsonParser PARSER = new JsonParser();
protected static final String
PROGUARD_ZIP = "proguard.zip",
PROGUARD_JAR = "proguard.jar",
@@ -40,28 +45,26 @@ class BaritoneGradleTask extends DefaultTask {
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
PROGUARD_EXPORT_PATH = "proguard_out.jar",
VERSION_MANIFEST = "version_manifest.json",
TEMP_LIBRARY_DIR = "tempLibraries/",
ARTIFACT_STANDARD = "%s-%s.jar",
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
ARTIFACT_API = "%s-api-%s.jar",
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
ARTIFACT_FORGE_API = "%s-api-forge-%s.jar",
ARTIFACT_FORGE_STANDALONE = "%s-standalone-forge-%s.jar";
ARTIFACT_STANDARD = "%s-%s.jar",
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
ARTIFACT_API = "%s-api-%s.jar",
ARTIFACT_STANDALONE = "%s-standalone-%s.jar";
protected String artifactName, artifactVersion;
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgeApiPath, artifactForgeStandalonePath, proguardOut;
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, proguardOut;
protected void verifyArtifacts() throws IllegalStateException {
this.artifactName = getProject().getName();
this.artifactVersion = getProject().getVersion().toString();
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
this.artifactForgeApiPath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_API));
this.artifactForgeStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_STANDALONE));
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
@@ -92,4 +95,8 @@ class BaritoneGradleTask extends DefaultTask {
protected Path getBuildFile(String file) {
return getRelativeFile("build/libs/" + file);
}
protected JsonElement readJson(List<String> lines) {
return PARSER.parse(String.join("\n", lines));
}
}

View File

@@ -42,11 +42,9 @@ public class CreateDistTask extends BaritoneGradleTask {
super.verifyArtifacts();
// Define the distribution file paths
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
Path forgeApi = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_API));
Path forgeStandalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_STANDALONE));
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
// NIO will not automatically create directories
Path dir = getRelativeFile("dist/");
@@ -55,14 +53,12 @@ public class CreateDistTask extends BaritoneGradleTask {
}
// Copy build jars to dist/
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
Files.copy(this.artifactForgeApiPath, forgeApi, REPLACE_EXISTING);
Files.copy(this.artifactForgeStandalonePath, forgeStandalone, REPLACE_EXISTING);
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
// Calculate all checksums and format them like "shasum"
List<String> shasum = Stream.of(api, forgeApi, standalone, forgeStandalone, unoptimized)
List<String> shasum = Stream.of(api, standalone, unoptimized)
.map(path -> sha1(path) + " " + path.getFileName().toString())
.collect(Collectors.toList());

View File

@@ -59,8 +59,6 @@ public class ProguardTask extends BaritoneGradleTask {
private List<String> requiredLibraries;
private File mixin;
@TaskAction
protected void exec() throws Exception {
super.verifyArtifacts();
@@ -81,7 +79,7 @@ public class ProguardTask extends BaritoneGradleTask {
Files.delete(this.artifactUnoptimizedPath);
}
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString(), Optional.empty());
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString());
}
private void downloadProguard() throws Exception {
@@ -175,16 +173,10 @@ public class ProguardTask extends BaritoneGradleTask {
// Find the library jar file, and copy it to tempLibraries
for (File file : pair.getLeft().files(pair.getRight())) {
if (file.getName().startsWith(lib)) {
if (lib.contains("mixin")) {
mixin = file;
}
Files.copy(file.toPath(), getTemporaryFile("tempLibraries/" + lib + ".jar"), REPLACE_EXISTING);
}
}
}
if (mixin == null) {
throw new IllegalStateException("Unable to find mixin jar");
}
}
// a bunch of epic stuff to get the path to the cached jar
@@ -272,14 +264,12 @@ public class ProguardTask extends BaritoneGradleTask {
private void proguardApi() throws Exception {
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString(), Optional.empty());
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeApiPath.toString(), Optional.of(mixin));
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString());
}
private void proguardStandalone() throws Exception {
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString(), Optional.empty());
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeStandalonePath.toString(), Optional.of(mixin));
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString());
}
private void cleanup() {
@@ -308,8 +298,8 @@ public class ProguardTask extends BaritoneGradleTask {
.start();
// We can't do output inherit process I/O with gradle for some reason and have it work, so we have to do this
this.printOutputLog(p.getInputStream(), System.out);
this.printOutputLog(p.getErrorStream(), System.err);
this.printOutputLog(p.getInputStream());
this.printOutputLog(p.getErrorStream());
// Halt the current thread until the process is complete, if the exit code isn't 0, throw an exception
int exitCode = p.waitFor();
@@ -318,12 +308,12 @@ public class ProguardTask extends BaritoneGradleTask {
}
}
private void printOutputLog(InputStream stream, PrintStream outerr) {
private void printOutputLog(InputStream stream) {
new Thread(() -> {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream))) {
String line;
while ((line = reader.readLine()) != null) {
outerr.println(line);
System.out.println(line);
}
} catch (Exception e) {
e.printStackTrace();

View File

@@ -22,7 +22,10 @@ import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import java.io.*;
import java.util.*;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
import java.util.jar.JarOutputStream;
@@ -36,7 +39,7 @@ import java.util.stream.Collectors;
*/
public class Determinizer {
public static void determinize(String inputPath, String outputPath, Optional<File> toInclude) throws IOException {
public static void determinize(String inputPath, String outputPath) throws IOException {
System.out.println("Running Determinizer");
System.out.println(" Input path: " + inputPath);
System.out.println(" Output path: " + outputPath);
@@ -63,30 +66,10 @@ public class Determinizer {
if (entry.getName().endsWith(".refmap.json")) {
JsonObject object = new JsonParser().parse(new InputStreamReader(jarFile.getInputStream(entry))).getAsJsonObject();
jos.write(writeSorted(object).getBytes());
} else if (entry.getName().equals("META-INF/MANIFEST.MF") && toInclude.isPresent()) { // only replace for forge jar
ByteArrayOutputStream cancer = new ByteArrayOutputStream();
copy(jarFile.getInputStream(entry), cancer);
String manifest = new String(cancer.toByteArray());
if (!manifest.contains("baritone.launch.BaritoneTweaker")) {
throw new IllegalStateException("unable to replace");
}
manifest = manifest.replace("baritone.launch.BaritoneTweaker", "org.spongepowered.asm.launch.MixinTweaker");
jos.write(manifest.getBytes());
} else {
copy(jarFile.getInputStream(entry), jos);
}
}
if (toInclude.isPresent()) {
try (JarFile mixin = new JarFile(toInclude.get())) {
for (JarEntry entry : mixin.stream().sorted(Comparator.comparing(JarEntry::getName)).collect(Collectors.toList())) {
if (entry.getName().startsWith("META-INF") && !entry.getName().startsWith("META-INF/services")) {
continue;
}
jos.putNextEntry(entry);
copy(mixin.getInputStream(entry), jos);
}
}
}
jos.finish();
}
}

View File

@@ -1,6 +1,6 @@
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
#Tue Jul 31 21:56:56 PDT 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip

168
gradlew.bat vendored
View File

@@ -1,84 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -12,15 +12,15 @@
-flattenpackagehierarchy
-repackageclasses 'baritone'
# lwjgl is weird
-dontwarn org.lwjgl.**
-keep class baritone.api.** { *; } # this is the keep api
# service provider needs these class names
-keep class baritone.BaritoneProvider
-keep class baritone.api.IBaritoneProvider
# hack
-keep class baritone.utils.ExampleBaritoneControl { *; } # have to include this string to remove this keep in the standalone build: # this is the keep api
# setting names are reflected from field names, so keep field names
-keepclassmembers class baritone.api.Settings {
public <fields>;

View File

@@ -1,19 +1,19 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
rootProject.name = 'baritone'

View File

@@ -23,7 +23,9 @@ import java.util.Iterator;
import java.util.ServiceLoader;
/**
* Exposes the {@link IBaritoneProvider} instance and the {@link Settings} instance for API usage.
* API exposure for various things implemented in Baritone.
* <p>
* W.I.P
*
* @author Brady
* @since 9/23/2018

View File

@@ -22,7 +22,10 @@ import baritone.api.behavior.IPathingBehavior;
import baritone.api.cache.IWorldProvider;
import baritone.api.event.listener.IEventBus;
import baritone.api.pathing.calc.IPathingControlManager;
import baritone.api.process.*;
import baritone.api.process.ICustomGoalProcess;
import baritone.api.process.IFollowProcess;
import baritone.api.process.IGetToBlockProcess;
import baritone.api.process.IMineProcess;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.IPlayerContext;
@@ -33,19 +36,10 @@ import baritone.api.utils.IPlayerContext;
public interface IBaritone {
/**
* Call as soon as Minecraft is ready, initializes all of the processes, behaviors, etc. This will
* only effectively be ran once, any additional calls are redundant because the initialization state
* is saved.
* <p>
* Or whenever your overeager utility client wants.
* @return The {@link IFollowProcess} instance
* @see IFollowProcess
*/
void init();
/**
* @return The {@link IPathingBehavior} instance
* @see IPathingBehavior
*/
IPathingBehavior getPathingBehavior();
IFollowProcess getFollowProcess();
/**
* @return The {@link ILookBehavior} instance
@@ -53,12 +47,6 @@ public interface IBaritone {
*/
ILookBehavior getLookBehavior();
/**
* @return The {@link IFollowProcess} instance
* @see IFollowProcess
*/
IFollowProcess getFollowProcess();
/**
* @return The {@link IMineProcess} instance
* @see IMineProcess
@@ -66,16 +54,10 @@ public interface IBaritone {
IMineProcess getMineProcess();
/**
* @return The {@link ICustomGoalProcess} instance
* @see ICustomGoalProcess
* @return The {@link IPathingBehavior} instance
* @see IPathingBehavior
*/
ICustomGoalProcess getCustomGoalProcess();
/**
* @return The {@link IGetToBlockProcess} instance
* @see IGetToBlockProcess
*/
IGetToBlockProcess getGetToBlockProcess();
IPathingBehavior getPathingBehavior();
/**
* @return The {@link IWorldProvider} instance
@@ -83,30 +65,15 @@ public interface IBaritone {
*/
IWorldProvider getWorldProvider();
/**
* Returns the {@link IPathingControlManager} for this {@link IBaritone} instance, which is responsible
* for managing the {@link IBaritoneProcess}es which control the {@link IPathingBehavior} state.
*
* @return The {@link IPathingControlManager} instance
* @see IPathingControlManager
*/
IPathingControlManager getPathingControlManager();
/**
* @return The {@link IInputOverrideHandler} instance
* @see IInputOverrideHandler
*/
IInputOverrideHandler getInputOverrideHandler();
/**
* @return The {@link IPlayerContext} instance
* @see IPlayerContext
*/
ICustomGoalProcess getCustomGoalProcess();
IGetToBlockProcess getGetToBlockProcess();
IPlayerContext getPlayerContext();
/**
* @return The {@link IEventBus} instance
* @see IEventBus
*/
IEventBus getGameEventHandler();
}

View File

@@ -23,9 +23,7 @@ import net.minecraft.client.entity.EntityPlayerSP;
import java.util.List;
/**
* Provides the present {@link IBaritone} instances
*
* @author leijurv
* @author Leijurv
*/
public interface IBaritoneProvider {
@@ -49,8 +47,7 @@ public interface IBaritoneProvider {
/**
* Provides the {@link IBaritone} instance for a given {@link EntityPlayerSP}. This will likely be
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
* {@code bot-system} is merged into {@code master}.
* replaced with {@code #getBaritoneForUser(IBaritoneUser)} when {@code bot-system} is merged.
*
* @param player The player
* @return The {@link IBaritone} instance.
@@ -61,7 +58,7 @@ public interface IBaritoneProvider {
return baritone;
}
}
return null;
throw new IllegalStateException("No baritone for player " + player);
}
/**

