164 lines
6.2 KiB
C#
164 lines
6.2 KiB
C#
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using System;
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namespace OpenMetaverse.TestClient.Commands.Movement
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{
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class FlyToCommand : Command
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{
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Vector3 myPos = new Vector3();
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Vector2 myPos0 = new Vector2();
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Vector3 target = new Vector3();
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Vector2 target0 = new Vector2();
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float diff, olddiff, saveolddiff;
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int startTime = 0;
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int duration = 10000;
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public FlyToCommand(TestClient client)
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{
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Name = "FlyTo";
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Description = "Fly the avatar toward the specified position for a maximum of seconds. Usage: FlyTo x y z [seconds]";
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Category = CommandCategory.Movement;
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client.Objects.OnObjectUpdated += new ObjectManager.ObjectUpdatedCallback(Objects_OnObjectUpdated);
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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if (args.Length > 4 || args.Length < 3)
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return "Usage: FlyTo x y z [seconds]";
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if (!float.TryParse(args[0], out target.X) ||
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!float.TryParse(args[1], out target.Y) ||
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!float.TryParse(args[2], out target.Z))
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{
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return "Usage: FlyTo x y z [seconds]";
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}
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target0.X = target.X;
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target0.Y = target.Y;
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if (args.Length == 4 && Int32.TryParse(args[3], out duration))
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duration *= 1000;
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startTime = Environment.TickCount;
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Client.Self.Movement.Fly = true;
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Client.Self.Movement.AtPos = true;
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Client.Self.Movement.AtNeg = false;
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ZMovement();
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Client.Self.Movement.TurnToward(target);
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//System.Threading.Thread.Sleep(100);
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//XYMovement();
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//ZMovement();
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//Client.Self.Movement.SendUpdate(false);
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return string.Format("flying to {0} in {1} seconds", target.ToString(), duration / 1000);
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}
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private void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)
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{
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if (startTime == 0) return;
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if (update.LocalID == Client.Self.LocalID)
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{
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XYMovement();
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ZMovement();
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if (Client.Self.Movement.AtPos || Client.Self.Movement.AtNeg)
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{
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Client.Self.Movement.TurnToward(target);
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Debug("Flyxy ");
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}
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else if (Client.Self.Movement.UpPos || Client.Self.Movement.UpNeg)
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{
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Client.Self.Movement.TurnToward(target);
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//Client.Self.Movement.SendUpdate(false);
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Debug("Fly z ");
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}
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else if (Vector3.Distance(target, Client.Self.SimPosition) <= 2.0)
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{
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EndFlyto();
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Debug("At Target");
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}
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}
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if (Environment.TickCount - startTime > duration)
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{
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EndFlyto();
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Debug("End Flyto");
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}
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}
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private bool XYMovement()
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{
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bool res = false;
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myPos = Client.Self.SimPosition;
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myPos0.X = myPos.X;
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myPos0.Y = myPos.Y;
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diff = Vector2.Distance(target0, myPos0);
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Vector2 vvel = new Vector2(Client.Self.Velocity.X, Client.Self.Velocity.Y);
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float vel = vvel.Length();
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if (diff >= 10.0)
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{
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Client.Self.Movement.AtPos = true;
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// Client.Self.Movement.AtNeg = false;
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//if (Math.Abs(diff - olddiff) > 1.5) {
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// Client.Self.Movement.AtPos = diff < olddiff;
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// Client.Self.Movement.AtNeg = diff > olddiff;
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//} else if (!Client.Self.Movement.AtPos && !Client.Self.Movement.AtNeg) {
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// Client.Self.Movement.AtPos = true;
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// Client.Self.Movement.AtNeg = false;
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//}
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res = true;
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}
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else if (diff >= 2 && vel < 5)
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{
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Client.Self.Movement.AtPos = true;
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}
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else
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{
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Client.Self.Movement.AtPos = false;
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Client.Self.Movement.AtNeg = false;
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}
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saveolddiff = olddiff;
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olddiff = diff;
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return res;
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}
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private void ZMovement()
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{
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Client.Self.Movement.UpPos = false;
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Client.Self.Movement.UpNeg = false;
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float diffz = (target.Z - Client.Self.SimPosition.Z);
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if (diffz >= 20.0)
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Client.Self.Movement.UpPos = true;
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else if (diffz <= -20.0)
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Client.Self.Movement.UpNeg = true;
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else if (diffz >= +5.0 && Client.Self.Velocity.Z < +4.0)
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Client.Self.Movement.UpPos = true;
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else if (diffz <= -5.0 && Client.Self.Velocity.Z > -4.0)
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Client.Self.Movement.UpNeg = true;
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else if (diffz >= +2.0 && Client.Self.Velocity.Z < +1.0)
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Client.Self.Movement.UpPos = true;
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else if (diffz <= -2.0 && Client.Self.Velocity.Z > -1.0)
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Client.Self.Movement.UpNeg = true;
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}
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private void EndFlyto()
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{
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startTime = 0;
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Client.Self.Movement.AtPos = false;
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Client.Self.Movement.AtNeg = false;
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Client.Self.Movement.UpPos = false;
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Client.Self.Movement.UpNeg = false;
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Client.Self.Movement.SendUpdate(false);
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}
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private void Debug(string x)
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{
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return; /* remove for debugging */
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Console.WriteLine(x + " {0,3:##0} {1,3:##0} {2,3:##0} diff {3,5:##0.0} olddiff {4,5:##0.0} At:{5,5} {6,5} Up:{7,5} {8,5} v: {9} w: {10}",
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myPos.X, myPos.Y, myPos.Z, diff, saveolddiff,
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Client.Self.Movement.AtPos, Client.Self.Movement.AtNeg, Client.Self.Movement.UpPos, Client.Self.Movement.UpNeg,
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Client.Self.Velocity.ToString(), Client.Self.AngularVelocity.ToString());
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}
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}
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}
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