2006-07-09 22:18:58 +00:00
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/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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namespace libsecondlife.Packets
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{
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public class Object
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{
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2006-07-13 03:41:46 +00:00
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public static Packet ObjectAdd(ProtocolManager protocol, LLUUID senderID, LLUUID targetID,
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LLVector3 rayStart, LLVector3 rayEnd, PrimObject prim,
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byte[] textureEntry)
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{
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Hashtable fields = new Hashtable();
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Hashtable blocks = new Hashtable();
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fields["AddFlags"] = (uint)2; // TODO: ???
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fields["PathTwistBegin"] = (sbyte)prim.PathTwistBegin;
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fields["PathEnd"] = (byte)prim.PathEnd;
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fields["ProfileBegin"] = (byte)prim.ProfileBegin;
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fields["PathRadiusOffset"] = (sbyte)prim.PathRadiusOffset;
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fields["PathSkew"] = (sbyte)prim.PathSkew;
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fields["SenderID"] = senderID;
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fields["RayStart"] = rayStart;
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fields["ProfileCurve"] = (byte)prim.ProfileCurve;
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fields["PathScaleX"] = (byte)prim.PathScaleX;
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fields["PathScaleY"] = (byte)prim.PathScaleY;
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fields["GroupID"] = prim.GroupID;
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fields["Material"] = (byte)prim.Material;
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fields["NameValue"] = prim.Name;
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fields["PathShearX"] = (byte)prim.PathShearX;
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fields["PathShearY"] = (byte)prim.PathShearY;
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fields["PathTaperX"] = (sbyte)prim.PathTaperX;
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fields["PathTaperY"] = (sbyte)prim.PathTaperY;
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fields["RayEndIsIntersection"] = (byte)0;
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fields["RayEnd"] = rayEnd;
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fields["ProfileEnd"] = (byte)prim.ProfileEnd;
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fields["PathBegin"] = (byte)prim.PathBegin;
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fields["BypassRaycast"] = (byte)1;
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fields["PCode"] = (byte)9; // TODO: ???
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fields["PathCurve"] = (byte)prim.PathCurve;
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fields["Scale"] = prim.Scale;
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fields["State"] = (byte)0; // TODO: ???
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fields["PathTwist"] = (sbyte)prim.PathTwist;
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fields["TextureEntry"] = textureEntry;
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fields["ProfileHollow"] = (byte)prim.ProfileHollow;
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fields["PathRevolutions"] = (byte)prim.PathRevolutions;
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fields["Rotation"] = prim.Rotation;
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fields["RayTargetID"] = targetID;
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blocks[fields] = "ObjectData";
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return PacketBuilder.BuildPacket("ObjectAdd", protocol, blocks, Helpers.MSG_RELIABLE);
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}
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2006-07-09 22:18:58 +00:00
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// public static Packet ObjectAddSimple(ProtocolManager protocol, PrimObject objectData, LLUUID senderID,
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// LLVector3 position, LLVector3 rayStart)
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// {
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// LLUUID woodTexture = new LLUUID("8955674724cb43ed920b47caed15465f");
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// LLUUID rayTargetID = new LLUUID("0f5d10f1f0a38634e893b70e00000000");
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// int length = 6 + 60 + 2 + objectData.NameValue.Length + 1 + 36 + 2 + 40 + 29;
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// Packet packet = new Packet("ObjectAdd", protocol, length);
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// int pos = 6;
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//
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// // InventoryData appears 0 times
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // InventoryFile.Filename is of 1 length
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// packet.Data[pos] = 1;
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// pos++;
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//
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// // InventoryFile.Filename is just a null terminator
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // U32 AddFlags = 2
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// uint addFlags = 2;
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// Array.Copy(BitConverter.GetBytes(addFlags), 0, packet.Data, pos, 4);
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// pos += 4;
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//
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// packet.Data[pos] = (byte)objectData.PathTwistBegin;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathEnd;
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// pos++;
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//
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// packet.Data[pos] = objectData.ProfileBegin;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathRadiusOffset;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathSkew;
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// pos++;
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//
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// // SenderID
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// Array.Copy(senderID.Data, 0, packet.Data, pos, 16);
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// pos += 16;
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//
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// // RayStart
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// Array.Copy(rayStart.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// packet.Data[pos] = objectData.ProfileCurve;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathScaleX;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathScaleY;
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// pos++;
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//
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// // Set GroupID to zero
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// pos += 16;
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//
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// packet.Data[pos] = objectData.Material;
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// pos++;
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//
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// if (objectData.NameValue.Length != 0)
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// {
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// // NameValue, begins with two bytes describing the size
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// Array.Copy(BitConverter.GetBytes((ushort)(objectData.NameValue.Length + 1)), 0, packet.Data, pos, 2);
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// pos += 2;
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// System.Text.Encoding.UTF8.GetBytes(objectData.NameValue, 0, objectData.NameValue.Length, packet.Data, pos);
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// // Jump an extra spot for the null terminator
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// pos += objectData.NameValue.Length + 1;
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// }
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// else
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// {
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// // Set the two size bytes to zero and increment
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// pos += 2;
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// }
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//
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// packet.Data[pos] = objectData.PathShearX;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathShearY;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTaperX;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTaperY;
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// pos++;
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//
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// // RayEndIsIntersection
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // RayEnd is the position to place the object
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// Array.Copy(position.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// packet.Data[pos] = objectData.ProfileEnd;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathBegin;
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// pos++;
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//
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// // BypassRaycast is 0
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// packet.Data[pos] = 0;
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// pos++;
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//
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// // PCode? set to 9
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// packet.Data[pos] = 9;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathCurve;
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// pos++;
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//
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// // Scale
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// Array.Copy(objectData.Scale.GetBytes(), 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// // State? is 0
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// packet.Data[pos] = 0;
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// pos++;
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//
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// packet.Data[pos] = (byte)objectData.PathTwist;
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// pos++;
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//
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// // TextureEntry, starts with two bytes describing the size
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// Array.Copy(BitConverter.GetBytes((ushort)40), 0, packet.Data, pos, 2);
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// pos += 2;
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// Array.Copy(woodTexture.Data, 0, packet.Data, pos, 16);
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// pos += 16;
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// // Fill in the rest of TextureEntry
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// pos += 19;
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// packet.Data[pos] = 0xe0;
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// pos += 5;
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//
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// packet.Data[pos] = objectData.ProfileHollow;
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// pos++;
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//
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// packet.Data[pos] = objectData.PathRevolutions;
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// pos++;
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//
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// // Rotation
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// Array.Copy(objectData.Rotation.GetBytes(), 0, packet.Data, pos, 16);
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// pos += 16;
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//
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// // RayTargetID
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// Array.Copy(rayTargetID.Data, 0, packet.Data, pos, 12);
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// pos += 12;
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//
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// // Set the packet flags
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// packet.Data[0] = /*Helpers.MSG_ZEROCODED +*/ Helpers.MSG_RELIABLE;
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//
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// return packet;
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// }
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}
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}
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