Simian:
* OutgoingPacket fixes, needs more testing with slow/disconnected clients * Switch AvatarPropertiesRequestHandler to use actual profile data * Switch AvatarWearablesRequestHandler to use actual wearables data * Respond to AgentCachedTexture inquiries with empty cache data * Improve UUIDNameRequest performance git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2252 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -24,6 +24,7 @@ namespace Simian.Extensions
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Server.UDP.RegisterPacketCallback(PacketType.AgentWearablesRequest, new PacketCallback(AgentWearablesRequestHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentIsNowWearing, new PacketCallback(AgentIsNowWearingHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentSetAppearance, new PacketCallback(AgentSetAppearanceHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentCachedTexture, new PacketCallback(AgentCachedTextureHandler));
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Server.UDP.RegisterPacketCallback(PacketType.AgentAnimation, new PacketCallback(AgentAnimationHandler));
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Server.UDP.RegisterPacketCallback(PacketType.SoundTrigger, new PacketCallback(SoundTriggerHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ViewerEffect, new PacketCallback(ViewerEffectHandler));
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@@ -125,70 +126,184 @@ namespace Simian.Extensions
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{
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AvatarPropertiesRequestPacket request = (AvatarPropertiesRequestPacket)packet;
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lock (Server.Agents)
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Agent foundAgent;
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if (Server.Agents.TryGetValue(request.AgentData.AvatarID, out foundAgent))
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{
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foreach (Agent agt in Server.Agents.Values)
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{
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if (agent.AgentID == request.AgentData.AvatarID)
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{
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AvatarPropertiesReplyPacket reply = new AvatarPropertiesReplyPacket();
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reply.AgentData.AgentID = agt.AgentID;
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reply.AgentData.AvatarID = request.AgentData.AvatarID;
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reply.PropertiesData.AboutText = Utils.StringToBytes("Profile info unavailable");
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reply.PropertiesData.BornOn = Utils.StringToBytes("Unknown");
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reply.PropertiesData.CharterMember = Utils.StringToBytes("Test User");
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reply.PropertiesData.FLAboutText = Utils.StringToBytes("First life info unavailable");
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reply.PropertiesData.Flags = 0;
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//TODO: at least generate static image uuids based on name.
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//this will prevent re-caching the default image for the same av name.
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reply.PropertiesData.FLImageID = agent.AgentID; //temporary hack
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reply.PropertiesData.ImageID = agent.AgentID; //temporary hack
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reply.PropertiesData.PartnerID = UUID.Zero;
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reply.PropertiesData.ProfileURL = Utils.StringToBytes(String.Empty);
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AvatarPropertiesReplyPacket reply = new AvatarPropertiesReplyPacket();
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reply.AgentData.AgentID = agent.AgentID;
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reply.AgentData.AvatarID = request.AgentData.AvatarID;
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reply.PropertiesData.AboutText = Utils.StringToBytes(foundAgent.ProfileAboutText);
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reply.PropertiesData.BornOn = Utils.StringToBytes(foundAgent.ProfileBornOn);
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reply.PropertiesData.CharterMember = new byte[1];
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reply.PropertiesData.FLAboutText = Utils.StringToBytes(foundAgent.ProfileFirstText);
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reply.PropertiesData.Flags = (uint)foundAgent.ProfileFlags;
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reply.PropertiesData.FLImageID = foundAgent.ProfileFirstImage;
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reply.PropertiesData.ImageID = foundAgent.ProfileImage;
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reply.PropertiesData.PartnerID = foundAgent.PartnerID;
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reply.PropertiesData.ProfileURL = Utils.StringToBytes(foundAgent.ProfileURL);
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Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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break;
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}
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}
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Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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}
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else
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{
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Logger.Log("AvatarPropertiesRequest for unknown agent " + request.AgentData.AvatarID.ToString(),
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Helpers.LogLevel.Warning);
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}
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}
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int CountWearables(Agent agent)
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{
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int wearables = 0;
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if (agent.ShapeAsset != UUID.Zero) ++wearables;
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if (agent.SkinAsset != UUID.Zero) ++wearables;
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if (agent.HairAsset != UUID.Zero) ++wearables;
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if (agent.EyesAsset != UUID.Zero) ++wearables;
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if (agent.ShirtAsset != UUID.Zero) ++wearables;
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if (agent.PantsAsset != UUID.Zero) ++wearables;
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if (agent.ShoesAsset != UUID.Zero) ++wearables;
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if (agent.SocksAsset != UUID.Zero) ++wearables;
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if (agent.JacketAsset != UUID.Zero) ++wearables;
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if (agent.GlovesAsset != UUID.Zero) ++wearables;
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if (agent.UndershirtAsset != UUID.Zero) ++wearables;
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if (agent.UnderpantsAsset != UUID.Zero) ++wearables;
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if (agent.SkirtAsset != UUID.Zero) ++wearables;
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return wearables;
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}
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void SendWearables(Agent agent)
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{
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AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
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update.AgentData.AgentID = agent.AgentID;
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// Count the number of WearableData blocks needed
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int wearableCount = CountWearables(agent);
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int i = 0;
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update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[wearableCount];
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#region WearableData Blocks
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if (agent.ShapeAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.ShapeAsset;
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update.WearableData[i].ItemID = agent.ShapeItem;
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update.WearableData[i].WearableType = (byte)WearableType.Shape;
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++i;
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}
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if (agent.SkinAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.SkinAsset;
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update.WearableData[i].ItemID = agent.SkinItem;
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update.WearableData[i].WearableType = (byte)WearableType.Skin;
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++i;
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}
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if (agent.HairAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.HairAsset;
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update.WearableData[i].ItemID = agent.HairItem;
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update.WearableData[i].WearableType = (byte)WearableType.Hair;
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++i;
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}
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if (agent.EyesAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.EyesAsset;
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update.WearableData[i].ItemID = agent.EyesItem;