View File

@@ -17,7 +17,6 @@
package baritone.api;
import baritone.api.utils.SettingsUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
@@ -30,7 +29,7 @@ import java.util.List;
import java.util.function.Consumer;
/**
* Baritone's settings. Settings apply to all Baritone instances.
* Baritone's settings
*
* @author leijurv
*/
@@ -165,16 +164,6 @@ public final class Settings {
*/
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
/**
* Sprint and jump a block early on ascends wherever possible
*/
public final Setting<Boolean> sprintAscends = new Setting<>(true);
/**
* How many ticks between right clicks are allowed. Default in game is 4
*/
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
/**
* This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
@@ -288,7 +277,7 @@ public final class Settings {
/**
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
*/
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
public final Setting<Integer> planningTickLookAhead = new Setting<>(150);
/**
* Default size of the Long2ObjectOpenHashMap used in pathing
@@ -319,8 +308,6 @@ public final class Settings {
* Is it okay to sprint through a descend followed by a diagonal?
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
* <p>
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
*/
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
@@ -391,17 +378,10 @@ public final class Settings {
*/
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
/**
* Remember the contents of containers (chests, echests, furnaces)
* <p>
* Really buggy since the packet stuff is multithreaded badly thanks to brady
*/
public final Setting<Boolean> containerMemory = new Setting<>(false);
/**
* Print all the debug messages to chat
*/
public final Setting<Boolean> chatDebug = new Setting<>(false);
public final Setting<Boolean> chatDebug = new Setting<>(true);
/**
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
@@ -479,40 +459,10 @@ public final class Settings {
*/
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
/**
* Continue sprinting while in water
*/
public final Setting<Boolean> sprintInWater = new Setting<>(true);
/**
* When GetToBlockProcess fails to calculate a path, instead of just giving up, mark the closest instances
* of that block as "unreachable" and go towards the next closest
*/
public final Setting<Boolean> blacklistOnGetToBlockFailure = new Setting<>(true);
/**
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
* <p>
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
* every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real.
* <p>
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
* <p>
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
*/
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
/**
* 0.0f = not visible, fully transparent
* 1.0f = fully opaque
*/
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
/**
* Whether or not to use the "#" command prefix
*/
public final Setting<Boolean> prefixControl = new Setting<>(true);
public final Setting<Boolean> prefix = new Setting<>(false);
/**
* Don't stop walking forward when you need to break blocks in your way
@@ -535,11 +485,6 @@ public final class Settings {
*/
public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/**
* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
*/
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
/**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
*/
@@ -577,19 +522,6 @@ public final class Settings {
*/
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
/**
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
* You can decide whether this looks plausible or not.
* <p>
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
* do that lol, so thats one reason why its disabled
*/
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
/**
* When mining block of a certain type, try to mine two at once instead of one.
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
@@ -700,7 +632,13 @@ public final class Settings {
*/
public final List<Setting<?>> allSettings;
public final class Setting<T> {
public void reset() {
for (Setting setting : allSettings) {
setting.value = setting.defaultValue;
}
}
public class Setting<T> {
public T value;
public final T defaultValue;
private String name;
@@ -729,13 +667,8 @@ public final class Settings {
return klass;
}
@Override
public String toString() {
return SettingsUtil.settingToString(this);
}
public void reset() {
value = defaultValue;
return name + ": " + value;
}
}

View File

@@ -18,13 +18,8 @@
package baritone.api.behavior;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.event.listener.IGameEventListener;
/**
* A behavior is simply a type that is able to listen to events.
*
* @see IGameEventListener
*
* @author Brady
* @since 9/23/2018
*/

View File

@@ -38,24 +38,11 @@ public interface IPathingBehavior extends IBehavior {
* @return The estimated remaining ticks in the current segment.
*/
default Optional<Double> ticksRemainingInSegment() {
return ticksRemainingInSegment(true);
}
/**
* Returns the estimated remaining ticks in the current pathing
* segment. Given that the return type is an optional, {@link Optional#empty()}
* will be returned in the case that there is no current segment being pathed.
*
* @param includeCurrentMovement whether or not to include the entirety of the cost of the currently executing movement in the total
* @return The estimated remaining ticks in the current segment.
*/
default Optional<Double> ticksRemainingInSegment(boolean includeCurrentMovement) {
IPathExecutor current = getCurrent();
if (current == null) {
return Optional.empty();
}
int start = includeCurrentMovement ? current.getPosition() : current.getPosition() + 1;
return Optional.of(current.getPath().ticksRemainingFrom(start));
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
}
/**

View File

@@ -19,6 +19,7 @@ package baritone.api.utils;
import baritone.api.behavior.IBehavior;
import baritone.api.utils.input.Input;
import net.minecraft.client.settings.KeyBinding;
/**
* @author Brady
@@ -26,6 +27,8 @@ import baritone.api.utils.input.Input;
*/
public interface IInputOverrideHandler extends IBehavior {
Boolean isInputForcedDown(KeyBinding key);
boolean isInputForcedDown(Input input);
void setInputForceState(Input input, boolean forced);

View File

@@ -17,17 +17,12 @@
package baritone.api.utils;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameType;
import net.minecraft.world.World;
/**
* @author Brady
@@ -48,6 +43,4 @@ public interface IPlayerController {
default double getBlockReachDistance() {
return this.getGameType().isCreative() ? 5.0F : 4.5F;
}
EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand);
}

View File

@@ -117,12 +117,8 @@ public class Rotation {
* @return are they really close
*/
public boolean isReallyCloseTo(Rotation other) {
return yawIsReallyClose(other) && Math.abs(this.pitch - other.pitch) < 0.01;
}
public boolean yawIsReallyClose(Rotation other) {
float yawDiff = Math.abs(normalizeYaw(yaw) - normalizeYaw(other.yaw)); // you cant fool me
return (yawDiff < 0.01 || yawDiff > 359.99);
float yawDiff = Math.abs(this.yaw - other.yaw); // you cant fool me
return (yawDiff < 0.01 || yawDiff > 359.9) && Math.abs(this.pitch - other.pitch) < 0.01;
}
/**
@@ -151,9 +147,4 @@ public class Rotation {
}
return newYaw;
}
@Override
public String toString() {
return "Yaw: " + yaw + ", Pitch: " + pitch;
}
}

View File

@@ -78,9 +78,6 @@ public final class RotationUtils {
* @return The wrapped angles
*/
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
if (current.yawIsReallyClose(target)) {
return new Rotation(current.getYaw(), target.getPitch());
}
return target.subtract(current).normalize().add(current);
}
@@ -105,7 +102,7 @@ public final class RotationUtils {
* @param dest The destination position
* @return The rotation from the origin to the destination
*/
private static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
double yaw = MathHelper.atan2(delta[0], -delta[2]);
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
@@ -199,7 +196,7 @@ public final class RotationUtils {
* @return The optional rotation
*/
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos);
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
//System.out.println(result);
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {

View File

@@ -27,8 +27,10 @@ import java.io.BufferedWriter;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.List;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.regex.Matcher;
@@ -87,8 +89,22 @@ public class SettingsUtil {
public static synchronized void save(Settings settings) {
try (BufferedWriter out = Files.newBufferedWriter(SETTINGS_PATH)) {
for (Settings.Setting setting : modifiedSettings(settings)) {
out.write(settingToString(setting) + "\n");
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
}
out.write(setting.getName() + " " + io.toString.apply(setting.get()) + "\n");
}
} catch (Exception ex) {
System.out.println("Exception thrown while saving Baritone settings!");
@@ -96,36 +112,7 @@ public class SettingsUtil {
}
}
public static List<Settings.Setting> modifiedSettings(Settings settings) {
List<Settings.Setting> modified = new ArrayList<>();
for (Settings.Setting setting : settings.allSettings) {
if (setting.get() == null) {
System.out.println("NULL SETTING?" + setting.getName());
continue;
}
if (setting.getName().equals("logger")) {
continue; // NO
}
if (setting.value == setting.defaultValue) {
continue;
}
modified.add(setting);
}
return modified;
}
public static String settingToString(Settings.Setting setting) throws IllegalStateException {
if (setting.getName().equals("logger")) {
return "logger";
}
SettingsIO io = map.get(setting.getValueClass());
if (io == null) {
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting.getName());
}
return setting.getName() + " " + io.toString.apply(setting.get());
}
public static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
Settings.Setting setting = settings.byLowerName.get(settingName);
if (setting == null) {
throw new IllegalStateException("No setting by that name");

View File

@@ -1,52 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ChunkRenderContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL14;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(ChunkRenderContainer.class)
public class MixinChunkRenderContainer {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "preRenderChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
)
)
private BlockPos getPosition(RenderChunk renderChunkIn) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
}
return renderChunkIn.getPosition();
}
}

View File

@@ -1,57 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.chunk.ChunkRenderWorker;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(ChunkRenderWorker.class)
public abstract class MixinChunkRenderWorker {
@Shadow
protected abstract boolean isChunkExisting(BlockPos pos, World worldIn);
@Redirect(
method = "processTask",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/chunk/ChunkRenderWorker.isChunkExisting(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/World;)Z"
)
)
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
return baritone.bsi.isLoaded(pos.getX(), pos.getZ()) || this.isChunkExisting(pos, world);
}
}
return this.isChunkExisting(pos, world);
}
}

View File

@@ -0,0 +1,74 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.RotationMoveEvent;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
/**
* @author Brady
* @since 8/21/2018
*/
@Mixin(Entity.class)
public class MixinEntity {
@Shadow
public float rotationYaw;
/**
* Event called to override the movement direction when walking
*/
private RotationMoveEvent motionUpdateRotationEvent;
@Inject(
method = "moveRelative",
at = @At("HEAD")
)
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
// noinspection ConstantConditions
if (EntityPlayerSP.class.isInstance(this)) {
this.motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
}
}
@Redirect(
method = "moveRelative",
at = @At(
value = "FIELD",
opcode = GETFIELD,
target = "net/minecraft/entity/Entity.rotationYaw:F"
)
)
private float overrideYaw(Entity self) {
if (self instanceof EntityPlayerSP) {
return this.motionUpdateRotationEvent.getYaw();
}
return self.rotationYaw;
}
}

View File

@@ -18,7 +18,6 @@
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.RotationMoveEvent;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
@@ -56,11 +55,8 @@ public abstract class MixinEntityLivingBase extends Entity {
private void preMoveRelative(CallbackInfo ci) {
// noinspection ConstantConditions
if (EntityPlayerSP.class.isInstance(this)) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
baritone.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
}
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
}
}
@@ -73,30 +69,9 @@ public abstract class MixinEntityLivingBase extends Entity {
)
)
private float overrideYaw(EntityLivingBase self) {
if (self instanceof EntityPlayerSP && BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) != null) {
if (self instanceof EntityPlayerSP) {
return this.jumpRotationEvent.getYaw();
}
return self.rotationYaw;
}
@Redirect(
method = "travel",
at = @At(
value = "INVOKE",
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
)
)
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
// noinspection ConstantConditions
if (!EntityPlayerSP.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) == null) {
moveRelative(strafe, up, forward, friction);
return;
}
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
float originalYaw = this.rotationYaw;
this.rotationYaw = motionUpdateRotationEvent.getYaw();
this.moveRelative(strafe, up, forward, friction);
this.rotationYaw = originalYaw;
}
}

View File

@@ -18,7 +18,7 @@
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.ChatEvent;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.SprintStateEvent;
@@ -47,11 +47,7 @@ public class MixinEntityPlayerSP {
)
private void sendChatMessage(String msg, CallbackInfo ci) {
ChatEvent event = new ChatEvent(msg);
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return;
}
baritone.getGameEventHandler().onSendChatMessage(event);
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onSendChatMessage(event);
if (event.isCancelled()) {
ci.cancel();
}
@@ -67,10 +63,7 @@ public class MixinEntityPlayerSP {
)
)
private void onPreUpdate(CallbackInfo ci) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
}
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
}
@Inject(
@@ -83,10 +76,7 @@ public class MixinEntityPlayerSP {
)
)
private void onPostUpdate(CallbackInfo ci) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
}
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
}
@Redirect(
@@ -97,11 +87,8 @@ public class MixinEntityPlayerSP {
)
)
private boolean isAllowFlying(PlayerCapabilities capabilities) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return capabilities.allowFlying;
}
return !baritone.getPathingBehavior().isPathing() && capabilities.allowFlying;
IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior();
return !pathingBehavior.isPathing() && capabilities.allowFlying;
}
@Redirect(
@@ -112,20 +99,9 @@ public class MixinEntityPlayerSP {
)
)
private boolean isKeyDown(KeyBinding keyBinding) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone == null) {
return keyBinding.isKeyDown();
}
SprintStateEvent event = new SprintStateEvent();
baritone.getGameEventHandler().onPlayerSprintState(event);
if (event.getState() != null) {
return event.getState();
}
if (baritone != BaritoneAPI.getProvider().getPrimaryBaritone()) {
// hitting control shouldn't make all bots sprint
return false;
}
return keyBinding.isKeyDown();
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerSprintState(event);
return event.getState() == null ? keyBinding.isKeyDown() : event.getState();
}
@Inject(
@@ -135,9 +111,6 @@ public class MixinEntityPlayerSP {
)
)
private void updateRidden(CallbackInfo cb) {
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
if (baritone != null) {
((LookBehavior) baritone.getLookBehavior()).pig();
}
((LookBehavior) BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getLookBehavior()).pig();
}
}

View File

@@ -0,0 +1,68 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.utils.Helper;
import net.minecraft.client.settings.KeyBinding;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* @author Brady
* @since 7/31/2018
*/
@Mixin(KeyBinding.class)
public class MixinKeyBinding {
@Shadow
private int pressTime;
@Inject(
method = "isKeyDown",
at = @At("HEAD"),
cancellable = true
)
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null) {
cir.setReturnValue(force); // :sunglasses:
}
}
@Inject(
method = "isPressed",
at = @At("HEAD"),
cancellable = true
)
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null && !force) { // <-- cursed
if (pressTime > 0) {
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
pressTime--;
}
cir.setReturnValue(force); // :sunglasses:
}
}
}

