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libremetaverse/Programs/Simian/ScriptTypes.cs

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using System;
using System.Collections;
using System.Text.RegularExpressions;
namespace Simian
{
[Flags]
public enum Changed : uint
{
INVENTORY = 1,
COLOR = 2,
SHAPE = 4,
SCALE = 8,
TEXTURE = 16,
LINK = 32,
ALLOWED_DROP = 64,
OWNER = 128,
REGION_RESTART = 256,
REGION = 512,
TELEPORT = 1024
}
public static class ScriptTypes
{
#region LSL Types
public struct LSL_Vector
{
public double x;
public double y;
public double z;
#region Constructors
public LSL_Vector(LSL_Vector vector)
{
x = (float)vector.x;
y = (float)vector.y;
z = (float)vector.z;
}
public LSL_Vector(double X, double Y, double Z)
{
x = X;
y = Y;
z = Z;
}
public LSL_Vector(string str)
{
str = str.Replace('<', ' ');
str = str.Replace('>', ' ');
string[] tmps = str.Split(new Char[] { ',', '<', '>' });
if (tmps.Length < 3)
{
x = y = z = 0;
return;
}
bool res;
res = Double.TryParse(tmps[0], out x);
res = res & Double.TryParse(tmps[1], out y);
res = res & Double.TryParse(tmps[2], out z);
}
#endregion
#region Overriders
public override string ToString()
{
string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
return s;
}
public static explicit operator LSL_String(LSL_Vector vec)
{
string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
return new LSL_String(s);
}
public static explicit operator string(LSL_Vector vec)
{
string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
return s;
}
public static explicit operator LSL_Vector(string s)
{
return new LSL_Vector(s);
}
public static implicit operator LSL_List(LSL_Vector vec)
{
return new LSL_List(new object[] { vec });
}
public static bool operator ==(LSL_Vector lhs, LSL_Vector rhs)
{
return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
}
public static bool operator !=(LSL_Vector lhs, LSL_Vector rhs)
{
return !(lhs == rhs);
}
public override int GetHashCode()
{
return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode());
}
public override bool Equals(object o)
{
if (!(o is LSL_Vector)) return false;
LSL_Vector vector = (LSL_Vector)o;
return (x == vector.x && y == vector.y && z == vector.z);
}
public static LSL_Vector operator -(LSL_Vector vector)
{
return new LSL_Vector(-vector.x, -vector.y, -vector.z);
}
#endregion
#region Vector & Vector Math
// Vector-Vector Math
public static LSL_Vector operator +(LSL_Vector lhs, LSL_Vector rhs)
{
return new LSL_Vector(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z);
}
public static LSL_Vector operator -(LSL_Vector lhs, LSL_Vector rhs)
{
return new LSL_Vector(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
}
public static LSL_Float operator *(LSL_Vector lhs, LSL_Vector rhs)
{
return Dot(lhs, rhs);
}
public static LSL_Vector operator %(LSL_Vector v1, LSL_Vector v2)
{
//Cross product
LSL_Vector tv;
tv.x = (v1.y * v2.z) - (v1.z * v2.y);
tv.y = (v1.z * v2.x) - (v1.x * v2.z);
tv.z = (v1.x * v2.y) - (v1.y * v2.x);
return tv;
}
#endregion
#region Vector & Float Math
// Vector-Float and Float-Vector Math
public static LSL_Vector operator *(LSL_Vector vec, float val)
{
return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val);
}
public static LSL_Vector operator *(float val, LSL_Vector vec)
{
return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val);
}
public static LSL_Vector operator /(LSL_Vector v, float f)
{
v.x = v.x / f;
v.y = v.y / f;
v.z = v.z / f;
return v;
}
#endregion
#region Vector & Double Math
public static LSL_Vector operator *(LSL_Vector vec, double val)
{
return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val);
}
public static LSL_Vector operator *(double val, LSL_Vector vec)
{
return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val);
}
public static LSL_Vector operator /(LSL_Vector v, double f)
{
v.x = v.x / f;
v.y = v.y / f;
v.z = v.z / f;
return v;
}
#endregion
#region Vector & Rotation Math
// Vector-Rotation Math
public static LSL_Vector operator *(LSL_Vector v, LSL_Rotation r)
{
LSL_Rotation vq = new LSL_Rotation(v.x, v.y, v.z, 0);
LSL_Rotation nq = new LSL_Rotation(-r.x, -r.y, -r.z, r.s);
// adapted for operator * computing "b * a"
LSL_Rotation result = nq * (vq * r);
return new LSL_Vector(result.x, result.y, result.z);
}
public static LSL_Vector operator /(LSL_Vector v, LSL_Rotation r)
{
r.s = -r.s;
return v * r;
}
#endregion
#region Static Helper Functions
public static double Dot(LSL_Vector v1, LSL_Vector v2)
{
return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
}
public static LSL_Vector Cross(LSL_Vector v1, LSL_Vector v2)
{
return new LSL_Vector
(
v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x
);
}
public static double Mag(LSL_Vector v)
{
return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
public static LSL_Vector Norm(LSL_Vector vector)
{
double mag = Mag(vector);
return new LSL_Vector(vector.x / mag, vector.y / mag, vector.z / mag);
}
#endregion
public static readonly LSL_Vector Zero = new LSL_Vector();
}
public struct LSL_Rotation
{
public double x;
public double y;
public double z;
public double s;
#region Constructors
public LSL_Rotation(LSL_Rotation Quat)
{
x = (float)Quat.x;
y = (float)Quat.y;
z = (float)Quat.z;
s = (float)Quat.s;
if (x == 0 && y == 0 && z == 0 && s == 0)
s = 1;
}
public LSL_Rotation(double X, double Y, double Z, double S)
{
x = X;
y = Y;
z = Z;
s = S;
if (x == 0 && y == 0 && z == 0 && s == 0)
s = 1;
}
public LSL_Rotation(string str)
{
str = str.Replace('<', ' ');
str = str.Replace('>', ' ');
string[] tmps = str.Split(new Char[] { ',', '<', '>' });
if (tmps.Length < 4)
{
x = y = z = s = 0;
return;
}
bool res;
res = Double.TryParse(tmps[0], out x);
res = res & Double.TryParse(tmps[1], out y);
res = res & Double.TryParse(tmps[2], out z);
res = res & Double.TryParse(tmps[3], out s);
if (x == 0 && y == 0 && z == 0 && s == 0)
s = 1;
}
#endregion
#region Overriders
public override int GetHashCode()
{
return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode());
}
public override bool Equals(object o)
{
if (!(o is LSL_Rotation)) return false;
LSL_Rotation quaternion = (LSL_Rotation)o;
return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s;
}
public override string ToString()
{
string st = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s);
return st;
}
public static explicit operator string(LSL_Rotation r)
{
string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
return s;
}
public static explicit operator LSL_String(LSL_Rotation r)
{
string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
return new LSL_String(s);
}
public static explicit operator LSL_Rotation(string s)
{
return new LSL_Rotation(s);
}
public static implicit operator LSL_List(LSL_Rotation r)
{
return new LSL_List(new object[] { r });
}
public static bool operator ==(LSL_Rotation lhs, LSL_Rotation rhs)
{
// Return true if the fields match:
return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.s == rhs.s;
}
public static bool operator !=(LSL_Rotation lhs, LSL_Rotation rhs)
{
return !(lhs == rhs);
}
public static double Mag(LSL_Rotation q)
{
return Math.Sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.s * q.s);
}
#endregion
#region Operators
public static LSL_Rotation operator +(LSL_Rotation a, LSL_Rotation b)
{
return new LSL_Rotation(a.x + b.x, a.y + b.y, a.z + b.z, a.s + b.s);
}
public static LSL_Rotation operator /(LSL_Rotation a, LSL_Rotation b)
{
b.s = -b.s;
return a * b;
}
public static LSL_Rotation operator -(LSL_Rotation a, LSL_Rotation b)
{
return new LSL_Rotation(a.x - b.x, a.y - b.y, a.z - b.z, a.s - b.s);
}
// using the equations below, we need to do "b * a" to be compatible with LSL
public static LSL_Rotation operator *(LSL_Rotation b, LSL_Rotation a)
{
LSL_Rotation c;
c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y;
c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z;
c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x;
c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z;
return c;
}
#endregion
public static readonly LSL_Rotation Identity = new LSL_Rotation(0.0, 0.0, 0.0, 1.0);
}
public class LSL_List
{
private object[] value;
#region Properties
public int Length
{
get
{
if (value == null)
value = new Object[0];
return value.Length;
}
}
public object[] Data
{
get
{
if (value == null)
value = new Object[0];
return value;
}
set { this.value = value; }
}
#endregion
#region Constructors
public LSL_List(params object[] args)
{
value = new object[args.Length];
value = args;
}
#endregion
// Member functions to obtain item as specific types.
