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1
.github/ISSUE_TEMPLATE.md
vendored
1
.github/ISSUE_TEMPLATE.md
vendored
@@ -1 +0,0 @@
|
||||
<!-- No UwU's or OwO's allowed -->
|
||||
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -1 +0,0 @@
|
||||
<!-- No UwU's or OwO's allowed -->
|
||||
@@ -9,7 +9,6 @@ install:
|
||||
- travis_retry docker build -t cabaletta/baritone .
|
||||
|
||||
script:
|
||||
- docker run --rm cabaletta/baritone ./gradlew javadoc
|
||||
- docker run --name baritone cabaletta/baritone /bin/sh -c "set -e; /sbin/start-stop-daemon --start --quiet --pidfile /tmp/custom_xvfb_99.pid --make-pidfile --background --exec /usr/bin/Xvfb -- :99 -screen 0 128x128x24 -ac +extension GLX +render; DISPLAY=:99 BARITONE_AUTO_TEST=true ./gradlew runClient"
|
||||
- docker cp baritone:/code/dist dist
|
||||
- ls dist
|
||||
|
||||
@@ -1,83 +0,0 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
* No Anime
|
||||
* Using welcoming and inclusive language
|
||||
* Being respectful of differing viewpoints and experiences
|
||||
* Gracefully accepting constructive criticism
|
||||
* Focusing on what is best for the community
|
||||
* Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
* Anime
|
||||
* The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
* ~~Trolling, insulting/derogatory comments, and personal or political attacks~~
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
Project maintainers have the right and responsibility to immediately remove
|
||||
without any sort of dispute any issues or pull requests that do not align
|
||||
with their corresponding templates. Absolutely no leniancy shall be accepted
|
||||
with these terms.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at complaints@leijurv.com. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
||||
11
Dockerfile
11
Dockerfile
@@ -1,16 +1,17 @@
|
||||
FROM debian:stretch
|
||||
FROM debian:jessie
|
||||
|
||||
RUN echo 'deb http://deb.debian.org/debian stretch-backports main' > /etc/apt/sources.list.d/stretch-backports.list
|
||||
RUN echo 'deb http://deb.debian.org/debian jessie-backports main' > /etc/apt/sources.list.d/jessie-backports.list
|
||||
|
||||
ENV DEBIAN_FRONTEND noninteractive
|
||||
|
||||
RUN apt update -y
|
||||
|
||||
RUN apt install \
|
||||
RUN apt install --target-release jessie-backports \
|
||||
openjdk-8-jdk \
|
||||
ca-certificates-java \
|
||||
--assume-yes
|
||||
|
||||
RUN apt install -qq --assume-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
|
||||
RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
|
||||
|
||||
COPY . /code
|
||||
|
||||
@@ -20,4 +21,4 @@ WORKDIR /code
|
||||
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
|
||||
RUN dpkg -i scripts/xvfb_1.16.4-1_amd64.deb
|
||||
|
||||
RUN ./gradlew build
|
||||
RUN ./gradlew build
|
||||
10
FEATURES.md
10
FEATURES.md
@@ -4,14 +4,13 @@
|
||||
- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
|
||||
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
|
||||
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
|
||||
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`). Baritone can break its fall by grabbing ladders / vines midair, and understands when that is and isn't possible.
|
||||
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
|
||||
- **Opening fence gates and doors**
|
||||
- **Slabs and stairs**
|
||||
- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
|
||||
- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
|
||||
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
|
||||
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
|
||||
- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
|
||||
|
||||
# Pathing method
|
||||
Baritone uses A*, with some modifications:
|
||||
@@ -22,9 +21,9 @@ Baritone uses A*, with some modifications:
|
||||
- **Backtrack cost favoring** While calculating the next segment, Baritone favors backtracking its current segment. The cost is decreased heavily, but is still positive (this won't cause it to backtrack if it doesn't need to). This allows it to splice and jump onto the next segment as early as possible, if the next segment begins with a backtrack of the current one. <a href="https://www.youtube.com/watch?v=CGiMcb8-99Y">Example</a>
|
||||
- **Backtrack detection and pausing** While path calculation happens on a separate thread, the main game thread has access to the latest node considered, and the best path so far (those are rendered light blue and dark blue respectively). When the current best path (rendered dark blue) passes through the player's current position on the current path segment, path execution is paused (if it's safe to do so), because there's no point continuing forward if we're about to turn around and go back that same way. Note that the current best path as reported by the path calculation thread takes into account the incremental cost backoff system, so it's accurate to what the path calculation thread will actually pick once it finishes.
|
||||
|
||||
# Chat control
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
# Configuring Baritone
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>.
|
||||
To change a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `pathTimeoutMS 250`). It's case insensitive.
|
||||
|
||||
# Goals
|
||||
The pathing goal can be set to any of these options:
|
||||
@@ -47,6 +46,7 @@ Things it doesn't have yet
|
||||
See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
|
||||
|
||||
Things it may not ever have, from most likely to least likely =(
|
||||
- Pigs
|
||||
- Boats
|
||||
- Horses (2x3 path instead of 1x2)
|
||||
- Elytra
|
||||
|
||||
1
IMPACT.md
Normal file
1
IMPACT.md
Normal file
@@ -0,0 +1 @@
|
||||
Impact 4.4 is out. See <a href="INSTALL.md">INSTALL.md</a>
|
||||
96
INSTALL.md
Normal file
96
INSTALL.md
Normal file
@@ -0,0 +1,96 @@
|
||||
# Integration between Baritone and Impact
|
||||
Impact 4.4 has Baritone included.
|
||||
|
||||
These instructions apply to Impact 4.3 (and potentially other hacked clients).
|
||||
|
||||
To run Baritone on Vanilla, just follow the instructions in the README (it's `./gradlew runClient`).
|
||||
|
||||
|
||||
## An Introduction
|
||||
There are some basic steps to getting Baritone setup with Impact.
|
||||
- Acquiring a build of Baritone
|
||||
- Placing Baritone in the libraries directory
|
||||
- Modifying the Impact Profile JSON to run baritone
|
||||
- How to use Baritone
|
||||
|
||||
## Acquiring a build of Baritone
|
||||
There are two methods of acquiring a build of Baritone
|
||||
|
||||
### Official Release (Not always up to date)
|
||||
https://github.com/cabaletta/baritone/releases
|
||||
|
||||
For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`.
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm cabaletta/baritone cat /code/dist/checksums.txt` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
### Building Baritone yourself
|
||||
There are a few steps to this
|
||||
- Clone this repository
|
||||
- Setup the project as instructed in the README
|
||||
- Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a
|
||||
command line
|
||||
- Windows: ``gradlew build``
|
||||
- Mac/Linux: ``./gradlew build``
|
||||
- The build should be exported into ``/build/libs/baritone-X.Y.Z.jar``
|
||||
|
||||
## Placing Baritone in the libraries directory
|
||||
``/libraries`` is a neat directory in your <a href="https://minecraft.gamepedia.com/.minecraft">Minecraft Installation Directory</a>
|
||||
that contains all of the dependencies that are required from the game and some mods. This is where we will be
|
||||
putting baritone.
|
||||
- Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory
|
||||
- Create 3 new subdirectories starting from ``libraries``
|
||||
- ``cabaletta``
|
||||
- ``baritone``
|
||||
- ``X.Y.Z``
|
||||
- Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder
|
||||
- The full path should look like ``<Minecraft>/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar``
|
||||
|
||||
## Modifying the Impact Profile JSON to run baritone
|
||||
The final step is "registering" the Baritone library with Impact, so that it loads on launch.
|
||||
- Ensure your Minecraft launcher is closed
|
||||
- Navigate back to the Minecraft Installation Directory
|
||||
- Find the ``versions`` directory, and open in
|
||||
- In here there should be a ``1.12.2-Impact_4.3`` folder.
|
||||
- If you don't have any Impact folder or have a version older than 4.3, you can download Impact <a href="https://impactdevelopment.github.io">here</a>.
|
||||
- Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json``
|
||||
- Open the JSON file with a text editor that supports your system's line endings
|
||||
- For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like
|
||||
<a href="https://notepad-plus-plus.org/">Notepad++</a> if you're on Windows. (For other systems, I'm not sure
|
||||
what would work the best so you may have to do some research.)
|
||||
- Find the ``libraries`` array in the JSON. It should look something like this.
|
||||
```
|
||||
"libraries": [
|
||||
{
|
||||
"name": "net.minecraft:launchwrapper:1.12"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDeveloment:ClientAPI:3.0.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
...
|
||||
```
|
||||
- Create two new objects in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably.
|
||||
```
|
||||
{
|
||||
"name": "cabaletta:baritone:X.Y.Z"
|
||||
},
|
||||
{
|
||||
"name": "com.github.ImpactDevelopment:SimpleTweaker:1.2",
|
||||
"url": "https://impactdevelopment.github.io/maven/"
|
||||
},
|
||||
```
|
||||
- Now find the ``"minecraftArguments": "..."`` text near the top.
|
||||
- At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like:
|
||||
- ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"``
|
||||
- If you didn't close your launcher for this step, restart it now.
|
||||
- You can now launch Impact 4.3 as normal, and Baritone should start up
|
||||
|
||||
## How to use Baritone
|
||||
Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much
|
||||
just plain English), you can view that <a href="https://github.com/cabaletta/baritone#chat-control">here</a>.
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.7 KiB |
72
README.md
72
README.md
@@ -1,65 +1,65 @@
|
||||
# Baritone
|
||||
[](https://travis-ci.com/cabaletta/baritone)
|
||||
[](https://github.com/cabaletta/baritone/releases)
|
||||
[](LICENSE)
|
||||
[](LICENSE)
|
||||
[](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone)
|
||||
[](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
|
||||
[](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
|
||||
[](https://github.com/cabaletta/baritone/issues)
|
||||
[](https://github.com/cabaletta/baritone/issues/)
|
||||
[](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
|
||||
[](https://github.com/cabaletta/baritone/pulls/)
|
||||

|
||||

|
||||

|
||||
[](https://minecraft.gamepedia.com/1.12.2)
|
||||
[](https://github.com/cabaletta/baritone/graphs/contributors/)
|
||||
[](https://github.com/cabaletta/baritone/commit/)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://wweclient.com/)
|
||||
[](https://github.com/zeroeightysix/KAMI/)
|
||||
[](https://futureclient.net/)
|
||||
[](https://github.com/fr1kin/ForgeHax)
|
||||
[](http://forthebadge.com)
|
||||
[](http://forthebadge.com)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://github.com/zeroeightysix/KAMI/)
|
||||
[](https://github.com/EmotionalLove/Asuna/)
|
||||
[](https://futureclient.net/)
|
||||
|
||||
A Minecraft pathfinder bot.
|
||||
|
||||
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
|
||||
Have committed at least once a day for the last 8 months =D 🦀
|
||||
|
||||
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
|
||||
|
||||
# Getting Started
|
||||
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
|
||||
Here are some links to help to get started:
|
||||
|
||||
- [Features](FEATURES.md)
|
||||
|
||||
- [Installation & setup](SETUP.md)
|
||||
- [Installation](INSTALL.md)
|
||||
|
||||
- [API Javadocs](https://baritone.leijurv.com/)
|
||||
# Setup
|
||||
|
||||
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
|
||||
## Command Line
|
||||
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
Running Baritone:
|
||||
|
||||
# API
|
||||
```
|
||||
$ gradlew runClient
|
||||
```
|
||||
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
|
||||
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
|
||||
jar.
|
||||
Building Baritone:
|
||||
```
|
||||
$ gradlew build
|
||||
```
|
||||
|
||||
Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.
|
||||
To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
|
||||
|
||||
## IntelliJ's Gradle UI
|
||||
- Open the project in IntelliJ as a Gradle project
|
||||
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
|
||||
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
|
||||
- Select the "Minecraft Client" launch config
|
||||
- In `Edit Configurations...` you may need to select `baritone_launch` for `Use classpath of module:`.
|
||||
|
||||
# Chat control
|
||||
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
|
||||
|
||||
Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore`. `cancel` to cancel.
|
||||
|
||||
# API example
|
||||
|
||||
```
|
||||
BaritoneAPI.getSettings().allowSprint.value = true;
|
||||
BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;
|
||||
BaritoneAPI.getSettings().pathTimeoutMS.value = 2000L;
|
||||
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));
|
||||
```
|
||||
@@ -68,11 +68,11 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
|
||||
|
||||
## Can I use Baritone as a library in my custom utility client?
|
||||
|
||||
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
|
||||
Sure! (As long as usage is in compliance with the LGPL 3 License)
|
||||
|
||||
## How is it so fast?
|
||||
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv) enduring excruciating pain)
|
||||
Magic. (Hours of [Leijurv](https://github.com/leijurv) enduring excruciating pain)
|
||||
|
||||
## Why is it called Baritone?
|
||||
|
||||
|
||||
98
SETUP.md
98
SETUP.md
@@ -1,98 +0,0 @@
|
||||
# Installation
|
||||
|
||||
## Prebuilt official releases
|
||||
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
|
||||
|
||||
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
|
||||
## Artifacts
|
||||
|
||||
Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
|
||||
|
||||
**The Forge release can simply be added as a Forge mod.**
|
||||
|
||||
If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
|
||||
|
||||
- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
|
||||
- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
|
||||
- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
|
||||
- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
|
||||
- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
|
||||
|
||||
## More Info
|
||||
To replace out Impact 4.5's Baritone build with a customized one, build Baritone as above then copy & **rename** `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.2/baritone-api-1.2.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.5/1.12.2-Impact_4.5.json`, find the line `"name": "cabaletta:baritone-api:1.2"`, remove the comma from the end, and **entirely remove the NEXT line** (starts with `"url"`). **Restart your launcher** then load as normal.
|
||||
|
||||
You can verify whether or not it worked by running `.b version` in chat (only valid in Impact). It should print out the version that you downloaded. Note: The version that comes with 4.5 is `v1.2.3`.
|
||||
|
||||
## Build it yourself
|
||||
- Clone or download Baritone
|
||||
|
||||

|
||||
- If you choose to download, make sure you extract the ZIP archive.
|
||||
- Follow one of the instruction sets below, based on your preference
|
||||
|
||||
## Command Line
|
||||
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
|
||||
|
||||
Setting up the Environment:
|
||||
|
||||
```
|
||||
$ gradlew setupDecompWorkspace
|
||||
$ gradlew --refresh-dependencies
|
||||
```
|
||||
|
||||
Running Baritone:
|
||||
|
||||
```
|
||||
$ gradlew runClient
|
||||
```
|
||||
|
||||
For information on how to build baritone, see [Building Baritone](#building-baritone)
|
||||
|
||||
## IntelliJ
|
||||
- Open the project in IntelliJ as a Gradle project
|
||||
|
||||

|
||||
|
||||
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
|
||||
|
||||

|
||||
|
||||
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
|
||||
|
||||

|
||||
|
||||
- Select the "Minecraft Client" launch config
|
||||
|
||||

|
||||
|
||||
- Click on ``Edit Configurations...`` from the same dropdown and select the "Minecraft Client" config
|
||||
|
||||

|
||||
|
||||
- In `Edit Configurations...` you need to select `baritone_launch` for `Use classpath of module:`.
|
||||
|
||||

|
||||
|
||||
# Building
|
||||
|
||||
Make sure that you have properly [setup](#setup) the environment before trying to build it.
|
||||
|
||||
## Command Line
|
||||
|
||||
```
|
||||
$ gradlew build
|
||||
```
|
||||
|
||||
## IntelliJ
|
||||
|
||||
- Navigate to the gradle tasks on the right tab as follows
|
||||
|
||||

|
||||
|
||||
- Double click on **build** to run it
|
||||
79
USAGE.md
79
USAGE.md
@@ -1,79 +0,0 @@
|
||||
(assuming you already have Baritone [set up](SETUP.md))
|
||||
|
||||
# Prefix
|
||||
|
||||
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
|
||||
|
||||
Therefore you can use a prefix before your messages.
|
||||
|
||||
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
|
||||
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
|
||||
|
||||
**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
|
||||
|
||||
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
|
||||
|
||||
|
||||
|
||||
# Commands
|
||||
|
||||
**All** of these commands may need a prefix before them, as above ^.
|
||||
|
||||
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
|
||||
|
||||
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
|
||||
|
||||
|
||||
|
||||
|
||||
Some common examples:
|
||||
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
|
||||
- `goal` to set the goal to your player's feet
|
||||
- `goal clear` to clear the goal
|
||||
- `cancel` or `stop` to stop everything
|
||||
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
|
||||
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
|
||||
- `click` to click your destination on the screen. left click to path into it, right click to path on top of it. left click and drag to clear an area.
|
||||
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
|
||||
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
|
||||
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
|
||||
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
|
||||
- `render` to rerender the world in case `renderCachedChunks` is being glitchy
|
||||
- `version` to get the version of Baritone you're running
|
||||
- `damn` daniel
|
||||
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
|
||||
|
||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
|
||||
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
|
||||
|
||||
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
|
||||
- `allowBreak`
|
||||
- `allowSprint`
|
||||
- `allowPlace`
|
||||
- `allowParkour`
|
||||
- `allowParkourPlace`
|
||||
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
|
||||
- `avoidance`
|
||||
- `legitMine`
|
||||
- `followRadius`
|
||||
|
||||
|
||||
|
||||
# Troubleshooting / common issues
|
||||
|
||||
## Why doesn't Baritone respond to any of my chat commands?
|
||||
This could be one of many things.
|
||||
|
||||
First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
|
||||
|
||||
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
|
||||
|
||||
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
|
||||
So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
|
||||
|
||||
|
||||
## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
|
||||
These are custom commands that they added; those aren't from Baritone.
|
||||
The equivalent you're looking for is `goal x z` then `path`.
|
||||
251
build.gradle
251
build.gradle
@@ -1,132 +1,119 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.2.6'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
maven {
|
||||
name = 'forge'
|
||||
url = 'http://files.minecraftforge.net/maven'
|
||||
}
|
||||
maven {
|
||||
name = 'SpongePowered'
|
||||
url = 'http://repo.spongepowered.org/maven'
|
||||
}
|
||||
jcenter()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
|
||||
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
import baritone.gradle.task.CreateDistTask
|
||||
import baritone.gradle.task.ProguardTask
|
||||
|
||||
apply plugin: 'java'
|
||||
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
compileJava {
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
options.encoding = "UTF-8" // allow emoji in comments :^)
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
launch {
|
||||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
}
|
||||
|
||||
minecraft {
|
||||
version = '1.12.2'
|
||||
mappings = 'stable_39'
|
||||
tweakClass = 'baritone.launch.BaritoneTweaker'
|
||||
runDir = 'run'
|
||||
|
||||
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
|
||||
makeObfSourceJar = true
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
|
||||
maven {
|
||||
name = 'spongepowered-repo'
|
||||
url = 'http://repo.spongepowered.org/maven/'
|
||||
}
|
||||
|
||||
maven {
|
||||
name = 'impactdevelopment-repo'
|
||||
url = 'https://impactdevelopment.github.io/maven/'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
|
||||
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
|
||||
// Mixin includes a lot of dependencies that are too up-to-date
|
||||
exclude module: 'launchwrapper'
|
||||
exclude module: 'guava'
|
||||
exclude module: 'gson'
|
||||
exclude module: 'commons-io'
|
||||
exclude module: 'log4j-core'
|
||||
}
|
||||
testImplementation 'junit:junit:4.12'
|
||||
}
|
||||
|
||||
mixin {
|
||||
defaultObfuscationEnv searge
|
||||
add sourceSets.launch, 'mixins.baritone.refmap.json'
|
||||
}
|
||||
|
||||
javadoc {
|
||||
options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
|
||||
options.linkSource true
|
||||
options.encoding "UTF-8" // allow emoji in comments :^)
|
||||
source = sourceSets.api.allJava
|
||||
classpath += sourceSets.api.compileClasspath
|
||||
}
|
||||
|
||||
jar {
|
||||
from sourceSets.launch.output, sourceSets.api.output
|
||||
preserveFileTimestamps = false
|
||||
reproducibleFileOrder = true
|
||||
|
||||
manifest {
|
||||
attributes(
|
||||
'MixinConfigs': 'mixins.baritone.json',
|
||||
|
||||
'Implementation-Title': 'Baritone',
|
||||
'Implementation-Version': version
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
task proguard(type: ProguardTask) {
|
||||
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
|
||||
extract 'proguard6.0.3/lib/proguard.jar'
|
||||
}
|
||||
|
||||
task createDist(type: CreateDistTask, dependsOn: proguard)
|
||||
|
||||
build.finalizedBy(createDist)
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.0.0-hotfix-2'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
maven {
|
||||
name = 'forge'
|
||||
url = 'http://files.minecraftforge.net/maven'
|
||||
}
|
||||
maven {
|
||||
name = 'SpongePowered'
|
||||
url = 'http://repo.spongepowered.org/maven'
|
||||
}
|
||||
jcenter()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
|
||||
classpath 'org.spongepowered:mixingradle:0.6-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
import baritone.gradle.task.CreateDistTask
|
||||
import baritone.gradle.task.ProguardTask
|
||||
|
||||
apply plugin: 'java'
|
||||
apply plugin: 'net.minecraftforge.gradle.tweaker-client'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
compileJava {
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
launch {
|
||||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
}
|
||||
|
||||
minecraft {
|
||||
version = '1.12.2'
|
||||
mappings = 'stable_39'
|
||||
tweakClass = 'baritone.launch.BaritoneTweaker'
|
||||
runDir = 'run'
|
||||
|
||||
// The sources jar should use SRG names not MCP to ensure compatibility with all mappings
|
||||
makeObfSourceJar = true
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
|
||||
maven {
|
||||
name = 'spongepowered-repo'
|
||||
url = 'http://repo.spongepowered.org/maven/'
|
||||
}
|
||||
|
||||
maven {
|
||||
name = 'impactdevelopment-repo'
|
||||
url = 'https://impactdevelopment.github.io/maven/'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
runtime launchCompile('com.github.ImpactDevelopment:SimpleTweaker:1.2')
|
||||
runtime launchCompile('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
|
||||
// Mixin includes a lot of dependencies that are too up-to-date
|
||||
exclude module: 'launchwrapper'
|
||||
exclude module: 'guava'
|
||||
exclude module: 'gson'
|
||||
exclude module: 'commons-io'
|
||||
exclude module: 'log4j-core'
|
||||
}
|
||||
testImplementation 'junit:junit:4.12'
|
||||
}
|
||||
|
||||
mixin {
|
||||
defaultObfuscationEnv notch
|
||||
add sourceSets.launch, 'mixins.baritone.refmap.json'
|
||||
}
|
||||
|
||||
javadoc {
|
||||
source = sourceSets.api.allJava
|
||||
classpath = sourceSets.api.compileClasspath
|
||||
}
|
||||
|
||||
jar {
|
||||
from sourceSets.launch.output, sourceSets.api.output
|
||||
preserveFileTimestamps = false
|
||||
reproducibleFileOrder = true
|
||||
}
|
||||
|
||||
task proguard(type: ProguardTask) {
|
||||
url 'https://downloads.sourceforge.net/project/proguard/proguard/6.0/proguard6.0.3.zip'
|
||||
extract 'proguard6.0.3/lib/proguard.jar'
|
||||
}
|
||||
|
||||
task createDist(type: CreateDistTask, dependsOn: proguard)
|
||||
|
||||
build.finalizedBy(createDist)
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
package baritone.gradle.task;
|
||||
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParser;
|
||||
import org.gradle.api.DefaultTask;
|
||||
|
||||
import java.io.File;
|
||||
@@ -24,6 +26,7 @@ import java.io.InputStream;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -31,6 +34,8 @@ import java.nio.file.Paths;
|
||||
*/
|
||||
class BaritoneGradleTask extends DefaultTask {
|
||||
|
||||
protected static final JsonParser PARSER = new JsonParser();
|
||||
|
||||
protected static final String
|
||||
PROGUARD_ZIP = "proguard.zip",
|
||||
PROGUARD_JAR = "proguard.jar",
|
||||
@@ -40,28 +45,26 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
PROGUARD_STANDALONE_CONFIG = "standalone.pro",
|
||||
PROGUARD_EXPORT_PATH = "proguard_out.jar",
|
||||
|
||||
VERSION_MANIFEST = "version_manifest.json",
|
||||
|
||||
TEMP_LIBRARY_DIR = "tempLibraries/",
|
||||
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar",
|
||||
ARTIFACT_FORGE_API = "%s-api-forge-%s.jar",
|
||||
ARTIFACT_FORGE_STANDALONE = "%s-standalone-forge-%s.jar";
|
||||
ARTIFACT_STANDARD = "%s-%s.jar",
|
||||
ARTIFACT_UNOPTIMIZED = "%s-unoptimized-%s.jar",
|
||||
ARTIFACT_API = "%s-api-%s.jar",
|
||||
ARTIFACT_STANDALONE = "%s-standalone-%s.jar";
|
||||
|
||||
protected String artifactName, artifactVersion;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, artifactForgeApiPath, artifactForgeStandalonePath, proguardOut;
|
||||
protected Path artifactPath, artifactUnoptimizedPath, artifactApiPath, artifactStandalonePath, proguardOut;
|
||||
|
||||
protected void verifyArtifacts() throws IllegalStateException {
|
||||
this.artifactName = getProject().getName();
|
||||
this.artifactVersion = getProject().getVersion().toString();
|
||||
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
this.artifactForgeApiPath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_API));
|
||||
this.artifactForgeStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
this.artifactPath = this.getBuildFile(formatVersion(ARTIFACT_STANDARD));
|
||||
this.artifactUnoptimizedPath = this.getBuildFile(formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
this.artifactApiPath = this.getBuildFile(formatVersion(ARTIFACT_API));
|
||||
this.artifactStandalonePath = this.getBuildFile(formatVersion(ARTIFACT_STANDALONE));
|
||||
|
||||
this.proguardOut = this.getTemporaryFile(PROGUARD_EXPORT_PATH);
|
||||
|
||||
@@ -92,4 +95,8 @@ class BaritoneGradleTask extends DefaultTask {
|
||||
protected Path getBuildFile(String file) {
|
||||
return getRelativeFile("build/libs/" + file);
|
||||
}
|
||||
|
||||
protected JsonElement readJson(List<String> lines) {
|
||||
return PARSER.parse(String.join("\n", lines));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,11 +42,9 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
super.verifyArtifacts();
|
||||
|
||||
// Define the distribution file paths
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
Path forgeApi = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_API));
|
||||
Path forgeStandalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_FORGE_STANDALONE));
|
||||
Path api = getRelativeFile("dist/" + formatVersion(ARTIFACT_API));
|
||||
Path standalone = getRelativeFile("dist/" + formatVersion(ARTIFACT_STANDALONE));
|
||||
Path unoptimized = getRelativeFile("dist/" + formatVersion(ARTIFACT_UNOPTIMIZED));
|
||||
|
||||
// NIO will not automatically create directories
|
||||
Path dir = getRelativeFile("dist/");
|
||||
@@ -55,14 +53,12 @@ public class CreateDistTask extends BaritoneGradleTask {
|
||||
}
|
||||
|
||||
// Copy build jars to dist/
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeApiPath, forgeApi, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactForgeStandalonePath, forgeStandalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactApiPath, api, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactStandalonePath, standalone, REPLACE_EXISTING);
|
||||
Files.copy(this.artifactUnoptimizedPath, unoptimized, REPLACE_EXISTING);
|
||||
|
||||
// Calculate all checksums and format them like "shasum"
|
||||
List<String> shasum = Stream.of(api, forgeApi, standalone, forgeStandalone, unoptimized)
|
||||
List<String> shasum = Stream.of(api, standalone, unoptimized)
|
||||
.map(path -> sha1(path) + " " + path.getFileName().toString())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
|
||||
@@ -59,8 +59,6 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
|
||||
private List<String> requiredLibraries;
|
||||
|
||||
private File mixin;
|
||||
|
||||
@TaskAction
|
||||
protected void exec() throws Exception {
|
||||
super.verifyArtifacts();
|
||||
@@ -81,7 +79,7 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
Files.delete(this.artifactUnoptimizedPath);
|
||||
}
|
||||
|
||||
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString(), Optional.empty());
|
||||
Determinizer.determinize(this.artifactPath.toString(), this.artifactUnoptimizedPath.toString());
|
||||
}
|
||||
|
||||
private void downloadProguard() throws Exception {
|
||||
@@ -175,16 +173,10 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
// Find the library jar file, and copy it to tempLibraries
|
||||
for (File file : pair.getLeft().files(pair.getRight())) {
|
||||
if (file.getName().startsWith(lib)) {
|
||||
if (lib.contains("mixin")) {
|
||||
mixin = file;
|
||||
}
|
||||
Files.copy(file.toPath(), getTemporaryFile("tempLibraries/" + lib + ".jar"), REPLACE_EXISTING);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mixin == null) {
|
||||
throw new IllegalStateException("Unable to find mixin jar");
|
||||
}
|
||||
}
|
||||
|
||||
// a bunch of epic stuff to get the path to the cached jar
|
||||
@@ -272,14 +264,12 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
|
||||
private void proguardApi() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_API_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString(), Optional.empty());
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeApiPath.toString(), Optional.of(mixin));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactApiPath.toString());
|
||||
}
|
||||
|
||||
private void proguardStandalone() throws Exception {
|
||||
runProguard(getTemporaryFile(PROGUARD_STANDALONE_CONFIG));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString(), Optional.empty());
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactForgeStandalonePath.toString(), Optional.of(mixin));
|
||||
Determinizer.determinize(this.proguardOut.toString(), this.artifactStandalonePath.toString());
|
||||
}
|
||||
|
||||
private void cleanup() {
|
||||
@@ -308,8 +298,8 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
.start();
|
||||
|
||||
// We can't do output inherit process I/O with gradle for some reason and have it work, so we have to do this
|
||||
this.printOutputLog(p.getInputStream(), System.out);
|
||||
this.printOutputLog(p.getErrorStream(), System.err);
|
||||
this.printOutputLog(p.getInputStream());
|
||||
this.printOutputLog(p.getErrorStream());
|
||||
|
||||
// Halt the current thread until the process is complete, if the exit code isn't 0, throw an exception
|
||||
int exitCode = p.waitFor();
|
||||
@@ -318,12 +308,12 @@ public class ProguardTask extends BaritoneGradleTask {
|
||||
}
|
||||
}
|
||||
|
||||
private void printOutputLog(InputStream stream, PrintStream outerr) {
|
||||
private void printOutputLog(InputStream stream) {
|
||||
new Thread(() -> {
|
||||
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream))) {
|
||||
String line;
|
||||
while ((line = reader.readLine()) != null) {
|
||||
outerr.println(line);
|
||||
System.out.println(line);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
|
||||
@@ -22,7 +22,10 @@ import com.google.gson.stream.JsonReader;
|
||||
import com.google.gson.stream.JsonWriter;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.jar.JarEntry;
|
||||
import java.util.jar.JarFile;
|
||||
import java.util.jar.JarOutputStream;
|
||||
@@ -36,7 +39,7 @@ import java.util.stream.Collectors;
|
||||
*/
|
||||
public class Determinizer {
|
||||
|
||||
public static void determinize(String inputPath, String outputPath, Optional<File> toInclude) throws IOException {
|
||||
public static void determinize(String inputPath, String outputPath) throws IOException {
|
||||
System.out.println("Running Determinizer");
|
||||
System.out.println(" Input path: " + inputPath);
|
||||
System.out.println(" Output path: " + outputPath);
|
||||
@@ -63,30 +66,10 @@ public class Determinizer {
|
||||
if (entry.getName().endsWith(".refmap.json")) {
|
||||
JsonObject object = new JsonParser().parse(new InputStreamReader(jarFile.getInputStream(entry))).getAsJsonObject();
|
||||
jos.write(writeSorted(object).getBytes());
|
||||
} else if (entry.getName().equals("META-INF/MANIFEST.MF") && toInclude.isPresent()) { // only replace for forge jar
|
||||
ByteArrayOutputStream cancer = new ByteArrayOutputStream();
|
||||
copy(jarFile.getInputStream(entry), cancer);
|
||||
String manifest = new String(cancer.toByteArray());
|
||||
if (!manifest.contains("baritone.launch.BaritoneTweaker")) {
|
||||
throw new IllegalStateException("unable to replace");
|
||||
}
|
||||
manifest = manifest.replace("baritone.launch.BaritoneTweaker", "org.spongepowered.asm.launch.MixinTweaker");
|
||||
jos.write(manifest.getBytes());
|
||||
} else {
|
||||
copy(jarFile.getInputStream(entry), jos);
|
||||
}
|
||||
}
|
||||
if (toInclude.isPresent()) {
|
||||
try (JarFile mixin = new JarFile(toInclude.get())) {
|
||||
for (JarEntry entry : mixin.stream().sorted(Comparator.comparing(JarEntry::getName)).collect(Collectors.toList())) {
|
||||
if (entry.getName().startsWith("META-INF") && !entry.getName().startsWith("META-INF/services")) {
|
||||
continue;
|
||||
}
|
||||
jos.putNextEntry(entry);
|
||||
copy(mixin.getInputStream(entry), jos);
|
||||
}
|
||||
}
|
||||
}
|
||||
jos.finish();
|
||||
}
|
||||
}
|
||||
|
||||
12
gradle/wrapper/gradle-wrapper.properties
vendored
12
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,6 @@
|
||||
#Tue Jul 31 21:56:56 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
|
||||
#Tue Jul 31 21:56:56 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
|
||||
|
||||
168
gradlew.bat
vendored
168
gradlew.bat
vendored
@@ -1,84 +1,84 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
|
||||
6
scripts/proguard.pro
vendored
6
scripts/proguard.pro
vendored
@@ -12,16 +12,14 @@
|
||||
-flattenpackagehierarchy
|
||||
-repackageclasses 'baritone'
|
||||
|
||||
# lwjgl is weird
|
||||
-dontwarn org.lwjgl.**
|
||||
|
||||
-keep class baritone.api.** { *; } # this is the keep api
|
||||
|
||||
# service provider needs these class names
|
||||
-keep class baritone.BaritoneProvider
|
||||
-keep class baritone.api.IBaritoneProvider
|
||||
|
||||
-keep class baritone.api.utils.MyChunkPos { *; } # even in standalone we need to keep this for gson reflect
|
||||
# hack
|
||||
-keep class baritone.utils.ExampleBaritoneControl { *; } # have to include this string to remove this keep in the standalone build: # this is the keep api
|
||||
|
||||
# setting names are reflected from field names, so keep field names
|
||||
-keepclassmembers class baritone.api.Settings {
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
rootProject.name = 'baritone'
|
||||
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
rootProject.name = 'baritone'
|
||||
|
||||
|
||||
@@ -23,7 +23,9 @@ import java.util.Iterator;
|
||||
import java.util.ServiceLoader;
|
||||
|
||||
/**
|
||||
* Exposes the {@link IBaritoneProvider} instance and the {@link Settings} instance for API usage.
