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1
.github/ISSUE_TEMPLATE.md
vendored
1
.github/ISSUE_TEMPLATE.md
vendored
@@ -1 +0,0 @@
|
||||
<!-- No UwU's or OwO's allowed -->
|
||||
25
.github/ISSUE_TEMPLATE/bug.md
vendored
Normal file
25
.github/ISSUE_TEMPLATE/bug.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Please file a separate report for each issue
|
||||
title: Please add a brief but descriptive title
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Some information
|
||||
Operating system:
|
||||
Java version:
|
||||
Minecraft version:
|
||||
Baritone version:
|
||||
Forge mods (if used):
|
||||
|
||||
## Exception, error or logs
|
||||
You can find your logs in `%appdata%/.minecraft/logs/` (Windows) or `/Library/Application\ Support/minecraft/logs` (Mac).
|
||||
|
||||
## How to reproduce
|
||||
Add your steps to reproduce the issue/bug experienced here.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
|
||||
- [ ] I have included logs, exceptions and / or steps to reproduce the issue.
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
13
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
13
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
---
|
||||
name: Question
|
||||
about: Please file a separate report for each question
|
||||
title: Please add a brief but descriptive title
|
||||
labels: question
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## What do you need help with?
|
||||
With as much detail as possible, describe your question and what you may need help with.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
19
.github/ISSUE_TEMPLATE/suggestion.md
vendored
Normal file
19
.github/ISSUE_TEMPLATE/suggestion.md
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
name: Suggestion
|
||||
about: Please file a separate report for each suggestion
|
||||
title: Please add a brief but descriptive title
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Describe your suggestion
|
||||
With as much detail as possible, describe what your suggestion would do for Baritone.
|
||||
|
||||
## Settings
|
||||
If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.
|
||||
|
||||
## Context
|
||||
Describe how your suggestion would improve Baritone, or the reason behind it being added.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
||||
45
README.md
45
README.md
@@ -1,37 +1,44 @@
|
||||
# Baritone
|
||||
[](https://travis-ci.com/cabaletta/baritone)
|
||||
[](https://github.com/cabaletta/baritone/releases)
|
||||
[](https://travis-ci.com/cabaletta/baritone/)
|
||||
[](https://github.com/cabaletta/baritone/releases/)
|
||||
[](LICENSE)
|
||||
[](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone/)
|
||||
[](https://github.com/cabaletta/baritone/releases/)
|
||||
[](https://github.com/cabaletta/baritone/tree/master/)
|
||||
[](https://github.com/cabaletta/baritone/tree/1.13.2/)
|
||||
[](https://github.com/cabaletta/baritone/tree/1.14.4/)
|
||||
[](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
|
||||
[](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
|
||||
[](https://github.com/cabaletta/baritone/issues)
|
||||
[](https://github.com/cabaletta/baritone/issues/)
|
||||
[](https://github.com/cabaletta/baritone/issues/)
|
||||
[](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
|
||||
[](https://github.com/cabaletta/baritone/pulls/)
|
||||

|
||||

|
||||

|
||||
[](https://minecraft.gamepedia.com/1.13.2)
|
||||

|
||||
[](https://github.com/cabaletta/baritone/graphs/contributors/)
|
||||
[](https://github.com/cabaletta/baritone/commit/)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://impactdevelopment.github.io/)
|
||||
[](https://github.com/fr1kin/ForgeHax/)
|
||||
[](https://gitlab.com/emc-mods-indrit/baritone_api)
|
||||
[](https://wweclient.com/)
|
||||
[](https://github.com/zeroeightysix/KAMI/)
|
||||
[](https://futureclient.net/)
|
||||
[](https://github.com/fr1kin/ForgeHax)
|
||||
[](http://forthebadge.com)
|
||||
[](http://forthebadge.com)
|
||||
[](http://forthebadge.com/)
|
||||
[](http://forthebadge.com/)
|
||||
|
||||
A Minecraft pathfinder bot.
|
||||
|
||||
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone. The second easiest way (for 1.12.2 only) is to install the v1.2.* forge api jar from [releases](https://github.com/cabaletta/baritone/releases). Otherwise, see [Installation & setup](SETUP.md). Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
Have committed at least once a day for the last 8 months =D 🦀
|
||||
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1). Or [with optifine](https://github.com/cabaletta/baritone/issues/797).
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
|
||||
Have committed at least once a day from Aug 1 2018 to Aug 1 2019.
|
||||
|
||||
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
|
||||
|
||||
@@ -43,15 +50,15 @@ Here are some links to help to get started:
|
||||
|
||||
- [Installation & setup](SETUP.md)
|
||||
|
||||
- [API Javadocs](https://baritone.leijurv.com)
|
||||
- [API Javadocs](https://baritone.leijurv.com/)
|
||||
|
||||
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
- [Usage (chat control)](USAGE.md)
|
||||
|
||||
# API
|
||||
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com).
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
|
||||
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
|
||||
jar.
|
||||
|
||||
@@ -68,11 +75,11 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
|
||||
|
||||
## Can I use Baritone as a library in my custom utility client?
|
||||
|
||||
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
|
||||
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0 License)
|
||||
|
||||
## How is it so fast?
|
||||
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv) enduring excruciating pain)
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv/) enduring excruciating pain)
|
||||
|
||||
## Why is it called Baritone?
|
||||
|
||||
|
||||
8
SETUP.md
8
SETUP.md
@@ -1,10 +1,18 @@
|
||||
# Installation
|
||||
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone.
|
||||
|
||||
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
|
||||
|
||||
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
## Prebuilt official releases
|
||||
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
|
||||
|
||||
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
|
||||
|
||||
v1.2.* is for 1.12.2, v1.3.* is for 1.13.2
|
||||
|
||||
Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`.
|
||||
|
||||
The build is fully deterministic and reproducible, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone .` yourself and comparing the shasum. This works identically on Travis, Mac, and Linux (if you have docker on Windows, I'd be grateful if you could let me know if it works there too).
|
||||
|
||||
26
USAGE.md
26
USAGE.md
@@ -2,42 +2,34 @@
|
||||
|
||||
# Prefix
|
||||
|
||||
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
|
||||
|
||||
Therefore you can use a prefix before your messages.
|
||||
|
||||
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
|
||||
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
|
||||
|
||||
**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
|
||||
|
||||
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
|
||||
Baritone's chat control prefix is `#` by default. In Impact, you can also use `.b` as a prefix. (for example, `.b click` instead of `#click`)
|
||||
|
||||
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using `#` is suggested.
|
||||
|
||||
To disable direct chat control (with no prefix), turn off the `chatControl` setting. To disable chat control with the `#` prefix, turn off the `prefixControl` setting. In Impact, `.b` cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file `minecraft/baritone/settings.txt` and relaunching).
|
||||
|
||||
# Commands
|
||||
|
||||
**All** of these commands may need a prefix before them, as above ^.
|
||||
|
||||
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
|
||||
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java#L47).
|
||||
|
||||
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
|
||||
|
||||
|
||||
|
||||
|
||||
Some common examples:
|
||||
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to set a goal to a certain coordinate then path to it
|
||||
- `goto x y z` or `goto x z` or `goto y` to go to a certain coordinate (in a single step, starts going immediately)
|
||||
- `goal` to set the goal to your player's feet
|
||||
- `goal clear` to clear the goal
|
||||
- `cancel` or `stop` to stop everything
|
||||
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
|
||||
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
|
||||
- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area.
|
||||
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
|
||||
- `follow playerName` to follow a player. `followplayers` to follow any players in range (combine with Kill Aura for a fun time). `followentities` to follow any entities. `followentity pig` to follow entities of a specific type.
|
||||
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
|
||||
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
|
||||
- `schematica` to build the schematic that is currently open in schematica
|
||||
- `tunnel` to dig just straight ahead and make a tunnel
|
||||
- `farm` to automatically harvest, replant, or bone meal crops
|
||||
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
|
||||
@@ -47,7 +39,7 @@ Some common examples:
|
||||
- `damn` daniel
|
||||
|
||||
|
||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
|
||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java).
|
||||
|
||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
|
||||
|
||||
|
||||
14
build.gradle
14
build.gradle
@@ -16,7 +16,7 @@
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.3.2'
|
||||
version '1.4.0'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
@@ -66,6 +66,14 @@ sourceSets {
|
||||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
runtimeClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
|
||||
schematica_api {
|
||||
compileClasspath += main.compileClasspath
|
||||
}
|
||||
|
||||
main {
|
||||
compileClasspath += schematica_api.output
|
||||
}
|
||||
}
|
||||
|
||||
task sourceJar(type: Jar, dependsOn: classes) {
|
||||
@@ -74,7 +82,7 @@ task sourceJar(type: Jar, dependsOn: classes) {
|
||||
}
|
||||
|
||||
minecraft {
|
||||
mappings channel: 'snapshot', version: '20190307-1.13.1'
|
||||
mappings channel: 'snapshot', version: '20190814-1.14.3'
|
||||
reobfMappings 'notch'
|
||||
|
||||
runs {
|
||||
@@ -130,7 +138,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
minecraft 'com.github.ImpactDevelopment:Vanilla:1.13.2'
|
||||
minecraft 'com.github.ImpactDevelopment:Vanilla:1.14.4'
|
||||
|
||||
runtime launchCompile('net.minecraft:launchwrapper:1.12') {
|
||||
exclude module: 'lwjgl'
|
||||
|
||||
6
scripts/proguard.pro
vendored
6
scripts/proguard.pro
vendored
@@ -33,6 +33,12 @@
|
||||
# need to keep mixin names
|
||||
-keep class baritone.launch.** { *; }
|
||||
|
||||
#try to keep usage of schematica in separate classes
|
||||
-keep class baritone.utils.schematic.schematica.**
|
||||
#proguard doesnt like it when it cant find our fake schematica classes
|
||||
-dontwarn baritone.utils.schematic.schematica.**
|
||||
|
||||
|
||||
# Keep - Applications. Keep all application classes, along with their 'main'
|
||||
# methods.
|
||||
-keepclasseswithmembers public class * {
|
||||
|
||||
@@ -128,5 +128,8 @@ public interface IBaritone {
|
||||
*/
|
||||
IEventBus getGameEventHandler();
|
||||
|
||||
/**
|
||||
* Open click
|
||||
*/
|
||||
void openClick();
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
package baritone.api;
|
||||
|
||||
import baritone.api.cache.IWorldScanner;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -43,19 +43,19 @@ public interface IBaritoneProvider {
|
||||
* returned by {@link #getPrimaryBaritone()}.
|
||||
*
|
||||
* @return All active {@link IBaritone} instances.
|
||||
* @see #getBaritoneForPlayer(EntityPlayerSP)
|
||||
* @see #getBaritoneForPlayer(ClientPlayerEntity)
|
||||
*/
|
||||
List<IBaritone> getAllBaritones();
|
||||
|
||||
/**
|
||||
* Provides the {@link IBaritone} instance for a given {@link EntityPlayerSP}. This will likely be
|
||||
* Provides the {@link IBaritone} instance for a given {@link ClientPlayerEntity}. This will likely be
|
||||
* replaced with or be overloaded in addition to {@code #getBaritoneForUser(IBaritoneUser)} when
|
||||
* {@code bot-system} is merged into {@code master}.
|
||||
*
|
||||
* @param player The player
|
||||
* @return The {@link IBaritone} instance.
|
||||
*/
|
||||
default IBaritone getBaritoneForPlayer(EntityPlayerSP player) {
|
||||
default IBaritone getBaritoneForPlayer(ClientPlayerEntity player) {
|
||||
for (IBaritone baritone : getAllBaritones()) {
|
||||
if (player.equals(baritone.getPlayerContext().player())) {
|
||||
return baritone;
|
||||
|
||||
@@ -20,8 +20,8 @@ package baritone.api;
|
||||
import baritone.api.utils.SettingsUtil;
|
||||
import baritone.api.utils.TypeUtils;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
@@ -124,6 +124,13 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* This should be monetized it's so good
|
||||
* <p>
|
||||
* Defaults to true, but only actually takes effect if allowParkour is also true
|
||||
*/
|
||||
public final Setting<Boolean> allowParkourAscend = new Setting<>(true);
|
||||
|
||||
/**
|
||||
* Allow descending diagonally
|
||||
* <p>
|
||||
@@ -178,7 +185,7 @@ public final class Settings {
|
||||
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
|
||||
* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
|
||||
* <p>
|
||||
* Never turn this on lol
|
||||
* Almost never turn this on lol
|
||||
*/
|
||||
public final Setting<Boolean> allowVines = new Setting<>(false);
|
||||
|
||||
@@ -231,6 +238,11 @@ public final class Settings {
|
||||
*/
|
||||
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
|
||||
|
||||
/**
|
||||
* How many degrees to randomize the yaw every tick. Set to 0 to disable
|
||||
*/
|
||||
public final Setting<Double> randomLooking = new Setting<>(2d);
|
||||
|
||||
/**
|
||||
* This is the big A* setting.
|
||||
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
package baritone.api.cache;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
@@ -26,9 +26,9 @@ import net.minecraft.util.math.BlockPos;
|
||||
*/
|
||||
public interface IBlockTypeAccess {
|
||||
|
||||
IBlockState getBlock(int x, int y, int z);
|
||||
BlockState getBlock(int x, int y, int z);
|
||||
|
||||
default IBlockState getBlock(BlockPos pos) {
|
||||
default BlockState getBlock(BlockPos pos) {
|
||||
return getBlock(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import net.minecraft.network.NetworkManager;
|
||||
import net.minecraft.network.Packet;
|
||||
import net.minecraft.network.IPacket;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -31,9 +31,9 @@ public final class PacketEvent {
|
||||
|
||||
private final EventState state;
|
||||
|
||||
private final Packet<?> packet;
|
||||
private final IPacket<?> packet;
|
||||
|
||||
public PacketEvent(NetworkManager networkManager, EventState state, Packet<?> packet) {
|
||||
public PacketEvent(NetworkManager networkManager, EventState state, IPacket<?> packet) {
|
||||
this.networkManager = networkManager;
|
||||
this.state = state;
|
||||
this.packet = packet;
|
||||
@@ -47,12 +47,12 @@ public final class PacketEvent {
|
||||
return this.state;
|
||||
}
|
||||
|
||||
public final Packet<?> getPacket() {
|
||||
public final IPacket<?> getPacket() {
|
||||
return this.packet;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public final <T extends Packet<?>> T cast() {
|
||||
public final <T extends IPacket<?>> T cast() {
|
||||
return (T) this.packet;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
package baritone.api.event.events;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -76,7 +75,7 @@ public final class RotationMoveEvent {
|
||||
/**
|
||||
* Called when the player jumps.
|
||||
*
|
||||
* @see EntityLivingBase#jump
|
||||
* @see LivingEntity#jump
|
||||
*/
|
||||
JUMP
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -29,14 +29,14 @@ public final class WorldEvent {
|
||||
/**
|
||||
* The new world that is being loaded. {@code null} if being unloaded.
|
||||
*/
|
||||
private final WorldClient world;
|
||||
private final ClientWorld world;
|
||||
|
||||
/**
|
||||
* The state of the event
|
||||
*/
|
||||
private final EventState state;
|
||||
|
||||
public WorldEvent(WorldClient world, EventState state) {
|
||||
public WorldEvent(ClientWorld world, EventState state) {
|
||||
this.world = world;
|
||||
this.state = state;
|
||||
}
|
||||
@@ -44,7 +44,7 @@ public final class WorldEvent {
|
||||
/**
|
||||
* @return The new world that is being loaded. {@code null} if being unloaded.
|
||||
*/
|
||||
public final WorldClient getWorld() {
|
||||
public final ClientWorld getWorld() {
|
||||
return this.world;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,12 +19,11 @@ package baritone.api.event.listener;
|
||||
|
||||
import baritone.api.event.events.*;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.gui.GuiGameOver;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.gui.screen.DeathScreen;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.network.Packet;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -44,7 +43,7 @@ public interface IGameEventListener {
|
||||
* Run once per game tick from before and after the player rotation is sent to the server.
|
||||
*
|
||||
* @param event The event
|
||||
* @see EntityPlayerSP#tick()
|
||||
* @see ClientPlayerEntity#tick()
|
||||
*/
|
||||
void onPlayerUpdate(PlayerUpdateEvent event);
|
||||
|
||||
@@ -52,7 +51,7 @@ public interface IGameEventListener {
|
||||
* Runs whenever the client player sends a message to the server.
|
||||
*
|
||||
* @param event The event
|
||||
* @see EntityPlayerSP#sendChatMessage(String)
|
||||
* @see ClientPlayerEntity#sendChatMessage(String)
|
||||
*/
|
||||
void onSendChatMessage(ChatEvent event);
|
||||
|
||||
@@ -74,7 +73,7 @@ public interface IGameEventListener {
|
||||
* Runs before and after whenever a new world is loaded
|
||||
*
|
||||
* @param event The event
|
||||
* @see Minecraft#loadWorld(WorldClient, GuiScreen)
|
||||
* @see Minecraft#loadWorld(ClientWorld, Screen)
|
||||
*/
|
||||
void onWorldEvent(WorldEvent event);
|
||||
|
||||
@@ -104,10 +103,10 @@ public interface IGameEventListener {
|
||||
void onPlayerRotationMove(RotationMoveEvent event);
|
||||
|
||||
/**
|
||||
* Called whenever the sprint keybind state is checked in {@link EntityPlayerSP#livingTick}
|
||||
* Called whenever the sprint keybind state is checked in {@link ClientPlayerEntity#livingTick}
|
||||
*
|
||||
* @param event The event
|
||||
* @see EntityPlayerSP#livingTick()
|
||||
* @see ClientPlayerEntity#livingTick()
|
||||
*/
|
||||
void onPlayerSprintState(SprintStateEvent event);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
package baritone.api.pathing.goals;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
@@ -30,7 +30,7 @@ public class GoalStrictDirection implements Goal {
|
||||
public final int dx;
|
||||
public final int dz;
|
||||
|
||||
public GoalStrictDirection(BlockPos origin, EnumFacing direction) {
|
||||
public GoalStrictDirection(BlockPos origin, Direction direction) {
|
||||
x = origin.getX();
|
||||
y = origin.getY();
|
||||
z = origin.getZ();
|
||||
|
||||
@@ -54,6 +54,8 @@ public interface IBuilderProcess extends IBaritoneProcess {
|
||||
return build(schematicFile, file, origin);
|
||||
}
|
||||
|
||||
void buildOpenSchematic();
|
||||
|
||||
void pause();
|
||||
|
||||
void resume();
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
@@ -101,10 +101,10 @@ public final class BetterBlockPos extends BlockPos {
|
||||
// this is unimaginably faster than blockpos.up
|
||||
// that literally calls
|
||||
// this.up(1)
|
||||
// which calls this.offset(EnumFacing.UP, 1)
|
||||
// which calls this.offset(Direction.UP, 1)
|
||||
// which does return n == 0 ? this : new BlockPos(this.getX() + facing.getXOffset() * n, this.getY() + facing.getYOffset() * n, this.getZ() + facing.getZOffset() * n);
|
||||
|
||||
// how many function calls is that? up(), up(int), offset(EnumFacing, int), new BlockPos, getX, getXOffset, getY, getYOffset, getZ, getZOffset
|
||||
// how many function calls is that? up(), up(int), offset(Direction, int), new BlockPos, getX, getXOffset, getY, getYOffset, getZ, getZOffset
|
||||
// that's ten.
|
||||
// this is one function call.
|
||||
return new BetterBlockPos(x, y + 1, z);
|
||||
@@ -129,13 +129,13 @@ public final class BetterBlockPos extends BlockPos {
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos offset(EnumFacing dir) {
|
||||
public BetterBlockPos offset(Direction dir) {
|
||||
Vec3i vec = dir.getDirectionVec();
|
||||
return new BetterBlockPos(x + vec.getX(), y + vec.getY(), z + vec.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BetterBlockPos offset(EnumFacing dir, int dist) {
|
||||
public BetterBlockPos offset(Direction dir, int dist) {
|
||||
if (dist == 0) {
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.AirBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.registry.IRegistry;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
@@ -29,7 +30,7 @@ public class BlockUtils {
|
||||
private static transient Map<String, Block> resourceCache = new HashMap<>();
|
||||
|
||||
public static String blockToString(Block block) {
|
||||
ResourceLocation loc = IRegistry.BLOCK.getKey(block);
|
||||
ResourceLocation loc = Registry.BLOCK.getKey(block);
|
||||
String name = loc.getPath(); // normally, only write the part after the minecraft:
|
||||
if (!loc.getNamespace().equals("minecraft")) {
|
||||
// Baritone is running on top of forge with mods installed, perhaps?
|
||||
@@ -39,9 +40,6 @@ public class BlockUtils {
|
||||
}
|
||||
|
||||
public static Block stringToBlockRequired(String name) {
|
||||
if (name.equals("lit_redstone_ore")) { // workaround for Impact 4.6 only
|
||||
return stringToBlockRequired("redstone_ore");
|
||||
}
|
||||
Block block = stringToBlockNullable(name);
|
||||
Objects.requireNonNull(block);
|
||||
return block;
|
||||
@@ -56,7 +54,10 @@ public class BlockUtils {
|
||||
if (resourceCache.containsKey(name)) {
|
||||
return null; // cached as null
|
||||
}
|
||||
block = IRegistry.BLOCK.get(ResourceLocation.tryCreate(name.contains(":") ? name : "minecraft:" + name));
|
||||
block = Registry.BLOCK.getOrDefault(ResourceLocation.tryCreate(name.contains(":") ? name : "minecraft:" + name));
|
||||
if (block instanceof AirBlock && !name.equals("air")) {
|
||||
block = null;
|
||||
}
|
||||
Map<String, Block> copy = new HashMap<>(resourceCache); // read only copy is safe, wont throw concurrentmodification
|
||||
copy.put(name, block);
|
||||
resourceCache = copy;
|
||||
|
||||
@@ -32,48 +32,26 @@ import baritone.api.process.ICustomGoalProcess;
|
||||
import baritone.api.process.IGetToBlockProcess;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
import net.minecraft.crash.CrashReport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.util.text.event.ClickEvent;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.dimension.DimensionType;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.util.*;
|
||||
|
||||
import static org.apache.commons.lang3.StringUtils.isNumeric;
|
||||
|
||||
public class ExampleBaritoneControl implements Helper, AbstractGameEventListener {
|
||||
|
||||
private static final String HELP_MSG =
|
||||
"baritone - Output settings into chat\n" +
|
||||
"settings - Same as baritone\n" +
|
||||
"goal - Create a goal (one number is '<Y>', two is '<X> <Z>', three is '<X> <Y> <Z>, 'clear' to clear)\n" +
|
||||
"path - Go towards goal\n" +
|
||||
"repack - (debug) Repacks chunk cache\n" +
|
||||
"rescan - (debug) Same as repack\n" +
|
||||
"axis - Paths towards the closest axis or diagonal axis, at y=120\n" +
|
||||
"cancel - Cancels current path\n" +
|
||||
"forcecancel - sudo cancel (only use if very glitched, try toggling 'pause' first)\n" +
|
||||
"gc - Calls System.gc();\n" +
|
||||
"invert - Runs away from the goal instead of towards it\n" +
|
||||
"follow - Follows a player 'follow username'\n" +
|
||||
"reloadall - (debug) Reloads chunk cache\n" +
|
||||
"saveall - (debug) Saves chunk cache\n" +
|
||||
"find - (debug) outputs how many blocks of a certain type are within the cache\n" +
|
||||
"mine - Paths to and mines specified blocks 'mine x_ore y_ore ...'\n" +
|
||||
"thisway - Creates a goal X blocks where you're facing\n" +
|
||||
"list - Lists waypoints under a category\n" +
|
||||
"get - Same as list\n" +
|
||||
"show - Same as list\n" +
|
||||
"save - Saves a waypoint (works but don't try to make sense of it)\n" +
|
||||
"goto - Paths towards specified block or waypoint\n" +
|
||||
"spawn - Paths towards world spawn or your most recent bed right-click\n" +
|
||||
"sethome - Sets \"home\"\n" +
|
||||
"home - Paths towards \"home\" \n" +
|
||||
"costs - (debug) all movement costs from current location\n" +
|
||||
"damn - Daniel\n" +
|
||||
"Go to https://github.com/cabaletta/baritone/blob/master/USAGE.md for more information";
|
||||
|
||||
private static final String COMMAND_PREFIX = "#";
|
||||
|
||||
public final IBaritone baritone;
|
||||
@@ -144,9 +122,12 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("") || msg.equals("help") || msg.equals("?")) {
|
||||
for (String line : HELP_MSG.split("\n")) {
|
||||
logDirect(line);
|
||||
}
|
||||
ITextComponent component = MESSAGE_PREFIX.shallowCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
StringTextComponent helpLink = new StringTextComponent(" Click here for instructions on how to use Baritone (https://github.com/cabaletta/baritone/blob/master/USAGE.md)");
|
||||
helpLink.getStyle().setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, "https://github.com/cabaletta/baritone/blob/master/USAGE.md"));
|
||||
component.appendSibling(helpLink);
|
||||
BaritoneAPI.getSettings().logger.value.accept(component);
|
||||
return true;
|
||||
}
|
||||
if (msg.contains(" ")) {
|
||||
@@ -195,6 +176,16 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
logDirect("Goal: " + goal);
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("crash")) {
|
||||
StringBuilder meme = new StringBuilder();
|
||||
CrashReport rep = new CrashReport("Manually triggered debug crash", new Throwable());
|
||||
mc.addGraphicsAndWorldToCrashReport(rep);
|
||||
rep.getSectionsInStringBuilder(meme);
|
||||
System.out.println(meme);
|
||||
logDirect(meme.toString());
|
||||
logDirect("ok");
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("path")) {
|
||||
if (pathingBehavior.getGoal() == null) {
|
||||
logDirect("No goal.");
|
||||
@@ -207,23 +198,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/*if (msg.equals("fullpath")) {
|
||||
if (pathingBehavior.getGoal() == null) {
|
||||
logDirect("No goal.");
|
||||
} else {
|
||||
logDirect("Started segmented calculator");
|
||||
SegmentedCalculator.calculateSegmentsThreaded(pathingBehavior.pathStart(), pathingBehavior.getGoal(), new CalculationContext(baritone, true), ipath -> {
|
||||
logDirect("Found a path");
|
||||
logDirect("Ends at " + ipath.getDest());
|
||||
logDirect("Length " + ipath.length());
|
||||
logDirect("Estimated time " + ipath.ticksRemainingFrom(0));
|
||||
pathingBehavior.secretCursedFunctionDoNotCall(ipath); // it's okay when *I* do it
|
||||
}, () -> {
|
||||
logDirect("Path calculation failed, no path");
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}*/
|
||||
if (msg.equals("proc")) {
|
||||
Optional<IBaritoneProcess> proc = baritone.getPathingControlManager().mostRecentInControl();
|
||||
if (!proc.isPresent()) {
|
||||
@@ -248,13 +222,13 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("repack") || msg.equals("rescan")) {
|
||||
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
ClientChunkProvider cli = (ClientChunkProvider) ctx.world().getChunkProvider();
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int count = 0;
|
||||
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
|
||||
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
|
||||
Chunk chunk = cli.getChunk(x, z, false, false);
|
||||
Chunk chunk = cli.getChunk(x, z, null, false);
|
||||
if (chunk != null) {
|
||||
count++;
|
||||
baritone.getWorldProvider().getCurrentWorld().getCachedWorld().queueForPacking(chunk);
|
||||
@@ -270,7 +244,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
try {
|
||||
String[] coords = msg.substring("build".length()).trim().split(" ");
|
||||
file = coords[0] + ".schematic";
|
||||
origin = new BlockPos(parseOrDefault(coords[1], ctx.playerFeet().x), parseOrDefault(coords[2], ctx.playerFeet().y), parseOrDefault(coords[3], ctx.playerFeet().z));
|
||||
origin = new BlockPos(parseOrDefault(coords[1], ctx.playerFeet().x, 1), parseOrDefault(coords[2], ctx.playerFeet().y, 1), parseOrDefault(coords[3], ctx.playerFeet().z, 1));
|
||||
} catch (Exception ex) {
|
||||
file = msg.substring(5).trim() + ".schematic";
|
||||
origin = ctx.playerFeet();
|
||||
@@ -280,6 +254,10 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
logDirect(success ? "Loaded" : "Unable to load");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("schematica")) {
|
||||
baritone.getBuilderProcess().buildOpenSchematic();
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("come")) {
|
||||
customGoalProcess.setGoalAndPath(new GoalBlock(new BlockPos(Helper.mc.getRenderViewEntity())));
|
||||
logDirect("Coming");
|
||||
@@ -332,7 +310,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
if (suffix.isEmpty()) {
|
||||
// clear the area from the current goal to here
|
||||
Goal goal = baritone.getPathingBehavior().getGoal();
|
||||
if (goal == null || !(goal instanceof GoalBlock)) {
|
||||
if (!(goal instanceof GoalBlock)) {
|
||||
logDirect("Need to specify goal of opposite corner");
|
||||
return true;
|
||||
}
|
||||
@@ -376,7 +354,8 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
}
|
||||
if (msg.equals("render")) {
|
||||
BetterBlockPos pf = ctx.playerFeet();
|
||||
Minecraft.getInstance().worldRenderer.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);
|
||||
int dist = (Minecraft.getInstance().gameSettings.renderDistanceChunks + 1) * 16;
|
||||
Minecraft.getInstance().worldRenderer.markBlockRangeForRenderUpdate(pf.x - dist, pf.y - 256, pf.z - dist, pf.x + dist, pf.y + 256, pf.z + dist);
|
||||
logDirect("okay");
|
||||
return true;
|
||||
}
|
||||
@@ -385,17 +364,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
logDirect("farming");
|
||||
return true;
|
||||
}
|
||||
// this literally doesn't work, memory is disabled lol
|
||||
/*if (msg.equals("echest")) {
|
||||
Optional<List<ItemStack>> contents = baritone.getMemoryBehavior().echest();
|
||||
if (contents.isPresent()) {
|
||||
logDirect("echest contents:");
|
||||
log(contents.get());
|
||||
} else {
|
||||
logDirect("echest contents unknown");
|
||||
}
|
||||
return true;
|
||||
}*/
|
||||
if (msg.equals("chests")) {
|
||||
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
|
||||
logDirect(entry.getKey() + "");
|
||||
@@ -403,18 +371,41 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentities")) {
|
||||
baritone.getFollowProcess().follow(Entity.class::isInstance);
|
||||
logDirect("Following any entities");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followplayers")) {
|
||||
baritone.getFollowProcess().follow(EntityPlayer.class::isInstance); // O P P A
|
||||
baritone.getFollowProcess().follow(PlayerEntity.class::isInstance); // O P P A
|
||||
logDirect("Following any players");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentity")) {
|
||||
String name = msg.substring(12).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
for (Entity entity : ctx.entities()) {
|
||||
String entityName = entity.getName().getFormattedText().trim().toLowerCase();
|
||||
if ((entityName.contains(name) || name.contains(entityName)) && !(entity instanceof ItemEntity || entity instanceof PlayerEntity)) { // We dont want it following players while `#follow` exists.
