* OutgoingPacket fixes, needs more testing with slow/disconnected clients
* Switch AvatarPropertiesRequestHandler to use actual profile data
* Switch AvatarWearablesRequestHandler to use actual wearables data
* Respond to AgentCachedTexture inquiries with empty cache data
* Improve UUIDNameRequest performance

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2252 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-01 00:17:49 +00:00
parent eaaef001fb
commit 02ebca8b02
2 changed files with 258 additions and 141 deletions

View File

@@ -24,6 +24,7 @@ namespace Simian.Extensions
Server.UDP.RegisterPacketCallback(PacketType.AgentWearablesRequest, new PacketCallback(AgentWearablesRequestHandler));
Server.UDP.RegisterPacketCallback(PacketType.AgentIsNowWearing, new PacketCallback(AgentIsNowWearingHandler));
Server.UDP.RegisterPacketCallback(PacketType.AgentSetAppearance, new PacketCallback(AgentSetAppearanceHandler));
Server.UDP.RegisterPacketCallback(PacketType.AgentCachedTexture, new PacketCallback(AgentCachedTextureHandler));
Server.UDP.RegisterPacketCallback(PacketType.AgentAnimation, new PacketCallback(AgentAnimationHandler));
Server.UDP.RegisterPacketCallback(PacketType.SoundTrigger, new PacketCallback(SoundTriggerHandler));
Server.UDP.RegisterPacketCallback(PacketType.ViewerEffect, new PacketCallback(ViewerEffectHandler));
@@ -125,70 +126,184 @@ namespace Simian.Extensions
{
AvatarPropertiesRequestPacket request = (AvatarPropertiesRequestPacket)packet;
lock (Server.Agents)
Agent foundAgent;
if (Server.Agents.TryGetValue(request.AgentData.AvatarID, out foundAgent))
{
foreach (Agent agt in Server.Agents.Values)
{
if (agent.AgentID == request.AgentData.AvatarID)
{
AvatarPropertiesReplyPacket reply = new AvatarPropertiesReplyPacket();
reply.AgentData.AgentID = agt.AgentID;
reply.AgentData.AvatarID = request.AgentData.AvatarID;
reply.PropertiesData.AboutText = Utils.StringToBytes("Profile info unavailable");
reply.PropertiesData.BornOn = Utils.StringToBytes("Unknown");
reply.PropertiesData.CharterMember = Utils.StringToBytes("Test User");
reply.PropertiesData.FLAboutText = Utils.StringToBytes("First life info unavailable");
reply.PropertiesData.Flags = 0;
//TODO: at least generate static image uuids based on name.
//this will prevent re-caching the default image for the same av name.
reply.PropertiesData.FLImageID = agent.AgentID; //temporary hack
reply.PropertiesData.ImageID = agent.AgentID; //temporary hack
reply.PropertiesData.PartnerID = UUID.Zero;
reply.PropertiesData.ProfileURL = Utils.StringToBytes(String.Empty);
AvatarPropertiesReplyPacket reply = new AvatarPropertiesReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.AgentData.AvatarID = request.AgentData.AvatarID;
reply.PropertiesData.AboutText = Utils.StringToBytes(foundAgent.ProfileAboutText);
reply.PropertiesData.BornOn = Utils.StringToBytes(foundAgent.ProfileBornOn);
reply.PropertiesData.CharterMember = new byte[1];
reply.PropertiesData.FLAboutText = Utils.StringToBytes(foundAgent.ProfileFirstText);
reply.PropertiesData.Flags = (uint)foundAgent.ProfileFlags;
reply.PropertiesData.FLImageID = foundAgent.ProfileFirstImage;
reply.PropertiesData.ImageID = foundAgent.ProfileImage;
reply.PropertiesData.PartnerID = foundAgent.PartnerID;
reply.PropertiesData.ProfileURL = Utils.StringToBytes(foundAgent.ProfileURL);
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
break;
}
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
}
else
{
Logger.Log("AvatarPropertiesRequest for unknown agent " + request.AgentData.AvatarID.ToString(),
Helpers.LogLevel.Warning);
}
}
int CountWearables(Agent agent)
{
int wearables = 0;
if (agent.ShapeAsset != UUID.Zero) ++wearables;
if (agent.SkinAsset != UUID.Zero) ++wearables;
if (agent.HairAsset != UUID.Zero) ++wearables;
if (agent.EyesAsset != UUID.Zero) ++wearables;
if (agent.ShirtAsset != UUID.Zero) ++wearables;
if (agent.PantsAsset != UUID.Zero) ++wearables;
if (agent.ShoesAsset != UUID.Zero) ++wearables;
if (agent.SocksAsset != UUID.Zero) ++wearables;
if (agent.JacketAsset != UUID.Zero) ++wearables;
if (agent.GlovesAsset != UUID.Zero) ++wearables;
if (agent.UndershirtAsset != UUID.Zero) ++wearables;
if (agent.UnderpantsAsset != UUID.Zero) ++wearables;
if (agent.SkirtAsset != UUID.Zero) ++wearables;
return wearables;
}
void SendWearables(Agent agent)
{
AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
update.AgentData.AgentID = agent.AgentID;
// Count the number of WearableData blocks needed
int wearableCount = CountWearables(agent);
int i = 0;
update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[wearableCount];
#region WearableData Blocks
if (agent.ShapeAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.ShapeAsset;
update.WearableData[i].ItemID = agent.ShapeItem;
update.WearableData[i].WearableType = (byte)WearableType.Shape;
++i;
}
if (agent.SkinAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.SkinAsset;
update.WearableData[i].ItemID = agent.SkinItem;
update.WearableData[i].WearableType = (byte)WearableType.Skin;
++i;
}
if (agent.HairAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.HairAsset;
update.WearableData[i].ItemID = agent.HairItem;
update.WearableData[i].WearableType = (byte)WearableType.Hair;
