* Added a download command to TestClient to download non-texture assets

* ls -l in TestClient now also prints AssetIDs
* Removed ExportOutfit and ImportOutfit, they didn't work
* Added default eyes and more clothing textures to Simian. Appearance is working for me now. Appearance won't persist until we have a persistent asset store

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2282 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-09 01:55:46 +00:00
parent e180f7a612
commit 003eb8a220
15 changed files with 154 additions and 157 deletions

View File

@@ -83,6 +83,10 @@ namespace Simian.Extensions
UUID skinItem = server.Inventory.CreateItem(agent.AgentID, "Default Skin", "Default Skin",
InventoryType.Wearable, AssetType.Clothing, skinAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
UUID eyesAsset = new UUID("78d20332-9b07-44a2-bf74-3b368605f4b5");
UUID eyesItem = server.Inventory.CreateItem(agent.AgentID, "Default Eyes", "Default Eyes",
InventoryType.Wearable, AssetType.Bodypart, eyesAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
agent.HairAsset = hairAsset;
agent.HairItem = hairItem;
@@ -94,6 +98,8 @@ namespace Simian.Extensions
agent.ShirtItem = shirtItem;
agent.SkinAsset = skinAsset;
agent.SkinItem = skinItem;
agent.EyesAsset = eyesAsset;
agent.EyesItem = eyesItem;
server.Accounts.AddAccount(agent);