|
||||
toFollow = Optional.of(entity);
|
||||
}
|
||||
}
|
||||
if (!toFollow.isPresent()) {
|
||||
logDirect("Entity not found");
|
||||
return true;
|
||||
}
|
||||
Entity effectivelyFinal = toFollow.get();
|
||||
baritone.getFollowProcess().follow(effectivelyFinal::equals);
|
||||
logDirect("Following entity " + toFollow.get());
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("follow")) {
|
||||
String name = msg.substring(6).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
if (name.length() == 0) {
|
||||
toFollow = ctx.getSelectedEntity();
|
||||
} else {
|
||||
for (EntityPlayer pl : ctx.world().playerEntities) {
|
||||
for (PlayerEntity pl : ctx.world().getPlayers()) {
|
||||
String theirName = pl.getName().getString().trim().toLowerCase();
|
||||
if (!theirName.equals(ctx.player().getName().getString().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
toFollow = Optional.of(pl);
|
||||
@@ -426,7 +417,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
return true;
|
||||
}
|
||||
Entity effectivelyFinal = toFollow.get();
|
||||
baritone.getFollowProcess().follow(x -> effectivelyFinal.equals(x));
|
||||
baritone.getFollowProcess().follow(effectivelyFinal::equals);
|
||||
logDirect("Following " + toFollow.get());
|
||||
return true;
|
||||
}
|
||||
@@ -581,6 +572,17 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
logDirect("Saved user defined position " + pos + " under name '" + name + "'. Say 'goto " + name + "' to set goal, say 'list user' to list custom waypoints.");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("delete")) {
|
||||
String name = msg.substring(6).trim();
|
||||
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getTag() == IWaypoint.Tag.USER && w.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
|
||||
if (waypoint == null) {
|
||||
logDirect("No user defined position under the name '" + name + "' found.");
|
||||
return true;
|
||||
}
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().removeWaypoint(waypoint);
|
||||
logDirect("Deleted user defined position under name '" + name + "'.");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("goto")) {
|
||||
String waypointType = msg.substring(4).trim();
|
||||
if (waypointType.endsWith("s") && IWaypoint.Tag.fromString(waypointType.substring(0, waypointType.length() - 1)) != null) {
|
||||
@@ -649,32 +651,14 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// this is completely impossible from api
|
||||
/*if (msg.equals("costs")) {
|
||||
List<Movement> moves = Stream.of(Moves.values()).map(x -> x.apply0(new CalculationContext(baritone), ctx.playerFeet())).collect(Collectors.toCollection(ArrayList::new));
|
||||
while (moves.contains(null)) {
|
||||
moves.remove(null);
|
||||
}
|
||||
moves.sort(Comparator.comparingDouble(move -> move.getCost(new CalculationContext(baritone))));
|
||||
for (Movement move : moves) {
|
||||
String[] parts = move.getClass().toString().split("\\.");
|
||||
double cost = move.getCost();
|
||||
String strCost = cost + "";
|
||||
if (cost >= ActionCosts.COST_INF) {
|
||||
strCost = "IMPOSSIBLE";
|
||||
}
|
||||
logDirect(parts[parts.length - 1] + " " + move.getDest().getX() + "," + move.getDest().getY() + "," + move.getDest().getZ() + " " + strCost);
|
||||
}
|
||||
return true;
|
||||
}*/
|
||||
if (msg.equals("damn")) {
|
||||
logDirect("daniel");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int parseOrDefault(String str, int i) {
|
||||
return str.equals("~") ? i : str.startsWith("~") ? Integer.parseInt(str.substring(1)) + i : Integer.parseInt(str);
|
||||
private int parseOrDefault(String str, int i, double dimensionFactor) {
|
||||
return str.equals("~") ? i : str.startsWith("~") ? (int) (Integer.parseInt(str.substring(1)) * dimensionFactor) + i : (int) (Integer.parseInt(str) * dimensionFactor);
|
||||
}
|
||||
|
||||
private void log(List<ItemStack> stacks) {
|
||||
@@ -689,19 +673,23 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
Goal goal;
|
||||
try {
|
||||
BetterBlockPos playerFeet = ctx.playerFeet();
|
||||
switch (params.length) {
|
||||
|
||||
int length = params.length - 1; // length has to be smaller when a dimension parameter is added
|
||||
if (params.length < 1 || (isNumeric(params[params.length - 1]) || params[params.length - 1].startsWith("~"))) {
|
||||
length = params.length;
|
||||
}
|
||||
switch (length) {
|
||||
case 0:
|
||||
goal = new GoalBlock(playerFeet);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y));
|
||||
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y, 1));
|
||||
break;
|
||||
case 2:
|
||||
goal = new GoalXZ(parseOrDefault(params[0], playerFeet.x), parseOrDefault(params[1], playerFeet.z));
|
||||
goal = new GoalXZ(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.z, calculateDimensionFactor(params[params.length - 1])));
|
||||
break;
|
||||
case 3:
|
||||
goal = new GoalBlock(new BlockPos(parseOrDefault(params[0], playerFeet.x), parseOrDefault(params[1], playerFeet.y), parseOrDefault(params[2], playerFeet.z)));
|
||||
goal = new GoalBlock(new BlockPos(parseOrDefault(params[0], playerFeet.x, calculateDimensionFactor(params[params.length - 1])), parseOrDefault(params[1], playerFeet.y, 1), parseOrDefault(params[2], playerFeet.z, calculateDimensionFactor(params[params.length - 1]))));
|
||||
break;
|
||||
default:
|
||||
logDirect("unable to understand lol");
|
||||
@@ -713,4 +701,23 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
||||
}
|
||||
return goal;
|
||||
}
|
||||
|
||||
|
||||
private double calculateDimensionFactor(String to) {
|
||||
return Math.pow(8, ctx.world().dimension.getType().getId() - getDimensionByName(to.toLowerCase()).getId());
|
||||
}
|
||||
|
||||
private DimensionType getDimensionByName(String name) {
|
||||
if ("the_end".contains(name)) {
|
||||
return DimensionType.THE_END;
|
||||
}
|
||||
if ("the_overworld".contains(name) || "surface".contains(name)) {
|
||||
return DimensionType.OVERWORLD;
|
||||
}
|
||||
if ("the_nether".contains(name) || "hell".contains(name)) {
|
||||
return DimensionType.THE_NETHER;
|
||||
}
|
||||
return ctx.world().dimension.getType();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ package baritone.api.utils;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
|
||||
/**
|
||||
@@ -34,7 +34,7 @@ public interface Helper {
|
||||
*/
|
||||
Helper HELPER = new Helper() {};
|
||||
|
||||
ITextComponent MESSAGE_PREFIX = new TextComponentString(String.format(
|
||||
ITextComponent MESSAGE_PREFIX = new StringTextComponent(String.format(
|
||||
"%s[%sBaritone%s]%s",
|
||||
TextFormatting.DARK_PURPLE,
|
||||
TextFormatting.LIGHT_PURPLE,
|
||||
@@ -66,7 +66,7 @@ public interface Helper {
|
||||
default void logDirect(String message) {
|
||||
ITextComponent component = MESSAGE_PREFIX.shallowCopy();
|
||||
component.getStyle().setColor(TextFormatting.GRAY);
|
||||
component.appendSibling(new TextComponentString(" " + message));
|
||||
Minecraft.getInstance().addScheduledTask(() -> BaritoneAPI.getSettings().logger.value.accept(component));
|
||||
component.appendSibling(new StringTextComponent(" " + message));
|
||||
Minecraft.getInstance().execute(() -> BaritoneAPI.getSettings().logger.value.accept(component));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,15 +18,16 @@
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.cache.IWorldData;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.block.SlabBlock;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.stream.Stream;
|
||||
import java.util.stream.StreamSupport;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -34,12 +35,21 @@ import java.util.Optional;
|
||||
*/
|
||||
public interface IPlayerContext {
|
||||
|
||||
EntityPlayerSP player();
|
||||
ClientPlayerEntity player();
|
||||
|
||||
IPlayerController playerController();
|
||||
|
||||
World world();
|
||||
|
||||
default Iterable<Entity> entities() {
|
||||
return ((ClientWorld) world()).getAllEntities();
|
||||
}
|
||||
|
||||
default Stream<Entity> entitiesStream() {
|
||||
return StreamSupport.stream(entities().spliterator(), false);
|
||||
}
|
||||
|
||||
|
||||
IWorldData worldData();
|
||||
|
||||
RayTraceResult objectMouseOver();
|
||||
@@ -47,7 +57,7 @@ public interface IPlayerContext {
|
||||
default BetterBlockPos playerFeet() {
|
||||
// TODO find a better way to deal with soul sand!!!!!
|
||||
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
|
||||
if (world().getBlockState(feet).getBlock() instanceof BlockSlab) {
|
||||
if (world().getBlockState(feet).getBlock() instanceof SlabBlock) {
|
||||
return feet.up();
|
||||
}
|
||||
return feet;
|
||||
@@ -72,8 +82,8 @@ public interface IPlayerContext {
|
||||
*/
|
||||
default Optional<BlockPos> getSelectedBlock() {
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.type == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(result.getBlockPos());
|
||||
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
|
||||
return Optional.of(((BlockRayTraceResult) result).getPos());
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
@@ -89,8 +99,8 @@ public interface IPlayerContext {
|
||||
*/
|
||||
default Optional<Entity> getSelectedEntity() {
|
||||
RayTraceResult result = objectMouseOver();
|
||||
if (result != null && result.type == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(result.entity);
|
||||
if (result != null && result.getType() == RayTraceResult.Type.ENTITY) {
|
||||
return Optional.of(((EntityRayTraceResult) result).getEntity());
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
@@ -17,14 +17,15 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.container.ClickType;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.GameType;
|
||||
import net.minecraft.world.World;
|
||||
@@ -35,11 +36,11 @@ import net.minecraft.world.World;
|
||||
*/
|
||||
public interface IPlayerController {
|
||||
|
||||
boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side);
|
||||
boolean onPlayerDamageBlock(BlockPos pos, Direction side);
|
||||
|
||||
void resetBlockRemoving();
|
||||
|
||||
ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, EntityPlayer player);
|
||||
ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, PlayerEntity player);
|
||||
|
||||
void setGameType(GameType type);
|
||||
|
||||
@@ -49,7 +50,7 @@ public interface IPlayerController {
|
||||
return this.getGameType().isCreative() ? 5.0F : 4.5F;
|
||||
}
|
||||
|
||||
EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand);
|
||||
ActionResultType processRightClickBlock(ClientPlayerEntity player, World world, Hand hand, BlockRayTraceResult result);
|
||||
|
||||
EnumActionResult processRightClick(EntityPlayerSP player, World world, EnumHand hand);
|
||||
ActionResultType processRightClick(ClientPlayerEntity player, World world, Hand hand);
|
||||
}
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
/**
|
||||
* Basic representation of a schematic. Provides the dimensions and
|
||||
@@ -45,7 +45,7 @@ public interface ISchematic {
|
||||
return x >= 0 && x < widthX() && y >= 0 && y < heightY() && z >= 0 && z < lengthZ();
|
||||
}
|
||||
|
||||
default int size(EnumFacing.Axis axis) {
|
||||
default int size(Direction.Axis axis) {
|
||||
switch (axis) {
|
||||
case X:
|
||||
return widthX();
|
||||
@@ -66,7 +66,7 @@ public interface ISchematic {
|
||||
* @param z The z position of the block, relative to the origin
|
||||
* @return The desired block state at the specified position
|
||||
*/
|
||||
IBlockState desiredState(int x, int y, int z);
|
||||
BlockState desiredState(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* @return The width (X axis length) of this schematic
|
||||
@@ -82,4 +82,4 @@ public interface ISchematic {
|
||||
* @return The length (Z axis length) of this schematic
|
||||
*/
|
||||
int lengthZ();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,15 +17,21 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import com.google.gson.annotations.SerializedName;
|
||||
|
||||
/**
|
||||
* Need a non obfed chunkpos that we can load using GSON
|
||||
*/
|
||||
public class MyChunkPos {
|
||||
|
||||
@SerializedName("x")
|
||||
public int x;
|
||||
|
||||
@SerializedName("z")
|
||||
public int z;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + ", " + z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.RayTraceFluidMode;
|
||||
import net.minecraft.util.math.RayTraceContext;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
@@ -48,6 +48,6 @@ public final class RayTraceUtils {
|
||||
direction.y * blockReachDistance,
|
||||
direction.z * blockReachDistance
|
||||
);
|
||||
return entity.world.rayTraceBlocks(start, end, RayTraceFluidMode.NEVER, false, true);
|
||||
return entity.world.rayTraceBlocks(new RayTraceContext(start, end, RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, entity));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,15 +19,12 @@ package baritone.api.utils;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import net.minecraft.block.BlockFire;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.FireBlock;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
|
||||
@@ -140,7 +137,7 @@ public final class RotationUtils {
|
||||
* @param ctx Context for the viewing entity
|
||||
* @param pos The target block position
|
||||
* @return The optional rotation
|
||||
* @see #reachable(EntityPlayerSP, BlockPos, double)
|
||||
* @see #reachable(ClientPlayerEntity, BlockPos, double)
|
||||
*/
|
||||
public static Optional<Rotation> reachable(IPlayerContext ctx, BlockPos pos) {
|
||||
return reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
|
||||
@@ -158,7 +155,7 @@ public final class RotationUtils {
|
||||
* @param blockReachDistance The block reach distance of the entity
|
||||
* @return The optional rotation
|
||||
*/
|
||||
public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
|
||||
public static Optional<Rotation> reachable(ClientPlayerEntity entity, BlockPos pos, double blockReachDistance) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(entity);
|
||||
if (baritone.getPlayerContext().isLookingAt(pos)) {
|
||||
/*
|
||||
@@ -179,15 +176,15 @@ public final class RotationUtils {
|
||||
return possibleRotation;
|
||||
}
|
||||
|
||||
IBlockState state = entity.world.getBlockState(pos);
|
||||
BlockState state = entity.world.getBlockState(pos);
|
||||
VoxelShape shape = state.getShape(entity.world, pos);
|
||||
if (shape.isEmpty()) {
|
||||
shape = VoxelShapes.fullCube();
|
||||
}
|
||||
for (Vec3d sideOffset : BLOCK_SIDE_MULTIPLIERS) {
|
||||
double xDiff = shape.getStart(EnumFacing.Axis.X) * sideOffset.x + shape.getEnd(EnumFacing.Axis.X) * (1 - sideOffset.x);
|
||||
double yDiff = shape.getStart(EnumFacing.Axis.Y) * sideOffset.y + shape.getEnd(EnumFacing.Axis.Y) * (1 - sideOffset.y);
|
||||
double zDiff = shape.getStart(EnumFacing.Axis.Z) * sideOffset.z + shape.getEnd(EnumFacing.Axis.Z) * (1 - sideOffset.z);
|
||||
double xDiff = shape.getStart(Direction.Axis.X) * sideOffset.x + shape.getEnd(Direction.Axis.X) * (1 - sideOffset.x);
|
||||
double yDiff = shape.getStart(Direction.Axis.Y) * sideOffset.y + shape.getEnd(Direction.Axis.Y) * (1 - sideOffset.y);
|
||||
double zDiff = shape.getStart(Direction.Axis.Z) * sideOffset.z + shape.getEnd(Direction.Axis.Z) * (1 - sideOffset.z);
|
||||
possibleRotation = reachableOffset(entity, pos, new Vec3d(pos).add(xDiff, yDiff, zDiff), blockReachDistance);
|
||||
if (possibleRotation.isPresent()) {
|
||||
return possibleRotation;
|
||||
@@ -211,11 +208,11 @@ public final class RotationUtils {
|
||||
Rotation rotation = calcRotationFromVec3d(entity.getEyePosition(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
|
||||
//System.out.println(result);
|
||||
if (result != null && result.type == RayTraceResult.Type.BLOCK) {
|
||||
if (result.getBlockPos().equals(pos)) {
|
||||
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
|
||||
if (((BlockRayTraceResult) result).getPos().equals(pos)) {
|
||||
return Optional.of(rotation);
|
||||
}
|
||||
if (entity.world.getBlockState(pos).getBlock() instanceof BlockFire && result.getBlockPos().equals(pos.down())) {
|
||||
if (entity.world.getBlockState(pos).getBlock() instanceof FireBlock && ((BlockRayTraceResult) result).getPos().equals(pos.down())) {
|
||||
return Optional.of(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,10 +21,10 @@ import baritone.api.Settings;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.registry.IRegistry;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
|
||||
import java.awt.*;
|
||||
import java.io.BufferedReader;
|
||||
@@ -160,11 +160,11 @@ public class SettingsUtil {
|
||||
|
||||
private final Settings.Setting<?> setting;
|
||||
|
||||
public ParserContext(Settings.Setting<?> setting) {
|
||||
private ParserContext(Settings.Setting<?> setting) {
|
||||
this.setting = setting;
|
||||
}
|
||||
|
||||
final Settings.Setting<?> getSetting() {
|
||||
private Settings.Setting<?> getSetting() {
|
||||
return this.setting;
|
||||
}
|
||||
}
|
||||
@@ -176,7 +176,7 @@ public class SettingsUtil {
|
||||
INTEGER(Integer.class, Integer::parseInt),
|
||||
FLOAT(Float.class, Float::parseFloat),
|
||||
LONG(Long.class, Long::parseLong),
|
||||
ENUMFACING(EnumFacing.class, EnumFacing::byName),
|
||||
ENUMFACING(Direction.class, Direction::byName),
|
||||
COLOR(
|
||||
Color.class,
|
||||
str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
|
||||
@@ -194,8 +194,8 @@ public class SettingsUtil {
|
||||
),
|
||||
ITEM(
|
||||
Item.class,
|
||||
str -> IRegistry.ITEM.get(new ResourceLocation(str.trim())),
|
||||
item -> IRegistry.ITEM.getKey(item).toString()
|
||||
str -> Registry.ITEM.getOrDefault(new ResourceLocation(str.trim())), // TODO this now returns AIR on failure instead of null, is that an issue?
|
||||
item -> Registry.ITEM.getKey(item).toString()
|
||||
),
|
||||
LIST() {
|
||||
@Override
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import net.minecraft.block.BlockFire;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.FireBlock;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
@@ -43,18 +43,18 @@ public final class VecUtils {
|
||||
* @see #getBlockPosCenter(BlockPos)
|
||||
*/
|
||||
public static Vec3d calculateBlockCenter(World world, BlockPos pos) {
|
||||
IBlockState b = world.getBlockState(pos);
|
||||
BlockState b = world.getBlockState(pos);
|
||||
VoxelShape shape = b.getCollisionShape(world, pos);
|
||||
if (shape.isEmpty()) {
|
||||
return getBlockPosCenter(pos);
|
||||
}
|
||||
double xDiff = (shape.getStart(EnumFacing.Axis.X) + shape.getEnd(EnumFacing.Axis.X)) / 2;
|
||||
double yDiff = (shape.getStart(EnumFacing.Axis.Y) + shape.getEnd(EnumFacing.Axis.Y)) / 2;
|
||||
double zDiff = (shape.getStart(EnumFacing.Axis.Z) + shape.getEnd(EnumFacing.Axis.Z)) / 2;
|
||||
double xDiff = (shape.getStart(Direction.Axis.X) + shape.getEnd(Direction.Axis.X)) / 2;
|
||||
double yDiff = (shape.getStart(Direction.Axis.Y) + shape.getEnd(Direction.Axis.Y)) / 2;
|
||||
double zDiff = (shape.getStart(Direction.Axis.Z) + shape.getEnd(Direction.Axis.Z)) / 2;
|
||||
if (Double.isNaN(xDiff) || Double.isNaN(yDiff) || Double.isNaN(zDiff)) {
|
||||
throw new IllegalStateException(b + " " + pos + " " + shape);
|
||||
}
|
||||
if (b.getBlock() instanceof BlockFire) {//look at bottom of fire when putting it out
|
||||
if (b.getBlock() instanceof FireBlock) {//look at bottom of fire when putting it out
|
||||
yDiff = 0;
|
||||
}
|
||||
return new Vec3d(
|
||||
|
||||
92
src/launch/java/baritone/launch/mixins/MixinChunkArray.java
Normal file
92
src/launch/java/baritone/launch/mixins/MixinChunkArray.java
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.utils.accessor.IChunkArray;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicReferenceArray;
|
||||
|
||||
@Mixin(targets = "net.minecraft.client.multiplayer.ClientChunkProvider$ChunkArray")
|
||||
public abstract class MixinChunkArray implements IChunkArray {
|
||||
@Shadow
|
||||
private AtomicReferenceArray<Chunk> chunks;
|
||||
@Shadow
|
||||
private int viewDistance;
|
||||
@Shadow
|
||||
private int sideLength;
|
||||
@Shadow
|
||||
private int centerX;
|
||||
@Shadow
|
||||
private int centerZ;
|
||||
@Shadow
|
||||
private int loaded;
|
||||
|
||||
@Shadow
|
||||
protected abstract boolean inView(int x, int z);
|
||||
|
||||
@Shadow
|
||||
protected abstract int getIndex(int x, int z);
|
||||
|
||||
@Shadow
|
||||
protected abstract void replace(int index, Chunk chunk);
|
||||
|
||||
@Override
|
||||
public int centerX() {
|
||||
return centerX;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int centerZ() {
|
||||
return centerZ;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int viewDistance() {
|
||||
return viewDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AtomicReferenceArray<Chunk> getChunks() {
|
||||
return chunks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyFrom(IChunkArray other) {
|
||||
centerX = other.centerX();
|
||||
centerZ = other.centerZ();
|
||||
|
||||
AtomicReferenceArray<Chunk> copyingFrom = other.getChunks();
|
||||
for (int k = 0; k < copyingFrom.length(); ++k) {
|
||||
Chunk chunk = copyingFrom.get(k);
|
||||
if (chunk != null) {
|
||||
ChunkPos chunkpos = chunk.getPos();
|
||||
if (inView(chunkpos.x, chunkpos.z)) {
|
||||
int index = getIndex(chunkpos.x, chunkpos.z);
|
||||
if (chunks.get(index) != null) {
|
||||
throw new IllegalStateException("Doing this would mutate the client's REAL loaded chunks?!");
|
||||
}
|
||||
replace(index, chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.utils.accessor.IChunkProviderServer;
|
||||
import net.minecraft.world.chunk.storage.IChunkLoader;
|
||||
import net.minecraft.world.gen.ChunkProviderServer;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 9/4/2018
|
||||
*/
|
||||
@Mixin(ChunkProviderServer.class)
|
||||
public class MixinChunkProviderServer implements IChunkProviderServer {
|
||||
|
||||
@Shadow
|
||||
@Final
|
||||
private IChunkLoader chunkLoader;
|
||||
|
||||
@Override
|
||||
public IChunkLoader getChunkLoader() {
|
||||
return this.chunkLoader;
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ChunkRenderContainer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_ONE;
|
||||
import static org.lwjgl.opengl.GL11.GL_ZERO;
|
||||
import static org.lwjgl.opengl.GL14.GL_CONSTANT_ALPHA;
|
||||
import static org.lwjgl.opengl.GL14.GL_ONE_MINUS_CONSTANT_ALPHA;
|
||||
|
||||
@Mixin(ChunkRenderContainer.class)
|
||||
public class MixinChunkRenderContainer {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "preRenderChunk",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
|
||||
)
|
||||
)
|
||||
private BlockPos getPosition(RenderChunk renderChunkIn) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null && Minecraft.getInstance().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
||||
GlStateManager.enableAlphaTest();
|
||||
GlStateManager.enableBlend();
|
||||
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.value);
|
||||
GlStateManager.blendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
return renderChunkIn.getPosition();
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderWorker;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
@Mixin(ChunkRenderWorker.class)
|
||||
public abstract class MixinChunkRenderWorker {
|
||||
|
||||
@Shadow
|
||||
protected abstract boolean isChunkExisting(BlockPos pos, World worldIn);
|
||||
|
||||
@Redirect(
|
||||
method = "processTask",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/ChunkRenderWorker.isChunkExisting(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/World;)Z"
|
||||
)
|
||||
)
|
||||
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
return baritone.bsi.isLoaded(pos.getX(), pos.getZ()) || this.isChunkExisting(pos, world);
|
||||
}
|
||||
}
|
||||
|
||||
return this.isChunkExisting(pos, world);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.utils.accessor.IChunkArray;
|
||||
import baritone.utils.accessor.IClientChunkProvider;
|
||||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.Arrays;
|
||||
|
||||
@Mixin(ClientChunkProvider.class)
|
||||
public class MixinClientChunkProvider implements IClientChunkProvider {
|
||||
|
||||
@Shadow
|
||||
private ClientWorld world;
|
||||
|
||||
@Override
|
||||
public ClientChunkProvider createThreadSafeCopy() {
|
||||
IChunkArray arr = extractReferenceArray();
|
||||
ClientChunkProvider result = new ClientChunkProvider(world, arr.viewDistance() - 3); // -3 because its adds 3 for no reason lmao
|
||||
IChunkArray copyArr = ((IClientChunkProvider) result).extractReferenceArray();
|
||||
copyArr.copyFrom(arr);
|
||||
if (copyArr.viewDistance() != arr.viewDistance()) {
|
||||
throw new IllegalStateException(copyArr.viewDistance() + " " + arr.viewDistance());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkArray extractReferenceArray() {
|
||||
for (Field f : ClientChunkProvider.class.getDeclaredFields()) {
|
||||
if (IChunkArray.class.isAssignableFrom(f.getType())) {
|
||||
try {
|
||||
return (IChunkArray) f.get(this);
|
||||
} catch (IllegalAccessException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
throw new RuntimeException(Arrays.toString(ClientChunkProvider.class.getDeclaredFields()));
|
||||
}
|
||||
}
|
||||
@@ -21,10 +21,10 @@ import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.event.events.ChunkEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import net.minecraft.client.network.NetHandlerPlayClient;
|
||||
import net.minecraft.network.play.server.SPacketChunkData;
|
||||
import net.minecraft.network.play.server.SPacketCombatEvent;
|
||||
import net.minecraft.network.play.server.SPacketUnloadChunk;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.network.play.server.SChunkDataPacket;
|
||||
import net.minecraft.network.play.server.SCombatPacket;
|
||||
import net.minecraft.network.play.server.SUnloadChunkPacket;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
@@ -34,10 +34,11 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
* @author Brady
|
||||
* @since 8/3/2018
|
||||
*/
|
||||
@Mixin(NetHandlerPlayClient.class)
|
||||
public class MixinNetHandlerPlayClient {
|
||||
@Mixin(ClientPlayNetHandler.class)
|
||||
public class MixinClientPlayNetHandler {
|
||||
|
||||
@Inject(
|
||||
// unused lol
|
||||
/*@Inject(
|
||||
method = "handleChunkData",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
@@ -57,15 +58,15 @@ public class MixinNetHandlerPlayClient {
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
@Inject(
|
||||
method = "handleChunkData",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void postHandleChunkData(SPacketChunkData packetIn, CallbackInfo ci) {
|
||||
private void postHandleChunkData(SChunkDataPacket packetIn, CallbackInfo ci) {
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (ClientPlayNetHandler) (Object) this) {
|
||||
ibaritone.getGameEventHandler().onChunkEvent(
|
||||
new ChunkEvent(
|
||||
EventState.POST,
|
||||
@@ -82,9 +83,9 @@ public class MixinNetHandlerPlayClient {
|
||||
method = "processChunkUnload",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preChunkUnload(SPacketUnloadChunk packet, CallbackInfo ci) {
|
||||
private void preChunkUnload(SUnloadChunkPacket packet, CallbackInfo ci) {
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (ClientPlayNetHandler) (Object) this) {
|
||||
ibaritone.getGameEventHandler().onChunkEvent(
|
||||
new ChunkEvent(EventState.PRE, ChunkEvent.Type.UNLOAD, packet.getX(), packet.getZ())
|
||||
);
|
||||
@@ -96,9 +97,9 @@ public class MixinNetHandlerPlayClient {
|
||||
method = "processChunkUnload",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void postChunkUnload(SPacketUnloadChunk packet, CallbackInfo ci) {
|
||||
private void postChunkUnload(SUnloadChunkPacket packet, CallbackInfo ci) {
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (ClientPlayNetHandler) (Object) this) {
|
||||
ibaritone.getGameEventHandler().onChunkEvent(
|
||||
new ChunkEvent(EventState.POST, ChunkEvent.Type.UNLOAD, packet.getX(), packet.getZ())
|
||||
);
|
||||
@@ -110,12 +111,12 @@ public class MixinNetHandlerPlayClient {
|
||||
method = "handleCombatEvent",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/Minecraft.displayGuiScreen(Lnet/minecraft/client/gui/GuiScreen;)V"
|
||||
target = "net/minecraft/client/Minecraft.displayGuiScreen(Lnet/minecraft/client/gui/screen/Screen;)V"
|
||||
)
|
||||
)
|
||||
private void onPlayerDeath(SPacketCombatEvent packetIn, CallbackInfo ci) {
|
||||
private void onPlayerDeath(SCombatPacket packetIn, CallbackInfo ci) {
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (NetHandlerPlayClient) (Object) this) {
|
||||
if (ibaritone.getPlayerContext().player().connection == (ClientPlayNetHandler) (Object) this) {
|
||||
ibaritone.getGameEventHandler().onPlayerDeath();
|
||||
}
|
||||
}
|
||||
@@ -24,9 +24,9 @@ import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.SprintStateEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.behavior.LookBehavior;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.player.PlayerCapabilities;
|
||||
import net.minecraft.entity.player.PlayerAbilities;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
@@ -37,8 +37,8 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
* @author Brady
|
||||
* @since 8/1/2018
|
||||
*/
|
||||
@Mixin(EntityPlayerSP.class)
|
||||
public class MixinEntityPlayerSP {
|
||||
@Mixin(ClientPlayerEntity.class)
|
||||
public class MixinClientPlayerEntity {
|
||||
|
||||
@Inject(
|
||||
method = "sendChatMessage",
|
||||
@@ -47,7 +47,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
private void sendChatMessage(String msg, CallbackInfo ci) {
|
||||
ChatEvent event = new ChatEvent(msg);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone == null) {
|
||||
return;
|
||||
}
|
||||
@@ -61,13 +61,13 @@ public class MixinEntityPlayerSP {
|
||||
method = "tick",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/entity/EntityPlayerSP.isPassenger()Z",
|
||||
target = "net/minecraft/client/entity/player/ClientPlayerEntity.isPassenger()Z",
|
||||
shift = At.Shift.BY,
|
||||
by = -3
|
||||
)
|
||||
)
|
||||
private void onPreUpdate(CallbackInfo ci) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE));
|
||||
}
|
||||
@@ -77,13 +77,13 @@ public class MixinEntityPlayerSP {
|
||||
method = "tick",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/entity/EntityPlayerSP.onUpdateWalkingPlayer()V",
|
||||
target = "net/minecraft/client/entity/player/ClientPlayerEntity.onUpdateWalkingPlayer()V",
|
||||
shift = At.Shift.BY,
|
||||
by = 2
|
||||
)
|
||||
)
|
||||
private void onPostUpdate(CallbackInfo ci) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone != null) {
|
||||
baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
|
||||
}
|
||||
@@ -93,11 +93,11 @@ public class MixinEntityPlayerSP {
|
||||
method = "livingTick",
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
target = "net/minecraft/entity/player/PlayerCapabilities.allowFlying:Z"
|
||||
target = "net/minecraft/entity/player/PlayerAbilities.allowFlying:Z"
|
||||
)
|
||||
)
|
||||
private boolean isAllowFlying(PlayerCapabilities capabilities) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
private boolean isAllowFlying(PlayerAbilities capabilities) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone == null) {
|
||||
return capabilities.allowFlying;
|
||||
}
|
||||
@@ -112,7 +112,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private boolean isKeyDown(KeyBinding keyBinding) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone == null) {
|
||||
return keyBinding.isKeyDown();
|
||||
}
|
||||
@@ -135,7 +135,7 @@ public class MixinEntityPlayerSP {
|
||||
)
|
||||
)
|
||||
private void updateRidden(CallbackInfo cb) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone != null) {
|
||||
((LookBehavior) baritone.getLookBehavior()).pig();
|
||||
}
|
||||
60
src/launch/java/baritone/launch/mixins/MixinEntity.java
Normal file
60
src/launch/java/baritone/launch/mixins/MixinEntity.java
Normal file
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(Entity.class)
|
||||
public class MixinEntity {
|
||||
|
||||
@Shadow
|
||||
private float rotationYaw;
|
||||
|
||||
float yawRestore;
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void moveRelativeHead(CallbackInfo info) {
|
||||
this.yawRestore = this.rotationYaw;
|
||||
// noinspection ConstantConditions
|
||||
if (!ClientPlayerEntity.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this) == null) {
|
||||
return;
|
||||
}
|
||||
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
|
||||
this.rotationYaw = motionUpdateRotationEvent.getYaw();
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void moveRelativeReturn(CallbackInfo info) {
|
||||
this.rotationYaw = this.yawRestore;
|
||||
}
|
||||
}
|
||||
@@ -17,27 +17,32 @@
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.utils.accessor.IAnvilChunkLoader;
|
||||
import net.minecraft.world.chunk.storage.AnvilChunkLoader;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import baritone.utils.accessor.IEntityRenderManager;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 9/4/2018
|
||||
*/
|
||||
@Mixin(AnvilChunkLoader.class)
|
||||
public class MixinAnvilChunkLoader implements IAnvilChunkLoader {
|
||||
|
||||
@Mixin(EntityRendererManager.class)
|
||||
public class MixinEntityRenderManager implements IEntityRenderManager {
|
||||
@Shadow
|
||||
@Final
|
||||
private File chunkSaveLocation;
|
||||
private double renderPosX;
|
||||
@Shadow
|
||||
private double renderPosY;
|
||||
@Shadow
|
||||
private double renderPosZ;
|
||||
|
||||
@Override
|
||||
public File getChunkSaveLocation() {
|
||||
return this.chunkSaveLocation;
