Files
libremetaverse/Programs/examples/TestClient/Commands/Groups/LeaveGroupCommand.cs

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C#
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using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
using System.Text;
namespace OpenMetaverse.TestClient
{
public class LeaveGroupCommand : Command
{
ManualResetEvent GroupsEvent = new ManualResetEvent(false);
Dictionary<LLUUID, Group> groups = new Dictionary<LLUUID, Group>();
private bool leftGroup;
public LeaveGroupCommand(TestClient testClient)
{
Name = "leavegroup";
Description = "Leave a group. Usage: leavegroup GroupName";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length < 1)
return Description;
groups.Clear();
string groupName = String.Empty;
for (int i = 0; i < args.Length; i++)
groupName += args[i] + " ";
groupName = groupName.Trim();
GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups);
Client.Groups.OnCurrentGroups += callback;
Client.Groups.RequestCurrentGroups();
GroupsEvent.WaitOne(30000, false);
Client.Groups.OnCurrentGroups -= callback;
GroupsEvent.Reset();
if (groups.Count > 0)
{
foreach (Group currentGroup in groups.Values)
if (currentGroup.Name.ToLower() == groupName.ToLower())
{
GroupManager.GroupLeftCallback lcallback = new GroupManager.GroupLeftCallback(Groups_OnGroupLeft);
Client.Groups.OnGroupLeft += lcallback;
Client.Groups.LeaveGroup(currentGroup.ID);
/* A.Biondi
* TODO: modify GroupsCommand.cs
* GroupsCommand.cs doesn't refresh the groups list until a new
* CurrentGroupsCallback occurs, so if you'd issue the command
* 'Groups' right after have left a group, it'll display still yet
* the group you just left (unless you have 0 groups, because it
* would force the refresh with Client.Groups.RequestCurrentGroups).
*/
GroupsEvent.WaitOne(30000, false);
Client.Groups.OnGroupLeft -= lcallback;
GroupsEvent.Reset();
if (leftGroup)
return Client.ToString() + " has left the group " + groupName;
return "failed to left the group " + groupName;
}
return Client.ToString() + " doesn't seem to be member of the group " + groupName;
}
return Client.ToString() + " doesn't seem member of any group";
}
void Groups_OnCurrentGroups(Dictionary<LLUUID, Group> cGroups)
{
groups = cGroups;
GroupsEvent.Set();
}
void Groups_OnGroupLeft(LLUUID groupID, bool success)
{
Console.WriteLine(Client.ToString() + (success ? " has left group " : " failed to left group ") + groupID.ToString());
leftGroup = success;
GroupsEvent.Set();
}
}
}