|
||||
* API exposure for various things implemented in Baritone.
|
||||
* <p>
|
||||
* W.I.P
|
||||
*
|
||||
* @author Brady
|
||||
* @since 9/23/2018
|
||||
|
||||
@@ -22,7 +22,10 @@ import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.cache.IWorldProvider;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.pathing.calc.IPathingControlManager;
|
||||
import baritone.api.process.*;
|
||||
import baritone.api.process.ICustomGoalProcess;
|
||||
import baritone.api.process.IFollowProcess;
|
||||
import baritone.api.process.IGetToBlockProcess;
|
||||
import baritone.api.process.IMineProcess;
|
||||
import baritone.api.utils.IInputOverrideHandler;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
|
||||
@@ -33,19 +36,10 @@ import baritone.api.utils.IPlayerContext;
|
||||
public interface IBaritone {
|
||||
|
||||
/**
|
||||
* Call as soon as Minecraft is ready, initializes all of the processes, behaviors, etc. This will
|
||||
* only effectively be ran once, any additional calls are redundant because the initialization state
|
||||
* is saved.
|
||||
* <p>
|
||||
* Or whenever your overeager utility client wants.
|
||||
* @return The {@link IFollowProcess} instance
|
||||
* @see IFollowProcess
|
||||
*/
|
||||
void init();
|
||||
|
||||
/**
|
||||
* @return The {@link IPathingBehavior} instance
|
||||
* @see IPathingBehavior
|
||||
*/
|
||||
IPathingBehavior getPathingBehavior();
|
||||
IFollowProcess getFollowProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link ILookBehavior} instance
|
||||
@@ -53,12 +47,6 @@ public interface IBaritone {
|
||||
*/
|
||||
ILookBehavior getLookBehavior();
|
||||
|
||||
/**
|
||||
* @return The {@link IFollowProcess} instance
|
||||
* @see IFollowProcess
|
||||
*/
|
||||
IFollowProcess getFollowProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IMineProcess} instance
|
||||
* @see IMineProcess
|
||||
@@ -66,34 +54,10 @@ public interface IBaritone {
|
||||
IMineProcess getMineProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IBuilderProcess} instance
|
||||
* @see IBuilderProcess
|
||||
* @return The {@link IPathingBehavior} instance
|
||||
* @see IPathingBehavior
|
||||
*/
|
||||
IBuilderProcess getBuilderProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IExploreProcess} instance
|
||||
* @see IExploreProcess
|
||||
*/
|
||||
IExploreProcess getExploreProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IFarmProcess} instance
|
||||
* @see IFarmProcess
|
||||
*/
|
||||
IFarmProcess getFarmProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link ICustomGoalProcess} instance
|
||||
* @see ICustomGoalProcess
|
||||
*/
|
||||
ICustomGoalProcess getCustomGoalProcess();
|
||||
|
||||
/**
|
||||
* @return The {@link IGetToBlockProcess} instance
|
||||
* @see IGetToBlockProcess
|
||||
*/
|
||||
IGetToBlockProcess getGetToBlockProcess();
|
||||
IPathingBehavior getPathingBehavior();
|
||||
|
||||
/**
|
||||
* @return The {@link IWorldProvider} instance
|
||||
@@ -101,32 +65,15 @@ public interface IBaritone {
|
||||
*/
|
||||
IWorldProvider getWorldProvider();
|
||||
|
||||
/**
|
||||
* Returns the {@link IPathingControlManager} for this {@link IBaritone} instance, which is responsible
|
||||
* for managing the {@link IBaritoneProcess}es which control the {@link IPathingBehavior} state.
|
||||
*
|
||||
* @return The {@link IPathingControlManager} instance
|
||||
* @see IPathingControlManager
|
||||
*/
|
||||
IPathingControlManager getPathingControlManager();
|
||||
|
||||
/**
|
||||
* @return The {@link IInputOverrideHandler} instance
|
||||
* @see IInputOverrideHandler
|
||||
*/
|
||||
IInputOverrideHandler getInputOverrideHandler();
|
||||
|
||||
/**
|
||||
* @return The {@link IPlayerContext} instance
|
||||
* @see IPlayerContext
|
||||
*/
|
||||
ICustomGoalProcess getCustomGoalProcess();
|
||||
|
||||
IGetToBlockProcess getGetToBlockProcess();
|
||||
|
||||
IPlayerContext getPlayerContext();
|
||||
|
||||
/**
|
||||
* @return The {@link IEventBus} instance
|
||||
* @see IEventBus
|
||||
*/
|
||||
IEventBus getGameEventHandler();
|
||||
|
||||
void openClick();
|
||||
}
|
||||
|
||||
@@ -23,9 +23,7 @@ import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Provides the present {@link IBaritone} instances
|
||||
*
|
||||
* @author leijurv
|
||||
* @author Leijurv
|
||||
*/
|
||||
public interface IBaritoneProvider {
|
||||
|
||||
@@ -49,8 +47,7 @@ public interface IBaritoneProvider {
|
||||
|
||||
/**
|
||||
* Provides the {@link IBaritone} instance for a given {@link EntityPlayerSP}. This will likely be
|
||||
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
|
||||
* {@code bot-system} is merged into {@code master}.
|
||||
* replaced with {@code #getBaritoneForUser(IBaritoneUser)} when {@code bot-system} is merged.
|
||||
*
|
||||
* @param player The player
|
||||
* @return The {@link IBaritone} instance.
|
||||
@@ -61,7 +58,7 @@ public interface IBaritoneProvider {
|
||||
return baritone;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
throw new IllegalStateException("No baritone for player " + player);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -17,96 +17,83 @@
|
||||
|
||||
package baritone.api;
|
||||
|
||||
import baritone.api.utils.SettingsUtil;
|
||||
import baritone.api.utils.TypeUtils;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
|
||||
import java.awt.*;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.*;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Baritone's settings. Settings apply to all Baritone instances.
|
||||
* Baritone's settings
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public final class Settings {
|
||||
public class Settings {
|
||||
|
||||
/**
|
||||
* Allow Baritone to break blocks
|
||||
*/
|
||||
public final Setting<Boolean> allowBreak = new Setting<>(true);
|
||||
public Setting<Boolean> allowBreak = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow Baritone to sprint
|
||||
*/
|
||||
public final Setting<Boolean> allowSprint = new Setting<>(true);
|
||||
public Setting<Boolean> allowSprint = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow Baritone to place blocks
|
||||
*/
|
||||
public final Setting<Boolean> allowPlace = new Setting<>(true);
|
||||
public Setting<Boolean> allowPlace = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow Baritone to move items in your inventory to your hotbar
|
||||
*/
|
||||
public final Setting<Boolean> allowInventory = new Setting<>(false);
|
||||
public Setting<Boolean> allowInventory = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* It doesn't actually take twenty ticks to place a block, this cost is so high
|
||||
* because we want to generally conserve blocks which might be limited.
|
||||
* <p>
|
||||
* Decrease to make Baritone more often consider paths that would require placing blocks
|
||||
* because we want to generally conserve blocks which might be limited
|
||||
*/
|
||||
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
|
||||
public Setting<Double> blockPlacementPenalty = new Setting<>(20D);
|
||||
|
||||
/**
|
||||
* This is just a tiebreaker to make it less likely to break blocks if it can avoid it.
|
||||
* For example, fire has a break cost of 0, this makes it nonzero, so all else being equal
|
||||
* it will take an otherwise equivalent route that doesn't require it to put out fire.
|
||||
*/
|
||||
public final Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
|
||||
public Setting<Double> blockBreakAdditionalPenalty = new Setting<>(2D);
|
||||
|
||||
/**
|
||||
* Additional penalty for hitting the space bar (ascend, pillar, or parkour) because it uses hunger
|
||||
* Additional penalty for hitting the space bar (ascend, pillar, or parkour) beacuse it uses hunger
|
||||
*/
|
||||
public final Setting<Double> jumpPenalty = new Setting<>(2D);
|
||||
public Setting<Double> jumpPenalty = new Setting<>(2D);
|
||||
|
||||
/**
|
||||
* Walking on water uses up hunger really quick, so penalize it
|
||||
*/
|
||||
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
|
||||
public Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
|
||||
|
||||
/**
|
||||
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
|
||||
* Reliability: questionable.
|
||||
*/
|
||||
public final Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
|
||||
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow Baritone to assume it can walk on still water just like any other block.
|
||||
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
|
||||
*/
|
||||
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* If you have Fire Resistance and Jesus then I guess you could turn this on lol
|
||||
*/
|
||||
public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
|
||||
public Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Assume step functionality; don't jump on an Ascend.
|
||||
*/
|
||||
public final Setting<Boolean> assumeStep = new Setting<>(false);
|
||||
public Setting<Boolean> assumeStep = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Assume safe walk functionality; don't sneak on a backplace traverse.
|
||||
@@ -115,14 +102,14 @@ public final class Settings {
|
||||
* it won't sneak right click, it'll just right click, which means it'll open the chest instead of placing
|
||||
* against it. That's why this defaults to off.
|
||||
*/
|
||||
public final Setting<Boolean> assumeSafeWalk = new Setting<>(false);
|
||||
public Setting<Boolean> assumeSafeWalk = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
|
||||
* <p>
|
||||
* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
|
||||
* Defaults to false because this fails on NCP
|
||||
*/
|
||||
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
|
||||
public Setting<Boolean> allowJumpAt256 = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Allow descending diagonally
|
||||
@@ -131,83 +118,45 @@ public final class Settings {
|
||||
* <p>
|
||||
* For a generic "take some risks" mode I'd turn on this one, parkour, and parkour place.
|
||||
*/
|
||||
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Allow mining the block directly beneath its feet
|
||||
* <p>
|
||||
* Turn this off to force it to make more staircases and less shafts
|
||||
*/
|
||||
public final Setting<Boolean> allowDownward = new Setting<>(true);
|
||||
public Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
|
||||
*/
|
||||
public final Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
|
||||
public Setting<List<Item>> acceptableThrowawayItems = new Setting<>(new ArrayList<>(Arrays.asList(
|
||||
Item.getItemFromBlock(Blocks.DIRT),
|
||||
Item.getItemFromBlock(Blocks.COBBLESTONE),
|
||||
Item.getItemFromBlock(Blocks.NETHERRACK),
|
||||
Item.getItemFromBlock(Blocks.STONE)
|
||||
Item.getItemFromBlock(Blocks.NETHERRACK)
|
||||
)));
|
||||
|
||||
/**
|
||||
* Blocks that Baritone will attempt to avoid (Used in avoidance)
|
||||
*/
|
||||
public final Setting<List<Block>> blocksToAvoid = new Setting<>(new ArrayList<>(
|
||||
// Leave Empty by Default
|
||||
));
|
||||
|
||||
/**
|
||||
* Blocks that Baritone is not allowed to break
|
||||
*/
|
||||
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(
|
||||
// e.g. crafting table, beds
|
||||
));
|
||||
|
||||
/**
|
||||
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
|
||||
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
|
||||
* <p>
|
||||
* Never turn this on lol
|
||||
*/
|
||||
public final Setting<Boolean> allowVines = new Setting<>(false);
|
||||
public Setting<Boolean> allowVines = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
|
||||
* everywhere in your base.
|
||||
*/
|
||||
public final Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
|
||||
public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* You know what it is
|
||||
* <p>
|
||||
* But it's very unreliable and falls off when cornering like all the time so.
|
||||
* <p>
|
||||
* It also overshoots the landing pretty much always (making contact with the next block over), so be careful
|
||||
*/
|
||||
public final Setting<Boolean> allowParkour = new Setting<>(false);
|
||||
public Setting<Boolean> allowParkour = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Actually pretty reliable.
|
||||
* <p>
|
||||
* Doesn't make it any more dangerous compared to just normal allowParkour th
|
||||
* Like parkour, but even more unreliable!
|
||||
*/
|
||||
public final Setting<Boolean> allowParkourPlace = new Setting<>(false);
|
||||
public Setting<Boolean> allowParkourPlace = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
|
||||
*/
|
||||
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Sprint and jump a block early on ascends wherever possible
|
||||
*/
|
||||
public final Setting<Boolean> sprintAscends = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* How many ticks between right clicks are allowed. Default in game is 4
|
||||
*/
|
||||
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
|
||||
public Setting<Boolean> considerPotionEffects = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* This is the big A* setting.
|
||||
@@ -224,139 +173,131 @@ public final class Settings {
|
||||
* <p>
|
||||
* Finding the optimal path is worth it, so it's the default.
|
||||
*/
|
||||
public final Setting<Double> costHeuristic = new Setting<>(3.563);
|
||||
public Setting<Double> costHeuristic = new Setting<>(3.563);
|
||||
|
||||
// a bunch of obscure internal A* settings that you probably don't want to change
|
||||
/**
|
||||
* The maximum number of times it will fetch outside loaded or cached chunks before assuming that
|
||||
* pathing has reached the end of the known area, and should therefore stop.
|
||||
*/
|
||||
public final Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
|
||||
public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
|
||||
|
||||
/**
|
||||
* Set to 1.0 to effectively disable this feature
|
||||
*
|
||||
* @see <a href="https://github.com/cabaletta/baritone/issues/18">Issue #18</a>
|
||||
*/
|
||||
public final Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
|
||||
public Setting<Double> backtrackCostFavoringCoefficient = new Setting<>(0.5);
|
||||
|
||||
/**
|
||||
* Toggle the following 4 settings
|
||||
* <p>
|
||||
* They have a noticeable performance impact, so they default off
|
||||
* <p>
|
||||
* Specifically, building up the avoidance map on the main thread before pathing starts actually takes a noticeable
|
||||
* amount of time, especially when there are a lot of mobs around, and your game jitters for like 200ms while doing so
|
||||
* They have a noticable performance impact, so they default off
|
||||
*/
|
||||
public final Setting<Boolean> avoidance = new Setting<>(false);
|
||||
|
||||
public Setting<Boolean> avoidance = new Setting<>(false);
|
||||
/**
|
||||
* Set to 1.0 to effectively disable this feature
|
||||
* <p>
|
||||
* Set below 1.0 to go out of your way to walk near mob spawners
|
||||
*/
|
||||
public final Setting<Double> mobSpawnerAvoidanceCoefficient = new Setting<>(2.0);
|
||||
public Setting<Double> mobSpawnerAvoidanceCoefficient = new Setting<>(2.0);
|
||||
|
||||
public final Setting<Integer> mobSpawnerAvoidanceRadius = new Setting<>(16);
|
||||
public Setting<Integer> mobSpawnerAvoidanceRadius = new Setting<>(16);
|
||||
|
||||
/**
|
||||
* Set to 1.0 to effectively disable this feature
|
||||
* <p>
|
||||
* Set below 1.0 to go out of your way to walk near mobs
|
||||
*/
|
||||
public final Setting<Double> mobAvoidanceCoefficient = new Setting<>(1.5);
|
||||
public Setting<Double> mobAvoidanceCoefficient = new Setting<>(1.5);
|
||||
|
||||
public final Setting<Integer> mobAvoidanceRadius = new Setting<>(8);
|
||||
public Setting<Integer> mobAvoidanceRadius = new Setting<>(8);
|
||||
|
||||
/**
|
||||
* When running a goto towards a container block (chest, ender chest, furnace, etc),
|
||||
* right click and open it once you arrive.
|
||||
*/
|
||||
public final Setting<Boolean> rightClickContainerOnArrival = new Setting<>(true);
|
||||
public Setting<Boolean> rightClickContainerOnArrival = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* When running a goto towards a nether portal block, walk all the way into the portal
|
||||
* instead of stopping one block before.
|
||||
*/
|
||||
public final Setting<Boolean> enterPortal = new Setting<>(true);
|
||||
public Setting<Boolean> enterPortal = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Don't repropagate cost improvements below 0.01 ticks. They're all just floating point inaccuracies,
|
||||
* and there's no point.
|
||||
*/
|
||||
public final Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
|
||||
public Setting<Boolean> minimumImprovementRepropagation = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is
|
||||
* entirely within currently loaded chunks. Improves path safety because cached chunks are heavily simplified.
|
||||
* <p>
|
||||
* This is much safer to leave off now, and makes pathing more efficient. More explanation in the issue.
|
||||
*
|
||||
* @see <a href="https://github.com/cabaletta/baritone/issues/114">Issue #114</a>
|
||||
* @see <a href="https://github.com/cabaletta/baritone/issues/144">Issue #144</a>
|
||||
*/
|
||||
public final Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
|
||||
public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* If a movement's cost increases by more than this amount between calculation and execution (due to changes
|
||||
* in the environment / world), cancel and recalculate
|
||||
*/
|
||||
public final Setting<Double> maxCostIncrease = new Setting<>(10D);
|
||||
public Setting<Double> maxCostIncrease = new Setting<>(10D);
|
||||
|
||||
/**
|
||||
* Stop 5 movements before anything that made the path COST_INF.
|
||||
* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
|
||||
* still be spreading lol
|
||||
*/
|
||||
public final Setting<Integer> costVerificationLookahead = new Setting<>(5);
|
||||
public Setting<Integer> costVerificationLookahead = new Setting<>(5);
|
||||
|
||||
/**
|
||||
* Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
|
||||
*/
|
||||
public final Setting<Double> pathCutoffFactor = new Setting<>(0.9);
|
||||
public Setting<Double> pathCutoffFactor = new Setting<>(0.9);
|
||||
|
||||
/**
|
||||
* Only apply static cutoff for paths of at least this length (in terms of number of movements)
|
||||
*/
|
||||
public final Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
|
||||
public Setting<Integer> pathCutoffMinimumLength = new Setting<>(30);
|
||||
|
||||
/**
|
||||
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
|
||||
*/
|
||||
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
|
||||
public Setting<Integer> planningTickLookAhead = new Setting<>(150);
|
||||
|
||||
/**
|
||||
* Default size of the Long2ObjectOpenHashMap used in pathing
|
||||
*/
|
||||
public final Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
|
||||
public Setting<Integer> pathingMapDefaultSize = new Setting<>(1024);
|
||||
|
||||
/**
|
||||
* Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
|
||||
* <p>
|
||||
* Decrease for faster map operations, but higher memory usage
|
||||
*/
|
||||
public final Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
|
||||
public Setting<Float> pathingMapLoadFactor = new Setting<>(0.75f);
|
||||
|
||||
/**
|
||||
* How far are you allowed to fall onto solid ground (without a water bucket)?
|
||||
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
|
||||
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
|
||||
*/
|
||||
public final Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
|
||||
public Setting<Integer> maxFallHeightNoWater = new Setting<>(3);
|
||||
|
||||
/**
|
||||
* How far are you allowed to fall onto solid ground (with a water bucket)?
|
||||
* It's not that reliable, so I've set it below what would kill an unarmored player (23)
|
||||
*/
|
||||
public final Setting<Integer> maxFallHeightBucket = new Setting<>(20);
|
||||
public Setting<Integer> maxFallHeightBucket = new Setting<>(20);
|
||||
|
||||
/**
|
||||
* Is it okay to sprint through a descend followed by a diagonal?
|
||||
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
|
||||
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
|
||||
* <p>
|
||||
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
|
||||
*/
|
||||
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
|
||||
public Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord
|
||||
@@ -365,152 +306,131 @@ public final class Settings {
|
||||
* of considering the Y coord. The reasoning is that if your X and Z are 10,000 blocks away,
|
||||
* your Y coordinate's accuracy doesn't matter at all until you get much much closer.
