136 lines
3.9 KiB
C#
136 lines
3.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace libsecondlife
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{
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public class ParticleSystem
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{
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public uint PartStartRGBA;
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public uint PartEndRGBA;
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public LLVector3 PartStartScale;
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public LLVector3 PartEndScale;
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public float PartMaxAge;
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public float SrcMaxAge;
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public LLVector3 SrcAccel;
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public float SrcAngleBegin;
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public float SrcAngleEnd;
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public int SrcBurstPartCount;
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public float SrcBurstRadius;
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public float SrcBurstRate;
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public float SrcBurstSpeedMin;
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public float SrcBurstSpeedMax;
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public LLVector3 SrcOmega;
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public LLUUID SrcTargetKey;
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public LLUUID SrcTexture;
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public SourcePattern SrcPattern;
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public ParticleFlags PartFlags;
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public uint Version; //???
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public uint StartTick; //???
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public enum SourcePattern
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{
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None = 0,
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Drop = 0x01,
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Explode = 0x02,
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Angle = 0x04,
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AngleCone = 0x08,
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AngleConeEmpty = 0x10
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}
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[Flags]
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public enum ParticleFlags : ushort
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{
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None = 0,
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InterpColor = 0x001,
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InterpScale = 0x002,
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Bounce = 0x004,
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Wind = 0x008,
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FollowSrc = 0x010,
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FollowVelocity = 0x20,
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TargetPos = 0x40,
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TargetLinear = 0x080,
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Emissive = 0x100
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}
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public ParticleSystem(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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private void FromBytes(byte[] data, int pos)
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{
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int i = pos;
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PartMaxAge = 10.0f; //Not yet parsed.
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SrcPattern = SourcePattern.Explode; //Not yet parsed.
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if (data.Length == 0)
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return;
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Version = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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StartTick = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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//Unknown
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i++;
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SrcMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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//Unknown
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i += 2;
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SrcAngleBegin = (data[i++] / 100.0f) * (float)Math.PI;
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SrcAngleEnd = (data[i++] / 100.0f) * (float)Math.PI;
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SrcBurstRate = (data[i++] + (data[i++] << 8));
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SrcBurstRadius = (data[i++] + (data[i++] << 8));
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SrcBurstSpeedMin = (data[i++] + (data[i++] << 8));
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SrcBurstSpeedMax = (data[i++] + (data[i++] << 8));
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SrcBurstPartCount = data[i++];
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SrcOmega = new LLVector3();
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SrcOmega.X = (data[i++] + (data[i++] << 8));
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SrcOmega.Y = (data[i++] + (data[i++] << 8));
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SrcOmega.Z = (data[i++] + (data[i++] << 8));
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SrcAccel = new LLVector3();
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SrcAccel.X = (data[i++] + (data[i++] << 8));
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SrcAccel.Y = (data[i++] + (data[i++] << 8));
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SrcAccel.Z = (data[i++] + (data[i++] << 8));
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SrcTexture = new LLUUID(data, i);
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i += 16;
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SrcTargetKey = new LLUUID(data, i);
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i += 16;
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PartFlags = (ParticleFlags)(data[i++] + (data[i++] << 8));
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PartStartRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartEndRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartStartScale = new LLVector3();
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PartStartScale.X = data[i++] / 32.0f;
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PartStartScale.Y = data[i++] / 32.0f;
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PartEndScale = new LLVector3();
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PartEndScale.X = data[i++] / 32.0f;
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PartEndScale.Y = data[i++] / 32.0f;
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}
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}
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}
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