|
||||
public double renderPosX() {
|
||||
return renderPosX;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double renderPosY() {
|
||||
return renderPosY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double renderPosZ() {
|
||||
return renderPosZ;
|
||||
}
|
||||
}
|
||||
@@ -33,7 +33,7 @@ public class MixinGameRenderer {
|
||||
method = "updateCameraAndRender(FJ)V",
|
||||
at = @At(
|
||||
value = "INVOKE_STRING",
|
||||
target = "Lnet/minecraft/profiler/Profiler;endStartSection(Ljava/lang/String;)V",
|
||||
target = "Lnet/minecraft/profiler/IProfiler;endStartSection(Ljava/lang/String;)V",
|
||||
args = {"ldc=hand"}
|
||||
)
|
||||
)
|
||||
|
||||
@@ -20,10 +20,11 @@ package baritone.launch.mixins;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.EntityType;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
@@ -37,15 +38,15 @@ import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
* @author Brady
|
||||
* @since 9/10/2018
|
||||
*/
|
||||
@Mixin(EntityLivingBase.class)
|
||||
public abstract class MixinEntityLivingBase extends Entity {
|
||||
@Mixin(LivingEntity.class)
|
||||
public abstract class MixinLivingEntity extends Entity {
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when jumping
|
||||
*/
|
||||
private RotationMoveEvent jumpRotationEvent;
|
||||
|
||||
public MixinEntityLivingBase(EntityType<?> entityTypeIn, World worldIn) {
|
||||
public MixinLivingEntity(EntityType<?> entityTypeIn, World worldIn) {
|
||||
super(entityTypeIn, worldIn);
|
||||
}
|
||||
|
||||
@@ -55,8 +56,8 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
)
|
||||
private void preMoveRelative(CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
|
||||
if (ClientPlayerEntity.class.isInstance(this)) {
|
||||
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this);
|
||||
if (baritone != null) {
|
||||
this.jumpRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
baritone.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
@@ -69,34 +70,15 @@ public abstract class MixinEntityLivingBase extends Entity {
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/EntityLivingBase.rotationYaw:F"
|
||||
target = "net/minecraft/entity/LivingEntity.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private float overrideYaw(EntityLivingBase self) {
|
||||
if (self instanceof EntityPlayerSP && BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) != null) {
|
||||
private float overrideYaw(LivingEntity self) {
|
||||
if (self instanceof ClientPlayerEntity && BaritoneAPI.getProvider().getBaritoneForPlayer((ClientPlayerEntity) (Object) this) != null) {
|
||||
return this.jumpRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "travel",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
|
||||
)
|
||||
)
|
||||
private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
|
||||
// noinspection ConstantConditions
|
||||
if (!EntityPlayerSP.class.isInstance(this) || BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this) == null) {
|
||||
moveRelative(strafe, up, forward, friction);
|
||||
return;
|
||||
}
|
||||
RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
|
||||
float originalYaw = this.rotationYaw;
|
||||
this.rotationYaw = motionUpdateRotationEvent.getYaw();
|
||||
this.moveRelative(strafe, up, forward, friction);
|
||||
this.rotationYaw = originalYaw;
|
||||
}
|
||||
|
||||
}
|
||||
58
src/launch/java/baritone/launch/mixins/MixinLootContext.java
Normal file
58
src/launch/java/baritone/launch/mixins/MixinLootContext.java
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.process.MineProcess;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.storage.loot.LootContext;
|
||||
import net.minecraft.world.storage.loot.LootTableManager;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
@Mixin(LootContext.Builder.class)
|
||||
public class MixinLootContext {
|
||||
@Redirect(
|
||||
method = "build",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/world/server/ServerWorld.getServer()Lnet/minecraft/server/MinecraftServer;"
|
||||
)
|
||||
)
|
||||
private MinecraftServer getServer(ServerWorld world) {
|
||||
if (world == null) {
|
||||
return null;
|
||||
}
|
||||
return world.getServer();
|
||||
}
|
||||
|
||||
@Redirect(
|
||||
method = "build",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/server/MinecraftServer.getLootTableManager()Lnet/minecraft/world/storage/loot/LootTableManager;"
|
||||
)
|
||||
)
|
||||
private LootTableManager getLootTableManager(MinecraftServer server) {
|
||||
if (server == null) {
|
||||
return MineProcess.getManager();
|
||||
}
|
||||
return server.getLootTableManager();
|
||||
}
|
||||
}
|
||||
@@ -26,13 +26,13 @@ import baritone.api.event.events.WorldEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.utils.BaritoneAutoTest;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import org.spongepowered.asm.lib.Opcodes;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
@@ -50,9 +50,9 @@ import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
|
||||
public class MixinMinecraft {
|
||||
|
||||
@Shadow
|
||||
public EntityPlayerSP player;
|
||||
public ClientPlayerEntity player;
|
||||
@Shadow
|
||||
public WorldClient world;
|
||||
public ClientWorld world;
|
||||
|
||||
@Inject(
|
||||
method = "init",
|
||||
@@ -78,7 +78,7 @@ public class MixinMinecraft {
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = Opcodes.GETFIELD,
|
||||
target = "net/minecraft/client/Minecraft.currentScreen:Lnet/minecraft/client/gui/GuiScreen;",
|
||||
target = "net/minecraft/client/Minecraft.currentScreen:Lnet/minecraft/client/gui/screen/Screen;",
|
||||
ordinal = 5,
|
||||
shift = At.Shift.BY,
|
||||
by = -3
|
||||
@@ -97,10 +97,10 @@ public class MixinMinecraft {
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "loadWorld(Lnet/minecraft/client/multiplayer/WorldClient;Lnet/minecraft/client/gui/GuiScreen;)V",
|
||||
method = "loadWorld(Lnet/minecraft/client/world/ClientWorld;)V",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preLoadWorld(WorldClient world, GuiScreen loadingScreen, CallbackInfo ci) {
|
||||
private void preLoadWorld(ClientWorld world, CallbackInfo ci) {
|
||||
// If we're unloading the world but one doesn't exist, ignore it
|
||||
if (this.world == null && world == null) {
|
||||
return;
|
||||
@@ -117,10 +117,10 @@ public class MixinMinecraft {
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "loadWorld(Lnet/minecraft/client/multiplayer/WorldClient;Lnet/minecraft/client/gui/GuiScreen;)V",
|
||||
method = "loadWorld(Lnet/minecraft/client/world/ClientWorld;)V",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void postLoadWorld(WorldClient world, GuiScreen loadingScreen, CallbackInfo ci) {
|
||||
private void postLoadWorld(ClientWorld world, CallbackInfo ci) {
|
||||
// still fire event for both null, as that means we've just finished exiting a world
|
||||
|
||||
// mc.world changing is only the primary baritone
|
||||
@@ -137,37 +137,24 @@ public class MixinMinecraft {
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = Opcodes.GETFIELD,
|
||||
target = "net/minecraft/client/gui/GuiScreen.allowUserInput:Z"
|
||||
target = "net/minecraft/client/gui/screen/Screen.passEvents:Z"
|
||||
)
|
||||
)
|
||||
private boolean isAllowUserInput(GuiScreen screen) {
|
||||
private boolean passEvents(Screen screen) {
|
||||
// allow user input is only the primary baritone
|
||||
return (BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().getCurrent() != null && player != null) || screen.allowUserInput;
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "clickMouse",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/multiplayer/PlayerControllerMP.clickBlock(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z"
|
||||
),
|
||||
locals = LocalCapture.CAPTURE_FAILHARD
|
||||
)
|
||||
private void onBlockBreak(CallbackInfo ci, BlockPos pos) {
|
||||
// clickMouse is only for the main player
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(pos, BlockInteractEvent.Type.START_BREAK));
|
||||
return (BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().getCurrent() != null && player != null) || screen.passEvents;
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "rightClickMouse",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/entity/EntityPlayerSP.swingArm(Lnet/minecraft/util/EnumHand;)V"
|
||||
target = "net/minecraft/client/entity/player/ClientPlayerEntity.swingArm(Lnet/minecraft/util/Hand;)V"
|
||||
),
|
||||
locals = LocalCapture.CAPTURE_FAILHARD
|
||||
)
|
||||
private void onBlockUse(CallbackInfo ci, EnumHand var1[], int var2, int var3, EnumHand enumhand, ItemStack itemstack, BlockPos blockpos, int i, EnumActionResult enumactionresult) {
|
||||
private void onBlockUse(CallbackInfo ci, Hand var1[], int var2, int var3, Hand enumhand, ItemStack itemstack, BlockRayTraceResult raytrace, int i, ActionResultType enumactionresult) {
|
||||
// rightClickMouse is only for the main player
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(blockpos, BlockInteractEvent.Type.USE));
|
||||
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(raytrace.getPos(), BlockInteractEvent.Type.USE));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,9 +25,9 @@ import io.netty.channel.Channel;
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.util.concurrent.Future;
|
||||
import io.netty.util.concurrent.GenericFutureListener;
|
||||
import net.minecraft.network.EnumPacketDirection;
|
||||
import net.minecraft.network.IPacket;
|
||||
import net.minecraft.network.NetworkManager;
|
||||
import net.minecraft.network.Packet;
|
||||
import net.minecraft.network.PacketDirection;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
@@ -47,14 +47,14 @@ public class MixinNetworkManager {
|
||||
|
||||
@Shadow
|
||||
@Final
|
||||
private EnumPacketDirection direction;
|
||||
private PacketDirection direction;
|
||||
|
||||
@Inject(
|
||||
method = "dispatchPacket",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
|
||||
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
|
||||
private void preDispatchPacket(IPacket<?> inPacket, final GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
|
||||
if (this.direction != PacketDirection.CLIENTBOUND) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,8 +69,8 @@ public class MixinNetworkManager {
|
||||
method = "dispatchPacket",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void postDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
|
||||
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
|
||||
private void postDispatchPacket(IPacket<?> inPacket, final GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
|
||||
if (this.direction != PacketDirection.CLIENTBOUND) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -85,11 +85,11 @@ public class MixinNetworkManager {
|
||||
method = "channelRead0",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/network/NetworkManager.processPacket(Lnet/minecraft/network/Packet;Lnet/minecraft/network/INetHandler;)V"
|
||||
target = "net/minecraft/network/NetworkManager.processPacket(Lnet/minecraft/network/IPacket;Lnet/minecraft/network/INetHandler;)V"
|
||||
)
|
||||
)
|
||||
private void preProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
|
||||
if (this.direction != EnumPacketDirection.CLIENTBOUND) {
|
||||
private void preProcessPacket(ChannelHandlerContext context, IPacket<?> packet, CallbackInfo ci) {
|
||||
if (this.direction != PacketDirection.CLIENTBOUND) {
|
||||
return;
|
||||
}
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
@@ -103,8 +103,8 @@ public class MixinNetworkManager {
|
||||
method = "channelRead0",
|
||||
at = @At("RETURN")
|
||||
)
|
||||
private void postProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
|
||||
if (!this.channel.isOpen() || this.direction != EnumPacketDirection.CLIENTBOUND) {
|
||||
private void postProcessPacket(ChannelHandlerContext context, IPacket<?> packet, CallbackInfo ci) {
|
||||
if (!this.channel.isOpen() || this.direction != PacketDirection.CLIENTBOUND) {
|
||||
return;
|
||||
}
|
||||
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunkCache;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 1/29/2019
|
||||
*/
|
||||
@Mixin(RenderChunk.class)
|
||||
public class MixinRenderChunk {
|
||||
|
||||
@Redirect(
|
||||
method = "rebuildChunk",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/chunk/RenderChunkCache.getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/state/IBlockState;"
|
||||
)
|
||||
)
|
||||
private IBlockState getBlockState(RenderChunkCache chunkCache, BlockPos pos) {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
|
||||
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
|
||||
return baritone.bsi.get0(pos);
|
||||
}
|
||||
}
|
||||
|
||||
return chunkCache.getBlockState(pos);
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.chunk.RenderChunkCache;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
@Mixin(RenderChunkCache.class)
|
||||
public class MixinRenderChunkCache {
|
||||
|
||||
@Redirect(
|
||||
method = "generateCache",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/world/chunk/Chunk.isEmptyBetween(II)Z"
|
||||
)
|
||||
)
|
||||
private static boolean isEmpty(Chunk chunk, int yStart, int yEnd) {
|
||||
if (!chunk.isEmptyBetween(yStart, yEnd)) {
|
||||
return false;
|
||||
}
|
||||
if (chunk.isEmpty() && Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(RenderList.class)
|
||||
public class MixinRenderList {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.VboRenderList;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
@Mixin(VboRenderList.class)
|
||||
public class MixinVboRenderList {
|
||||
|
||||
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||
method = "renderChunkLayer",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||
)
|
||||
)
|
||||
private void popMatrix() {
|
||||
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
|
||||
// reset the blend func to normal (not dependent on constant alpha)
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
@@ -8,21 +8,17 @@
|
||||
"maxShiftBy": 2
|
||||
},
|
||||
"client": [
|
||||
"MixinAnvilChunkLoader",
|
||||
"MixinBlockPos",
|
||||
"MixinChunkProviderClient",
|
||||
"MixinChunkProviderServer",
|
||||
"MixinChunkRenderContainer",
|
||||
"MixinChunkRenderWorker",
|
||||
"MixinEntityLivingBase",
|
||||
"MixinEntityPlayerSP",
|
||||
"MixinChunkArray",
|
||||
"MixinClientChunkProvider",
|
||||
"MixinClientPlayerEntity",
|
||||
"MixinClientPlayNetHandler",
|
||||
"MixinEntity",
|
||||
"MixinEntityRenderManager",
|
||||
"MixinGameRenderer",
|
||||
"MixinLivingEntity",
|
||||
"MixinLootContext",
|
||||
"MixinMinecraft",
|
||||
"MixinNetHandlerPlayClient",
|
||||
"MixinNetworkManager",
|
||||
"MixinRenderChunk",
|
||||
"MixinRenderChunkCache",
|
||||
"MixinRenderList",
|
||||
"MixinVboRenderList"
|
||||
"MixinNetworkManager"
|
||||
]
|
||||
}
|
||||
@@ -148,12 +148,12 @@ public class Baritone implements IBaritone {
|
||||
}
|
||||
|
||||
@Override
|
||||
public CustomGoalProcess getCustomGoalProcess() { // Iffy
|
||||
public CustomGoalProcess getCustomGoalProcess() {
|
||||
return this.customGoalProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GetToBlockProcess getGetToBlockProcess() { // Iffy
|
||||
public GetToBlockProcess getGetToBlockProcess() {
|
||||
return this.getToBlockProcess;
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ public class Baritone implements IBaritone {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
Helper.mc.addScheduledTask(() -> Helper.mc.displayGuiScreen(new GuiClick()));
|
||||
Helper.mc.execute(() -> Helper.mc.displayGuiScreen(new GuiClick()));
|
||||
} catch (Exception ignored) {}
|
||||
}).start();
|
||||
}
|
||||
@@ -234,4 +234,4 @@ public class Baritone implements IBaritone {
|
||||
public static Executor getExecutor() {
|
||||
return threadPool;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ import java.util.List;
|
||||
public final class BaritoneProvider implements IBaritoneProvider {
|
||||
|
||||
private final Baritone primary = new Baritone();
|
||||
private final List<IBaritone> all = Collections.singletonList(primary);
|
||||
|
||||
@Override
|
||||
public IBaritone getPrimaryBaritone() {
|
||||
@@ -40,8 +41,7 @@ public final class BaritoneProvider implements IBaritoneProvider {
|
||||
|
||||
@Override
|
||||
public List<IBaritone> getAllBaritones() {
|
||||
// TODO return a CopyOnWriteArrayList
|
||||
return Collections.singletonList(primary);
|
||||
return all;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -21,10 +21,10 @@ import baritone.Baritone;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.inventory.ClickType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.inventory.container.ClickType;
|
||||
import net.minecraft.item.*;
|
||||
import net.minecraft.util.NonNullList;
|
||||
|
||||
@@ -33,7 +33,7 @@ import java.util.OptionalInt;
|
||||
import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class InventoryBehavior extends Behavior {
|
||||
public final class InventoryBehavior extends Behavior {
|
||||
public InventoryBehavior(Baritone baritone) {
|
||||
super(baritone);
|
||||
}
|
||||
@@ -46,14 +46,14 @@ public class InventoryBehavior extends Behavior {
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
return;
|
||||
}
|
||||
if (ctx.player().openContainer != ctx.player().inventoryContainer) {
|
||||
if (ctx.player().openContainer != ctx.player().container) {
|
||||
// we have a crafting table or a chest or something open
|
||||
return;
|
||||
}
|
||||
if (firstValidThrowaway() >= 9) { // aka there are none on the hotbar, but there are some in main inventory
|
||||
swapWithHotBar(firstValidThrowaway(), 8);
|
||||
}
|
||||
int pick = bestToolAgainst(Blocks.STONE, ItemPickaxe.class);
|
||||
int pick = bestToolAgainst(Blocks.STONE, PickaxeItem.class);
|
||||
if (pick >= 9) {
|
||||
swapWithHotBar(pick, 0);
|
||||
}
|
||||
@@ -88,7 +88,7 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
private void swapWithHotBar(int inInventory, int inHotbar) {
|
||||
ctx.playerController().windowClick(ctx.player().inventoryContainer.windowId, inInventory < 9 ? inInventory + 36 : inInventory, inHotbar, ClickType.SWAP, ctx.player());
|
||||
ctx.playerController().windowClick(ctx.player().container.windowId, inInventory < 9 ? inInventory + 36 : inInventory, inHotbar, ClickType.SWAP, ctx.player());
|
||||
}
|
||||
|
||||
private int firstValidThrowaway() { // TODO offhand idk
|
||||
@@ -101,7 +101,7 @@ public class InventoryBehavior extends Behavior {
|
||||
return -1;
|
||||
}
|
||||
|
||||
private int bestToolAgainst(Block against, Class<? extends ItemTool> klass) {
|
||||
private int bestToolAgainst(Block against, Class<? extends ToolItem> klass) {
|
||||
NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
|
||||
int bestInd = -1;
|
||||
double bestSpeed = -1;
|
||||
@@ -131,8 +131,8 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
public boolean selectThrowawayForLocation(boolean select, int x, int y, int z) {
|
||||
IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
|
||||
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
|
||||
BlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
|
||||
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof BlockItem && ((BlockItem) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
|
||||
return true; // gotem
|
||||
}
|
||||
for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
|
||||
@@ -144,7 +144,7 @@ public class InventoryBehavior extends Behavior {
|
||||
}
|
||||
|
||||
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
ClientPlayerEntity p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
@@ -168,7 +168,7 @@ public class InventoryBehavior extends Behavior {
|
||||
// so not a shovel, not a hoe, not a block, etc
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
|
||||
if (item.isEmpty() || item.getItem() instanceof PickaxeItem) {
|
||||
if (select) {
|
||||
p.inventory.currentItem = i;
|
||||
}
|
||||
|
||||
@@ -50,6 +50,13 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
@Override
|
||||
public void updateTarget(Rotation target, boolean force) {
|
||||
this.target = target;
|
||||
if (!force) {
|
||||
double rand = Math.random() - 0.5;
|
||||
if (Math.abs(rand) < 0.1) {
|
||||
rand *= 4;
|
||||
}
|
||||
this.target = new Rotation(this.target.getYaw() + (float) (rand * Baritone.settings().randomLooking.value), this.target.getPitch());
|
||||
}
|
||||
this.force = force || !Baritone.settings().freeLook.value;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,26 +20,10 @@ package baritone.behavior;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.Waypoint;
|
||||
import baritone.api.event.events.BlockInteractEvent;
|
||||
import baritone.api.event.events.PacketEvent;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.cache.ContainerMemory;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockBed;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.BedBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.Packet;
|
||||
import net.minecraft.network.play.client.CPacketCloseWindow;
|
||||
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
|
||||
import net.minecraft.network.play.server.SPacketCloseWindow;
|
||||
import net.minecraft.network.play.server.SPacketOpenWindow;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityLockable;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
@@ -54,111 +38,13 @@ import java.util.*;
|
||||
*/
|
||||
public final class MemoryBehavior extends Behavior {
|
||||
|
||||
private final List<FutureInventory> futureInventories = new ArrayList<>(); // this is per-bot
|
||||
|
||||
private Integer enderChestWindowId; // nae nae
|
||||
|
||||
public MemoryBehavior(Baritone baritone) {
|
||||
super(baritone);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onTick(TickEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
if (event.getType() == TickEvent.Type.OUT) {
|
||||
enderChestWindowId = null;
|
||||
futureInventories.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onPlayerUpdate(PlayerUpdateEvent event) {
|
||||
if (event.getState() == EventState.PRE) {
|
||||
updateInventory();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onSendPacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
if (p instanceof CPacketPlayerTryUseItemOnBlock) {
|
||||
CPacketPlayerTryUseItemOnBlock packet = event.cast();
|
||||
|
||||
TileEntity tileEntity = ctx.world().getTileEntity(packet.getPos());
|
||||
// if tileEntity is an ender chest, we don't need to do anything. ender chests are treated the same regardless of what coordinate right clicked
|
||||
|
||||
// Ensure the TileEntity is a container of some sort
|
||||
if (tileEntity instanceof TileEntityLockable) {
|
||||
|
||||
TileEntityLockable lockable = (TileEntityLockable) tileEntity;
|
||||
int size = lockable.getSizeInventory();
|
||||
BlockPos position = tileEntity.getPos();
|
||||
BlockPos adj = neighboringConnectedBlock(position);
|
||||
System.out.println(position + " " + adj);
|
||||
if (adj != null) {
|
||||
size *= 2; // double chest or double trapped chest
|
||||
if (adj.getX() < position.getX() || adj.getZ() < position.getZ()) {
|
||||
position = adj; // standardize on the lower coordinate, regardless of which side of the large chest we right clicked
|
||||
}
|
||||
}
|
||||
|
||||
this.futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), position));
|
||||
}
|
||||
}
|
||||
|
||||
if (p instanceof CPacketCloseWindow) {
|
||||
getCurrent().save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onReceivePacket(PacketEvent event) {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
Packet p = event.getPacket();
|
||||
|
||||
if (event.getState() == EventState.PRE) {
|
||||
if (p instanceof SPacketOpenWindow) {
|
||||
SPacketOpenWindow packet = event.cast();
|
||||
// Remove any entries that were created over a second ago, this should make up for INSANE latency
|
||||
futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
|
||||
|
||||
System.out.println("Received packet " + packet.getGuiId() + " " + packet.getEntityId() + " " + packet.getSlotCount() + " " + packet.getWindowId());
|
||||
System.out.println(packet.getWindowTitle());
|
||||
if (packet.getWindowTitle() instanceof TextComponentTranslation && ((TextComponentTranslation) packet.getWindowTitle()).getKey().equals("container.enderchest")) {
|
||||
// title is not customized (i.e. this isn't just a renamed shulker)
|
||||
enderChestWindowId = packet.getWindowId();
|
||||
return;
|
||||
}
|
||||
futureInventories.stream()
|
||||
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
|
||||
.findFirst().ifPresent(matched -> {
|
||||
// Remove the future inventory
|
||||
futureInventories.remove(matched);
|
||||
|
||||
// Setup the remembered inventory
|
||||
getCurrentContainer().setup(matched.pos, packet.getWindowId(), packet.getSlotCount());
|
||||
});
|
||||
}
|
||||
|
||||
if (p instanceof SPacketCloseWindow) {
|
||||
getCurrent().save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockInteract(BlockInteractEvent event) {
|
||||
if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(ctx, event.getPos()) instanceof BlockBed) {
|
||||
if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(ctx, event.getPos()) instanceof BedBlock) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, event.getPos()));
|
||||
}
|
||||
}
|
||||
@@ -168,85 +54,6 @@ public final class MemoryBehavior extends Behavior {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, ctx.playerFeet()));
|
||||
}
|
||||
|
||||
|
||||
private void updateInventory() {
|
||||
if (!Baritone.settings().containerMemory.value) {
|
||||
return;
|
||||
}
|
||||
int windowId = ctx.player().openContainer.windowId;
|
||||
if (enderChestWindowId != null) {
|
||||
if (windowId == enderChestWindowId) {
|
||||
getCurrent().contents = ctx.player().openContainer.getInventory().subList(0, 27);
|
||||
} else {
|
||||
getCurrent().save();
|
||||
enderChestWindowId = null;
|
||||
}
|
||||
}
|
||||
if (getCurrentContainer() != null) {
|
||||
getCurrentContainer().getInventoryFromWindow(windowId).ifPresent(inventory -> inventory.updateFromOpenWindow(ctx));
|
||||
}
|
||||
}
|
||||
|
||||
private ContainerMemory getCurrentContainer() {
|
||||
if (baritone.getWorldProvider().getCurrentWorld() == null) {
|
||||
return null;
|
||||
}
|
||||
return (ContainerMemory) baritone.getWorldProvider().getCurrentWorld().getContainerMemory();
|
||||
}
|
||||
|
||||
private BlockPos neighboringConnectedBlock(BlockPos in) {
|
||||
BlockStateInterface bsi = baritone.bsi;
|
||||
Block block = bsi.get0(in).getBlock();
|
||||
if (block != Blocks.TRAPPED_CHEST && block != Blocks.CHEST) {
|
||||
return null; // other things that have contents, but can be placed adjacent without combining
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BlockPos adj = in.offset(EnumFacing.byHorizontalIndex(i));
|
||||
if (bsi.get0(adj).getBlock() == block) {
|
||||
return adj;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* An inventory that we are not yet fully aware of, but are expecting to exist at some point in the future.
|
||||
*/
|
||||
private static final class FutureInventory {
|
||||
|
||||
/**
|
||||
* The time that we initially expected the inventory to be provided, in milliseconds
|
||||
*/
|
||||
private final long time;
|
||||
|
||||
/**
|
||||
* The amount of slots in the inventory
|
||||
*/
|
||||
private final int slots;
|
||||
|
||||
/**
|
||||
* The type of inventory
|
||||
*/
|
||||
private final String type;
|
||||
|
||||
/**
|
||||
* The position of the inventory container
|
||||
*/
|
||||
private final BlockPos pos;
|
||||
|
||||
private FutureInventory(long time, int slots, String type, BlockPos pos) {
|
||||
this.time = time;
|
||||
this.slots = slots;
|
||||
this.type = type;
|
||||
this.pos = pos;
|
||||
System.out.println("Future inventory created " + time + " " + slots + " " + type + " " + pos);
|
||||
}
|
||||
}
|
||||
|
||||
public Optional<List<ItemStack>> echest() {
|
||||
return Optional.ofNullable(getCurrent().contents).map(Collections::unmodifiableList);
|
||||
}
|
||||
|
||||
public EnderChestMemory getCurrent() {
|
||||
Path path = baritone.getWorldProvider().getCurrentWorld().directory;
|
||||
return EnderChestMemory.getByServerAndPlayer(path.getParent(), ctx.player().getUniqueID());
|
||||
|
||||
@@ -65,7 +65,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
|
||||
private boolean lastAutoJump;
|
||||
|
||||
private BlockPos expectedSegmentStart;
|
||||
private BetterBlockPos expectedSegmentStart;
|
||||
|
||||
private final LinkedBlockingQueue<PathEvent> toDispatch = new LinkedBlockingQueue<>();
|
||||
|
||||
@@ -135,7 +135,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
) {
|
||||
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
|
||||
inProgress.cancel(); // cancellation doesn't dispatch any events
|
||||
inProgress = null; // this is safe since we hold both locks
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -339,7 +338,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
|
||||
// just cancel the current path
|
||||
public void secretInternalSegmentCancel() {
|
||||
private void secretInternalSegmentCancel() {
|
||||
queuePathEvent(PathEvent.CANCELED);
|
||||
synchronized (pathPlanLock) {
|
||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||
@@ -361,12 +360,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
}
|
||||
|
||||
/*public void secretCursedFunctionDoNotCall(IPath path) {
|
||||
synchronized (pathPlanLock) {
|
||||
current = new PathExecutor(this, path);
|
||||
}
|
||||
}*/
|
||||
|
||||
public CalculationContext secretInternalGetCalculationContext() {
|
||||
return context;
|
||||
}
|
||||
@@ -495,7 +488,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
}
|
||||
if (talkAboutIt && current != null && current.getPath() != null) {
|
||||
if (goal == null || goal.isInGoal(current.getPath().getDest())) {
|
||||
if (goal.isInGoal(current.getPath().getDest())) {
|
||||
logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
|
||||
} else {
|
||||
logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
|
||||
@@ -508,7 +501,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
});
|
||||
}
|
||||
|
||||
public static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
|
||||
private static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
|
||||
Goal transformed = goal;
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.value && goal instanceof IGoalRenderPos) {
|
||||
BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
|
||||
|
||||
193
src/main/java/baritone/cache/CachedChunk.java
vendored
193
src/main/java/baritone/cache/CachedChunk.java
vendored
@@ -19,13 +19,17 @@ package baritone.cache;
|
||||
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.BitSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@@ -33,99 +37,77 @@ import java.util.*;
|
||||
*/
|
||||
public final class CachedChunk {
|
||||
|
||||
public static final Set<Block> BLOCKS_TO_KEEP_TRACK_OF;
|
||||
public static final ImmutableSet<Block> BLOCKS_TO_KEEP_TRACK_OF = ImmutableSet.of(
|
||||
Blocks.ENDER_CHEST,
|
||||
Blocks.FURNACE,
|
||||
Blocks.CHEST,
|
||||
Blocks.TRAPPED_CHEST,
|
||||
Blocks.END_PORTAL,
|
||||
Blocks.END_PORTAL_FRAME,
|
||||
Blocks.SPAWNER,
|
||||
Blocks.BARRIER,
|
||||
Blocks.OBSERVER,
|
||||
Blocks.WHITE_SHULKER_BOX,
|
||||
Blocks.ORANGE_SHULKER_BOX,
|
||||
Blocks.MAGENTA_SHULKER_BOX,
|
||||
Blocks.LIGHT_BLUE_SHULKER_BOX,
|
||||
Blocks.YELLOW_SHULKER_BOX,
|
||||
Blocks.LIME_SHULKER_BOX,
|
||||
Blocks.PINK_SHULKER_BOX,
|
||||
Blocks.GRAY_SHULKER_BOX,
|
||||
Blocks.LIGHT_GRAY_SHULKER_BOX,
|
||||
Blocks.CYAN_SHULKER_BOX,
|
||||
Blocks.PURPLE_SHULKER_BOX,
|
||||
Blocks.BLUE_SHULKER_BOX,
|
||||
Blocks.BROWN_SHULKER_BOX,
|
||||
Blocks.GREEN_SHULKER_BOX,
|
||||
Blocks.RED_SHULKER_BOX,
|
||||
Blocks.BLACK_SHULKER_BOX,
|
||||
Blocks.NETHER_PORTAL,
|
||||
Blocks.HOPPER,
|
||||
Blocks.BEACON,
|
||||
Blocks.BREWING_STAND,
|
||||
|
||||
static {
|
||||
HashSet<Block> temp = new HashSet<>();
|
||||
//temp.add(Blocks.DIAMOND_ORE);
|
||||
temp.add(Blocks.DIAMOND_BLOCK);
|
||||
//temp.add(Blocks.COAL_ORE);
|
||||
temp.add(Blocks.COAL_BLOCK);
|
||||
//temp.add(Blocks.IRON_ORE);
|
||||
temp.add(Blocks.IRON_BLOCK);
|
||||
//temp.add(Blocks.GOLD_ORE);
|
||||
temp.add(Blocks.GOLD_BLOCK);
|
||||
temp.add(Blocks.EMERALD_ORE);
|
||||
temp.add(Blocks.EMERALD_BLOCK);
|
||||
|
||||
temp.add(Blocks.ENDER_CHEST);
|
||||
temp.add(Blocks.FURNACE);
|
||||
temp.add(Blocks.CHEST);
|
||||
temp.add(Blocks.TRAPPED_CHEST);
|
||||
temp.add(Blocks.END_PORTAL);
|
||||
temp.add(Blocks.END_PORTAL_FRAME);
|
||||
temp.add(Blocks.SPAWNER);
|
||||
temp.add(Blocks.BARRIER);
|
||||
temp.add(Blocks.OBSERVER);
|
||||
|
||||
temp.add(Blocks.WHITE_SHULKER_BOX);
|
||||
temp.add(Blocks.ORANGE_SHULKER_BOX);
|
||||
temp.add(Blocks.MAGENTA_SHULKER_BOX);
|
||||
temp.add(Blocks.LIGHT_BLUE_SHULKER_BOX);
|
||||
temp.add(Blocks.YELLOW_SHULKER_BOX);
|
||||
temp.add(Blocks.LIME_SHULKER_BOX);
|
||||
temp.add(Blocks.PINK_SHULKER_BOX);
|
||||
temp.add(Blocks.GRAY_SHULKER_BOX);
|
||||
temp.add(Blocks.LIGHT_GRAY_SHULKER_BOX);
|
||||
temp.add(Blocks.CYAN_SHULKER_BOX);
|
||||
temp.add(Blocks.PURPLE_SHULKER_BOX);
|
||||
temp.add(Blocks.BLUE_SHULKER_BOX);
|
||||
temp.add(Blocks.BROWN_SHULKER_BOX);
|
||||
temp.add(Blocks.GREEN_SHULKER_BOX);
|
||||
temp.add(Blocks.RED_SHULKER_BOX);
|
||||
temp.add(Blocks.BLACK_SHULKER_BOX);
|
||||
|
||||
temp.add(Blocks.NETHER_PORTAL);
|
||||
temp.add(Blocks.HOPPER);
|
||||
temp.add(Blocks.BEACON);
|
||||
temp.add(Blocks.BREWING_STAND);
|
||||
|
||||
// TODO: Maybe add a predicate for blocks to keep track of?