++i;
}
if (agent.EyesAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.EyesAsset;
update.WearableData[i].ItemID = agent.EyesItem;
update.WearableData[i].WearableType = (byte)WearableType.Eyes;
++i;
}
if (agent.ShirtAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.ShirtAsset;
update.WearableData[i].ItemID = agent.ShirtItem;
update.WearableData[i].WearableType = (byte)WearableType.Shirt;
++i;
}
if (agent.PantsAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.PantsAsset;
update.WearableData[i].ItemID = agent.PantsItem;
update.WearableData[i].WearableType = (byte)WearableType.Pants;
++i;
}
if (agent.ShoesAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.ShoesAsset;
update.WearableData[i].ItemID = agent.ShoesItem;
update.WearableData[i].WearableType = (byte)WearableType.Shoes;
++i;
}
if (agent.SocksAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.SocksAsset;
update.WearableData[i].ItemID = agent.SocksItem;
update.WearableData[i].WearableType = (byte)WearableType.Socks;
++i;
}
if (agent.JacketAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.JacketAsset;
update.WearableData[i].ItemID = agent.JacketItem;
update.WearableData[i].WearableType = (byte)WearableType.Jacket;
++i;
}
if (agent.GlovesAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.GlovesAsset;
update.WearableData[i].ItemID = agent.GlovesItem;
update.WearableData[i].WearableType = (byte)WearableType.Gloves;
++i;
}
if (agent.UndershirtAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.UndershirtAsset;
update.WearableData[i].ItemID = agent.UndershirtItem;
update.WearableData[i].WearableType = (byte)WearableType.Undershirt;
++i;
}
if (agent.UnderpantsAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.UnderpantsAsset;
update.WearableData[i].ItemID = agent.UnderpantsItem;
update.WearableData[i].WearableType = (byte)WearableType.Underpants;
++i;
}
if (agent.SkirtAsset != UUID.Zero)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = agent.SkirtAsset;
update.WearableData[i].ItemID = agent.SkirtItem;
update.WearableData[i].WearableType = (byte)WearableType.Skirt;
++i;
}
#endregion WearableData Blocks
// Technically this should be per-agent, but if the only requirement is that it
// increments this is easier
update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
Logger.DebugLog(String.Format("Sending info about {0} wearables", wearableCount));
Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Asset);
}
void AgentWearablesRequestHandler(Packet packet, Agent agent)
{
AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
update.AgentData.AgentID = agent.AgentID;
// Technically this should be per-agent, but if the only requirement is that it
// increments this is easier
update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[5];
// TODO: These are hardcoded in for now, should change that
update.WearableData[0] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[0].AssetID = new UUID("dc675529-7ba5-4976-b91d-dcb9e5e36188");
update.WearableData[0].ItemID = UUID.Random();
update.WearableData[0].WearableType = (byte)WearableType.Hair;
update.WearableData[1] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[1].AssetID = new UUID("3e8ee2d6-4f21-4a55-832d-77daa505edff");
update.WearableData[1].ItemID = UUID.Random();
update.WearableData[1].WearableType = (byte)WearableType.Pants;
update.WearableData[2] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[2].AssetID = new UUID("530a2614-052e-49a2-af0e-534bb3c05af0");
update.WearableData[2].ItemID = UUID.Random();
update.WearableData[2].WearableType = (byte)WearableType.Shape;
update.WearableData[3] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[3].AssetID = new UUID("6a714f37-fe53-4230-b46f-8db384465981");
update.WearableData[3].ItemID = UUID.Random();
update.WearableData[3].WearableType = (byte)WearableType.Shirt;
update.WearableData[4] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[4].AssetID = new UUID("5f787f25-f761-4a35-9764-6418ee4774c4");
update.WearableData[4].ItemID = UUID.Random();
update.WearableData[4].WearableType = (byte)WearableType.Skin;
Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Asset);
SendWearables(agent);
}
void ClearWearables(Agent agent)
@@ -225,7 +340,6 @@ namespace Simian.Extensions
{
AgentIsNowWearingPacket wearing = (AgentIsNowWearingPacket)packet;
Logger.DebugLog("Updating agent wearables");
ClearWearables(agent);
for (int i = 0; i < wearing.WearableData.Length; i++)
@@ -237,6 +351,8 @@ namespace Simian.Extensions
if (agent.Inventory.TryGetValue(itemID, out invObj) && invObj is InventoryItem)
assetID = ((InventoryItem)invObj).AssetID;
#region Update Wearables
switch ((WearableType)wearing.WearableData[i].WearableType)
{
case WearableType.Shape:
@@ -292,7 +408,11 @@ namespace Simian.Extensions
agent.SkirtItem = itemID;
break;
}
#endregion Update Wearables
}
Logger.DebugLog("Updated agent wearables, new count: " + CountWearables(agent));
}
void AgentSetAppearanceHandler(Packet packet, Agent agent)
@@ -311,7 +431,14 @@ namespace Simian.Extensions
for (int i = 0; i < set.VisualParam.Length; i++)
agent.VisualParams[i] = set.VisualParam[i].ParamValue;
//TODO: What is WearableData used for?