// For cases where implicit conversions would apply if items
// were not in a list (e.g. integer to float, but not float
// to integer) functions check for alternate types so as to
// down-cast from Object to the correct type.
// Note: no checks for item index being valid are performed
#region Accessor Functions
public ScriptTypes.LSL_Float GetLSLFloatItem(int itemIndex)
{
if (value[itemIndex] is ScriptTypes.LSL_Integer)
{
return (ScriptTypes.LSL_Integer)value[itemIndex];
}
else if (value[itemIndex] is Int32)
{
return new ScriptTypes.LSL_Float((int)value[itemIndex]);
}
else if (value[itemIndex] is float)
{
return new ScriptTypes.LSL_Float((float)value[itemIndex]);
}
else if (value[itemIndex] is Double)
{
return new ScriptTypes.LSL_Float((Double)value[itemIndex]);
}
else
{
return (ScriptTypes.LSL_Float)value[itemIndex];
}
}
public ScriptTypes.LSL_String GetLSLStringItem(int itemIndex)
{
if (value[itemIndex] is ScriptTypes.LSL_Key)
{
return (ScriptTypes.LSL_Key)value[itemIndex];
}
else if (value[itemIndex] is String)
{
return new ScriptTypes.LSL_String((string)value[itemIndex]);
}
else
{
return (ScriptTypes.LSL_String)value[itemIndex];
}
}
public ScriptTypes.LSL_Integer GetLSLIntegerItem(int itemIndex)
{
if (value[itemIndex] is ScriptTypes.LSL_Integer)
return (ScriptTypes.LSL_Integer)value[itemIndex];
else if (value[itemIndex] is Int32)
return new LSL_Integer((int)value[itemIndex]);
else
throw new InvalidCastException();
}
public ScriptTypes.LSL_Vector GetVector3Item(int itemIndex)
{
return (ScriptTypes.LSL_Vector)value[itemIndex];
}
public ScriptTypes.LSL_Rotation GetQuaternionItem(int itemIndex)
{
return (ScriptTypes.LSL_Rotation)value[itemIndex];
}
public ScriptTypes.LSL_Key GetKeyItem(int itemIndex)
{
return (ScriptTypes.LSL_Key)value[itemIndex];
}
#endregion
#region Operators
public static LSL_List operator +(LSL_List a, LSL_List b)
{
object[] tmp;
tmp = new object[a.Length + b.Length];
a.Data.CopyTo(tmp, 0);
b.Data.CopyTo(tmp, a.Length);
return new LSL_List(tmp);
}
private void ExtendAndAdd(object o)
{
Array.Resize(ref value, Length + 1);
value.SetValue(o, Length - 1);
}
public static LSL_List operator +(LSL_List a, LSL_String s)
{
a.ExtendAndAdd(s);
return a;
}
public static LSL_List operator +(LSL_List a, LSL_Integer i)
{
a.ExtendAndAdd(i);
return a;
}
public static LSL_List operator +(LSL_List a, LSL_Float d)
{
a.ExtendAndAdd(d);
return a;
}
public static bool operator ==(LSL_List a, LSL_List b)
{
int la = -1;
int lb = -1;
try { la = a.Length; }
catch (NullReferenceException) { }
try { lb = b.Length; }
catch (NullReferenceException) { }
return la == lb;
}
public static bool operator !=(LSL_List a, LSL_List b)
{
int la = -1;
int lb = -1;
try { la = a.Length; }
catch (NullReferenceException) { }
try { lb = b.Length; }
catch (NullReferenceException) { }
return la != lb;
}
#endregion
public void Add(object o)
{
object[] tmp;
tmp = new object[value.Length + 1];
value.CopyTo(tmp, 0);
tmp[value.Length] = o;
value = tmp;
}
public bool Contains(object o)
{
bool ret = false;
foreach (object i in Data)
{
if (i == o)
{
ret = true;
break;
}
}
return ret;
}
public LSL_List DeleteSublist(int start, int end)
{
// Not an easy one
// If start <= end, remove that part
// if either is negative, count from the end of the array
// if the resulting start > end, remove all BUT that part
Object[] ret;
if (start < 0)
start = value.Length - start;
if (start < 0)
start = 0;
if (end < 0)
end = value.Length - end;
if (end < 0)
end = 0;
if (start > end)
{
if (end >= value.Length)
return new LSL_List(new Object[0]);
if (start >= value.Length)
start = value.Length - 1;
return GetSublist(end, start);
}
// start >= 0 && end >= 0 here
if (start >= value.Length)
{
ret = new Object[value.Length];
Array.Copy(value, 0, ret, 0, value.Length);
return new LSL_List(ret);
}
if (end >= value.Length)
end = value.Length - 1;
// now, this makes the math easier
int remove = end + 1 - start;
ret = new Object[value.Length - remove];
if (ret.Length == 0)
return new LSL_List(ret);
int src;
int dest = 0;
for (src = 0; src < value.Length; src++)
{
if (src < start || src > end)
ret[dest++] = value[src];
}
return new LSL_List(ret);
}
public LSL_List GetSublist(int start, int end)
{
object[] ret;
// Take care of neg start or end's
// NOTE that either index may still be negative after
// adding the length, so we must take additional
// measures to protect against this. Note also that
// after normalisation the negative indices are no
// longer relative to the end of the list.
if (start < 0)
{
start = value.Length + start;
}
if (end < 0)
{
end = value.Length + end;
}
// The conventional case is start <= end
// NOTE that the case of an empty list is
// dealt with by the initial test. Start
// less than end is taken to be the most
// common case.