|
||||
// This should really not need to happen
|
||||
temp.add(Blocks.CREEPER_HEAD);
|
||||
temp.add(Blocks.CREEPER_WALL_HEAD);
|
||||
temp.add(Blocks.DRAGON_HEAD);
|
||||
temp.add(Blocks.DRAGON_WALL_HEAD);
|
||||
temp.add(Blocks.PLAYER_HEAD);
|
||||
temp.add(Blocks.PLAYER_WALL_HEAD);
|
||||
temp.add(Blocks.ZOMBIE_HEAD);
|
||||
temp.add(Blocks.ZOMBIE_WALL_HEAD);
|
||||
temp.add(Blocks.SKELETON_SKULL);
|
||||
temp.add(Blocks.SKELETON_WALL_SKULL);
|
||||
temp.add(Blocks.WITHER_SKELETON_SKULL);
|
||||
temp.add(Blocks.WITHER_SKELETON_WALL_SKULL);
|
||||
|
||||
temp.add(Blocks.ENCHANTING_TABLE);
|
||||
temp.add(Blocks.ANVIL);
|
||||
|
||||
temp.add(Blocks.WHITE_BED);
|
||||
temp.add(Blocks.ORANGE_BED);
|
||||
temp.add(Blocks.MAGENTA_BED);
|
||||
temp.add(Blocks.LIGHT_BLUE_BED);
|
||||
temp.add(Blocks.YELLOW_BED);
|
||||
temp.add(Blocks.LIME_BED);
|
||||
temp.add(Blocks.PINK_BED);
|
||||
temp.add(Blocks.GRAY_BED);
|
||||
temp.add(Blocks.LIGHT_GRAY_BED);
|
||||
temp.add(Blocks.CYAN_BED);
|
||||
temp.add(Blocks.PURPLE_BED);
|
||||
temp.add(Blocks.BLUE_BED);
|
||||
temp.add(Blocks.BROWN_BED);
|
||||
temp.add(Blocks.GREEN_BED);
|
||||
temp.add(Blocks.RED_BED);
|
||||
temp.add(Blocks.BLACK_BED);
|
||||
|
||||
temp.add(Blocks.DRAGON_EGG);
|
||||
temp.add(Blocks.JUKEBOX);
|
||||
temp.add(Blocks.END_GATEWAY);
|
||||
temp.add(Blocks.COBWEB);
|
||||
temp.add(Blocks.NETHER_WART);
|
||||
temp.add(Blocks.LADDER);
|
||||
temp.add(Blocks.VINE);
|
||||
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
|
||||
|
||||
// TODO: Lit Furnaces
|
||||
}
|
||||
// TODO: Maybe add a predicate for blocks to keep track of?
|
||||
// This should really not need to happen
|
||||
Blocks.CREEPER_HEAD,
|
||||
Blocks.CREEPER_WALL_HEAD,
|
||||
Blocks.DRAGON_HEAD,
|
||||
Blocks.DRAGON_WALL_HEAD,
|
||||
Blocks.PLAYER_HEAD,
|
||||
Blocks.PLAYER_WALL_HEAD,
|
||||
Blocks.ZOMBIE_HEAD,
|
||||
Blocks.ZOMBIE_WALL_HEAD,
|
||||
Blocks.SKELETON_SKULL,
|
||||
Blocks.SKELETON_WALL_SKULL,
|
||||
Blocks.WITHER_SKELETON_SKULL,
|
||||
Blocks.WITHER_SKELETON_WALL_SKULL,
|
||||
Blocks.ENCHANTING_TABLE,
|
||||
Blocks.ANVIL,
|
||||
Blocks.WHITE_BED,
|
||||
Blocks.ORANGE_BED,
|
||||
Blocks.MAGENTA_BED,
|
||||
Blocks.LIGHT_BLUE_BED,
|
||||
Blocks.YELLOW_BED,
|
||||
Blocks.LIME_BED,
|
||||
Blocks.PINK_BED,
|
||||
Blocks.GRAY_BED,
|
||||
Blocks.LIGHT_GRAY_BED,
|
||||
Blocks.CYAN_BED,
|
||||
Blocks.PURPLE_BED,
|
||||
Blocks.BLUE_BED,
|
||||
Blocks.BROWN_BED,
|
||||
Blocks.GREEN_BED,
|
||||
Blocks.RED_BED,
|
||||
Blocks.BLACK_BED,
|
||||
Blocks.DRAGON_EGG,
|
||||
Blocks.JUKEBOX,
|
||||
Blocks.END_GATEWAY,
|
||||
Blocks.COBWEB,
|
||||
Blocks.NETHER_WART,
|
||||
Blocks.LADDER,
|
||||
Blocks.VINE
|
||||
);
|
||||
|
||||
/**
|
||||
* The size of the chunk data in bits. Equal to 16 KiB.
|
||||
@@ -161,7 +143,7 @@ public final class CachedChunk {
|
||||
/**
|
||||
* The block names of each surface level block for generating an overview
|
||||
*/
|
||||
private final IBlockState[] overview;
|
||||
private final BlockState[] overview;
|
||||
|
||||
private final int[] heightMap;
|
||||
|
||||
@@ -169,7 +151,7 @@ public final class CachedChunk {
|
||||
|
||||
public final long cacheTimestamp;
|
||||
|
||||
CachedChunk(int x, int z, BitSet data, IBlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations, long cacheTimestamp) {
|
||||
CachedChunk(int x, int z, BitSet data, BlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations, long cacheTimestamp) {
|
||||
validateSize(data);
|
||||
|
||||
this.x = x;
|
||||
@@ -196,7 +178,7 @@ public final class CachedChunk {
|
||||
}
|
||||
}
|
||||
|
||||
public final IBlockState getBlock(int x, int y, int z, int dimension) {
|
||||
public final BlockState getBlock(int x, int y, int z, int dimension) {
|
||||
int index = getPositionIndex(x, y, z);
|
||||
PathingBlockType type = getType(index);
|
||||
int internalPos = z << 4 | x;
|
||||
@@ -217,8 +199,17 @@ public final class CachedChunk {
|
||||
}
|
||||
}
|
||||
|
||||
if (type == PathingBlockType.SOLID && y == 127 && dimension == -1) {
|
||||
return Blocks.BEDROCK.getDefaultState();
|
||||
if (type == PathingBlockType.SOLID) {
|
||||
if (y == 127 && dimension == -1) {
|
||||
// nether roof is always unbreakable
|
||||
return Blocks.BEDROCK.getDefaultState();
|
||||
}
|
||||
if (y < 5 && dimension == 0) {
|
||||
// solid blocks below 5 are commonly bedrock
|
||||
// however, returning bedrock always would be a little yikes
|
||||
// discourage paths that include breaking blocks below 5 a little more heavily just so that it takes paths breaking what's known to be stone (at 5 or above) instead of what could maybe be bedrock (below 5)
|
||||
return Blocks.OBSIDIAN.getDefaultState();
|
||||
}
|
||||
}
|
||||
return ChunkPacker.pathingTypeToBlock(type, dimension);
|
||||
}
|
||||
@@ -243,7 +234,7 @@ public final class CachedChunk {
|
||||
}
|
||||
}
|
||||
|
||||
public final IBlockState[] getOverview() {
|
||||
public final BlockState[] getOverview() {
|
||||
return overview;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ package baritone.cache;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.ICachedRegion;
|
||||
import baritone.api.utils.BlockUtils;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.io.*;
|
||||
@@ -75,7 +75,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
}
|
||||
|
||||
@Override
|
||||
public final IBlockState getBlock(int x, int y, int z) {
|
||||
public final BlockState getBlock(int x, int y, int z) {
|
||||
CachedChunk chunk = chunks[x >> 4][z >> 4];
|
||||
if (chunk != null) {
|
||||
return chunk.getBlock(x & 15, y, z & 15, dimension);
|
||||
@@ -216,7 +216,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
boolean[][] present = new boolean[32][32];
|
||||
BitSet[][] bitSets = new BitSet[32][32];
|
||||
Map<String, List<BlockPos>>[][] location = new Map[32][32];
|
||||
IBlockState[][][] overview = new IBlockState[32][32][];
|
||||
BlockState[][][] overview = new BlockState[32][32][];
|
||||
long[][] cacheTimestamp = new long[32][32];
|
||||
for (int x = 0; x < 32; x++) {
|
||||
for (int z = 0; z < 32; z++) {
|
||||
@@ -227,7 +227,7 @@ public final class CachedRegion implements ICachedRegion {
|
||||
in.readFully(bytes);
|
||||
bitSets[x][z] = BitSet.valueOf(bytes);
|
||||
location[x][z] = new HashMap<>();
|
||||
overview[x][z] = new IBlockState[256];
|
||||
overview[x][z] = new BlockState[256];
|
||||
present[x][z] = true;
|
||||
break;
|
||||
case CHUNK_NOT_PRESENT:
|
||||
|
||||
@@ -303,6 +303,9 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
break;
|
||||
} catch (Throwable th) {
|
||||
// in the case of an exception, keep consuming from the queue so as not to leak memory
|
||||
th.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
33
src/main/java/baritone/cache/ChunkPacker.java
vendored
33
src/main/java/baritone/cache/ChunkPacker.java
vendored
@@ -21,8 +21,6 @@ import baritone.api.utils.BlockUtils;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.chunk.BlockStateContainer;
|
||||
@@ -31,6 +29,8 @@ import net.minecraft.world.chunk.ChunkSection;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import static baritone.utils.BlockStateInterface.getFromChunk;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/3/2018
|
||||
@@ -59,7 +59,7 @@ public final class ChunkPacker {
|
||||
// since a bitset is initialized to all zero, and air is saved as zeros
|
||||
continue;
|
||||
}
|
||||
BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
|
||||
BlockStateContainer<BlockState> bsc = extendedblockstorage.getData();
|
||||
int yReal = y0 << 4;
|
||||
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
|
||||
// for better cache locality, iterate in that order
|
||||
@@ -68,7 +68,7 @@ public final class ChunkPacker {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
int index = CachedChunk.getPositionIndex(x, y, z);
|
||||
IBlockState state = bsc.get(x, y1, z);
|
||||
BlockState state = bsc.get(x, y1, z);
|
||||
boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
|
||||
bitSet.set(index, bits[0]);
|
||||
bitSet.set(index + 1, bits[1]);
|
||||
@@ -86,25 +86,26 @@ public final class ChunkPacker {
|
||||
}
|
||||
//long end = System.nanoTime() / 1000000L;
|
||||
//System.out.println("Chunk packing took " + (end - start) + "ms for " + chunk.x + "," + chunk.z);
|
||||
IBlockState[] blocks = new IBlockState[256];
|
||||
BlockState[] blocks = new BlockState[256];
|
||||
|
||||
for (int z = 0; z < 16; z++) {
|
||||
https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
|
||||
https:
|
||||
//www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 255; y >= 0; y--) {
|
||||
int index = CachedChunk.getPositionIndex(x, y, z);
|
||||
if (bitSet.get(index) || bitSet.get(index + 1)) {
|
||||
blocks[z << 4 | x] = chunk.getBlockState(x, y, z);
|
||||
blocks[z << 4 | x] = getFromChunk(chunk, x, y, z);
|
||||
continue https;
|
||||
}
|
||||
}
|
||||
blocks[z << 4 | x] = Blocks.AIR.getDefaultState();
|
||||
}
|
||||
}
|
||||
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
|
||||
return new CachedChunk(chunk.getPos().x, chunk.getPos().z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
|
||||
}
|
||||
|
||||
private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
|
||||
private static PathingBlockType getPathingBlockType(BlockState state, Chunk chunk, int x, int y, int z) {
|
||||
Block block = state.getBlock();
|
||||
if (MovementHelper.isWater(state)) {
|
||||
// only water source blocks are plausibly usable, flowing water should be avoid
|
||||
@@ -113,15 +114,15 @@ public final class ChunkPacker {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (
|
||||
(x != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x + 1, y, z)))
|
||||
|| (x != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x - 1, y, z)))
|
||||
|| (z != 15 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z + 1)))
|
||||
|| (z != 0 && MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z - 1)))
|
||||
(x != 15 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x + 1, y, z)))
|
||||
|| (x != 0 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x - 1, y, z)))
|
||||
|| (z != 15 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x, y, z + 1)))
|
||||
|| (z != 0 && MovementHelper.possiblyFlowing(getFromChunk(chunk, x, y, z - 1)))
|
||||
) {
|
||||
return PathingBlockType.AVOID;
|
||||
}
|
||||
if (x == 0 || x == 15 || z == 0 || z == 15) {
|
||||
Vec3d flow = state.getFluidState().getFlow(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4));
|
||||
Vec3d flow = state.getFluidState().getFlow(chunk.getWorld(), new BlockPos(x + chunk.getPos().x << 4, y, z + chunk.getPos().z << 4));
|
||||
if (flow.x != 0.0 || flow.z != 0.0) {
|
||||
return PathingBlockType.WATER;
|
||||
}
|
||||
@@ -137,14 +138,14 @@ public final class ChunkPacker {
|
||||
// however, this failed in the nether when you were near a nether fortress
|
||||
// because fences check their adjacent blocks in the world for their fence connection status to determine AABB shape
|
||||
// this caused a nullpointerexception when we saved chunks on unload, because they were unable to check their neighbors
|
||||
if (block instanceof BlockAir || block instanceof BlockTallGrass || block instanceof BlockDoublePlant || block instanceof BlockFlower) {
|
||||
if (block instanceof AirBlock || block instanceof TallGrassBlock || block instanceof DoublePlantBlock || block instanceof FlowerBlock) {
|
||||
return PathingBlockType.AIR;
|
||||
}
|
||||
|
||||
return PathingBlockType.SOLID;
|
||||
}
|
||||
|
||||
public static IBlockState pathingTypeToBlock(PathingBlockType type, int dimension) {
|
||||
public static BlockState pathingTypeToBlock(PathingBlockType type, int dimension) {
|
||||
switch (type) {
|
||||
case AIR:
|
||||
return Blocks.AIR.getDefaultState();
|
||||
|
||||
14
src/main/java/baritone/cache/WorldProvider.java
vendored
14
src/main/java/baritone/cache/WorldProvider.java
vendored
@@ -20,11 +20,9 @@ package baritone.cache;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IWorldProvider;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.utils.accessor.IAnvilChunkLoader;
|
||||
import baritone.utils.accessor.IChunkProviderServer;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.world.WorldServer;
|
||||
import net.minecraft.world.dimension.DimensionType;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import org.apache.commons.lang3.SystemUtils;
|
||||
|
||||
import java.io.File;
|
||||
@@ -63,11 +61,9 @@ public class WorldProvider implements IWorldProvider, Helper {
|
||||
IntegratedServer integratedServer = mc.getIntegratedServer();
|
||||
|
||||
// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
|
||||
if (integratedServer != null) {
|
||||
WorldServer localServerWorld = integratedServer.getWorld(dimension);
|
||||
IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
|
||||
IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
|
||||
directory = loader.getChunkSaveLocation();
|
||||
if (mc.isSingleplayer()) {
|
||||
ServerWorld localServerWorld = integratedServer.getWorld(dimension);
|
||||
directory = dimension.getDirectory(localServerWorld.getSaveHandler().getWorldDirectory());
|
||||
|
||||
// Gets the "depth" of this directory relative the the game's run directory, 2 is the location of the world
|
||||
if (directory.toPath().relativize(mc.gameDir.toPath()).getNameCount() != 2) {
|
||||
@@ -78,7 +74,7 @@ public class WorldProvider implements IWorldProvider, Helper {
|
||||
directory = new File(directory, "baritone");
|
||||
readme = directory;
|
||||
} else { // Otherwise, the server must be remote...
|
||||
String folderName = mc.getCurrentServerData().serverIP;
|
||||
String folderName = mc.isConnectedToRealms() ? "realms" : mc.getCurrentServerData().serverIP;
|
||||
if (SystemUtils.IS_OS_WINDOWS) {
|
||||
folderName = folderName.replace(":", "_");
|
||||
}
|
||||
|
||||
20
src/main/java/baritone/cache/WorldScanner.java
vendored
20
src/main/java/baritone/cache/WorldScanner.java
vendored
@@ -20,8 +20,8 @@ package baritone.cache;
|
||||
import baritone.api.cache.IWorldScanner;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.chunk.BlockStateContainer;
|
||||
@@ -46,7 +46,7 @@ public enum WorldScanner implements IWorldScanner {
|
||||
if (blocks.isEmpty()) {
|
||||
return res;
|
||||
}
|
||||
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
ClientChunkProvider chunkProvider = (ClientChunkProvider) ctx.world().getChunkProvider();
|
||||
|
||||
int maxSearchRadiusSq = maxSearchRadius * maxSearchRadius;
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
@@ -70,7 +70,7 @@ public enum WorldScanner implements IWorldScanner {
|
||||
foundChunks = true;
|
||||
int chunkX = xoff + playerChunkX;
|
||||
int chunkZ = zoff + playerChunkZ;
|
||||
Chunk chunk = chunkProvider.getChunk(chunkX, chunkZ, false, false);
|
||||
Chunk chunk = chunkProvider.getChunk(chunkX, chunkZ, null, false);
|
||||
if (chunk == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -96,8 +96,8 @@ public enum WorldScanner implements IWorldScanner {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
Chunk chunk = chunkProvider.getChunk(pos.x, pos.z, false, false);
|
||||
ClientChunkProvider chunkProvider = (ClientChunkProvider) ctx.world().getChunkProvider();
|
||||
Chunk chunk = chunkProvider.getChunk(pos.x, pos.z, null, false);
|
||||
int playerY = ctx.playerFeet().getY();
|
||||
|
||||
if (chunk == null || chunk.isEmpty()) {
|
||||
@@ -114,18 +114,18 @@ public enum WorldScanner implements IWorldScanner {
|
||||
boolean foundWithinY = false;
|
||||
for (int yIndex = 0; yIndex < 16; yIndex++) {
|
||||
int y0 = coordinateIterationOrder[yIndex];
|
||||
ChunkSection extendedblockstorage = chunkInternalStorageArray[y0];
|
||||
if (extendedblockstorage == null) {
|
||||
ChunkSection section = chunkInternalStorageArray[y0];
|
||||
if (section == null || ChunkSection.isEmpty(section)) {
|
||||
continue;
|
||||
}
|
||||
int yReal = y0 << 4;
|
||||
BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
|
||||
BlockStateContainer<BlockState> bsc = section.getData();
|
||||
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
|
||||
// for better cache locality, iterate in that order
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
IBlockState state = bsc.get(x, y, z);
|
||||
BlockState state = bsc.get(x, y, z);
|
||||
if (search.contains(state.getBlock())) {
|
||||
int yy = yReal | y;
|
||||
if (result.size() >= max) {
|
||||
|
||||
@@ -51,6 +51,7 @@ public final class GameEventHandler implements IEventBus, Helper {
|
||||
try {
|
||||
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
baritone.bsi = null;
|
||||
}
|
||||
} else {
|
||||
@@ -84,7 +85,7 @@ public final class GameEventHandler implements IEventBus, Helper {
|
||||
// to make sure the chunk being unloaded is already loaded.
|
||||
boolean isPreUnload = state == EventState.PRE
|
||||
&& type == ChunkEvent.Type.UNLOAD
|
||||
&& world.getChunkProvider().getChunk(event.getX(), event.getZ(), false, false) != null;
|
||||
&& world.getChunkProvider().getChunk(event.getX(), event.getZ(), null, false) != null;
|
||||
|
||||
if (isPostPopulate || isPreUnload) {
|
||||
baritone.getWorldProvider().ifWorldLoaded(worldData -> {
|
||||
|
||||
@@ -76,6 +76,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
int timeCheckInterval = 1 << 6;
|
||||
int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.value; // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
|
||||
double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.value ? MIN_IMPROVEMENT : 0;
|
||||
Moves[] allMoves = Moves.values();
|
||||
while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) {
|
||||
if ((numNodes & (timeCheckInterval - 1)) == 0) { // only call this once every 64 nodes (about half a millisecond)
|
||||
long now = System.currentTimeMillis(); // since nanoTime is slow on windows (takes many microseconds)
|
||||
@@ -86,8 +87,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
if (slowPath) {
|
||||
try {
|
||||
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.value);
|
||||
} catch (InterruptedException ex) {
|
||||
}
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
PathNode currentNode = openSet.removeLowest();
|
||||
mostRecentConsidered = currentNode;
|
||||
@@ -96,7 +96,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
|
||||
logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
|
||||
return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext));
|
||||
}
|
||||
for (Moves moves : Moves.values()) {
|
||||
for (Moves moves : allMoves) {
|
||||
int newX = currentNode.x + moves.xOffset;
|
||||
int newZ = currentNode.z + moves.zOffset;
|
||||
if ((newX >> 4 != currentNode.x >> 4 || newZ >> 4 != currentNode.z >> 4) && !calcContext.isLoaded(newX, newZ)) {
|
||||
|
||||
@@ -127,7 +127,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
|
||||
return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_SEGMENT, path);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Helper.HELPER.logDebug("Pathing exception: " + e);
|
||||
Helper.HELPER.logDirect("Pathing exception: " + e);
|
||||
e.printStackTrace();
|
||||
return new PathCalculationResult(PathCalculationResult.Type.EXCEPTION);
|
||||
} finally {
|
||||
|
||||
@@ -72,31 +72,12 @@ class Path extends PathBase {
|
||||
this.start = new BetterBlockPos(start.x, start.y, start.z);
|
||||
this.end = new BetterBlockPos(end.x, end.y, end.z);
|
||||
this.numNodes = numNodes;
|
||||
this.path = new ArrayList<>();
|
||||
this.movements = new ArrayList<>();
|
||||
this.nodes = new ArrayList<>();
|
||||
this.goal = goal;
|
||||
this.context = context;
|
||||
assemblePath(end);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Goal getGoal() {
|
||||
return goal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Assembles this path given the end node.
|
||||
*
|
||||
* @param end The end node
|
||||
*/
|
||||
private void assemblePath(PathNode end) {
|
||||
if (!path.isEmpty() || !movements.isEmpty()) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
PathNode current = end;
|
||||
LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
|
||||
LinkedList<PathNode> tempNodes = new LinkedList();
|
||||
LinkedList<PathNode> tempNodes = new LinkedList<>();
|
||||
// Repeatedly inserting to the beginning of an arraylist is O(n^2)
|
||||
// Instead, do it into a linked list, then convert at the end
|
||||
while (current != null) {
|
||||
@@ -107,8 +88,13 @@ class Path extends PathBase {
|
||||
// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
|
||||
// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
|
||||
// to performantly do that conversion since it knows the length.
|
||||
path.addAll(tempPath);
|
||||
nodes.addAll(tempNodes);
|
||||
this.path = new ArrayList<>(tempPath);
|
||||
this.nodes = new ArrayList<>(tempNodes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Goal getGoal() {
|
||||
return goal;
|
||||
}
|
||||
|
||||
private boolean assembleMovements() {
|
||||
|
||||
@@ -25,12 +25,12 @@ import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.ToolSet;
|
||||
import baritone.utils.pathing.BetterWorldBorder;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
@@ -58,6 +58,7 @@ public class CalculationContext {
|
||||
public final boolean allowParkour;
|
||||
public final boolean allowParkourPlace;
|
||||
public final boolean allowJumpAt256;
|
||||
public final boolean allowParkourAscend;
|
||||
public final boolean assumeWalkOnWater;
|
||||
public final boolean allowDiagonalDescend;
|
||||
public final boolean allowDownward;
|
||||
@@ -77,19 +78,20 @@ public class CalculationContext {
|
||||
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
|
||||
this.safeForThreadedUse = forUseOnAnotherThread;
|
||||
this.baritone = baritone;
|
||||
EntityPlayerSP player = baritone.getPlayerContext().player();
|
||||
ClientPlayerEntity player = baritone.getPlayerContext().player();
|
||||
this.world = baritone.getPlayerContext().world();
|
||||
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
|
||||
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
|
||||
this.toolSet = new ToolSet(player);
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.value && ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway();
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.value && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.getDimension().isNether();
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.value && PlayerInventory.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.getDimension().isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.value && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.value;
|
||||
this.allowBreak = Baritone.settings().allowBreak.value;
|
||||
this.allowParkour = Baritone.settings().allowParkour.value;
|
||||
this.allowParkourPlace = Baritone.settings().allowParkourPlace.value;
|
||||
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
|
||||
this.allowParkourAscend = Baritone.settings().allowParkourAscend.value;
|
||||
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
|
||||
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
|
||||
this.allowDownward = Baritone.settings().allowDownward.value;
|
||||
@@ -115,7 +117,7 @@ public class CalculationContext {
|
||||
return baritone;
|
||||
}
|
||||
|
||||
public IBlockState get(int x, int y, int z) {
|
||||
public BlockState get(int x, int y, int z) {
|
||||
return bsi.get0(x, y, z); // laughs maniacally
|
||||
}
|
||||
|
||||
@@ -123,7 +125,7 @@ public class CalculationContext {
|
||||
return bsi.isLoaded(x, z);
|
||||
}
|
||||
|
||||
public IBlockState get(BlockPos pos) {
|
||||
public BlockState get(BlockPos pos) {
|
||||
return get(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
|
||||
@@ -23,19 +23,18 @@ import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.entity.item.EntityFallingBlock;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.entity.item.FallingBlockEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.*;
|
||||
|
||||
public abstract class Movement implements IMovement, MovementHelper {
|
||||
|
||||
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
public static final Direction[] HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP = {Direction.NORTH, Direction.SOUTH, Direction.EAST, Direction.WEST, Direction.DOWN};
|
||||
|
||||
protected final IBaritone baritone;
|
||||
protected final IPlayerContext ctx;
|
||||
@@ -62,6 +61,8 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
public List<BlockPos> toPlaceCached = null;
|
||||
public List<BlockPos> toWalkIntoCached = null;
|
||||
|
||||
private Set<BetterBlockPos> validPositionsCached = null;
|
||||
|
||||
private Boolean calculatedWhileLoaded;
|
||||
|
||||
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
|
||||
@@ -99,6 +100,20 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
this.cost = cost;
|
||||
}
|
||||
|
||||
protected abstract Set<BetterBlockPos> calculateValidPositions();
|
||||
|
||||
public Set<BetterBlockPos> getValidPositions() {
|
||||
if (validPositionsCached == null) {
|
||||
validPositionsCached = calculateValidPositions();
|
||||
Objects.requireNonNull(validPositionsCached);
|
||||
}
|
||||
return validPositionsCached;
|
||||
}
|
||||
|
||||
protected boolean playerInValidPosition() {
|
||||
return getValidPositions().contains(ctx.playerFeet()) || getValidPositions().contains(((PathingBehavior) baritone.getPathingBehavior()).pathStart());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the execution of the latest Movement
|
||||
* State, and offers a Status to the calling class.
|
||||
@@ -113,6 +128,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
currentState.setInput(Input.JUMP, true);
|
||||
}
|
||||
if (ctx.player().isEntityInsideOpaqueBlock()) {
|
||||
ctx.getSelectedBlock().ifPresent(pos -> MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, pos)));
|
||||
currentState.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
|
||||
@@ -141,15 +157,15 @@ public abstract class Movement implements IMovement, MovementHelper {
|
||||
}
|
||||
boolean somethingInTheWay = false;
|
||||
for (BetterBlockPos blockPos : positionsToBreak) {
|
||||
if (!ctx.world().getEntitiesWithinAABB(EntityFallingBlock.class, new AxisAlignedBB(0, 0, 0, 1, 1.1, 1).offset(blockPos)).isEmpty() && Baritone.settings().pauseMiningForFallingBlocks.value) {
|
||||
if (!ctx.world().getEntitiesWithinAABB(FallingBlockEntity.class, new AxisAlignedBB(0, 0, 0, 1, 1.1, 1).offset(blockPos)).isEmpty() && Baritone.settings().pauseMiningForFallingBlocks.value) {
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(ctx, blockPos)) { // can't break air, so don't try
|
||||
somethingInTheWay = true;
|
||||
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
|
||||
if (reachable.isPresent()) {
|
||||
Rotation rotTowardsBlock = reachable.get();
|
||||
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
|
||||
state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
|
||||
if (ctx.isLookingAt(blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
|
||||
@@ -27,24 +27,19 @@ import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.fluid.FlowingFluid;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.fluid.IFluidState;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Fluids;
|
||||
import net.minecraft.fluid.*;
|
||||
import net.minecraft.pathfinding.PathType;
|
||||
import net.minecraft.state.BooleanProperty;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
|
||||
/**
|
||||
* Static helpers for cost calculation
|
||||
@@ -53,10 +48,10 @@ import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO
|
||||
*/
|
||||
public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
|
||||
Block b = state.getBlock();
|
||||
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|
||||
|| b instanceof BlockSilverfish // obvious reasons
|
||||
|| b instanceof SilverfishBlock // obvious reasons
|
||||
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|
||||
|| avoidAdjacentBreaking(bsi, x, y + 1, z, true)
|
||||
|| avoidAdjacentBreaking(bsi, x + 1, y, z, false)
|
||||
@@ -69,13 +64,13 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// returns true if you should avoid breaking a block that's adjacent to this one (e.g. lava that will start flowing if you give it a path)
|
||||
// this is only called for north, south, east, west, and up. this is NOT called for down.
|
||||
// we assume that it's ALWAYS okay to break the block thats ABOVE liquid
|
||||
IBlockState state = bsi.get0(x, y, z);
|
||||
BlockState state = bsi.get0(x, y, z);
|
||||
Block block = state.getBlock();
|
||||
if (!directlyAbove // it is fine to mine a block that has a falling block directly above, this (the cost of breaking the stacked fallings) is included in cost calculations
|
||||
// therefore if directlyAbove is true, we will actually ignore if this is falling
|
||||
&& block instanceof BlockFalling // obviously, this check is only valid for falling blocks
|
||||
&& block instanceof FallingBlock // obviously, this check is only valid for falling blocks
|
||||
&& Baritone.settings().avoidUpdatingFallingBlocks.value // and if the setting is enabled
|
||||
&& BlockFalling.canFallThrough(bsi.get0(x, y - 1, z))) { // and if it would fall (i.e. it's unsupported)
|
||||
&& FallingBlock.canFallThrough(bsi.get0(x, y - 1, z))) { // and if it would fall (i.e. it's unsupported)
|
||||
return true; // dont break a block that is adjacent to unsupported gravel because it can cause really weird stuff
|
||||
}
|
||||
return !state.getFluidState().isEmpty();
|
||||
@@ -89,27 +84,27 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return canWalkThrough(bsi, x, y, z, bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BlockAir) { // early return for most common case
|
||||
if (block instanceof AirBlock) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block == Blocks.BUBBLE_COLUMN || block instanceof BlockShulkerBox || block instanceof BlockSlab || block instanceof BlockTrapDoor) {
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof AbstractSkullBlock || block == Blocks.BUBBLE_COLUMN || block instanceof ShulkerBoxBlock || block instanceof SlabBlock || block instanceof TrapDoorBlock) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().blocksToAvoid.value.contains(block)) {
|
||||
return false;
|
||||
}
|
||||
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
|
||||
if (block instanceof DoorBlock || block instanceof FenceGateBlock) {
|
||||
// Because there's no nice method in vanilla to check if a door is openable or not, we just have to assume
|
||||
// that anything that isn't an iron door isn't openable, ignoring that some doors introduced in mods can't
|
||||
// be opened by just interacting.
