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libremetaverse/libsecondlife/src/Network.cpp

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#include <curl/curl.h>
#include "Network.h"
#include "PacketBuilder.h"
#include "md5.h"
Network::Network(ProtocolManager* protocol, SecondLife* secondlife)
{
_protocol = protocol;
_secondlife = secondlife;
_agent_id = 0;
_session_id = 0;
_secure_session_id = 0;
_running = true;
}
Network::~Network()
{
#ifdef DEBUG
std::cout << "Network::~Network() destructor called" << std::endl;
#endif
}
size_t loginReply(void* buffer, size_t size, size_t nmemb, void* userp)
{
loginParameters login;
Network* network = (Network*)userp;
loginCallback callback = network->callback;
char* reply = (char*)buffer;
std::string msg;
int realsize = size * nmemb;
if (!reply) {
login.reason = "libsecondlife";
login.message = "There was an error connecting to the login server, check the log file for details";
callback(login);
return realsize;
}
msg = rpcGetString(reply, "<name>reason</name>");
if (msg.length()) {
login.reason = msg;
login.message = rpcGetString(reply, "<name>message</name>");
} else {
msg = rpcGetString(reply, "login</name><value><string>true");
if (msg.length()) {
// Put all of the login parameters in to our struct
login.session_id = rpcGetString(reply, "<name>session_id</name>");
login.secure_session_id = rpcGetString(reply, "<name>secure_session_id</name>");
login.start_location = rpcGetString(reply, "<name>start_location</name>");
login.first_name = rpcGetString(reply, "<name>first_name</name>");
login.last_name = rpcGetString(reply, "<name>last_name</name>");
login.region_x = rpcGetU32(reply, "<name>region_x</name>");
login.region_y = rpcGetU32(reply, "<name>region_y</name>");
login.home = rpcGetString(reply, "<name>home</name>");
login.message = rpcGetString(reply, "<name>message</name>");
login.circuit_code = rpcGetU32(reply, "<name>circuit_code</name>");
login.sim_port = rpcGetU32(reply, "<name>sim_port</name>");
login.sim_ip = rpcGetString(reply, "<name>sim_ip</name>");
login.look_at = rpcGetString(reply, "<name>look_at</name>");
login.agent_id = rpcGetString(reply, "<name>agent_id</name>");
login.seconds_since_epoch = rpcGetU32(reply, "<name>seconds_since_epoch</name>");
} else {
std::stringstream message;
message << "Network::loginReply(): Unknown login error, dumping server response:\n" << reply;
log(message.str(), LOGERROR);
}
}
if (login.reason.length()) {
log("Network::loginReply(): Login failed. Reason: " + login.reason + ". Message: " + login.message, LOGWARNING);
} else {
// Set the variables received from login
network->session_id((SimpleLLUUID)login.session_id);
network->secure_session_id((SimpleLLUUID)login.secure_session_id);
network->agent_id((SimpleLLUUID)login.agent_id);
boost::asio::ipv4::address address(login.sim_ip);
network->connectSim(address, login.sim_port, login.circuit_code, true);
// Build and send the packet to move our avatar in to the sim
PacketPtr packetPtr = CompleteAgentMovement(network->protocol(), network->agent_id(),
network->session_id(), login.circuit_code);
network->sendPacket(packetPtr);
}
callback(login);
return realsize;
}
void Network::login(std::string firstName, std::string lastName, std::string password, std::string mac,
size_t major, size_t minor, size_t patch, size_t build,
std::string platform, std::string viewerDigest, std::string userAgent,
std::string author, loginCallback handler, std::string url)
{
if (!_running) {
return;
}
char loginError[CURL_ERROR_SIZE] = {0x00};
struct curl_slist* headers = NULL;
CURLcode response;
CURL* curl = curl_easy_init();
if (!curl) {
log("Network::login(): curl_easy_init() returned NULL", LOGERROR);
// Synthesize the callback to keep the client informed
loginReply(NULL, 0, 0, this);
return;
}
// Build an md5 hash of the password
md5_state_t state;
md5_byte_t digest[16];
char passwordDigest[36] = {'$', '1', '$'};
passwordDigest[16] = 0x00; // Null terminate for the conversion to a std::string
md5_init(&state);
md5_append(&state, (const md5_byte_t*)password.c_str(), password.length());
md5_finish(&state, digest);
for (int i = 0; i < 16; ++i) {
sprintf(passwordDigest + (i * 2) + 3, "%02x", digest[i]);
}
passwordDigest[35] = 0x00;
std::stringstream loginStream;
loginStream <<
"<?xml version=\"1.0\"?><methodCall><methodName>login_to_simulator</methodName><params><param><value><struct>"
"<member><name>first</name><value><string>" << firstName << "</string></value></member>"
"<member><name>last</name><value><string>" << lastName << "</string></value></member>"
"<member><name>passwd</name><value><string>" << passwordDigest << "</string></value></member>"
"<member><name>start</name><value><string>last</string></value></member>"
"<member><name>major</name><value><string>" << major << "</string></value></member>"
"<member><name>minor</name><value><string>" << minor << "</string></value></member>"