//TODO: Store this for cached bake responses
for (int i = 0; i < set.WearableData.Length; i++)
{
AppearanceManager.TextureIndex index = (AppearanceManager.TextureIndex)set.WearableData[i].TextureIndex;
UUID cacheID = set.WearableData[i].CacheID;
Logger.DebugLog(String.Format("WearableData: {0} is now {1}", index, cacheID));
}
ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(agent.Avatar,
Server.RegionHandle, agent.State, agent.Flags | PrimFlags.ObjectYouOwner);
@@ -319,7 +446,38 @@ namespace Simian.Extensions
// Send out this appearance to all other connected avatars
AvatarAppearancePacket appearance = BuildAppearancePacket(agent);
Server.UDP.BroadcastPacket(appearance, PacketCategory.State);
lock (Server.Agents)
{
foreach (Agent recipient in Server.Agents.Values)
{
if (recipient != agent)
Server.UDP.SendPacket(recipient.AgentID, appearance, PacketCategory.State);
}
}
}
void AgentCachedTextureHandler(Packet packet, Agent agent)
{
AgentCachedTexturePacket cached = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket response = new AgentCachedTextureResponsePacket();
response.AgentData.AgentID = agent.AgentID;
response.AgentData.SerialNum = cached.AgentData.SerialNum;
response.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cached.WearableData.Length];
// TODO: Respond back with actual cache entries if we have them
for (int i = 0; i < cached.WearableData.Length; i++)
{
response.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
response.WearableData[i].TextureIndex = cached.WearableData[i].TextureIndex;
response.WearableData[i].TextureID = UUID.Zero;
response.WearableData[i].HostName = new byte[0];
}
response.Header.Zerocoded = true;
Server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Transaction);
}
void SoundTriggerHandler(Packet packet, Agent agent)
@@ -331,41 +489,31 @@ namespace Simian.Extensions
void UUIDNameRequestHandler(Packet packet, Agent agent)
{
UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;
Dictionary<UUID, Agent> replies = new Dictionary<UUID, Agent>(request.UUIDNameBlock.Length);
// FIXME: This is messy/slow until we get a proper ISceneProvider
UUIDNameReplyPacket reply = new UUIDNameReplyPacket();
reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[request.UUIDNameBlock.Length];
for (int i = 0; i < request.UUIDNameBlock.Length; i++)
{
lock (Server.Agents)
UUID id = request.UUIDNameBlock[i].ID;
reply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
reply.UUIDNameBlock[i].ID = id;
Agent foundAgent;
if (Server.Agents.TryGetValue(id, out foundAgent))
{
foreach (Agent curAgent in Server.Agents.Values)
{
if (curAgent.AgentID == request.UUIDNameBlock[i].ID)
{
replies[curAgent.AgentID] = curAgent;
break;
}
}
reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(foundAgent.FirstName);
reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(foundAgent.LastName);
}
else
{
reply.UUIDNameBlock[i].FirstName = new byte[0];
reply.UUIDNameBlock[i].LastName = new byte[0];
}
}
if (replies.Count > 0)
{
UUIDNameReplyPacket reply = new UUIDNameReplyPacket();
reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[replies.Count];
int i = 0;
foreach (KeyValuePair<UUID, Agent> kvp in replies)
{
reply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
reply.UUIDNameBlock[i].ID = kvp.Key;
reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(kvp.Value.FirstName);
reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(kvp.Value.LastName);
i++;
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
}
public static AvatarAppearancePacket BuildAppearancePacket(Agent agent)

View File

@@ -14,36 +14,17 @@ namespace Simian
public Packet Packet;
}
public struct OutgoingPacket
public class OutgoingPacket
{
public UDPClient Client;
public Packet Packet;
/// <summary>Number of times this packet has been resent</summary>
public int ResendCount;
/// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
