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12 Commits

Author SHA1 Message Date
Leijurv
2a830b6b68 v1.3.8 2020-04-21 12:05:09 -07:00
Leijurv
fc620f8ba8 Merge branch 'master' into 1.13.2 2020-04-21 12:04:44 -07:00
Leijurv
33d4dd47bb v1.2.14 2020-04-21 12:02:07 -07:00
Leijurv
ec92ab8b39 Update README.md 2020-04-18 22:07:18 -07:00
Leijurv
580ba60762 Merge pull request #1344 from dominikaaaa/fix/setupmd
Change 1.14 to 1.15 in SETUP.md
2020-04-09 14:02:28 -07:00
Dominika
0e7bf25de7 fix setup.md as per leij's recommendations 2020-04-09 17:01:26 -04:00
Leijurv
e7658b75ef Merge branch 'master' into 1.13.2 2020-04-07 23:45:42 -07:00
Leijurv
e218ced2c7 i hate myself 2020-03-30 22:23:43 -07:00
Leijurv
3cc4c0ea98 Revert "Update README.md"
This reverts commit ac2a88d186.
2020-03-25 21:52:42 -07:00
Leijurv
ac2a88d186 Update README.md 2020-03-25 21:50:12 -07:00
Bella Who
d6106a44f7 Remove dropbox link as 1.15.2 is now officially released 2020-03-13 09:00:17 -04:00
Bella
5f49bedc42 Change 1.14 to 1.15 in SETUP.md 2020-02-28 17:26:59 -05:00
4 changed files with 6 additions and 5 deletions

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@@ -1,10 +1,11 @@
# Baritone
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone/)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases/)
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/master/)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.13.2/)
[![Minecraft](https://img.shields.io/badge/MC-1.14.4-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.14.4/)

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@@ -2,7 +2,7 @@
The easiest way to install Baritone is to install [Impact](https://impactclient.net/), which comes with Baritone.
For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
You can also use a custom version json for Minecraft, with the [1.14.4](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1) version or the [1.15.2](https://www.dropbox.com/s/8rx6f0kts9hvd4f/1.15.2-Baritone.zip?dl=1) version
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.

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@@ -16,7 +16,7 @@
*/
group 'baritone'
version '1.3.7'
version '1.3.8'
buildscript {
repositories {

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@@ -537,7 +537,7 @@ public interface MovementHelper extends ActionCosts, Helper {
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
Rotation place = RotationUtils.calcRotationFromVec3d(wouldSneak ? RayTraceUtils.inferSneakingEyePosition(ctx.player()) : ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance(), wouldSneak);
if (res != null && res.type == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
state.setTarget(new MovementState.MovementTarget(place, true));