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libremetaverse/Programs/examples/PacketDump/PacketDump.cs

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/*
* Copyright (c) 2006-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace PacketDump
{
class PacketDump
{
static bool LoginSuccess = false;
static AutoResetEvent LoginEvent = new AutoResetEvent(false);
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
GridClient client;
if (args.Length != 4)
{
Console.WriteLine("Usage: PacketDump [firstname] [lastname] [password] [seconds (0 for infinite)]");
return;
}
client = new GridClient();
// Turn off some unnecessary things
client.Settings.MULTIPLE_SIMS = false;
// Throttle packets that we don't want all the way down
client.Throttle.Land = 0;
client.Throttle.Wind = 0;
client.Throttle.Cloud = 0;
// Setup a packet callback that is called for every packet (PacketType.Default)
client.Network.RegisterCallback(PacketType.Default, new NetworkManager.PacketCallback(DefaultHandler));
// Register handlers for when we login, and when we are disconnected
client.Network.OnLogin += new NetworkManager.LoginCallback(LoginHandler);
client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(DisconnectHandler);
// Start the login process
client.Network.BeginLogin(client.Network.DefaultLoginParams(args[0], args[1], args[2], "PacketDump", "1.0.0"));
// Wait until LoginEvent is set in the LoginHandler callback, or we time out
if (LoginEvent.WaitOne(1000 * 20, false))
{
if (LoginSuccess)
{
// Network.LoginMessage is set after a successful login
Logger.Log("Message of the day: " + client.Network.LoginMessage, Helpers.LogLevel.Info);
// Determine how long to run for
int start = Environment.TickCount;
int milliseconds = Int32.Parse(args[3]) * 1000;
bool forever = (milliseconds > 0) ? false : true;
// Packet handling is done with asynchronous callbacks. Run a sleeping loop in the main
// thread until we run out of time or the program is closed
while (true)
{
System.Threading.Thread.Sleep(100);
if (!forever && Environment.TickCount - start > milliseconds)
break;
}
// Finished running, log out
client.Network.Logout();
}
else
{
Logger.Log("Login failed: " + client.Network.LoginMessage, Helpers.LogLevel.Error);
}
}
else
{
Logger.Log("Login timed out", Helpers.LogLevel.Error);
}
}
static void LoginHandler(LoginStatus login, string message)
{
Logger.Log(String.Format("Login: {0} ({1})", login, message), Helpers.LogLevel.Info);
switch (login)
{
case LoginStatus.Failed:
LoginEvent.Set();
break;
case LoginStatus.Success:
LoginSuccess = true;
LoginEvent.Set();
break;
}
}
public static void DisconnectHandler(NetworkManager.DisconnectType type, string message)
{
if (type == NetworkManager.DisconnectType.NetworkTimeout)
{
Console.WriteLine("Network connection timed out, disconnected");
}
else if (type == NetworkManager.DisconnectType.ServerInitiated)
{
Console.WriteLine("Server disconnected us: " + message);
}
}
public static void DefaultHandler(Packet packet, Simulator simulator)
{
Logger.Log(packet.ToString(), Helpers.LogLevel.Info);
}
}
}