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libremetaverse/libsecondlife-cs/ObjectManager.cs

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/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
namespace libsecondlife
{
public delegate void NewPrimCallback(Simulator simulator, PrimObject prim);
public delegate void NewAvatarCallback(Simulator simulator, Avatar avatar);
public delegate void PrimMovedCallback(Simulator simulator, PrimObject prim);
public delegate void AvatarMovedCallback(Simulator simulator, Avatar avatar);
/// <summary>
/// Tracks all the objects (avatars and prims) in a region
/// </summary>
public class ObjectManager
{
private SecondLife Client;
public ArrayList Prims;
public ArrayList Avatars;
public ObjectManager(SecondLife client)
{
Client = client;
Prims = new ArrayList();
Avatars = new ArrayList();
Client.Network.RegisterCallback("ObjectUpdate", new PacketCallback(UpdateHandler));
Client.Network.RegisterCallback("ImprovedTerseObjectUpdate", new PacketCallback(TerseUpdateHandler));
}
private void UpdateHandler(Packet packet, Simulator simulator)
{
// Create a PrimObject or Avatar and add it to Prims/Avatars then fire the callback
}
private void TerseUpdateHandler(Packet packet, Simulator simulator)
{
// Find the referenced PrimObject or Avatar and update it, then fire the callback.
// If no PrimObject/Avatar exists with the given LocalID request an update
}
}
}