Files
baritone/src/main/java/baritone/utils/BlockStateInterface.java
2022-06-03 19:05:47 +02:00

181 lines
6.9 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.Baritone;
import baritone.api.utils.IPlayerContext;
import baritone.cache.CachedRegion;
import baritone.cache.WorldData;
import baritone.utils.accessor.IClientChunkProvider;
import baritone.utils.pathing.BetterWorldBorder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientChunkCache;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
/**
* Wraps get for chuck caching capability
*
* @author leijurv
*/
public class BlockStateInterface {
private final ClientChunkCache provider;
private final WorldData worldData;
protected final Level world;
public final BlockPos.MutableBlockPos isPassableBlockPos;
public final BlockGetter access;
public final BetterWorldBorder worldBorder;
private LevelChunk prev = null;
private CachedRegion prevCached = null;
private final boolean useTheRealWorld;
private static final BlockState AIR = Blocks.AIR.defaultBlockState();
public BlockStateInterface(IPlayerContext ctx) {
this(ctx, false);
}
public BlockStateInterface(IPlayerContext ctx, boolean copyLoadedChunks) {
this(ctx.world(), (WorldData) ctx.worldData(), copyLoadedChunks);
}
public BlockStateInterface(Level world, WorldData worldData, boolean copyLoadedChunks) {
this.world = world;
this.worldBorder = new BetterWorldBorder(world.getWorldBorder());
this.worldData = worldData;
if (copyLoadedChunks) {
this.provider = ((IClientChunkProvider) world.getChunkSource()).createThreadSafeCopy();
} else {
this.provider = (ClientChunkCache) world.getChunkSource();
}
this.useTheRealWorld = !Baritone.settings().pathThroughCachedOnly.value;
if (!Minecraft.getInstance().isSameThread()) {
throw new IllegalStateException();
}
this.isPassableBlockPos = new BlockPos.MutableBlockPos();
this.access = new BlockStateInterfaceAccessWrapper(this);
}
public boolean worldContainsLoadedChunk(int blockX, int blockZ) {
return provider.hasChunk(blockX >> 4, blockZ >> 4);
}
public static Block getBlock(IPlayerContext ctx, BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
return get(ctx, pos).getBlock();
}
public static BlockState get(IPlayerContext ctx, BlockPos pos) {
return new BlockStateInterface(ctx).get0(pos.getX(), pos.getY(), pos.getZ()); // immense iq
// can't just do world().get because that doesn't work for out of bounds
// and toBreak and stuff fails when the movement is instantiated out of load range but it's not able to BlockStateInterface.get what it's going to walk on
}
public BlockState get0(BlockPos pos) {
return get0(pos.getX(), pos.getY(), pos.getZ());
}
public BlockState get0(int x, int y, int z) { // Mickey resigned
y -= world.dimensionType().minY();
// Invalid vertical position
if (y < 0 || y >= world.dimensionType().height()) {
return AIR;
}
if (useTheRealWorld) {
LevelChunk cached = prev;
// there's great cache locality in block state lookups
// generally it's within each movement
// if it's the same chunk as last time
// we can just skip the mc.world.getChunk lookup
// which is a Long2ObjectOpenHashMap.get
// see issue #113
if (cached != null && cached.getPos().x == x >> 4 && cached.getPos().z == z >> 4) {
return getFromChunk(cached, x, y, z);
}
LevelChunk chunk = provider.getChunk(x >> 4, z >> 4, ChunkStatus.FULL, false);
if (chunk != null && !chunk.isEmpty()) {
prev = chunk;
return getFromChunk(chunk, x, y, z);
}
}
// same idea here, skip the Long2ObjectOpenHashMap.get if at all possible
// except here, it's 512x512 tiles instead of 16x16, so even better repetition
CachedRegion cached = prevCached;
if (cached == null || cached.getX() != x >> 9 || cached.getZ() != z >> 9) {
if (worldData == null) {
return AIR;
}
CachedRegion region = worldData.cache.getRegion(x >> 9, z >> 9);
if (region == null) {
return AIR;
}
prevCached = region;
cached = region;
}
BlockState type = cached.getBlock(x & 511, y, z & 511);
if (type == null) {
return AIR;
}
return type;
}
public boolean isLoaded(int x, int z) {
LevelChunk prevChunk = prev;
if (prevChunk != null && prevChunk.getPos().x == x >> 4 && prevChunk.getPos().z == z >> 4) {
return true;
}
prevChunk = provider.getChunk(x >> 4, z >> 4, ChunkStatus.FULL, false);
if (prevChunk != null && !prevChunk.isEmpty()) {
prev = prevChunk;
return true;
}
CachedRegion prevRegion = prevCached;
if (prevRegion != null && prevRegion.getX() == x >> 9 && prevRegion.getZ() == z >> 9) {
return prevRegion.isCached(x & 511, z & 511);
}
if (worldData == null) {
return false;
}
prevRegion = worldData.cache.getRegion(x >> 9, z >> 9);
if (prevRegion == null) {
return false;
}
prevCached = prevRegion;
return prevRegion.isCached(x & 511, z & 511);
}
// get the block at x,y,z from this chunk WITHOUT creating a single blockpos object
public static BlockState getFromChunk(LevelChunk chunk, int x, int y, int z) {
LevelChunkSection section = chunk.getSections()[y >> 4];
if (LevelChunkSection.isEmpty(section)) {
return AIR;
}
return section.getBlockState(x & 15, y & 15, z & 15);
}
}