|
||||
*/
|
||||
public final Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
|
||||
public Setting<Boolean> simplifyUnloadedYCoord = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* If a movement takes this many ticks more than its initial cost estimate, cancel it
|
||||
*/
|
||||
public final Setting<Integer> movementTimeoutTicks = new Setting<>(100);
|
||||
public Setting<Integer> movementTimeoutTicks = new Setting<>(100);
|
||||
|
||||
/**
|
||||
* Pathing ends after this amount of time, but only if a path has been found
|
||||
* <p>
|
||||
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
|
||||
*/
|
||||
public final Setting<Long> primaryTimeoutMS = new Setting<>(500L);
|
||||
public Setting<Long> primaryTimeoutMS = new Setting<>(500L);
|
||||
|
||||
/**
|
||||
* Pathing can never take longer than this, even if that means failing to find any path at all
|
||||
*/
|
||||
public final Setting<Long> failureTimeoutMS = new Setting<>(2000L);
|
||||
public Setting<Long> failureTimeoutMS = new Setting<>(2000L);
|
||||
|
||||
/**
|
||||
* Planning ahead while executing a segment ends after this amount of time, but only if a path has been found
|
||||
* <p>
|
||||
* If no valid path (length above the minimum) has been found, pathing continues up until the failure timeout
|
||||
*/
|
||||
public final Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L);
|
||||
public Setting<Long> planAheadPrimaryTimeoutMS = new Setting<>(4000L);
|
||||
|
||||
/**
|
||||
* Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all
|
||||
*/
|
||||
public final Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L);
|
||||
public Setting<Long> planAheadFailureTimeoutMS = new Setting<>(5000L);
|
||||
|
||||
/**
|
||||
* For debugging, consider nodes much much slower
|
||||
*/
|
||||
public final Setting<Boolean> slowPath = new Setting<>(false);
|
||||
public Setting<Boolean> slowPath = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Milliseconds between each node
|
||||
*/
|
||||
public final Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
|
||||
public Setting<Long> slowPathTimeDelayMS = new Setting<>(100L);
|
||||
|
||||
/**
|
||||
* The alternative timeout number when slowPath is on
|
||||
*/
|
||||
public final Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
|
||||
public Setting<Long> slowPathTimeoutMS = new Setting<>(40000L);
|
||||
|
||||
/**
|
||||
* The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing.
|
||||
*/
|
||||
public final Setting<Boolean> chunkCaching = new Setting<>(true);
|
||||
public Setting<Boolean> chunkCaching = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
|
||||
* <p>
|
||||
* Temporarily disabled
|
||||
* <p>
|
||||
* Temporarily reenabled
|
||||
*
|
||||
* @see <a href="https://github.com/cabaletta/baritone/issues/248">Issue #248</a>
|
||||
* Temporarily disabled, see issue #248
|
||||
*/
|
||||
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Remember the contents of containers (chests, echests, furnaces)
|
||||
* <p>
|
||||
* Really buggy since the packet stuff is multithreaded badly thanks to brady
|
||||
*/
|
||||
public final Setting<Boolean> containerMemory = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Fill in blocks behind you
|
||||
*/
|
||||
public final Setting<Boolean> backfill = new Setting<>(false);
|
||||
public Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Print all the debug messages to chat
|
||||
*/
|
||||
public final Setting<Boolean> chatDebug = new Setting<>(false);
|
||||
public Setting<Boolean> chatDebug = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
|
||||
* something else
|
||||
*/
|
||||
public final Setting<Boolean> chatControl = new Setting<>(true);
|
||||
public Setting<Boolean> chatControl = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* A second override over chatControl to force it on
|
||||
*/
|
||||
public final Setting<Boolean> removePrefix = new Setting<>(false);
|
||||
public Setting<Boolean> removePrefix = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Render the path
|
||||
*/
|
||||
public final Setting<Boolean> renderPath = new Setting<>(true);
|
||||
public Setting<Boolean> renderPath = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Render the goal
|
||||
*/
|
||||
public final Setting<Boolean> renderGoal = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Render selection boxes
|
||||
*/
|
||||
public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
|
||||
public Setting<Boolean> renderGoal = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Ignore depth when rendering the goal
|
||||
*/
|
||||
public final Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true);
|
||||
public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Renders X/Z type Goals with the vanilla beacon beam effect. Combining this with
|
||||
* {@link #renderGoalIgnoreDepth} will cause strange render clipping.
|
||||
*/
|
||||
public final Setting<Boolean> renderGoalXZBeacon = new Setting<>(false);
|
||||
public Setting<Boolean> renderGoalXZBeacon = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Ignore depth when rendering the selection boxes (to break, to place, to walk into)
|
||||
*/
|
||||
public final Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true);
|
||||
public Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Ignore depth when rendering the path
|
||||
*/
|
||||
public final Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true);
|
||||
public Setting<Boolean> renderPathIgnoreDepth = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Line width of the path when rendered, in pixels
|
||||
*/
|
||||
public final Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
|
||||
public Setting<Float> pathRenderLineWidthPixels = new Setting<>(5F);
|
||||
|
||||
/**
|
||||
* Line width of the goal when rendered, in pixels
|
||||
*/
|
||||
public final Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
|
||||
public Setting<Float> goalRenderLineWidthPixels = new Setting<>(3F);
|
||||
|
||||
/**
|
||||
* Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead.
|
||||
* Improves FPS.
|
||||
*/
|
||||
public final Setting<Boolean> fadePath = new Setting<>(false);
|
||||
public Setting<Boolean> fadePath = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Move without having to force the client-sided rotations
|
||||
*/
|
||||
public final Setting<Boolean> freeLook = new Setting<>(true);
|
||||
public Setting<Boolean> freeLook = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Will cause some minor behavioral differences to ensure that Baritone works on anticheats.
|
||||
@@ -518,124 +438,48 @@ public final class Settings {
|
||||
* At the moment this will silently set the player's rotations when using freeLook so you're not sprinting in
|
||||
* directions other than forward, which is picken up by more "advanced" anticheats like AAC, but not NCP.
|
||||
*/
|
||||
public final Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
|
||||
public Setting<Boolean> antiCheatCompatibility = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Exclusively use cached chunks for pathing
|
||||
*/
|
||||
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Continue sprinting while in water
|
||||
*/
|
||||
public final Setting<Boolean> sprintInWater = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* When GetToBlockProcess or MineProcess fails to calculate a path, instead of just giving up, mark the closest instance
|
||||
* of that block as "unreachable" and go towards the next closest. GetToBlock expands this seaarch to the whole "vein"; MineProcess does not.
|
||||
* This is because MineProcess finds individual impossible blocks (like one block in a vein that has gravel on top then lava, so it can't break)
|
||||
* Whereas GetToBlock should blacklist the whole "vein" if it can't get to any of them.
|
||||
*/
|
||||
public final Setting<Boolean> blacklistClosestOnFailure = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
|
||||
* <p>
|
||||
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
||||
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
||||
* every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real.
|
||||
* <p>
|
||||
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
|
||||
* <p>
|
||||
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
|
||||
*/
|
||||
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* 0.0f = not visible, fully transparent
|
||||
* 1.0f = fully opaque
|
||||
*/
|
||||
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
|
||||
public Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Whether or not to use the "#" command prefix
|
||||
*/
|
||||
public final Setting<Boolean> prefixControl = new Setting<>(true);
|
||||
public Setting<Boolean> prefix = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* {@code true}: can mine blocks when in inventory, chat, or tabbed away in ESC menu
|
||||
*/
|
||||
public Setting<Boolean> leftClickWorkaround = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Don't stop walking forward when you need to break blocks in your way
|
||||
*/
|
||||
public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
|
||||
public Setting<Boolean> walkWhileBreaking = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
|
||||
* If we are more than 500 movements into the current path, discard the oldest segments, as they are no longer useful
|
||||
*/
|
||||
public final Setting<Integer> maxPathHistoryLength = new Setting<>(300);
|
||||
public Setting<Integer> maxPathHistoryLength = new Setting<>(300);
|
||||
|
||||
/**
|
||||
* If the current path is too long, cut off this many movements from the beginning.
|
||||
*/
|
||||
public final Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50);
|
||||
public Setting<Integer> pathHistoryCutoffAmount = new Setting<>(50);
|
||||
|
||||
/**
|
||||
* Rescan for the goal once every 5 ticks.
|
||||
* Set to 0 to disable.
|
||||
*/
|
||||
public final Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
|
||||
|
||||
/**
|
||||
* After finding this many instances of the target block in the cache, it will stop expanding outward the chunk search.
|
||||
*/
|
||||
public final Setting<Integer> maxCachedWorldScanCount = new Setting<>(10);
|
||||
|
||||
/**
|
||||
* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
|
||||
*/
|
||||
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* While exploring the world, offset the closest unloaded chunk by this much in both axes.
|
||||
* <p>
|
||||
* This can result in more efficient loading, if you set this to the render distance.
|
||||
*/
|
||||
public final Setting<Integer> worldExploringChunkOffset = new Setting<>(0);
|
||||
|
||||
/**
|
||||
* Take the 10 closest chunks, even if they aren't strictly tied for distance metric from origin.
|
||||
*/
|
||||
public final Setting<Integer> exploreChunkSetMinimumSize = new Setting<>(10);
|
||||
|
||||
/**
|
||||
* Replant nether wart
|
||||
*/
|
||||
public final Setting<Boolean> replantNetherWart = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* When the cache scan gives less blocks than the maximum threshold (but still above zero), scan the main world too.
|
||||
* <p>
|
||||
* Only if you have a beefy CPU and automatically mine blocks that are in cache
|
||||
*/
|
||||
public final Setting<Boolean> extendCacheOnThreshold = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Don't consider the next layer in builder until the current one is done
|
||||
*/
|
||||
public final Setting<Boolean> buildInLayers = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* How far to move before repeating the build. -1 for the size of the build in that axis. 0 to disable
|
||||
*/
|
||||
public final Setting<Integer> buildRepeatDistance = new Setting<>(0);
|
||||
|
||||
/**
|
||||
* What direction to repeat the build in
|
||||
*/
|
||||
public final Setting<EnumFacing> buildRepeatDirection = new Setting<>(EnumFacing.NORTH);
|
||||
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
|
||||
|
||||
/**
|
||||
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
|
||||
*/
|
||||
public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
|
||||
public Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
|
||||
@@ -650,85 +494,54 @@ public final class Settings {
|
||||
* <p>
|
||||
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
|
||||
*/
|
||||
public final Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
|
||||
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level.
|
||||
*/
|
||||
public final Setting<Integer> axisHeight = new Setting<>(120);
|
||||
public Setting<Integer> axisHeight = new Setting<>(120);
|
||||
|
||||
/**
|
||||
* Disconnect from the server upon arriving at your goal
|
||||
*/
|
||||
public final Setting<Boolean> disconnectOnArrival = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
|
||||
* Allow MineBehavior to use X-Ray to see where the ores are. Turn this option off to force it to mine "legit"
|
||||
* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
|
||||
* couldn't. If you don't want it to look like you're X-Raying, turn this on
|
||||
* couldn't. If you don't want it to look like you're X-Raying, turn this off
|
||||
*/
|
||||
public final Setting<Boolean> legitMine = new Setting<>(false);
|
||||
public Setting<Boolean> legitMine = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* What Y level to go to for legit strip mining
|
||||
*/
|
||||
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
|
||||
|
||||
/**
|
||||
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
|
||||
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
|
||||
* You can decide whether this looks plausible or not.
|
||||
* <p>
|
||||
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
|
||||
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
|
||||
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
|
||||
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
|
||||
* do that lol, so thats one reason why its disabled
|
||||
*/
|
||||
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
|
||||
public Setting<Integer> legitMineYLevel = new Setting<>(11);
|
||||
|
||||
/**
|
||||
* When mining block of a certain type, try to mine two at once instead of one.
|
||||
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
|
||||
* If the block below is also a goal block, set GoalBlock to the position one down instead of GoalTwoBlocks
|
||||
*/
|
||||
public final Setting<Boolean> forceInternalMining = new Setting<>(true);
|
||||
public Setting<Boolean> forceInternalMining = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Modification to the previous setting, only has effect if forceInternalMining is true
|
||||
* If true, only apply the previous setting if the block adjacent to the goal isn't air.
|
||||
*/
|
||||
public final Setting<Boolean> internalMiningAirException = new Setting<>(true);
|
||||
public Setting<Boolean> internalMiningAirException = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* The actual GoalNear is set this distance away from the entity you're following
|
||||
* <p>
|
||||
* For example, set followOffsetDistance to 5 and followRadius to 0 to always stay precisely 5 blocks north of your follow target.
|
||||
*/
|
||||
public final Setting<Double> followOffsetDistance = new Setting<>(0D);
|
||||
public Setting<Double> followOffsetDistance = new Setting<>(0D);
|
||||
|
||||
/**
|
||||
* The actual GoalNear is set in this direction from the entity you're following. This value is in degrees.
|
||||
* The actual GoalNear is set in this direction from the entity you're following
|
||||
*/
|
||||
public final Setting<Float> followOffsetDirection = new Setting<>(0F);
|
||||
public Setting<Float> followOffsetDirection = new Setting<>(0F);
|
||||
|
||||
/**
|
||||
* The radius (for the GoalNear) of how close to your target position you actually have to be
|
||||
*/
|
||||
public final Setting<Integer> followRadius = new Setting<>(3);
|
||||
|
||||
/**
|
||||
* true = exploration uses pythagorean distance to choose closest uncached chunk
|
||||
* <p>
|
||||
* false = exploration uses manhattan / taxicab distance to choose
|
||||
*/
|
||||
public final Setting<Boolean> exploreUsePythagorean = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Turn this on if your exploration filter is enormous, you don't want it to check if it's done,
|
||||
* and you are just fine with it just hanging on completion
|
||||
*/
|
||||
public final Setting<Boolean> disableCompletionCheck = new Setting<>(false);
|
||||
public Setting<Integer> followRadius = new Setting<>(3);
|
||||
|
||||
/**
|
||||
* Cached chunks (regardless of if they're in RAM or saved to disk) expire and are deleted after this number of seconds
|
||||
@@ -750,55 +563,54 @@ public final class Settings {
|
||||
* has to build up that cache from scratch. But after it's gone through an area just once, the next time will have zero
|
||||
* backtracking, since the entire area is now known and cached.
|
||||
*/
|
||||
public final Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
|
||||
public Setting<Long> cachedChunksExpirySeconds = new Setting<>(-1L);
|
||||
|
||||
/**
|
||||
* The function that is called when Baritone will log to chat. This function can be added to
|
||||
* via {@link Consumer#andThen(Consumer)} or it can completely be overriden via setting
|
||||
* {@link Setting#value};
|
||||
*/
|
||||
public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
|
||||
public Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
|
||||
|
||||
/**
|
||||
* The color of the current path
|
||||
*/
|
||||
public final Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
|
||||
public Setting<Color> colorCurrentPath = new Setting<>(Color.RED);
|
||||
|
||||
/**
|
||||
* The color of the next path
|
||||
*/
|
||||
public final Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
|
||||
public Setting<Color> colorNextPath = new Setting<>(Color.MAGENTA);
|
||||
|
||||
/**
|
||||
* The color of the blocks to break
|
||||
*/
|
||||
public final Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
|
||||
public Setting<Color> colorBlocksToBreak = new Setting<>(Color.RED);
|
||||
|
||||
/**
|
||||
* The color of the blocks to place
|
||||
*/
|
||||
public final Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
|
||||
public Setting<Color> colorBlocksToPlace = new Setting<>(Color.GREEN);
|
||||
|
||||
/**
|
||||
* The color of the blocks to walk into
|
||||
*/
|
||||
public final Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
|
||||
public Setting<Color> colorBlocksToWalkInto = new Setting<>(Color.MAGENTA);
|
||||
|
||||
/**
|
||||
* The color of the best path so far
|
||||
*/
|
||||
public final Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
|
||||
public Setting<Color> colorBestPathSoFar = new Setting<>(Color.BLUE);
|
||||
|
||||
/**
|
||||
* The color of the path to the most recent considered node
|
||||
*/
|
||||
public final Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
|
||||
public Setting<Color> colorMostRecentConsidered = new Setting<>(Color.CYAN);
|
||||
|
||||
/**
|
||||
* The color of the goal box
|
||||
*/
|
||||
public final Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
|
||||
|
||||
public Setting<Color> colorGoalBox = new Setting<>(Color.GREEN);
|
||||
|
||||
/**
|
||||
* A map of lowercase setting field names to their respective setting
|
||||
@@ -810,12 +622,17 @@ public final class Settings {
|
||||
*/
|
||||
public final List<Setting<?>> allSettings;
|
||||
|
||||
public final Map<Setting<?>, Type> settingTypes;
|
||||
public void reset() {
|
||||
for (Setting setting : allSettings) {
|
||||
setting.value = setting.defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
public final class Setting<T> {
|
||||
public class Setting<T> {
|
||||
public T value;
|
||||
public final T defaultValue;
|
||||
private String name;
|
||||
private final Class<T> klass;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
private Setting(T value) {
|
||||
@@ -824,16 +641,12 @@ public final class Settings {
|
||||
}
|
||||
this.value = value;
|
||||
this.defaultValue = value;
|
||||
this.klass = (Class<T>) value.getClass();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deprecated! Please use .value directly instead
|
||||
*
|
||||
* @return the current setting value
|
||||
*/
|
||||
@Deprecated
|
||||
public final T get() {
|
||||
return value;
|
||||
@SuppressWarnings("unchecked")
|
||||
public final <K extends T> K get() {
|
||||
return (K) value;
|
||||
}
|
||||
|
||||
public final String getName() {
|
||||
@@ -841,24 +654,11 @@ public final class Settings {
|
||||
}
|
||||
|
||||
public Class<T> getValueClass() {
|
||||
// noinspection unchecked
|
||||
return (Class<T>) TypeUtils.resolveBaseClass(getType());
|
||||
return klass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return SettingsUtil.settingToString(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset this setting to its default value
|
||||
*/
|
||||
public void reset() {
|
||||
value = defaultValue;
|
||||
}
|
||||
|
||||
public final Type getType() {
|
||||
return settingTypes.get(this);
|
||||
return name + ": " + value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -866,11 +666,8 @@ public final class Settings {
|
||||
|
||||
Settings() {
|
||||
Field[] temp = getClass().getFields();
|
||||
|
||||
Map<String, Setting<?>> tmpByName = new HashMap<>();
|
||||
HashMap<String, Setting<?>> tmpByName = new HashMap<>();
|
||||
List<Setting<?>> tmpAll = new ArrayList<>();
|
||||
Map<Setting<?>, Type> tmpSettingTypes = new HashMap<>();
|
||||
|
||||
try {
|
||||
for (Field field : temp) {
|
||||
if (field.getType().equals(Setting.class)) {
|
||||
@@ -883,7 +680,6 @@ public final class Settings {
|
||||
}
|
||||
tmpByName.put(name, setting);
|
||||
tmpAll.add(setting);
|
||||
tmpSettingTypes.put(setting, ((ParameterizedType) field.getGenericType()).getActualTypeArguments()[0]);
|
||||
}
|
||||
}
|
||||
} catch (IllegalAccessException e) {
|
||||
@@ -891,7 +687,6 @@ public final class Settings {
|
||||
}
|
||||
byLowerName = Collections.unmodifiableMap(tmpByName);
|
||||
allSettings = Collections.unmodifiableList(tmpAll);
|
||||
settingTypes = Collections.unmodifiableMap(tmpSettingTypes);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
|
||||
@@ -18,13 +18,9 @@
|
||||
package baritone.api.behavior;
|
||||
|
||||
import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import baritone.api.event.listener.IGameEventListener;
|
||||
|
||||
/**
|
||||
* A behavior is simply a type that is able to listen to events.
|
||||
*
|
||||
* @author Brady
|
||||
* @see IGameEventListener
|
||||
* @since 9/23/2018
|
||||
*/
|
||||
public interface IBehavior extends AbstractGameEventListener {}
|
||||
|
||||
@@ -37,26 +37,7 @@ public interface IPathingBehavior extends IBehavior {
|
||||
*
|
||||
* @return The estimated remaining ticks in the current segment.
|
||||
*/
|
||||
default Optional<Double> ticksRemainingInSegment() {
|
||||
return ticksRemainingInSegment(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the estimated remaining ticks in the current pathing
|
||||
* segment. Given that the return type is an optional, {@link Optional#empty()}
|
||||
* will be returned in the case that there is no current segment being pathed.
|
||||
*
|
||||
* @param includeCurrentMovement whether or not to include the entirety of the cost of the currently executing movement in the total
|
||||
* @return The estimated remaining ticks in the current segment.
|
||||
*/
|
||||
default Optional<Double> ticksRemainingInSegment(boolean includeCurrentMovement) {
|
||||
IPathExecutor current = getCurrent();
|
||||
if (current == null) {
|
||||
return Optional.empty();
|
||||
}
|
||||
int start = includeCurrentMovement ? current.getPosition() : current.getPosition() + 1;
|
||||
return Optional.of(current.getPath().ticksRemainingFrom(start));
|
||||
}
|
||||
Optional<Double> ticksRemainingInSegment();
|
||||
|
||||
/**
|
||||
* @return The current pathing goal
|
||||
@@ -66,9 +47,7 @@ public interface IPathingBehavior extends IBehavior {
|
||||
/**
|
||||
* @return Whether or not a path is currently being executed.
|
||||
*/
|
||||
default boolean isPathing() {
|
||||
return getCurrent() != null;
|
||||
}
|
||||
boolean isPathing();
|
||||
|
||||
/**
|
||||
* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
|
||||
@@ -80,13 +59,6 @@ public interface IPathingBehavior extends IBehavior {
|
||||
*/
|
||||
boolean cancelEverything();
|
||||
|
||||
/**
|
||||
* PLEASE never call this
|
||||
* <p>
|
||||
* If cancelEverything was like "kill" this is "sudo kill -9". Or shutting off your computer.
|
||||
*/
|
||||
void forceCancel();
|
||||
|
||||
/**
|
||||
* Returns the current path, from the current path executor, if there is one.
|
||||
*
|
||||
|
||||
@@ -20,7 +20,7 @@ package baritone.api.cache;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedList;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -68,7 +68,7 @@ public interface ICachedWorld {
|
||||
* @param maxRegionDistanceSq The maximum region distance, squared
|
||||
* @return The locations found that match the special block
|
||||
*/
|
||||
ArrayList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
|
||||
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
|
||||
|
||||
/**
|
||||
* Reloads all of the cached regions in this world from disk. Anything that is not saved
|
||||
@@ -81,6 +81,4 @@ public interface ICachedWorld {
|
||||
* in a new thread by default.
|
||||
*/
|
||||
void save();
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -17,20 +17,22 @@
|
||||
|
||||
package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.Cancellable;
|
||||
import baritone.api.event.events.type.ManagedPlayerEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/1/2018
|
||||
*/
|
||||
public final class ChatEvent extends Cancellable {
|
||||
public final class ChatEvent extends ManagedPlayerEvent.Cancellable {
|
||||
|
||||
/**
|
||||
* The message being sent
|
||||
*/
|
||||
private final String message;
|
||||
|
||||
public ChatEvent(String message) {
|
||||
public ChatEvent(EntityPlayerSP player, String message) {
|
||||
super(player);
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,19 +18,22 @@
|
||||
package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.api.event.events.type.ManagedPlayerEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
*/
|
||||
public final class PlayerUpdateEvent {
|
||||
public final class PlayerUpdateEvent extends ManagedPlayerEvent {
|
||||
|
||||
/**
|
||||
* The state of the event
|
||||
*/
|
||||
private final EventState state;
|
||||
|
||||
public PlayerUpdateEvent(EventState state) {
|
||||
public PlayerUpdateEvent(EntityPlayerSP player, EventState state) {
|
||||
super(player);
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.ManagedPlayerEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
|
||||
@@ -24,7 +26,7 @@ import net.minecraft.entity.EntityLivingBase;
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
*/
|
||||
public final class RotationMoveEvent {
|
||||
public final class RotationMoveEvent extends ManagedPlayerEvent {
|
||||
|
||||
/**
|
||||
* The type of event
|
||||
@@ -36,7 +38,8 @@ public final class RotationMoveEvent {
|
||||
*/
|
||||
private float yaw;
|
||||
|
||||
public RotationMoveEvent(Type type, float yaw) {
|
||||
public RotationMoveEvent(EntityPlayerSP player, Type type, float yaw) {
|
||||
super(player);
|
||||
this.type = type;
|
||||
this.yaw = yaw;
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.event.events;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 1/18/2019
|
||||
*/
|
||||
public final class SprintStateEvent {
|
||||
|
||||
private Boolean state;
|
||||
|
||||
public final void setState(boolean state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public final Boolean getState() {
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.event.events.type;
|
||||
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
|
||||
/**
|
||||
* An event that has a reference to a locally managed player.
|
||||
*
|
||||
* @author Brady
|
||||
* @since 10/11/2018
|
||||
*/
|
||||
public class ManagedPlayerEvent {
|
||||
|
||||
protected final EntityPlayerSP player;
|
||||
|
||||
public ManagedPlayerEvent(EntityPlayerSP player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public final EntityPlayerSP getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
|
||||
public static class Cancellable extends ManagedPlayerEvent implements ICancellable {
|
||||
|
||||
/**
|
||||
* Whether or not this event has been cancelled
|
||||
*/
|
||||
private boolean cancelled;
|
||||
|
||||
public Cancellable(EntityPlayerSP player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public final void cancel() {
|
||||
this.cancelled = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final boolean isCancelled() {
|
||||
return this.cancelled;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,9 +57,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
|
||||
@Override
|
||||
default void onPlayerRotationMove(RotationMoveEvent event) {}
|
||||
|
||||
@Override
|
||||
default void onPlayerSprintState(SprintStateEvent event) {}
|
||||
|
||||
@Override
|
||||
default void onBlockInteract(BlockInteractEvent event) {}
|
||||
|
||||
|
||||
@@ -109,14 +109,6 @@ public interface IGameEventListener {
|
||||
*/
|
||||
void onPlayerRotationMove(RotationMoveEvent event);
|
||||
|
||||
/**
|
||||
* Called whenever the sprint keybind state is checked in {@link EntityPlayerSP#onLivingUpdate}
|
||||
*
|
||||
* @param event The event
|
||||
* @see EntityPlayerSP#onLivingUpdate()
|
||||
*/
|
||||
void onPlayerSprintState(SprintStateEvent event);
|
||||
|
||||
/**
|
||||
* Called when the local player interacts with a block, whether it is breaking or opening/placing.
|
||||
*
|
||||
|
||||
@@ -22,26 +22,10 @@ import baritone.api.process.PathingCommand;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface IPathingControlManager {
|
||||
|
||||
/**
|
||||
* Registers a process with this pathing control manager. See {@link IBaritoneProcess} for more details.
