75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
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/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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namespace libsecondlife.Packets
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{
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public class Transfer
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{
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public static Packet AssetUploadRequest(ProtocolManager protocol, LLUUID uuid, sbyte type, bool tempfile)
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{
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return AssetUploadRequest(protocol, uuid, type, tempfile, null);
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}
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public static Packet AssetUploadRequest(ProtocolManager protocol, LLUUID uuid, sbyte type,
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bool tempfile, byte[] assetData)
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{
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Hashtable blocks = new Hashtable();
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Hashtable fields = new Hashtable();
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fields["UUID"] = uuid;
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fields["Type"] = type;
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fields["Tempfile"] = tempfile;
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if (assetData != null)
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{
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fields["AssetData"] = assetData;
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}
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blocks[fields] = "AssetBlock";
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return PacketBuilder.BuildPacket("AssetUploadRequest", protocol, blocks, Helpers.MSG_RELIABLE);
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}
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public static Packet RequestXfer()
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{
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return null;
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}
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public static Packet SendXferPacket()
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{
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return null;
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}
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public static Packet AssetUploadComplete()
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{
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return null;
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}
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}
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}
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