View File

@@ -1,89 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ChunkCache;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* @author Brady
* @since 1/29/2019
*/
@Mixin(RenderChunk.class)
public class MixinRenderChunk {
@Redirect(
method = "rebuildChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/world/ChunkCache.isEmpty()Z"
)
)
private boolean isEmpty(ChunkCache chunkCache) {
if (!chunkCache.isEmpty()) {
return false;
}
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
BlockPos position = ((RenderChunk) (Object) this).getPosition();
// RenderChunk extends from -1,-1,-1 to +16,+16,+16
// then the constructor of ChunkCache extends it one more (presumably to get things like the connected status of fences? idk)
// so if ANY of the adjacent chunks are loaded, we are unempty
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (baritone.bsi.isLoaded(16 * dx + position.getX(), 16 * dz + position.getZ())) {
return false;
}
}
}
}
}
return true;
}
@Redirect(
method = "rebuildChunk",
at = @At(
value = "INVOKE",
target = "net/minecraft/world/ChunkCache.getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/state/IBlockState;"
)
)
private IBlockState getBlockState(ChunkCache chunkCache, BlockPos pos) {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
return baritone.bsi.get0(pos);
}
}
return chunkCache.getBlockState(pos);
}
}

View File

@@ -1,47 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderList;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(RenderList.class)
public class MixinRenderList {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "renderChunkLayer",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
GlStateManager.popMatrix();
}
}

View File

@@ -1,47 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VboRenderList;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import static org.lwjgl.opengl.GL11.*;
@Mixin(VboRenderList.class)
public class MixinVboRenderList {
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
method = "renderChunkLayer",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().getIntegratedServer() == null) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
GlStateManager.popMatrix();
}
}

View File

@@ -12,17 +12,14 @@
"MixinBlockPos",
"MixinChunkProviderClient",
"MixinChunkProviderServer",
"MixinChunkRenderContainer",
"MixinChunkRenderWorker",
"MixinEntity",
"MixinEntityLivingBase",
"MixinEntityPlayerSP",
"MixinEntityRenderer",
"MixinKeyBinding",
"MixinMinecraft",
"MixinNetHandlerPlayClient",
"MixinNetworkManager",
"MixinRenderChunk",
"MixinRenderList",
"MixinVboRenderList",
"MixinWorldClient"
]
}

View File

@@ -1,211 +1,211 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler;
import baritone.process.CustomGoalProcess;
import baritone.process.FollowProcess;
import baritone.process.GetToBlockProcess;
import baritone.process.MineProcess;
import baritone.utils.*;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018
*/
public class Baritone implements IBaritone {
private static ThreadPoolExecutor threadPool;
private static File dir;
static {
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
}
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private List<Behavior> behaviors;
private PathingBehavior pathingBehavior;
private LookBehavior lookBehavior;
private MemoryBehavior memoryBehavior;
private InputOverrideHandler inputOverrideHandler;
private FollowProcess followProcess;
private MineProcess mineProcess;
private GetToBlockProcess getToBlockProcess;
private CustomGoalProcess customGoalProcess;
private PathingControlManager pathingControlManager;
private IPlayerContext playerContext;
private WorldProvider worldProvider;
public BlockStateInterface bsi;
Baritone() {
this.gameEventHandler = new GameEventHandler(this);
}
@Override
public synchronized void init() {
if (initialized) {
return;
}
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
this.playerContext = PrimaryPlayerContext.INSTANCE;
this.behaviors = new ArrayList<>();
{
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this);
new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this);
new ExampleBaritoneControl(this);
}
this.pathingControlManager = new PathingControlManager(this);
{
followProcess = new FollowProcess(this);
mineProcess = new MineProcess(this);
customGoalProcess = new CustomGoalProcess(this); // very high iq
getToBlockProcess = new GetToBlockProcess(this);
}
this.worldProvider = new WorldProvider();
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.initialized = true;
}
@Override
public PathingControlManager getPathingControlManager() {
return this.pathingControlManager;
}
public List<Behavior> getBehaviors() {
return this.behaviors;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.gameEventHandler.registerEventListener(behavior);
}
@Override
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
@Override
public CustomGoalProcess getCustomGoalProcess() { // Iffy
return this.customGoalProcess;
}
@Override
public GetToBlockProcess getGetToBlockProcess() { // Iffy
return this.getToBlockProcess;
}
@Override
public IPlayerContext getPlayerContext() {
return this.playerContext;
}
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override
public FollowProcess getFollowProcess() {
return this.followProcess;
}
@Override
public LookBehavior getLookBehavior() {
return this.lookBehavior;
}
@Override
public MineProcess getMineProcess() {
return this.mineProcess;
}
@Override
public PathingBehavior getPathingBehavior() {
return this.pathingBehavior;
}
@Override
public WorldProvider getWorldProvider() {
return this.worldProvider;
}
@Override
public IEventBus getGameEventHandler() {
return this.gameEventHandler;
}
public static Settings settings() {
return BaritoneAPI.getSettings();
}
public static File getDir() {
return dir;
}
public static Executor getExecutor() {
return threadPool;
}
}
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler;
import baritone.process.CustomGoalProcess;
import baritone.process.FollowProcess;
import baritone.process.GetToBlockProcess;
import baritone.process.MineProcess;
import baritone.utils.BaritoneAutoTest;
import baritone.utils.ExampleBaritoneControl;
import baritone.utils.InputOverrideHandler;
import baritone.utils.PathingControlManager;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018
*/
public class Baritone implements IBaritone {
private static ThreadPoolExecutor threadPool;
private static File dir;
static {
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
}
/**
* Whether or not {@link Baritone#init()} has been called yet
*/
private boolean initialized;
private GameEventHandler gameEventHandler;
private List<Behavior> behaviors;
private PathingBehavior pathingBehavior;
private LookBehavior lookBehavior;
private MemoryBehavior memoryBehavior;
private InputOverrideHandler inputOverrideHandler;
private FollowProcess followProcess;
private MineProcess mineProcess;
private GetToBlockProcess getToBlockProcess;
private CustomGoalProcess customGoalProcess;
private PathingControlManager pathingControlManager;
private IPlayerContext playerContext;
private WorldProvider worldProvider;
Baritone() {
this.gameEventHandler = new GameEventHandler(this);
}
public synchronized void init() {
if (initialized) {
return;
}
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
this.playerContext = PrimaryPlayerContext.INSTANCE;
this.behaviors = new ArrayList<>();
{
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this);
new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this);
new ExampleBaritoneControl(this);
}
this.pathingControlManager = new PathingControlManager(this);
{
followProcess = new FollowProcess(this);
mineProcess = new MineProcess(this);
customGoalProcess = new CustomGoalProcess(this); // very high iq
getToBlockProcess = new GetToBlockProcess(this);
}
this.worldProvider = new WorldProvider();
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
}
this.initialized = true;
}
@Override
public PathingControlManager getPathingControlManager() {
return this.pathingControlManager;
}
public List<Behavior> getBehaviors() {
return this.behaviors;
}
public void registerBehavior(Behavior behavior) {
this.behaviors.add(behavior);
this.gameEventHandler.registerEventListener(behavior);
}
@Override
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
@Override
public CustomGoalProcess getCustomGoalProcess() { // Iffy
return this.customGoalProcess;
}
@Override
public GetToBlockProcess getGetToBlockProcess() { // Iffy
return this.getToBlockProcess;
}
@Override
public IPlayerContext getPlayerContext() {
return this.playerContext;
}
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override
public FollowProcess getFollowProcess() {
return this.followProcess;
}
@Override
public LookBehavior getLookBehavior() {
return this.lookBehavior;
}
@Override
public MineProcess getMineProcess() {
return this.mineProcess;
}
@Override
public PathingBehavior getPathingBehavior() {
return this.pathingBehavior;
}
@Override
public WorldProvider getWorldProvider() {
return this.worldProvider;
}
@Override
public IEventBus getGameEventHandler() {
return this.gameEventHandler;
}
public static Settings settings() {
return BaritoneAPI.getSettings();
}
public static File getDir() {
return dir;
}
public static Executor getExecutor() {
return threadPool;
}
}

View File

@@ -103,13 +103,13 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
@Override
public void onPlayerRotationMove(RotationMoveEvent event) {
if (this.target != null) {
if (this.target != null && !this.force) {
event.setYaw(this.target.getYaw());
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
// Also the type has to be MOTION_UPDATE because that is called after JUMP
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
this.target = null;
}
}

View File

@@ -65,9 +65,6 @@ public final class MemoryBehavior extends Behavior {
@Override
public synchronized void onTick(TickEvent event) {
if (!Baritone.settings().containerMemory.get()) {
return;
}
if (event.getType() == TickEvent.Type.OUT) {
enderChestWindowId = null;
futureInventories.clear();
@@ -83,9 +80,6 @@ public final class MemoryBehavior extends Behavior {
@Override
public synchronized void onSendPacket(PacketEvent event) {
if (!Baritone.settings().containerMemory.get()) {
return;
}
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
@@ -122,9 +116,6 @@ public final class MemoryBehavior extends Behavior {
@Override
public synchronized void onReceivePacket(PacketEvent event) {
if (!Baritone.settings().containerMemory.get()) {
return;
}
Packet p = event.getPacket();
if (event.getState() == EventState.PRE) {
@@ -171,9 +162,6 @@ public final class MemoryBehavior extends Behavior {
private void updateInventory() {
if (!Baritone.settings().containerMemory.get()) {
return;
}
int windowId = ctx.player().openContainer.windowId;
if (enderChestWindowId != null) {
if (windowId == enderChestWindowId) {

View File

@@ -61,8 +61,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
private boolean lastAutoJump;
private BlockPos expectedSegmentStart;
private final LinkedBlockingQueue<PathEvent> toDispatch = new LinkedBlockingQueue<>();
public PathingBehavior(Baritone baritone) {
@@ -90,7 +88,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
baritone.getPathingControlManager().cancelEverything();
return;
}
expectedSegmentStart = pathStart();
baritone.getPathingControlManager().preTick();
tickPath();
dispatchEvents();
@@ -114,27 +111,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
cancelRequested = false;
baritone.getInputOverrideHandler().clearAllKeys();
}
if (current == null) {
return;
}
safeToCancel = current.onTick();
synchronized (pathPlanLock) {
synchronized (pathCalcLock) {
if (inProgress != null) {
// we are calculating
// are we calculating the right thing though? 🤔
BetterBlockPos calcFrom = inProgress.getStart();
Optional<IPath> currentBest = inProgress.bestPathSoFar();
if ((current == null || !current.getPath().getDest().equals(calcFrom)) // if current ends in inProgress's start, then we're ok
&& !calcFrom.equals(ctx.playerFeet()) && !calcFrom.equals(expectedSegmentStart) // if current starts in our playerFeet or pathStart, then we're ok
&& (!currentBest.isPresent() || (!currentBest.get().positions().contains(ctx.playerFeet()) && !currentBest.get().positions().contains(expectedSegmentStart))) // if
) {
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
inProgress.cancel(); // cancellation doesn't dispatch any events
inProgress = null; // this is safe since we hold both locks
}
}
}
if (current == null) {
return;
}
safeToCancel = current.onTick();
if (current.failed() || current.finished()) {
current = null;
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
@@ -143,7 +124,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
next = null;
return;
}
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(expectedSegmentStart)) { // can contain either one
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
// if the current path failed, we may not actually be on the next one, so make sure
logDebug("Discarding next path as it does not contain current position");
// for example if we had a nicely planned ahead path that starts where current ends
@@ -165,12 +146,23 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
// at this point, current just ended, but we aren't in the goal and have no plan for the future
synchronized (pathCalcLock) {
if (inProgress != null) {
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
return;
// we are calculating
// are we calculating the right thing though? 🤔
BetterBlockPos calcFrom = inProgress.getStart();
// if current just succeeded, we should be standing in calcFrom, so that's cool and good
// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
// cool and good
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
return;
}
// oh noes
inProgress.cancel(); // cancellation doesn't dispatch any events
inProgress = null; // this is safe since we hold both locks
}
// we aren't calculating
queuePathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(expectedSegmentStart, true);
findPathInNewThread(pathStart(), true);
}
return;
}
@@ -201,10 +193,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
// and this path doesn't get us all the way there
return;
}
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookahead.get()) {
if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
// and this path has 7.5 seconds or less left
// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
logDebug("Path almost over. Planning ahead...");
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
findPathInNewThread(current.getPath().getDest(), false);
@@ -306,14 +296,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
public void secretInternalSegmentCancel() {
queuePathEvent(PathEvent.CANCELED);
synchronized (pathPlanLock) {
if (current != null) {
current = null;
next = null;
baritone.getInputOverrideHandler().clearAllKeys();
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
}
current = null;
next = null;
}
baritone.getInputOverrideHandler().clearAllKeys();
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
}
public void forceCancel() { // NOT exposed on public api
@@ -345,7 +333,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
return false;
}
queuePathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(expectedSegmentStart, true);
findPathInNewThread(pathStart(), true);
return true;
}
}
@@ -385,7 +373,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
}
if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
// this is plausible
//logDebug("Faking path start assuming player is standing off the edge of a block");
logDebug("Faking path start assuming player is standing off the edge of a block");
return possibleSupport;
}
}
@@ -394,7 +382,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
// !onGround
// we're in the middle of a jump
if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
//logDebug("Faking path start assuming player is midair and falling");
logDebug("Faking path start assuming player is midair and falling");
return feet.down();
}
}
@@ -448,12 +436,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
if (current == null) {
if (executor.isPresent()) {
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
current = executor.get();
} else {
logDebug("Warning: discarding orphan path segment with incorrect start");
}
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
current = executor.get();
} else {
if (calcResult.getType() != PathCalculationResult.Type.CANCELLATION && calcResult.getType() != PathCalculationResult.Type.EXCEPTION) {
// don't dispatch CALC_FAILED on cancellation
@@ -463,12 +447,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
} else {
if (next == null) {
if (executor.isPresent()) {
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
next = executor.get();
} else {
logDebug("Warning: discarding orphan next segment with incorrect start");
}
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
next = executor.get();
} else {
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
}