if (start <= end)
{
// Start sublist beyond length
// Also deals with start AND end still negative
if (start >= value.Length || end < 0)
{
return new LSL_List();
}
// Sublist extends beyond the end of the supplied list
if (end >= value.Length)
{
end = value.Length - 1;
}
// Sublist still starts before the beginning of the list
if (start < 0)
{
start = 0;
}
ret = new object[end - start + 1];
Array.Copy(value, start, ret, 0, end - start + 1);
return new LSL_List(ret);
}
// Deal with the segmented case: 0->end + start->EOL
else
{
LSL_List result = null;
// If end is negative, then prefix list is empty
if (end < 0)
{
result = new LSL_List();
// If start is still negative, then the whole of
// the existing list is returned. This case is
// only admitted if end is also still negative.
if (start < 0)
{
return this;
}
}
else
{
result = GetSublist(0, end);
}
// If start is outside of list, then just return
// the prefix, whatever it is.
if (start >= value.Length)
{
return result;
}
return result + GetSublist(start, Data.Length);
}
}
private static int compare(object left, object right, int ascending)
{
if (!left.GetType().Equals(right.GetType()))
{
// unequal types are always "equal" for comparison purposes.
// this way, the bubble sort will never swap them, and we'll
// get that feathered effect we're looking for
return 0;
}
int ret = 0;
if (left is LSL_Key)
{
LSL_Key l = (LSL_Key)left;
LSL_Key r = (LSL_Key)right;
ret = String.CompareOrdinal(l.value, r.value);
}
else if (left is LSL_String)
{
LSL_String l = (LSL_String)left;
LSL_String r = (LSL_String)right;
ret = String.CompareOrdinal(l.value, r.value);
}
else if (left is LSL_Integer)
{
LSL_Integer l = (LSL_Integer)left;
LSL_Integer r = (LSL_Integer)right;
ret = Math.Sign(l.value - r.value);
}
else if (left is LSL_Float)
{
LSL_Float l = (LSL_Float)left;
LSL_Float r = (LSL_Float)right;
ret = Math.Sign(l.value - r.value);
}
else if (left is LSL_Vector)
{
LSL_Vector l = (LSL_Vector)left;
LSL_Vector r = (LSL_Vector)right;
ret = Math.Sign(LSL_Vector.Mag(l) - LSL_Vector.Mag(r));
}
else if (left is LSL_Rotation)
{
LSL_Rotation l = (LSL_Rotation)left;
LSL_Rotation r = (LSL_Rotation)right;
ret = Math.Sign(LSL_Rotation.Mag(l) - LSL_Rotation.Mag(r));
}
if (ascending == 0)
{
ret = 0 - ret;
}
return ret;
}
public LSL_List Sort(int stride, int ascending)
{
if (Data.Length == 0)
return new LSL_List(); // Don't even bother
object[] ret = new object[Data.Length];
Array.Copy(Data, 0, ret, 0, Data.Length);
if (stride <= 0)
{
stride = 1;
}
// we can optimize here in the case where stride == 1 and the list
// consists of homogeneous types
if (stride == 1)
{
bool homogeneous = true;
int index;
for (index = 1; index < Data.Length; index++)
{
if (!Data[0].GetType().Equals(Data[index].GetType()))
{
homogeneous = false;
break;
}
}
if (homogeneous)
{
Array.Sort(ret, new HomogeneousComparer());
if (ascending == 0)
{
Array.Reverse(ret);
}
return new LSL_List(ret);
}
}
// Because of the desired type specific feathered sorting behavior
// requried by the spec, we MUST use a non-optimized bubble sort here.
// Anything else will give you the incorrect behavior.
// begin bubble sort...
int i;
int j;
int k;
int n = Data.Length;
for (i = 0; i < (n - stride); i += stride)
{
for (j = i + stride; j < n; j += stride)
{
if (compare(ret[i], ret[j], ascending) > 0)
{
for (k = 0; k < stride; k++)
{
object tmp = ret[i + k];
ret[i + k] = ret[j + k];
ret[j + k] = tmp;
}
}
}
}
// end bubble sort
return new LSL_List(ret);
}
#region CSV Methods
public static LSL_List FromCSV(string csv)
{
return new LSL_List(csv.Split(','));
}
public string ToCSV()
{
string ret = "";
foreach (object o in this.Data)
{
if (ret == "")
{
ret = o.ToString();
}
else
{
ret = ret + ", " + o.ToString();
}
}
return ret;
}
private string ToSoup()
{
string output;
output = String.Empty;
if (value.Length == 0)
{
return String.Empty;
}
foreach (object o in value)
{
output = output + o.ToString();
}
return output;
}
public static explicit operator String(LSL_List l)
{
return l.ToSoup();
}
public static explicit operator LSL_String(LSL_List l)
{
return new LSL_String(l.ToSoup());
}
public override string ToString()
{
return ToSoup();
}
#endregion
#region Statistic Methods
public double Min()
{
double minimum = double.PositiveInfinity;
double entry;
for (int i = 0; i < Data.Length; i++)
{
if (double.TryParse(Data[i].ToString(), out entry))
{
if (entry < minimum) minimum = entry;
}
}
return minimum;
}
public double Max()
{
double maximum = double.NegativeInfinity;
double entry;
for (int i = 0; i < Data.Length; i++)
{
if (double.TryParse(Data[i].ToString(), out entry))
{
if (entry > maximum) maximum = entry;
}
}
return maximum;
}
public double Range()
{
return (this.Max() / this.Min());
}
public int NumericLength()
{
int count = 0;
double entry;
for (int i = 0; i < Data.Length; i++)
{
if (double.TryParse(Data[i].ToString(), out entry))
{
count++;
}
}
return count;
}
public static LSL_List ToDoubleList(LSL_List src)
{
LSL_List ret = new LSL_List();
double entry;
for (int i = 0; i < src.Data.Length - 1; i++)
{
if (double.TryParse(src.Data[i].ToString(), out entry))
{
ret.Add(entry);
}
}
return ret;
}
public double Sum()
{
double sum = 0;
double entry;
for (int i = 0; i < Data.Length; i++)
{
if (double.TryParse(Data[i].ToString(), out entry))
{
sum = sum + entry;
}
}
return sum;
}
public double SumSqrs()
{
double sum = 0;
double entry;
for (int i = 0; i < Data.Length; i++)
{
if (double.TryParse(Data[i].ToString(), out entry))
{
sum = sum + Math.Pow(entry, 2);
}
}
return sum;
}
public double Mean()
{
return (this.Sum() / this.NumericLength());
}
public void NumericSort()
{
IComparer Numeric = new NumericComparer();
Array.Sort(Data, Numeric);
}
public void AlphaSort()
{
IComparer Alpha = new AlphaComparer();
Array.Sort(Data, Alpha);
}
public double Median()
{
return Qi(0.5);
}
public double GeometricMean()
{
double ret = 1.0;
LSL_List nums = ToDoubleList(this);
for (int i = 0; i < nums.Data.Length; i++)
{
ret *= (double)nums.Data[i];
}
return Math.Exp(Math.Log(ret) / (double)nums.Data.Length);
}
public double HarmonicMean()
{
double ret = 0.0;
LSL_List nums = ToDoubleList(this);
for (int i = 0; i < nums.Data.Length; i++)
{
ret += 1.0 / (double)nums.Data[i];
}
