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libremetaverse/libsecondlife/ObjectTracker.cs

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/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace libsecondlife
{
public class ObjectTracker
{
internal Dictionary<uint, Avatar> Avatars = new Dictionary<uint, Avatar>();
internal Dictionary<uint, Primitive> Prims = new Dictionary<uint, Primitive>();
#region Properties
public int AvatarCount
{
get { return Avatars.Count; }
}
public int PrimCount
{
get { return Prims.Count; }
}
#endregion Properties
public bool TryGetValue(uint objectLocalID, out LLObject obj)
{
Avatar avatar;
Primitive prim;
if (Avatars.TryGetValue(objectLocalID, out avatar))
{
obj = avatar;
return true;
}
if (Prims.TryGetValue(objectLocalID, out prim))
{
obj = prim;
return true;
}
obj = null;
return false;
}
public bool TryGetAvatar(uint avatarLocalID, out Avatar avatar)
{
return Avatars.TryGetValue(avatarLocalID, out avatar);
}
public bool TryGetPrimitive(uint primLocalID, out Primitive prim)
{
return Prims.TryGetValue(primLocalID, out prim);
}
public List<Primitive> FindAll(Predicate<Primitive> match)
{
List<Primitive> found = new List<Primitive>();
lock (Prims)
{
foreach (KeyValuePair<uint, Primitive> kvp in Prims)
{
if (match(kvp.Value))
found.Add(kvp.Value);
}
}
return found;
}
public List<Avatar> FindAll(Predicate<Avatar> match)
{
List<Avatar> found = new List<Avatar>();
lock (Avatars)
{
foreach (KeyValuePair<uint, Avatar> kvp in Avatars)
{
if (match(kvp.Value))
found.Add(kvp.Value);
}
}
return found;
}
public Primitive Find(Predicate<Primitive> match)
{
lock (Prims)
{
foreach (Primitive prim in Prims.Values)
{
if (match(prim))
return prim;
}
}
return null;
}
public Avatar Find(Predicate<Avatar> match)
{
lock (Avatars)
{
foreach (Avatar avatar in Avatars.Values)
{
if (match(avatar))
return avatar;
}
}
return null;
}
public void ForEach(Action<Primitive> action)
{
lock (Prims)
{
foreach (Primitive prim in Prims.Values)
{
action(prim);
}
}
}
public void ForEach(Action<Avatar> action)
{
lock (Avatars)
{
foreach (Avatar avatar in Avatars.Values)
{
action(avatar);
}
}
}
}
}