View File

@@ -85,7 +85,6 @@ public final class CachedChunk {
temp.add(Blocks.END_GATEWAY);
temp.add(Blocks.WEB);
temp.add(Blocks.NETHER_WART);
temp.add(Blocks.LADDER);
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
}

View File

@@ -45,7 +45,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
/**
* The maximum number of regions in any direction from (0,0)
*/
private static final int REGION_MAX = 30_000_000 / 512 + 1;
private static final int REGION_MAX = 58594;
/**
* A map of all of the cached regions.

View File

@@ -19,7 +19,10 @@ package baritone.cache;
import baritone.pathing.movement.MovementHelper;
import baritone.utils.pathing.PathingBlockType;
import net.minecraft.block.*;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDoublePlant;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.BlockTallGrass;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
@@ -70,7 +73,7 @@ public final class ChunkPacker {
for (int x = 0; x < 16; x++) {
int index = CachedChunk.getPositionIndex(x, y, z);
IBlockState state = bsc.get(x, y1, z);
boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
boolean[] bits = getPathingBlockType(state).getBits();
bitSet.set(index, bits[0]);
bitSet.set(index + 1, bits[1]);
Block block = state.getBlock();
@@ -119,21 +122,14 @@ public final class ChunkPacker {
return resourceCache.computeIfAbsent(name, n -> Block.getBlockFromName(n.contains(":") ? n : "minecraft:" + n));
}
private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
private static PathingBlockType getPathingBlockType(IBlockState state) {
Block block = state.getBlock();
if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
if (block == Blocks.WATER && !MovementHelper.isFlowing(state)) {
// only water source blocks are plausibly usable, flowing water should be avoid
// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
if (!MovementHelper.possiblyFlowing(state)) {
return PathingBlockType.WATER;
}
if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) != -1000.0F) {
return PathingBlockType.AVOID;
}
return PathingBlockType.WATER;
}
if (MovementHelper.avoidWalkingInto(block) || MovementHelper.isBottomSlab(state)) {
if (MovementHelper.avoidWalkingInto(block) || block == Blocks.FLOWING_WATER || MovementHelper.isBottomSlab(state)) {
return PathingBlockType.AVOID;
}
// We used to do an AABB check here

View File

@@ -17,7 +17,6 @@
package baritone.cache;
import baritone.Baritone;
import baritone.api.cache.IContainerMemory;
import baritone.api.cache.IRememberedInventory;
import baritone.api.utils.IPlayerContext;
@@ -70,9 +69,6 @@ public class ContainerMemory implements IContainerMemory {
}
public synchronized void save() throws IOException {
if (!Baritone.settings().containerMemory.get()) {
return;
}
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
PacketBuffer out = new PacketBuffer(buf);
out.writeInt(inventories.size());

View File

@@ -23,7 +23,6 @@ import baritone.api.event.events.type.EventState;
import baritone.api.event.listener.IEventBus;
import baritone.api.event.listener.IGameEventListener;
import baritone.cache.WorldProvider;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
@@ -47,15 +46,6 @@ public final class GameEventHandler implements IEventBus, Helper {
@Override
public final void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.IN) {
try {
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
} catch (Exception ex) {
baritone.bsi = null;
}
} else {
baritone.bsi = null;
}
listeners.forEach(l -> l.onTick(event));
}

View File

@@ -153,7 +153,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
if (bestHeuristicSoFar[i] - heuristic > minimumImprovement) {
bestHeuristicSoFar[i] = heuristic;
bestSoFar[i] = neighbor;
if (failing && getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) {
if (getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) {
failing = false;
}
}

View File

@@ -72,6 +72,7 @@ public final class BinaryHeapOpenSet implements IOpenSet {
int index = val.heapPosition;
int parentInd = index >>> 1;
double cost = val.combinedCost;
PathNode[] array = this.array;
PathNode parentNode = array[parentInd];
while (index > 1 && parentNode.combinedCost > cost) {
array[index] = parentNode;
@@ -94,40 +95,50 @@ public final class BinaryHeapOpenSet implements IOpenSet {
if (size == 0) {
throw new IllegalStateException();
}
PathNode[] array = this.array;
PathNode result = array[1];
PathNode val = array[size];
array[1] = val;
val.heapPosition = 1;
array[size] = null;
size--;
int size = --this.size;
result.heapPosition = -1;
if (size < 2) {
return result;
}
int index = 1;
int smallerChild = 2;
int smallerChild = 1;
double cost = val.combinedCost;
do {
while ((smallerChild <<= 1) < size) {
PathNode smallerChildNode = array[smallerChild];
PathNode otherChildNode = array[smallerChild + 1];
double smallerChildCost = smallerChildNode.combinedCost;
if (smallerChild < size) {
PathNode rightChildNode = array[smallerChild + 1];
double rightChildCost = rightChildNode.combinedCost;
if (smallerChildCost > rightChildCost) {
smallerChild++;
smallerChildCost = rightChildCost;
smallerChildNode = rightChildNode;
}
double rightChildCost = otherChildNode.combinedCost;
if (smallerChildCost > rightChildCost) {
smallerChild++;
smallerChildCost = rightChildCost;
smallerChildNode = otherChildNode;
}
if (cost <= smallerChildCost) {
break;
return result;
}
array[index] = smallerChildNode;
array[smallerChild] = val;
val.heapPosition = smallerChild;
smallerChildNode.heapPosition = index;
index = smallerChild;
} while ((smallerChild <<= 1) <= size);
}
// if we get here, then smallerChild >= size
// one last swap to check
if (smallerChild == size) {
PathNode onlyChildNode = array[smallerChild];
if (cost > onlyChildNode.combinedCost) {
array[index] = onlyChildNode;
array[smallerChild] = val;
val.heapPosition = smallerChild;
onlyChildNode.heapPosition = index;
}
}
return result;
}
}

View File

@@ -160,7 +160,7 @@ public abstract class Movement implements IMovement, MovementHelper {
//i dont care if theres snow in the way!!!!!!!
//you dont own me!!!!
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
VecUtils.getBlockPosCenter(blockPos), ctx.playerRotations()), true)
VecUtils.getBlockPosCenter(blockPos)), true)
);
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
state.setInput(Input.CLICK_LEFT, true);

View File

@@ -40,8 +40,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Optional;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
/**
@@ -76,7 +74,7 @@ public interface MovementHelper extends ActionCosts, Helper {
if (block == Blocks.AIR) { // early return for most common case
return true;
}
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull) {
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
return false;
}
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
@@ -109,7 +107,7 @@ public interface MovementHelper extends ActionCosts, Helper {
}
throw new IllegalStateException();
}
if (isFlowing(x, y, z, state, bsi)) {
if (isFlowing(state)) {
return false; // Don't walk through flowing liquids
}
if (block instanceof BlockLiquid) {
@@ -159,8 +157,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|| block instanceof BlockSnow
|| block instanceof BlockLiquid
|| block instanceof BlockTrapDoor
|| block instanceof BlockEndPortal
|| block instanceof BlockSkull) {
|| block instanceof BlockEndPortal) {
return false;
}
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
@@ -288,10 +285,10 @@ public interface MovementHelper extends ActionCosts, Helper {
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
Block up = bsi.get0(x, y + 1, z).getBlock();
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
if (up == Blocks.WATERLILY) {
return true;
}
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
if (isFlowing(state) || block == Blocks.FLOWING_WATER) {
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
}
@@ -442,10 +439,11 @@ public interface MovementHelper extends ActionCosts, Helper {
}
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
EntityPlayerSP player = ctx.player();
state.setTarget(new MovementTarget(
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
VecUtils.getBlockPosCenter(pos),
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
false
)).setInput(Input.MOVE_FORWARD, true);
}
@@ -488,34 +486,15 @@ public interface MovementHelper extends ActionCosts, Helper {
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
}
static boolean possiblyFlowing(IBlockState state) {
static boolean isFlowing(IBlockState state) {
// Will be IFluidState in 1.13
return state.getBlock() instanceof BlockLiquid
&& state.getValue(BlockLiquid.LEVEL) != 0;
}
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
if (!(state.getBlock() instanceof BlockLiquid)) {
return false;
}
if (state.getValue(BlockLiquid.LEVEL) != 0) {
return true;
}
return possiblyFlowing(bsi.get0(x + 1, y, z))
|| possiblyFlowing(bsi.get0(x - 1, y, z))
|| possiblyFlowing(bsi.get0(x, y, z + 1))
|| possiblyFlowing(bsi.get0(x, y, z - 1));
}
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
IPlayerContext ctx = baritone.getPlayerContext();
Optional<Rotation> direct = RotationUtils.reachable(ctx, placeAt); // we assume that if there is a block there, it must be replacable
boolean found = false;
if (direct.isPresent()) {
state.setTarget(new MovementState.MovementTarget(direct.get(), true));
found = true;
}
for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) {

View File

@@ -181,21 +181,14 @@ public class MovementAscend extends Movement {
return state;
}
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
if (Math.abs(lateralMotion) > 0.1) {
return state;
}
if (headBonkClear()) {
return state.setInput(Input.JUMP, true);
}
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
// System.out.println(flatDistToNext + " " + sideDist);
if (flatDistToNext > 1.2 || sideDist > 0.2) {
return state;
@@ -207,7 +200,7 @@ public class MovementAscend extends Movement {
return state.setInput(Input.JUMP, true);
}
public boolean headBonkClear() {
private boolean headBonkClear() {
BetterBlockPos startUp = src.up(2);
for (int i = 0; i < 4; i++) {
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));

View File

@@ -143,7 +143,7 @@ public class MovementDescend extends Movement {
if (context.assumeWalkOnWater) {
return false; // TODO fix
}
if (MovementHelper.isFlowing(destX, newY, destZ, ontoBlock, context.bsi)) {
if (MovementHelper.isFlowing(ontoBlock)) {
return false; // TODO flowing check required here?
}
if (!MovementHelper.canWalkOn(context.bsi, destX, newY - 1, destZ)) {
@@ -210,8 +210,8 @@ public class MovementDescend extends Movement {
}*/
}
if (safeMode()) {
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81;
double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81;
EntityPlayerSP player = ctx.player();
state.setTarget(new MovementState.MovementTarget(
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
@@ -245,10 +245,6 @@ public class MovementDescend extends Movement {
// (dest - src) + dest is offset 1 more in the same direction
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
BlockPos into = dest.subtract(src.down()).add(dest);
if (skipToAscend()) {
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
return true;
}
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
return true;
@@ -256,9 +252,4 @@ public class MovementDescend extends Movement {
}
return false;
}
public boolean skipToAscend() {
BlockPos into = dest.subtract(src.down()).add(dest);
return !MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2));
}
}

View File

@@ -17,7 +17,6 @@
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos;
@@ -115,7 +114,7 @@ public class MovementDiagonal extends Movement {
return;
}
IBlockState pb3 = context.get(destX, y + 1, z);
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3.getBlock()))) {
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) {
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
return;
}
@@ -124,7 +123,7 @@ public class MovementDiagonal extends Movement {
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
return;
}
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb1.getBlock()))) {
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) {
// and now that option B is fully calculated, see if we can edge around that way
return;
}
@@ -174,25 +173,13 @@ public class MovementDiagonal extends Movement {
state.setStatus(MovementStatus.SUCCESS);
return state;
}
if (sprint()) {
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
state.setInput(Input.SPRINT, true);
}
MovementHelper.moveTowards(ctx, state, dest);
return state;
}
public boolean sprint() {
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.get()) {
return false;
}
for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
return false;
}
}
return true;
}
@Override
protected boolean prepared(MovementState state) {
return true;