return ((double)nums.Data.Length / ret);
}
public double Variance()
{
double s = 0;
LSL_List num = ToDoubleList(this);
for (int i = 0; i < num.Data.Length; i++)
{
s += Math.Pow((double)num.Data[i], 2);
}
return (s - num.Data.Length * Math.Pow(num.Mean(), 2)) / (num.Data.Length - 1);
}
public double StdDev()
{
return Math.Sqrt(this.Variance());
}
public double Qi(double i)
{
LSL_List j = this;
j.NumericSort();
if (Math.Ceiling(this.Length * i) == this.Length * i)
{
return (double)((double)j.Data[(int)(this.Length * i - 1)] + (double)j.Data[(int)(this.Length * i)]) / 2;
}
else
{
return (double)j.Data[((int)(Math.Ceiling(this.Length * i))) - 1];
}
}
#endregion
public string ToPrettyString()
{
string output;
if (value.Length == 0)
{
return "[]";
}
output = "[";
foreach (object o in value)
{
if (o is String)
{
output = output + "\"" + o + "\", ";
}
else
{
output = output + o.ToString() + ", ";
}
}
output = output.Substring(0, output.Length - 2);
output = output + "]";
return output;
}
#region Comparers
class HomogeneousComparer : IComparer
{
public HomogeneousComparer()
{
}
public int Compare(object lhs, object rhs)
{
return compare(lhs, rhs, 1);
}
}
public class AlphaComparer : IComparer
{
int IComparer.Compare(object x, object y)
{
return string.Compare(x.ToString(), y.ToString());
}
}
public class NumericComparer : IComparer
{
int IComparer.Compare(object x, object y)
{
double a;
double b;
if (!double.TryParse(x.ToString(), out a))
{
a = 0.0;
}
if (!double.TryParse(y.ToString(), out b))
{
b = 0.0;
}
if (a < b)
{
return -1;
}
else if (a == b)
{
return 0;
}
else
{
return 1;
}
}
}
#endregion
#region Overriders
public override bool Equals(object o)
{
if (!(o is LSL_List))
return false;
return Data.Length == ((LSL_List)o).Data.Length;
}
public override int GetHashCode()
{
return Data.GetHashCode();
}
#endregion
}
public struct LSL_Key
{
public string value;
#region Constructors
public LSL_Key(string s)
{
value = s;
}
#endregion
#region Methods
static public bool Parse2Key(string s)
{
Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
if (isuuid.IsMatch(s))
{
return true;
}
else
{
return false;
}
}
#endregion
#region Operators
static public implicit operator Boolean(LSL_Key k)
{
if (k.value.Length == 0 || k.value == "00000000-0000-0000-0000-000000000000")
return false;
Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
return isuuid.IsMatch(k.value);
}
static public implicit operator LSL_Key(string s)
{
return new LSL_Key(s);
}
static public implicit operator String(LSL_Key k)
{
return k.value;
}
static public implicit operator LSL_String(LSL_Key k)
{
return k.value;
}
public static bool operator ==(LSL_Key k1, LSL_Key k2)
{
return k1.value == k2.value;
}
public static bool operator !=(LSL_Key k1, LSL_Key k2)
{
return k1.value != k2.value;
}
#endregion
#region Overriders
public override bool Equals(object o)
{
return o.ToString() == value;
}
public override int GetHashCode()
{
return value.GetHashCode();
}
public override string ToString()
{
return value;
}
#endregion
public static readonly LSL_Key Zero = new LSL_Key("00000000-0000-0000-0000-000000000000");
public static readonly LSL_Key Empty = new LSL_Key(String.Empty);
}
public struct LSL_String
{
public string value;
#region Constructors
public LSL_String(string s)
{
value = s;
}
public LSL_String(double d)
{
string s = String.Format("{0:0.000000}", d);
value = s;
}
public LSL_String(LSL_Float f)
{
string s = String.Format("{0:0.000000}", f.value);
value = s;
}
#endregion
#region Operators
static public implicit operator Boolean(LSL_String s)
{
if (s.value.Length == 0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator String(LSL_String s)
{
return s.value;
}
static public implicit operator LSL_String(string s)
{
return new LSL_String(s);
}
public static string ToString(LSL_String s)
{
return s.value;
}
public override string ToString()
{
return value;
}
public static bool operator ==(LSL_String s1, string s2)
{
return s1.value == s2;
}
public static bool operator !=(LSL_String s1, string s2)
{
return s1.value != s2;
}
public static LSL_String operator +(LSL_String s1, LSL_String s2)
{
return new LSL_String(s1.value + s2.value);
}
public static explicit operator double(LSL_String s)
{
return new LSL_Float(s).value;
}
public static explicit operator LSL_Integer(LSL_String s)
{
return new LSL_Integer(s.value);
}
public static explicit operator LSL_String(double d)
{
return new LSL_String(d);
}
public static explicit operator LSL_String(LSL_Float f)
{
return new LSL_String(f);
}
static public explicit operator LSL_String(bool b)
{
if (b)
return new LSL_String("1");
else
return new LSL_String("0");
}
public static implicit operator LSL_Vector(LSL_String s)
{
return new LSL_Vector(s.value);
}
public static implicit operator LSL_Rotation(LSL_String s)
{
return new LSL_Rotation(s.value);
}
public static implicit operator LSL_Float(LSL_String s)
{
return new LSL_Float(s);
}
public static implicit operator LSL_List(LSL_String s)
{
return new LSL_List(new object[] { s });
}
#endregion
#region Overriders
public override bool Equals(object o)
{
return value == o.ToString();
}
public override int GetHashCode()
{
return value.GetHashCode();
}
#endregion
#region " Standard string functions "
//Clone,CompareTo,Contains
//CopyTo,EndsWith,Equals,GetEnumerator,GetHashCode,GetType,GetTypeCode
//IndexOf,IndexOfAny,Insert,IsNormalized,LastIndexOf,LastIndexOfAny
//Length,Normalize,PadLeft,PadRight,Remove,Replace,Split,StartsWith,Substring,ToCharArray,ToLowerInvariant
//ToString,ToUpper,ToUpperInvariant,Trim,TrimEnd,TrimStart
public bool Contains(string value) { return value.Contains(value); }
public int IndexOf(string value) { return value.IndexOf(value); }
public int Length { get { return value.Length; } }
#endregion
public static readonly LSL_String Empty = new LSL_String(String.Empty);
}
public struct LSL_Integer
{
public int value;
#region Constructors
public LSL_Integer(int i)
{
value = i;
}
public LSL_Integer(double d)
{
value = (int)d;
}
public LSL_Integer(string s)
{
Regex r = new Regex("(^[ ]*0[xX][0-9A-Fa-f][0-9A-Fa-f]*)|(^[ ]*-?[0-9][0-9]*)");
Match m = r.Match(s);
string v = m.Groups[0].Value;
if (v == String.Empty)
{
value = 0;
}
else
{
try
{
if (v.Contains("x") || v.Contains("X"))