|
||||
return block != Blocks.IRON_DOOR;
|
||||
}
|
||||
if (block instanceof BlockCarpet) {
|
||||
if (block instanceof CarpetBlock) {
|
||||
return canWalkOn(bsi, x, y - 1, z);
|
||||
}
|
||||
if (block instanceof BlockSnowLayer) {
|
||||
if (block instanceof SnowBlock) {
|
||||
// we've already checked doors and fence gates
|
||||
// so the only remaining dynamic isPassables are snow and trapdoor
|
||||
// if they're cached as a top block, we don't know their metadata
|
||||
@@ -119,7 +114,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
// the check in BlockSnow.isPassable is layers < 5
|
||||
// while actually, we want < 3 because 3 or greater makes it impassable in a 2 high ceiling
|
||||
if (state.get(BlockSnowLayer.LAYERS) >= 3) {
|
||||
if (state.get(SnowBlock.LAYERS) >= 3) {
|
||||
return false;
|
||||
}
|
||||
// ok, it's low enough we could walk through it, but is it supported?
|
||||
@@ -133,8 +128,8 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (Baritone.settings().assumeWalkOnWater.value) {
|
||||
return false;
|
||||
}
|
||||
IBlockState up = bsi.get0(x, y + 1, z);
|
||||
if (!up.getFluidState().isEmpty() || up.getBlock() instanceof BlockLilyPad) {
|
||||
BlockState up = bsi.get0(x, y + 1, z);
|
||||
if (!up.getFluidState().isEmpty() || up.getBlock() instanceof LilyPadBlock) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -142,7 +137,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
// every block that overrides isPassable with anything more complicated than a "return true;" or "return false;"
|
||||
// has already been accounted for above
|
||||
// therefore it's safe to not construct a blockpos from our x, y, z ints and instead just pass null
|
||||
return state.allowsMovement(null, null, PathType.LAND);
|
||||
return state.allowsMovement(null, BlockPos.ZERO, PathType.LAND); // workaround for future compatibility =P
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -159,9 +154,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return fullyPassable(context.get(x, y, z));
|
||||
}
|
||||
|
||||
static boolean fullyPassable(IBlockState state) {
|
||||
static boolean fullyPassable(BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BlockAir) { // early return for most common case
|
||||
if (block instanceof AirBlock) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
// exceptions - blocks that are isPassable true, but we can't actually jump through
|
||||
@@ -171,21 +166,21 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.LADDER
|
||||
|| block == Blocks.COCOA
|
||||
|| block instanceof BlockDoor
|
||||
|| block instanceof BlockFenceGate
|
||||
|| block instanceof BlockSnow
|
||||
|| block instanceof DoorBlock
|
||||
|| block instanceof FenceGateBlock
|
||||
|| block instanceof SnowBlock
|
||||
|| !state.getFluidState().isEmpty()
|
||||
|| block instanceof BlockTrapDoor
|
||||
|| block instanceof BlockEndPortal
|
||||
|| block instanceof BlockSkull
|
||||
|| block instanceof BlockShulkerBox) {
|
||||
|| block instanceof TrapDoorBlock
|
||||
|| block instanceof EndPortalBlock
|
||||
|| block instanceof SkullBlock
|
||||
|| block instanceof ShulkerBoxBlock) {
|
||||
return false;
|
||||
}
|
||||
// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
|
||||
return state.allowsMovement(null, null, PathType.LAND);
|
||||
}
|
||||
|
||||
static boolean isReplacable(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
static boolean isReplacable(int x, int y, int z, BlockState state, BlockStateInterface bsi) {
|
||||
// for MovementTraverse and MovementAscend
|
||||
// block double plant defaults to true when the block doesn't match, so don't need to check that case
|
||||
// all other overrides just return true or false
|
||||
@@ -197,16 +192,16 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* }
|
||||
*/
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BlockAir) {
|
||||
if (block instanceof AirBlock) {
|
||||
// early return for common cases hehe
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSnowLayer) {
|
||||
if (block instanceof SnowBlock) {
|
||||
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
||||
if (!bsi.worldContainsLoadedChunk(x, z)) {
|
||||
return true;
|
||||
}
|
||||
return state.get(BlockSnowLayer.LAYERS) == 1;
|
||||
return state.get(SnowBlock.LAYERS) == 1;
|
||||
}
|
||||
if (block == Blocks.LARGE_FERN || block == Blocks.TALL_GRASS) {
|
||||
return true;
|
||||
@@ -219,12 +214,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return false;
|
||||
}
|
||||
|
||||
IBlockState state = BlockStateInterface.get(ctx, doorPos);
|
||||
if (!(state.getBlock() instanceof BlockDoor)) {
|
||||
BlockState state = BlockStateInterface.get(ctx, doorPos);
|
||||
if (!(state.getBlock() instanceof DoorBlock)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return isHorizontalBlockPassable(doorPos, state, playerPos, BlockDoor.OPEN);
|
||||
return isHorizontalBlockPassable(doorPos, state, playerPos, DoorBlock.OPEN);
|
||||
}
|
||||
|
||||
static boolean isGatePassable(IPlayerContext ctx, BlockPos gatePos, BlockPos playerPos) {
|
||||
@@ -232,27 +227,27 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return false;
|
||||
}
|
||||
|
||||
IBlockState state = BlockStateInterface.get(ctx, gatePos);
|
||||
if (!(state.getBlock() instanceof BlockFenceGate)) {
|
||||
BlockState state = BlockStateInterface.get(ctx, gatePos);
|
||||
if (!(state.getBlock() instanceof FenceGateBlock)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return state.get(BlockFenceGate.OPEN);
|
||||
return state.get(FenceGateBlock.OPEN);
|
||||
}
|
||||
|
||||
static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, BooleanProperty propertyOpen) {
|
||||
static boolean isHorizontalBlockPassable(BlockPos blockPos, BlockState blockState, BlockPos playerPos, BooleanProperty propertyOpen) {
|
||||
if (playerPos.equals(blockPos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EnumFacing.Axis facing = blockState.get(BlockHorizontal.HORIZONTAL_FACING).getAxis();
|
||||
Direction.Axis facing = blockState.get(HorizontalBlock.HORIZONTAL_FACING).getAxis();
|
||||
boolean open = blockState.get(propertyOpen);
|
||||
|
||||
EnumFacing.Axis playerFacing;
|
||||
Direction.Axis playerFacing;
|
||||
if (playerPos.north().equals(blockPos) || playerPos.south().equals(blockPos)) {
|
||||
playerFacing = EnumFacing.Axis.Z;
|
||||
playerFacing = Direction.Axis.Z;
|
||||
} else if (playerPos.east().equals(blockPos) || playerPos.west().equals(blockPos)) {
|
||||
playerFacing = EnumFacing.Axis.X;
|
||||
playerFacing = Direction.Axis.X;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
@@ -260,7 +255,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return (facing == playerFacing) == open;
|
||||
}
|
||||
|
||||
static boolean avoidWalkingInto(IBlockState state) {
|
||||
static boolean avoidWalkingInto(BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
return !state.getFluidState().isEmpty()
|
||||
|| block == Blocks.MAGMA_BLOCK
|
||||
@@ -283,14 +278,14 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param state The state of the block at the specified location
|
||||
* @return Whether or not the specified block can be walked on
|
||||
*/
|
||||
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BlockAir || block == Blocks.MAGMA_BLOCK || block == Blocks.BUBBLE_COLUMN) {
|
||||
if (block instanceof AirBlock || block == Blocks.MAGMA_BLOCK || block == Blocks.BUBBLE_COLUMN) {
|
||||
// early return for most common case (air)
|
||||
// plus magma, which is a normal cube but it hurts you
|
||||
return false;
|
||||
}
|
||||
if (state.isBlockNormalCube()) {
|
||||
if (isBlockNormalCube(state)) {
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.value)) { // TODO reconsider this
|
||||
@@ -305,9 +300,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (isWater(state)) {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
IBlockState upState = bsi.get0(x, y + 1, z);
|
||||
BlockState upState = bsi.get0(x, y + 1, z);
|
||||
Block up = upState.getBlock();
|
||||
if (up == Blocks.LILY_PAD || up instanceof BlockCarpet) {
|
||||
if (up == Blocks.LILY_PAD || up instanceof CarpetBlock) {
|
||||
return true;
|
||||
}
|
||||
if (isFlowing(x, y, z, state, bsi) || upState.getFluidState().getFluid() == Fluids.FLOWING_WATER) {
|
||||
@@ -321,19 +316,19 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (Baritone.settings().assumeWalkOnLava.value && isLava(state) && !isFlowing(x, y, z, state, bsi)) {
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.GLASS || block instanceof BlockStainedGlass) {
|
||||
if (block == Blocks.GLASS || block instanceof StainedGlassBlock) {
|
||||
return true;
|
||||
}
|
||||
if (block instanceof BlockSlab) {
|
||||
if (block instanceof SlabBlock) {
|
||||
if (!Baritone.settings().allowWalkOnBottomSlab.value) {
|
||||
return state.isTopSolid();
|
||||
return state.get(SlabBlock.TYPE) != SlabType.BOTTOM;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return block instanceof BlockStairs;
|
||||
return block instanceof StairsBlock;
|
||||
}
|
||||
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, IBlockState state) {
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, BlockState state) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z, state);
|
||||
}
|
||||
|
||||
@@ -361,18 +356,18 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return canPlaceAgainst(new BlockStateInterface(ctx), pos);
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
|
||||
// can we look at the center of a side face of this block and likely be able to place?
|
||||
// (thats how this check is used)
|
||||
// therefore dont include weird things that we technically could place against (like carpet) but practically can't
|
||||
return state.isBlockNormalCube() || state.isFullCube() || state.getBlock() == Blocks.GLASS || state.getBlock() instanceof BlockStainedGlass;
|
||||
return isBlockNormalCube(state) || state.getBlock() == Blocks.GLASS || state.getBlock() instanceof StainedGlassBlock;
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, boolean includeFalling) {
|
||||
return getMiningDurationTicks(context, x, y, z, context.get(x, y, z), includeFalling);
|
||||
}
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, BlockState state, boolean includeFalling) {
|
||||
Block block = state.getBlock();
|
||||
if (!canWalkThrough(context.bsi, x, y, z, state)) {
|
||||
if (!state.getFluidState().isEmpty()) {
|
||||
@@ -393,8 +388,8 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
result += context.breakBlockAdditionalCost;
|
||||
result *= mult;
|
||||
if (includeFalling) {
|
||||
IBlockState above = context.get(x, y + 1, z);
|
||||
if (above.getBlock() instanceof BlockFalling) {
|
||||
BlockState above = context.get(x, y + 1, z);
|
||||
if (above.getBlock() instanceof FallingBlock) {
|
||||
result += getMiningDurationTicks(context, x, y + 1, z, above, true);
|
||||
}
|
||||
}
|
||||
@@ -403,9 +398,9 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return 0; // we won't actually mine it, so don't check fallings above
|
||||
}
|
||||
|
||||
static boolean isBottomSlab(IBlockState state) {
|
||||
return state.getBlock() instanceof BlockSlab
|
||||
&& state.get(BlockSlab.TYPE) == SlabType.BOTTOM;
|
||||
static boolean isBottomSlab(BlockState state) {
|
||||
return state.getBlock() instanceof SlabBlock
|
||||
&& state.get(SlabBlock.TYPE) == SlabType.BOTTOM;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -414,7 +409,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param ctx The player context
|
||||
* @param b the blockstate to mine
|
||||
*/
|
||||
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
|
||||
static void switchToBestToolFor(IPlayerContext ctx, BlockState b) {
|
||||
switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
|
||||
}
|
||||
|
||||
@@ -425,7 +420,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param b the blockstate to mine
|
||||
* @param ts previously calculated ToolSet
|
||||
*/
|
||||
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
|
||||
static void switchToBestToolFor(IPlayerContext ctx, BlockState b, ToolSet ts) {
|
||||
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
|
||||
}
|
||||
|
||||
@@ -445,7 +440,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param state The block state
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(IBlockState state) {
|
||||
static boolean isWater(BlockState state) {
|
||||
Fluid f = state.getFluidState().getFluid();
|
||||
return f == Fluids.WATER || f == Fluids.FLOWING_WATER;
|
||||
}
|
||||
@@ -462,7 +457,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return isWater(BlockStateInterface.get(ctx, bp));
|
||||
}
|
||||
|
||||
static boolean isLava(IBlockState state) {
|
||||
static boolean isLava(BlockState state) {
|
||||
Fluid f = state.getFluidState().getFluid();
|
||||
return f == Fluids.LAVA || f == Fluids.FLOWING_LAVA;
|
||||
}
|
||||
@@ -478,17 +473,17 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return isLiquid(BlockStateInterface.get(ctx, p));
|
||||
}
|
||||
|
||||
static boolean isLiquid(IBlockState blockState) {
|
||||
static boolean isLiquid(BlockState blockState) {
|
||||
return !blockState.getFluidState().isEmpty();
|
||||
}
|
||||
|
||||
static boolean possiblyFlowing(IBlockState state) {
|
||||
static boolean possiblyFlowing(BlockState state) {
|
||||
IFluidState fluidState = state.getFluidState();
|
||||
return fluidState.getFluid() instanceof FlowingFluid
|
||||
&& fluidState.getFluid().getLevel(fluidState) != 8;
|
||||
}
|
||||
|
||||
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
|
||||
static boolean isFlowing(int x, int y, int z, BlockState state, BlockStateInterface bsi) {
|
||||
IFluidState fluidState = state.getFluidState();
|
||||
if (!(fluidState.getFluid() instanceof FlowingFluid)) {
|
||||
return false;
|
||||
@@ -502,6 +497,16 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|| possiblyFlowing(bsi.get0(x, y, z - 1));
|
||||
}
|
||||
|
||||
static boolean isBlockNormalCube(BlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block instanceof BambooBlock
|
||||
|| block instanceof MovingPistonBlock
|
||||
|| block instanceof ScaffoldingBlock
|
||||
|| block instanceof ShulkerBoxBlock) {
|
||||
return false;
|
||||
}
|
||||
return Block.isOpaque(state.getCollisionShape(null, null));
|
||||
}
|
||||
|
||||
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
@@ -512,7 +517,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
found = true;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(false, placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
|
||||
Helper.HELPER.logDebug("bb pls get me some blocks. dirt, netherrack, cobble");
|
||||
@@ -520,11 +525,11 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
|
||||
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.type == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
|
||||
if (res != null && res.getType() == RayTraceResult.Type.BLOCK && ((BlockRayTraceResult) res).getPos().equals(against1) && ((BlockRayTraceResult) res).getPos().offset(((BlockRayTraceResult) res).getFace()).equals(placeAt)) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
found = true;
|
||||
|
||||
@@ -538,7 +543,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
if (ctx.getSelectedBlock().isPresent()) {
|
||||
BlockPos selectedBlock = ctx.getSelectedBlock().get();
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
Direction side = ((BlockRayTraceResult) ctx.objectMouseOver()).getFace();
|
||||
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
|
||||
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
|
||||
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());
|
||||
|
||||
@@ -20,6 +20,8 @@ package baritone.pathing.movement;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.input.Input;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@@ -20,7 +20,7 @@ package baritone.pathing.movement;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.pathing.movement.movements.*;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
/**
|
||||
* An enum of all possible movements attached to all possible directions they could be taken in
|
||||
@@ -225,7 +225,7 @@ public enum Moves {
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST, res.y - src.y);
|
||||
return new MovementDiagonal(context.getBaritone(), src, Direction.NORTH, Direction.EAST, res.y - src.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -239,7 +239,7 @@ public enum Moves {
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST, res.y - src.y);
|
||||
return new MovementDiagonal(context.getBaritone(), src, Direction.NORTH, Direction.WEST, res.y - src.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -253,7 +253,7 @@ public enum Moves {
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST, res.y - src.y);
|
||||
return new MovementDiagonal(context.getBaritone(), src, Direction.SOUTH, Direction.EAST, res.y - src.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -267,7 +267,7 @@ public enum Moves {
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST, res.y - src.y);
|
||||
return new MovementDiagonal(context.getBaritone(), src, Direction.SOUTH, Direction.WEST, res.y - src.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -276,51 +276,51 @@ public enum Moves {
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_NORTH(0, 0, -4, true, false) {
|
||||
PARKOUR_NORTH(0, 0, -4, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.NORTH);
|
||||
return MovementParkour.cost(context, src, Direction.NORTH);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
|
||||
MovementParkour.cost(context, x, y, z, EnumFacing.NORTH, result);
|
||||
MovementParkour.cost(context, x, y, z, Direction.NORTH, result);
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_SOUTH(0, 0, +4, true, false) {
|
||||
PARKOUR_SOUTH(0, 0, +4, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.SOUTH);
|
||||
return MovementParkour.cost(context, src, Direction.SOUTH);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
|
||||
MovementParkour.cost(context, x, y, z, EnumFacing.SOUTH, result);
|
||||
MovementParkour.cost(context, x, y, z, Direction.SOUTH, result);
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_EAST(+4, 0, 0, true, false) {
|
||||
PARKOUR_EAST(+4, 0, 0, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.EAST);
|
||||
return MovementParkour.cost(context, src, Direction.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
|
||||
MovementParkour.cost(context, x, y, z, EnumFacing.EAST, result);
|
||||
MovementParkour.cost(context, x, y, z, Direction.EAST, result);
|
||||
}
|
||||
},
|
||||
|
||||
PARKOUR_WEST(-4, 0, 0, true, false) {
|
||||
PARKOUR_WEST(-4, 0, 0, true, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.WEST);
|
||||
return MovementParkour.cost(context, src, Direction.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
|
||||
MovementParkour.cost(context, x, y, z, EnumFacing.WEST, result);
|
||||
MovementParkour.cost(context, x, y, z, Direction.WEST, result);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -27,10 +27,12 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FallingBlock;
|
||||
import net.minecraft.util.Direction;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementAscend extends Movement {
|
||||
|
||||
@@ -51,8 +53,19 @@ public class MovementAscend extends Movement {
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
|
||||
return ImmutableSet.of(src,
|
||||
src.up(),
|
||||
dest,
|
||||
prior,
|
||||
prior.up()
|
||||
);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState toPlace = context.get(destX, y, destZ);
|
||||
BlockState toPlace = context.get(destX, y, destZ);
|
||||
double additionalPlacementCost = 0;
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
|
||||
additionalPlacementCost = context.costOfPlacingAt(destX, y, destZ);
|
||||
@@ -64,9 +77,9 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
boolean foundPlaceOption = false;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) { // we might be able to backplace now, but it doesn't matter because it will have been broken by the time we'd need to use it
|
||||
continue;
|
||||
}
|
||||
@@ -79,26 +92,26 @@ public class MovementAscend extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
|
||||
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi, x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
|
||||
BlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
|
||||
if (context.get(x, y + 3, z).getBlock() instanceof FallingBlock && (MovementHelper.canWalkThrough(context.bsi, x, y + 1, z) || !(srcUp2.getBlock() instanceof FallingBlock))) {//it would fall on us and possibly suffocate us
|
||||
// HOWEVER, we assume that we're standing in the start position
|
||||
// that means that src and src.up(1) are both air
|
||||
// maybe they aren't now, but they will be by the time this starts
|
||||
// if the lower one is can't walk through and the upper one is falling, that means that by standing on src
|
||||
// (the presupposition of this Movement)
|
||||
// we have necessarily already cleared the entire BlockFalling stack
|
||||
// we have necessarily already cleared the entire FallingBlock stack
|
||||
// on top of our head
|
||||
|
||||
// as in, if we have a block, then two BlockFallings on top of it
|
||||
// as in, if we have a block, then two FallingBlocks on top of it
|
||||
// and that block is x, y+1, z, and we'd have to clear it to even start this movement
|
||||
// we don't need to worry about those BlockFallings because we've already cleared them
|
||||
// we don't need to worry about those FallingBlocks because we've already cleared them
|
||||
return COST_INF;
|
||||
// you may think we only need to check srcUp2, not srcUp
|
||||
// however, in the scenario where glitchy world gen where unsupported sand / gravel generates
|
||||
// it's possible srcUp is AIR from the start, and srcUp2 is falling
|
||||
// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
|
||||
}
|
||||
IBlockState srcDown = context.get(x, y - 1, z);
|
||||
BlockState srcDown = context.get(x, y - 1, z);
|
||||
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
@@ -143,6 +156,10 @@ public class MovementAscend extends Movement {
|
||||
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// this check should run even when in preparing state (breaking blocks)
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
super.updateState(state);
|
||||
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
|
||||
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
|
||||
@@ -150,15 +167,11 @@ public class MovementAscend extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest) || ctx.playerFeet().equals(dest.add(getDirection().down()))) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
BlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
|
||||
ticksWithoutPlacement++;
|
||||
if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
|
||||
@@ -189,7 +202,7 @@ public class MovementAscend extends Movement {
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
|
||||
double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
|
||||
double lateralMotion = xAxis * ctx.player().getMotion().z + zAxis * ctx.player().getMotion().x;
|
||||
if (Math.abs(lateralMotion) > 0.1) {
|
||||
return state;
|
||||
}
|
||||
@@ -211,7 +224,7 @@ public class MovementAscend extends Movement {
|
||||
public boolean headBonkClear() {
|
||||
BetterBlockPos startUp = src.up(2);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
||||
BetterBlockPos check = startUp.offset(Direction.byHorizontalIndex(i));
|
||||
if (!MovementHelper.canWalkThrough(ctx, check)) {
|
||||
// We might bonk our head
|
||||
return false;
|
||||
|
||||
@@ -29,14 +29,17 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FallingBlock;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDescend extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
@@ -61,9 +64,14 @@ public class MovementDescend extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest.up(), dest);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
double totalCost = 0;
|
||||
IBlockState destDown = context.get(destX, y - 1, destZ);
|
||||
BlockState destDown = context.get(destX, y - 1, destZ);
|
||||
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
|
||||
if (totalCost >= COST_INF) {
|
||||
return;
|
||||
@@ -92,7 +100,7 @@ public class MovementDescend extends Movement {
|
||||
//A is plausibly breakable by either descend or fall
|
||||
//C, D, etc determine the length of the fall
|
||||
|
||||
IBlockState below = context.get(destX, y - 2, destZ);
|
||||
BlockState below = context.get(destX, y - 2, destZ);
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ, below)) {
|
||||
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
|
||||
return;
|
||||
@@ -115,8 +123,8 @@ public class MovementDescend extends Movement {
|
||||
res.cost = totalCost;
|
||||
}
|
||||
|
||||
public static boolean dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below, MutableMoveResult res) {
|
||||
if (frontBreak != 0 && context.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
|
||||
public static boolean dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, BlockState below, MutableMoveResult res) {
|
||||
if (frontBreak != 0 && context.get(destX, y + 2, destZ).getBlock() instanceof FallingBlock) {
|
||||
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
|
||||
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
|
||||
// and potentially replace the water we're going to fall into
|
||||
@@ -134,7 +142,7 @@ public class MovementDescend extends Movement {
|
||||
// this check prevents it from getting the block at y=-1 and crashing
|
||||
return false;
|
||||
}
|
||||
IBlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
BlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
|
||||
if (MovementHelper.isWater(ontoBlock)) {
|
||||
@@ -214,7 +222,7 @@ public class MovementDescend extends Movement {
|
||||
if (safeMode()) {
|
||||
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
|
||||
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
|
||||
EntityPlayerSP player = ctx.player();
|
||||
ClientPlayerEntity player = ctx.player();
|
||||
state.setTarget(new MovementState.MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getEyePosition(1.0F),
|
||||
new Vec3d(destX, dest.getY(), destZ),
|
||||
|
||||
@@ -28,25 +28,27 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDiagonal extends Movement {
|
||||
|
||||
private static final double SQRT_2 = Math.sqrt(2);
|
||||
|
||||
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) {
|
||||
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, Direction dir1, Direction dir2, int dy) {
|
||||
this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy);
|
||||
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
|
||||
}
|
||||
|
||||
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) {
|
||||
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, Direction drr2, int dy) {
|
||||
this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2);
|
||||
}
|
||||
|
||||
@@ -64,12 +66,22 @@ public class MovementDiagonal extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
|
||||
BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
|
||||
if (dest.y != src.y) { // only if allowDiagonalDescend
|
||||
return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
|
||||
}
|
||||
return ImmutableSet.of(src, dest, diagA, diagB);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
IBlockState destInto = context.get(destX, y, destZ);
|
||||
BlockState destInto = context.get(destX, y, destZ);
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
|
||||
return;
|
||||
}
|
||||
IBlockState destWalkOn = context.get(destX, y - 1, destZ);
|
||||
BlockState destWalkOn = context.get(destX, y - 1, destZ);
|
||||
boolean descend = false;
|
||||
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
|
||||
descend = true;
|
||||
@@ -91,16 +103,16 @@ public class MovementDiagonal extends Movement {
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
IBlockState cuttingOver1 = context.get(x, y - 1, destZ);
|
||||
BlockState cuttingOver1 = context.get(x, y - 1, destZ);
|
||||
if (cuttingOver1.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver1)) {
|
||||
return;
|
||||
}
|
||||
IBlockState cuttingOver2 = context.get(destX, y - 1, z);
|
||||
BlockState cuttingOver2 = context.get(destX, y - 1, z);
|
||||
if (cuttingOver2.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver2)) {
|
||||
return;
|
||||
}
|
||||
IBlockState pb0 = context.get(x, y, destZ);
|
||||
IBlockState pb2 = context.get(destX, y, z);
|
||||
BlockState pb0 = context.get(x, y, destZ);
|
||||
BlockState pb2 = context.get(destX, y, z);
|
||||
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false);
|
||||
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false);
|
||||
if (optionA != 0 && optionB != 0) {
|
||||
@@ -108,13 +120,13 @@ public class MovementDiagonal extends Movement {
|
||||
// so no need to check pb1 as well, might as well return early here
|
||||
return;
|
||||
}
|
||||
IBlockState pb1 = context.get(x, y + 1, destZ);
|
||||
BlockState pb1 = context.get(x, y + 1, destZ);
|
||||
optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
|
||||
if (optionA != 0 && optionB != 0) {
|
||||
// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
|
||||
return;
|
||||
}
|
||||
IBlockState pb3 = context.get(destX, y + 1, z);
|
||||
BlockState pb3 = context.get(destX, y + 1, z);
|
||||
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3))) {
|
||||
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
|
||||
return;
|
||||
@@ -129,7 +141,7 @@ public class MovementDiagonal extends Movement {
|
||||
return;
|
||||
}
|
||||
boolean water = false;
|
||||
IBlockState startState = context.get(x, y, z);
|
||||
BlockState startState = context.get(x, y, z);
|
||||
Block startIn = startState.getBlock();
|
||||
if (MovementHelper.isWater(startState) || MovementHelper.isWater(destInto)) {
|
||||
// Ignore previous multiplier
|
||||
@@ -172,8 +184,9 @@ public class MovementDiagonal extends Movement {
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition() && !(MovementHelper.isLiquid(ctx, src) && getValidPositions().contains(ctx.playerFeet().up()))) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (sprint()) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
@@ -182,7 +195,7 @@ public class MovementDiagonal extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
public boolean sprint() {
|
||||
private boolean sprint() {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -24,9 +24,12 @@ import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDownward extends Movement {
|
||||
|
||||
@@ -47,6 +50,11 @@ public class MovementDownward extends Movement {
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!context.allowDownward) {
|
||||
return COST_INF;
|
||||
@@ -54,7 +62,7 @@ public class MovementDownward extends Movement {
|
||||
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState down = context.get(x, y - 1, z);
|
||||
BlockState down = context.get(x, y - 1, z);
|
||||
Block downBlock = down.getBlock();
|
||||
if (downBlock == Blocks.LADDER || downBlock == Blocks.VINE) {
|
||||
return LADDER_DOWN_ONE_COST;
|
||||
@@ -73,6 +81,8 @@ public class MovementDownward extends Movement {
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
|
||||
@@ -31,19 +31,21 @@ import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLadder;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.LadderBlock;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementFall extends Movement {
|
||||
|
||||
@@ -64,6 +66,16 @@ public class MovementFall extends Movement {
|
||||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
set.add(src);
|
||||
for (int y = src.y - dest.y; y >= 0; y--) {
|
||||
set.add(dest.up(y));
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
private boolean willPlaceBucket() {
|
||||
CalculationContext context = new CalculationContext(baritone);
|
||||
MutableMoveResult result = new MutableMoveResult();
|
||||
@@ -80,11 +92,11 @@ public class MovementFall extends Movement {
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
|
||||
Rotation targetRotation = null;
|
||||
IBlockState destState = ctx.world().getBlockState(dest);
|
||||
BlockState destState = ctx.world().getBlockState(dest);
|
||||
Block destBlock = destState.getBlock();
|
||||
boolean isWater = destState.getFluidState().getFluid() instanceof WaterFluid;
|
||||
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().getDimension().isNether()) {
|
||||
if (!PlayerInventory.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().getDimension().isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
@@ -105,15 +117,15 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
|
||||
if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
|
||||
if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
if (PlayerInventory.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (ctx.player().motionY >= 0) {
|
||||
if (ctx.player().getMotion().y >= 0) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true);
|
||||
} else {
|
||||
return state;
|
||||
}
|
||||
} else {
|
||||
if (ctx.player().motionY >= 0) {
|
||||
if (ctx.player().getMotion().y >= 0) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} // don't else return state; we need to stay centered because this water might be flowing under the surface
|
||||
}
|
||||
@@ -122,13 +134,13 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
}
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
|
||||
if (Math.abs(ctx.player().posX + ctx.player().motionX - destCenter.x) > 0.1 || Math.abs(ctx.player().posZ + ctx.player().motionZ - destCenter.z) > 0.1) {
|
||||
if (!ctx.player().onGround && Math.abs(ctx.player().motionY) > 0.4) {
|
||||
if (Math.abs(ctx.player().posX + ctx.player().getMotion().x - destCenter.x) > 0.1 || Math.abs(ctx.player().posZ + ctx.player().getMotion().z - destCenter.z) > 0.1) {
|
||||
if (!ctx.player().onGround && Math.abs(ctx.player().getMotion().y) > 0.4) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
Vec3i avoid = Optional.ofNullable(avoid()).map(EnumFacing::getDirectionVec).orElse(null);
|
||||
Vec3i avoid = Optional.ofNullable(avoid()).map(Direction::getDirectionVec).orElse(null);
|
||||
if (avoid == null) {
|
||||
avoid = src.subtract(dest);
|
||||
} else {
|
||||
@@ -146,11 +158,11 @@ public class MovementFall extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
private EnumFacing avoid() {
|
||||
private Direction avoid() {
|
||||
for (int i = 0; i < 15; i++) {
|
||||
IBlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
|
||||
BlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
|
||||
if (state.getBlock() == Blocks.LADDER) {
|
||||
return state.get(BlockLadder.FACING);
|
||||
return state.get(LadderBlock.FACING);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
@@ -28,34 +28,39 @@ import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.StairsBlock;
|
||||
import net.minecraft.fluid.Fluids;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Fluids;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
|
||||
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
||||
|
||||
private final EnumFacing direction;
|
||||
private final Direction direction;
|
||||
private final int dist;
|
||||
private final boolean ascend;
|
||||
|
||||
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir) {
|
||||
super(baritone, src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
|
||||
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, Direction dir, boolean ascend) {
|
||||
super(baritone, src, src.offset(dir, dist).up(ascend ? 1 : 0), EMPTY, src.offset(dir, dist).down(ascend ? 0 : 1));
|
||||
this.direction = dir;
|
||||
this.dist = dist;
|
||||
this.ascend = ascend;
|
||||
}
|
||||
|
||||
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
|
||||
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, Direction direction) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
|
||||
return new MovementParkour(context.getBaritone(), src, dist, direction);
|
||||
return new MovementParkour(context.getBaritone(), src, dist, direction, res.y > src.y);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
|
||||
public static void cost(CalculationContext context, int x, int y, int z, Direction dir, MutableMoveResult res) {
|
||||
if (!context.allowParkour) {
|
||||
return;
|
||||
}
|
||||
@@ -69,7 +74,7 @@ public class MovementParkour extends Movement {
|
||||
// most common case at the top -- the adjacent block isn't air
|
||||
return;
|
||||
}
|
||||
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
|
||||
BlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
|
||||
if (MovementHelper.canWalkOn(context.bsi, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
|
||||
// second most common case -- we could just traverse not parkour
|
||||
return;
|
||||
@@ -86,8 +91,8 @@ public class MovementParkour extends Movement {
|
||||
if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
|
||||
return;
|
||||
}
|
||||
IBlockState standingOn = context.get(x, y - 1, z);
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getFluidState().getFluid() != Fluids.EMPTY) {
|
||||
BlockState standingOn = context.get(x, y - 1, z);
|
||||
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof StairsBlock || MovementHelper.isBottomSlab(standingOn) || standingOn.getFluidState().getFluid() != Fluids.EMPTY) {
|
||||
return;
|
||||
}
|
||||
int maxJump;
|
||||
@@ -101,19 +106,36 @@ public class MovementParkour extends Movement {
|
||||
}
|
||||
}
|
||||
for (int i = 2; i <= maxJump; i++) {
|
||||
// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
|
||||
for (int y2 = 0; y2 < 4; y2++) {
|
||||
if (!MovementHelper.fullyPassable(context, x + xDiff * i, y + y2, z + zDiff * i)) {
|
||||
return;
|
||||
}
|
||||
int destX = x + xDiff * i;
|
||||
int destZ = z + zDiff * i;
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 1, destZ)) {
|
||||
return;
|
||||
}
|
||||
IBlockState landingOn = context.bsi.get0(x + xDiff * i, y - 1, z + zDiff * i);
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 2, destZ)) {
|
||||
return;
|
||||
}
|
||||
BlockState destInto = context.bsi.get0(destX, y, destZ);
|
||||
if (!MovementHelper.fullyPassable(destInto)) {
|
||||
if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
|
||||
res.x = destX;
|
||||
res.y = y + 1;
|
||||
res.z = destZ;
|
||||
res.cost = i * SPRINT_ONE_BLOCK_COST + context.jumpPenalty;
|
||||
}
|
||||
return;
|
||||
}
|
||||
BlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
|
||||
// farmland needs to be canwalkon otherwise farm can never work at all, but we want to specifically disallow ending a jumy on farmland haha
|
||||
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, x + xDiff * i, y - 1, z + zDiff * i, landingOn)) {
|
||||
res.x = x + xDiff * i;
|
||||
res.y = y;
|
||||
res.z = z + zDiff * i;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
|
||||
if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
res.x = destX;
|
||||
res.y = y;
|
||||
res.z = destZ;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 3, destZ)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -130,14 +152,17 @@ public class MovementParkour extends Movement {
|
||||
if (placeCost >= COST_INF) {
|
||||
return;
|
||||
}
|
||||
IBlockState toReplace = context.get(destX, y - 1, destZ);
|
||||
BlockState toReplace = context.get(destX, y - 1, destZ);
|
||||
if (!MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.bsi)) {
|
||||
return;
|
||||
}
|
||||
if (!checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
|
||||
continue;
|
||||
}
|
||||
@@ -151,6 +176,11 @@ public class MovementParkour extends Movement {
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean checkOvershootSafety(BlockStateInterface bsi, int x, int y, int z) {
|
||||
// we're going to walk into these two blocks after the landing of the parkour anyway, so make sure they aren't avoidWalkingInto
|
||||
return !MovementHelper.avoidWalkingInto(bsi.get0(x, y, z)) && !MovementHelper.avoidWalkingInto(bsi.get0(x, y + 1, z));
|
||||
}
|
||||
|
||||
private static double costFromJumpDistance(int dist) {
|
||||
switch (dist) {
|
||||
case 2:
|
||||
@@ -169,12 +199,23 @@ public class MovementParkour extends Movement {
|
||||
public double calculateCost(CalculationContext context) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
if (res.x != dest.x || res.z != dest.z) {
|
||||
if (res.x != dest.x || res.y != dest.y || res.z != dest.z) {
|
||||
return COST_INF;
|
||||
}
|
||||
return res.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
for (int i = 0; i <= dist; i++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
set.add(src.offset(direction, i).up(y));
|
||||
}
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// once this movement is instantiated, the state is default to PREPPING
|
||||
@@ -189,16 +230,12 @@ public class MovementParkour extends Movement {
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
return state;
|
||||
}
|
||||
if (ctx.player().isHandActive()) {
|
||||
logDebug("Pausing parkour since hand is active");
|
||||
return state;
|
||||
}
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// we have fallen
|
||||
logDebug("sorry");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (dist >= 4) {
|
||||
if (dist >= 4 || ascend) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
@@ -213,12 +250,13 @@ public class MovementParkour extends Movement {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
} else if (!ctx.playerFeet().equals(src)) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - src.y > 0.0001) {
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
|
||||
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
|
||||
// prevent jumping too late by checking for ascend
|
||||
if (dist == 3 && !ascend) { // this is a 2 block gap, dest = src + direction * 3
|
||||
double xDiff = (src.x + 0.5) - ctx.player().posX;
|
||||
double zDiff = (src.z + 0.5) - ctx.player().posZ;
|
||||
double distFromStart = Math.max(Math.abs(xDiff), Math.abs(zDiff));
|
||||
|
||||
@@ -30,14 +30,13 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
|
||||
@@ -50,28 +49,33 @@ public class MovementPillar extends Movement {
|
||||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
IBlockState fromState = context.get(x, y, z);
|
||||
BlockState fromState = context.get(x, y, z);
|
||||
Block from = fromState.getBlock();
|
||||
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
|
||||
IBlockState fromDown = context.get(x, y - 1, z);
|
||||
BlockState fromDown = context.get(x, y - 1, z);
|
||||
if (!ladder) {
|
||||
if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
|
||||
return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
|
||||
}
|
||||
if (fromDown.getBlock() instanceof BlockSlab && !fromDown.isTopSolid()) {
|
||||
if (fromDown.getBlock() instanceof SlabBlock && fromDown.get(SlabBlock.TYPE) == SlabType.BOTTOM) {
|
||||
return COST_INF; // can't pillar up from a bottom slab onto a non ladder
|
||||
}
|
||||
}
|
||||
if (from == Blocks.VINE && !hasAgainst(context, x, y, z)) { // TODO this vine can't be climbed, but we could place a pillar still since vines are replacable, no? perhaps the pillar jump would be impossible because of the slowdown actually.