|
||||
*
|
||||
* @param process The process
|
||||
* @see IBaritoneProcess
|
||||
*/
|
||||
void registerProcess(IBaritoneProcess process);
|
||||
|
||||
/**
|
||||
* @return The most recent {@link IBaritoneProcess} that had control
|
||||
*/
|
||||
Optional<IBaritoneProcess> mostRecentInControl();
|
||||
|
||||
/**
|
||||
* @return The most recent pathing command executed
|
||||
*/
|
||||
Optional<PathingCommand> mostRecentCommand();
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ public class GoalAxis implements Goal {
|
||||
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return y == BaritoneAPI.getSettings().axisHeight.value && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
|
||||
return y == BaritoneAPI.getSettings().axisHeight.get() && (x == 0 || z == 0 || Math.abs(x) == Math.abs(z));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -39,7 +39,7 @@ public class GoalAxis implements Goal {
|
||||
|
||||
double flatAxisDistance = Math.min(x, Math.min(z, diff * SQRT_2_OVER_2));
|
||||
|
||||
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.value + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.value, y);
|
||||
return flatAxisDistance * BaritoneAPI.getSettings().costHeuristic.get() + GoalYLevel.calculate(BaritoneAPI.getSettings().axisHeight.get(), y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -30,17 +30,17 @@ public class GoalBlock implements Goal, IGoalRenderPos {
|
||||
/**
|
||||
* The X block position of this goal
|
||||
*/
|
||||
public final int x;
|
||||
private final int x;
|
||||
|
||||
/**
|
||||
* The Y block position of this goal
|
||||
*/
|
||||
public final int y;
|
||||
private final int y;
|
||||
|
||||
/**
|
||||
* The Z block position of this goal
|
||||
*/
|
||||
public final int z;
|
||||
private final int z;
|
||||
|
||||
public GoalBlock(BlockPos pos) {
|
||||
this(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
@@ -28,9 +28,9 @@ import net.minecraft.util.math.BlockPos;
|
||||
*/
|
||||
public class GoalGetToBlock implements Goal, IGoalRenderPos {
|
||||
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
|
||||
public GoalGetToBlock(BlockPos pos) {
|
||||
this.x = pos.getX();
|
||||
|
||||
@@ -61,6 +61,6 @@ public class GoalNear implements Goal, IGoalRenderPos {
|
||||
", y=" + y +
|
||||
", z=" + z +
|
||||
", rangeSq=" + rangeSq +
|
||||
"}";
|
||||
'}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.pathing.goals;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Dig a tunnel in a certain direction, but if you have to deviate from the path, go back to where you started
|
||||
*/
|
||||
public class GoalStrictDirection implements Goal {
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
public final int dx;
|
||||
public final int dz;
|
||||
|
||||
public GoalStrictDirection(BlockPos origin, EnumFacing direction) {
|
||||
x = origin.getX();
|
||||
y = origin.getY();
|
||||
z = origin.getZ();
|
||||
dx = direction.getXOffset();
|
||||
dz = direction.getZOffset();
|
||||
if (dx == 0 && dz == 0) {
|
||||
throw new IllegalArgumentException(direction + "");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double heuristic(int x, int y, int z) {
|
||||
int distanceFromStartInDesiredDirection = (x - this.x) * dx + (z - this.z) * dz;
|
||||
|
||||
int distanceFromStartInIncorrectDirection = Math.abs((x - this.x) * dz) + Math.abs((z - this.z) * dx);
|
||||
|
||||
int verticalDistanceFromStart = Math.abs(y - this.y);
|
||||
|
||||
// we want heuristic to decrease as desiredDirection increases
|
||||
double heuristic = -distanceFromStartInDesiredDirection * 100;
|
||||
|
||||
heuristic += distanceFromStartInIncorrectDirection * 1000;
|
||||
heuristic += verticalDistanceFromStart * 1000;
|
||||
return heuristic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "GoalStrictDirection{" +
|
||||
"x=" + x +
|
||||
", y=" + y +
|
||||
", z=" + z +
|
||||
", dx=" + dx +
|
||||
", dz=" + dz +
|
||||
"}";
|
||||
}
|
||||
}
|
||||
@@ -31,17 +31,17 @@ public class GoalTwoBlocks implements Goal, IGoalRenderPos {
|
||||
/**
|
||||
* The X block position of this goal
|
||||
*/
|
||||
protected final int x;
|
||||
private final int x;
|
||||
|
||||
/**
|
||||
* The Y block position of this goal
|
||||
*/
|
||||
protected final int y;
|
||||
private final int y;
|
||||
|
||||
/**
|
||||
* The Z block position of this goal
|
||||
*/
|
||||
protected final int z;
|
||||
private final int z;
|
||||
|
||||
public GoalTwoBlocks(BlockPos pos) {
|
||||
this(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
@@ -80,7 +80,7 @@ public class GoalXZ implements Goal {
|
||||
diagonal = z;
|
||||
}
|
||||
diagonal *= SQRT_2;
|
||||
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.value; // big TODO tune
|
||||
return (diagonal + straight) * BaritoneAPI.getSettings().costHeuristic.get(); // big TODO tune
|
||||
}
|
||||
|
||||
public static GoalXZ fromDirection(Vec3d origin, float yaw, double distance) {
|
||||
|
||||
@@ -45,6 +45,10 @@ public interface IMovement {
|
||||
*/
|
||||
boolean safeToCancel();
|
||||
|
||||
double recalculateCost();
|
||||
|
||||
double calculateCostWithoutCaching();
|
||||
|
||||
boolean calculatedWhileLoaded();
|
||||
|
||||
BetterBlockPos getSrc();
|
||||
|
||||
@@ -26,6 +26,4 @@ import baritone.api.pathing.calc.IPath;
|
||||
public interface IPathExecutor {
|
||||
|
||||
IPath getPath();
|
||||
|
||||
int getPosition();
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.event.events.PathEvent;
|
||||
|
||||
@@ -24,10 +25,8 @@ import baritone.api.event.events.PathEvent;
|
||||
* A process that can control the PathingBehavior.
|
||||
* <p>
|
||||
* Differences between a baritone process and a behavior:
|
||||
* <ul>
|
||||
* <li>Only one baritone process can be active at a time</li>
|
||||
* <li>PathingBehavior can only be controlled by a process</li>
|
||||
* </ul>
|
||||
* Only one baritone process can be active at a time
|
||||
* PathingBehavior can only be controlled by a process
|
||||
* <p>
|
||||
* That's it actually
|
||||
*
|
||||
@@ -35,16 +34,6 @@ import baritone.api.event.events.PathEvent;
|
||||
*/
|
||||
public interface IBaritoneProcess {
|
||||
|
||||
/**
|
||||
* Default priority. Most normal processes should have this value.
|
||||
* <p>
|
||||
* Some examples of processes that should have different values might include some kind of automated mob avoidance
|
||||
* that would be temporary and would forcefully take control. Same for something that pauses pathing for auto eat, etc.
|
||||
* <p>
|
||||
* The value is -1 beacuse that's what Impact 4.5's beta auto walk returns and I want to tie with it.
|
||||
*/
|
||||
double DEFAULT_PRIORITY = -1;
|
||||
|
||||
/**
|
||||
* Would this process like to be in control?
|
||||
*
|
||||
@@ -92,23 +81,19 @@ public interface IBaritoneProcess {
|
||||
*
|
||||
* @return A double representing the priority
|
||||
*/
|
||||
default double priority() {
|
||||
return DEFAULT_PRIORITY;
|
||||
}
|
||||
double priority();
|
||||
|
||||
/**
|
||||
* Returns which bot this process is associated with. (5000000iq forward thinking)
|
||||
*
|
||||
* @return The Bot associated with this process
|
||||
*/
|
||||
IBaritone associatedWith();
|
||||
|
||||
/**
|
||||
* Returns a user-friendly name for this process. Suitable for a HUD.
|
||||
*
|
||||
* @return A display name that's suitable for a HUD
|
||||
*/
|
||||
default String displayName() {
|
||||
if (!isActive()) {
|
||||
// i love it when impcat's scuffed HUD calls displayName for inactive processes for 1 tick too long
|
||||
// causing NPEs when the displayname relies on fields that become null when inactive
|
||||
return "INACTIVE";
|
||||
}
|
||||
return displayName0();
|
||||
}
|
||||
|
||||
String displayName0();
|
||||
String displayName();
|
||||
}
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
import baritone.api.utils.ISchematic;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 1/15/2019
|
||||
*/
|
||||
public interface IBuilderProcess extends IBaritoneProcess {
|
||||
|
||||
/**
|
||||
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
|
||||
*
|
||||
* @param name A user-friendly name for the schematic
|
||||
* @param schematic The object representation of the schematic
|
||||
* @param origin The origin position of the schematic being built
|
||||
*/
|
||||
void build(String name, ISchematic schematic, Vec3i origin);
|
||||
|
||||
/**
|
||||
* Requests a build for the specified schematic, labeled as specified, with the specified origin.
|
||||
*
|
||||
* @param name A user-friendly name for the schematic
|
||||
* @param schematic The file path of the schematic
|
||||
* @param origin The origin position of the schematic being built
|
||||
* @return Whether or not the schematic was able to load from file
|
||||
*/
|
||||
boolean build(String name, File schematic, Vec3i origin);
|
||||
|
||||
default boolean build(String schematicFile, BlockPos origin) {
|
||||
File file = new File(new File(Minecraft.getMinecraft().gameDir, "schematics"), schematicFile);
|
||||
return build(schematicFile, file, origin);
|
||||
}
|
||||
|
||||
void pause();
|
||||
|
||||
void resume();
|
||||
|
||||
void clearArea(BlockPos corner1, BlockPos corner2);
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
import java.nio.file.Path;
|
||||
|
||||
public interface IExploreProcess extends IBaritoneProcess {
|
||||
void explore(int centerX, int centerZ);
|
||||
|
||||
void applyJsonFilter(Path path, boolean invert) throws Exception;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.process;
|
||||
|
||||
public interface IFarmProcess extends IBaritoneProcess {
|
||||
void farm();
|
||||
}
|
||||
@@ -25,6 +25,4 @@ import net.minecraft.block.Block;
|
||||
public interface IGetToBlockProcess extends IBaritoneProcess {
|
||||
|
||||
void getToBlock(Block block);
|
||||
|
||||
boolean blacklistClosest();
|
||||
}
|
||||
|
||||
@@ -53,9 +53,4 @@ public class PathingCommand {
|
||||
this.goal = goal;
|
||||
this.commandType = commandType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return commandType + " " + goal;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,10 +51,5 @@ public enum PathingCommandType {
|
||||
* <p>
|
||||
* Cancel the current path if the goals are not equal
|
||||
*/
|
||||
FORCE_REVALIDATE_GOAL_AND_PATH,
|
||||
|
||||
/**
|
||||
* Go and ask the next process what to do
|
||||
*/
|
||||
DEFER
|
||||
FORCE_REVALIDATE_GOAL_AND_PATH
|
||||
}
|
||||
|
||||
@@ -35,6 +35,15 @@ public final class BetterBlockPos extends BlockPos {
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
public static long numCreated;
|
||||
|
||||
static {
|
||||
numCreated = 0;
|
||||
}
|
||||
|
||||
{
|
||||
numCreated++;
|
||||
}
|
||||
|
||||
public BetterBlockPos(int x, int y, int z) {
|
||||
super(x, y, z);
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
public class BlockUtils {
|
||||
private static transient Map<String, Block> resourceCache = new HashMap<>();
|
||||
|
||||
public static String blockToString(Block block) {
|
||||
ResourceLocation loc = Block.REGISTRY.getNameForObject(block);
|
||||
String name = loc.getPath(); // normally, only write the part after the minecraft:
|
||||
if (!loc.getNamespace().equals("minecraft")) {
|
||||
// Baritone is running on top of forge with mods installed, perhaps?
|
||||
name = loc.toString(); // include the namespace with the colon
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
public static Block stringToBlockRequired(String name) {
|
||||
Block block = stringToBlockNullable(name);
|
||||
Objects.requireNonNull(block);
|
||||
return block;
|
||||
}
|
||||
|
||||
public static Block stringToBlockNullable(String name) {
|
||||
// do NOT just replace this with a computeWithAbsent, it isn't thread safe
|
||||
Block block = resourceCache.get(name); // map is never mutated in place so this is safe
|
||||
if (block != null) {
|
||||
return block;
|
||||
}
|
||||
if (resourceCache.containsKey(name)) {
|
||||
return null; // cached as null
|
||||
}
|
||||
block = Block.getBlockFromName(name.contains(":") ? name : "minecraft:" + name);
|
||||
Map<String, Block> copy = new HashMap<>(resourceCache); // read only copy is safe, wont throw concurrentmodification
|
||||
copy.put(name, block);
|
||||
resourceCache = copy;
|
||||
return block;
|
||||
}
|
||||
|
||||
private BlockUtils() {}
|
||||
}
|
||||
@@ -19,6 +19,7 @@ package baritone.api.utils;
|
||||
|
||||
import baritone.api.behavior.IBehavior;
|
||||
import baritone.api.utils.input.Input;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -26,6 +27,8 @@ import baritone.api.utils.input.Input;
|
||||
*/
|
||||
public interface IInputOverrideHandler extends IBehavior {
|
||||
|
||||
Boolean isInputForcedDown(KeyBinding key);
|
||||
|
||||
boolean isInputForcedDown(Input input);
|
||||
|
||||
void setInputForceState(Input input, boolean forced);
|
||||
|
||||
@@ -71,26 +71,20 @@ public interface IPlayerContext {
|
||||
* @return The position of the highlighted block
|
||||
*/
|
||||
default Optional<BlockPos> getSelectedBlock() {
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(result.getBlockPos());
|
||||
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(objectMouseOver().getBlockPos());
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
default boolean isLookingAt(BlockPos pos) {
|
||||
return getSelectedBlock().equals(Optional.of(pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the entity that the crosshair is currently placed over. Updated once per tick.
|
||||
*
|
||||
* @return The entity
|
||||
*/
|
||||
default Optional<Entity> getSelectedEntity() {
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(result.entityHit);
|
||||
if (objectMouseOver() != null && objectMouseOver().typeOfHit == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(objectMouseOver().entityHit);
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
@@ -17,17 +17,12 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.GameType;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -48,8 +43,4 @@ public interface IPlayerController {
|
||||
default double getBlockReachDistance() {
|
||||
return this.getGameType().isCreative() ? 5.0F : 4.5F;
|
||||
}
|
||||
|
||||
EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand);
|
||||
|
||||
EnumActionResult processRightClick(EntityPlayerSP player, World world, EnumHand hand);
|
||||
}
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
/**
|
||||
* Basic representation of a schematic. Provides the dimensions and
|
||||
* the desired statefor a given position relative to the origin.
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface ISchematic {
|
||||
|
||||
/**
|
||||
* Does the block at this coordinate matter to the schematic?
|
||||
* <p>
|
||||
* Normally just a check for if the coordinate is in the cube.
|
||||
* <p>
|
||||
* However, in the case of something like a map art, anything that's below the level of the map art doesn't matter,
|
||||
* so this function should return false in that case. (i.e. it doesn't really have to be air below the art blocks)
|
||||
*
|
||||
* @param x The x position of the block, relative to the origin
|
||||
* @param y The y position of the block, relative to the origin
|
||||
* @param z The z position of the block, relative to the origin
|
||||
* @return Whether or not the specified position is within the bounds of this schematic
|
||||
*/
|
||||
default boolean inSchematic(int x, int y, int z) {
|
||||
return x >= 0 && x < widthX() && y >= 0 && y < heightY() && z >= 0 && z < lengthZ();
|
||||
}
|
||||
|
||||
default int size(EnumFacing.Axis axis) {
|
||||
switch (axis) {
|
||||
case X:
|
||||
return widthX();
|
||||
case Y:
|
||||
return heightY();
|
||||
case Z:
|
||||
return lengthZ();
|
||||
default:
|
||||
throw new UnsupportedOperationException(axis + "");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the desired block state at a given (X, Y, Z) position relative to the origin (0, 0, 0).
|
||||
*
|
||||
* @param x The x position of the block, relative to the origin
|
||||
* @param y The y position of the block, relative to the origin
|
||||
* @param z The z position of the block, relative to the origin
|
||||
* @return The desired block state at the specified position
|
||||
*/
|
||||
IBlockState desiredState(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* @return The width (X axis length) of this schematic
|
||||
*/
|
||||
int widthX();
|
||||
|
||||
/**
|
||||
* @return The height (Y axis length) of this schematic
|
||||
*/
|
||||
int heightY();
|
||||
|
||||
/**
|
||||
* @return The length (Z axis length) of this schematic
|
||||
*/
|
||||
int lengthZ();
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
/**
|
||||
* Need a non obfed chunkpos that we can load using GSON
|
||||
*/
|
||||
public class MyChunkPos {
|
||||
public int x;
|
||||
public int z;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + ", " + z;
|
||||
}
|
||||
}
|
||||
@@ -117,12 +117,8 @@ public class Rotation {
|
||||
* @return are they really close
|
||||
*/
|
||||
public boolean isReallyCloseTo(Rotation other) {
|
||||
return yawIsReallyClose(other) && Math.abs(this.pitch - other.pitch) < 0.01;
|
||||
}
|
||||
|
||||
public boolean yawIsReallyClose(Rotation other) {
|
||||
float yawDiff = Math.abs(normalizeYaw(yaw) - normalizeYaw(other.yaw)); // you cant fool me
|
||||
return (yawDiff < 0.01 || yawDiff > 359.99);
|
||||
float yawDiff = Math.abs(this.yaw - other.yaw); // you cant fool me
|
||||
return (yawDiff < 0.01 || yawDiff > 359.9) && Math.abs(this.pitch - other.pitch) < 0.01;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -151,9 +147,4 @@ public class Rotation {
|
||||
}
|
||||
return newYaw;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Yaw: " + yaw + ", Pitch: " + pitch;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,9 +78,6 @@ public final class RotationUtils {
|
||||
* @return The wrapped angles
|
||||
*/
|
||||
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
|
||||
if (current.yawIsReallyClose(target)) {
|
||||
return new Rotation(current.getYaw(), target.getPitch());
|
||||
}
|
||||
return target.subtract(current).normalize().add(current);
|
||||
}
|
||||
|
||||
@@ -105,7 +102,7 @@ public final class RotationUtils {
|
||||
* @param dest The destination position
|
||||
* @return The rotation from the origin to the destination
|
||||
*/
|
||||
private static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
||||
public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
||||
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
|
||||
double yaw = MathHelper.atan2(delta[0], -delta[2]);
|
||||
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
|
||||
@@ -199,7 +196,7 @@ public final class RotationUtils {
|
||||
* @return The optional rotation
|
||||
*/
|
||||
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
|
||||
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
|
||||
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos);
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
|
||||
//System.out.println(result);
|
||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
|
||||
@@ -18,33 +18,34 @@
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.Settings;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import java.awt.*;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.IOException;
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Function;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static net.minecraft.client.Minecraft.getMinecraft;
|
||||
|
||||
public class SettingsUtil {
|
||||
|
||||
private static final Path SETTINGS_PATH = getMinecraft().gameDir.toPath().resolve("baritone").resolve("settings.txt");
|
||||
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>.+)"); // key and value split by the first space
|
||||
private static final Pattern SETTING_PATTERN = Pattern.compile("^(?<setting>[^ ]+) +(?<value>[^ ]+)"); // 2 words separated by spaces
|
||||
|
||||
private static final Map<Class<?>, SettingsIO> map;
|
||||
|
||||
private static boolean isComment(String line) {
|
||||
return line.startsWith("#") || line.startsWith("//");
|
||||
@@ -88,8 +89,22 @@ public class SettingsUtil {
|
||||
|
||||
public static synchronized void save(Settings settings) {
|
||||
try (BufferedWriter out = Files.newBufferedWriter(SETTINGS_PATH)) {
|
||||
for (Settings.Setting setting : modifiedSettings(settings)) {
|
||||
out.write(settingToString(setting) + "\n");
|
||||
for (Settings.Setting setting : settings.allSettings) {
|
||||
if (setting.get() == null) {
|
||||
System.out.println("NULL SETTING?" + setting.getName());
|
||||
continue;
|
||||
}
|
||||
if (setting.getName().equals("logger")) {
|
||||
continue; // NO
|
||||
}
|
||||
if (setting.value == setting.defaultValue) {
|
||||
continue;
|
||||
}
|
||||
SettingsIO io = map.get(setting.getValueClass());
|
||||
if (io == null) {
|
||||
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting + " " + setting.getName());
|
||||
}
|
||||
out.write(setting.getName() + " " + io.toString.apply(setting.get()) + "\n");
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
System.out.println("Exception thrown while saving Baritone settings!");
|
||||
@@ -97,160 +112,51 @@ public class SettingsUtil {
|
||||
}
|
||||
}
|
||||
|
||||
public static List<Settings.Setting> modifiedSettings(Settings settings) {
|
||||
List<Settings.Setting> modified = new ArrayList<>();
|
||||
for (Settings.Setting setting : settings.allSettings) {
|
||||
if (setting.value == null) {
|
||||
System.out.println("NULL SETTING?" + setting.getName());
|
||||
continue;
|
||||
}
|
||||
if (setting.getName().equals("logger")) {
|
||||
continue; // NO
|
||||
}
|
||||
if (setting.value == setting.defaultValue) {
|
||||
continue;
|
||||
}
|
||||
modified.add(setting);
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
public static String settingToString(Settings.Setting setting) throws IllegalStateException {
|
||||
if (setting.getName().equals("logger")) {
|
||||
return "logger";
|
||||
}
|
||||
Parser io = Parser.getParser(setting.getType());
|
||||
if (io == null) {
|
||||
throw new IllegalStateException("Missing " + setting.getValueClass() + " " + setting.getName());
|
||||
}
|
||||
return setting.getName() + " " + io.toString(new ParserContext(setting), setting.value);
|
||||
}
|
||||
|
||||
public static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
|
||||
private static void parseAndApply(Settings settings, String settingName, String settingValue) throws IllegalStateException, NumberFormatException {
|
||||
Settings.Setting setting = settings.byLowerName.get(settingName);
|
||||
if (setting == null) {
|
||||
throw new IllegalStateException("No setting by that name");
|
||||
}
|
||||
Class intendedType = setting.getValueClass();
|
||||
ISettingParser ioMethod = Parser.getParser(setting.getType());
|
||||
Object parsed = ioMethod.parse(new ParserContext(setting), settingValue);
|
||||
SettingsIO ioMethod = map.get(intendedType);
|
||||
Object parsed = ioMethod.parser.apply(settingValue);
|
||||
if (!intendedType.isInstance(parsed)) {
|
||||
throw new IllegalStateException(ioMethod + " parser returned incorrect type, expected " + intendedType + " got " + parsed + " which is " + parsed.getClass());
|
||||
}
|
||||
setting.value = parsed;
|
||||
}
|
||||
|
||||
private interface ISettingParser<T> {
|
||||
|
||||
T parse(ParserContext context, String raw);
|
||||
|
||||
String toString(ParserContext context, T value);
|
||||
|
||||
boolean accepts(Type type);
|
||||
}
|
||||
|
||||
private static class ParserContext {
|
||||
|
||||
private final Settings.Setting<?> setting;
|
||||
|
||||
public ParserContext(Settings.Setting<?> setting) {
|
||||
this.setting = setting;
|
||||
}
|
||||
|
||||
final Settings.Setting<?> getSetting() {
|
||||
return this.setting;
|
||||
}
|
||||
}
|
||||
|
||||
private enum Parser implements ISettingParser {
|
||||
|
||||
private enum SettingsIO {
|
||||
DOUBLE(Double.class, Double::parseDouble),
|
||||
BOOLEAN(Boolean.class, Boolean::parseBoolean),
|
||||
INTEGER(Integer.class, Integer::parseInt),
|
||||
FLOAT(Float.class, Float::parseFloat),
|
||||
LONG(Long.class, Long::parseLong),
|
||||
ENUMFACING(EnumFacing.class, EnumFacing::byName),
|
||||
COLOR(
|
||||
Color.class,
|
||||
str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
|
||||
color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()
|
||||
),
|
||||
BLOCK(
|
||||
Block.class,
|
||||
str -> BlockUtils.stringToBlockRequired(str.trim()),
|
||||
BlockUtils::blockToString
|
||||
),
|
||||
ITEM(
|
||||
Item.class,
|
||||
str -> Item.getByNameOrId(str.trim()),
|
||||
item -> Item.REGISTRY.getNameForObject(item).toString()
|
||||
),
|
||||
LIST() {
|
||||
@Override
|
||||
public Object parse(ParserContext context, String raw) {
|
||||
Type type = ((ParameterizedType) context.getSetting().getType()).getActualTypeArguments()[0];
|
||||
Parser parser = Parser.getParser(type);
|
||||
|
||||
return Arrays.stream(raw.split(","))
|
||||
.map(s -> parser.parse(context, s))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
|
||||
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue());
|
||||
|
||||
@Override
|
||||
public String toString(ParserContext context, Object value) {
|
||||
Type type = ((ParameterizedType) context.getSetting().getType()).getActualTypeArguments()[0];
|
||||
Parser parser = Parser.getParser(type);
|
||||
|
||||
return ((List<?>) value).stream()
|
||||
.map(o -> parser.toString(context, o))
|
||||
.collect(Collectors.joining(","));
|
||||
}
|
||||
Class<?> klass;
|
||||
Function<String, Object> parser;
|
||||
Function<Object, String> toString;
|
||||
|
||||
@Override
|
||||
public boolean accepts(Type type) {
|
||||
return List.class.isAssignableFrom(TypeUtils.resolveBaseClass(type));
|
||||
}
|
||||
};
|
||||
|
||||
private final Class<?> klass;
|
||||
private final Function<String, Object> parser;
|
||||
private final Function<Object, String> toString;
|
||||
|
||||
Parser() {
|
||||
this.klass = null;
|
||||
this.parser = null;
|
||||
this.toString = null;
|
||||
}
|
||||
|
||||
<T> Parser(Class<T> klass, Function<String, T> parser) {
|
||||
<T> SettingsIO(Class<T> klass, Function<String, T> parser) {
|
||||
this(klass, parser, Object::toString);
|
||||
}
|
||||
|
||||
<T> Parser(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
|
||||
<T> SettingsIO(Class<T> klass, Function<String, T> parser, Function<T, String> toString) {
|
||||
this.klass = klass;
|
||||
this.parser = parser::apply;
|
||||
this.toString = x -> toString.apply((T) x);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object parse(ParserContext context, String raw) {
|
||||
return this.parser.apply(raw);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(ParserContext context, Object value) {
|
||||
return this.toString.apply(value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean accepts(Type type) {
|
||||
return type instanceof Class && this.klass.isAssignableFrom((Class) type);
|
||||
}
|
||||
|
||||
public static Parser getParser(Type type) {
|
||||
return Arrays.stream(values())
|
||||
.filter(parser -> parser.accepts(type))
|
||||
.findFirst().orElse(null);
|
||||
static {
|
||||
HashMap<Class<?>, SettingsIO> tempMap = new HashMap<>();
|
||||
for (SettingsIO type : SettingsIO.values()) {
|
||||
tempMap.put(type.klass, type);
|
||||
}
|
||||
map = Collections.unmodifiableMap(tempMap);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 4/20/2019
|
||||
*/
|
||||
public final class TypeUtils {
|
||||
|
||||
private TypeUtils() {}
|
||||
|
||||
/**
|
||||
* Resolves the "base type" for the specified type. For example, if the specified
|
||||
* type is {@code List<String>}, then {@code List.class} will be returned. If the
|
||||
* specified type is already a class, then it is directly returned.
