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libremetaverse/libsecondlife/Capabilities/HttpBase.cs

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/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.IO;
using System.Threading;
namespace libsecondlife.Caps
{
/// <summary>
/// Stores the current state of an HTTP request
/// </summary>
public class HttpRequestState
{
private const int BUFFER_SIZE = 1024;
public byte[] RequestData;
public byte[] ResponseData;
public byte[] BufferRead;
public HttpWebRequest WebRequest;
public HttpWebResponse WebResponse;
public Stream ResponseStream;
public object State;
internal int ResponseDataPos = 0;
public HttpRequestState(HttpWebRequest webRequest)
{
WebRequest = webRequest;
BufferRead = new byte[BUFFER_SIZE];
}
}
public abstract class HttpBase
{
protected abstract void RequestReply(HttpRequestState state, bool success, WebException exception);
protected abstract void RequestSent(HttpRequestState request);
/// <summary>Buffer size for reading incoming responses</summary>
protected const int BUFFER_SIZE = 1024;
/// <summary>A default timeout for HTTP connections</summary>
protected const int HTTP_TIMEOUT = 1 * 30 * 1000;
protected HttpRequestState _RequestState;
protected HttpListener _Listener;
protected int _ListenPort;
protected string _RequestURL;
protected string _ProxyURL;
protected string _ContentType;
protected byte[] _PostData;
protected object _State;
protected bool _Aborted = false;
protected AsyncCallback _ServerCallback;
public HttpBase(string requestURL)
: this(requestURL, null, null, null, null)
{ }
public HttpBase(string requestURL, string proxyURL, string contentType, byte[] postData, object state)
{
_RequestURL = requestURL;
_ProxyURL = proxyURL;
_ContentType = contentType;
_PostData = postData;
_State = state;
}
public HttpBase(int listeningPort)
{
_ServerCallback = new AsyncCallback(ListenerCallback);
_ListenPort = listeningPort;
_Listener = new HttpListener();
_Listener.Prefixes.Add("http://+:" + _ListenPort + "/");
}
public void Start()
{
if (_Listener != null)
{
// Server mode
_Listener.Start();
_Listener.BeginGetContext(_ServerCallback, _Listener);
}
else if (!String.IsNullOrEmpty(_RequestURL))
{
// Client mode
HttpWebRequest httpRequest = (HttpWebRequest)WebRequest.Create(_RequestURL);
IAsyncResult result;
// Always disable keep-alive for our purposes
httpRequest.KeepAlive = false;
// Create a state object to track this request in async callbacks
_RequestState = new HttpRequestState(httpRequest);
_RequestState.State = _State;
if (!String.IsNullOrEmpty(_ProxyURL))
{
// Create a proxy object
WebProxy proxy = new WebProxy();
// Associate a new Uri object to the _wProxy object, using the proxy address
// selected by the user
proxy.Address = new Uri(_ProxyURL);
// Finally, initialize the Web request object proxy property with the _wProxy
// object
httpRequest.Proxy = proxy;
}
try
{
if (_PostData != null)
{
// POST request
_RequestState.WebRequest.Method = "POST";
_RequestState.WebRequest.ContentLength = _PostData.Length;
if (!String.IsNullOrEmpty(_ContentType))
_RequestState.WebRequest.ContentType = _ContentType;
_RequestState.RequestData = _PostData;
result = (IAsyncResult)_RequestState.WebRequest.BeginGetRequestStream(
new AsyncCallback(RequestStreamCallback), _RequestState);
}
else
{
// GET request
result = (IAsyncResult)_RequestState.WebRequest.BeginGetResponse(
new AsyncCallback(ResponseCallback), _RequestState);
}
// If there is a timeout, the callback fires and the request becomes aborted
ThreadPool.RegisterWaitForSingleObject(result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback),
_RequestState, HTTP_TIMEOUT, true);
}
catch (WebException e)
{
Stop(false, e);
return;
}
// If we get here the request has been initialized, so fire the callback for a request being started
RequestSent(_RequestState);
}
else
{
SecondLife.LogStatic("HttpBase.Start() called with no client or server mode initialized",
Helpers.LogLevel.Error);
}
}
public void Stop()
{
Stop(false, null);
}
protected void Stop(bool fromTimeout, WebException exception)
{
if (fromTimeout)
{
SecondLife.DebugLogStatic("HttpBase.Abort(): HTTP request timed out");
}
else
{
if (exception == null)
{