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState toBreak = context.get(x, y + 2, z);
|
||||
BlockState toBreak = context.get(x, y + 2, z);
|
||||
Block toBreakBlock = toBreak.getBlock();
|
||||
if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
|
||||
if (toBreakBlock instanceof FenceGateBlock) { // see issue #172
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState srcUp = null;
|
||||
BlockState srcUp = null;
|
||||
if (MovementHelper.isWater(toBreak) && MovementHelper.isWater(fromState)) { // TODO should this also be allowed if toBreakBlock is air?
|
||||
srcUp = context.get(x, y + 1, z);
|
||||
if (MovementHelper.isWater(srcUp)) {
|
||||
@@ -85,7 +89,7 @@ public class MovementPillar extends Movement {
|
||||
if (placeCost >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (fromDown.getBlock() instanceof BlockAir) {
|
||||
if (fromDown.getBlock() instanceof AirBlock) {
|
||||
placeCost += 0.1; // slightly (1/200th of a second) penalize pillaring on what's currently air
|
||||
}
|
||||
}
|
||||
@@ -103,20 +107,20 @@ public class MovementPillar extends Movement {
|
||||
if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
|
||||
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
|
||||
} else {
|
||||
IBlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
|
||||
if (check.getBlock() instanceof BlockFalling) {
|
||||
BlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
|
||||
if (check.getBlock() instanceof FallingBlock) {
|
||||
// see MovementAscend's identical check for breaking a falling block above our head
|
||||
if (srcUp == null) {
|
||||
srcUp = context.get(x, y + 1, z);
|
||||
}
|
||||
if (!(toBreakBlock instanceof BlockFalling) || !(srcUp.getBlock() instanceof BlockFalling)) {
|
||||
if (!(toBreakBlock instanceof FallingBlock) || !(srcUp.getBlock() instanceof FallingBlock)) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
// this is commented because it may have had a purpose, but it's very unclear what it was. it's from the minebot era.
|
||||
//if (!MovementHelper.canWalkOn(chkPos, check) || MovementHelper.canWalkThrough(chkPos, check)) {//if the block above where we want to break is not a full block, don't do it
|
||||
// TODO why does canWalkThrough mean this action is COST_INF?
|
||||
// BlockFalling makes sense, and !canWalkOn deals with weird cases like if it were lava
|
||||
// FallingBlock makes sense, and !canWalkOn deals with weird cases like if it were lava
|
||||
// but I don't understand why canWalkThrough makes it impossible
|
||||
// return COST_INF;
|
||||
//}
|
||||
@@ -130,23 +134,23 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
|
||||
public static boolean hasAgainst(CalculationContext context, int x, int y, int z) {
|
||||
return context.get(x + 1, y, z).isBlockNormalCube() ||
|
||||
context.get(x - 1, y, z).isBlockNormalCube() ||
|
||||
context.get(x, y, z + 1).isBlockNormalCube() ||
|
||||
context.get(x, y, z - 1).isBlockNormalCube();
|
||||
return MovementHelper.isBlockNormalCube(context.get(x + 1, y, z)) ||
|
||||
MovementHelper.isBlockNormalCube(context.get(x - 1, y, z)) ||
|
||||
MovementHelper.isBlockNormalCube(context.get(x, y, z + 1)) ||
|
||||
MovementHelper.isBlockNormalCube(context.get(x, y, z - 1));
|
||||
}
|
||||
|
||||
public static BlockPos getAgainst(CalculationContext context, BetterBlockPos vine) {
|
||||
if (context.get(vine.north()).isBlockNormalCube()) {
|
||||
if (MovementHelper.isBlockNormalCube(context.get(vine.north()))) {
|
||||
return vine.north();
|
||||
}
|
||||
if (context.get(vine.south()).isBlockNormalCube()) {
|
||||
if (MovementHelper.isBlockNormalCube(context.get(vine.south()))) {
|
||||
return vine.south();
|
||||
}
|
||||
if (context.get(vine.east()).isBlockNormalCube()) {
|
||||
if (MovementHelper.isBlockNormalCube(context.get(vine.east()))) {
|
||||
return vine.east();
|
||||
}
|
||||
if (context.get(vine.west()).isBlockNormalCube()) {
|
||||
if (MovementHelper.isBlockNormalCube(context.get(vine.west()))) {
|
||||
return vine.west();
|
||||
}
|
||||
return null;
|
||||
@@ -163,7 +167,7 @@ public class MovementPillar extends Movement {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
BlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
if (MovementHelper.isWater(fromDown) && MovementHelper.isWater(ctx, dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
|
||||
@@ -187,7 +191,7 @@ public class MovementPillar extends Movement {
|
||||
|
||||
boolean blockIsThere = MovementHelper.canWalkOn(ctx, src) || ladder;
|
||||
if (ladder) {
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(baritone), src) : src.offset(fromDown.get(BlockLadder.FACING).getOpposite());
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(baritone), src) : src.offset(fromDown.get(LadderBlock.FACING).getOpposite());
|
||||
if (against == null) {
|
||||
logDebug("Unable to climb vines");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
@@ -220,7 +224,7 @@ public class MovementPillar extends Movement {
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
|
||||
double flatMotion = Math.sqrt(ctx.player().motionX * ctx.player().motionX + ctx.player().motionZ * ctx.player().motionZ);
|
||||
double flatMotion = Math.sqrt(ctx.player().getMotion().x * ctx.player().getMotion().x + ctx.player().getMotion().z * ctx.player().getMotion().z);
|
||||
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
|
||||
//[explanation added after baritone port lol] also because it needs to be less than 0.2 because of the 0.3 sneak limit
|
||||
//and 0.17 is reasonably less than 0.2
|
||||
@@ -237,18 +241,17 @@ public class MovementPillar extends Movement {
|
||||
|
||||
|
||||
if (!blockIsThere) {
|
||||
IBlockState frState = BlockStateInterface.get(ctx, src);
|
||||
BlockState frState = BlockStateInterface.get(ctx, src);
|
||||
Block fr = frState.getBlock();
|
||||
// TODO: Evaluate usage of getMaterial().isReplaceable()
|
||||
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance());
|
||||
if (reachable.isPresent()) {
|
||||
state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
|
||||
}
|
||||
if (!(fr instanceof AirBlock || frState.getMaterial().isReplaceable())) {
|
||||
RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance())
|
||||
.map(rot -> new MovementState.MovementTarget(rot, true))
|
||||
.ifPresent(state::setTarget);
|
||||
state.setInput(Input.JUMP, false); // breaking is like 5x slower when you're jumping
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {
|
||||
} else if (ctx.player().isSneaking() && (ctx.isLookingAt(src.down()) || ctx.isLookingAt(src)) && ctx.player().posY > dest.getY() + 0.1) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,14 +30,16 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementTraverse extends Movement {
|
||||
|
||||
/**
|
||||
@@ -60,11 +62,16 @@ public class MovementTraverse extends Movement {
|
||||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
IBlockState pb0 = context.get(destX, y + 1, destZ);
|
||||
IBlockState pb1 = context.get(destX, y, destZ);
|
||||
IBlockState destOn = context.get(destX, y - 1, destZ);
|
||||
IBlockState down = context.get(x, y - 1, z);
|
||||
BlockState pb0 = context.get(destX, y + 1, destZ);
|
||||
BlockState pb1 = context.get(destX, y, destZ);
|
||||
BlockState destOn = context.get(destX, y - 1, destZ);
|
||||
BlockState down = context.get(x, y - 1, z);
|
||||
Block srcDown = down.getBlock();
|
||||
if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
double WC = WALK_ONE_BLOCK_COST;
|
||||
@@ -122,9 +129,9 @@ public class MovementTraverse extends Movement {
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
|
||||
double WC = throughWater ? context.waterWalkSpeed : WALK_ONE_BLOCK_COST;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) { // this would be a backplace
|
||||
continue;
|
||||
}
|
||||
@@ -133,7 +140,7 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
}
|
||||
// now that we've checked all possible directions to side place, we actually need to backplace
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && down.get(BlockSlab.TYPE) != SlabType.DOUBLE)) {
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof SlabBlock && down.get(SlabBlock.TYPE) != SlabType.DOUBLE)) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
|
||||
}
|
||||
if (down.getFluidState() instanceof WaterFluid) {
|
||||
@@ -149,8 +156,8 @@ public class MovementTraverse extends Movement {
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
super.updateState(state);
|
||||
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
|
||||
BlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
|
||||
BlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
// if the setting is enabled
|
||||
if (!Baritone.settings().walkWhileBreaking.value) {
|
||||
@@ -172,18 +179,23 @@ public class MovementTraverse extends Movement {
|
||||
if (dist < 0.83) {
|
||||
return state;
|
||||
}
|
||||
if (!state.getTarget().getRotation().isPresent()) {
|
||||
// this can happen rarely when the server lags and doesn't send the falling sand entity until you've already walked through the block and are now mining the next one
|
||||
return state;
|
||||
}
|
||||
|
||||
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
||||
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest), ctx.playerRotations()).getYaw();
|
||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||
if ((pb0.isFullCube() || pb0.getBlock() instanceof BlockAir && (pb1.isFullCube() || pb1.getBlock() instanceof BlockAir))) {
|
||||
if ((MovementHelper.isBlockNormalCube(pb0) || pb0.getBlock() instanceof AirBlock && (MovementHelper.isBlockNormalCube(pb1) || pb1.getBlock() instanceof AirBlock))) {
|
||||
// in the meantime, before we're right up against the block, we can break efficiently at this angle
|
||||
pitchToBreak = 26;
|
||||
}
|
||||
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||
return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
|
||||
return state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true))
|
||||
.setInput(Input.MOVE_FORWARD, true)
|
||||
.setInput(Input.SPRINT, true);
|
||||
}
|
||||
|
||||
//sneak may have been set to true in the PREPPING state while mining an adjacent block
|
||||
@@ -192,46 +204,39 @@ public class MovementTraverse extends Movement {
|
||||
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
|
||||
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
|
||||
|
||||
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
|
||||
if (door) {
|
||||
boolean isDoorActuallyBlockingUs = false;
|
||||
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
}
|
||||
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||
if (pb0.getBlock() instanceof DoorBlock || pb1.getBlock() instanceof DoorBlock) {
|
||||
boolean notPassable = pb0.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, src, dest) || pb1.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, dest, src);
|
||||
boolean canOpen = !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()));
|
||||
|
||||
if (notPassable && canOpen) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
|
||||
BlockPos blocked = null;
|
||||
if (!MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up())) {
|
||||
blocked = positionsToBreak[0];
|
||||
} else if (!MovementHelper.isGatePassable(ctx, positionsToBreak[1], src)) {
|
||||
blocked = positionsToBreak[1];
|
||||
}
|
||||
|
||||
if (pb0.getBlock() instanceof FenceGateBlock || pb1.getBlock() instanceof FenceGateBlock) {
|
||||
BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0]
|
||||
: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
|
||||
: null;
|
||||
if (blocked != null) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
Optional<Rotation> rotation = RotationUtils.reachable(ctx, blocked);
|
||||
if (rotation.isPresent()) {
|
||||
return state.setTarget(new MovementState.MovementTarget(rotation.get(), true)).setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
|
||||
BlockPos whereAmI = ctx.playerFeet();
|
||||
if (whereAmI.getY() != dest.getY() && !ladder) {
|
||||
BlockPos feet = ctx.playerFeet();
|
||||
if (feet.getY() != dest.getY() && !ladder) {
|
||||
logDebug("Wrong Y coordinate");
|
||||
if (whereAmI.getY() < dest.getY()) {
|
||||
state.setInput(Input.JUMP, true);
|
||||
if (feet.getY() < dest.getY()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
if (isTheBridgeBlockThere) {
|
||||
BetterBlockPos feet = ctx.playerFeet();
|
||||
if (feet.equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
@@ -246,23 +251,23 @@ public class MovementTraverse extends Movement {
|
||||
return state;
|
||||
}
|
||||
BlockPos into = dest.subtract(src).add(dest);
|
||||
IBlockState intoBelow = BlockStateInterface.get(ctx, into);
|
||||
IBlockState intoAbove = BlockStateInterface.get(ctx, into.up());
|
||||
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, ctx.playerFeet()) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||
BlockState intoBelow = BlockStateInterface.get(ctx, into);
|
||||
BlockState intoAbove = BlockStateInterface.get(ctx, into.up());
|
||||
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, feet) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
|
||||
IBlockState destDown = BlockStateInterface.get(ctx, dest.down());
|
||||
BlockState destDown = BlockStateInterface.get(ctx, dest.down());
|
||||
BlockPos against = positionsToBreak[0];
|
||||
if (whereAmI.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
|
||||
against = destDown.getBlock() == Blocks.VINE ? MovementPillar.getAgainst(new CalculationContext(baritone), dest.down()) : dest.offset(destDown.get(BlockLadder.FACING).getOpposite());
|
||||
if (feet.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
|
||||
against = destDown.getBlock() == Blocks.VINE ? MovementPillar.getAgainst(new CalculationContext(baritone), dest.down()) : dest.offset(destDown.get(LadderBlock.FACING).getOpposite());
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, against);
|
||||
return state;
|
||||
} else {
|
||||
wasTheBridgeBlockAlwaysThere = false;
|
||||
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
Block standingOn = BlockStateInterface.get(ctx, feet.down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof SlabBlock) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
@@ -299,7 +304,7 @@ public class MovementTraverse extends Movement {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (whereAmI.equals(dest)) {
|
||||
if (feet.equals(dest)) {
|
||||
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
|
||||
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
|
||||
|
||||
@@ -32,7 +32,7 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.movements.*;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
@@ -43,8 +43,7 @@ import java.util.*;
|
||||
import static baritone.api.pathing.movement.MovementStatus.*;
|
||||
|
||||
/**
|
||||
* Behavior to execute a precomputed path. Does not (yet) deal with path segmentation or stitching
|
||||
* or cutting (jumping onto the next path if it starts with a backtrack of this path's ending)
|
||||
* Behavior to execute a precomputed path
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
@@ -99,14 +98,13 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (pathPosition >= path.length()) {
|
||||
return true; // stop bugging me, I'm done
|
||||
}
|
||||
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
|
||||
Movement movement = (Movement) path.movements().get(pathPosition);
|
||||
BetterBlockPos whereAmI = ctx.playerFeet();
|
||||
if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
||||
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||
if (whereAmI.equals(path.positions().get(i))) {
|
||||
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
|
||||
if (!movement.getValidPositions().contains(whereAmI)) {
|
||||
for (int i = 0; i < pathPosition && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||
if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
|
||||
int previousPos = pathPosition;
|
||||
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done
|
||||
pathPosition = i;
|
||||
for (int j = pathPosition; j <= previousPos; j++) {
|
||||
path.movements().get(j).reset();
|
||||
}
|
||||
@@ -115,9 +113,9 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
|
||||
for (int i = pathPosition + 3; i < path.length() - 1; i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
|
||||
// also don't check pathPosition+2 because reasons
|
||||
if (whereAmI.equals(path.positions().get(i))) {
|
||||
if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
|
||||
if (i - pathPosition > 2) {
|
||||
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
|
||||
}
|
||||
@@ -146,38 +144,6 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
cancel();
|
||||
return false;
|
||||
}
|
||||
//this commented block is literally cursed.
|
||||
/*Out.log(actions.get(pathPosition));
|
||||
if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging
|
||||
if ((actions.get(pathPosition) instanceof ActionBridge) && (actions.get(pathPosition + 1) instanceof ActionBridge)) {
|
||||
ActionBridge curr = (ActionBridge) actions.get(pathPosition);
|
||||
ActionBridge next = (ActionBridge) actions.get(pathPosition + 1);
|
||||
if (curr.dx() != next.dx() || curr.dz() != next.dz()) {//two movement are not parallel, so this is a right angle
|
||||
if (curr.amIGood() && next.amIGood()) {//nothing in the way
|
||||
BlockPos cornerToCut1 = new BlockPos(next.to.getX() - next.from.getX() + curr.from.getX(), next.to.getY(), next.to.getZ() - next.from.getZ() + curr.from.getZ());
|
||||
BlockPos cornerToCut2 = cornerToCut1.up();
|
||||
//Block corner1 = Baritone.get(cornerToCut1).getBlock();
|
||||
//Block corner2 = Baritone.get(cornerToCut2).getBlock();
|
||||
//Out.gui("Cutting conner " + cornerToCut1 + " " + corner1, Out.Mode.Debug);
|
||||
if (!Action.avoidWalkingInto(cornerToCut1) && !Action.avoidWalkingInto(cornerToCut2)) {
|
||||
double x = (next.from.getX() + next.to.getX() + 1.0D) * 0.5D;
|
||||
double z = (next.from.getZ() + next.to.getZ() + 1.0D) * 0.5D;
|
||||
MovementManager.clearMovement();
|
||||
if (!MovementManager.forward && curr.oneInTen != null && curr.oneInTen) {
|
||||
MovementManager.clearMovement();
|
||||
MovementManager.forward = LookManager.lookAtCoords(x, 0, z, false);
|
||||
} else {
|
||||
MovementManager.moveTowardsCoords(x, 0, z);
|
||||
}
|
||||
if (MovementManager.forward && !MovementManager.backward) {
|
||||
thePlayer.setSprinting(true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
//long start = System.nanoTime() / 1000000L;
|
||||
BlockStateInterface bsi = new BlockStateInterface(ctx);
|
||||
for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
|
||||
@@ -204,10 +170,10 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
HashSet<BlockPos> newPlace = new HashSet<>();
|
||||
HashSet<BlockPos> newWalkInto = new HashSet<>();
|
||||
for (int i = pathPosition; i < path.movements().size(); i++) {
|
||||
Movement movement = (Movement) path.movements().get(i);
|
||||
newBreak.addAll(movement.toBreak(bsi));
|
||||
newPlace.addAll(movement.toPlace(bsi));
|
||||
newWalkInto.addAll(movement.toWalkInto(bsi));
|
||||
Movement m = (Movement) path.movements().get(i);
|
||||
newBreak.addAll(m.toBreak(bsi));
|
||||
newPlace.addAll(m.toPlace(bsi));
|
||||
newWalkInto.addAll(m.toWalkInto(bsi));
|
||||
}
|
||||
toBreak = newBreak;
|
||||
toPlace = newPlace;
|
||||
@@ -218,7 +184,14 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (end - start > 0) {
|
||||
System.out.println("Recalculating break and place took " + (end - start) + "ms");
|
||||
}*/
|
||||
IMovement movement = path.movements().get(pathPosition);
|
||||
if (pathPosition < path.movements().size() - 1) {
|
||||
IMovement next = path.movements().get(pathPosition + 1);
|
||||
if (!behavior.baritone.bsi.worldContainsLoadedChunk(next.getDest().x, next.getDest().z)) {
|
||||
logDebug("Pausing since destination is at edge of loaded chunks");
|
||||
clearKeys();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
boolean canCancel = movement.safeToCancel();
|
||||
if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
|
||||
costEstimateIndex = pathPosition;
|
||||
@@ -232,7 +205,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
}
|
||||
}
|
||||
}
|
||||
double currentCost = ((Movement) movement).recalculateCost(behavior.secretInternalGetCalculationContext());
|
||||
double currentCost = movement.recalculateCost(behavior.secretInternalGetCalculationContext());
|
||||
if (currentCost >= ActionCosts.COST_INF && canCancel) {
|
||||
logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
|
||||
cancel();
|
||||
@@ -284,11 +257,13 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
private Tuple<Double, BlockPos> closestPathPos(IPath path) {
|
||||
double best = -1;
|
||||
BlockPos bestPos = null;
|
||||
for (BlockPos pos : path.positions()) {
|
||||
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
for (IMovement movement : path.movements()) {
|
||||
for (BlockPos pos : ((Movement) movement).getValidPositions()) {
|
||||
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Tuple<>(best, bestPos);
|
||||
@@ -353,7 +328,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
return false;
|
||||
} else {
|
||||
// we are either onGround or in liquid
|
||||
if (ctx.player().motionY < -0.1) {
|
||||
if (ctx.player().getMotion().y < -0.1) {
|
||||
// if we are strictly moving downwards (not stationary)
|
||||
// we could be falling through water, which could be unsafe to splice
|
||||
return false; // so don't
|
||||
@@ -451,7 +426,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (current instanceof MovementFall) {
|
||||
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
|
||||
if (data != null) {
|
||||
BlockPos fallDest = data.getB();
|
||||
BetterBlockPos fallDest = new BetterBlockPos(data.getB());
|
||||
if (!path.positions().contains(fallDest)) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
||||
@@ -26,17 +26,17 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.path.PathExecutor;
|
||||
import baritone.utils.BaritoneProcessHelper;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.chunk.EmptyChunk;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class BackfillProcess extends BaritoneProcessHelper {
|
||||
public final class BackfillProcess extends BaritoneProcessHelper {
|
||||
|
||||
public HashMap<BlockPos, IBlockState> blocksToReplace = new HashMap<>();
|
||||
public HashMap<BlockPos, BlockState> blocksToReplace = new HashMap<>();
|
||||
|
||||
public BackfillProcess(Baritone baritone) {
|
||||
super(baritone);
|
||||
@@ -84,12 +84,14 @@ public class BackfillProcess extends BaritoneProcessHelper {
|
||||
// patience
|
||||
baritone.getLookBehavior().updateTarget(fake.getTarget().getRotation().get(), true);
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
default:
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.DEFER); // cede to other process
|
||||
}
|
||||
|
||||
public void amIBreakingABlockHMMMMMMM() {
|
||||
private void amIBreakingABlockHMMMMMMM() {
|
||||
if (!ctx.getSelectedBlock().isPresent()) {
|
||||
return;
|
||||
}
|
||||
@@ -103,7 +105,7 @@ public class BackfillProcess extends BaritoneProcessHelper {
|
||||
.filter(pos -> ctx.world().getBlockState(pos).getBlock() == Blocks.AIR)
|
||||
.filter(pos -> baritone.getBuilderProcess().placementPlausible(pos, Blocks.DIRT.getDefaultState()))
|
||||
.filter(pos -> !partOfCurrentMovement(pos))
|
||||
.sorted(Comparator.<BlockPos>comparingDouble(ctx.player()::getDistanceSq).reversed())
|
||||
.sorted(Comparator.<BlockPos>comparingDouble(ctx.playerFeet()::distanceSq).reversed())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
|
||||
@@ -35,18 +35,20 @@ import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.PathingCommandContext;
|
||||
import baritone.utils.schematic.AirSchematic;
|
||||
import baritone.utils.schematic.Schematic;
|
||||
import baritone.utils.schematic.schematica.SchematicaHelper;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import net.minecraft.block.BlockAir;
|
||||
import net.minecraft.block.BlockFlowingFluid;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.block.AirBlock;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FlowingFluidBlock;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.BlockItemUseContext;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemUseContext;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.nbt.CompressedStreamTools;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
@@ -58,7 +60,7 @@ import java.util.*;
|
||||
|
||||
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
|
||||
|
||||
public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
|
||||
public final class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
|
||||
|
||||
private HashSet<BetterBlockPos> incorrectPositions;
|
||||
private LongOpenHashSet observedCompleted; // positions that are completed even if they're out of render distance and we can't make sure right now
|
||||
@@ -95,7 +97,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
|
||||
@Override
|
||||
public boolean build(String name, File schematic, Vec3i origin) {
|
||||
NBTTagCompound tag;
|
||||
CompoundNBT tag;
|
||||
try (FileInputStream fileIn = new FileInputStream(schematic)) {
|
||||
tag = CompressedStreamTools.readCompressed(fileIn);
|
||||
} catch (IOException e) {
|
||||
@@ -109,6 +111,20 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildOpenSchematic() {
|
||||
if (SchematicaHelper.isSchematicaPresent()) {
|
||||
Optional<Tuple<ISchematic, BlockPos>> schematic = SchematicaHelper.getOpenSchematic();
|
||||
if (schematic.isPresent()) {
|
||||
this.build(schematic.get().getA().toString(), schematic.get().getA(), schematic.get().getB());
|
||||
} else {
|
||||
logDirect("No schematic currently open");
|
||||
}
|
||||
} else {
|
||||
logDirect("Schematica is not present");
|
||||
}
|
||||
}
|
||||
|
||||
public void clearArea(BlockPos corner1, BlockPos corner2) {
|
||||
BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
|
||||
int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
|
||||
@@ -117,7 +133,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
build("clear area", new AirSchematic(widthX, heightY, lengthZ), origin);
|
||||
}
|
||||
|
||||
private static ISchematic parse(NBTTagCompound schematic) {
|
||||
private static ISchematic parse(CompoundNBT schematic) {
|
||||
return new Schematic(schematic);
|
||||
}
|
||||
|
||||
@@ -126,15 +142,15 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return schematic != null;
|
||||
}
|
||||
|
||||
public IBlockState placeAt(int x, int y, int z) {
|
||||
public BlockState placeAt(int x, int y, int z) {
|
||||
if (!isActive()) {
|
||||
return null;
|
||||
}
|
||||
if (!schematic.inSchematic(x - origin.getX(), y - origin.getY(), z - origin.getZ())) {
|
||||
return null;
|
||||
}
|
||||
IBlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
|
||||
if (state.getBlock() instanceof BlockAir) {
|
||||
BlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
|
||||
if (state.getBlock() instanceof AirBlock) {
|
||||
return null;
|
||||
}
|
||||
return state;
|
||||
@@ -152,12 +168,12 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
if (dy == -1 && x == pathStart.x && z == pathStart.z) {
|
||||
continue; // dont mine what we're supported by, but not directly standing on
|
||||
}
|
||||
IBlockState desired = bcc.getSchematic(x, y, z);
|
||||
BlockState desired = bcc.getSchematic(x, y, z);
|
||||
if (desired == null) {
|
||||
continue; // irrelevant
|
||||
}
|
||||
IBlockState curr = bcc.bsi.get0(x, y, z);
|
||||
if (!(curr.getBlock() instanceof BlockAir) && !valid(curr, desired)) {
|
||||
BlockState curr = bcc.bsi.get0(x, y, z);
|
||||
if (!(curr.getBlock() instanceof AirBlock) && !(curr.getBlock() == Blocks.WATER || curr.getBlock() == Blocks.LAVA) && !valid(curr, desired)) {
|
||||
BetterBlockPos pos = new BetterBlockPos(x, y, z);
|
||||
Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
|
||||
if (rot.isPresent()) {
|
||||
@@ -173,10 +189,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
public class Placement {
|
||||
private final int hotbarSelection;
|
||||
private final BlockPos placeAgainst;
|
||||
private final EnumFacing side;
|
||||
private final Direction side;
|
||||
private final Rotation rot;
|
||||
|
||||
public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
|
||||
public Placement(int hotbarSelection, BlockPos placeAgainst, Direction side, Rotation rot) {
|
||||
this.hotbarSelection = hotbarSelection;
|
||||
this.placeAgainst = placeAgainst;
|
||||
this.side = side;
|
||||
@@ -184,7 +200,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
}
|
||||
|
||||
private Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<IBlockState> desirableOnHotbar) {
|
||||
private Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<BlockState> desirableOnHotbar) {
|
||||
BetterBlockPos center = ctx.playerFeet();
|
||||
for (int dx = -5; dx <= 5; dx++) {
|
||||
for (int dy = -5; dy <= 1; dy++) {
|
||||
@@ -192,13 +208,13 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
int x = center.x + dx;
|
||||
int y = center.y + dy;
|
||||
int z = center.z + dz;
|
||||
IBlockState desired = bcc.getSchematic(x, y, z);
|
||||
BlockState desired = bcc.getSchematic(x, y, z);
|
||||
if (desired == null) {
|
||||
continue; // irrelevant
|
||||
}
|
||||
IBlockState curr = bcc.bsi.get0(x, y, z);
|
||||
BlockState curr = bcc.bsi.get0(x, y, z);
|
||||
if (MovementHelper.isReplacable(x, y, z, curr, bcc.bsi) && !valid(curr, desired)) {
|
||||
if (dy == 1 && bcc.bsi.get0(x, y + 1, z).getBlock() instanceof BlockAir) {
|
||||
if (dy == 1 && bcc.bsi.get0(x, y + 1, z).getBlock() instanceof AirBlock) {
|
||||
continue;
|
||||
}
|
||||
desirableOnHotbar.add(desired);
|
||||
@@ -213,15 +229,15 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
public boolean placementPlausible(BlockPos pos, IBlockState state) {
|
||||
public boolean placementPlausible(BlockPos pos, BlockState state) {
|
||||
VoxelShape voxelshape = state.getCollisionShape(ctx.world(), pos);
|
||||
return voxelshape.isEmpty() || ctx.world().checkNoEntityCollision(null, voxelshape.withOffset(pos.getX(), pos.getY(), pos.getZ()));
|
||||
}
|
||||
|
||||
private Optional<Placement> possibleToPlace(IBlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
|
||||
for (EnumFacing against : EnumFacing.values()) {
|
||||
private Optional<Placement> possibleToPlace(BlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
|
||||
for (Direction against : Direction.values()) {
|
||||
BetterBlockPos placeAgainstPos = new BetterBlockPos(x, y, z).offset(against);
|
||||