|
||||
*
|
||||
* @param type The type to resolve
|
||||
* @return The base class
|
||||
*/
|
||||
public static Class<?> resolveBaseClass(Type type) {
|
||||
return type instanceof Class ? (Class<?>) type
|
||||
: type instanceof ParameterizedType ? (Class<?>) ((ParameterizedType) type).getRawType()
|
||||
: null;
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,15 @@
|
||||
|
||||
package baritone.api.utils.input;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.settings.GameSettings;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* An {@link Enum} representing the inputs that control the player's
|
||||
* behavior. This includes moving, interacting with blocks, jumping,
|
||||
@@ -27,45 +36,84 @@ public enum Input {
|
||||
/**
|
||||
* The move forward input
|
||||
*/
|
||||
MOVE_FORWARD,
|
||||
MOVE_FORWARD(s -> s.keyBindForward),
|
||||
|
||||
/**
|
||||
* The move back input
|
||||
*/
|
||||
MOVE_BACK,
|
||||
MOVE_BACK(s -> s.keyBindBack),
|
||||
|
||||
/**
|
||||
* The move left input
|
||||
*/
|
||||
MOVE_LEFT,
|
||||
MOVE_LEFT(s -> s.keyBindLeft),
|
||||
|
||||
/**
|
||||
* The move right input
|
||||
*/
|
||||
MOVE_RIGHT,
|
||||
MOVE_RIGHT(s -> s.keyBindRight),
|
||||
|
||||
/**
|
||||
* The attack input
|
||||
*/
|
||||
CLICK_LEFT,
|
||||
CLICK_LEFT(s -> s.keyBindAttack),
|
||||
|
||||
/**
|
||||
* The use item input
|
||||
*/
|
||||
CLICK_RIGHT,
|
||||
CLICK_RIGHT(s -> s.keyBindUseItem),
|
||||
|
||||
/**
|
||||
* The jump input
|
||||
*/
|
||||
JUMP,
|
||||
JUMP(s -> s.keyBindJump),
|
||||
|
||||
/**
|
||||
* The sneak input
|
||||
*/
|
||||
SNEAK,
|
||||
SNEAK(s -> s.keyBindSneak),
|
||||
|
||||
/**
|
||||
* The sprint input
|
||||
*/
|
||||
SPRINT
|
||||
SPRINT(s -> s.keyBindSprint);
|
||||
|
||||
/**
|
||||
* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
|
||||
*/
|
||||
private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
|
||||
|
||||
/**
|
||||
* The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
private final KeyBinding keyBinding;
|
||||
|
||||
Input(Function<GameSettings, KeyBinding> keyBindingMapper) {
|
||||
/*
|
||||
|
||||
Here, a Function is used because referring to a static field in this enum for the game instance,
|
||||
as it was before, wouldn't be possible in an Enum constructor unless the static field was in an
|
||||
interface that this class implemented. (Helper acted as this interface) I didn't feel like making
|
||||
an interface with a game instance field just to not have to do this.
|
||||
|
||||
*/
|
||||
this.keyBinding = keyBindingMapper.apply(Minecraft.getMinecraft().gameSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
public final KeyBinding getKeyBinding() {
|
||||
return this.keyBinding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
|
||||
*
|
||||
* @param binding The {@link KeyBinding} to find the associated {@link Input} for
|
||||
* @return The {@link Input} associated with the specified {@link KeyBinding}
|
||||
*/
|
||||
public static Input getInputForBind(KeyBinding binding) {
|
||||
return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ChunkRenderContainer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(ChunkRenderContainer.class)
|
||||
public class MixinChunkRenderContainer {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "preRenderChunk",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
|
||||
)
|
||||
)
|
||||
private BlockPos getPosition(RenderChunk renderChunkIn) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.enableBlend();
|
||||
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.value);
|
||||
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
return renderChunkIn.getPosition();
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderWorker;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
@Mixin(ChunkRenderWorker.class)
|
||||
public abstract class MixinChunkRenderWorker {
|
||||
|
||||
@Shadow
|
||||
protected abstract boolean isChunkExisting(BlockPos pos, World worldIn);
|
||||
|
||||
@Redirect(
|
||||
method = "processTask",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/ChunkRenderWorker.isChunkExisting(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/World;)Z"
|
||||
)
|
||||
)
|
||||
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
return baritone.bsi.isLoaded(pos.getX(), pos.getZ()) || this.isChunkExisting(pos, world);
|
||||
}
|
||||
}
|
||||
|
||||
return this.isChunkExisting(pos, world);
|
||||
}
|
||||
}
|
||||
|
||||
74
src/launch/java/baritone/launch/mixins/MixinEntity.java
Normal file
74
src/launch/java/baritone/launch/mixins/MixinEntity.java
Normal file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
*/
|
||||
@Mixin(Entity.class)
|
||||
public class MixinEntity {
|
||||
|
||||
@Shadow
|
||||
public float rotationYaw;
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when walking
|
||||
*/
|
||||
private RotationMoveEvent motionUpdateRotationEvent;
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.motionUpdateRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "moveRelative",
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/Entity.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private float overrideYaw(Entity self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.motionUpdateRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,6 @@
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
@@ -56,11 +55,8 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
private void preMoveRelative(CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
baritone.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
}
|
||||
this.jumpRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,30 +69,9 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
)
|
||||
)
|
||||
private float overrideYaw(EntityLivingBase self) {
|
||||
if (self instanceof EntityPlayerSP && BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) != null) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.jumpRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "travel",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
|
||||
)
|
||||
)
|
||||
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
|
||||
// noinspection ConstantConditions
|
||||
if (!EntityPlayerSP.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) == null) {
|
||||
moveRelative(strafe, up, forward, friction);
|
||||
return;
|
||||
}
|
||||
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
|
||||
float originalYaw = this.rotationYaw;
|
||||
this.rotationYaw = motionUpdateRotationEvent.getYaw();
|
||||
this.moveRelative(strafe, up, forward, friction);
|
||||
this.rotationYaw = originalYaw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,14 +18,11 @@
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.event.events.ChatEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.SprintStateEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.behavior.LookBehavior;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.player.PlayerCapabilities;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
@@ -46,12 +43,8 @@ public class MixinEntityPlayerSP {
|
||||
cancellable = true
|
||||
)
|
||||
private void sendChatMessage(String msg, CallbackInfo ci) {
|
||||
ChatEvent event = new ChatEvent(msg);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return;
|
||||
}
|
||||
baritone.getGameEventHandler().onSendChatMessage(event);
|
||||
ChatEvent event = new ChatEvent((EntityPlayerSP) (Object) this, msg);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onSendChatMessage(event);
|
||||
if (event.isCancelled()) {
|
||||
ci.cancel();
|
||||
}
|
||||
@@ -67,10 +60,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void onPreUpdate(CallbackInfo ci) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
|
||||
}
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.PRE));
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@@ -83,10 +73,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void onPostUpdate(CallbackInfo ci) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
|
||||
}
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent((EntityPlayerSP) (Object) this, EventState.POST));
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
@@ -97,47 +84,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private boolean isAllowFlying(PlayerCapabilities capabilities) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return capabilities.allowFlying;
|
||||
}
|
||||
return !baritone.getPathingBehavior().isPathing() && capabilities.allowFlying;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "onLivingUpdate",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/settings/KeyBinding.isKeyDown()Z"
|
||||
)
|
||||
)
|
||||
private boolean isKeyDown(KeyBinding keyBinding) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone == null) {
|
||||
return keyBinding.isKeyDown();
|
||||
}
|
||||
SprintStateEvent event = new SprintStateEvent();
|
||||
baritone.getGameEventHandler().onPlayerSprintState(event);
|
||||
if (event.getState() != null) {
|
||||
return event.getState();
|
||||
}
|
||||
if (baritone != BaritoneAPI.getProvider().getPrimaryBaritone()) {
|
||||
// hitting control shouldn't make all bots sprint
|
||||
return false;
|
||||
}
|
||||
return keyBinding.isKeyDown();
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "updateRidden",
|
||||
at = @At(
|
||||
value = "HEAD"
|
||||
)
|
||||
)
|
||||
private void updateRidden(CallbackInfo cb) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (baritone != null) {
|
||||
((LookBehavior) baritone.getLookBehavior()).pig();
|
||||
}
|
||||
IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior();
|
||||
return !pathingBehavior.isPathing() && capabilities.allowFlying;
|
||||
}
|
||||
}
|
||||
|
||||
68
src/launch/java/baritone/launch/mixins/MixinKeyBinding.java
Normal file
68
src/launch/java/baritone/launch/mixins/MixinKeyBinding.java
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
@Mixin(KeyBinding.class)
|
||||
public class MixinKeyBinding {
|
||||
|
||||
@Shadow
|
||||
public int pressTime;
|
||||
|
||||
@Inject(
|
||||
method = "isKeyDown",
|
||||
at = @At("HEAD"),
|
||||
cancellable = true
|
||||
)
|
||||
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
|
||||
// only the primary baritone forces keys
|
||||
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
||||
if (force != null) {
|
||||
cir.setReturnValue(force); // :sunglasses:
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "isPressed",
|
||||
at = @At("HEAD"),
|
||||
cancellable = true
|
||||
)
|
||||
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
|
||||
// only the primary baritone forces keys
|
||||
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
||||
if (force != null && force == false) { // <-- cursed
|
||||
if (pressTime > 0) {
|
||||
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
|
||||
pressTime--;
|
||||
}
|
||||
cir.setReturnValue(force); // :sunglasses:
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.ChunkCache;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 1/29/2019
|
||||
*/
|
||||
@Mixin(RenderChunk.class)
|
||||
public class MixinRenderChunk {
|
||||
|
||||
@Redirect(
|
||||
method = "rebuildChunk",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/world/ChunkCache.isEmpty()Z"
|
||||
)
|
||||
)
|
||||
private boolean isEmpty(ChunkCache chunkCache) {
|
||||
if (!chunkCache.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
BlockPos position = ((RenderChunk) (Object) this).getPosition();
|
||||
// RenderChunk extends from -1,-1,-1 to +16,+16,+16
|
||||
// then the constructor of ChunkCache extends it one more (presumably to get things like the connected status of fences? idk)
|
||||
// so if ANY of the adjacent chunks are loaded, we are unempty
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dz = -1; dz <= 1; dz++) {
|
||||
if (baritone.bsi.isLoaded(16 * dx + position.getX(), 16 * dz + position.getZ())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "rebuildChunk",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/world/ChunkCache.getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/state/IBlockState;"
|
||||
)
|
||||
)
|
||||
private IBlockState getBlockState(ChunkCache chunkCache, BlockPos pos) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
return baritone.bsi.get0(pos);
|
||||
}
|
||||
}
|
||||
|
||||
return chunkCache.getBlockState(pos);
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(RenderList.class)
|
||||
public class MixinRenderList {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.VboRenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(VboRenderList.class)
|
||||
public class MixinVboRenderList {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getMinecraft().getIntegratedServer() == null) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
@@ -12,17 +12,14 @@
|
||||
"MixinBlockPos",
|
||||
"MixinChunkProviderClient",
|
||||
"MixinChunkProviderServer",
|
||||
"MixinChunkRenderContainer",
|
||||
"MixinChunkRenderWorker",
|
||||
"MixinEntity",
|
||||
"MixinEntityLivingBase",
|
||||
"MixinEntityPlayerSP",
|
||||
"MixinEntityRenderer",
|
||||
"MixinKeyBinding",
|
||||
"MixinMinecraft",
|
||||
"MixinNetHandlerPlayClient",
|
||||
"MixinNetworkManager",
|
||||
"MixinRenderChunk",
|
||||
"MixinRenderList",
|
||||
"MixinVboRenderList",
|
||||
"MixinWorldClient"
|
||||
]
|
||||
}
|
||||
@@ -1,237 +1,211 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.utils.ExampleBaritoneControl;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.event.GameEventHandler;
|
||||
import baritone.process.*;
|
||||
import baritone.utils.*;
|
||||
import baritone.utils.player.PrimaryPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.SynchronousQueue;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
public class Baritone implements IBaritone {
|
||||
|
||||
private static ThreadPoolExecutor threadPool;
|
||||
private static File dir;
|
||||
|
||||
static {
|
||||
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
|
||||
|
||||
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
|
||||
if (!Files.exists(dir.toPath())) {
|
||||
try {
|
||||
Files.createDirectories(dir.toPath());
|
||||
} catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not {@link Baritone#init()} has been called yet
|
||||
*/
|
||||
private boolean initialized;
|
||||
|
||||
private GameEventHandler gameEventHandler;
|
||||
|
||||
private PathingBehavior pathingBehavior;
|
||||
private LookBehavior lookBehavior;
|
||||
private MemoryBehavior memoryBehavior;
|
||||
private InventoryBehavior inventoryBehavior;
|
||||
private InputOverrideHandler inputOverrideHandler;
|
||||
|
||||
private FollowProcess followProcess;
|
||||
private MineProcess mineProcess;
|
||||
private GetToBlockProcess getToBlockProcess;
|
||||
private CustomGoalProcess customGoalProcess;
|
||||
private BuilderProcess builderProcess;
|
||||
private ExploreProcess exploreProcess;
|
||||
private BackfillProcess backfillProcess;
|
||||
private FarmProcess farmProcess;
|
||||
|
||||
private PathingControlManager pathingControlManager;
|
||||
|
||||
private IPlayerContext playerContext;
|
||||
private WorldProvider worldProvider;
|
||||
|
||||
public BlockStateInterface bsi;
|
||||
|
||||
Baritone() {
|
||||
this.gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
|
||||
this.playerContext = PrimaryPlayerContext.INSTANCE;
|
||||
|
||||
{
|
||||
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
|
||||
pathingBehavior = new PathingBehavior(this);
|
||||
lookBehavior = new LookBehavior(this);
|
||||
memoryBehavior = new MemoryBehavior(this);
|
||||
inventoryBehavior = new InventoryBehavior(this);
|
||||
inputOverrideHandler = new InputOverrideHandler(this);
|
||||
new ExampleBaritoneControl(this);
|
||||
}
|
||||
|
||||
this.pathingControlManager = new PathingControlManager(this);
|
||||
{
|
||||
followProcess = new FollowProcess(this);
|
||||
mineProcess = new MineProcess(this);
|
||||
customGoalProcess = new CustomGoalProcess(this); // very high iq
|
||||
getToBlockProcess = new GetToBlockProcess(this);
|
||||
builderProcess = new BuilderProcess(this);
|
||||
exploreProcess = new ExploreProcess(this);
|
||||
backfillProcess = new BackfillProcess(this);
|
||||
farmProcess = new FarmProcess(this);
|
||||
}
|
||||
|
||||
this.worldProvider = new WorldProvider();
|
||||
|
||||
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
|
||||
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
|
||||
}
|
||||
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingControlManager getPathingControlManager() {
|
||||
return this.pathingControlManager;
|
||||
}
|
||||
|
||||
public void registerBehavior(Behavior behavior) {
|
||||
this.gameEventHandler.registerEventListener(behavior);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputOverrideHandler getInputOverrideHandler() {
|
||||
return this.inputOverrideHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CustomGoalProcess getCustomGoalProcess() { // Iffy
|
||||
return this.customGoalProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GetToBlockProcess getGetToBlockProcess() { // Iffy
|
||||
return this.getToBlockProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPlayerContext getPlayerContext() {
|
||||
return this.playerContext;
|
||||
}
|
||||
|
||||
public MemoryBehavior getMemoryBehavior() {
|
||||
return this.memoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FollowProcess getFollowProcess() {
|
||||
return this.followProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BuilderProcess getBuilderProcess() {
|
||||
return this.builderProcess;
|
||||
}
|
||||
|
||||
public InventoryBehavior getInventoryBehavior() {
|
||||
return this.inventoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LookBehavior getLookBehavior() {
|
||||
return this.lookBehavior;
|
||||
}
|
||||
|
||||
public ExploreProcess getExploreProcess() {
|
||||
return this.exploreProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MineProcess getMineProcess() {
|
||||
return this.mineProcess;
|
||||
}
|
||||
|
||||
public FarmProcess getFarmProcess() {
|
||||
return this.farmProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingBehavior getPathingBehavior() {
|
||||
return this.pathingBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldProvider getWorldProvider() {
|
||||
return this.worldProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IEventBus getGameEventHandler() {
|
||||
return this.gameEventHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void openClick() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
Helper.mc.addScheduledTask(() -> Helper.mc.displayGuiScreen(new GuiClick()));
|
||||
} catch (Exception ignored) {}
|
||||
}).start();
|
||||
}
|
||||
|
||||
public static Settings settings() {
|
||||
return BaritoneAPI.getSettings();
|
||||
}
|
||||
|
||||
public static File getDir() {
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static Executor getExecutor() {
|
||||
return threadPool;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.event.GameEventHandler;
|
||||
import baritone.process.CustomGoalProcess;
|
||||
import baritone.process.FollowProcess;
|
||||
import baritone.process.GetToBlockProcess;
|
||||
import baritone.process.MineProcess;
|
||||
import baritone.utils.BaritoneAutoTest;
|
||||
import baritone.utils.ExampleBaritoneControl;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.PathingControlManager;
|
||||
import baritone.utils.player.PrimaryPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.SynchronousQueue;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 7/31/2018
|
||||
*/
|
||||
public class Baritone implements IBaritone {
|
||||
|
||||
private static ThreadPoolExecutor threadPool;
|
||||
private static File dir;
|
||||
|
||||
static {
|
||||
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
|
||||
|
||||
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
|
||||
if (!Files.exists(dir.toPath())) {
|
||||
try {
|
||||
Files.createDirectories(dir.toPath());
|
||||
} catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not {@link Baritone#init()} has been called yet
|
||||
*/
|
||||
private boolean initialized;
|
||||
|
||||
private GameEventHandler gameEventHandler;
|
||||
|
||||
private List<Behavior> behaviors;
|
||||
private PathingBehavior pathingBehavior;
|
||||
private LookBehavior lookBehavior;
|
||||
private MemoryBehavior memoryBehavior;
|
||||
private InputOverrideHandler inputOverrideHandler;
|
||||
|
||||
private FollowProcess followProcess;
|
||||
private MineProcess mineProcess;
|
||||
private GetToBlockProcess getToBlockProcess;
|
||||
private CustomGoalProcess customGoalProcess;
|
||||
|
||||
private PathingControlManager pathingControlManager;
|
||||
|
||||
private IPlayerContext playerContext;
|
||||
private WorldProvider worldProvider;
|
||||
|
||||
Baritone() {
|
||||
this.gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
public synchronized void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
|
||||
this.playerContext = PrimaryPlayerContext.INSTANCE;
|
||||
|
||||
this.behaviors = new ArrayList<>();
|
||||
{
|
||||
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
|
||||
pathingBehavior = new PathingBehavior(this);
|
||||
lookBehavior = new LookBehavior(this);
|
||||
memoryBehavior = new MemoryBehavior(this);
|
||||
new InventoryBehavior(this);
|
||||
inputOverrideHandler = new InputOverrideHandler(this);
|
||||
new ExampleBaritoneControl(this);
|
||||
}
|
||||
|
||||
this.pathingControlManager = new PathingControlManager(this);
|
||||
{
|
||||
followProcess = new FollowProcess(this);
|
||||
mineProcess = new MineProcess(this);
|
||||
customGoalProcess = new CustomGoalProcess(this); // very high iq
|
||||
getToBlockProcess = new GetToBlockProcess(this);
|
||||
}
|
||||
|
||||
this.worldProvider = new WorldProvider();
|
||||
|
||||
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
|
||||
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
|
||||
}
|
||||
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingControlManager getPathingControlManager() {
|
||||
return this.pathingControlManager;
|
||||
}
|
||||
|
||||
public List<Behavior> getBehaviors() {
|
||||
return this.behaviors;
|
||||
}
|
||||
|
||||
public void registerBehavior(Behavior behavior) {
|
||||
this.behaviors.add(behavior);
|
||||
this.gameEventHandler.registerEventListener(behavior);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputOverrideHandler getInputOverrideHandler() {
|
||||
return this.inputOverrideHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CustomGoalProcess getCustomGoalProcess() { // Iffy
|
||||
return this.customGoalProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GetToBlockProcess getGetToBlockProcess() { // Iffy
|
||||
return this.getToBlockProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPlayerContext getPlayerContext() {
|
||||
return this.playerContext;
|
||||
}
|
||||
|
||||
public MemoryBehavior getMemoryBehavior() {
|
||||
return this.memoryBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FollowProcess getFollowProcess() {
|
||||
return this.followProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LookBehavior getLookBehavior() {
|
||||
return this.lookBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MineProcess getMineProcess() {
|
||||
return this.mineProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingBehavior getPathingBehavior() {
|
||||
return this.pathingBehavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldProvider getWorldProvider() {
|
||||
return this.worldProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IEventBus getGameEventHandler() {
|
||||
return this.gameEventHandler;
|
||||
}
|
||||
|
||||
public static Settings settings() {
|
||||
return BaritoneAPI.getSettings();
|
||||
}
|
||||
|
||||
public static File getDir() {
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static Executor getExecutor() {
|
||||
return threadPool;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,18 +21,13 @@ import baritone.Baritone;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.item.*;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemTool;
|
||||
import net.minecraft.util.NonNullList;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class InventoryBehavior extends Behavior {
|
||||
public InventoryBehavior(Baritone baritone) {
|
||||
super(baritone);
|
||||
@@ -40,7 +35,7 @@ public class InventoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().allowInventory.value) {
|
||||
if (!Baritone.settings().allowInventory.get()) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
@@ -59,34 +54,6 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
}
|
||||
|
||||
public void attemptToPutOnHotbar(int inMainInvy, Predicate<Integer> disallowedHotbar) {
|
||||
OptionalInt destination = getTempHotbarSlot(disallowedHotbar);
|
||||
if (destination.isPresent()) {
|
||||
swapWithHotBar(inMainInvy, destination.getAsInt());
|
||||
}
|
||||
}
|
||||
|
||||
public OptionalInt getTempHotbarSlot(Predicate<Integer> disallowedHotbar) {
|
||||
// we're using 0 and 8 for pickaxe and throwaway
|
||||
ArrayList<Integer> candidates = new ArrayList<>();
|
||||
for (int i = 1; i < 8; i++) {
|
||||
if (ctx.player().inventory.mainInventory.get(i).isEmpty() && !disallowedHotbar.test(i)) {
|
||||
candidates.add(i);
|
||||
}
|
||||
}
|
||||
if (candidates.isEmpty()) {
|
||||
for (int i = 1; i < 8; i++) {
|
||||
if (!disallowedHotbar.test(i)) {
|
||||
candidates.add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (candidates.isEmpty()) {
|
||||
return OptionalInt.empty();
|
||||
}
|
||||
return OptionalInt.of(candidates.get(new Random().nextInt(candidates.size())));
|
||||
}
|
||||
|
||||
private void swapWithHotBar(int inInventory, int inHotbar) {
|
||||
ctx.playerController().windowClick(ctx.player().inventoryContainer.windowId, inInventory < 9 ? inInventory + 36 : inInventory, inHotbar, ClickType.SWAP, ctx.player());
|
||||
}
|
||||
@@ -94,7 +61,7 @@ public class InventoryBehavior extends Behavior {
|
||||
private int firstValidThrowaway() { // TODO offhand idk
|
||||
NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
|
||||
for (int i = 0; i < invy.size(); i++) {
|
||||
if (Baritone.settings().acceptableThrowawayItems.value.contains(invy.get(i).getItem())) {
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(invy.get(i).getItem())) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@@ -120,62 +87,4 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
return bestInd;
|
||||
}
|
||||
|
||||
public boolean hasGenericThrowaway() {
|
||||
for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
|
||||
if (throwaway(false, stack -> item.equals(stack.getItem()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean selectThrowawayForLocation(boolean select, int x, int y, int z) {
|
||||
IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
|
||||
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
|
||||
return true; // gotem
|
||||
}
|
||||
for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
|
||||
if (throwaway(select, stack -> item.equals(stack.getItem()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
// this usage of settings() is okay because it's only called once during pathing
|
||||
// (while creating the CalculationContext at the very beginning)
|
||||
// and then it's called during execution
|
||||
// since this function is never called during cost calculation, we don't need to migrate
|
||||
// acceptableThrowawayItems to the CalculationContext
|
||||
if (desired.test(item)) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (desired.test(p.inventory.offHandInventory.get(0))) {
|
||||
// main hand takes precedence over off hand
|
||||
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
|
||||
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
|
||||
// so we need to select in the main hand something that doesn't right click
|
||||
// so not a shovel, not a hoe, not a block, etc
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
@Override
|
||||
public void updateTarget(Rotation target, boolean force) {
|
||||
this.target = target;
|
||||
this.force = force || !Baritone.settings().freeLook.value;
|
||||
this.force = force || !Baritone.settings().freeLook.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -63,7 +63,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
}
|
||||
|
||||
// Whether or not we're going to silently set our angles
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.value && !this.force;
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.get() && !this.force;
|
||||
|
||||
switch (event.getState()) {
|
||||
case PRE: {
|
||||
@@ -72,7 +72,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
float oldPitch = ctx.player().rotationPitch;
|
||||
float desiredPitch = this.target.getPitch();
|
||||
ctx.player().rotationPitch = desiredPitch;
|
||||
if (desiredPitch == oldPitch && !Baritone.settings().freeLook.value) {
|
||||
if (desiredPitch == oldPitch) {
|
||||
nudgeToLevel();
|
||||
}
|
||||
this.target = null;
|
||||
@@ -95,21 +95,15 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
}
|
||||
}
|
||||
|
||||
public void pig() {
|
||||
if (this.target != null) {
|
||||
ctx.player().rotationYaw = this.target.getYaw();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerRotationMove(RotationMoveEvent event) {
|
||||
if (this.target != null) {
|
||||
if (this.target != null && !this.force) {
|
||||
|
||||
event.setYaw(this.target.getYaw());
|
||||
|
||||
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
|
||||
// Also the type has to be MOTION_UPDATE because that is called after JUMP
|
||||
if (!Baritone.settings().antiCheatCompatibility.value && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
|
||||
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
|
||||
this.target = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,13 +18,14 @@
|
||||
package baritone.behavior;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import baritone.api.event.events.BlockInteractEvent;
|
||||
import baritone.api.event.events.PacketEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.cache.ContainerMemory;
|
||||
import baritone.cache.Waypoint;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockBed;
|
||||
@@ -47,8 +48,6 @@ import java.nio.file.Path;
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* doesn't work for horse inventories :^)
|
||||
*
|
||||
* @author Brady
|
||||
* @since 8/6/2018
|
||||
*/
|
||||
@@ -64,9 +63,6 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