_Aborted = true;
}
else if (exception.Message.Contains("404") || exception.Message.Contains("410"))
{
_Aborted = true;
SecondLife.DebugLogStatic("HttpBase.Abort(): HTTP request target is missing");
}
else if (exception.Message.Contains("Aborted") || exception.Message.Contains("aborted"))
{
// A callback threw an exception because the request is aborting, return to
// avoid circular problems
return;
}
else if (exception.Message.Contains("502"))
{
// Don't log anything since 502 errors are so common
}
else
{
SecondLife.LogStatic(String.Format("HttpBase.Abort(): {0} (Status: {1})", exception.Message, exception.Status),
Helpers.LogLevel.Warning);
}
}
// Abort the callback if it hasn't been already
_RequestState.WebRequest.Abort();
// Fire the callback for the request completing
try { RequestReply(_RequestState, false, exception); }
catch (Exception e) { SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error); }
}
protected void TimeoutCallback(object state, bool timedOut)
{
if (timedOut) Stop(true, null);
}
protected void ListenerCallback(IAsyncResult result)
{
try
{
HttpListenerContext context = _Listener.EndGetContext(result);
// Start listening again immediately
_Listener.BeginGetContext(_ServerCallback, _Listener);
// FIXME: Fire a callback
// Need http method, URL and/or parameters, POST data
}
catch (Exception e)
{
SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error);
}
}
protected void RequestStreamCallback(IAsyncResult result)
{
try
{
_RequestState = (HttpRequestState)result.AsyncState;
Stream reqStream = _RequestState.WebRequest.EndGetRequestStream(result);
reqStream.Write(_RequestState.RequestData, 0, _RequestState.RequestData.Length);
reqStream.Close();
IAsyncResult newResult = _RequestState.WebRequest.BeginGetResponse(new AsyncCallback(ResponseCallback), _RequestState);
// If there is a timeout, the callback fires and the request becomes aborted
ThreadPool.RegisterWaitForSingleObject(newResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback),
_RequestState, HTTP_TIMEOUT, true);
}
catch (WebException e)
{
Stop(false, e);
}
}
private void ResponseCallback(IAsyncResult result)
{
try
{
_RequestState = (HttpRequestState)result.AsyncState;
_RequestState.WebResponse = (HttpWebResponse)_RequestState.WebRequest.EndGetResponse(result);
// Read the response into a Stream object
Stream responseStream = _RequestState.WebResponse.GetResponseStream();
_RequestState.ResponseStream = responseStream;
// Begin reading of the contents of the response
IAsyncResult asynchronousInputRead = responseStream.BeginRead(_RequestState.BufferRead, 0, BUFFER_SIZE,
new AsyncCallback(ReadCallback), _RequestState);
// If there is a timeout, the callback fires and the request becomes aborted
ThreadPool.RegisterWaitForSingleObject(asynchronousInputRead.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback),
_RequestState, HTTP_TIMEOUT, true);
}
catch (WebException e)
{
Stop(false, e);
}
}
protected void ReadCallback(IAsyncResult result)
{
try
{
_RequestState = (HttpRequestState)result.AsyncState;
Stream responseStream = _RequestState.ResponseStream;
int read = responseStream.EndRead(result);
// Check if we have read the entire response
if (read > 0)
{
// Create the byte array if it hasn't been created yet
if (_RequestState.ResponseData == null || _RequestState.ResponseData.Length != _RequestState.WebResponse.ContentLength)
_RequestState.ResponseData = new byte[_RequestState.WebResponse.ContentLength];
// Copy the current buffer data in to the response variable
Buffer.BlockCopy(_RequestState.BufferRead, 0, _RequestState.ResponseData, _RequestState.ResponseDataPos, read);
// Increment our writing position in the response variable
_RequestState.ResponseDataPos += read;
// Continue reading the response until EndRead() returns 0
IAsyncResult asynchronousResult = responseStream.BeginRead(_RequestState.BufferRead, 0, BUFFER_SIZE,
new AsyncCallback(ReadCallback), _RequestState);
return;
}
else
{
// Fire the callback for receiving a response
try { RequestReply(_RequestState, true, null); }
catch (Exception e) { SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error); }
responseStream.Close();
}
}
catch (WebException e)
{
Stop(false, e);
}
}
}
}