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libremetaverse/Programs/Simian/LLUDP/LLTaskInventory.cs

164 lines
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C#
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using System;
using System.Collections.Generic;
using System.Threading;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian
{
public class LLTaskInventory : IExtension<ISceneProvider>
{
ISceneProvider scene;
public LLTaskInventory()
{
}
public bool Start(ISceneProvider scene)
{
this.scene = scene;
scene.UDP.RegisterPacketCallback(PacketType.RequestTaskInventory, RequestTaskInventoryHandler);
scene.UDP.RegisterPacketCallback(PacketType.UpdateTaskInventory, UpdateTaskInventoryHandler);
scene.UDP.RegisterPacketCallback(PacketType.RemoveTaskInventory, RemoveTaskInventoryHandler);
scene.UDP.RegisterPacketCallback(PacketType.MoveTaskInventory, MoveTaskInventoryHandler);
return true;
}
public void Stop()
{
}
void RequestTaskInventoryHandler(Packet packet, Agent agent)
{
RequestTaskInventoryPacket request = (RequestTaskInventoryPacket)packet;
// Try to find this object in the scene
SimulationObject obj;
if (scene.TryGetObject(request.InventoryData.LocalID, out obj))
{
ReplyTaskInventoryPacket reply = new ReplyTaskInventoryPacket();
reply.InventoryData.Filename = Utils.StringToBytes(obj.Inventory.GetInventoryFilename());
reply.InventoryData.Serial = obj.Inventory.InventorySerial;
reply.InventoryData.TaskID = obj.Prim.ID;
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
}
}
void UpdateTaskInventoryHandler(Packet packet, Agent agent)
{
UpdateTaskInventoryPacket update = (UpdateTaskInventoryPacket)packet;
InventoryTaskItem item;
SimulationObject targetObj;
InventoryObject invObj;
if (update.UpdateData.Key == 0)
{
if (scene.TryGetObject(update.UpdateData.LocalID, out targetObj))
{
if (targetObj.Inventory.TryGetItem(update.InventoryData.ItemID, out item))
{
// Updating an existing item in the task inventory
}
else if (scene.Server.Inventory.TryGetInventory(agent.ID, update.InventoryData.ItemID, out invObj))
{
// Create a new item in the task inventory
if (invObj is InventoryItem)
{
InventoryItem fromItem = (InventoryItem)invObj;
item = new InventoryTaskItem();
//item.ID will be assigned in AddOrUpdateItem
item.AssetID = fromItem.AssetID;
item.AssetType = fromItem.AssetType;
item.CreationDate = fromItem.CreationDate;
item.CreatorID = fromItem.CreatorID;
item.Description = fromItem.Description;
item.Flags = fromItem.Flags;
item.GrantedPermissions = 0;
item.GroupID = fromItem.GroupID;
item.GroupOwned = fromItem.GroupOwned;
item.InventoryType = fromItem.InventoryType;
item.Name = fromItem.Name;
item.OwnerID = agent.ID;
item.ParentID = update.InventoryData.FolderID;
item.Parent = null; // TODO: Try to find a parent folder in task inventory?
item.ParentObjectID = targetObj.Prim.ID;
item.PermissionGranter = UUID.Zero;
item.Permissions = fromItem.Permissions.GetNextPermissions();
item.SalePrice = fromItem.SalePrice;
item.SaleType = fromItem.SaleType;
bool allowDrop = (targetObj.Prim.Flags & PrimFlags.AllowInventoryDrop) != 0;
targetObj.Inventory.AddOrUpdateItem(item, false, allowDrop);
Logger.Log("Created new task inventory item: " + item.Name, Helpers.LogLevel.Info);
// Send an ObjectPropertiesReply to inform the client that inventory has changed
ObjectPropertiesPacket props = new ObjectPropertiesPacket();
props.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
props.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
props.ObjectData[0].AggregatePerms = targetObj.Prim.Properties.AggregatePerms;
props.ObjectData[0].AggregatePermTextures = targetObj.Prim.Properties.AggregatePermTextures;
props.ObjectData[0].AggregatePermTexturesOwner = targetObj.Prim.Properties.AggregatePermTexturesOwner;
props.ObjectData[0].BaseMask = (uint)targetObj.Prim.Properties.Permissions.BaseMask;
props.ObjectData[0].Category = (uint)targetObj.Prim.Properties.Category;
props.ObjectData[0].CreationDate = Utils.DateTimeToUnixTime(targetObj.Prim.Properties.CreationDate);
props.ObjectData[0].CreatorID = targetObj.Prim.Properties.CreatorID;
props.ObjectData[0].Description = Utils.StringToBytes(targetObj.Prim.Properties.Description);
props.ObjectData[0].EveryoneMask = (uint)targetObj.Prim.Properties.Permissions.EveryoneMask;
props.ObjectData[0].FolderID = targetObj.Prim.Properties.FolderID;
props.ObjectData[0].FromTaskID = targetObj.Prim.Properties.FromTaskID;
props.ObjectData[0].GroupID = targetObj.Prim.Properties.GroupID;
props.ObjectData[0].GroupMask = (uint)targetObj.Prim.Properties.Permissions.GroupMask;
props.ObjectData[0].InventorySerial = targetObj.Prim.Properties.InventorySerial;
props.ObjectData[0].ItemID = targetObj.Prim.Properties.ItemID;
props.ObjectData[0].LastOwnerID = targetObj.Prim.Properties.LastOwnerID;
props.ObjectData[0].Name = Utils.StringToBytes(targetObj.Prim.Properties.Name);
props.ObjectData[0].NextOwnerMask = (uint)targetObj.Prim.Properties.Permissions.NextOwnerMask;
props.ObjectData[0].ObjectID = targetObj.Prim.ID;
props.ObjectData[0].OwnerID = targetObj.Prim.Properties.OwnerID;
props.ObjectData[0].OwnerMask = (uint)targetObj.Prim.Properties.Permissions.OwnerMask;
props.ObjectData[0].OwnershipCost = targetObj.Prim.Properties.OwnershipCost;
props.ObjectData[0].SalePrice = targetObj.Prim.Properties.SalePrice;
props.ObjectData[0].SaleType = (byte)targetObj.Prim.Properties.SaleType;
props.ObjectData[0].SitName = Utils.StringToBytes(targetObj.Prim.Properties.SitName);
props.ObjectData[0].TextureID = targetObj.Prim.Properties.GetTextureIDBytes();
props.ObjectData[0].TouchName = Utils.StringToBytes(targetObj.Prim.Properties.TouchName);
scene.UDP.SendPacket(agent.ID, props, PacketCategory.Transaction);
}
else
{
Logger.Log("[TODO] Handle dropping folders in task inventory", Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log("Got an UpdateTaskInventory packet referencing an unknown inventory item", Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log("Got an UpdateTaskInventory packet referencing an unknown object", Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log("Got an UpdateTaskInventory packet with a Key of " + update.UpdateData.Key, Helpers.LogLevel.Warning);
}
}
void RemoveTaskInventoryHandler(Packet packet, Agent agent)
{
}
void MoveTaskInventoryHandler(Packet packet, Agent agent)
{
}
}
}