{
value = int.Parse(v.Substring(2), System.Globalization.NumberStyles.HexNumber);
}
else
{
value = int.Parse(v, System.Globalization.NumberStyles.Integer);
}
}
catch (OverflowException)
{
value = -1;
}
}
}
#endregion
#region Operators
static public implicit operator int(LSL_Integer i)
{
return i.value;
}
static public explicit operator uint(LSL_Integer i)
{
return (uint)i.value;
}
static public explicit operator LSL_String(LSL_Integer i)
{
return new LSL_String(i.ToString());
}
public static implicit operator LSL_List(LSL_Integer i)
{
return new LSL_List(new object[] { i });
}
static public implicit operator Boolean(LSL_Integer i)
{
if (i.value == 0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator LSL_Integer(int i)
{
return new LSL_Integer(i);
}
static public explicit operator LSL_Integer(string s)
{
return new LSL_Integer(s);
}
static public implicit operator LSL_Integer(uint u)
{
return new LSL_Integer(u);
}
static public explicit operator LSL_Integer(double d)
{
return new LSL_Integer(d);
}
static public explicit operator LSL_Integer(LSL_Float f)
{
return new LSL_Integer(f.value);
}
static public implicit operator LSL_Integer(bool b)
{
if (b)
return new LSL_Integer(1);
else
return new LSL_Integer(0);
}
static public LSL_Integer operator ==(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value == i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator !=(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value != i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator <(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value < i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator <=(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value <= i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator >(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value > i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator >=(LSL_Integer i1, LSL_Integer i2)
{
bool ret = i1.value >= i2.value;
return new LSL_Integer((ret ? 1 : 0));
}
static public LSL_Integer operator +(LSL_Integer i1, int i2)
{
return new LSL_Integer(i1.value + i2);
}
static public LSL_Integer operator -(LSL_Integer i1, int i2)
{
return new LSL_Integer(i1.value - i2);
}
static public LSL_Integer operator *(LSL_Integer i1, int i2)
{
return new LSL_Integer(i1.value * i2);
}
static public LSL_Integer operator /(LSL_Integer i1, int i2)
{
return new LSL_Integer(i1.value / i2);
}
static public LSL_Integer operator -(LSL_Integer i)
{
return new LSL_Integer(-i.value);
}
static public LSL_Integer operator ~(LSL_Integer i)
{
return new LSL_Integer(~i.value);
}
public override bool Equals(Object o)
{
if (!(o is LSL_Integer))
return false;
return value == ((LSL_Integer)o).value;
}
public override int GetHashCode()
{
return value;
}
static public LSL_Integer operator &(LSL_Integer i1, LSL_Integer i2)
{
int ret = i1.value & i2.value;
return ret;
}
static public LSL_Integer operator %(LSL_Integer i1, LSL_Integer i2)
{
int ret = i1.value % i2.value;
return ret;
}
static public LSL_Integer operator |(LSL_Integer i1, LSL_Integer i2)
{
int ret = i1.value | i2.value;
return ret;
}
static public LSL_Integer operator ^(LSL_Integer i1, LSL_Integer i2)
{
int ret = i1.value ^ i2.value;
return ret;
}
static public LSL_Integer operator !(LSL_Integer i1)
{
return i1.value == 0 ? 1 : 0;
}
public static LSL_Integer operator ++(LSL_Integer i)
{
i.value++;
return i;
}
public static LSL_Integer operator --(LSL_Integer i)
{
i.value--;
return i;
}
public static LSL_Integer operator <<(LSL_Integer i, int s)
{
return i.value << s;
}
public static LSL_Integer operator >>(LSL_Integer i, int s)
{
return i.value >> s;
}
static public implicit operator System.Double(LSL_Integer i)
{
return (double)i.value;
}
public static bool operator true(LSL_Integer i)
{
return i.value != 0;
}
public static bool operator false(LSL_Integer i)
{
return i.value == 0;
}
#endregion
#region Overriders
public override string ToString()
{
return this.value.ToString();
}
#endregion
public static readonly LSL_Integer Zero = new LSL_Integer();
}
public struct LSL_Float
{
public double value;
#region Constructors
public LSL_Float(int i)
{
this.value = (double)i;
}
public LSL_Float(double d)
{
this.value = d;
}
public LSL_Float(string s)
{
Regex r = new Regex("^ *(\\+|-)?([0-9]+\\.?[0-9]*|\\.[0-9]+)([eE](\\+|-)?[0-9]+)?");
Match m = r.Match(s);
string v = m.Groups[0].Value;
v = v.Trim();
if (v == String.Empty || v == null)
v = "0.0";
else
if (!v.Contains(".") && !v.ToLower().Contains("e"))
v = v + ".0";
else
if (v.EndsWith("."))
v = v + "0";
this.value = double.Parse(v, System.Globalization.NumberStyles.Float);
}
#endregion
#region Operators
static public explicit operator float(LSL_Float f)
{
return (float)f.value;
}
static public explicit operator int(LSL_Float f)
{
return (int)f.value;
}
static public explicit operator uint(LSL_Float f)
{
return (uint)Math.Abs(f.value);
}
static public implicit operator Boolean(LSL_Float f)
{
if (f.value == 0.0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator LSL_Float(int i)
{
return new LSL_Float(i);
}
static public implicit operator LSL_Float(LSL_Integer i)
{
return new LSL_Float(i.value);
}
static public explicit operator LSL_Float(string s)
{
return new LSL_Float(s);
}
public static implicit operator LSL_List(LSL_Float f)
{
return new LSL_List(new object[] { f });
}
static public implicit operator LSL_Float(double d)
{
return new LSL_Float(d);
}
static public implicit operator LSL_Float(bool b)
{
if (b)
return new LSL_Float(1.0);
else
return new LSL_Float(0.0);
}
static public bool operator ==(LSL_Float f1, LSL_Float f2)
{
return f1.value == f2.value;
}
static public bool operator !=(LSL_Float f1, LSL_Float f2)
{
return f1.value != f2.value;
}
static public LSL_Float operator ++(LSL_Float f)
{
f.value++;
return f;
}
static public LSL_Float operator --(LSL_Float f)
{
f.value--;
return f;
}
static public LSL_Float operator +(LSL_Float f, int i)
{
return new LSL_Float(f.value + (double)i);
}
static public LSL_Float operator -(LSL_Float f, int i)
{
return new LSL_Float(f.value - (double)i);
}
static public LSL_Float operator *(LSL_Float f, int i)
{
return new LSL_Float(f.value * (double)i);
}
static public LSL_Float operator /(LSL_Float f, int i)