enderChestWindowId = null;
|
||||
futureInventories.clear();
|
||||
@@ -82,9 +78,6 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onSendPacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -114,6 +107,7 @@ public final class MemoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
if (p instanceof CPacketCloseWindow) {
|
||||
updateInventory();
|
||||
getCurrent().save();
|
||||
}
|
||||
}
|
||||
@@ -121,9 +115,6 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
@Override
|
||||
public synchronized void onReceivePacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
@@ -151,6 +142,7 @@ public final class MemoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
if (p instanceof SPacketCloseWindow) {
|
||||
updateInventory();
|
||||
getCurrent().save();
|
||||
}
|
||||
}
|
||||
@@ -170,9 +162,6 @@ public final class MemoryBehavior extends Behavior {
|
||||
|
||||
|
||||
private void updateInventory() {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
int windowId = ctx.player().openContainer.windowId;
|
||||
if (enderChestWindowId != null) {
|
||||
if (windowId == enderChestWindowId) {
|
||||
@@ -195,7 +184,7 @@ public final class MemoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
private BlockPos neighboringConnectedBlock(BlockPos in) {
|
||||
BlockStateInterface bsi = baritone.bsi;
|
||||
BlockStateInterface bsi = new CalculationContext(baritone).bsi;
|
||||
Block block = bsi.get0(in).getBlock();
|
||||
if (block != Blocks.TRAPPED_CHEST && block != Blocks.CHEST) {
|
||||
return null; // other things that have contents, but can be placed adjacent without combining
|
||||
|
||||
@@ -19,24 +19,27 @@ package baritone.behavior;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.behavior.IPathingBehavior;
|
||||
import baritone.api.event.events.*;
|
||||
import baritone.api.event.events.PathEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.RenderEvent;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.goals.GoalXZ;
|
||||
import baritone.api.process.PathingCommand;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.PathCalculationResult;
|
||||
import baritone.api.utils.interfaces.IGoalRenderPos;
|
||||
import baritone.pathing.calc.AStarPathFinder;
|
||||
import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.path.CutoffPath;
|
||||
import baritone.pathing.path.PathExecutor;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.PathRenderer;
|
||||
import baritone.utils.PathingCommandContext;
|
||||
import baritone.utils.pathing.Favoring;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.EmptyChunk;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
@@ -50,11 +53,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
private PathExecutor next;
|
||||
|
||||
private Goal goal;
|
||||
private CalculationContext context;
|
||||
|
||||
private boolean safeToCancel;
|
||||
private boolean pauseRequestedLastTick;
|
||||
private boolean unpausedLastTick;
|
||||
private boolean cancelRequested;
|
||||
private boolean calcFailedLastTick;
|
||||
|
||||
@@ -65,8 +66,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
private boolean lastAutoJump;
|
||||
|
||||
private BlockPos expectedSegmentStart;
|
||||
|
||||
private final LinkedBlockingQueue<PathEvent> toDispatch = new LinkedBlockingQueue<>();
|
||||
|
||||
public PathingBehavior(Baritone baritone) {
|
||||
@@ -94,67 +93,36 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
baritone.getPathingControlManager().cancelEverything();
|
||||
return;
|
||||
}
|
||||
expectedSegmentStart = pathStart();
|
||||
baritone.getPathingControlManager().preTick();
|
||||
tickPath();
|
||||
dispatchEvents();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerSprintState(SprintStateEvent event) {
|
||||
if (current != null) {
|
||||
event.setState(current.isSprinting());
|
||||
}
|
||||
}
|
||||
|
||||
private void tickPath() {
|
||||
if (pauseRequestedLastTick && safeToCancel) {
|
||||
pauseRequestedLastTick = false;
|
||||
if (unpausedLastTick) {
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
}
|
||||
unpausedLastTick = false;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
return;
|
||||
}
|
||||
unpausedLastTick = true;
|
||||
if (cancelRequested) {
|
||||
cancelRequested = false;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
}
|
||||
if (current == null) {
|
||||
return;
|
||||
}
|
||||
safeToCancel = current.onTick();
|
||||
synchronized (pathPlanLock) {
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
// we are calculating
|
||||
// are we calculating the right thing though? 🤔
|
||||
BetterBlockPos calcFrom = inProgress.getStart();
|
||||
Optional<IPath> currentBest = inProgress.bestPathSoFar();
|
||||
if ((current == null || !current.getPath().getDest().equals(calcFrom)) // if current ends in inProgress's start, then we're ok
|
||||
&& !calcFrom.equals(ctx.playerFeet()) && !calcFrom.equals(expectedSegmentStart) // if current starts in our playerFeet or pathStart, then we're ok
|
||||
&& (!currentBest.isPresent() || (!currentBest.get().positions().contains(ctx.playerFeet()) && !currentBest.get().positions().contains(expectedSegmentStart))) // if
|
||||
) {
|
||||
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
|
||||
inProgress.cancel(); // cancellation doesn't dispatch any events
|
||||
inProgress = null; // this is safe since we hold both locks
|
||||
}
|
||||
}
|
||||
}
|
||||
if (current == null) {
|
||||
return;
|
||||
}
|
||||
safeToCancel = current.onTick();
|
||||
if (current.failed() || current.finished()) {
|
||||
current = null;
|
||||
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
|
||||
logDebug("All done. At " + goal);
|
||||
queuePathEvent(PathEvent.AT_GOAL);
|
||||
next = null;
|
||||
if (Baritone.settings().disconnectOnArrival.value) {
|
||||
ctx.world().sendQuittingDisconnectingPacket();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(expectedSegmentStart)) { // can contain either one
|
||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet())) {
|
||||
// if the current path failed, we may not actually be on the next one, so make sure
|
||||
logDebug("Discarding next path as it does not contain current position");
|
||||
// for example if we had a nicely planned ahead path that starts where current ends
|
||||
@@ -170,18 +138,18 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
queuePathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT);
|
||||
current = next;
|
||||
next = null;
|
||||
current.onTick(); // don't waste a tick doing nothing, get started right away
|
||||
current.onTick();
|
||||
return;
|
||||
}
|
||||
// at this point, current just ended, but we aren't in the goal and have no plan for the future
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
|
||||
// if we aren't calculating right now
|
||||
return;
|
||||
}
|
||||
// we aren't calculating
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(expectedSegmentStart, true, context);
|
||||
findPathInNewThread(pathStart(), true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -209,16 +177,14 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
return;
|
||||
}
|
||||
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
|
||||
// and this path doesn't get us all the way there
|
||||
// and this path dosen't get us all the way there
|
||||
return;
|
||||
}
|
||||
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookahead.value) {
|
||||
// and this path has 7.5 seconds or less left
|
||||
// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
|
||||
// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
|
||||
if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
|
||||
// and this path has 5 seconds or less left
|
||||
logDebug("Path almost over. Planning ahead...");
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
|
||||
findPathInNewThread(current.getPath().getDest(), false, context);
|
||||
findPathInNewThread(current.getPath().getDest(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -241,36 +207,21 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Optional<Double> ticksRemainingInSegment() {
|
||||
if (current == null) {
|
||||
return Optional.empty();
|
||||
}
|
||||
return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
|
||||
}
|
||||
|
||||
public void secretInternalSetGoal(Goal goal) {
|
||||
this.goal = goal;
|
||||
}
|
||||
|
||||
public boolean secretInternalSetGoalAndPath(PathingCommand command) {
|
||||
secretInternalSetGoal(command.goal);
|
||||
if (command instanceof PathingCommandContext) {
|
||||
context = ((PathingCommandContext) command).desiredCalcContext;
|
||||
} else {
|
||||
context = new CalculationContext(baritone, true);
|
||||
}
|
||||
if (goal == null) {
|
||||
return false;
|
||||
}
|
||||
if (goal.isInGoal(ctx.playerFeet()) || goal.isInGoal(expectedSegmentStart)) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathPlanLock) {
|
||||
if (current != null) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
return false;
|
||||
}
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(expectedSegmentStart, true, context);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public boolean secretInternalSetGoalAndPath(Goal goal) {
|
||||
secretInternalSetGoal(goal);
|
||||
return secretInternalPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -293,6 +244,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
return Optional.ofNullable(inProgress);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPathing() {
|
||||
return this.current != null;
|
||||
}
|
||||
|
||||
public boolean isSafeToCancel() {
|
||||
return current == null || safeToCancel;
|
||||
}
|
||||
@@ -315,7 +271,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
if (doIt) {
|
||||
secretInternalSegmentCancel();
|
||||
}
|
||||
baritone.getPathingControlManager().cancelEverything(); // regardless of if we can stop the current segment, we can still stop the processes
|
||||
baritone.getPathingControlManager().cancelEverything();
|
||||
return doIt;
|
||||
}
|
||||
|
||||
@@ -325,7 +281,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
public void softCancelIfSafe() {
|
||||
synchronized (pathPlanLock) {
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours
|
||||
if (!isSafeToCancel()) {
|
||||
return;
|
||||
}
|
||||
@@ -333,6 +288,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
next = null;
|
||||
}
|
||||
cancelRequested = true;
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel); // only cancel ours
|
||||
// do everything BUT clear keys
|
||||
}
|
||||
|
||||
@@ -340,33 +296,51 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
public void secretInternalSegmentCancel() {
|
||||
queuePathEvent(PathEvent.CANCELED);
|
||||
synchronized (pathPlanLock) {
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||
current = null;
|
||||
next = null;
|
||||
}
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
}
|
||||
|
||||
public void forceCancel() { // NOT exposed on public api
|
||||
cancelEverything();
|
||||
secretInternalSegmentCancel();
|
||||
inProgress = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Start calculating a path if we aren't already
|
||||
*
|
||||
* @return true if this call started path calculation, false if it was already calculating or executing a path
|
||||
*/
|
||||
public boolean secretInternalPath() {
|
||||
if (goal == null) {
|
||||
return false;
|
||||
}
|
||||
if (goal.isInGoal(ctx.playerFeet())) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathPlanLock) {
|
||||
if (current != null) {
|
||||
current = null;
|
||||
next = null;
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||
return false;
|
||||
}
|
||||
synchronized (pathCalcLock) {
|
||||
if (inProgress != null) {
|
||||
return false;
|
||||
}
|
||||
queuePathEvent(PathEvent.CALC_STARTED);
|
||||
findPathInNewThread(pathStart(), true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceCancel() { // exposed on public api because :sob:
|
||||
cancelEverything();
|
||||
secretInternalSegmentCancel();
|
||||
synchronized (pathCalcLock) {
|
||||
inProgress = null;
|
||||
}
|
||||
}
|
||||
|
||||
/*public void secretCursedFunctionDoNotCall(IPath path) {
|
||||
public void secretCursedFunctionDoNotCall(IPath path) {
|
||||
synchronized (pathPlanLock) {
|
||||
current = new PathExecutor(this, path);
|
||||
}
|
||||
}*/
|
||||
|
||||
public CalculationContext secretInternalGetCalculationContext() {
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -397,7 +371,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
|
||||
// this is plausible
|
||||
//logDebug("Faking path start assuming player is standing off the edge of a block");
|
||||
logDebug("Faking path start assuming player is standing off the edge of a block");
|
||||
return possibleSupport;
|
||||
}
|
||||
}
|
||||
@@ -406,7 +380,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
// !onGround
|
||||
// we're in the middle of a jump
|
||||
if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
|
||||
//logDebug("Faking path start assuming player is midair and falling");
|
||||
logDebug("Faking path start assuming player is midair and falling");
|
||||
return feet.down();
|
||||
}
|
||||
}
|
||||
@@ -420,7 +394,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
* @param start
|
||||
* @param talkAboutIt
|
||||
*/
|
||||
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, CalculationContext context) {
|
||||
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt) {
|
||||
// this must be called with synchronization on pathCalcLock!
|
||||
// actually, we can check this, muahaha
|
||||
if (!Thread.holdsLock(pathCalcLock)) {
|
||||
@@ -430,9 +404,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
if (inProgress != null) {
|
||||
throw new IllegalStateException("Already doing it"); // should have been checked by caller
|
||||
}
|
||||
if (!context.safeForThreadedUse) {
|
||||
throw new IllegalStateException("Improper context thread safety level");
|
||||
}
|
||||
Goal goal = this.goal;
|
||||
if (goal == null) {
|
||||
logDebug("no goal"); // TODO should this be an exception too? definitely should be checked by caller
|
||||
@@ -441,12 +412,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
long primaryTimeout;
|
||||
long failureTimeout;
|
||||
if (current == null) {
|
||||
primaryTimeout = Baritone.settings().primaryTimeoutMS.value;
|
||||
failureTimeout = Baritone.settings().failureTimeoutMS.value;
|
||||
primaryTimeout = Baritone.settings().primaryTimeoutMS.get();
|
||||
failureTimeout = Baritone.settings().failureTimeoutMS.get();
|
||||
} else {
|
||||
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.value;
|
||||
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.value;
|
||||
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.get();
|
||||
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.get();
|
||||
}
|
||||
CalculationContext context = new CalculationContext(baritone, true); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
|
||||
AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context);
|
||||
if (!Objects.equals(pathfinder.getGoal(), goal)) { // will return the exact same object if simplification didn't happen
|
||||
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
|
||||
@@ -458,16 +430,37 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
|
||||
PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
|
||||
Optional<IPath> path = calcResult.getPath();
|
||||
if (Baritone.settings().cutoffAtLoadBoundary.get()) {
|
||||
path = path.map(p -> {
|
||||
IPath result = p.cutoffAtLoadedChunks(context.bsi);
|
||||
|
||||
if (result instanceof CutoffPath) {
|
||||
logDebug("Cutting off path at edge of loaded chunks");
|
||||
logDebug("Length decreased by " + (p.length() - result.length()));
|
||||
} else {
|
||||
logDebug("Path ends within loaded chunks");
|
||||
}
|
||||
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
Optional<PathExecutor> executor = path.map(p -> {
|
||||
IPath result = p.staticCutoff(goal);
|
||||
|
||||
if (result instanceof CutoffPath) {
|
||||
logDebug("Static cutoff " + p.length() + " to " + result.length());
|
||||
}
|
||||
|
||||
return result;
|
||||
}).map(p -> new PathExecutor(this, p));
|
||||
|
||||
synchronized (pathPlanLock) {
|
||||
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
|
||||
if (current == null) {
|
||||
if (executor.isPresent()) {
|
||||
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
|
||||
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
||||
current = executor.get();
|
||||
} else {
|
||||
logDebug("Warning: discarding orphan path segment with incorrect start");
|
||||
}
|
||||
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
||||
current = executor.get();
|
||||
} else {
|
||||
if (calcResult.getType() != PathCalculationResult.Type.CANCELLATION && calcResult.getType() != PathCalculationResult.Type.EXCEPTION) {
|
||||
// don't dispatch CALC_FAILED on cancellation
|
||||
@@ -477,12 +470,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
} else {
|
||||
if (next == null) {
|
||||
if (executor.isPresent()) {
|
||||
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
||||
next = executor.get();
|
||||
} else {
|
||||
logDebug("Warning: discarding orphan next segment with incorrect start");
|
||||
}
|
||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
||||
next = executor.get();
|
||||
} else {
|
||||
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
|
||||
}
|
||||
@@ -508,13 +497,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
public static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
|
||||
Goal transformed = goal;
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.value && goal instanceof IGoalRenderPos) {
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.get() && goal instanceof IGoalRenderPos) {
|
||||
BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
|
||||
if (!context.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ())) {
|
||||
transformed = new GoalXZ(pos.getX(), pos.getZ());
|
||||
}
|
||||
}
|
||||
Favoring favoring = new Favoring(context.getBaritone().getPlayerContext(), previous, context);
|
||||
Favoring favoring = new Favoring(context.getBaritone().getPlayerContext(), previous);
|
||||
return new AStarPathFinder(start.getX(), start.getY(), start.getZ(), transformed, favoring, context);
|
||||
}
|
||||
|
||||
|
||||
41
src/main/java/baritone/cache/CachedChunk.java
vendored
41
src/main/java/baritone/cache/CachedChunk.java
vendored
@@ -17,9 +17,7 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
@@ -87,8 +85,6 @@ public final class CachedChunk {
|
||||
temp.add(Blocks.END_GATEWAY);
|
||||
temp.add(Blocks.WEB);
|
||||
temp.add(Blocks.NETHER_WART);
|
||||
temp.add(Blocks.LADDER);
|
||||
temp.add(Blocks.VINE);
|
||||
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
|
||||
}
|
||||
|
||||
@@ -121,8 +117,6 @@ public final class CachedChunk {
|
||||
*/
|
||||
private final BitSet data;
|
||||
|
||||
private final Int2ObjectOpenHashMap<String> special;
|
||||
|
||||
/**
|
||||
* The block names of each surface level block for generating an overview
|
||||
*/
|
||||
@@ -144,30 +138,12 @@ public final class CachedChunk {
|
||||
this.heightMap = new int[256];
|
||||
this.specialBlockLocations = specialBlockLocations;
|
||||
this.cacheTimestamp = cacheTimestamp;
|
||||
if (specialBlockLocations.isEmpty()) {
|
||||
this.special = null;
|
||||
} else {
|
||||
this.special = new Int2ObjectOpenHashMap<>();
|
||||
setSpecial();
|
||||
}
|
||||
calculateHeightMap();
|
||||
}
|
||||
|
||||
private final void setSpecial() {
|
||||
for (Map.Entry<String, List<BlockPos>> entry : specialBlockLocations.entrySet()) {
|
||||
for (BlockPos pos : entry.getValue()) {
|
||||
special.put(getPositionIndex(pos.getX(), pos.getY(), pos.getZ()), entry.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public final IBlockState getBlock(int x, int y, int z, int dimension) {
|
||||
int index = getPositionIndex(x, y, z);
|
||||
PathingBlockType type = getType(index);
|
||||
int internalPos = z << 4 | x;
|
||||
if (heightMap[internalPos] == y && type != PathingBlockType.AVOID) {
|
||||
// if the top block in a column is water, we cache it as AVOID but we don't want to just return default state water (which is not flowing) beacuse then it would try to path through it
|
||||
|
||||
if (heightMap[internalPos] == y) {
|
||||
// we have this exact block, it's a surface block
|
||||
/*System.out.println("Saying that " + x + "," + y + "," + z + " is " + state);
|
||||
if (!Minecraft.getMinecraft().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock().equals(state.getBlock())) {
|
||||
@@ -175,20 +151,15 @@ public final class CachedChunk {
|
||||
}*/
|
||||
return overview[internalPos];
|
||||
}
|
||||
if (special != null) {
|
||||
String str = special.get(index);
|
||||
if (str != null) {
|
||||
return BlockUtils.stringToBlockRequired(str).getDefaultState();
|
||||
}
|
||||
}
|
||||
|
||||
PathingBlockType type = getType(x, y, z);
|
||||
if (type == PathingBlockType.SOLID && y == 127 && dimension == -1) {
|
||||
return Blocks.BEDROCK.getDefaultState();
|
||||
}
|
||||
return ChunkPacker.pathingTypeToBlock(type, dimension);
|
||||
}
|
||||
|
||||
private PathingBlockType getType(int index) {
|
||||
private PathingBlockType getType(int x, int y, int z) {
|
||||
int index = getPositionIndex(x, y, z);
|
||||
return PathingBlockType.fromBits(data.get(index), data.get(index + 1));
|
||||
}
|
||||
|
||||
@@ -216,11 +187,11 @@ public final class CachedChunk {
|
||||
return specialBlockLocations;
|
||||
}
|
||||
|
||||
public final ArrayList<BlockPos> getAbsoluteBlocks(String blockType) {
|
||||
public final LinkedList<BlockPos> getAbsoluteBlocks(String blockType) {
|
||||
if (specialBlockLocations.get(blockType) == null) {
|
||||
return null;
|
||||
}
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
for (BlockPos pos : specialBlockLocations.get(blockType)) {
|
||||
res.add(new BlockPos(pos.getX() + x * 16, pos.getY(), pos.getZ() + z * 16));
|
||||
}
|
||||
|
||||
21
src/main/java/baritone/cache/CachedRegion.java
vendored
21
src/main/java/baritone/cache/CachedRegion.java
vendored
@@ -19,7 +19,6 @@ package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.ICachedRegion;
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@@ -88,16 +87,19 @@ public final class CachedRegion implements ICachedRegion {
|
||||
return chunks[x >> 4][z >> 4] != null;
|
||||
}
|
||||
|
||||
public final ArrayList<BlockPos> getLocationsOf(String block) {
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block) {
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
for (int chunkX = 0; chunkX < 32; chunkX++) {
|
||||
for (int chunkZ = 0; chunkZ < 32; chunkZ++) {
|
||||
if (chunks[chunkX][chunkZ] == null) {
|
||||
continue;
|
||||
}
|
||||
ArrayList<BlockPos> locs = chunks[chunkX][chunkZ].getAbsoluteBlocks(block);
|
||||
if (locs != null) {
|
||||
res.addAll(locs);
|
||||
List<BlockPos> locs = chunks[chunkX][chunkZ].getAbsoluteBlocks(block);
|
||||
if (locs == null) {
|
||||
continue;
|
||||
}
|
||||
for (BlockPos pos : locs) {
|
||||
res.add(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -150,7 +152,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
for (int z = 0; z < 32; z++) {
|
||||
if (chunks[x][z] != null) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
out.writeUTF(BlockUtils.blockToString(chunks[x][z].getOverview()[i].getBlock()));
|
||||
out.writeUTF(ChunkPacker.blockToString(chunks[x][z].getOverview()[i].getBlock()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -241,7 +243,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
for (int z = 0; z < 32; z++) {
|
||||
if (present[x][z]) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
overview[x][z][i] = BlockUtils.stringToBlockRequired(in.readUTF()).getDefaultState();
|
||||
overview[x][z][i] = ChunkPacker.stringToBlock(in.readUTF()).getDefaultState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -256,7 +258,6 @@ public final class CachedRegion implements ICachedRegion {
|
||||
int numSpecialBlockTypes = in.readShort() & 0xffff;
|
||||
for (int i = 0; i < numSpecialBlockTypes; i++) {
|
||||
String blockName = in.readUTF();
|
||||
BlockUtils.stringToBlockRequired(blockName);
|
||||
List<BlockPos> locs = new ArrayList<>();
|
||||
location[x][z].put(blockName, locs);
|
||||
int numLocations = in.readShort() & 0xffff;
|
||||
@@ -305,7 +306,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
}
|
||||
|
||||
public synchronized final void removeExpired() {
|
||||
long expiry = Baritone.settings().cachedChunksExpirySeconds.value;
|
||||
long expiry = Baritone.settings().cachedChunksExpirySeconds.get();
|
||||
if (expiry < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
27
src/main/java/baritone/cache/CachedWorld.java
vendored
27
src/main/java/baritone/cache/CachedWorld.java
vendored
@@ -22,7 +22,7 @@ import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.cache.ICachedWorld;
|
||||
import baritone.api.cache.IWorldData;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.utils.Helper;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -32,6 +32,7 @@ import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
|
||||
@@ -44,7 +45,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
/**
|
||||
* The maximum number of regions in any direction from (0,0)
|
||||
*/
|
||||
private static final int REGION_MAX = 30_000_000 / 512 + 1;
|
||||
private static final int REGION_MAX = 58594;
|
||||
|
||||
/**
|
||||
* A map of all of the cached regions.
|
||||
@@ -70,6 +71,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
this.directory = directory.toString();
|
||||
this.dimension = dimension;
|
||||
System.out.println("Cached world directory: " + directory);
|
||||
// Insert an invalid region element
|
||||
cachedRegions.put(0, null);
|
||||
Baritone.getExecutor().execute(new PackerThread());
|
||||
Baritone.getExecutor().execute(() -> {
|
||||
try {
|
||||
@@ -105,13 +108,9 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
return region.isCached(blockX & 511, blockZ & 511);
|
||||
}
|
||||
|
||||
public final boolean regionLoaded(int blockX, int blockZ) {
|
||||
return getRegion(blockX >> 9, blockZ >> 9) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final ArrayList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq) {
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq) {
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
int centerRegionX = centerX >> 9;
|
||||
int centerRegionZ = centerZ >> 9;
|
||||
|
||||
@@ -128,7 +127,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
CachedRegion region = getOrCreateRegion(regionX, regionZ);
|
||||
if (region != null) {
|
||||
// TODO: 100% verify if this or addAll is faster.
|
||||
res.addAll(region.getLocationsOf(block));
|
||||
region.getLocationsOf(block).forEach(res::add);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,7 +146,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
|
||||
@Override
|
||||
public final void save() {
|
||||
if (!Baritone.settings().chunkCaching.value) {
|
||||
if (!Baritone.settings().chunkCaching.get()) {
|
||||
System.out.println("Not saving to disk; chunk caching is disabled.");
|
||||
allRegions().forEach(region -> {
|
||||
if (region != null) {
|
||||
@@ -172,7 +171,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
* Delete regions that are too far from the player
|
||||
*/
|
||||
private synchronized void prune() {
|
||||
if (!Baritone.settings().pruneRegionsFromRAM.value) {
|
||||
if (!Baritone.settings().pruneRegionsFromRAM.get()) {
|
||||
return;
|
||||
}
|
||||
BlockPos pruneCenter = guessPosition();
|
||||
@@ -180,8 +179,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
if (region == null) {
|
||||
continue;
|
||||
}
|
||||
int distX = ((region.getX() << 9) + 256) - pruneCenter.getX();
|
||||
int distZ = ((region.getZ() << 9) + 256) - pruneCenter.getZ();
|
||||
int distX = (region.getX() << 9 + 256) - pruneCenter.getX();
|
||||
int distZ = (region.getZ() << 9 + 256) - pruneCenter.getZ();
|
||||
double dist = Math.sqrt(distX * distX + distZ * distZ);
|
||||
if (dist > 1024) {
|
||||
logDebug("Deleting cached region " + region.getX() + "," + region.getZ() + " from ram");
|
||||
@@ -216,7 +215,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
if (mostRecentlyModified == null) {
|
||||
return new BlockPos(0, 0, 0);
|
||||
}
|
||||
return new BlockPos((mostRecentlyModified.x << 4) + 8, 0, (mostRecentlyModified.z << 4) + 8);
|
||||
return new BlockPos(mostRecentlyModified.x << 4 + 8, 0, mostRecentlyModified.z << 4 + 8);
|
||||
}
|
||||
|
||||
private synchronized List<CachedRegion> allRegions() {
|
||||
|
||||
50
src/main/java/baritone/cache/ChunkPacker.java
vendored
50
src/main/java/baritone/cache/ChunkPacker.java
vendored
@@ -17,12 +17,15 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDoublePlant;
|
||||
import net.minecraft.block.BlockFlower;
|
||||
import net.minecraft.block.BlockTallGrass;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.BlockStateContainer;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
@@ -36,6 +39,8 @@ import java.util.*;
|
||||
*/
|
||||
public final class ChunkPacker {
|
||||
|
||||
private static final Map<String, Block> resourceCache = new HashMap<>();
|
||||
|
||||
private ChunkPacker() {}
|
||||
|
||||
public static CachedChunk pack(Chunk chunk) {
|
||||
@@ -68,12 +73,12 @@ public final class ChunkPacker {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
int index = CachedChunk.getPositionIndex(x, y, z);
|
||||
IBlockState state = bsc.get(x, y1, z);
|
||||
boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
|
||||
boolean[] bits = getPathingBlockType(state).getBits();
|
||||
bitSet.set(index, bits[0]);
|
||||
bitSet.set(index + 1, bits[1]);
|
||||
Block block = state.getBlock();
|
||||
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(block)) {
|
||||
String name = BlockUtils.blockToString(block);
|
||||
String name = blockToString(block);
|
||||
specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
@@ -103,33 +108,28 @@ public final class ChunkPacker {
|
||||
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
|
||||
}
|
||||
|
||||
public static String blockToString(Block block) {
|
||||
ResourceLocation loc = Block.REGISTRY.getNameForObject(block);
|
||||
String name = loc.getPath(); // normally, only write the part after the minecraft:
|
||||
if (!loc.getNamespace().equals("minecraft")) {
|
||||
// Baritone is running on top of forge with mods installed, perhaps?