View File

@@ -78,7 +78,7 @@ public class MovementFall extends Movement {
}
BlockPos playerFeet = ctx.playerFeet();
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
Rotation targetRotation = null;
Block destBlock = ctx.world().getBlockState(dest).getBlock();
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
@@ -141,7 +141,7 @@ public class MovementFall extends Movement {
}
if (targetRotation == null) {
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset, ctx.playerRotations()), false));
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset), false));
}
return state;
}

View File

@@ -28,7 +28,6 @@ import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
@@ -86,7 +85,7 @@ public class MovementParkour extends Movement {
return;
}
IBlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getBlock() instanceof BlockLiquid) {
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
int maxJump;
@@ -188,11 +187,6 @@ public class MovementParkour extends Movement {
logDebug("Pausing parkour since hand is active");
return state;
}
if (ctx.playerFeet().y < src.y) {
// we have fallen
logDebug("sorry");
return state.setStatus(MovementStatus.UNREACHABLE);
}
if (dist >= 4) {
state.setInput(Input.SPRINT, true);
}

View File

@@ -151,7 +151,7 @@ public class MovementPillar extends Movement {
IBlockState fromDown = BlockStateInterface.get(ctx, src);
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
// stay centered while swimming up a water column
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)), false));
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
state.setInput(Input.MOVE_FORWARD, true);
@@ -226,7 +226,7 @@ public class MovementPillar extends Movement {
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
state.setInput(Input.CLICK_LEFT, true);
blockIsThere = false;
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos()))) {
state.setInput(Input.CLICK_RIGHT, true);
}
}

View File

@@ -174,11 +174,11 @@ public class MovementTraverse extends Movement {
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest), ctx.playerRotations()).getYaw();
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest)).getYaw();
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
return state.setInput(Input.MOVE_FORWARD, true);
}
//sneak may have been set to true in the PREPPING state while mining an adjacent block
@@ -198,7 +198,7 @@ public class MovementTraverse extends Movement {
isDoorActuallyBlockingUs = true;
}
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0])), true))
.setInput(Input.CLICK_RIGHT, true);
}
}
@@ -212,7 +212,7 @@ public class MovementTraverse extends Movement {
}
if (blocked != null) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked)), true))
.setInput(Input.CLICK_RIGHT, true);
}
}
@@ -234,7 +234,7 @@ public class MovementTraverse extends Movement {
BlockPos into = dest.subtract(src).add(dest);
Block intoBelow = BlockStateInterface.get(ctx, into).getBlock();
Block intoAbove = BlockStateInterface.get(ctx, into.up()).getBlock();
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, ctx.playerFeet()) || Baritone.settings().sprintInWater.get()) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !MovementHelper.avoidWalkingInto(intoBelow) && !MovementHelper.avoidWalkingInto(intoAbove)) {
state.setInput(Input.SPRINT, true);
}
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
@@ -281,8 +281,6 @@ public class MovementTraverse extends Movement {
}
return state;
}
default:
break;
}
if (whereAmI.equals(dest)) {
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of

View File

@@ -25,7 +25,6 @@ import baritone.api.pathing.movement.MovementStatus;
import baritone.api.pathing.path.IPathExecutor;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.IPlayerContext;
import baritone.api.utils.RotationUtils;
import baritone.api.utils.VecUtils;
import baritone.api.utils.input.Input;
import baritone.behavior.PathingBehavior;
@@ -40,8 +39,6 @@ import net.minecraft.block.BlockLiquid;
import net.minecraft.init.Blocks;
import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import java.util.*;
@@ -106,31 +103,39 @@ public class PathExecutor implements IPathExecutor, Helper {
}
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
BetterBlockPos whereAmI = ctx.playerFeet();
if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) {
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
int previousPos = pathPosition;
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done
for (int j = pathPosition; j <= previousPos; j++) {
path.movements().get(j).reset();
}
onChangeInPathPosition();
onTick();
return false;
}
if (!whereShouldIBe.equals(whereAmI)) {
if (pathPosition == 0 && whereAmI.equals(whereShouldIBe.up()) && Math.abs(ctx.player().motionY) < 0.1 && !(path.movements().get(0) instanceof MovementAscend) && !(path.movements().get(0) instanceof MovementPillar)) {
// avoid the Wrong Y coordinate bug
// TODO add a timer here
new MovementDownward(behavior.baritone, whereAmI, whereShouldIBe).update();
return false;
}
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
// also don't check pathPosition+2 because reasons
if (whereAmI.equals(path.positions().get(i))) {
if (i - pathPosition > 2) {
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) {
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
int previousPos = pathPosition;
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done
for (int j = pathPosition; j <= previousPos; j++) {
path.movements().get(j).reset();
}
onChangeInPathPosition();
return false;
}
}
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
// also don't check pathPosition+2 because reasons
if (whereAmI.equals(path.positions().get(i))) {
if (i - pathPosition > 2) {
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
}
//System.out.println("Double skip sundae");
pathPosition = i - 1;
onChangeInPathPosition();
return false;
}
//System.out.println("Double skip sundae");
pathPosition = i - 1;
onChangeInPathPosition();
onTick();
return false;
}
}
}
@@ -190,17 +195,17 @@ public class PathExecutor implements IPathExecutor, Helper {
continue;
}
Movement m = (Movement) path.movements().get(i);
List<BlockPos> prevBreak = m.toBreak(bsi);
List<BlockPos> prevPlace = m.toPlace(bsi);
List<BlockPos> prevWalkInto = m.toWalkInto(bsi);
HashSet<BlockPos> prevBreak = new HashSet<>(m.toBreak(bsi));
HashSet<BlockPos> prevPlace = new HashSet<>(m.toPlace(bsi));
HashSet<BlockPos> prevWalkInto = new HashSet<>(m.toWalkInto(bsi));
m.resetBlockCache();
if (!prevBreak.equals(m.toBreak(bsi))) {
if (!prevBreak.equals(new HashSet<>(m.toBreak(bsi)))) {
recalcBP = true;
}
if (!prevPlace.equals(m.toPlace(bsi))) {
if (!prevPlace.equals(new HashSet<>(m.toPlace(bsi)))) {
recalcBP = true;
}
if (!prevWalkInto.equals(m.toWalkInto(bsi))) {
if (!prevWalkInto.equals(new HashSet<>(m.toWalkInto(bsi)))) {
recalcBP = true;
}
}
@@ -244,8 +249,6 @@ public class PathExecutor implements IPathExecutor, Helper {
return true;
}
if (!movement.calculatedWhileLoaded() && currentCost - currentMovementOriginalCostEstimate > Baritone.settings().maxCostIncrease.get() && canCancel) {
// don't do this if the movement was calculated while loaded
// that means that this isn't a cache error, it's just part of the path interfering with a later part
logDebug("Original cost " + currentMovementOriginalCostEstimate + " current cost " + currentCost + ". Cancelling.");
cancel();
return true;
@@ -374,43 +377,26 @@ public class PathExecutor implements IPathExecutor, Helper {
}
private boolean shouldSprintNextTick() {
boolean requested = behavior.baritone.getInputOverrideHandler().isInputForcedDown(Input.SPRINT);
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
if (!new CalculationContext(behavior.baritone).canSprint) {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
return false;
}
// if the movement requested sprinting, then we're done
if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(Input.SPRINT)) {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
return true;
}
// we'll take it from here, no need for minecraft to see we're holding down control and sprint for us
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
if (!new CalculationContext(behavior.baritone).canSprint) {
return false;
}
// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
IMovement current = path.movements().get(pathPosition);
// traverse requests sprinting, so we need to do this check first
if (current instanceof MovementTraverse && pathPosition < path.length() - 3) {
IMovement next = path.movements().get(pathPosition + 1);
if (next instanceof MovementAscend && sprintableAscend(ctx, (MovementTraverse) current, (MovementAscend) next, path.movements().get(pathPosition + 2))) {
if (skipNow(ctx, current)) {
logDebug("Skipping traverse to straight ascend");
pathPosition++;
onChangeInPathPosition();
onTick();
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, true);
return true;
} else {
logDebug("Too far to the side to safely sprint ascend");
}
}
}
// if the movement requested sprinting, then we're done
if (requested) {
return true;
}
// however, descend and ascend don't request sprinting, because they don't know the context of what movement comes after it
if (current instanceof MovementDescend) {
if (((MovementDescend) current).safeMode() && !((MovementDescend) current).skipToAscend()) {
if (((MovementDescend) current).safeMode()) {
logDebug("Sprinting would be unsafe");
return false;
}
@@ -420,13 +406,11 @@ public class PathExecutor implements IPathExecutor, Helper {
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
// a descend then an ascend in the same direction
pathPosition++;
onChangeInPathPosition();
onTick();
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
logDebug("Skipping descend to straight ascend");
return true;
}
if (canSprintFromDescendInto(ctx, current, next)) {
if (canSprintInto(ctx, current, next)) {
if (ctx.playerFeet().equals(current.getDest())) {
pathPosition++;
onChangeInPathPosition();
@@ -446,123 +430,11 @@ public class PathExecutor implements IPathExecutor, Helper {
return true;
}
}
if (pathPosition < path.length() - 2 && prev instanceof MovementTraverse && sprintableAscend(ctx, (MovementTraverse) prev, (MovementAscend) current, path.movements().get(pathPosition + 1))) {
return true;
}
}
if (current instanceof MovementFall) {
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
if (data != null) {
BlockPos fallDest = data.getSecond();
if (!path.positions().contains(fallDest)) {
throw new IllegalStateException();
}
if (ctx.playerFeet().equals(fallDest)) {
pathPosition = path.positions().indexOf(fallDest);
onChangeInPathPosition();
onTick();
return true;
}
clearKeys();
behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getFirst(), ctx.playerRotations()), false);
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.MOVE_FORWARD, true);
return true;
}
}
return false;
}
private Tuple<Vec3d, BlockPos> overrideFall(MovementFall movement) {
Vec3i dir = movement.getDirection();
if (dir.getY() < -3) {
return null;
}
if (!movement.toBreakCached.isEmpty()) {
return null; // it's breaking
}
Vec3i flatDir = new Vec3i(dir.getX(), 0, dir.getZ());
int i;
outer:
for (i = pathPosition + 1; i < path.length() - 1 && i < pathPosition + 3; i++) {
IMovement next = path.movements().get(i);
if (!(next instanceof MovementTraverse)) {
break;
}
if (!flatDir.equals(next.getDirection())) {
break;
}
for (int y = next.getDest().y; y <= movement.getSrc().y + 1; y++) {
BlockPos chk = new BlockPos(next.getDest().x, y, next.getDest().z);
if (!MovementHelper.fullyPassable(ctx.world().getBlockState(chk))) {
break outer;
}
}
if (!MovementHelper.canWalkOn(ctx, next.getDest().down())) {
break;
}
}
i--;
if (i == pathPosition) {
return null; // no valid extension exists
}
double len = i - pathPosition - 0.4;
return new Tuple<>(
new Vec3d(flatDir.getX() * len + movement.getDest().x + 0.5, movement.getDest().y, flatDir.getZ() * len + movement.getDest().z + 0.5),
movement.getDest().add(flatDir.getX() * (i - pathPosition), 0, flatDir.getZ() * (i - pathPosition)));
}
private static boolean skipNow(IPlayerContext ctx, IMovement current) {
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().posZ)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().posX));
if (offTarget > 0.1) {
return false;
}
// we are centered
BlockPos headBonk = current.getSrc().subtract(current.getDirection()).up(2);
if (MovementHelper.fullyPassable(ctx.world().getBlockState(headBonk))) {
return true;
}
// wait 0.3
double flatDist = Math.abs(current.getDirection().getX() * (headBonk.getX() + 0.5D - ctx.player().posX)) + Math.abs(current.getDirection().getZ() * (headBonk.getZ() + 0.5 - ctx.player().posZ));
return flatDist > 0.8;
}
private static boolean sprintableAscend(IPlayerContext ctx, MovementTraverse current, MovementAscend next, IMovement nextnext) {
if (!Baritone.settings().sprintAscends.get()) {
return false;
}
if (!current.getDirection().equals(next.getDirection().down())) {
return false;
}
if (nextnext.getDirection().getX() != next.getDirection().getX() || nextnext.getDirection().getZ() != next.getDirection().getZ()) {
return false;
}
if (!MovementHelper.canWalkOn(ctx, current.getDest().down())) {
return false;
}
if (!MovementHelper.canWalkOn(ctx, next.getDest().down())) {
return false;
}
if (!next.toBreakCached.isEmpty()) {
return false; // it's breaking
}
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 3; y++) {
BlockPos chk = current.getSrc().up(y);
if (x == 1) {
chk = chk.add(current.getDirection());
}
if (!MovementHelper.fullyPassable(ctx.world().getBlockState(chk))) {
return false;
}
}
}
if (MovementHelper.avoidWalkingInto(ctx.world().getBlockState(current.getSrc().up(3)).getBlock())) {
return false;
}
return !MovementHelper.avoidWalkingInto(ctx.world().getBlockState(next.getDest().up(2)).getBlock()); // codacy smh my head
}
private static boolean canSprintFromDescendInto(IPlayerContext ctx, IMovement current, IMovement next) {
private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) {
if (next instanceof MovementDescend && next.getDirection().equals(current.getDirection())) {
return true;
}