IBlockState placeAgainstState = bsi.get0(placeAgainstPos);
|
||||
BlockState placeAgainstState = bsi.get0(placeAgainstPos);
|
||||
if (MovementHelper.isReplacable(placeAgainstPos.x, placeAgainstPos.y, placeAgainstPos.z, placeAgainstState, bsi)) {
|
||||
continue;
|
||||
}
|
||||
@@ -238,7 +254,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
|
||||
Rotation rot = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(placeX, placeY, placeZ), ctx.playerRotations());
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance());
|
||||
if (result != null && result.type == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
|
||||
if (result != null && result.getType() == RayTraceResult.Type.BLOCK && ((BlockRayTraceResult) result).getPos().equals(placeAgainstPos) && ((BlockRayTraceResult) result).getFace() == against.getOpposite()) {
|
||||
OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
|
||||
if (hotbar.isPresent()) {
|
||||
return Optional.of(new Placement(hotbar.getAsInt(), placeAgainstPos, against.getOpposite(), rot));
|
||||
@@ -249,10 +265,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
private OptionalInt hasAnyItemThatWouldPlace(IBlockState desired, RayTraceResult result, Rotation rot) {
|
||||
private OptionalInt hasAnyItemThatWouldPlace(BlockState desired, RayTraceResult result, Rotation rot) {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof BlockItem)) {
|
||||
continue;
|
||||
}
|
||||
float originalYaw = ctx.player().rotationYaw;
|
||||
@@ -261,15 +277,13 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
ctx.player().rotationYaw = rot.getYaw();
|
||||
ctx.player().rotationPitch = rot.getPitch();
|
||||
BlockItemUseContext meme = new BlockItemUseContext(new ItemUseContext(
|
||||
ctx.world(),
|
||||
ctx.player(),
|
||||
Hand.MAIN_HAND,
|
||||
stack,
|
||||
result.getBlockPos().offset(result.sideHit),
|
||||
result.sideHit,
|
||||
(float) result.hitVec.x - result.getBlockPos().getX(),
|
||||
(float) result.hitVec.y - result.getBlockPos().getY(),
|
||||
(float) result.hitVec.z - result.getBlockPos().getZ()
|
||||
));
|
||||
IBlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(meme);
|
||||
(BlockRayTraceResult) result
|
||||
) {}); // that {} gives us access to a protected constructor lmfao
|
||||
BlockState wouldBePlaced = ((BlockItem) stack.getItem()).getBlock().getStateForPlacement(meme);
|
||||
ctx.player().rotationYaw = originalYaw;
|
||||
ctx.player().rotationPitch = originalPitch;
|
||||
if (wouldBePlaced == null) {
|
||||
@@ -285,7 +299,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return OptionalInt.empty();
|
||||
}
|
||||
|
||||
private static Vec3d[] aabbSideMultipliers(EnumFacing side) {
|
||||
private static Vec3d[] aabbSideMultipliers(Direction side) {
|
||||
switch (side) {
|
||||
case UP:
|
||||
return new Vec3d[]{new Vec3d(0.5, 1, 0.5), new Vec3d(0.1, 1, 0.5), new Vec3d(0.9, 1, 0.5), new Vec3d(0.5, 1, 0.1), new Vec3d(0.5, 1, 0.9)};
|
||||
@@ -332,7 +346,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
schematic = new ISchematic() {
|
||||
@Override
|
||||
public IBlockState desiredState(int x, int y, int z) {
|
||||
public BlockState desiredState(int x, int y, int z) {
|
||||
return realSchematic.desiredState(x, y, z);
|
||||
}
|
||||
|
||||
@@ -376,7 +390,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
|
||||
return onTick(calcFailed, isSafeToCancel);
|
||||
}
|
||||
trim(bcc);
|
||||
trim();
|
||||
|
||||
Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
|
||||
if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
|
||||
@@ -397,25 +411,25 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||
}
|
||||
List<IBlockState> desirableOnHotbar = new ArrayList<>();
|
||||
List<BlockState> desirableOnHotbar = new ArrayList<>();
|
||||
Optional<Placement> toPlace = searchForPlacables(bcc, desirableOnHotbar);
|
||||
if (toPlace.isPresent() && isSafeToCancel && ctx.player().onGround && ticks <= 0) {
|
||||
Rotation rot = toPlace.get().rot;
|
||||
baritone.getLookBehavior().updateTarget(rot, true);
|
||||
ctx.player().inventory.currentItem = toPlace.get().hotbarSelection;
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.SNEAK, true);
|
||||
if ((ctx.isLookingAt(toPlace.get().placeAgainst) && ctx.objectMouseOver().sideHit.equals(toPlace.get().side)) || ctx.playerRotations().isReallyCloseTo(rot)) {
|
||||
if ((ctx.isLookingAt(toPlace.get().placeAgainst) && ((BlockRayTraceResult) ctx.objectMouseOver()).getFace().equals(toPlace.get().side)) || ctx.playerRotations().isReallyCloseTo(rot)) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||
}
|
||||
|
||||
List<IBlockState> approxPlacable = placable(36);
|
||||
List<BlockState> approxPlacable = placable(36);
|
||||
if (Baritone.settings().allowInventory.value) {
|
||||
ArrayList<Integer> usefulSlots = new ArrayList<>();
|
||||
List<IBlockState> noValidHotbarOption = new ArrayList<>();
|
||||
List<BlockState> noValidHotbarOption = new ArrayList<>();
|
||||
outer:
|
||||
for (IBlockState desired : desirableOnHotbar) {
|
||||
for (BlockState desired : desirableOnHotbar) {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
if (valid(approxPlacable.get(i), desired)) {
|
||||
usefulSlots.add(i);
|
||||
@@ -427,7 +441,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
|
||||
outer:
|
||||
for (int i = 9; i < 36; i++) {
|
||||
for (IBlockState desired : noValidHotbarOption) {
|
||||
for (BlockState desired : noValidHotbarOption) {
|
||||
if (valid(approxPlacable.get(i), desired)) {
|
||||
baritone.getInventoryBehavior().attemptToPutOnHotbar(i, usefulSlots::contains);
|
||||
break outer;
|
||||
@@ -436,7 +450,6 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Goal goal = assemble(bcc, approxPlacable.subList(0, 9));
|
||||
if (goal == null) {
|
||||
goal = assemble(bcc, approxPlacable); // we're far away, so assume that we have our whole inventory to recalculate placable properly
|
||||
@@ -464,9 +477,9 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return !incorrectPositions.isEmpty();
|
||||
}
|
||||
|
||||
private void trim(BuilderCalculationContext bcc) {
|
||||
private void trim() {
|
||||
HashSet<BetterBlockPos> copy = new HashSet<>(incorrectPositions);
|
||||
copy.removeIf(pos -> pos.distanceSq(ctx.player().posX, ctx.player().posY, ctx.player().posZ) > 200);
|
||||
copy.removeIf(pos -> pos.distanceSq(new BlockPos(ctx.player())) > 200);
|
||||
if (!copy.isEmpty()) {
|
||||
incorrectPositions = copy;
|
||||
}
|
||||
@@ -480,7 +493,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
int x = center.x + dx;
|
||||
int y = center.y + dy;
|
||||
int z = center.z + dz;
|
||||
IBlockState desired = bcc.getSchematic(x, y, z);
|
||||
BlockState desired = bcc.getSchematic(x, y, z);
|
||||
if (desired != null) {
|
||||
// we care about this position
|
||||
BetterBlockPos pos = new BetterBlockPos(x, y, z);
|
||||
@@ -529,18 +542,18 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
}
|
||||
|
||||
private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlacable) {
|
||||
private Goal assemble(BuilderCalculationContext bcc, List<BlockState> approxPlacable) {
|
||||
List<BetterBlockPos> placable = new ArrayList<>();
|
||||
List<BetterBlockPos> breakable = new ArrayList<>();
|
||||
List<BetterBlockPos> sourceLiquids = new ArrayList<>();
|
||||
incorrectPositions.forEach(pos -> {
|
||||
IBlockState state = bcc.bsi.get0(pos);
|
||||
if (state.getBlock() instanceof BlockAir) {
|
||||
BlockState state = bcc.bsi.get0(pos);
|
||||
if (state.getBlock() instanceof AirBlock) {
|
||||
if (approxPlacable.contains(bcc.getSchematic(pos.x, pos.y, pos.z))) {
|
||||
placable.add(pos);
|
||||
}
|
||||
} else {
|
||||
if (state.getBlock() instanceof BlockFlowingFluid) {
|
||||
if (state.getBlock() instanceof FlowingFluidBlock) {
|
||||
// if the block itself is JUST a liquid (i.e. not just a waterlogged block), we CANNOT break it
|
||||
// TODO for 1.13 make sure that this only matches pure water, not waterlogged blocks
|
||||
if (!MovementHelper.possiblyFlowing(state)) {
|
||||
@@ -615,11 +628,11 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
|
||||
private Goal placementGoal(BlockPos pos, BuilderCalculationContext bcc) {
|
||||
if (!(ctx.world().getBlockState(pos).getBlock() instanceof BlockAir)) { // TODO can this even happen?
|
||||
if (!(ctx.world().getBlockState(pos).getBlock() instanceof AirBlock)) { // TODO can this even happen?
|
||||
return new GoalPlace(pos);
|
||||
}
|
||||
boolean allowSameLevel = !(ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir);
|
||||
for (EnumFacing facing : Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP) {
|
||||
boolean allowSameLevel = !(ctx.world().getBlockState(pos.up()).getBlock() instanceof AirBlock);
|
||||
for (Direction facing : Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP) {
|
||||
if (MovementHelper.canPlaceAgainst(ctx, pos.offset(facing)) && placementPlausible(pos, bcc.getSchematic(pos.getX(), pos.getY(), pos.getZ()))) {
|
||||
return new GoalAdjacent(pos, allowSameLevel);
|
||||
}
|
||||
@@ -628,7 +641,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
|
||||
private Goal breakGoal(BlockPos pos, BuilderCalculationContext bcc) {
|
||||
if (Baritone.settings().goalBreakFromAbove.value && bcc.bsi.get0(pos.up()).getBlock() instanceof BlockAir && bcc.bsi.get0(pos.up(2)).getBlock() instanceof BlockAir) { // TODO maybe possible without the up(2) check?
|
||||
if (Baritone.settings().goalBreakFromAbove.value && bcc.bsi.get0(pos.up()).getBlock() instanceof AirBlock && bcc.bsi.get0(pos.up(2)).getBlock() instanceof AirBlock) { // TODO maybe possible without the up(2) check?
|
||||
return new JankyGoalComposite(new GoalBreak(pos), new GoalGetToBlock(pos.up()) {
|
||||
@Override
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
@@ -696,26 +709,26 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
return paused ? "Builder Paused" : "Building " + name;
|
||||
}
|
||||
|
||||
private List<IBlockState> placable(int size) {
|
||||
List<IBlockState> result = new ArrayList<>();
|
||||
private List<BlockState> placable(int size) {
|
||||
List<BlockState> result = new ArrayList<>();
|
||||
for (int i = 0; i < size; i++) {
|
||||
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
|
||||
if (stack.isEmpty() || !(stack.getItem() instanceof BlockItem)) {
|
||||
result.add(Blocks.AIR.getDefaultState());
|
||||
continue;
|
||||
}
|
||||
// <toxic cloud>
|
||||
result.add(((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.player(), stack, ctx.playerFeet(), EnumFacing.UP, (float) ctx.player().posX, (float) ctx.player().posY, (float) ctx.player().posZ))));
|
||||
result.add(((BlockItem) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.world(), ctx.player(), Hand.MAIN_HAND, stack, new BlockRayTraceResult(new Vec3d(ctx.player().posX, ctx.player().posY, ctx.player().posZ), Direction.UP, ctx.playerFeet(), false)) {})));
|
||||
// </toxic cloud>
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private boolean valid(IBlockState current, IBlockState desired) {
|
||||
private boolean valid(BlockState current, BlockState desired) {
|
||||
if (desired == null) {
|
||||
return true;
|
||||
}
|
||||
if (current.getBlock() instanceof BlockAir && desired.getBlock() instanceof BlockAir) {
|
||||
if (current.getBlock() instanceof AirBlock && desired.getBlock() instanceof AirBlock) {
|
||||
return true;
|
||||
}
|
||||
// TODO more complicated comparison logic I guess
|
||||
@@ -723,7 +736,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
}
|
||||
|
||||
public class BuilderCalculationContext extends CalculationContext {
|
||||
private final List<IBlockState> placable;
|
||||
private final List<BlockState> placable;
|
||||
private final ISchematic schematic;
|
||||
private final int originX;
|
||||
private final int originY;
|
||||
@@ -741,7 +754,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
this.backtrackCostFavoringCoefficient = 1;
|
||||
}
|
||||
|
||||
private IBlockState getSchematic(int x, int y, int z) {
|
||||
private BlockState getSchematic(int x, int y, int z) {
|
||||
if (schematic.inSchematic(x - originX, y - originY, z - originZ)) {
|
||||
return schematic.desiredState(x - originX, y - originY, z - originZ);
|
||||
} else {
|
||||
@@ -754,10 +767,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
if (isPossiblyProtected(x, y, z) || !worldBorder.canPlaceAt(x, z)) { // make calculation fail properly if we can't build
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState sch = getSchematic(x, y, z);
|
||||
BlockState sch = getSchematic(x, y, z);
|
||||
if (sch != null) {
|
||||
// TODO this can return true even when allowPlace is off.... is that an issue?
|
||||
if (sch.getBlock() instanceof BlockAir) {
|
||||
if (sch.getBlock() instanceof AirBlock) {
|
||||
// we want this to be air, but they're asking if they can place here
|
||||
// this won't be a schematic block, this will be a throwaway
|
||||
return placeBlockCost * 2; // we're going to have to break it eventually
|
||||
@@ -788,9 +801,9 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
||||
if (!allowBreak || isPossiblyProtected(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState sch = getSchematic(x, y, z);
|
||||
BlockState sch = getSchematic(x, y, z);
|
||||
if (sch != null) {
|
||||
if (sch.getBlock() instanceof BlockAir) {
|
||||
if (sch.getBlock() instanceof AirBlock) {
|
||||
// it should be air
|
||||
// regardless of current contents, we can break it
|
||||
return 1;
|
||||
|
||||
@@ -29,7 +29,7 @@ import baritone.utils.BaritoneProcessHelper;
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
|
||||
public final class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
|
||||
|
||||
/**
|
||||
* The current goal
|
||||
|
||||
@@ -41,7 +41,7 @@ import java.nio.file.Path;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
|
||||
public final class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
|
||||
|
||||
private BlockPos explorationOrigin;
|
||||
|
||||
@@ -122,6 +122,7 @@ public class ExploreProcess extends BaritoneProcessHelper implements IExplorePro
|
||||
break; // note: this breaks the switch not the for
|
||||
case EXPLORED:
|
||||
continue; // note: this continues the for
|
||||
default:
|
||||
}
|
||||
int centerX = ((chunkX + dx) << 4) + 8;
|
||||
int centerZ = ((chunkZ + dz) << 4) + 8;
|
||||
@@ -139,6 +140,9 @@ public class ExploreProcess extends BaritoneProcessHelper implements IExplorePro
|
||||
centers.add(new BlockPos(centerX, 0, centerZ));
|
||||
}
|
||||
}
|
||||
if (dist % 10 == 0) {
|
||||
count = Math.min(filter.countRemain(), Baritone.settings().exploreChunkSetMinimumSize.value);
|
||||
}
|
||||
if (centers.size() >= count) {
|
||||
return centers.stream().map(pos -> createGoal(pos.getX(), pos.getZ())).toArray(Goal[]::new);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ import baritone.api.pathing.goals.GoalComposite;
|
||||
import baritone.api.process.IFarmProcess;
|
||||
import baritone.api.process.PathingCommand;
|
||||
import baritone.api.process.PathingCommandType;
|
||||
import baritone.api.utils.RayTraceUtils;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
@@ -31,14 +32,15 @@ import baritone.cache.WorldScanner;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.BaritoneProcessHelper;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
@@ -48,10 +50,13 @@ import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
public final class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
|
||||
private boolean active;
|
||||
|
||||
private List<BlockPos> locations;
|
||||
private int tickCount;
|
||||
|
||||
private static final List<Item> FARMLAND_PLANTABLE = Arrays.asList(
|
||||
Items.BEETROOT_SEEDS,
|
||||
Items.MELON_SEEDS,
|
||||
@@ -63,17 +68,16 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
|
||||
private static final List<Item> PICKUP_DROPPED = Arrays.asList(
|
||||
Items.BEETROOT_SEEDS,
|
||||
Items.WHEAT,
|
||||
Items.BEETROOT,
|
||||
Items.MELON_SEEDS,
|
||||
Items.MELON_SLICE,
|
||||
Blocks.MELON.asItem(),
|
||||
Items.WHEAT_SEEDS,
|
||||
Items.WHEAT,
|
||||
Items.PUMPKIN_SEEDS,
|
||||
Blocks.PUMPKIN.asItem(),
|
||||
Items.POTATO,
|
||||
Items.CARROT,
|
||||
Items.BEETROOT,
|
||||
Blocks.PUMPKIN.asItem(),
|
||||
Blocks.MELON.asItem(),
|
||||
Items.NETHER_WART,
|
||||
Blocks.SUGAR_CANE.asItem(),
|
||||
Blocks.CACTUS.asItem()
|
||||
@@ -91,47 +95,48 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
@Override
|
||||
public void farm() {
|
||||
active = true;
|
||||
locations = null;
|
||||
}
|
||||
|
||||
private enum Harvest {
|
||||
WHEAT((BlockCrops) Blocks.WHEAT),
|
||||
CARROTS((BlockCrops) Blocks.CARROTS),
|
||||
POTATOES((BlockCrops) Blocks.POTATOES),
|
||||
BEETROOT((BlockCrops) Blocks.BEETROOTS),
|
||||
WHEAT((CropsBlock) Blocks.WHEAT),
|
||||
CARROTS((CropsBlock) Blocks.CARROTS),
|
||||
POTATOES((CropsBlock) Blocks.POTATOES),
|
||||
BEETROOT((CropsBlock) Blocks.BEETROOTS),
|
||||
PUMPKIN(Blocks.PUMPKIN, state -> true),
|
||||
MELON(Blocks.MELON, state -> true),
|
||||
NETHERWART(Blocks.NETHER_WART, state -> state.get(BlockNetherWart.AGE) >= 3),
|
||||
NETHERWART(Blocks.NETHER_WART, state -> state.get(NetherWartBlock.AGE) >= 3),
|
||||
SUGARCANE(Blocks.SUGAR_CANE, null) {
|
||||
@Override
|
||||
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
|
||||
return world.getBlockState(pos.down()).getBlock() instanceof BlockReed;
|
||||
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
|
||||
return world.getBlockState(pos.down()).getBlock() instanceof SugarCaneBlock;
|
||||
}
|
||||
},
|
||||
CACTUS(Blocks.CACTUS, null) {
|
||||
@Override
|
||||
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
|
||||
return world.getBlockState(pos.down()).getBlock() instanceof BlockCactus;
|
||||
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
|
||||
return world.getBlockState(pos.down()).getBlock() instanceof CactusBlock;
|
||||
}
|
||||
};
|
||||
public final Block block;
|
||||
public final Predicate<IBlockState> readyToHarvest;
|
||||
public final Predicate<BlockState> readyToHarvest;
|
||||
|
||||
Harvest(BlockCrops blockCrops) {
|
||||
Harvest(CropsBlock blockCrops) {
|
||||
this(blockCrops, blockCrops::isMaxAge);
|
||||
// max age is 7 for wheat, carrots, and potatoes, but 3 for beetroot
|
||||
}
|
||||
|
||||
Harvest(Block block, Predicate<IBlockState> readyToHarvest) {
|
||||
Harvest(Block block, Predicate<BlockState> readyToHarvest) {
|
||||
this.block = block;
|
||||
this.readyToHarvest = readyToHarvest;
|
||||
}
|
||||
|
||||
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
|
||||
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
|
||||
return readyToHarvest.test(state);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean readyForHarvest(World world, BlockPos pos, IBlockState state) {
|
||||
private boolean readyForHarvest(World world, BlockPos pos, BlockState state) {
|
||||
for (Harvest harvest : Harvest.values()) {
|
||||
if (harvest.block == state.getBlock()) {
|
||||
return harvest.readyToHarvest(world, pos, state);
|
||||
@@ -162,16 +167,19 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
if (Baritone.settings().replantNetherWart.value) {
|
||||
scan.add(Blocks.SOUL_SAND);
|
||||
}
|
||||
|
||||
List<BlockPos> locations = WorldScanner.INSTANCE.scanChunkRadius(ctx, scan, 256, 10, 4);
|
||||
|
||||
if (Baritone.settings().mineGoalUpdateInterval.value != 0 && tickCount++ % Baritone.settings().mineGoalUpdateInterval.value == 0) {
|
||||
Baritone.getExecutor().execute(() -> locations = WorldScanner.INSTANCE.scanChunkRadius(ctx, scan, 256, 10, 10));
|
||||
}
|
||||
if (locations == null) {
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
List<BlockPos> toBreak = new ArrayList<>();
|
||||
List<BlockPos> openFarmland = new ArrayList<>();
|
||||
List<BlockPos> bonemealable = new ArrayList<>();
|
||||
List<BlockPos> openSoulsand = new ArrayList<>();
|
||||
for (BlockPos pos : locations) {
|
||||
IBlockState state = ctx.world().getBlockState(pos);
|
||||
boolean airAbove = ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir;
|
||||
BlockState state = ctx.world().getBlockState(pos);
|
||||
boolean airAbove = ctx.world().getBlockState(pos.up()).getBlock() instanceof AirBlock;
|
||||
if (state.getBlock() == Blocks.FARMLAND) {
|
||||
if (airAbove) {
|
||||
openFarmland.add(pos);
|
||||
@@ -214,11 +222,14 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
boolean soulsand = openSoulsand.contains(pos);
|
||||
Optional<Rotation> rot = RotationUtils.reachableOffset(ctx.player(), pos, new Vec3d(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5), ctx.playerController().getBlockReachDistance());
|
||||
if (rot.isPresent() && isSafeToCancel && baritone.getInventoryBehavior().throwaway(true, soulsand ? this::isNetherWart : this::isPlantable)) {
|
||||
baritone.getLookBehavior().updateTarget(rot.get(), true);
|
||||
if (ctx.isLookingAt(pos)) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot.get(), ctx.playerController().getBlockReachDistance());
|
||||
if (result instanceof BlockRayTraceResult && ((BlockRayTraceResult) result).getFace() == Direction.UP) {
|
||||
baritone.getLookBehavior().updateTarget(rot.get(), true);
|
||||
if (ctx.isLookingAt(pos)) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
}
|
||||
for (BlockPos pos : bonemealable) {
|
||||
@@ -257,9 +268,9 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
|
||||
goalz.add(new GoalBlock(pos));
|
||||
}
|
||||
}
|
||||
for (Entity entity : ctx.world().loadedEntityList) {
|
||||
if (entity instanceof EntityItem && entity.onGround) {
|
||||
EntityItem ei = (EntityItem) entity;
|
||||
for (Entity entity : ctx.entities()) {
|
||||
if (entity instanceof ItemEntity && entity.onGround) {
|
||||
ItemEntity ei = (ItemEntity) entity;
|
||||
if (PICKUP_DROPPED.contains(ei.getItem().getItem())) {
|
||||
// +0.1 because of farmland's 0.9375 dummy height lol
|
||||
goalz.add(new GoalBlock(new BlockPos(entity.posX, entity.posY + 0.1, entity.posZ)));
|
||||
|
||||
@@ -33,7 +33,6 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Follow an entity
|
||||
@@ -78,11 +77,15 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
|
||||
if (entity.equals(ctx.player())) {
|
||||
return false;
|
||||
}
|
||||
return ctx.world().loadedEntityList.contains(entity);
|
||||
return ctx.entitiesStream().anyMatch(entity::equals);
|
||||
}
|
||||
|
||||
private void scanWorld() {
|
||||
cache = Stream.of(ctx.world().loadedEntityList, ctx.world().playerEntities).flatMap(List::stream).filter(this::followable).filter(this.filter).distinct().collect(Collectors.toCollection(ArrayList::new));
|
||||
cache = ctx.entitiesStream()
|
||||
.filter(this::followable)
|
||||
.filter(this.filter)
|
||||
.distinct()
|
||||
.collect(Collectors.toCollection(ArrayList::new));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,15 +26,16 @@ import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.BaritoneProcessHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.inventory.ContainerPlayer;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.inventory.container.PlayerContainer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
|
||||
public final class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
|
||||
|
||||
private Block gettingTo;
|
||||
private List<BlockPos> knownLocations;
|
||||
@@ -121,7 +122,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
// blacklist the closest block and its adjacent blocks
|
||||
public synchronized boolean blacklistClosest() {
|
||||
List<BlockPos> newBlacklist = new ArrayList<>();
|
||||
knownLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(newBlacklist::add);
|
||||
knownLocations.stream().min(Comparator.comparingDouble(ctx.playerFeet()::distanceSq)).ifPresent(newBlacklist::add);
|
||||
outer:
|
||||
while (true) {
|
||||
for (BlockPos known : knownLocations) {
|
||||
@@ -180,7 +181,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
if (walkIntoInsteadOfAdjacent(gettingTo)) {
|
||||
return new GoalTwoBlocks(pos);
|
||||
}
|
||||
if (blockOnTopMustBeRemoved(gettingTo) && baritone.bsi.get0(pos.up()).isBlockNormalCube()) {
|
||||
if (blockOnTopMustBeRemoved(gettingTo) && MovementHelper.isBlockNormalCube(baritone.bsi.get0(pos.up()))) { // TODO this should be the check for chest openability
|
||||
return new GoalBlock(pos.up());
|
||||
}
|
||||
return new GoalGetToBlock(pos);
|
||||
@@ -194,7 +195,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
if (knownLocations.contains(ctx.getSelectedBlock().orElse(null))) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true); // TODO find some way to right click even if we're in an ESC menu
|
||||
System.out.println(ctx.player().openContainer);
|
||||
if (!(ctx.player().openContainer instanceof ContainerPlayer)) {
|
||||
if (!(ctx.player().openContainer instanceof PlayerContainer)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,19 +33,21 @@ import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.BaritoneProcessHelper;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockAir;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.resources.*;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.Unit;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.storage.loot.*;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
|
||||
@@ -67,6 +69,9 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
private int desiredQuantity;
|
||||
private int tickCount;
|
||||
|
||||
private static LootTableManager manager;
|
||||
private static Map<Block, List<Item>> drops = new HashMap<>();
|
||||
|
||||
public MineProcess(Baritone baritone) {
|
||||
super(baritone);
|
||||
}
|
||||
@@ -79,11 +84,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
@Override
|
||||
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
|
||||
if (desiredQuantity > 0) {
|
||||
Item item = mining.get(0).getItemDropped(mining.get(0).getDefaultState(), ctx.world(), null, 0).asItem();
|
||||
int curr = ctx.player().inventory.mainInventory.stream().filter(stack -> item.equals(stack.getItem())).mapToInt(ItemStack::getCount).sum();
|
||||
List<Item> item = drops(mining.get(0));
|
||||
int curr = ctx.player().inventory.mainInventory.stream().filter(stack -> item.contains(stack.getItem())).mapToInt(ItemStack::getCount).sum();
|
||||
System.out.println("Currently have " + curr + " " + item);
|
||||
if (curr >= desiredQuantity) {
|
||||
logDirect("Have " + curr + " " + item.getDisplayName(new ItemStack(item, 1)));
|
||||
logDirect("Have " + curr);
|
||||
cancel();
|
||||
return null;
|
||||
}
|
||||
@@ -91,7 +96,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
if (calcFailed) {
|
||||
if (!knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
|
||||
logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
|
||||
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
|
||||
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.playerFeet()::distanceSq)).ifPresent(blacklist::add);
|
||||
knownOreLocations.removeIf(blacklist::contains);
|
||||
} else {
|
||||
logDirect("Unable to find any path to " + mining + ", canceling Mine");
|
||||
@@ -99,6 +104,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (!Baritone.settings().allowBreak.value) {
|
||||
logDirect("Unable to mine when allowBreak is false!");
|
||||
cancel();
|
||||
return null;
|
||||
}
|
||||
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
|
||||
List<BlockPos> curr = new ArrayList<>(knownOreLocations);
|
||||
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
|
||||
@@ -111,12 +121,12 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
Optional<BlockPos> shaft = curr.stream()
|
||||
.filter(pos -> pos.getX() == ctx.playerFeet().getX() && pos.getZ() == ctx.playerFeet().getZ())
|
||||
.filter(pos -> pos.getY() >= ctx.playerFeet().getY())
|
||||
.filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof BlockAir)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =(
|
||||
.min(Comparator.comparingDouble(ctx.player()::getDistanceSq));
|
||||
.filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof AirBlock)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =(
|
||||
.min(Comparator.comparingDouble(ctx.playerFeet()::distanceSq));
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
if (shaft.isPresent()) {
|
||||
if (shaft.isPresent() && ctx.player().onGround) {
|
||||
BlockPos pos = shaft.get();
|
||||
IBlockState state = baritone.bsi.get0(pos);
|
||||
BlockState state = baritone.bsi.get0(pos);
|
||||
if (!MovementHelper.avoidBreaking(baritone.bsi, pos.getX(), pos.getY(), pos.getZ(), state)) {
|
||||
Optional<Rotation> rot = RotationUtils.reachable(ctx, pos);
|
||||
if (rot.isPresent() && isSafeToCancel) {
|
||||
@@ -139,6 +149,35 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
return command;
|
||||
}
|
||||
|
||||
public static LootTableManager getManager() {
|
||||
if (manager == null) {
|
||||
ResourcePackList rpl = new ResourcePackList<>(ResourcePackInfo::new);
|
||||
rpl.addPackFinder(new ServerPackFinder());
|
||||
rpl.reloadPacksFromFinders();
|
||||
IResourcePack thePack = ((ResourcePackInfo) rpl.getAllPacks().iterator().next()).getResourcePack();
|
||||
IReloadableResourceManager resourceManager = new SimpleReloadableResourceManager(ResourcePackType.SERVER_DATA, null);
|
||||
manager = new LootTableManager();
|
||||
resourceManager.addReloadListener(manager);
|
||||
try {
|
||||
resourceManager.reloadResourcesAndThen(Baritone.getExecutor(), Baritone.getExecutor(), Collections.singletonList(thePack), CompletableFuture.completedFuture(Unit.INSTANCE)).get();
|
||||
} catch (Exception exception) {
|
||||
throw new RuntimeException(exception);
|
||||
}
|
||||
}
|
||||
return manager;
|
||||
}
|
||||
|
||||
private static List<Item> drops(Block b) {
|
||||
return drops.computeIfAbsent(b, block -> {
|
||||
ResourceLocation lootTableLocation = block.getLootTable();
|
||||
if (lootTableLocation == LootTables.EMPTY) {
|
||||
return Collections.emptyList();
|
||||
} else {
|
||||
return getManager().getLootTableFromLocation(lootTableLocation).generate(new LootContext.Builder(null).withRandom(new Random()).withParameter(LootParameters.POSITION, BlockPos.ZERO).withParameter(LootParameters.TOOL, ItemStack.EMPTY).withNullableParameter(LootParameters.BLOCK_ENTITY, null).withParameter(LootParameters.BLOCK_STATE, block.getDefaultState()).build(LootParameterSets.BLOCK)).stream().map(ItemStack::getItem).collect(Collectors.toList());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLostControl() {
|
||||
mine(0, (Block[]) null);
|
||||
@@ -211,14 +250,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
return true;
|
||||
}
|
||||
Block block = BlockStateInterface.getBlock(ctx, pos);
|
||||
if (Baritone.settings().internalMiningAirException.value && block instanceof BlockAir) {