{
return new LSL_Float(f.value / (double)i);
}
static public LSL_Float operator +(LSL_Float lhs, LSL_Float rhs)
{
return new LSL_Float(lhs.value + rhs.value);
}
static public LSL_Float operator -(LSL_Float lhs, LSL_Float rhs)
{
return new LSL_Float(lhs.value - rhs.value);
}
static public LSL_Float operator *(LSL_Float lhs, LSL_Float rhs)
{
return new LSL_Float(lhs.value * rhs.value);
}
static public LSL_Float operator /(LSL_Float lhs, LSL_Float rhs)
{
return new LSL_Float(lhs.value / rhs.value);
}
static public LSL_Float operator -(LSL_Float f)
{
return new LSL_Float(-f.value);
}
static public implicit operator System.Double(LSL_Float f)
{
return f.value;
}
#endregion
#region Overriders
public override string ToString()
{
return String.Format("{0:0.000000}", this.value);
}
public override bool Equals(Object o)
{
if (!(o is LSL_Float))
return false;
return value == ((LSL_Float)o).value;
}
public override int GetHashCode()
{
return Convert.ToInt32(value);
}
#endregion
public static readonly LSL_Float Zero = new LSL_Float();
}
#endregion LSL Types
#region Constants
public enum PrimitiveRule : int
{
PSYS_PART_FLAGS = 0,
PSYS_PART_START_COLOR = 1,
PSYS_PART_START_ALPHA = 2,
PSYS_PART_END_COLOR = 3,
PSYS_PART_END_ALPHA = 4,
PSYS_PART_START_SCALE = 5,
PSYS_PART_END_SCALE = 6,
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
PSYS_SRC_BURST_RADIUS = 16,
PSYS_SRC_BURST_SPEED_MIN = 17,
PSYS_SRC_BURST_SPEED_MAX = 18,
PSYS_SRC_MAX_AGE = 19,
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
}
public static readonly LSL_Integer TRUE = new LSL_Integer(1);
public static readonly LSL_Integer FALSE = new LSL_Integer(0);
public const int STATUS_PHYSICS = 1;
public const int STATUS_ROTATE_X = 2;
public const int STATUS_ROTATE_Y = 4;
public const int STATUS_ROTATE_Z = 8;
public const int STATUS_PHANTOM = 16;
public const int STATUS_SANDBOX = 32;
public const int STATUS_BLOCK_GRAB = 64;
public const int STATUS_DIE_AT_EDGE = 128;
public const int STATUS_RETURN_AT_EDGE = 256;
public const int STATUS_CAST_SHADOWS = 512;
public const int AGENT = 1;
public const int ACTIVE = 2;
public const int PASSIVE = 4;
public const int SCRIPTED = 8;
public static readonly LSL_Integer PAY_HIDE = new LSL_Integer(-1);
public static readonly LSL_Integer PAY_DEFAULT = new LSL_Integer(-2);
public const int CONTROL_FWD = 1;
public const int CONTROL_BACK = 2;
public const int CONTROL_LEFT = 4;
public const int CONTROL_RIGHT = 8;
public const int CONTROL_UP = 16;
public const int CONTROL_DOWN = 32;
public const int CONTROL_ROT_LEFT = 256;
public const int CONTROL_ROT_RIGHT = 512;
public const int CONTROL_LBUTTON = 268435456;
public const int CONTROL_ML_LBUTTON = 1073741824;
//Permissions
public const int PERMISSION_DEBIT = 2;
public const int PERMISSION_TAKE_CONTROLS = 4;
public const int PERMISSION_REMAP_CONTROLS = 8;
public const int PERMISSION_TRIGGER_ANIMATION = 16;
public const int PERMISSION_ATTACH = 32;
public const int PERMISSION_RELEASE_OWNERSHIP = 64;
public const int PERMISSION_CHANGE_LINKS = 128;
public const int PERMISSION_CHANGE_JOINTS = 256;
public const int PERMISSION_CHANGE_PERMISSIONS = 512;
public const int PERMISSION_TRACK_CAMERA = 1024;
public const int PERMISSION_CONTROL_CAMERA = 2048;
public const int AGENT_FLYING = 1;
public const int AGENT_ATTACHMENTS = 2;
public const int AGENT_SCRIPTED = 4;
public const int AGENT_MOUSELOOK = 8;
public const int AGENT_SITTING = 16;
public const int AGENT_ON_OBJECT = 32;
public const int AGENT_AWAY = 64;
public const int AGENT_WALKING = 128;
public const int AGENT_IN_AIR = 256;
public const int AGENT_TYPING = 512;
public const int AGENT_CROUCHING = 1024;
public const int AGENT_BUSY = 2048;
public const int AGENT_ALWAYS_RUN = 4096;
//Particle Systems
public const int PSYS_PART_INTERP_COLOR_MASK = 1;
public const int PSYS_PART_INTERP_SCALE_MASK = 2;
public const int PSYS_PART_BOUNCE_MASK = 4;
public const int PSYS_PART_WIND_MASK = 8;
public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
public const int PSYS_PART_TARGET_POS_MASK = 64;
public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
public const int PSYS_PART_EMISSIVE_MASK = 256;
public const int PSYS_PART_FLAGS = 0;
public const int PSYS_PART_START_COLOR = 1;
public const int PSYS_PART_START_ALPHA = 2;
public const int PSYS_PART_END_COLOR = 3;
public const int PSYS_PART_END_ALPHA = 4;
public const int PSYS_PART_START_SCALE = 5;
public const int PSYS_PART_END_SCALE = 6;
public const int PSYS_PART_MAX_AGE = 7;
public const int PSYS_SRC_ACCEL = 8;
public const int PSYS_SRC_PATTERN = 9;
public const int PSYS_SRC_INNERANGLE = 10;
public const int PSYS_SRC_OUTERANGLE = 11;
public const int PSYS_SRC_TEXTURE = 12;
public const int PSYS_SRC_BURST_RATE = 13;
public const int PSYS_SRC_BURST_PART_COUNT = 15;
public const int PSYS_SRC_BURST_RADIUS = 16;
public const int PSYS_SRC_BURST_SPEED_MIN = 17;
public const int PSYS_SRC_BURST_SPEED_MAX = 18;
public const int PSYS_SRC_MAX_AGE = 19;
public const int PSYS_SRC_TARGET_KEY = 20;
public const int PSYS_SRC_OMEGA = 21;
public const int PSYS_SRC_ANGLE_BEGIN = 22;
public const int PSYS_SRC_ANGLE_END = 23;
public const int PSYS_SRC_PATTERN_DROP = 1;
public const int PSYS_SRC_PATTERN_EXPLODE = 2;
public const int PSYS_SRC_PATTERN_ANGLE = 4;
public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
public const int VEHICLE_TYPE_NONE = 0;
public const int VEHICLE_TYPE_SLED = 1;
public const int VEHICLE_TYPE_CAR = 2;
public const int VEHICLE_TYPE_BOAT = 3;
public const int VEHICLE_TYPE_AIRPLANE = 4;
public const int VEHICLE_TYPE_BALLOON = 5;
public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
public const int VEHICLE_HOVER_HEIGHT = 24;
public const int VEHICLE_HOVER_EFFICIENCY = 25;
public const int VEHICLE_HOVER_TIMESCALE = 26;
public const int VEHICLE_BUOYANCY = 27;
public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
public const int VEHICLE_BANKING_EFFICIENCY = 38;
public const int VEHICLE_BANKING_MIX = 39;
public const int VEHICLE_BANKING_TIMESCALE = 40;
public const int VEHICLE_REFERENCE_FRAME = 44;
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
public const int INVENTORY_ALL = -1;
public const int INVENTORY_NONE = -1;
public const int INVENTORY_TEXTURE = 0;