View File

@@ -55,9 +55,6 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
if (this.state == State.NONE) {
this.state = State.GOAL_SET;
}
if (this.state == State.EXECUTING) {
this.state = State.PATH_REQUESTED;
}
}
@Override
@@ -84,7 +81,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
}
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
case PATH_REQUESTED:
PathingCommand ret = new PathingCommand(this.goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH);
PathingCommand ret = new PathingCommand(this.goal, PathingCommandType.SET_GOAL_AND_PATH);
this.state = State.EXECUTING;
return ret;
case EXECUTING:

View File

@@ -18,7 +18,10 @@
package baritone.process;
import baritone.Baritone;
import baritone.api.pathing.goals.*;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalGetToBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.process.IGetToBlockProcess;
import baritone.api.process.PathingCommand;
import baritone.api.process.PathingCommandType;
@@ -32,14 +35,15 @@ import net.minecraft.init.Blocks;
import net.minecraft.inventory.ContainerPlayer;
import net.minecraft.util.math.BlockPos;
import java.util.*;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
private Block gettingTo;
private List<BlockPos> knownLocations;
private List<BlockPos> blacklist; // locations we failed to calc to
private BlockPos start;
private int tickCount = 0;
@@ -51,8 +55,6 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
public void getToBlock(Block block) {
onLostControl();
gettingTo = block;
start = ctx.playerFeet();
blacklist = new ArrayList<>();
rescan(new ArrayList<>(), new CalculationContext(baritone));
}
@@ -62,38 +64,23 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
}
@Override
public synchronized PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
if (knownLocations == null) {
rescan(new ArrayList<>(), new CalculationContext(baritone));
}
if (knownLocations.isEmpty()) {
if (Baritone.settings().exploreForBlocks.get() && !calcFailed) {
return new PathingCommand(new GoalRunAway(1, start) {
@Override
public boolean isInGoal(int x, int y, int z) {
return false;
}
}, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH);
}
logDirect("No known locations of " + gettingTo + ", canceling GetToBlock");
if (isSafeToCancel) {
onLostControl();
}
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
if (calcFailed) {
if (Baritone.settings().blacklistOnGetToBlockFailure.get()) {
logDirect("Unable to find any path to " + gettingTo + ", blacklisting presumably unreachable closest instances");
blacklistClosest();
return onTick(false, isSafeToCancel); // gamer moment
} else {
logDirect("Unable to find any path to " + gettingTo + ", canceling GetToBlock");
if (isSafeToCancel) {
onLostControl();
}
return new PathingCommand(goal, PathingCommandType.CANCEL_AND_SET_GOAL);
logDirect("Unable to find any path to " + gettingTo + ", canceling GetToBlock");
if (isSafeToCancel) {
onLostControl();
}
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
@@ -101,61 +88,24 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
CalculationContext context = new CalculationContext(baritone, true);
Baritone.getExecutor().execute(() -> rescan(current, context));
}
Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) {
// we're there
if (rightClickOnArrival(gettingTo)) {
if (rightClick()) {
onLostControl();
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
} else {
onLostControl();
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
}
return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
}
// blacklist the closest block and its adjacent blocks
public synchronized void blacklistClosest() {
List<BlockPos> newBlacklist = new ArrayList<>();
knownLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(newBlacklist::add);
outer:
while (true) {
for (BlockPos known : knownLocations) {
for (BlockPos blacklist : newBlacklist) {
if (areAdjacent(known, blacklist)) { // directly adjacent
newBlacklist.add(known);
knownLocations.remove(known);
continue outer;
}
}
}
// i can't do break; (codacy gets mad), and i can't do if(true){break}; (codacy gets mad)
// so i will do this
switch (newBlacklist.size()) {
default:
break outer;
}
}
logDebug("Blacklisting unreachable locations " + newBlacklist);
blacklist.addAll(newBlacklist);
}
// safer than direct double comparison from distanceSq
private boolean areAdjacent(BlockPos posA, BlockPos posB) {
int diffX = Math.abs(posA.getX() - posB.getX());
int diffY = Math.abs(posA.getY() - posB.getY());
int diffZ = Math.abs(posA.getZ() - posB.getZ());
return (diffX + diffY + diffZ) == 1;
}
@Override
public synchronized void onLostControl() {
public void onLostControl() {
gettingTo = null;
knownLocations = null;
start = null;
blacklist = null;
baritone.getInputOverrideHandler().clearAllKeys();
}
@@ -164,20 +114,12 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
return "Get To Block " + gettingTo;
}
private synchronized void rescan(List<BlockPos> known, CalculationContext context) {
List<BlockPos> positions = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
positions.removeIf(blacklist::contains);
knownLocations = positions;
private void rescan(List<BlockPos> known, CalculationContext context) {
knownLocations = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
}
private Goal createGoal(BlockPos pos) {
if (walkIntoInsteadOfAdjacent(gettingTo)) {
return new GoalTwoBlocks(pos);
}
if (blockOnTopMustBeRemoved(gettingTo) && baritone.bsi.get0(pos.up()).isBlockNormalCube()) {
return new GoalBlock(pos.up());
}
return new GoalGetToBlock(pos);
return walkIntoInsteadOfAdjacent(gettingTo) ? new GoalTwoBlocks(pos) : new GoalGetToBlock(pos);
}
private boolean rightClick() {
@@ -212,12 +154,4 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
}
return block == Blocks.CRAFTING_TABLE || block == Blocks.FURNACE || block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST;
}
private boolean blockOnTopMustBeRemoved(Block block) {
if (!rightClickOnArrival(block)) { // only if we plan to actually open it on arrival
return false;
}
// only these chests; you can open a crafting table or furnace even with a block on top
return block == Blocks.ENDER_CHEST || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST;
}
}

View File

@@ -228,7 +228,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return prune(ctx, locs, mining, max);
}
private void addNearby() {
public void addNearby() {
knownOreLocations.addAll(droppedItemsScan(mining, ctx.world()));
BlockPos playerFeet = ctx.playerFeet();
BlockStateInterface bsi = new BlockStateInterface(ctx);
@@ -239,11 +239,8 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
// crucial to only add blocks we can see because otherwise this
// is an x-ray and it'll get caught
if (mining.contains(bsi.get0(x, y, z).getBlock())) {
BlockPos pos = new BlockPos(x, y, z);
if ((Baritone.settings().legitMineIncludeDiagonals.get() && knownOreLocations.stream().anyMatch(ore -> ore.distanceSq(pos) <= 2 /* sq means this is pytha dist <= sqrt(2) */)) || RotationUtils.reachable(ctx.player(), pos, fakedBlockReachDistance).isPresent()) {
knownOreLocations.add(pos);
}
if (mining.contains(bsi.get0(x, y, z).getBlock()) && RotationUtils.reachable(ctx.player(), new BlockPos(x, y, z), fakedBlockReachDistance).isPresent()) {
knownOreLocations.add(new BlockPos(x, y, z));
}
}
}
@@ -253,19 +250,12 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
public static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, List<Block> mining, int max) {
List<BlockPos> dropped = droppedItemsScan(mining, ctx.world);
dropped.removeIf(drop -> {
for (BlockPos pos : locs2) {
if (pos.distanceSq(drop) <= 9 && mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) && MineProcess.plausibleToBreak(ctx.bsi, pos)) { // TODO maybe drop also has to be supported? no lava below?
return true;
}
}
return false;
});
List<BlockPos> locs = locs2
.stream()
.distinct()
// remove any that are within loaded chunks that aren't actually what we want
.filter(pos -> !ctx.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ()) || mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) || dropped.contains(pos))
// remove any that are implausible to mine (encased in bedrock, or touching lava)

View File

@@ -115,9 +115,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
}
// Setup Baritone's pathing goal and (if needed) begin pathing
if (!BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().isActive()) {
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(GOAL);
}
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(GOAL);
// If we have reached our goal, print a message and safely close the game
if (GOAL.isInGoal(ctx.playerFeet())) {

View File

@@ -31,7 +31,7 @@ public final class BlockBreakHelper implements Helper {
private boolean didBreakLastTick;
private final IPlayerContext playerContext;
private IPlayerContext playerContext;
public BlockBreakHelper(IPlayerContext playerContext) {
this.playerContext = playerContext;

View File

@@ -1,53 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import baritone.api.utils.IPlayerContext;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
public class BlockPlaceHelper implements Helper {
private final IPlayerContext ctx;
private int rightClickTimer;
public BlockPlaceHelper(IPlayerContext playerContext) {
this.ctx = playerContext;
}
public void tick(boolean rightClickRequested) {
if (rightClickTimer > 0) {
rightClickTimer--;
return;
}
RayTraceResult mouseOver = ctx.objectMouseOver();
BlockPos pos = mouseOver.getBlockPos();
if (!rightClickRequested || ctx.player().isRowingBoat() || pos == null || mouseOver.typeOfHit != RayTraceResult.Type.BLOCK) {
return;
}
rightClickTimer = Baritone.settings().rightClickSpeed.get();
for (EnumHand hand : EnumHand.values()) {
if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), pos, mouseOver.sideHit, mouseOver.hitVec, hand) == EnumActionResult.SUCCESS) {
ctx.player().swingArm(hand);
return;
}
}
}
}