|
||||
name = loc.toString(); // include the namespace with the colon
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
|
||||
public static Block stringToBlock(String name) {
|
||||
return resourceCache.computeIfAbsent(name, n -> Block.getBlockFromName(n.contains(":") ? n : "minecraft:" + n));
|
||||
}
|
||||
|
||||
private static PathingBlockType getPathingBlockType(IBlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
|
||||
if (block == Blocks.WATER && !MovementHelper.isFlowing(state)) {
|
||||
// only water source blocks are plausibly usable, flowing water should be avoid
|
||||
// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
|
||||
if (MovementHelper.possiblyFlowing(state)) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (
|
||||
(x != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x + 1, y, z)))
|
||||
|| (x != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x - 1, y, z)))
|
||||
|| (z != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z + 1)))
|
||||
|| (z != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z - 1)))
|
||||
) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (x == 0 || x == 15 || z == 0 || z == 15) {
|
||||
if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) == -1000.0F) {
|
||||
return PathingBlockType.WATER;
|
||||
}
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
return PathingBlockType.WATER;
|
||||
}
|
||||
|
||||
if (MovementHelper.avoidWalkingInto(block) || MovementHelper.isBottomSlab(state)) {
|
||||
if (MovementHelper.avoidWalkingInto(block) || block == Blocks.FLOWING_WATER || MovementHelper.isBottomSlab(state)) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
// We used to do an AABB check here
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IContainerMemory;
|
||||
import baritone.api.cache.IRememberedInventory;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
@@ -70,9 +69,6 @@ public class ContainerMemory implements IContainerMemory {
|
||||
}
|
||||
|
||||
public synchronized void save() throws IOException {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
ByteBuf buf = Unpooled.buffer(0, Integer.MAX_VALUE);
|
||||
PacketBuffer out = new PacketBuffer(buf);
|
||||
out.writeInt(inventories.size());
|
||||
|
||||
@@ -15,8 +15,9 @@
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.cache;
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.cache.IWaypoint;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.Date;
|
||||
@@ -46,7 +47,7 @@ public class Waypoint implements IWaypoint {
|
||||
* @param location The waypoint location
|
||||
* @param creationTimestamp When the waypoint was created
|
||||
*/
|
||||
public Waypoint(String name, Tag tag, BlockPos location, long creationTimestamp) {
|
||||
Waypoint(String name, Tag tag, BlockPos location, long creationTimestamp) {
|
||||
this.name = name;
|
||||
this.tag = tag;
|
||||
this.location = location;
|
||||
@@ -19,7 +19,6 @@ package baritone.cache;
|
||||
|
||||
import baritone.api.cache.IWaypoint;
|
||||
import baritone.api.cache.IWaypointCollection;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
@@ -19,12 +19,11 @@ package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IWorldProvider;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.accessor.IAnvilChunkLoader;
|
||||
import baritone.utils.accessor.IChunkProviderServer;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.world.WorldServer;
|
||||
import org.apache.commons.lang3.SystemUtils;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileOutputStream;
|
||||
@@ -77,11 +76,7 @@ public class WorldProvider implements IWorldProvider, Helper {
|
||||
directory = new File(directory, "baritone");
|
||||
readme = directory;
|
||||
} else { // Otherwise, the server must be remote...
|
||||
String folderName = mc.getCurrentServerData().serverIP;
|
||||
if (SystemUtils.IS_OS_WINDOWS) {
|
||||
folderName = folderName.replace(":", "_");
|
||||
}
|
||||
directory = new File(Baritone.getDir(), folderName);
|
||||
directory = new File(Baritone.getDir(), mc.getCurrentServerData().serverIP);
|
||||
readme = Baritone.getDir();
|
||||
}
|
||||
|
||||
|
||||
38
src/main/java/baritone/cache/WorldScanner.java
vendored
38
src/main/java/baritone/cache/WorldScanner.java
vendored
@@ -28,15 +28,15 @@ import net.minecraft.world.chunk.BlockStateContainer;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.stream.IntStream;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public enum WorldScanner implements IWorldScanner {
|
||||
|
||||
INSTANCE;
|
||||
|
||||
private static final int[] DEFAULT_COORDINATE_ITERATION_ORDER = IntStream.range(0, 16).toArray();
|
||||
|
||||
@Override
|
||||
public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
|
||||
if (blocks.contains(null)) {
|
||||
@@ -53,9 +53,6 @@ public enum WorldScanner implements IWorldScanner {
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int playerY = ctx.playerFeet().getY();
|
||||
|
||||
int playerYBlockStateContainerIndex = playerY >> 4;
|
||||
int[] coordinateIterationOrder = IntStream.range(0, 16).boxed().sorted(Comparator.comparingInt(y -> Math.abs(y - playerYBlockStateContainerIndex))).mapToInt(x -> x).toArray();
|
||||
|
||||
int searchRadiusSq = 0;
|
||||
boolean foundWithinY = false;
|
||||
while (true) {
|
||||
@@ -75,9 +72,7 @@ public enum WorldScanner implements IWorldScanner {
|
||||
continue;
|
||||
}
|
||||
allUnloaded = false;
|
||||
if (scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY, coordinateIterationOrder)) {
|
||||
foundWithinY = true;
|
||||
}
|
||||
scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
|
||||
}
|
||||
}
|
||||
if ((allUnloaded && foundChunks)
|
||||
@@ -105,15 +100,13 @@ public enum WorldScanner implements IWorldScanner {
|
||||
}
|
||||
|
||||
ArrayList<BlockPos> res = new ArrayList<>();
|
||||
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY, DEFAULT_COORDINATE_ITERATION_ORDER);
|
||||
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
|
||||
return res;
|
||||
}
|
||||
|
||||
private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
|
||||
public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
|
||||
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
|
||||
boolean foundWithinY = false;
|
||||
for (int yIndex = 0; yIndex < 16; yIndex++) {
|
||||
int y0 = coordinateIterationOrder[yIndex];
|
||||
for (int y0 = 0; y0 < 16; y0++) {
|
||||
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
|
||||
if (extendedblockstorage == null) {
|
||||
continue;
|
||||
@@ -128,23 +121,14 @@ public enum WorldScanner implements IWorldScanner {
|
||||
IBlockState state = bsc.get(x, y, z);
|
||||
if (search.contains(state.getBlock())) {
|
||||
int yy = yReal | y;
|
||||
if (result.size() >= max) {
|
||||
if (Math.abs(yy - playerY) < yLevelThreshold) {
|
||||
foundWithinY = true;
|
||||
} else {
|
||||
if (foundWithinY) {
|
||||
// have found within Y in this chunk, so don't need to consider outside Y
|
||||
// TODO continue iteration to one more sorted Y coordinate block
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
|
||||
if (result.size() >= max && Math.abs(yy - playerY) < yLevelThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return foundWithinY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,8 @@ import baritone.api.event.events.*;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.event.listener.IGameEventListener;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
@@ -47,15 +46,6 @@ public final class GameEventHandler implements IEventBus, Helper {
|
||||
|
||||
@Override
|
||||
public final void onTick(TickEvent event) {
|
||||
if (event.getType() == TickEvent.Type.IN) {
|
||||
try {
|
||||
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
|
||||
} catch (Exception ex) {
|
||||
baritone.bsi = null;
|
||||
}
|
||||
} else {
|
||||
baritone.bsi = null;
|
||||
}
|
||||
listeners.forEach(l -> l.onTick(event));
|
||||
}
|
||||
|
||||
@@ -131,11 +121,6 @@ public final class GameEventHandler implements IEventBus, Helper {
|
||||
listeners.forEach(l -> l.onPlayerRotationMove(event));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerSprintState(SprintStateEvent event) {
|
||||
listeners.forEach(l -> l.onPlayerSprintState(event));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockInteract(BlockInteractEvent event) {
|
||||
listeners.forEach(l -> l.onBlockInteract(event));
|
||||
|
||||
@@ -25,10 +25,15 @@ import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.pathing.calc.openset.BinaryHeapOpenSet;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Moves;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.pathing.BetterWorldBorder;
|
||||
import baritone.utils.pathing.Favoring;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.Optional;
|
||||
|
||||
/**
|
||||
@@ -36,7 +41,7 @@ import java.util.Optional;
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
public final class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
|
||||
|
||||
private final Favoring favoring;
|
||||
private final CalculationContext calcContext;
|
||||
@@ -54,28 +59,54 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
startNode.combinedCost = startNode.estimatedCostToGoal;
|
||||
BinaryHeapOpenSet openSet = new BinaryHeapOpenSet();
|
||||
openSet.insert(startNode);
|
||||
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
|
||||
bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
|
||||
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
|
||||
for (int i = 0; i < bestHeuristicSoFar.length; i++) {
|
||||
bestHeuristicSoFar[i] = startNode.estimatedCostToGoal;
|
||||
bestSoFar[i] = startNode;
|
||||
}
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
Favoring favored = favoring;
|
||||
BetterWorldBorder worldBorder = new BetterWorldBorder(calcContext.world.getWorldBorder());
|
||||
long startTime = System.currentTimeMillis();
|
||||
boolean slowPath = Baritone.settings().slowPath.value;
|
||||
boolean slowPath = Baritone.settings().slowPath.get();
|
||||
if (slowPath) {
|
||||
logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.value + "ms instead of " + primaryTimeout + "ms");
|
||||
logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.<Long>get() + "ms instead of " + primaryTimeout + "ms");
|
||||
}
|
||||
long primaryTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.value : primaryTimeout);
|
||||
long failureTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.value : failureTimeout);
|
||||
long primaryTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.<Long>get() : primaryTimeout);
|
||||
long failureTimeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.<Long>get() : failureTimeout);
|
||||
boolean failing = true;
|
||||
int numNodes = 0;
|
||||
int numMovementsConsidered = 0;
|
||||
int numEmptyChunk = 0;
|
||||
boolean isFavoring = !favoring.isEmpty();
|
||||
boolean favoring = !favored.isEmpty();
|
||||
int timeCheckInterval = 1 << 6;
|
||||
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.value; // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
|
||||
double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.value ? MIN_IMPROVEMENT : 0;
|
||||
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
|
||||
boolean minimumImprovementRepropagation = Baritone.settings().minimumImprovementRepropagation.get();
|
||||
|
||||
long[] timeConsumed = new long[Moves.values().length];
|
||||
int[] count = new int[Moves.values().length];
|
||||
int[] stateLookup = new int[Moves.values().length];
|
||||
long[] posCreation = new long[Moves.values().length];
|
||||
long heapRemove = 0;
|
||||
int heapRemoveCount = 0;
|
||||
long heapAdd = 0;
|
||||
int heapAddCount = 0;
|
||||
long heapUpdate = 0;
|
||||
int heapUpdateCount = 0;
|
||||
|
||||
long chunk = 0;
|
||||
int chunkCount = 0;
|
||||
|
||||
long goalCheck = 0;
|
||||
int goalCheckCount = 0;
|
||||
|
||||
long getNode = 0;
|
||||
int getNodeCount = 0;
|
||||
int startVal = BlockStateInterface.numTimesChunkSucceeded;
|
||||
int startVal2 = BlockStateInterface.numBlockStateLookups;
|
||||
long startVal3 = BetterBlockPos.numCreated;
|
||||
|
||||
while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) {
|
||||
if ((numNodes & (timeCheckInterval - 1)) == 0) { // only call this once every 64 nodes (about half a millisecond)
|
||||
long now = System.currentTimeMillis(); // since nanoTime is slow on windows (takes many microseconds)
|
||||
@@ -85,18 +116,25 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
}
|
||||
if (slowPath) {
|
||||
try {
|
||||
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.value);
|
||||
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.<Long>get());
|
||||
} catch (InterruptedException ex) {
|
||||
}
|
||||
}
|
||||
long before = System.nanoTime();
|
||||
PathNode currentNode = openSet.removeLowest();
|
||||
long t = System.nanoTime();
|
||||
heapRemove += t - before;
|
||||
heapRemoveCount++;
|
||||
mostRecentConsidered = currentNode;
|
||||
numNodes++;
|
||||
if (goal.isInGoal(currentNode.x, currentNode.y, currentNode.z)) {
|
||||
logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
|
||||
return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext));
|
||||
}
|
||||
goalCheck += System.nanoTime() - t;
|
||||
goalCheckCount++;
|
||||
for (Moves moves : Moves.values()) {
|
||||
long s = System.nanoTime();
|
||||
int newX = currentNode.x + moves.xOffset;
|
||||
int newZ = currentNode.z + moves.zOffset;
|
||||
if ((newX >> 4 != currentNode.x >> 4 || newZ >> 4 != currentNode.z >> 4) && !calcContext.isLoaded(newX, newZ)) {
|
||||
@@ -104,6 +142,9 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
if (!moves.dynamicXZ) { // only increment the counter if the movement would have gone out of bounds guaranteed
|
||||
numEmptyChunk++;
|
||||
}
|
||||
long costStart = System.nanoTime();
|
||||
chunk += costStart - s;
|
||||
chunkCount++;
|
||||
continue;
|
||||
}
|
||||
if (!moves.dynamicXZ && !worldBorder.entirelyContains(newX, newZ)) {
|
||||
@@ -112,8 +153,19 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
if (currentNode.y + moves.yOffset > 256 || currentNode.y + moves.yOffset < 0) {
|
||||
continue;
|
||||
}
|
||||
long costStart = System.nanoTime();
|
||||
chunk += costStart - s;
|
||||
chunkCount++;
|
||||
// TODO cache cost
|
||||
int numLookupsBefore = BlockStateInterface.numBlockStateLookups;
|
||||
long numCreatedBefore = BetterBlockPos.numCreated;
|
||||
res.reset();
|
||||
moves.apply(calcContext, currentNode.x, currentNode.y, currentNode.z, res);
|
||||
long costEnd = System.nanoTime();
|
||||
stateLookup[moves.ordinal()] += BlockStateInterface.numBlockStateLookups - numLookupsBefore;
|
||||
posCreation[moves.ordinal()] += BetterBlockPos.numCreated - numCreatedBefore;
|
||||
timeConsumed[moves.ordinal()] += costEnd - costStart;
|
||||
count[moves.ordinal()]++;
|
||||
numMovementsConsidered++;
|
||||
double actionCost = res.cost;
|
||||
if (actionCost >= ActionCosts.COST_INF) {
|
||||
@@ -133,27 +185,47 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
throw new IllegalStateException(moves + " " + res.y + " " + (currentNode.y + moves.yOffset));
|
||||
}
|
||||
long hashCode = BetterBlockPos.longHash(res.x, res.y, res.z);
|
||||
if (isFavoring) {
|
||||
if (favoring) {
|
||||
// see issue #18
|
||||
actionCost *= favoring.calculate(hashCode);
|
||||
actionCost *= favored.calculate(hashCode);
|
||||
}
|
||||
long st = System.nanoTime();
|
||||
PathNode neighbor = getNodeAtPosition(res.x, res.y, res.z, hashCode);
|
||||
getNode += System.nanoTime() - st;
|
||||
getNodeCount++;
|
||||
double tentativeCost = currentNode.cost + actionCost;
|
||||
if (neighbor.cost - tentativeCost > minimumImprovement) {
|
||||
if (tentativeCost < neighbor.cost) {
|
||||
double improvementBy = neighbor.cost - tentativeCost;
|
||||
// there are floating point errors caused by random combinations of traverse and diagonal over a flat area
|
||||
// that means that sometimes there's a cost improvement of like 10 ^ -16
|
||||
// it's not worth the time to update the costs, decrease-key the heap, potentially repropagate, etc
|
||||
if (improvementBy < 0.01 && minimumImprovementRepropagation) {
|
||||
// who cares about a hundredth of a tick? that's half a millisecond for crying out loud!
|
||||
continue;
|
||||
}
|
||||
neighbor.previous = currentNode;
|
||||
neighbor.cost = tentativeCost;
|
||||
neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
|
||||
if (neighbor.isOpen()) {
|
||||
long bef = System.nanoTime();
|
||||
openSet.update(neighbor);
|
||||
heapUpdate += System.nanoTime() - bef;
|
||||
heapUpdateCount++;
|
||||
} else {
|
||||
long bef = System.nanoTime();
|
||||
openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
|
||||
heapAdd += System.nanoTime() - bef;
|
||||
heapAddCount++;
|
||||
}
|
||||
for (int i = 0; i < COEFFICIENTS.length; i++) {
|
||||
for (int i = 0; i < bestSoFar.length; i++) {
|
||||
double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
|
||||
if (bestHeuristicSoFar[i] - heuristic > minimumImprovement) {
|
||||
if (heuristic < bestHeuristicSoFar[i]) {
|
||||
if (bestHeuristicSoFar[i] - heuristic < 0.01 && minimumImprovementRepropagation) {
|
||||
continue;
|
||||
}
|
||||
bestHeuristicSoFar[i] = heuristic;
|
||||
bestSoFar[i] = neighbor;
|
||||
if (failing && getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) {
|
||||
if (getDistFromStartSq(neighbor) > MIN_DIST_PATH * MIN_DIST_PATH) {
|
||||
failing = false;
|
||||
}
|
||||
}
|
||||
@@ -161,6 +233,36 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
}
|
||||
}
|
||||
}
|
||||
int numBlockState = BlockStateInterface.numBlockStateLookups - startVal2;
|
||||
int numSucc = BlockStateInterface.numTimesChunkSucceeded - startVal;
|
||||
long numSuccc = BetterBlockPos.numCreated - startVal3;
|
||||
|
||||
long totalAccountedTimeMS = 0;
|
||||
totalAccountedTimeMS += heapRemove / 1000000;
|
||||
totalAccountedTimeMS += heapAdd / 1000000;
|
||||
totalAccountedTimeMS += heapUpdate / 1000000;
|
||||
totalAccountedTimeMS += chunk / 1000000;
|
||||
totalAccountedTimeMS += getNode / 1000000;
|
||||
totalAccountedTimeMS += goalCheck / 1000000;
|
||||
System.out.println("Out of " + numBlockState + " block state lookups, " + numSucc + " were in the same chunk as the previous and could be cached");
|
||||
System.out.println("Instantiated " + numSuccc + " BetterBlockPos objects");
|
||||
System.out.println("Remove " + (heapRemove / heapRemoveCount) + " " + heapRemove / 1000000 + "ms " + heapRemoveCount);
|
||||
System.out.println("Add " + (heapAdd / heapAddCount) + " " + heapAdd / 1000000 + "ms " + heapAddCount);
|
||||
System.out.println("Update " + (heapUpdate / heapUpdateCount) + " " + heapUpdate / 1000000 + "ms " + heapUpdateCount);
|
||||
System.out.println("Chunk " + (chunk / chunkCount) + " " + chunk / 1000000 + "ms " + chunkCount);
|
||||
System.out.println("GetNode " + (getNode / getNodeCount) + " " + getNode / 1000000 + "ms " + getNodeCount);
|
||||
System.out.println("GoalCheck " + (goalCheck / goalCheckCount) + " " + goalCheck / 1000000 + "ms " + goalCheckCount);
|
||||
ArrayList<Moves> moves = new ArrayList<>(Arrays.asList(Moves.values()));
|
||||
moves.sort(Comparator.comparingLong(k -> timeConsumed[k.ordinal()] / count[k.ordinal()]));
|
||||
for (Moves move : moves) {
|
||||
int num = count[move.ordinal()];
|
||||
long nanoTime = timeConsumed[move.ordinal()];
|
||||
totalAccountedTimeMS += nanoTime / 1000000;
|
||||
System.out.println(nanoTime / num + " " + move + " " + nanoTime / 1000000 + "ms " + num);
|
||||
System.out.println(stateLookup[move.ordinal()] / num + " " + stateLookup[move.ordinal()]);
|
||||
System.out.println(posCreation[move.ordinal()] / num + " " + posCreation[move.ordinal()]);
|
||||
}
|
||||
System.out.println("Total accounted time: " + totalAccountedTimeMS);
|
||||
if (cancelRequested) {
|
||||
return Optional.empty();
|
||||
}
|
||||
@@ -168,10 +270,28 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
System.out.println("Open set size: " + openSet.size());
|
||||
System.out.println("PathNode map size: " + mapSize());
|
||||
System.out.println((int) (numNodes * 1.0 / ((System.currentTimeMillis() - startTime) / 1000F)) + " nodes per second");
|
||||
Optional<IPath> result = bestSoFar(true, numNodes);
|
||||
if (result.isPresent()) {
|
||||
logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
|
||||
double bestDist = 0;
|
||||
for (int i = 0; i < bestSoFar.length; i++) {
|
||||
if (bestSoFar[i] == null) {
|
||||
continue;
|
||||
}
|
||||
double dist = getDistFromStartSq(bestSoFar[i]);
|
||||
if (dist > bestDist) {
|
||||
bestDist = dist;
|
||||
}
|
||||
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
|
||||
logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, A* cost coefficient " + COEFFICIENTS[i] + ", " + numMovementsConsidered + " movements considered");
|
||||
if (COEFFICIENTS[i] >= 3) {
|
||||
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
|
||||
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
|
||||
System.out.println("But I'm going to do it anyway, because yolo");
|
||||
}
|
||||
System.out.println("Path goes for " + Math.sqrt(dist) + " blocks");
|
||||
return Optional.of(new Path(startNode, bestSoFar[i], numNodes, goal, calcContext));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
logDebug("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks");
|
||||
logDebug("No path found =(");
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,9 @@ import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.calc.IPathFinder;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.PathCalculationResult;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.utils.Helper;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
import java.util.Optional;
|
||||
@@ -34,7 +34,7 @@ import java.util.Optional;
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
public abstract class AbstractNodeCostSearch implements IPathFinder {
|
||||
|
||||
protected final int startX;
|
||||
protected final int startY;
|
||||
@@ -53,7 +53,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
|
||||
protected PathNode mostRecentConsidered;
|
||||
|
||||
protected final PathNode[] bestSoFar = new PathNode[COEFFICIENTS.length];
|
||||
protected PathNode[] bestSoFar;
|
||||
|
||||
private volatile boolean isFinished;
|
||||
|
||||
@@ -63,23 +63,13 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
* This is really complicated and hard to explain. I wrote a comment in the old version of MineBot but it was so
|
||||
* long it was easier as a Google Doc (because I could insert charts).
|
||||
*
|
||||
* @see <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit">here</a>
|
||||
* @see <a href="https://docs.google.com/document/d/1WVHHXKXFdCR1Oz__KtK8sFqyvSwJN_H4lftkHFgmzlc/edit"></a>
|
||||
*/
|
||||
protected static final double[] COEFFICIENTS = {1.5, 2, 2.5, 3, 4, 5, 10};
|
||||
|
||||
protected static final double[] COEFFICIENTS = {1.5, 2, 2.5, 3, 4, 5, 10}; // big TODO tune
|
||||
/**
|
||||
* If a path goes less than 5 blocks and doesn't make it to its goal, it's not worth considering.
|
||||
*/
|
||||
protected static final double MIN_DIST_PATH = 5;
|
||||
|
||||
/**
|
||||
* there are floating point errors caused by random combinations of traverse and diagonal over a flat area
|
||||
* that means that sometimes there's a cost improvement of like 10 ^ -16
|
||||
* it's not worth the time to update the costs, decrease-key the heap, potentially repropagate, etc
|
||||
* <p>
|
||||
* who cares about a hundredth of a tick? that's half a millisecond for crying out loud!