"<member><name>patch</name><value><string>" << patch << "</string></value></member>"
"<member><name>build</name><value><string>" << build << "</string></value></member>"
"<member><name>platform</name><value><string>" << platform << "</string></value></member>"
"<member><name>mac</name><value><string>" << mac << "</string></value></member>"
"<member><name>viewer_digest</name><value><string>" << viewerDigest << "</string></value></member>"
"<member><name>user-agent</name><value><string>" << userAgent << " (" << VERSION << ")</string></value></member>"
"<member><name>author</name><value><string>" << author << "</string></value></member>"
"</struct></value></param></params></methodCall>";
std::string loginRequest = loginStream.str();
// Set the accepted encoding and content type of the request
headers = curl_slist_append(headers, "Accept-Encoding: gzip");
headers = curl_slist_append(headers, "Content-Type: text/xml");
//TODO: Maybe find a more elegant solution?
callback = handler;
curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, loginError);
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 20);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0); // Ignore certificate authenticity (for now)
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, loginRequest.c_str());
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, loginRequest.length());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, loginReply);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, this);
response = curl_easy_perform(curl);
if (response) {
std::stringstream message;
message << "Network::login(): libcurl error: " << loginError;
log(message.str(), LOGERROR);
// Synthesize the callback to keep the client informed
loginReply(NULL, 0, 0, this);
}
curl_slist_free_all(headers);
curl_easy_cleanup(curl);
}
int Network::connectSim(boost::asio::ipv4::address ip, unsigned short port, unsigned int code, bool setCurrent)
{
if (!_running) {
return 1;
}
// Check if we are already connected to this sim
for (size_t i = 0; i < _connections.size(); i++) {
if (ip == _connections[i]->ip() && port == _connections[i]->port()) {
log("Network::connectSim(): Attempting to connect to a sim we're already connected to", LOGWARNING);
return -1;
}
}
// Build the connection packet
PacketPtr packetPtr = UseCircuitCode(_protocol, _agent_id, _session_id, code);
// Create the SimConnection
SimConnectionPtr sim(new SimConnection(ip, port, code));
if (setCurrent || !_currentSim) _currentSim = sim;
// Set the packet sequence number
packetPtr->sequence(sim->sequence());
boost::asio::datagram_socket* socket = new boost::asio::datagram_socket(_demuxer, boost::asio::ipv4::udp::endpoint(0));
sim->socket(socket);
// Push this connection on to the list
_connections.push_back(sim);
// Send the packet
try {
#ifdef DEBUG
size_t bytesSent = socket->send_to(boost::asio::buffer(packetPtr->buffer(), packetPtr->length()), 0, sim->endpoint());
std::stringstream message;
message << "Network::connectSim(): Sent " << bytesSent << " byte connection packet";
log(message.str(), LOGINFO);
#else
socket->send_to(boost::asio::buffer(packetPtr->buffer(), packetPtr->length()), 0, sim->endpoint());
#endif
} catch (boost::asio::error& e) {
std::stringstream message;
message << "Network::connectSim(): " << e;
log(message.str(), LOGERROR);
return -2;
}
// Start listening in a new thread
boost::thread thread(boost::bind(&Network::listen, this, sim));
return 0;
}
void Network::listen(SimConnectionPtr sim)
{
// Start listening on this socket
while (_running && sim && sim->running()) {
sim->socket()->async_receive(boost::asio::buffer(sim->buffer(), sim->bufferSize()), 0,
boost::bind(&Network::receivePacket, this, boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred, sim->buffer()));
//FIXME: I'm pretty sure multiple threads shouldn't be calling run() and reset() on the same demuxer
// simultaneously
_demuxer.run();
_demuxer.reset();
// Sleep for 1000 nanoseconds
boost::xtime xt;
boost::xtime_get(&xt, boost::TIME_UTC);
xt.nsec += 1000;
boost::thread::sleep(xt);
}
#ifdef DEBUG
std::stringstream message;
message << "Closed connection to sim " << sim->code();
log(message.str(), LOGINFO);
#endif
}
void Network::receivePacket(const boost::asio::error& error, std::size_t length, char* receiveBuffer)
{
PacketPtr packet;
if (!_running) {
return;
}
if (receiveBuffer[0] & MSG_RELIABLE) {
// This packet requires an ACK
//TODO: Instead of generating an ACK for each incoming packet, we're supposed to be appending
// these to any outgoing low commands. An implementation idea would be to add this sequence
// number to a list, and if it's the first on the list set a short timer that will send any
// ACKs in the list in a single packet. Meanwhile, any time a Low packet goes out it can check
// this list and append the ACKs. Packet class will need an appendACKs() function. Would be a
// good use of the asynchronous design of the sending and receiving.