View File

@@ -24,7 +24,6 @@ import baritone.api.cache.IWaypoint;
import baritone.api.event.events.ChatEvent;
import baritone.api.pathing.goals.*;
import baritone.api.pathing.movement.ActionCosts;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.SettingsUtil;
import baritone.behavior.Behavior;
import baritone.behavior.PathingBehavior;
@@ -36,7 +35,6 @@ import baritone.pathing.movement.Moves;
import baritone.process.CustomGoalProcess;
import baritone.utils.pathing.SegmentedCalculator;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
@@ -77,8 +75,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
"sethome - Sets \"home\"\n" +
"home - Paths towards \"home\" \n" +
"costs - (debug) all movement costs from current location\n" +
"damn - Daniel\n" +
"Go to https://github.com/cabaletta/baritone/blob/master/USAGE.md for more information";
"damn - Daniel ";
private static final String COMMAND_PREFIX = "#";
@@ -88,19 +85,21 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
@Override
public void onSendChatMessage(ChatEvent event) {
String msg = event.getMessage();
if (Baritone.settings().prefixControl.get() && msg.startsWith(COMMAND_PREFIX)) {
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
logDirect("Invalid command");
}
event.cancel(); // always cancel if using prefixControl
return;
}
if (!Baritone.settings().chatControl.get() && !Baritone.settings().removePrefix.get()) {
return;
}
if (runCommand(msg)) {
event.cancel();
String msg = event.getMessage();
if (Baritone.settings().prefix.get()) {
if (msg.startsWith(COMMAND_PREFIX)) {
if (!runCommand(msg.substring(COMMAND_PREFIX.length()))) {
logDirect("Invalid command");
}
event.cancel(); // always cancel if using prefix
}
} else {
if (runCommand(msg)) {
event.cancel();
}
}
}
@@ -117,33 +116,12 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
return true;
}
}
if (msg.equals("baritone") || msg.equals("modifiedsettings") || msg.startsWith("settings m") || msg.equals("modified")) {
logDirect("All settings that have been modified from their default values:");
for (Settings.Setting<?> setting : SettingsUtil.modifiedSettings(Baritone.settings())) {
if (msg.equals("baritone") || msg.equals("settings")) {
for (Settings.Setting<?> setting : Baritone.settings().allSettings) {
logDirect(setting.toString());
}
return true;
}
if (msg.startsWith("settings")) {
String rest = msg.substring("settings".length());
try {
int page = Integer.parseInt(rest.trim());
int min = page * 10;
int max = Math.min(Baritone.settings().allSettings.size(), (page + 1) * 10);
logDirect("Settings " + min + " to " + (max - 1) + ":");
for (int i = min; i < max; i++) {
logDirect(Baritone.settings().allSettings.get(i).toString());
}
} catch (Exception ex) { // NumberFormatException | ArrayIndexOutOfBoundsException and probably some others I'm forgetting lol
ex.printStackTrace();
logDirect("All settings:");
for (Settings.Setting<?> setting : Baritone.settings().allSettings) {
logDirect(setting.toString());
}
logDirect("To get one page of ten settings at a time, do settings <num>");
}
return true;
}
if (msg.equals("") || msg.equals("help") || msg.equals("?")) {
for (String line : HELP_MSG.split("\n")) {
logDirect(line);
@@ -151,24 +129,31 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
return true;
}
if (msg.contains(" ")) {
String settingName = msg.substring(0, msg.indexOf(' '));
String settingValue = msg.substring(msg.indexOf(' ') + 1);
Settings.Setting setting = Baritone.settings().byLowerName.get(settingName);
if (setting != null) {
if (settingValue.equals("reset")) {
logDirect("Resetting setting " + settingName + " to default value.");
setting.reset();
} else {
String[] data = msg.split(" ");
if (data.length == 2) {
Settings.Setting setting = Baritone.settings().byLowerName.get(data[0]);
if (setting != null) {
try {
SettingsUtil.parseAndApply(Baritone.settings(), settingName, settingValue);
} catch (Exception ex) {
logDirect("Unable to parse setting");
if (setting.value.getClass() == Long.class) {
setting.value = Long.parseLong(data[1]);
}
if (setting.value.getClass() == Integer.class) {
setting.value = Integer.parseInt(data[1]);
}
if (setting.value.getClass() == Double.class) {
setting.value = Double.parseDouble(data[1]);
}
if (setting.value.getClass() == Float.class) {
setting.value = Float.parseFloat(data[1]);
}
} catch (NumberFormatException e) {
logDirect("Unable to parse " + data[1]);
return true;
}
SettingsUtil.save(Baritone.settings());
logDirect(setting.toString());
return true;
}
SettingsUtil.save(Baritone.settings());
logDirect(setting.toString());
return true;
}
}
if (Baritone.settings().byLowerName.containsKey(msg)) {
@@ -178,19 +163,36 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
}
if (msg.startsWith("goal")) {
String rest = msg.substring(4).trim();
String[] params = msg.substring(4).trim().split(" ");
if (params[0].equals("")) {
params = new String[]{};
}
Goal goal;
if (rest.equals("clear") || rest.equals("none")) {
goal = null;
} else {
String[] params = rest.split(" ");
if (params[0].equals("")) {
params = new String[]{};
}
goal = parseGoal(params);
if (goal == null) {
return true;
try {
switch (params.length) {
case 0:
goal = new GoalBlock(ctx.playerFeet());
break;
case 1:
if (params[0].equals("clear") || params[0].equals("none")) {
goal = null;
} else {
goal = new GoalYLevel(Integer.parseInt(params[0]));
}
break;
case 2:
goal = new GoalXZ(Integer.parseInt(params[0]), Integer.parseInt(params[1]));
break;
case 3:
goal = new GoalBlock(new BlockPos(Integer.parseInt(params[0]), Integer.parseInt(params[1]), Integer.parseInt(params[2])));
break;
default:
logDirect("unable to understand lol");
return true;
}
} catch (NumberFormatException ex) {
logDirect("unable to parse integer " + ex);
return true;
}
customGoalProcess.setGoal(goal);
logDirect("Goal: " + goal);
@@ -225,15 +227,6 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
}
return true;
}
if (msg.equals("version")) {
String version = ExampleBaritoneControl.class.getPackage().getImplementationVersion();
if (version == null) {
logDirect("No version detected. Either dev environment or broken install.");
} else {
logDirect("You are using Baritone v" + version);
}
return true;
}
if (msg.equals("repack") || msg.equals("rescan")) {
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
int playerChunkX = ctx.playerFeet().getX() >> 4;
@@ -251,12 +244,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
logDirect("Queued " + count + " chunks for repacking");
return true;
}
if (msg.equals("come")) {
customGoalProcess.setGoalAndPath(new GoalBlock(new BlockPos(mc.getRenderViewEntity())));
logDirect("Coming");
return true;
}
if (msg.equals("axis") || msg.equals("highway")) {
if (msg.equals("axis")) {
customGoalProcess.setGoalAndPath(new GoalAxis());
return true;
}
@@ -297,19 +285,10 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
return true;
}
if (msg.equals("reset")) {
for (Settings.Setting setting : Baritone.settings().allSettings) {
setting.reset();
}
SettingsUtil.save(Baritone.settings());
Baritone.settings().reset();
logDirect("Baritone settings reset");
return true;
}
if (msg.equals("render")) {
BetterBlockPos pf = ctx.playerFeet();
Minecraft.getMinecraft().renderGlobal.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
logDirect("okay");
return true;
}
if (msg.equals("echest")) {
Optional<List<ItemStack>> contents = baritone.getMemoryBehavior().echest();
if (contents.isPresent()) {
@@ -407,17 +386,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
logDirect("Started mining blocks of type " + Arrays.toString(blockTypes));
return true;
}
if (msg.equals("click")) {
new Thread(() -> {
try {
Thread.sleep(100);
mc.addScheduledTask(() -> mc.displayGuiScreen(new GuiClickMeme()));
} catch (Exception ignored) {}
}).start();
logDirect("aight dude");
return true;
}
if (msg.startsWith("thisway") || msg.startsWith("forward")) {
if (msg.startsWith("thisway")) {
try {
Goal goal = GoalXZ.fromDirection(ctx.playerFeetAsVec(), ctx.player().rotationYaw, Double.parseDouble(msg.substring(7).trim()));
customGoalProcess.setGoal(goal);
@@ -485,11 +454,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
if (block == null) {
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getName().equalsIgnoreCase(mining)).max(Comparator.comparingLong(IWaypoint::getCreationTimestamp)).orElse(null);
if (waypoint == null) {
Goal goal = parseGoal(waypointType.split(" "));
if (goal != null) {
logDirect("Going to " + goal);
customGoalProcess.setGoalAndPath(goal);
}
logDirect("No locations for " + mining + " known, cancelling");
return true;
}
} else {
@@ -568,31 +533,4 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
}
}
}
private Goal parseGoal(String[] params) {
Goal goal;
try {
switch (params.length) {
case 0:
goal = new GoalBlock(ctx.playerFeet());
break;
case 1:
goal = new GoalYLevel(Integer.parseInt(params[0]));
break;
case 2:
goal = new GoalXZ(Integer.parseInt(params[0]), Integer.parseInt(params[1]));
break;
case 3:
goal = new GoalBlock(new BlockPos(Integer.parseInt(params[0]), Integer.parseInt(params[1]), Integer.parseInt(params[2])));
break;
default:
logDirect("unable to understand lol");
return null;
}
} catch (NumberFormatException ex) {
logDirect("unable to parse integer " + ex);
return null;
}
return goal;
}
}

View File

@@ -1,102 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.api.BaritoneAPI;
import baritone.api.pathing.goals.GoalBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.util.glu.GLU;
import java.awt.*;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Collections;
import static org.lwjgl.opengl.GL11.*;
public class GuiClickMeme extends GuiScreen {
// My name is Brady and I grant Leijurv permission to use this pasted code
private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
private final FloatBuffer PROJECTION = BufferUtils.createFloatBuffer(16);
private final IntBuffer VIEWPORT = BufferUtils.createIntBuffer(16);
private final FloatBuffer TO_SCREEN_BUFFER = BufferUtils.createFloatBuffer(3);
private final FloatBuffer TO_WORLD_BUFFER = BufferUtils.createFloatBuffer(3);
private BlockPos meme;
@Override
public boolean doesGuiPauseGame() {
return false;
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
int mx = Mouse.getX();
int my = Mouse.getY();
Vec3d near = toWorld(mx, my, 0);
Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - Leijurv
if (near != null && far != null) {
Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), false, false, true);
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
meme = result.getBlockPos();
}
}
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
super.mouseClicked(mouseX, mouseY, mouseButton);
if (mouseButton == 0) {
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalTwoBlocks(meme));
} else if (mouseButton == 1) {
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalBlock(meme.up()));
}
}
public void onRender(float partialTicks) {
GlStateManager.getFloat(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
GlStateManager.getFloat(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
GlStateManager.glGetInteger(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
if (meme != null) {
Entity e = mc.getRenderViewEntity();
// drawSingleSelectionBox WHEN?
PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(meme), Color.CYAN);
}
}
public Vec3d toWorld(double x, double y, double z) {
boolean result = GLU.gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear());
if (result) {
return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2));
}
return null;
}
}

View File

@@ -1,72 +1,72 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextFormatting;
/**
* @author Brady
* @since 8/1/2018
*/
public interface Helper {
/**
* Instance of {@link Helper}. Used for static-context reference.
*/
Helper HELPER = new Helper() {};
ITextComponent MESSAGE_PREFIX = new TextComponentString(String.format(
"%s[%sBaritone%s]%s",
TextFormatting.DARK_PURPLE,
TextFormatting.LIGHT_PURPLE,
TextFormatting.DARK_PURPLE,
TextFormatting.GRAY
));
Minecraft mc = Minecraft.getMinecraft();
/**
* Send a message to chat only if chatDebug is on
*
* @param message The message to display in chat
*/
default void logDebug(String message) {
if (!Baritone.settings().chatDebug.get()) {
//System.out.println("Suppressed debug message:");
//System.out.println(message);
return;
}
logDirect(message);
}
/**
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
*
* @param message The message to display in chat
*/
default void logDirect(String message) {
ITextComponent component = MESSAGE_PREFIX.createCopy();
component.getStyle().setColor(TextFormatting.GRAY);
component.appendSibling(new TextComponentString(" " + message));
Minecraft.getMinecraft().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
}
}
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import net.minecraft.client.Minecraft;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextFormatting;
/**
* @author Brady
* @since 8/1/2018
*/
public interface Helper {
/**
* Instance of {@link Helper}. Used for static-context reference.
*/
Helper HELPER = new Helper() {};
ITextComponent MESSAGE_PREFIX = new TextComponentString(String.format(
"%s[%sBaritone%s]%s",
TextFormatting.DARK_PURPLE,
TextFormatting.LIGHT_PURPLE,
TextFormatting.DARK_PURPLE,
TextFormatting.GRAY
));
Minecraft mc = Minecraft.getMinecraft();
/**
* Send a message to chat only if chatDebug is on
*
* @param message The message to display in chat
*/
default void logDebug(String message) {
if (!Baritone.settings().chatDebug.get()) {
//System.out.println("Suppressed debug message:");
//System.out.println(message);
return;
}
logDirect(message);
}
/**
* Send a message to chat regardless of chatDebug (should only be used for critically important messages, or as a direct response to a chat command)
*
* @param message The message to display in chat
*/
default void logDirect(String message) {
ITextComponent component = MESSAGE_PREFIX.createCopy();
component.getStyle().setColor(TextFormatting.GRAY);
component.appendSibling(new TextComponentString(" " + message));
Minecraft.getMinecraft().addScheduledTask(() -> Baritone.settings().logger.get().accept(component));
}
}