public int TickCount;
public OutgoingPacket(UDPClient client, Packet packet)
public OutgoingPacket(Packet packet)
{
Client = client;
Packet = packet;
ResendCount = 0;
TickCount = 0;
}
public void IncrementResendCount()
{
++ResendCount;
}
public void SetTickCount()
{
TickCount = Environment.TickCount;
}
public void ZeroTickCount()
{
TickCount = 0;
}
}
@@ -250,16 +231,9 @@ namespace Simian
if (packet.Header.Reliable)
{
// Wrap this packet in a struct to track timeouts and resends
OutgoingPacket outgoing = new OutgoingPacket(null, packet);
// Keep track of when this packet was sent out (right now)
outgoing.TickCount = Environment.TickCount;
OutgoingPacket outgoing;
// Add this packet to the list of ACK responses we are waiting on from this client
lock (client.NeedAcks)
client.NeedAcks[sequence] = outgoing;
if (packet.Header.Resent)
if (packet.Header.Resent && client.NeedAcks.TryGetValue(packet.Header.Sequence, out outgoing))
{
// This packet has already been sent out once, strip any appended ACKs
// off it and reinsert them into the outgoing ACK queue under the
@@ -282,12 +256,16 @@ namespace Simian
packet.Header.AppendedAcks = false;
packet.Header.AckList = new uint[0];
}
// Update the sent time for this packet
SetResentTime(client, packet.Header.Sequence);
}
else
{
// Wrap this packet in a struct to track timeouts and resends
outgoing = new OutgoingPacket(packet);
// Add this packet to the list of ACK responses we are waiting on from this client
lock (client.NeedAcks)
client.NeedAcks[sequence] = outgoing;
// This packet is not a resend, check if the conditions are favorable
// to ACK appending
if (packet.Type != PacketType.PacketAck)
@@ -310,6 +288,9 @@ namespace Simian
}
}
}
// Update the sent time for this packet
outgoing.TickCount = Environment.TickCount;
}
else if (packet.Header.AckList.Length > 0)
{
@@ -401,13 +382,6 @@ namespace Simian
SendPacket(client, acks, PacketCategory.Overhead, true);
}
void SetResentTime(UDPClient client, uint sequence)
{
OutgoingPacket outgoing;
if (client.NeedAcks.TryGetValue(sequence, out outgoing))
outgoing.SetTickCount();
}
public void ResendUnacked(UDPClient client)
{
lock (client.NeedAcks)
@@ -425,34 +399,29 @@ namespace Simian
Logger.DebugLog(String.Format("Resending packet #{0} ({1}), {2}ms have passed",
outgoing.Packet.Header.Sequence, outgoing.Packet.GetType(), now - outgoing.TickCount));
outgoing.ZeroTickCount();
outgoing.TickCount = 0;
outgoing.Packet.Header.Resent = true;
++outgoing.ResendCount;
//++Stats.ResentPackets;
outgoing.IncrementResendCount();
SendPacket(client, outgoing.Packet, PacketCategory.Overhead, false);
}
else
{
Logger.Log(String.Format("Dropping packet #{0} ({1}) after {2} failed attempts",
outgoing.Packet.Header.Sequence, outgoing.Packet.GetType(), outgoing.ResendCount), Helpers.LogLevel.Warning);
outgoing.Packet.Header.Sequence, outgoing.Packet.GetType(), outgoing.ResendCount),
Helpers.LogLevel.Warning);
dropAck.Add(outgoing.Packet.Header.Sequence);
//Disconnect an agent if no packets are received for some time
//TODO: Send logout packet? Also, 60000 should be a setting somewhere.
//TODO: 60000 should be a setting somewhere.
if (Environment.TickCount - client.Agent.TickLastPacketReceived > 60000)
{
Logger.Log(String.Format("Ack timeout for {0}, disconnecting", client.Agent.Avatar.Name), Helpers.LogLevel.Warning);
server.UDP.RemoveClient(client.Agent);
//HACK: Notify everyone when someone is disconnected
OfflineNotificationPacket offline = new OfflineNotificationPacket();
offline.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[1];
offline.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
offline.AgentBlock[0].AgentID = client.Agent.AgentID;
server.UDP.BroadcastPacket(offline, PacketCategory.State);
Logger.Log(String.Format("Ack timeout for {0}, disconnecting", client.Agent.Avatar.Name),
Helpers.LogLevel.Warning);
server.DisconnectClient(client.Agent);
return;
}
}