public const int INVENTORY_SOUND = 1;
public const int INVENTORY_LANDMARK = 3;
public const int INVENTORY_CLOTHING = 5;
public const int INVENTORY_OBJECT = 6;
public const int INVENTORY_NOTECARD = 7;
public const int INVENTORY_SCRIPT = 10;
public const int INVENTORY_BODYPART = 13;
public const int INVENTORY_ANIMATION = 20;
public const int INVENTORY_GESTURE = 21;
public const int ATTACH_CHEST = 1;
public const int ATTACH_HEAD = 2;
public const int ATTACH_LSHOULDER = 3;
public const int ATTACH_RSHOULDER = 4;
public const int ATTACH_LHAND = 5;
public const int ATTACH_RHAND = 6;
public const int ATTACH_LFOOT = 7;
public const int ATTACH_RFOOT = 8;
public const int ATTACH_BACK = 9;
public const int ATTACH_PELVIS = 10;
public const int ATTACH_MOUTH = 11;
public const int ATTACH_CHIN = 12;
public const int ATTACH_LEAR = 13;
public const int ATTACH_REAR = 14;
public const int ATTACH_LEYE = 15;
public const int ATTACH_REYE = 16;
public const int ATTACH_NOSE = 17;
public const int ATTACH_RUARM = 18;
public const int ATTACH_RLARM = 19;
public const int ATTACH_LUARM = 20;
public const int ATTACH_LLARM = 21;
public const int ATTACH_RHIP = 22;
public const int ATTACH_RULEG = 23;
public const int ATTACH_RLLEG = 24;
public const int ATTACH_LHIP = 25;
public const int ATTACH_LULEG = 26;
public const int ATTACH_LLLEG = 27;
public const int ATTACH_BELLY = 28;
public const int ATTACH_RPEC = 29;
public const int ATTACH_LPEC = 30;
public const int ATTACH_HUD_CENTER_2 = 31;
public const int ATTACH_HUD_TOP_RIGHT = 32;
public const int ATTACH_HUD_TOP_CENTER = 33;
public const int ATTACH_HUD_TOP_LEFT = 34;
public const int ATTACH_HUD_CENTER_1 = 35;
public const int ATTACH_HUD_BOTTOM_LEFT = 36;
public const int ATTACH_HUD_BOTTOM = 37;
public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
public const int LAND_LEVEL = 0;
public const int LAND_RAISE = 1;
public const int LAND_LOWER = 2;
public const int LAND_SMOOTH = 3;
public const int LAND_NOISE = 4;
public const int LAND_REVERT = 5;
public const int LAND_SMALL_BRUSH = 1;
public const int LAND_MEDIUM_BRUSH = 2;
public const int LAND_LARGE_BRUSH = 3;
//Agent Dataserver
public const int DATA_ONLINE = 1;
public const int DATA_NAME = 2;
public const int DATA_BORN = 3;
public const int DATA_RATING = 4;
public const int DATA_SIM_POS = 5;
public const int DATA_SIM_STATUS = 6;
public const int DATA_SIM_RATING = 7;
public const int DATA_PAYINFO = 8;
public const int DATA_SIM_RELEASE = 128;
public const int ANIM_ON = 1;
public const int LOOP = 2;
public const int REVERSE = 4;
public const int PING_PONG = 8;
public const int SMOOTH = 16;
public const int ROTATE = 32;
public const int SCALE = 64;
public const int ALL_SIDES = -1;
public const int LINK_SET = -1;
public const int LINK_ROOT = 1;
public const int LINK_ALL_OTHERS = -2;
public const int LINK_ALL_CHILDREN = -3;
public const int LINK_THIS = -4;
public const int CHANGED_INVENTORY = 1;
public const int CHANGED_COLOR = 2;
public const int CHANGED_SHAPE = 4;
public const int CHANGED_SCALE = 8;
public const int CHANGED_TEXTURE = 16;
public const int CHANGED_LINK = 32;
public const int CHANGED_ALLOWED_DROP = 64;
public const int CHANGED_OWNER = 128;
public const int CHANGED_REGION_RESTART = 256;
public const int CHANGED_REGION = 512;
public const int CHANGED_TELEPORT = 1024;
public const int TYPE_INVALID = 0;
public const int TYPE_INTEGER = 1;
public const int TYPE_FLOAT = 2;
public const int TYPE_STRING = 3;
public const int TYPE_KEY = 4;
public const int TYPE_VECTOR = 5;
public const int TYPE_ROTATION = 6;
//XML RPC Remote Data Channel
public const int REMOTE_DATA_CHANNEL = 1;
public const int REMOTE_DATA_REQUEST = 2;
public const int REMOTE_DATA_REPLY = 3;
//llHTTPRequest
public const int HTTP_METHOD = 0;
public const int HTTP_MIMETYPE = 1;
public const int HTTP_BODY_MAXLENGTH = 2;
public const int HTTP_VERIFY_CERT = 3;
public const int PRIM_MATERIAL = 2;
public const int PRIM_PHYSICS = 3;
public const int PRIM_TEMP_ON_REZ = 4;
public const int PRIM_PHANTOM = 5;
public const int PRIM_POSITION = 6;
public const int PRIM_SIZE = 7;
public const int PRIM_ROTATION = 8;
public const int PRIM_TYPE = 9;
public const int PRIM_TEXTURE = 17;
public const int PRIM_COLOR = 18;
public const int PRIM_BUMP_SHINY = 19;
public const int PRIM_FULLBRIGHT = 20;
public const int PRIM_FLEXIBLE = 21;
public const int PRIM_TEXGEN = 22;
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_GLOW = 25;
public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1;
public const int PRIM_TYPE_BOX = 0;
public const int PRIM_TYPE_CYLINDER = 1;
public const int PRIM_TYPE_PRISM = 2;
public const int PRIM_TYPE_SPHERE = 3;
public const int PRIM_TYPE_TORUS = 4;
public const int PRIM_TYPE_TUBE = 5;
public const int PRIM_TYPE_RING = 6;
public const int PRIM_TYPE_SCULPT = 7;
public const int PRIM_HOLE_DEFAULT = 0;
public const int PRIM_HOLE_CIRCLE = 16;
public const int PRIM_HOLE_SQUARE = 32;
public const int PRIM_HOLE_TRIANGLE = 48;
public const int PRIM_MATERIAL_STONE = 0;
public const int PRIM_MATERIAL_METAL = 1;
public const int PRIM_MATERIAL_GLASS = 2;
public const int PRIM_MATERIAL_WOOD = 3;
public const int PRIM_MATERIAL_FLESH = 4;
public const int PRIM_MATERIAL_PLASTIC = 5;
public const int PRIM_MATERIAL_RUBBER = 6;
public const int PRIM_MATERIAL_LIGHT = 7;
public const int PRIM_SHINY_NONE = 0;
public const int PRIM_SHINY_LOW = 1;
public const int PRIM_SHINY_MEDIUM = 2;
public const int PRIM_SHINY_HIGH = 3;
public const int PRIM_BUMP_NONE = 0;
public const int PRIM_BUMP_BRIGHT = 1;
public const int PRIM_BUMP_DARK = 2;
public const int PRIM_BUMP_WOOD = 3;
public const int PRIM_BUMP_BARK = 4;
public const int PRIM_BUMP_BRICKS = 5;
public const int PRIM_BUMP_CHECKER = 6;
public const int PRIM_BUMP_CONCRETE = 7;
public const int PRIM_BUMP_TILE = 8;
public const int PRIM_BUMP_STONE = 9;
public const int PRIM_BUMP_DISKS = 10;
public const int PRIM_BUMP_GRAVEL = 11;
public const int PRIM_BUMP_BLOBS = 12;
public const int PRIM_BUMP_SIDING = 13;
public const int PRIM_BUMP_LARGETILE = 14;
public const int PRIM_BUMP_STUCCO = 15;
public const int PRIM_BUMP_SUCTION = 16;
public const int PRIM_BUMP_WEAVE = 17;
public const int PRIM_SCULPT_TYPE_SPHERE = 1;
public const int PRIM_SCULPT_TYPE_TORUS = 2;