View File

@@ -1,118 +1,131 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.TickEvent;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.input.Input;
import baritone.behavior.Behavior;
import net.minecraft.client.Minecraft;
import net.minecraft.util.MovementInputFromOptions;
import java.util.HashMap;
import java.util.Map;
/**
* An interface with the game's control system allowing the ability to
* force down certain controls, having the same effect as if we were actually
* physically forcing down the assigned key.
*
* @author Brady
* @since 7/31/2018
*/
public final class InputOverrideHandler extends Behavior implements IInputOverrideHandler {
/**
* Maps inputs to whether or not we are forcing their state down.
*/
private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
private final BlockBreakHelper blockBreakHelper;
private final BlockPlaceHelper blockPlaceHelper;
public InputOverrideHandler(Baritone baritone) {
super(baritone);
this.blockBreakHelper = new BlockBreakHelper(baritone.getPlayerContext());
this.blockPlaceHelper = new BlockPlaceHelper(baritone.getPlayerContext());
}
/**
* Returns whether or not we are forcing down the specified {@link Input}.
*
* @param input The input
* @return Whether or not it is being forced down
*/
@Override
public final boolean isInputForcedDown(Input input) {
return input == null ? false : this.inputForceStateMap.getOrDefault(input, false);
}
/**
* Sets whether or not the specified {@link Input} is being forced down.
*
* @param input The {@link Input}
* @param forced Whether or not the state is being forced
*/
@Override
public final void setInputForceState(Input input, boolean forced) {
this.inputForceStateMap.put(input, forced);
}
/**
* Clears the override state for all keys
*/
@Override
public final void clearAllKeys() {
this.inputForceStateMap.clear();
}
@Override
public final void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
return;
}
if (isInputForcedDown(Input.CLICK_LEFT)) {
setInputForceState(Input.CLICK_RIGHT, false);
}
blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
blockPlaceHelper.tick(isInputForcedDown(Input.CLICK_RIGHT));
if (inControl()) {
if (ctx.player().movementInput.getClass() != PlayerMovementInput.class) {
ctx.player().movementInput = new PlayerMovementInput(this);
}
} else {
if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) { // allow other movement inputs that aren't this one, e.g. for a freecam
ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
}
}
// only set it if it was previously incorrect
// gotta do it this way, or else it constantly thinks you're beginning a double tap W sprint lol
}
private boolean inControl() {
// if we are not primary (a bot) we should set the movementinput even when idle (not pathing)
return baritone.getPathingBehavior().isPathing() || baritone != BaritoneAPI.getProvider().getPrimaryBaritone();
}
public BlockBreakHelper getBlockBreakHelper() {
return blockBreakHelper;
}
}
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.TickEvent;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.input.Input;
import baritone.behavior.Behavior;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;
import java.util.HashMap;
import java.util.Map;
/**
* An interface with the game's control system allowing the ability to
* force down certain controls, having the same effect as if we were actually
* physically forcing down the assigned key.
*
* @author Brady
* @since 7/31/2018
*/
public final class InputOverrideHandler extends Behavior implements IInputOverrideHandler {
/**
* Maps inputs to whether or not we are forcing their state down.
*/
private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
private final BlockBreakHelper blockBreakHelper;
public InputOverrideHandler(Baritone baritone) {
super(baritone);
this.blockBreakHelper = new BlockBreakHelper(baritone.getPlayerContext());
}
/**
* Returns whether or not we are forcing down the specified {@link KeyBinding}.
*
* @param key The KeyBinding object
* @return Whether or not it is being forced down
*/
@Override
public final Boolean isInputForcedDown(KeyBinding key) {
Input input = Input.getInputForBind(key);
if (input == null || !inControl()) {
return null;
}
if (input == Input.CLICK_LEFT) {
return false;
}
if (input == Input.CLICK_RIGHT) {
return isInputForcedDown(Input.CLICK_RIGHT);
}
return null;
}
/**
* Returns whether or not we are forcing down the specified {@link Input}.
*
* @param input The input
* @return Whether or not it is being forced down
*/
@Override
public final boolean isInputForcedDown(Input input) {
return input == null ? false : this.inputForceStateMap.getOrDefault(input, false);
}
/**
* Sets whether or not the specified {@link Input} is being forced down.
*
* @param input The {@link Input}
* @param forced Whether or not the state is being forced
*/
@Override
public final void setInputForceState(Input input, boolean forced) {
this.inputForceStateMap.put(input, forced);
}
/**
* Clears the override state for all keys
*/
@Override
public final void clearAllKeys() {
this.inputForceStateMap.clear();
}
@Override
public final void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
return;
}
blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
MovementInput desired = inControl()
? new PlayerMovementInput(this)
: new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
if (ctx.player().movementInput.getClass() != desired.getClass()) {
ctx.player().movementInput = desired; // only set it if it was previously incorrect
// gotta do it this way, or else it constantly thinks you're beginning a double tap W sprint lol
}
}
private boolean inControl() {
return baritone.getPathingBehavior().isPathing() || baritone != BaritoneAPI.getProvider().getPrimaryBaritone();
}
public BlockBreakHelper getBlockBreakHelper() {
return blockBreakHelper;
}
}

View File

@@ -57,11 +57,10 @@ public final class PathRenderer implements Helper {
private PathRenderer() {}
public static void render(RenderEvent event, PathingBehavior behavior) {
// System.out.println("Render passing");
// System.out.println(event.getPartialTicks());
float partialTicks = event.getPartialTicks();
Goal goal = behavior.getGoal();
if (mc.currentScreen instanceof GuiClickMeme) {
((GuiClickMeme) mc.currentScreen).onRender(partialTicks);
}
int thisPlayerDimension = behavior.baritone.getPlayerContext().world().provider.getDimensionType().getId();
int currentRenderViewDimension = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world().provider.getDimensionType().getId();
@@ -81,7 +80,7 @@ public final class PathRenderer implements Helper {
}
if (goal != null && Baritone.settings().renderGoal.value) {
drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.get());
drawLitDankGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.get());
}
if (!Baritone.settings().renderPath.get()) {
return;
@@ -105,9 +104,9 @@ public final class PathRenderer implements Helper {
//long split = System.nanoTime();
if (current != null) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.get());
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.get());
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.get());
drawManySelectionBoxes(renderView, current.toBreak(), partialTicks, Baritone.settings().colorBlocksToBreak.get());
drawManySelectionBoxes(renderView, current.toPlace(), partialTicks, Baritone.settings().colorBlocksToPlace.get());
drawManySelectionBoxes(renderView, current.toWalkInto(), partialTicks, Baritone.settings().colorBlocksToWalkInto.get());
}
// If there is a path calculation currently running, render the path calculation process
@@ -118,7 +117,7 @@ public final class PathRenderer implements Helper {
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
drawPath(mr, 0, renderView, partialTicks, Baritone.settings().colorMostRecentConsidered.get(), Baritone.settings().fadePath.get(), 10, 20);
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.get());
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), partialTicks, Baritone.settings().colorMostRecentConsidered.get());
});
});
//long end = System.nanoTime();
@@ -175,7 +174,7 @@ public final class PathRenderer implements Helper {
}
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], alpha);
}
drawLine(player, x1, y1, z1, x2, y2, z2);
drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks);
tessellator.draw();
}
if (Baritone.settings().renderPathIgnoreDepth.get()) {
@@ -187,10 +186,10 @@ public final class PathRenderer implements Helper {
GlStateManager.disableBlend();
}
public static void drawLine(Entity player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z) {
double d0 = mc.getRenderManager().viewerPosX;
double d1 = mc.getRenderManager().viewerPosY;
double d2 = mc.getRenderManager().viewerPosZ;
public static void drawLine(Entity player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
@@ -199,7 +198,7 @@ public final class PathRenderer implements Helper {
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
}
public static void drawManySelectionBoxes(Entity player, Collection<BlockPos> positions, Color color) {
public static void drawManySelectionBoxes(Entity player, Collection<BlockPos> positions, float partialTicks, Color color) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
@@ -213,6 +212,10 @@ public final class PathRenderer implements Helper {
float expand = 0.002F;
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
positions.forEach(pos -> {
IBlockState state = bsi.get0(pos);
@@ -222,7 +225,7 @@ public final class PathRenderer implements Helper {
} else {
toDraw = state.getSelectedBoundingBox(player.world, pos);
}
toDraw = toDraw.expand(expand, expand, expand).offset(-mc.getRenderManager().viewerPosX, -mc.getRenderManager().viewerPosY, -mc.getRenderManager().viewerPosZ);
toDraw = toDraw.expand(expand, expand, expand).offset(-renderPosX, -renderPosY, -renderPosZ);
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
@@ -258,10 +261,11 @@ public final class PathRenderer implements Helper {
GlStateManager.disableBlend();
}
public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
double renderPosX = mc.getRenderManager().viewerPosX;
double renderPosY = mc.getRenderManager().viewerPosY;
double renderPosZ = mc.getRenderManager().viewerPosZ;
public static void drawLitDankGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
double minX;
double maxX;
double minZ;
@@ -293,8 +297,6 @@ public final class PathRenderer implements Helper {
GoalXZ goalPos = (GoalXZ) goal;
if (Baritone.settings().renderGoalXZBeacon.get()) {
glPushAttrib(GL_LIGHTING_BIT);
mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
@@ -316,8 +318,6 @@ public final class PathRenderer implements Helper {
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
GlStateManager.enableDepth();
}
glPopAttrib();
return;
}
@@ -332,7 +332,7 @@ public final class PathRenderer implements Helper {
maxY = 256 - renderPosY;
} else if (goal instanceof GoalComposite) {
for (Goal g : ((GoalComposite) goal).goals()) {
drawDankLitGoalBox(player, g, partialTicks, color);
drawLitDankGoalBox(player, g, partialTicks, color);
}
return;
} else {

View File

@@ -82,7 +82,6 @@ public class PathingControlManager implements IPathingControlManager {
public void preTick() {
inControlLastTick = inControlThisTick;
inControlThisTick = null;
PathingBehavior p = baritone.getPathingBehavior();
command = executeProcesses();
if (command == null) {

View File

@@ -31,7 +31,7 @@ public class PlayerMovementInput extends MovementInput {
this.moveStrafe = 0.0F;
this.moveForward = 0.0F;
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam
jump = handler.isInputForcedDown(Input.JUMP); // oppa
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
this.moveForward++;

View File

@@ -21,7 +21,6 @@ import baritone.api.BaritoneAPI;
import baritone.api.cache.IWorldData;
import baritone.api.utils.IPlayerContext;
import baritone.api.utils.IPlayerController;
import baritone.api.utils.RayTraceUtils;
import baritone.utils.Helper;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.RayTraceResult;
@@ -59,6 +58,6 @@ public enum PrimaryPlayerContext implements IPlayerContext, Helper {
@Override
public RayTraceResult objectMouseOver() {
return RayTraceUtils.rayTraceTowards(player(), playerRotations(), playerController().getBlockReachDistance());
return mc.objectMouseOver;
}
}

View File

@@ -19,18 +19,12 @@ package baritone.utils.player;
import baritone.api.utils.IPlayerController;
import baritone.utils.Helper;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameType;
import net.minecraft.world.World;
/**
* Implementation of {@link IPlayerController} that chains to the primary player controller's methods
@@ -66,10 +60,4 @@ public enum PrimaryPlayerController implements IPlayerController, Helper {
public GameType getGameType() {
return mc.playerController.getCurrentGameType();
}
@Override
public EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand) {
// primaryplayercontroller is always in a WorldClient so this is ok
return mc.playerController.processRightClickBlock(player, (WorldClient) world, pos, direction, vec, hand);
}
}

View File

@@ -36,24 +36,39 @@ public class OpenSetsTest {
this.size = size;
}
private static final ArrayList<Long> insertions = new ArrayList<>();
private static final ArrayList<Long> removal1 = new ArrayList<>();
private static final ArrayList<Long> removal2 = new ArrayList<>();
@Parameterized.Parameters
public static Collection<Object[]> data() {
ArrayList<Object[]> testSizes = new ArrayList<>();
for (int size = 1; size < 20; size++) {
/*for (int size = 1; size < 20; size++) {
testSizes.add(new Object[]{size});
}
for (int size = 100; size <= 1000; size += 100) {
testSizes.add(new Object[]{size});
}
testSizes.add(new Object[]{5000});
testSizes.add(new Object[]{10000});
testSizes.add(new Object[]{10000});*/
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
testSizes.add(new Object[]{100000});
return testSizes;
}
private static void removeAndTest(int amount, IOpenSet[] test, Optional<Collection<PathNode>> mustContain) {
double[][] results = new double[test.length][amount];
for (int i = 0; i < test.length; i++) {
long before = System.nanoTime() / 1000000L;
long before = System.nanoTime();
for (int j = 0; j < amount; j++) {
PathNode pn = test[i].removeLowest();
if (mustContain.isPresent() && !mustContain.get().contains(pn)) {
@@ -61,7 +76,13 @@ public class OpenSetsTest {
}
results[i][j] = pn.combinedCost;
}
System.out.println(test[i].getClass() + " " + (System.nanoTime() / 1000000L - before));
long time = System.nanoTime() - before;
System.out.println(test[i].getClass() + " " + (time));
if (mustContain.isPresent()) {
removal1.add(time);
} else {
removal2.add(time);
}
}
for (int j = 0; j < amount; j++) {
for (int i = 1; i < test.length; i++) {
@@ -75,10 +96,16 @@ public class OpenSetsTest {
@Test
public void testSize() {
try {
System.gc();
Thread.sleep(1000L);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Testing size " + size);
// Include LinkedListOpenSet even though it's not performant because I absolutely trust that it behaves properly
// I'm really testing the heap implementations against it as the ground truth
IOpenSet[] test = new IOpenSet[]{new BinaryHeapOpenSet(), new LinkedListOpenSet()};
IOpenSet[] test = new IOpenSet[]{new BinaryHeapOpenSet()/*, new LinkedListOpenSet()*/};
for (IOpenSet set : test) {
assertTrue(set.isEmpty());
}
@@ -116,10 +143,12 @@ public class OpenSetsTest {
System.out.println("Insertion");
for (IOpenSet set : test) {
long before = System.nanoTime() / 1000000L;
long before = System.nanoTime();
for (int i = 0; i < size; i++)
set.insert(toInsert[i]);
System.out.println(set.getClass() + " " + (System.nanoTime() / 1000000L - before));
long time = System.nanoTime() - before;
System.out.println(set.getClass() + " " + (time));
insertions.add(time);
//all three take either 0 or 1ms to insert up to 10,000 nodes
//linkedlist takes 0ms most often (because there's no array resizing or allocation there, just pointer shuffling)
}
@@ -166,5 +195,18 @@ public class OpenSetsTest {
for (IOpenSet set : test) {
assertTrue(set.isEmpty());
}
printo(insertions);
printo(removal1);
printo(removal2);
}
private static void printo(ArrayList<Long> data) {
if (data.size() < 3) {
return;
}
System.out.println(data.subList(2, data.size()).stream().mapToLong(x -> x).average().getAsDouble() / 1000000D);
}
}