|
||||
if (Baritone.settings().internalMiningAirException.value && block instanceof AirBlock) {
|
||||
return true;
|
||||
}
|
||||
return mining.contains(block);
|
||||
}
|
||||
|
||||
private Goal coalesce(BlockPos loc, List<BlockPos> locs) {
|
||||
boolean assumeVerticalShaftMine = !(baritone.bsi.get0(loc.up()).getBlock() instanceof BlockFalling);
|
||||
boolean assumeVerticalShaftMine = !(baritone.bsi.get0(loc.up()).getBlock() instanceof FallingBlock);
|
||||
if (!Baritone.settings().forceInternalMining.value) {
|
||||
if (assumeVerticalShaftMine) {
|
||||
// we can get directly below the block
|
||||
@@ -279,21 +318,20 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static List<BlockPos> droppedItemsScan(List<Block> mining, World world) {
|
||||
if (!Baritone.settings().mineScanDroppedItems.value) {
|
||||
return new ArrayList<>();
|
||||
return Collections.emptyList();
|
||||
}
|
||||
Set<Item> searchingFor = new HashSet<>();
|
||||
for (Block block : mining) {
|
||||
Item drop = block.getItemDropped(block.getDefaultState(), world, null, 0).asItem();
|
||||
Item ore = block.asItem();
|
||||
searchingFor.add(drop);
|
||||
searchingFor.add(ore);
|
||||
searchingFor.addAll(drops(block));
|
||||
searchingFor.add(block.asItem());
|
||||
}
|
||||
List<BlockPos> ret = new ArrayList<>();
|
||||
for (Entity entity : world.loadedEntityList) {
|
||||
if (entity instanceof EntityItem) {
|
||||
EntityItem ei = (EntityItem) entity;
|
||||
for (Entity entity : ((ClientWorld) world).getAllEntities()) {
|
||||
if (entity instanceof ItemEntity) {
|
||||
ItemEntity ei = (ItemEntity) entity;
|
||||
if (searchingFor.contains(ei.getItem().getItem())) {
|
||||
ret.add(new BlockPos(entity));
|
||||
}
|
||||
@@ -369,7 +407,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
|
||||
.filter(pos -> !blacklist.contains(pos))
|
||||
|
||||
.sorted(Comparator.comparingDouble(ctx.getBaritone().getPlayerContext().player()::getDistanceSq))
|
||||
.sorted(Comparator.comparingDouble(new BlockPos(ctx.getBaritone().getPlayerContext().player())::distanceSq))
|
||||
.collect(Collectors.toList());
|
||||
|
||||
if (locs.size() > max) {
|
||||
@@ -395,6 +433,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
@Override
|
||||
public void mine(int quantity, Block... blocks) {
|
||||
this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks);
|
||||
if (mining != null && !Baritone.settings().allowBreak.value) {
|
||||
logDirect("Unable to mine when allowBreak is false!");
|
||||
mining = null;
|
||||
}
|
||||
this.desiredQuantity = quantity;
|
||||
this.knownOreLocations = new ArrayList<>();
|
||||
this.blacklist = new ArrayList<>();
|
||||
|
||||
@@ -26,10 +26,13 @@ import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiMainMenu;
|
||||
import net.minecraft.client.gui.screen.MainMenuScreen;
|
||||
import net.minecraft.client.settings.AmbientOcclusionStatus;
|
||||
import net.minecraft.client.settings.CloudOption;
|
||||
import net.minecraft.client.settings.ParticleStatus;
|
||||
import net.minecraft.client.tutorial.TutorialSteps;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.HttpUtil;
|
||||
import net.minecraft.util.HTTPUtil;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.GameType;
|
||||
import net.minecraft.world.WorldSettings;
|
||||
@@ -69,27 +72,27 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
System.out.println("Optimizing Game Settings");
|
||||
|
||||
GameSettings s = mc.gameSettings;
|
||||
s.limitFramerate = 20;
|
||||
s.framerateLimit = 20;
|
||||
s.mipmapLevels = 0;
|
||||
s.particleSetting = 2;
|
||||
s.particles = ParticleStatus.MINIMAL;
|
||||
s.overrideWidth = 128;
|
||||
s.overrideHeight = 128;
|
||||
s.heldItemTooltips = false;
|
||||
s.entityShadows = false;
|
||||
s.chatScale = 0.0F;
|
||||
s.ambientOcclusion = 0;
|
||||
s.clouds = 0;
|
||||
s.ambientOcclusionStatus = AmbientOcclusionStatus.OFF;
|
||||
s.cloudOption = CloudOption.OFF;
|
||||
s.fancyGraphics = false;
|
||||
s.tutorialStep = TutorialSteps.NONE;
|
||||
s.hideGUI = true;
|
||||
s.fovSetting = 30.0F;
|
||||
s.fov = 30.0F;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(TickEvent event) {
|
||||
IPlayerContext ctx = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext();
|
||||
// If we're on the main menu then create the test world and launch the integrated server
|
||||
if (mc.currentScreen instanceof GuiMainMenu) {
|
||||
if (mc.currentScreen instanceof MainMenuScreen) {
|
||||
System.out.println("Beginning Baritone automatic test routine");
|
||||
mc.displayGuiScreen(null);
|
||||
WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.getByName("survival"), true, false, WorldType.DEFAULT);
|
||||
@@ -102,7 +105,11 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
// to our defined starting position
|
||||
if (server != null && server.getWorld(DimensionType.OVERWORLD) != null) {
|
||||
server.getWorld(DimensionType.OVERWORLD).setSpawnPoint(STARTING_POSITION);
|
||||
server.getWorld(DimensionType.OVERWORLD).getGameRules().setOrCreateGameRule("spawnRadius", "0", server);
|
||||
server.getCommandManager().handleCommand(server.getCommandSource(), "/difficulty peaceful");
|
||||
int result = server.getCommandManager().handleCommand(server.getCommandSource(), "/gamerule spawnRadius 0");
|
||||
if (result != 0) {
|
||||
throw new IllegalStateException(result + "");
|
||||
}
|
||||
}
|
||||
|
||||
if (event.getType() == TickEvent.Type.IN) { // If we're in-game
|
||||
@@ -110,7 +117,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
// Force the integrated server to share the world to LAN so that
|
||||
// the ingame pause menu gui doesn't actually pause our game
|
||||
if (mc.isSingleplayer() && !mc.getIntegratedServer().getPublic()) {
|
||||
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false, HttpUtil.getSuitableLanPort());
|
||||
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false, HTTPUtil.getSuitableLanPort());
|
||||
}
|
||||
|
||||
// For the first 200 ticks, wait for the world to generate
|
||||
|
||||
@@ -19,9 +19,10 @@ package baritone.utils;
|
||||
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
|
||||
/**
|
||||
@@ -38,9 +39,9 @@ public final class BlockBreakHelper implements Helper {
|
||||
this.playerContext = playerContext;
|
||||
}
|
||||
|
||||
public void tryBreakBlock(BlockPos pos, EnumFacing side) {
|
||||
private void tryBreakBlock(BlockPos pos, Direction side) {
|
||||
if (playerContext.playerController().onPlayerDamageBlock(pos, side)) {
|
||||
playerContext.player().swingArm(EnumHand.MAIN_HAND);
|
||||
playerContext.player().swingArm(Hand.MAIN_HAND);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,10 +55,10 @@ public final class BlockBreakHelper implements Helper {
|
||||
|
||||
public void tick(boolean isLeftClick) {
|
||||
RayTraceResult trace = playerContext.objectMouseOver();
|
||||
boolean isBlockTrace = trace != null && trace.type == RayTraceResult.Type.BLOCK;
|
||||
boolean isBlockTrace = trace != null && trace.getType() == RayTraceResult.Type.BLOCK;
|
||||
|
||||
if (isLeftClick && isBlockTrace) {
|
||||
tryBreakBlock(trace.getBlockPos(), trace.sideHit);
|
||||
tryBreakBlock(((BlockRayTraceResult) trace).getPos(), ((BlockRayTraceResult) trace).getFace());
|
||||
didBreakLastTick = true;
|
||||
} else if (didBreakLastTick) {
|
||||
stopBreakingBlock();
|
||||
|
||||
@@ -20,8 +20,9 @@ package baritone.utils;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
|
||||
public class BlockPlaceHelper implements Helper {
|
||||
@@ -38,16 +39,16 @@ public class BlockPlaceHelper implements Helper {
|
||||
return;
|
||||
}
|
||||
RayTraceResult mouseOver = ctx.objectMouseOver();
|
||||
if (!rightClickRequested || ctx.player().isRowingBoat() || mouseOver == null || mouseOver.getBlockPos() == null || mouseOver.type != RayTraceResult.Type.BLOCK) {
|
||||
if (!rightClickRequested || ctx.player().isRowingBoat() || mouseOver == null || mouseOver.getType() != RayTraceResult.Type.BLOCK) {
|
||||
return;
|
||||
}
|
||||
rightClickTimer = Baritone.settings().rightClickSpeed.value;
|
||||
for (EnumHand hand : EnumHand.values()) {
|
||||
if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), mouseOver.getBlockPos(), mouseOver.sideHit, mouseOver.hitVec, hand) == EnumActionResult.SUCCESS) {
|
||||
for (Hand hand : Hand.values()) {
|
||||
if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), hand, (BlockRayTraceResult) mouseOver) == ActionResultType.SUCCESS) {
|
||||
ctx.player().swingArm(hand);
|
||||
return;
|
||||
}
|
||||
if (!ctx.player().getHeldItem(hand).isEmpty() && ctx.playerController().processRightClick(ctx.player(), ctx.world(), hand) == EnumActionResult.SUCCESS) {
|
||||
if (!ctx.player().getHeldItem(hand).isEmpty() && ctx.playerController().processRightClick(ctx.player(), ctx.world(), hand) == ActionResultType.SUCCESS) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,17 +21,17 @@ import baritone.Baritone;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.cache.CachedRegion;
|
||||
import baritone.cache.WorldData;
|
||||
import baritone.utils.accessor.IChunkProviderClient;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
import baritone.utils.accessor.IClientChunkProvider;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
|
||||
/**
|
||||
* Wraps get for chuck caching capability
|
||||
@@ -40,7 +40,7 @@ import net.minecraft.world.chunk.Chunk;
|
||||
*/
|
||||
public class BlockStateInterface {
|
||||
|
||||
private final Long2ObjectMap<Chunk> loadedChunks;
|
||||
private final ClientChunkProvider provider;
|
||||
private final WorldData worldData;
|
||||
|
||||
private Chunk prev = null;
|
||||
@@ -48,7 +48,7 @@ public class BlockStateInterface {
|
||||
|
||||
private final boolean useTheRealWorld;
|
||||
|
||||
private static final IBlockState AIR = Blocks.AIR.getDefaultState();
|
||||
private static final BlockState AIR = Blocks.AIR.getDefaultState();
|
||||
|
||||
public BlockStateInterface(IPlayerContext ctx) {
|
||||
this(ctx, false);
|
||||
@@ -60,37 +60,36 @@ public class BlockStateInterface {
|
||||
|
||||
public BlockStateInterface(World world, WorldData worldData, boolean copyLoadedChunks) {
|
||||
this.worldData = worldData;
|
||||
Long2ObjectMap<Chunk> worldLoaded = ((IChunkProviderClient) world.getChunkProvider()).loadedChunks();
|
||||
if (copyLoadedChunks) {
|
||||
this.loadedChunks = new Long2ObjectOpenHashMap<>(worldLoaded); // make a copy that we can safely access from another thread
|
||||
this.provider = ((IClientChunkProvider) world.getChunkProvider()).createThreadSafeCopy();
|
||||
} else {
|
||||
this.loadedChunks = worldLoaded; // this will only be used on the main thread
|
||||
this.provider = (ClientChunkProvider) world.getChunkProvider();
|
||||
}
|
||||
this.useTheRealWorld = !Baritone.settings().pathThroughCachedOnly.value;
|
||||
if (!Minecraft.getInstance().isCallingFromMinecraftThread()) {
|
||||
if (!Minecraft.getInstance().isOnExecutionThread()) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean worldContainsLoadedChunk(int blockX, int blockZ) {
|
||||
return loadedChunks.containsKey(ChunkPos.asLong(blockX >> 4, blockZ >> 4));
|
||||
return provider.chunkExists(blockX >> 4, blockZ >> 4);
|
||||
}
|
||||
|
||||
public static Block getBlock(IPlayerContext ctx, BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
|
||||
return get(ctx, pos).getBlock();
|
||||
}
|
||||
|
||||
public static IBlockState get(IPlayerContext ctx, BlockPos pos) {
|
||||
public static BlockState get(IPlayerContext ctx, BlockPos pos) {
|
||||
return new BlockStateInterface(ctx).get0(pos.getX(), pos.getY(), pos.getZ()); // immense iq
|
||||
// can't just do world().get because that doesn't work for out of bounds
|
||||
// and toBreak and stuff fails when the movement is instantiated out of load range but it's not able to BlockStateInterface.get what it's going to walk on
|
||||
}
|
||||
|
||||
public IBlockState get0(BlockPos pos) {
|
||||
public BlockState get0(BlockPos pos) {
|
||||
return get0(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
public IBlockState get0(int x, int y, int z) { // Mickey resigned
|
||||
public BlockState get0(int x, int y, int z) { // Mickey resigned
|
||||
|
||||
// Invalid vertical position
|
||||
if (y < 0 || y >= 256) {
|
||||
@@ -105,14 +104,13 @@ public class BlockStateInterface {
|
||||
// we can just skip the mc.world.getChunk lookup
|
||||
// which is a Long2ObjectOpenHashMap.get
|
||||
// see issue #113
|
||||
if (cached != null && cached.x == x >> 4 && cached.z == z >> 4) {
|
||||
return cached.getBlockState(x, y, z);
|
||||
if (cached != null && cached.getPos().x == x >> 4 && cached.getPos().z == z >> 4) {
|
||||
return getFromChunk(cached, x, y, z);
|
||||
}
|
||||
Chunk chunk = loadedChunks.get(ChunkPos.asLong(x >> 4, z >> 4));
|
||||
|
||||
if (chunk != null && chunk.isLoaded()) {
|
||||
Chunk chunk = provider.getChunk(x >> 4, z >> 4, ChunkStatus.FULL, false);
|
||||
if (chunk != null && !chunk.isEmpty()) {
|
||||
prev = chunk;
|
||||
return chunk.getBlockState(x, y, z);
|
||||
return getFromChunk(chunk, x, y, z);
|
||||
}
|
||||
}
|
||||
// same idea here, skip the Long2ObjectOpenHashMap.get if at all possible
|
||||
@@ -129,7 +127,7 @@ public class BlockStateInterface {
|
||||
prevCached = region;
|
||||
cached = region;
|
||||
}
|
||||
IBlockState type = cached.getBlock(x & 511, y, z & 511);
|
||||
BlockState type = cached.getBlock(x & 511, y, z & 511);
|
||||
if (type == null) {
|
||||
return AIR;
|
||||
}
|
||||
@@ -138,11 +136,11 @@ public class BlockStateInterface {
|
||||
|
||||
public boolean isLoaded(int x, int z) {
|
||||
Chunk prevChunk = prev;
|
||||
if (prevChunk != null && prevChunk.x == x >> 4 && prevChunk.z == z >> 4) {
|
||||
if (prevChunk != null && prevChunk.getPos().x == x >> 4 && prevChunk.getPos().z == z >> 4) {
|
||||
return true;
|
||||
}
|
||||
prevChunk = loadedChunks.get(ChunkPos.asLong(x >> 4, z >> 4));
|
||||
if (prevChunk != null && prevChunk.isLoaded()) {
|
||||
prevChunk = provider.getChunk(x >> 4, z >> 4, ChunkStatus.FULL, false);
|
||||
if (prevChunk != null && !prevChunk.isEmpty()) {
|
||||
prev = prevChunk;
|
||||
return true;
|
||||
}
|
||||
@@ -160,4 +158,13 @@ public class BlockStateInterface {
|
||||
prevCached = prevRegion;
|
||||
return prevRegion.isCached(x & 511, z & 511);
|
||||
}
|
||||
|
||||
// get the block at x,y,z from this chunk WITHOUT creating a single blockpos object
|
||||
public static BlockState getFromChunk(Chunk chunk, int x, int y, int z) {
|
||||
ChunkSection section = chunk.getSections()[y >> 4];
|
||||
if (ChunkSection.isEmpty(section)) {
|
||||
return AIR;
|
||||
}
|
||||
return section.getBlockState(x & 15, y & 15, z & 15);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,10 +22,13 @@ import baritone.api.BaritoneAPI;
|
||||
import baritone.api.pathing.goals.GoalBlock;
|
||||
import baritone.api.pathing.goals.GoalTwoBlocks;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import baritone.api.utils.Helper;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -36,7 +39,7 @@ import java.util.Collections;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
public class GuiClick extends GuiScreen {
|
||||
public class GuiClick extends Screen implements Helper {
|
||||
|
||||
// My name is Brady and I grant leijurv permission to use this pasted code
|
||||
private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
|
||||
@@ -47,8 +50,12 @@ public class GuiClick extends GuiScreen {
|
||||
private BlockPos clickStart;
|
||||
private BlockPos currentMouseOver;
|
||||
|
||||
public GuiClick() {
|
||||
super(new StringTextComponent("CLICK"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesGuiPauseGame() {
|
||||
public boolean isPauseScreen() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -62,13 +69,14 @@ public class GuiClick extends GuiScreen {
|
||||
Vec3d near = toWorld(mx, my, 0);
|
||||
Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - leijurv
|
||||
if (near != null && far != null) {
|
||||
Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
|
||||
RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), RayTraceFluidMode.NEVER, false, true);
|
||||
if (result != null && result.type == RayTraceResult.Type.BLOCK) {
|
||||
currentMouseOver = result.getBlockPos();
|
||||
///
|
||||
Vec3d viewerPos = new Vec3d(PathRenderer.posX(), PathRenderer.posY(), PathRenderer.posZ());
|
||||
ClientPlayerEntity player = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().player();
|
||||
RayTraceResult result = player.world.rayTraceBlocks(new RayTraceContext(near.add(viewerPos), far.add(viewerPos), RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, player));
|
||||
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
|
||||
currentMouseOver = ((BlockRayTraceResult) result).getPos();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -94,8 +102,8 @@ public class GuiClick extends GuiScreen {
|
||||
}
|
||||
|
||||
public void onRender() {
|
||||
GlStateManager.getFloatv(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
|
||||
GlStateManager.getFloatv(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
|
||||
GlStateManager.getMatrix(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
|
||||
GlStateManager.getMatrix(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
|
||||
GL11.glGetIntegerv(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
|
||||
|
||||
if (currentMouseOver != null) {
|
||||
@@ -107,7 +115,7 @@ public class GuiClick extends GuiScreen {
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.disableTexture();
|
||||
GlStateManager.depthMask(false);
|
||||
GlStateManager.disableDepthTest();
|
||||
BetterBlockPos a = new BetterBlockPos(currentMouseOver);
|
||||
@@ -116,13 +124,13 @@ public class GuiClick extends GuiScreen {
|
||||
GlStateManager.enableDepthTest();
|
||||
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableTexture();
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vec3d toWorld(double x, double y, double z) {
|
||||
private Vec3d toWorld(double x, double y, double z) {
|
||||
boolean result = gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear());
|
||||
if (result) {
|
||||
return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2));
|
||||
|
||||
@@ -115,4 +115,4 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
|
||||
public BlockBreakHelper getBlockBreakHelper() {
|
||||
return blockBreakHelper;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,11 +27,12 @@ import baritone.api.utils.Helper;
|
||||
import baritone.api.utils.interfaces.IGoalRenderPos;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
import baritone.pathing.path.PathExecutor;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import baritone.utils.accessor.IEntityRenderManager;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
@@ -60,6 +61,18 @@ public final class PathRenderer implements Helper {
|
||||
|
||||
private PathRenderer() {}
|
||||
|
||||
public static double posX() {
|
||||
return ((IEntityRenderManager) mc.getRenderManager()).renderPosX();
|
||||
}
|
||||
|
||||
public static double posY() {
|
||||
return ((IEntityRenderManager) mc.getRenderManager()).renderPosY();
|
||||
}
|
||||
|
||||
public static double posZ() {
|
||||
return ((IEntityRenderManager) mc.getRenderManager()).renderPosZ();
|
||||
}
|
||||
|
||||
public static void render(RenderEvent event, PathingBehavior behavior) {
|
||||
float partialTicks = event.getPartialTicks();
|
||||
Goal goal = behavior.getGoal();
|
||||
@@ -100,8 +113,6 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
|
||||
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
|
||||
//long start = System.nanoTime();
|
||||
|
||||
|
||||
// Render the current path, if there is one
|
||||
if (current != null && current.getPath() != null) {
|
||||
@@ -112,8 +123,6 @@ public final class PathRenderer implements Helper {
|
||||
drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.value, Baritone.settings().fadePath.value, 10, 20);
|
||||
}
|
||||
|
||||
//long split = System.nanoTime();
|
||||
|
||||
// If there is a path calculation currently running, render the path calculation process
|
||||
behavior.getInProgress().ifPresent(currentlyRunning -> {
|
||||
currentlyRunning.bestPathSoFar().ifPresent(p -> {
|
||||
@@ -125,11 +134,6 @@ public final class PathRenderer implements Helper {
|
||||
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.value);
|
||||
});
|
||||
});
|
||||
//long end = System.nanoTime();
|
||||
//System.out.println((end - split) + " " + (split - start));
|
||||
// if (end - start > 0) {
|
||||
// System.out.println("Frame took " + (split - start) + " " + (end - split));
|
||||
//}
|
||||
}
|
||||
|
||||
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
|
||||
@@ -137,7 +141,8 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.disableTexture();
|
||||
GlStateManager.disableLighting();
|
||||
GlStateManager.depthMask(false);
|
||||
if (Baritone.settings().renderPathIgnoreDepth.value) {
|
||||
GlStateManager.disableDepthTest();
|
||||
@@ -187,14 +192,15 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableTexture();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
public static void drawLine(double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z) {
|
||||
double d0 = mc.getRenderManager().viewerPosX;
|
||||
double d1 = mc.getRenderManager().viewerPosY;
|
||||
double d2 = mc.getRenderManager().viewerPosZ;
|
||||
double d0 = posX();
|
||||
double d1 = posY();
|
||||
double d2 = posZ();
|
||||
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
|
||||
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
|
||||
BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
|
||||
@@ -208,7 +214,7 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.disableTexture();
|
||||
GlStateManager.depthMask(false);
|
||||
|
||||
if (Baritone.settings().renderSelectionBoxesIgnoreDepth.value) {
|
||||
@@ -219,7 +225,7 @@ public final class PathRenderer implements Helper {
|
||||
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
|
||||
BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
|
||||
positions.forEach(pos -> {
|
||||
IBlockState state = bsi.get0(pos);
|
||||
BlockState state = bsi.get0(pos);
|
||||
VoxelShape shape = state.getShape(player.world, pos);
|
||||
AxisAlignedBB toDraw = shape.isEmpty() ? VoxelShapes.fullCube().getBoundingBox() : shape.getBoundingBox();
|
||||
toDraw = toDraw.offset(pos);
|
||||
@@ -231,13 +237,13 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableTexture();
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
public static void drawAABB(AxisAlignedBB aabb) {
|
||||
float expand = 0.002F;
|
||||
AxisAlignedBB toDraw = aabb.expand(expand, expand, expand).offset(-mc.getRenderManager().viewerPosX, -mc.getRenderManager().viewerPosY, -mc.getRenderManager().viewerPosZ);
|
||||
AxisAlignedBB toDraw = aabb.expand(expand, expand, expand).offset(-posX(), -posY(), -posZ());
|
||||
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
|
||||
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
|
||||
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
|
||||
@@ -265,9 +271,9 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
|
||||
public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
|
||||
double renderPosX = mc.getRenderManager().viewerPosX;
|
||||
double renderPosY = mc.getRenderManager().viewerPosY;
|
||||
double renderPosZ = mc.getRenderManager().viewerPosZ;
|
||||
double renderPosX = posX();
|
||||
double renderPosY = posY();
|
||||
double renderPosZ = posZ();
|
||||
double minX;
|
||||
double maxX;
|
||||
double minZ;
|
||||
@@ -307,7 +313,7 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.disableDepthTest();
|
||||
}
|
||||
|
||||
TileEntityBeaconRenderer.renderBeamSegment(
|
||||
BeaconTileEntityRenderer.renderBeamSegment(
|
||||
goalPos.getX() - renderPosX,
|
||||
-renderPosY,
|
||||
goalPos.getZ() - renderPosZ,
|
||||
@@ -363,7 +369,7 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.6F);
|
||||
GlStateManager.lineWidth(Baritone.settings().goalRenderLineWidthPixels.value);
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.disableTexture();
|
||||
GlStateManager.depthMask(false);
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.value) {
|
||||
GlStateManager.disableDepthTest();
|
||||
@@ -387,7 +393,7 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.enableDepthTest();
|
||||
}
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableTexture();
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ public class PathingControlManager implements IPathingControlManager {
|
||||
p.secretInternalSetGoal(null);
|
||||
return;
|
||||
}
|
||||
if (inControlThisTick != inControlLastTick && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) {
|
||||
if (!Objects.equals(inControlThisTick, inControlLastTick) && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) {
|
||||
// if control has changed from a real process to another real process, and the new process wants to do something
|
||||
p.cancelSegmentIfSafe();
|
||||
// get rid of the in progress stuff from the last process
|
||||
@@ -126,7 +126,7 @@ public class PathingControlManager implements IPathingControlManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void postTick() {
|
||||
private void postTick() {
|
||||
// if we did this in pretick, it would suck
|
||||
// we use the time between ticks as calculation time
|
||||
// therefore, we only cancel and recalculate after the tick for the current path has executed
|
||||
|
||||
@@ -23,15 +23,16 @@ import net.minecraft.util.MovementInput;
|
||||
public class PlayerMovementInput extends MovementInput {
|
||||
private final InputOverrideHandler handler;
|
||||
|
||||
public PlayerMovementInput(InputOverrideHandler handler) {
|
||||
PlayerMovementInput(InputOverrideHandler handler) {
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void updatePlayerMoveState() {
|
||||
@Override
|
||||
public void tick(boolean p_217607_1_, boolean p_217607_2_) {
|
||||
this.moveStrafe = 0.0F;
|
||||
this.moveForward = 0.0F;
|
||||
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
|
||||
|
||||
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
|
||||
this.moveForward++;
|
||||
|
||||
@@ -19,13 +19,13 @@ package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.init.Enchantments;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.enchantment.Enchantments;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemTool;
|
||||
import net.minecraft.item.ToolItem;
|
||||
import net.minecraft.potion.Effects;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
@@ -48,9 +48,9 @@ public class ToolSet {
|
||||
*/
|
||||
private final Function<Block, Double> backendCalculation;
|
||||
|
||||
private final EntityPlayerSP player;
|
||||
private final ClientPlayerEntity player;
|
||||
|
||||
public ToolSet(EntityPlayerSP player) {
|
||||
public ToolSet(ClientPlayerEntity player) {
|
||||
breakStrengthCache = new HashMap<>();
|
||||
this.player = player;
|
||||
|
||||
@@ -69,7 +69,7 @@ public class ToolSet {
|
||||
* @param state the blockstate to be mined
|
||||
* @return the speed of how fast we'll mine it. 1/(time in ticks)
|
||||
*/
|
||||
public double getStrVsBlock(IBlockState state) {
|
||||
public double getStrVsBlock(BlockState state) {
|
||||
return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ public class ToolSet {
|
||||
* @return Either 1 or -1
|
||||
*/
|
||||
private int getMaterialCost(ItemStack itemStack) {
|
||||
return itemStack.getItem() instanceof ItemTool ? 1 : -1;
|
||||
return itemStack.getItem() instanceof ToolItem ? 1 : -1;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -93,7 +93,7 @@ public class ToolSet {
|
||||
byte best = 0;
|
||||
double value = Double.NEGATIVE_INFINITY;
|
||||
int materialCost = Integer.MIN_VALUE;
|
||||
IBlockState blockState = b.getDefaultState();
|
||||
BlockState blockState = b.getDefaultState();
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack itemStack = player.inventory.getStackInSlot(i);
|
||||
double v = calculateSpeedVsBlock(itemStack, blockState);
|
||||
@@ -136,7 +136,7 @@ public class ToolSet {
|
||||
* @param state the blockstate to be mined
|
||||
* @return how long it would take in ticks
|
||||
*/
|
||||
public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) {
|
||||
public static double calculateSpeedVsBlock(ItemStack item, BlockState state) {
|
||||
float hardness = state.getBlockHardness(null, null);
|
||||
if (hardness < 0) {
|
||||
return -1;
|
||||
@@ -165,11 +165,11 @@ public class ToolSet {
|
||||
*/
|
||||
private double potionAmplifier() {
|
||||
double speed = 1;
|
||||
if (player.isPotionActive(MobEffects.HASTE)) {
|
||||
speed *= 1 + (player.getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
|
||||
if (player.isPotionActive(Effects.HASTE)) {
|
||||
speed *= 1 + (player.getActivePotionEffect(Effects.HASTE).getAmplifier() + 1) * 0.2;
|
||||
}
|
||||
if (player.isPotionActive(MobEffects.MINING_FATIGUE)) {
|
||||
switch (player.getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
|
||||
if (player.isPotionActive(Effects.MINING_FATIGUE)) {
|
||||
switch (player.getActivePotionEffect(Effects.MINING_FATIGUE).getAmplifier()) {
|
||||
case 0:
|
||||
speed *= 0.3;
|
||||
break;
|
||||
|
||||
@@ -15,25 +15,20 @@
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.launch.mixins;
|
||||
package baritone.utils.accessor;
|
||||
|
||||
import baritone.utils.accessor.IChunkProviderClient;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
||||
@Mixin(ChunkProviderClient.class)
|
||||
public class MixinChunkProviderClient implements IChunkProviderClient {
|
||||
import java.util.concurrent.atomic.AtomicReferenceArray;
|
||||
|
||||
@Shadow
|
||||
@Final
|
||||
private Long2ObjectMap<Chunk> loadedChunks;
|
||||
public interface IChunkArray {
|
||||
void copyFrom(IChunkArray other);
|
||||
|
||||
@Override
|
||||
public Long2ObjectMap<Chunk> loadedChunks() {
|
||||
return this.loadedChunks;
|
||||
}
|
||||
AtomicReferenceArray<Chunk> getChunks();
|
||||
|
||||
int centerX();
|
||||
|
||||
int centerZ();
|
||||
|
||||
int viewDistance();
|
||||
}
|
||||
@@ -17,13 +17,10 @@
|
||||
|
||||
package baritone.utils.accessor;
|
||||
|
||||
import net.minecraft.world.chunk.storage.IChunkLoader;
|
||||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/4/2018
|
||||
*/
|
||||
public interface IChunkProviderServer {
|
||||
public interface IClientChunkProvider {
|
||||
ClientChunkProvider createThreadSafeCopy();
|
||||
|
||||
IChunkLoader getChunkLoader();
|
||||
IChunkArray extractReferenceArray();
|
||||
}
|
||||
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Reference in New Issue
Block a user