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libremetaverse/Programs/PrimWorkshop/TexturePipeline.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using OpenMetaverse;
/*
* [14:09] <jhurliman> the onnewprim function will add missing texture uuids to the download queue,
* and a separate thread will pull entries off that queue.
* if they exist in the cache it will add that texture to a dictionary that the rendering loop accesses,
* otherwise it will start the download.
* the ondownloaded function will put the new texture in the same dictionary
*
*
* Easy Start:
* subscribe to OnImageRenderReady event
* send request with RequestTexture()
*
* when OnImageRenderReady fires:
* request image data with GetTextureToRender() using key returned in OnImageRenderReady event
* (optionally) use RemoveFromPipeline() with key to cleanup dictionary
*/
namespace PrimWorkshop
{
}