81 lines
2.8 KiB
Java
81 lines
2.8 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils.player;
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import baritone.api.utils.Helper;
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import baritone.api.utils.IPlayerController;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.container.ClickType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.GameType;
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import net.minecraft.world.World;
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/**
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* Implementation of {@link IPlayerController} that chains to the primary player controller's methods
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*
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* @author Brady
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* @since 12/14/2018
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*/
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public enum PrimaryPlayerController implements IPlayerController, Helper {
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INSTANCE;
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@Override
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public boolean onPlayerDamageBlock(BlockPos pos, Direction side) {
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return mc.playerController.onPlayerDamageBlock(pos, side);
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}
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@Override
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public void resetBlockRemoving() {
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mc.playerController.resetBlockRemoving();
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}
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@Override
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public ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, PlayerEntity player) {
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return mc.playerController.windowClick(windowId, slotId, mouseButton, type, player);
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}
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@Override
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public void setGameType(GameType type) {
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mc.playerController.setGameType(type);
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}
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@Override
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public GameType getGameType() {
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return mc.playerController.getCurrentGameType();
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}
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@Override
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public ActionResultType processRightClickBlock(ClientPlayerEntity player, World world, Hand hand, BlockRayTraceResult result) {
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// primaryplayercontroller is always in a ClientWorld so this is ok
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return mc.playerController.func_217292_a(player, (ClientWorld) world, hand, result);
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}
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@Override
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public ActionResultType processRightClick(ClientPlayerEntity player, World world, Hand hand) {
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return mc.playerController.processRightClick(player, world, hand);
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}
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}
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