unsigned short id = ntohs(*(unsigned short*)(receiveBuffer + 2));
PacketPtr ackPacket = PacketAck(_protocol, id);
sendPacket(ackPacket);
}
if (receiveBuffer[0] & MSG_APPENDED_ACKS) {
//TODO: Run through the packet backwards picking up the ACKs, then adjust length
}
if (receiveBuffer[0] & MSG_ZEROCODED) {
//TODO: Can we optimize the size of this buffer?
byte zeroBuffer[8192];
size_t zeroLength = zeroDecode((byte*)receiveBuffer, length, zeroBuffer);
packet.reset(new Packet(zeroBuffer, zeroLength, _protocol));
} else {
packet.reset(new Packet((byte*)receiveBuffer, length, _protocol));
}
//TODO: The library-level callback handler std::map will replace these if/else statements
if (packet->command() == "PacketAck") {
// TODO: Keep a list of outgoing reliable packets and check for incoming ACKs on them
} else if (packet->command() == "StartPingCheck") {
//TODO: Handle OldestUnacked
byte* buffer = packet->buffer();
byte pingID = buffer[5];
packet = CompletePingCheck(_protocol, pingID);
sendPacket(packet);
} else if (packet->command() == "RegionHandshake") {
//FIXME: What are the Flags supposed to be for this packet?
PacketPtr replyPacket = RegionHandshakeReply(_protocol, 0);
sendPacket(replyPacket);
boost::mutex::scoped_lock lock(inboxMutex);
_inbox.push_back(packet);
} else {
boost::mutex::scoped_lock lock(inboxMutex);
_inbox.push_back(packet);
}
}
int Network::sendPacket(boost::asio::ipv4::address ip, unsigned short port, PacketPtr packet)
{
size_t sent;
bool found = false;
size_t i;
if (!_running) {
return 1;
}
// Check if we are connected to this sim
for (i = 0; i < _connections.size(); i++) {
if (ip == _connections[i]->ip() && port == _connections[i]->port()) {
found = true;
break;
}
}
if (!found) {
log("Network::sendPacket(): Trying to send a packet to a sim we're not connected to", LOGERROR);
return -1;
}
// Set the packet sequence number
packet->sequence(_connections[i]->sequence());
if (packet->frequency() == frequencies::Low) {
//TODO: If any ACKs need to be sent append them to this packet and set the flag
}
if (packet->buffer()[0] & MSG_RELIABLE) {
//TODO: Append this packet to a list of outgoing MSG_RELIABLE packets, and create a timeout for
// resending unACKed packets
}
if (packet->buffer()[0] & MSG_ZEROCODED) {
//TODO: This shouldn't need to be much larger than the raw packet itself
byte zeroBuffer[8192];
size_t length = zeroEncode(packet->buffer(), packet->length(), zeroBuffer);
try {
sent = _connections[i]->socket()->send_to(boost::asio::buffer(zeroBuffer, length), 0,
_connections[i]->endpoint());
} catch (boost::asio::error& e) {
std::stringstream message;
message << "Network::sendPacket(): " << e << " (1)";
log(message.str(), LOGERROR);
return -2;
}
} else {
try {
sent = _connections[i]->socket()->send_to(boost::asio::buffer(packet->buffer(), packet->length()),
0, _connections[i]->endpoint());
} catch (boost::asio::error& e) {
std::stringstream message;
message << "Network::sendPacket(): " << e << " (2)";
log(message.str(), LOGERROR);
return -3;
}
}
#ifdef DEBUG
std::stringstream message;
message << "Network::sendPacket(): Sent " << sent << " byte " << packet->command() << " datagram";
log(message.str(), LOGINFO);
#endif
return 0;
}
int Network::sendPacket(PacketPtr packet)
{
if (!_currentSim) {
log("Network::sendPacket() called when there is no current sim", LOGERROR);
return -1;
}
return sendPacket(_currentSim->endpoint().address(), _currentSim->endpoint().port(), packet);
}