public const int PRIM_SCULPT_TYPE_PLANE = 3;
public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
public const int MASK_BASE = 0;
public const int MASK_OWNER = 1;
public const int MASK_GROUP = 2;
public const int MASK_EVERYONE = 3;
public const int MASK_NEXT = 4;
public const int PERM_TRANSFER = 8192;
public const int PERM_MODIFY = 16384;
public const int PERM_COPY = 32768;
public const int PERM_MOVE = 524288;
public const int PERM_ALL = 2147483647;
public const int PARCEL_MEDIA_COMMAND_STOP = 0;
public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
public const int PARCEL_MEDIA_COMMAND_URL = 5;
public const int PARCEL_MEDIA_COMMAND_TIME = 6;
public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
public const int PARCEL_MEDIA_COMMAND_TYPE = 10;
public const int PARCEL_MEDIA_COMMAND_SIZE = 11;
public const int PARCEL_MEDIA_COMMAND_DESC = 12;
public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying
public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts
public const int PARCEL_FLAG_ALLOW_LANDMARK = 0x8; // parcel allows landmarks to be created
public const int PARCEL_FLAG_ALLOW_TERRAFORM = 0x10; // parcel allows anyone to terraform the land
public const int PARCEL_FLAG_ALLOW_DAMAGE = 0x20; // parcel allows damage
public const int PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40; // parcel allows anyone to create objects
public const int PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group
public const int PARCEL_FLAG_USE_ACCESS_LIST = 0x200; // parcel limits access to a list of residents
public const int PARCEL_FLAG_USE_BAN_LIST = 0x400; // parcel uses a ban list, including restricting access based on payment info
public const int PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800; // parcel allows passes to be purchased
public const int PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000; // parcel restricts spatialized sound to the parcel
public const int PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000; // parcel restricts llPushObject
public const int PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000; // parcel allows scripts owned by group
public const int PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000; // parcel allows group object creation
public const int PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x8000000; // parcel allows objects owned by any user to enter
public const int PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000; // parcel allows with the same group to enter
public const int REGION_FLAG_ALLOW_DAMAGE = 0x1; // region is entirely damage enabled
public const int REGION_FLAG_FIXED_SUN = 0x10; // region has a fixed sun position
public const int REGION_FLAG_BLOCK_TERRAFORM = 0x40; // region terraforming disabled
public const int REGION_FLAG_SANDBOX = 0x100; // region is a sandbox
public const int REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // region has disabled collisions
public const int REGION_FLAG_DISABLE_PHYSICS = 0x4000; // region has disabled physics
public const int REGION_FLAG_BLOCK_FLY = 0x80000; // region blocks flying
public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports
public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject
public const int STRING_TRIM_HEAD = 1;
public const int STRING_TRIM_TAIL = 2;
public const int STRING_TRIM = 3;
public const int LIST_STAT_RANGE = 0;
public const int LIST_STAT_MIN = 1;
public const int LIST_STAT_MAX = 2;
public const int LIST_STAT_MEAN = 3;
public const int LIST_STAT_MEDIAN = 4;
public const int LIST_STAT_STD_DEV = 5;
public const int LIST_STAT_SUM = 6;
public const int LIST_STAT_SUM_SQUARES = 7;
public const int LIST_STAT_NUM_COUNT = 8;
public const int LIST_STAT_GEOMETRIC_MEAN = 9;
public const int LIST_STAT_HARMONIC_MEAN = 100;
//ParcelPrim Categories
public const int PARCEL_COUNT_TOTAL = 0;
public const int PARCEL_COUNT_OWNER = 1;
public const int PARCEL_COUNT_GROUP = 2;
public const int PARCEL_COUNT_OTHER = 3;
public const int PARCEL_COUNT_SELECTED = 4;
public const int PARCEL_COUNT_TEMP = 5;
public const int DEBUG_CHANNEL = 0x7FFFFFFF;
public const int PUBLIC_CHANNEL = 0x00000000;
public const int OBJECT_NAME = 1;
public const int OBJECT_DESC = 2;
public const int OBJECT_POS = 3;
public const int OBJECT_ROT = 4;
public const int OBJECT_VELOCITY = 5;
public const int OBJECT_OWNER = 6;
public const int OBJECT_GROUP = 7;
public const int OBJECT_CREATOR = 8;
// constants for llSetCameraParams
public const int CAMERA_PITCH = 0;
public const int CAMERA_FOCUS_OFFSET = 1;
public const int CAMERA_FOCUS_OFFSET_X = 2;
public const int CAMERA_FOCUS_OFFSET_Y = 3;
public const int CAMERA_FOCUS_OFFSET_Z = 4;
public const int CAMERA_POSITION_LAG = 5;
public const int CAMERA_FOCUS_LAG = 6;
public const int CAMERA_DISTANCE = 7;
public const int CAMERA_BEHINDNESS_ANGLE = 8;
public const int CAMERA_BEHINDNESS_LAG = 9;
public const int CAMERA_POSITION_THRESHOLD = 10;
public const int CAMERA_FOCUS_THRESHOLD = 11;
public const int CAMERA_ACTIVE = 12;
public const int CAMERA_POSITION = 13;
public const int CAMERA_POSITION_X = 14;
public const int CAMERA_POSITION_Y = 15;
public const int CAMERA_POSITION_Z = 16;
public const int CAMERA_FOCUS = 17;
public const int CAMERA_FOCUS_X = 18;
public const int CAMERA_FOCUS_Y = 19;
public const int CAMERA_FOCUS_Z = 20;
public const int CAMERA_POSITION_LOCKED = 21;
public const int CAMERA_FOCUS_LOCKED = 22;
// constants for llGetParcelDetails
public const int PARCEL_DETAILS_NAME = 0;
public const int PARCEL_DETAILS_DESC = 1;
public const int PARCEL_DETAILS_OWNER = 2;
public const int PARCEL_DETAILS_GROUP = 3;
public const int PARCEL_DETAILS_AREA = 4;
// constants for llSetClickAction
public const int CLICK_ACTION_NONE = 0;
public const int CLICK_ACTION_TOUCH = 0;
public const int CLICK_ACTION_SIT = 1;
public const int CLICK_ACTION_BUY = 2;
public const int CLICK_ACTION_PAY = 3;
public const int CLICK_ACTION_OPEN = 4;
public const int CLICK_ACTION_PLAY = 5;
public const int CLICK_ACTION_OPEN_MEDIA = 6;
// constants for the llDetectedTouch* functions
public const int TOUCH_INVALID_FACE = -1;
public static readonly LSL_Vector TOUCH_INVALID_TEXCOORD = new LSL_Vector(-1.0, -1.0, 0.0);
#endregion Constants
}
}