/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package baritone.pathfinding.actions; import baritone.movement.MovementManager; import baritone.util.ToolSet; import net.minecraft.block.Block; import net.minecraft.block.BlockLadder; import net.minecraft.block.BlockVine; import net.minecraft.client.Minecraft; import net.minecraft.util.math.BlockPos; /** * * @author leijurv */ public class ActionDescend extends ActionPlaceOrBreak { public ActionDescend(BlockPos start, BlockPos end) { super(start, end, new BlockPos[]{end.up(2), end.up(), end}, new BlockPos[]{end.down()}); } @Override protected double calculateCost(ToolSet ts) { if (!canWalkOn(positionsToPlace[0])) { return COST_INF; } Block tmp1 = Minecraft.getMinecraft().world.getBlockState(to).getBlock(); if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) { return COST_INF; } return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST * 0.2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel) } @Override protected boolean tick0() {//basically just hold down W until we are where we want to be MovementManager.moveTowardsBlock(to); return Baritone.playerFeet.equals(to); } }