|
||||
*/
|
||||
protected static final double MIN_IMPROVEMENT = 0.01;
|
||||
protected final static double MIN_DIST_PATH = 5;
|
||||
|
||||
AbstractNodeCostSearch(int startX, int startY, int startZ, Goal goal, CalculationContext context) {
|
||||
this.startX = startX;
|
||||
@@ -87,7 +77,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
this.startZ = startZ;
|
||||
this.goal = goal;
|
||||
this.context = context;
|
||||
this.map = new Long2ObjectOpenHashMap<>(Baritone.settings().pathingMapDefaultSize.value, Baritone.settings().pathingMapLoadFactor.value);
|
||||
this.map = new Long2ObjectOpenHashMap<>(Baritone.settings().pathingMapDefaultSize.value, Baritone.settings().pathingMapLoadFactor.get());
|
||||
}
|
||||
|
||||
public void cancel() {
|
||||
@@ -102,25 +92,13 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
cancelRequested = false;
|
||||
try {
|
||||
IPath path = calculate0(primaryTimeout, failureTimeout).map(IPath::postProcess).orElse(null);
|
||||
isFinished = true;
|
||||
if (cancelRequested) {
|
||||
return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION);
|
||||
return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION, path);
|
||||
}
|
||||
if (path == null) {
|
||||
return new PathCalculationResult(PathCalculationResult.Type.FAILURE);
|
||||
}
|
||||
int previousLength = path.length();
|
||||
path = path.cutoffAtLoadedChunks(context.bsi);
|
||||
if (path.length() < previousLength) {
|
||||
Helper.HELPER.logDebug("Cutting off path at edge of loaded chunks");
|
||||
Helper.HELPER.logDebug("Length decreased by " + (previousLength - path.length()));
|
||||
} else {
|
||||
Helper.HELPER.logDebug("Path ends within loaded chunks");
|
||||
}
|
||||
previousLength = path.length();
|
||||
path = path.staticCutoff(goal);
|
||||
if (path.length() < previousLength) {
|
||||
Helper.HELPER.logDebug("Static cutoff " + previousLength + " to " + path.length());
|
||||
}
|
||||
if (goal.isInGoal(path.getDest())) {
|
||||
return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_TO_GOAL, path);
|
||||
} else {
|
||||
@@ -180,43 +158,25 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
return Optional.ofNullable(mostRecentConsidered).map(node -> new Path(startNode, node, 0, goal, context));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Optional<IPath> bestPathSoFar() {
|
||||
return bestSoFar(false, 0);
|
||||
protected int mapSize() {
|
||||
return map.size();
|
||||
}
|
||||
|
||||
protected Optional<IPath> bestSoFar(boolean logInfo, int numNodes) {
|
||||
if (startNode == null) {
|
||||
@Override
|
||||
public Optional<IPath> bestPathSoFar() {
|
||||
if (startNode == null || bestSoFar == null) {
|
||||
return Optional.empty();
|
||||
}
|
||||
double bestDist = 0;
|
||||
for (int i = 0; i < COEFFICIENTS.length; i++) {
|
||||
for (int i = 0; i < bestSoFar.length; i++) {
|
||||
if (bestSoFar[i] == null) {
|
||||
continue;
|
||||
}
|
||||
double dist = getDistFromStartSq(bestSoFar[i]);
|
||||
if (dist > bestDist) {
|
||||
bestDist = dist;
|
||||
}
|
||||
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
|
||||
if (logInfo) {
|
||||
if (COEFFICIENTS[i] >= 3) {
|
||||
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
|
||||
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
|
||||
System.out.println("But I'm going to do it anyway, because yolo");
|
||||
}
|
||||
System.out.println("Path goes for " + Math.sqrt(dist) + " blocks");
|
||||
logDebug("A* cost coefficient " + COEFFICIENTS[i]);
|
||||
}
|
||||
return Optional.of(new Path(startNode, bestSoFar[i], numNodes, goal, context));
|
||||
if (getDistFromStartSq(bestSoFar[i]) > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
|
||||
return Optional.of(new Path(startNode, bestSoFar[i], 0, goal, context));
|
||||
}
|
||||
}
|
||||
// instead of returning bestSoFar[0], be less misleading
|
||||
// if it actually won't find any path, don't make them think it will by rendering a dark blue that will never actually happen
|
||||
if (logInfo) {
|
||||
logDebug("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks");
|
||||
logDebug("No path found =(");
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
@@ -229,12 +189,4 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
public final Goal getGoal() {
|
||||
return goal;
|
||||
}
|
||||
|
||||
public BetterBlockPos getStart() {
|
||||
return new BetterBlockPos(startX, startY, startZ);
|
||||
}
|
||||
|
||||
protected int mapSize() {
|
||||
return map.size();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,11 +21,11 @@ import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.Moves;
|
||||
import baritone.pathing.path.CutoffPath;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.pathing.PathBase;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -34,8 +34,6 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/7/2018
|
||||
@@ -44,7 +42,6 @@ public class CalculationContext {
|
||||
|
||||
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||
|
||||
public final boolean safeForThreadedUse;
|
||||
public final IBaritone baritone;
|
||||
public final World world;
|
||||
public final WorldData worldData;
|
||||
@@ -53,20 +50,18 @@ public class CalculationContext {
|
||||
public final boolean hasWaterBucket;
|
||||
public final boolean hasThrowaway;
|
||||
public final boolean canSprint;
|
||||
protected final double placeBlockCost; // protected because you should call the function instead
|
||||
public final double placeBlockCost;
|
||||
public final boolean allowBreak;
|
||||
public final boolean allowParkour;
|
||||
public final boolean allowParkourPlace;
|
||||
public final boolean allowJumpAt256;
|
||||
public final boolean assumeWalkOnWater;
|
||||
public final boolean allowDiagonalDescend;
|
||||
public final boolean allowDownward;
|
||||
public final int maxFallHeightNoWater;
|
||||
public final int maxFallHeightBucket;
|
||||
public final double waterWalkSpeed;
|
||||
public final double breakBlockAdditionalCost;
|
||||
public double backtrackCostFavoringCoefficient;
|
||||
public double jumpPenalty;
|
||||
public final double jumpPenalty;
|
||||
public final double walkOnWaterOnePenalty;
|
||||
public final BetterWorldBorder worldBorder;
|
||||
|
||||
@@ -75,36 +70,33 @@ public class CalculationContext {
|
||||
}
|
||||
|
||||
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
|
||||
this.safeForThreadedUse = forUseOnAnotherThread;
|
||||
this.baritone = baritone;
|
||||
EntityPlayerSP player = baritone.getPlayerContext().player();
|
||||
this.world = baritone.getPlayerContext().world();
|
||||
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
|
||||
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
|
||||
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); // TODO TODO TODO
|
||||
this.toolSet = new ToolSet(player);
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.value && ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway();
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.value && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.value && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.value;
|
||||
this.allowBreak = Baritone.settings().allowBreak.value;
|
||||
this.allowParkour = Baritone.settings().allowParkour.value;
|
||||
this.allowParkourPlace = Baritone.settings().allowParkourPlace.value;
|
||||
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
|
||||
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
|
||||
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
|
||||
this.allowDownward = Baritone.settings().allowDownward.value;
|
||||
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.value;
|
||||
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.value;
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
|
||||
this.allowBreak = Baritone.settings().allowBreak.get();
|
||||
this.allowParkour = Baritone.settings().allowParkour.get();
|
||||
this.allowParkourPlace = Baritone.settings().allowParkourPlace.get();
|
||||
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.get();
|
||||
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.get();
|
||||
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.get();
|
||||
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
|
||||
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
|
||||
int depth = EnchantmentHelper.getDepthStriderModifier(player);
|
||||
if (depth > 3) {
|
||||
depth = 3;
|
||||
}
|
||||
float mult = depth / 3.0F;
|
||||
this.waterWalkSpeed = ActionCosts.WALK_ONE_IN_WATER_COST * (1 - mult) + ActionCosts.WALK_ONE_BLOCK_COST * mult;
|
||||
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.value;
|
||||
this.backtrackCostFavoringCoefficient = Baritone.settings().backtrackCostFavoringCoefficient.value;
|
||||
this.jumpPenalty = Baritone.settings().jumpPenalty.value;
|
||||
this.walkOnWaterOnePenalty = Baritone.settings().walkOnWaterOnePenalty.value;
|
||||
this.breakBlockAdditionalCost = Baritone.settings().blockBreakAdditionalPenalty.get();
|
||||
this.jumpPenalty = Baritone.settings().jumpPenalty.get();
|
||||
this.walkOnWaterOnePenalty = Baritone.settings().walkOnWaterOnePenalty.get();
|
||||
// why cache these things here, why not let the movements just get directly from settings?
|
||||
// because if some movements are calculated one way and others are calculated another way,
|
||||
// then you get a wildly inconsistent path that isn't optimal for either scenario.
|
||||
@@ -131,32 +123,21 @@ public class CalculationContext {
|
||||
return get(x, y, z).getBlock();
|
||||
}
|
||||
|
||||
public double costOfPlacingAt(int x, int y, int z) {
|
||||
public boolean canPlaceThrowawayAt(int x, int y, int z) {
|
||||
if (!hasThrowaway) { // only true if allowPlace is true, see constructor
|
||||
return COST_INF;
|
||||
return false;
|
||||
}
|
||||
if (isPossiblyProtected(x, y, z)) {
|
||||
return COST_INF;
|
||||
return false;
|
||||
}
|
||||
if (!worldBorder.canPlaceAt(x, z)) {
|
||||
// TODO perhaps MovementHelper.canPlaceAgainst could also use this?
|
||||
return COST_INF;
|
||||
}
|
||||
return placeBlockCost;
|
||||
return worldBorder.canPlaceAt(x, z); // TODO perhaps MovementHelper.canPlaceAgainst could also use this?
|
||||
}
|
||||
|
||||
public double breakCostMultiplierAt(int x, int y, int z) {
|
||||
public boolean canBreakAt(int x, int y, int z) {
|
||||
if (!allowBreak) {
|
||||
return COST_INF;
|
||||
return false;
|
||||
}
|
||||
if (isPossiblyProtected(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
public double placeBucketCost() {
|
||||
return placeBlockCost; // shrug
|
||||
return !isPossiblyProtected(x, y, z);
|
||||
}
|
||||
|
||||
public boolean isPossiblyProtected(int x, int y, int z) {
|
||||
|
||||
@@ -34,7 +34,7 @@ import java.util.Optional;
|
||||
|
||||
public abstract class Movement implements IMovement, MovementHelper {
|
||||
|
||||
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
|
||||
protected final IBaritone baritone;
|
||||
protected final IPlayerContext ctx;
|
||||
@@ -76,28 +76,31 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
this(baritone, src, dest, toBreak, null);
|
||||
}
|
||||
|
||||
public double getCost() throws NullPointerException {
|
||||
return cost;
|
||||
}
|
||||
|
||||
public double getCost(CalculationContext context) {
|
||||
@Override
|
||||
public double getCost() {
|
||||
if (cost == null) {
|
||||
cost = calculateCost(context);
|
||||
cost = calculateCost(new CalculationContext(baritone));
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
public abstract double calculateCost(CalculationContext context);
|
||||
|
||||
public double recalculateCost(CalculationContext context) {
|
||||
@Override
|
||||
public double recalculateCost() {
|
||||
cost = null;
|
||||
return getCost(context);
|
||||
return getCost();
|
||||
}
|
||||
|
||||
public void override(double cost) {
|
||||
this.cost = cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double calculateCostWithoutCaching() {
|
||||
return calculateCost(new CalculationContext(baritone));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the execution of the latest Movement
|
||||
* State, and offers a Status to the calling class.
|
||||
@@ -120,7 +123,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
baritone.getLookBehavior().updateTarget(
|
||||
rotation,
|
||||
currentState.getTarget().hasToForceRotations()));
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
|
||||
currentState.getInputStates().forEach((input, forced) -> {
|
||||
baritone.getInputOverrideHandler().setInputForceState(input, forced);
|
||||
});
|
||||
@@ -157,7 +160,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
//i dont care if theres snow in the way!!!!!!!
|
||||
//you dont own me!!!!
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(blockPos), ctx.playerRotations()), true)
|
||||
VecUtils.getBlockPosCenter(blockPos)), true)
|
||||
);
|
||||
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
@@ -270,8 +273,4 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
}
|
||||
return toWalkIntoCached;
|
||||
}
|
||||
|
||||
public BlockPos[] toBreakAll() {
|
||||
return positionsToBreak;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,26 +18,23 @@
|
||||
package baritone.pathing.movement;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.ActionCosts;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.properties.PropertyBool;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
|
||||
/**
|
||||
* Static helpers for cost calculation
|
||||
@@ -55,8 +52,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid
|
||||
|| Baritone.settings().blocksToAvoidBreaking.value.contains(b);
|
||||
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
@@ -72,10 +68,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (block == Blocks.AIR) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().blocksToAvoid.value.contains(block)) {
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
|
||||
return false;
|
||||
}
|
||||
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
|
||||
@@ -84,10 +77,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// be opened by just interacting.
|
||||
return block != Blocks.IRON_DOOR;
|
||||
}
|
||||
if (block == Blocks.CARPET) {
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
if (block instanceof BlockSnow) {
|
||||
boolean snow = block instanceof BlockSnow;
|
||||
boolean trapdoor = block instanceof BlockTrapDoor;
|
||||
if (snow || trapdoor) {
|
||||
// we've already checked doors and fence gates
|
||||
// so the only remaining dynamic isPassables are snow and trapdoor
|
||||
// if they're cached as a top block, we don't know their metadata
|
||||
@@ -95,19 +87,25 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (!bsi.worldContainsLoadedChunk(x, z)) {
|
||||
return true;
|
||||
}
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.getValue(BlockSnow.LAYERS) >= 3) {
|
||||
return false;
|
||||
if (snow) {
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.getValue(BlockSnow.LAYERS) >= 3) {
|
||||
return false;
|
||||
}
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
if (trapdoor) {
|
||||
return !state.getValue(BlockTrapDoor.OPEN); // see BlockTrapDoor.isPassable
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
if (isFlowing(x, y, z, state, bsi)) {
|
||||
if (isFlowing(state)) {
|
||||
return false; // Don't walk through flowing liquids
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
if (Baritone.settings().assumeWalkOnWater.value) {
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
return false;
|
||||
}
|
||||
IBlockState up = bsi.get0(x, y + 1, z);
|
||||
@@ -153,8 +151,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|| block instanceof BlockSnow
|
||||
|| block instanceof BlockLiquid
|
||||
|| block instanceof BlockTrapDoor
|
||||
|| block instanceof BlockEndPortal
|
||||
|| block instanceof BlockSkull) {
|
||||
|| block instanceof BlockEndPortal) {
|
||||
return false;
|
||||
}
|
||||
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
|
||||
@@ -269,7 +266,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (state.isBlockNormalCube()) {
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.value)) { // TODO reconsider this
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.get())) { // TODO reconsider this
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FARMLAND || block == Blocks.GRASS_PATH) {
|
||||
@@ -282,25 +279,22 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
Block up = bsi.get0(x, y + 1, z).getBlock();
|
||||
if (up == Blocks.WATERLILY || up == Blocks.CARPET) {
|
||||
if (up == Blocks.WATERLILY) {
|
||||
return true;
|
||||
}
|
||||
if (isFlowing(x, y, z, state, bsi) || block == Blocks.FLOWING_WATER) {
|
||||
if (isFlowing(state) || block == Blocks.FLOWING_WATER) {
|
||||
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.value;
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
|
||||
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.value;
|
||||
}
|
||||
if (Baritone.settings().assumeWalkOnLava.value && isLava(block) && !isFlowing(x, y, z, state, bsi)) {
|
||||
return true;
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSlab) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.value) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.get()) {
|
||||
if (((BlockSlab) block).isDouble()) {
|
||||
return true;
|
||||
}
|
||||
@@ -315,10 +309,6 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z, state);
|
||||
}
|
||||
|
||||
static boolean canWalkOn(IPlayerContext ctx, BlockPos pos) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z);
|
||||
}
|
||||
@@ -328,22 +318,20 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
|
||||
return canPlaceAgainst(bsi, x, y, z, bsi.get0(x, y, z));
|
||||
return canPlaceAgainst(bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, BlockPos pos) {
|
||||
return canPlaceAgainst(bsi, pos.getX(), pos.getY(), pos.getZ());
|
||||
return canPlaceAgainst(bsi.get0(pos.getX(), pos.getY(), pos.getZ()));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IPlayerContext ctx, BlockPos pos) {
|
||||
return canPlaceAgainst(new BlockStateInterface(ctx), pos);
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
// can we look at the center of a side face of this block and likely be able to place?
|
||||
// (thats how this check is used)
|
||||
// therefore dont include weird things that we technically could place against (like carpet) but practically can't
|
||||
return state.isBlockNormalCube() || state.isFullBlock() || state.getBlock() == Blocks.GLASS || state.getBlock() == Blocks.STAINED_GLASS;
|
||||
static boolean canPlaceAgainst(IBlockState state) {
|
||||
// TODO isBlockNormalCube isn't the best check for whether or not we can place a block against it. e.g. glass isn't normalCube but we can place against it
|
||||
return state.isBlockNormalCube();
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, boolean includeFalling) {
|
||||
@@ -353,8 +341,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
|
||||
Block block = state.getBlock();
|
||||
if (!canWalkThrough(context.bsi, x, y, z, state)) {
|
||||
double mult = context.breakCostMultiplierAt(x, y, z);
|
||||
if (mult >= COST_INF) {
|
||||
if (!context.canBreakAt(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (avoidBreaking(context.bsi, x, y, z, state)) {
|
||||
@@ -371,7 +358,6 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
double result = m / strVsBlock;
|
||||
result += context.breakBlockAdditionalCost;
|
||||
result *= mult;
|
||||
if (includeFalling) {
|
||||
IBlockState above = context.get(x, y + 1, z);
|
||||
if (above.getBlock() instanceof BlockFalling) {
|
||||
@@ -410,11 +396,48 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
|
||||
}
|
||||
|
||||
static boolean throwaway(IPlayerContext ctx, boolean select) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
// this usage of settings() is okay because it's only called once during pathing
|
||||
// (while creating the CalculationContext at the very beginning)
|
||||
// and then it's called during execution
|
||||
// since this function is never called during cost calculation, we don't need to migrate
|
||||
// acceptableThrowawayItems to the CalculationContext
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
|
||||
// main hand takes precedence over off hand
|
||||
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
|
||||
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
|
||||
// so we need to select in the main hand something that doesn't right click
|
||||
// so not a shovel, not a hoe, not a block, etc
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(pos),
|
||||
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
|
||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
||||
false
|
||||
)).setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
@@ -457,76 +480,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean possiblyFlowing(IBlockState state) {
|
||||
static boolean isFlowing(IBlockState state) {
|
||||
// Will be IFluidState in 1.13
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
}
|
||||
|
||||
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
if (!(state.getBlock() instanceof BlockLiquid)) {
|
||||
return false;
|
||||
}
|
||||
if (state.getValue(BlockLiquid.LEVEL) != 0) {
|
||||
return true;
|
||||
}
|
||||
return possiblyFlowing(bsi.get0(x + 1, y, z))
|
||||
|| possiblyFlowing(bsi.get0(x - 1, y, z))
|
||||
|| possiblyFlowing(bsi.get0(x, y, z + 1))
|
||||
|| possiblyFlowing(bsi.get0(x, y, z - 1));
|
||||
}
|
||||
|
||||
|
||||
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
Optional<Rotation> direct = RotationUtils.reachable(ctx, placeAt); // we assume that if there is a block there, it must be replacable
|
||||
boolean found = false;
|
||||
if (direct.isPresent()) {
|
||||
state.setTarget(new MovementState.MovementTarget(direct.get(), true));
|
||||
found = true;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(false, placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
|
||||
Helper.HELPER.logDebug("bb pls get me some blocks. dirt, netherrack, cobble");
|
||||
state.setStatus(MovementStatus.UNREACHABLE);
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
|
||||
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
found = true;
|
||||
|
||||
if (!preferDown) {
|
||||
// if preferDown is true, we want the last option
|
||||
// if preferDown is false, we want the first
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ctx.getSelectedBlock().isPresent()) {
|
||||
BlockPos selectedBlock = ctx.getSelectedBlock().get();
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
|
||||
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
|
||||
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());
|
||||
return PlaceResult.READY_TO_PLACE;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());
|
||||
return PlaceResult.ATTEMPTING;
|
||||
}
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
|
||||
enum PlaceResult {
|
||||
READY_TO_PLACE, ATTEMPTING, NO_OPTION;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
@@ -31,6 +32,10 @@ import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class MovementAscend extends Movement {
|
||||
|
||||
@@ -53,16 +58,14 @@ public class MovementAscend extends Movement {
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState toPlace = context.get(destX, y, destZ);
|
||||
double additionalPlacementCost = 0;
|
||||
boolean hasToPlace = false;
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
|
||||
additionalPlacementCost = context.costOfPlacingAt(destX, y, destZ);
|
||||
if (additionalPlacementCost >= COST_INF) {
|
||||
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.isReplacable(destX, y, destZ, toPlace, context.bsi)) {
|
||||
return COST_INF;
|
||||
}
|
||||
boolean foundPlaceOption = false;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
@@ -71,11 +74,11 @@ public class MovementAscend extends Movement {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
|
||||
foundPlaceOption = true;
|
||||
hasToPlace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!foundPlaceOption) { // didn't find a valid place =(
|
||||
if (!hasToPlace) { // didn't find a valid place =(
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
@@ -126,7 +129,10 @@ public class MovementAscend extends Movement {
|
||||
walk += context.jumpPenalty;
|
||||
}
|
||||
|
||||
double totalCost = walk + additionalPlacementCost;
|
||||
double totalCost = walk;
|
||||
if (hasToPlace) {
|
||||
totalCost += context.placeBlockCost;
|
||||
}
|
||||
// start with srcUp2 since we already have its state
|
||||
// includeFalling isn't needed because of the falling check above -- if srcUp3 is falling we will have already exited with COST_INF if we'd actually have to break it
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false);
|
||||
@@ -154,50 +160,66 @@ public class MovementAscend extends Movement {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
|
||||
ticksWithoutPlacement++;
|
||||
if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (ctx.player().isSneaking()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos anAgainst = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (anAgainst.equals(src)) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(ctx, anAgainst)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + anAgainst.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + anAgainst.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
|
||||
ctx.getSelectedBlock().ifPresent(selectedBlock -> {
|
||||
if (Objects.equals(selectedBlock, anAgainst) && selectedBlock.offset(side).equals(positionToPlace)) {
|
||||
ticksWithoutPlacement++;
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (ctx.player().isSneaking()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (ticksWithoutPlacement > 10) {
|
||||
// After 10 ticks without placement, we might be standing in the way, move back
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
} else {
|
||||
state.setInput(Input.CLICK_LEFT, true); // break whatever replaceable block is in the way
|
||||
}
|
||||
//System.out.println("Trying to look at " + anAgainst + ", actually looking at" + selectedBlock);
|
||||
});
|
||||
return state;
|
||||
}
|
||||
}
|
||||
if (ticksWithoutPlacement > 10) {
|
||||
// After 10 ticks without placement, we might be standing in the way, move back
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
|
||||
return state;
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
|
||||
return state; // don't jump while walking from a non double slab into a bottom slab
|
||||
}
|
||||
|
||||
if (Baritone.settings().assumeStep.value || ctx.playerFeet().equals(src.up())) {
|
||||
// no need to hit space if we're already jumping
|
||||
if (Baritone.settings().assumeStep.get()) {
|
||||
return state;
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
|
||||
double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
|
||||
if (Math.abs(lateralMotion) > 0.1) {
|
||||
return state;
|
||||
if (ctx.playerFeet().equals(src.up())) {
|
||||
return state; // no need to hit space if we're already jumping
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
// System.out.println(flatDistToNext + " " + sideDist);
|
||||
if (flatDistToNext > 1.2 || sideDist > 0.2) {
|
||||
return state;
|
||||
}
|
||||
@@ -208,7 +230,7 @@ public class MovementAscend extends Movement {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
public boolean headBonkClear() {
|
||||
private boolean headBonkClear() {
|
||||
BetterBlockPos startUp = src.up(2);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
||||
@@ -219,10 +241,4 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// if we had to place, don't allow pause
|
||||
return state.getStatus() != MovementStatus.RUNNING || ticksWithoutPlacement == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class MovementDescend extends Movement {
|
||||
// and potentially replace the water we're going to fall into
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below)) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
|
||||
return false;
|
||||
}
|
||||
double costSoFar = 0;
|
||||
@@ -137,14 +137,13 @@ public class MovementDescend extends Movement {
|
||||
IBlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
|
||||
if (MovementHelper.isWater(ontoBlock.getBlock())) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, newY, destZ, ontoBlock)) {
|
||||
return false;
|
||||
}
|
||||
if (ontoBlock.getBlock() == Blocks.WATER && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
|
||||
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
|
||||
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
|
||||
if (context.assumeWalkOnWater) {
|
||||
return false; // TODO fix
|
||||
}
|
||||
if (MovementHelper.isFlowing(destX, newY, destZ, ontoBlock, context.bsi)) {
|
||||
if (MovementHelper.isFlowing(ontoBlock)) {
|
||||
return false; // TODO flowing check required here?
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, newY - 1, destZ)) {
|
||||
@@ -158,6 +157,9 @@ public class MovementDescend extends Movement {
|
||||
res.cost = tentativeCost;// TODO incorporate water swim up cost?
|
||||
return false;
|
||||
}
|
||||
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
|
||||
return false;
|
||||
}
|
||||
if (unprotectedFallHeight <= 11 && (ontoBlock.getBlock() == Blocks.VINE || ontoBlock.getBlock() == Blocks.LADDER)) {
|
||||
// if fall height is greater than or equal to 11, we don't actually grab on to vines or ladders. the more you know
|
||||
// this effectively "resets" our falling speed
|
||||
@@ -175,6 +177,13 @@ public class MovementDescend extends Movement {
|
||||
if (MovementHelper.isBottomSlab(ontoBlock)) {
|
||||
return false; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
|
||||
}
|
||||
if (context.hasWaterBucket && unprotectedFallHeight <= context.maxFallHeightBucket + 1) {
|
||||
res.x = destX;
|
||||
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
|
||||
res.z = destZ;
|
||||
res.cost = tentativeCost + context.placeBlockCost;
|
||||
return true;
|
||||
}
|
||||
if (unprotectedFallHeight <= context.maxFallHeightNoWater + 1) {
|
||||
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
|
||||
res.x = destX;
|
||||
@@ -182,13 +191,6 @@ public class MovementDescend extends Movement {
|
||||
res.z = destZ;
|
||||
res.cost = tentativeCost;
|
||||
return false;
|
||||
}
|
||||
if (context.hasWaterBucket && unprotectedFallHeight <= context.maxFallHeightBucket + 1) {
|
||||
res.x = destX;
|
||||
res.y = newY + 1;// this is the block we're falling onto, so dest is +1
|
||||
res.z = destZ;
|
||||
res.cost = tentativeCost + context.placeBucketCost();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@@ -203,8 +205,7 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
|
||||
if ((playerFeet.equals(dest) || playerFeet.equals(fakeDest)) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - dest.getY() < 0.5)) { // lilypads
|
||||
if (playerFeet.equals(dest) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
/* else {
|
||||
@@ -212,8 +213,8 @@ public class MovementDescend extends Movement {
|
||||
}*/
|
||||
}
|
||||
if (safeMode()) {
|
||||
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
|
||||
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
|
||||
double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81;
|
||||
double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81;
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementState.MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
@@ -230,8 +231,13 @@ public class MovementDescend extends Movement {
|
||||
double z = ctx.player().posZ - (src.getZ() + 0.5);
|
||||
double fromStart = Math.sqrt(x * x + z * z);
|
||||
if (!playerFeet.equals(dest) || ab > 0.25) {
|
||||
if (numTicks++ < 20 && fromStart < 1.25) {
|
||||
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
|
||||
if (numTicks++ < 20) {
|
||||
MovementHelper.moveTowards(ctx, state, fakeDest);
|
||||
if (fromStart > 1.25) {
|
||||
state.setInput(Input.MOVE_FORWARD, false);
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
} else {
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
}
|
||||
@@ -243,10 +249,6 @@ public class MovementDescend extends Movement {
|
||||
// (dest - src) + dest is offset 1 more in the same direction
|
||||
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
|
||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||
if (skipToAscend()) {
|
||||
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
|
||||
return true;
|
||||
}
|
||||
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
|
||||
return true;
|
||||
@@ -254,9 +256,4 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean skipToAscend() {
|
||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||
return !MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
@@ -115,7 +114,7 @@ public class MovementDiagonal extends Movement {
|
||||
return;
|
||||
}
|
||||
IBlockState pb3 = context.get(destX, y + 1, z);
|
||||
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3.getBlock()))) {
|
||||
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) {
|
||||
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
|
||||
return;
|
||||
}
|
||||
@@ -124,7 +123,7 @@ public class MovementDiagonal extends Movement {
|
||||
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
|
||||
return;
|
||||
}
|
||||
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb1.getBlock()))) {
|
||||
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) {
|
||||
// and now that option B is fully calculated, see if we can edge around that way
|
||||
return;
|
||||
}
|
||||
@@ -174,25 +173,13 @@ public class MovementDiagonal extends Movement {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
}
|
||||
if (sprint()) {
|
||||
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state;
|
||||
}
|
||||
|
||||
public boolean sprint() {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean prepared(MovementState state) {
|
||||
return true;
|
||||
|
||||
@@ -48,9 +48,6 @@ public class MovementDownward extends Movement {
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!context.allowDownward) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
|
||||
@@ -30,7 +30,6 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLadder;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
@@ -39,6 +38,7 @@ import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
@@ -77,11 +77,9 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
|
||||
Rotation targetRotation = null;
|
||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
if (!MovementHelper.isWater(ctx, dest) && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
@@ -91,7 +89,8 @@ public class MovementFall extends Movement {
|
||||
|
||||
targetRotation = new Rotation(toDest.getYaw(), 90.0F);
|
||||
|
||||
if (ctx.isLookingAt(dest) || ctx.isLookingAt(dest.down())) {
|
||||
RayTraceResult trace = ctx.objectMouseOver();
|
||||
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && (trace.getBlockPos().equals(dest) || trace.getBlockPos().equals(dest.down()))) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
@@ -101,8 +100,8 @@ public class MovementFall extends Movement {
|
||||
} else {
|
||||
state.setTarget(new MovementTarget(toDest, false));
|
||||
}
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
|
||||
if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(ctx, dest))) { // 0.094 because lilypads
|
||||
if (MovementHelper.isWater(ctx, dest)) {
|
||||
if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (ctx.player().motionY >= 0) {
|
||||
@@ -133,13 +132,13 @@ public class MovementFall extends Movement {
|
||||
double dist = Math.abs(avoid.getX() * (destCenter.x - avoid.getX() / 2.0 - ctx.player().posX)) + Math.abs(avoid.getZ() * (destCenter.z - avoid.getZ() / 2.0 - ctx.player().posZ));
|
||||
if (dist < 0.6) {
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
} else if (!ctx.player().onGround) {
|
||||
} else {
|
||||
state.setInput(Input.SNEAK, false);
|
||||
}
|
||||
}
|
||||
if (targetRotation == null) {
|
||||
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset, ctx.playerRotations()), false));
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset), false));
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user