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libremetaverse/libsecondlife-cs/EstateTools.cs

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/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
/// Estate level administration and utilities
/// </summary>
public class EstateTools
{
private SecondLife Client;
/// <summary>
/// Constructor for EstateTools class
/// </summary>
/// <param name="client"></param>
public EstateTools(SecondLife client)
{
Client = client;
}
/// <summary>
/// Kick an Avatar from an estate
/// </summary>
/// <param name="prey">Key of Avatar to kick</param>
public void KickUser(LLUUID prey)
{
EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
estate.AgentData.AgentID = Client.Network.AgentID;
estate.AgentData.SessionID = Client.Network.SessionID;
estate.MethodData.Invoice = LLUUID.Random();
estate.MethodData.Method = Helpers.StringToField("kick");
estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[2];
estate.ParamList[0].Parameter = Helpers.StringToField(Client.Network.AgentID.ToStringHyphenated());
estate.ParamList[1].Parameter = Helpers.StringToField(prey.ToStringHyphenated());
Client.Network.SendPacket((Packet)estate);
}
/// <summary>
/// Ban an Avatar from an estate
/// </summary>
/// <param name="prey">Key of Avatar to ban</param>
public void BanUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
/// <summary>
///
/// </summary>
/// <param name="prey"></param>
public void UnBanUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateUnBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
/// <summary>
///
/// </summary>
/// <param name="prey"></param>
public void TeleportHomeUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateTeleportUser(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
}
}