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update.WearableData[i].WearableType = (byte)WearableType.Eyes;
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++i;
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}
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if (agent.ShirtAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.ShirtAsset;
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update.WearableData[i].ItemID = agent.ShirtItem;
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update.WearableData[i].WearableType = (byte)WearableType.Shirt;
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++i;
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}
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if (agent.PantsAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.PantsAsset;
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update.WearableData[i].ItemID = agent.PantsItem;
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update.WearableData[i].WearableType = (byte)WearableType.Pants;
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++i;
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}
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if (agent.ShoesAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.ShoesAsset;
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update.WearableData[i].ItemID = agent.ShoesItem;
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update.WearableData[i].WearableType = (byte)WearableType.Shoes;
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++i;
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}
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if (agent.SocksAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.SocksAsset;
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update.WearableData[i].ItemID = agent.SocksItem;
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update.WearableData[i].WearableType = (byte)WearableType.Socks;
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++i;
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}
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if (agent.JacketAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.JacketAsset;
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update.WearableData[i].ItemID = agent.JacketItem;
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update.WearableData[i].WearableType = (byte)WearableType.Jacket;
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++i;
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}
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if (agent.GlovesAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.GlovesAsset;
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update.WearableData[i].ItemID = agent.GlovesItem;
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update.WearableData[i].WearableType = (byte)WearableType.Gloves;
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++i;
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}
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if (agent.UndershirtAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.UndershirtAsset;
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update.WearableData[i].ItemID = agent.UndershirtItem;
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update.WearableData[i].WearableType = (byte)WearableType.Undershirt;
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++i;
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}
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if (agent.UnderpantsAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.UnderpantsAsset;
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update.WearableData[i].ItemID = agent.UnderpantsItem;
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update.WearableData[i].WearableType = (byte)WearableType.Underpants;
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++i;
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}
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if (agent.SkirtAsset != UUID.Zero)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = agent.SkirtAsset;
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update.WearableData[i].ItemID = agent.SkirtItem;
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update.WearableData[i].WearableType = (byte)WearableType.Skirt;
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++i;
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}
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#endregion WearableData Blocks
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// Technically this should be per-agent, but if the only requirement is that it
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// increments this is easier
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update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
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Logger.DebugLog(String.Format("Sending info about {0} wearables", wearableCount));
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Asset);
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}
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void AgentWearablesRequestHandler(Packet packet, Agent agent)
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{
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AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
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update.AgentData.AgentID = agent.AgentID;
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// Technically this should be per-agent, but if the only requirement is that it
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// increments this is easier
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update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
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update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[5];
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// TODO: These are hardcoded in for now, should change that
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update.WearableData[0] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[0].AssetID = new UUID("dc675529-7ba5-4976-b91d-dcb9e5e36188");
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update.WearableData[0].ItemID = UUID.Random();
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update.WearableData[0].WearableType = (byte)WearableType.Hair;
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update.WearableData[1] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[1].AssetID = new UUID("3e8ee2d6-4f21-4a55-832d-77daa505edff");
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update.WearableData[1].ItemID = UUID.Random();
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update.WearableData[1].WearableType = (byte)WearableType.Pants;
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update.WearableData[2] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[2].AssetID = new UUID("530a2614-052e-49a2-af0e-534bb3c05af0");
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update.WearableData[2].ItemID = UUID.Random();
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update.WearableData[2].WearableType = (byte)WearableType.Shape;
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update.WearableData[3] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[3].AssetID = new UUID("6a714f37-fe53-4230-b46f-8db384465981");
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update.WearableData[3].ItemID = UUID.Random();
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update.WearableData[3].WearableType = (byte)WearableType.Shirt;
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update.WearableData[4] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[4].AssetID = new UUID("5f787f25-f761-4a35-9764-6418ee4774c4");
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update.WearableData[4].ItemID = UUID.Random();
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update.WearableData[4].WearableType = (byte)WearableType.Skin;
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Asset);
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SendWearables(agent);
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}
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void ClearWearables(Agent agent)
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@@ -225,7 +340,6 @@ namespace Simian.Extensions
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{
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AgentIsNowWearingPacket wearing = (AgentIsNowWearingPacket)packet;
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Logger.DebugLog("Updating agent wearables");
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ClearWearables(agent);
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for (int i = 0; i < wearing.WearableData.Length; i++)
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@@ -237,6 +351,8 @@ namespace Simian.Extensions
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if (agent.Inventory.TryGetValue(itemID, out invObj) && invObj is InventoryItem)
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assetID = ((InventoryItem)invObj).AssetID;
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#region Update Wearables
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switch ((WearableType)wearing.WearableData[i].WearableType)
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{
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case WearableType.Shape:
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@@ -292,7 +408,11 @@ namespace Simian.Extensions
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agent.SkirtItem = itemID;
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break;
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}
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#endregion Update Wearables
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}
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Logger.DebugLog("Updated agent wearables, new count: " + CountWearables(agent));
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}
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void AgentSetAppearanceHandler(Packet packet, Agent agent)
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@@ -311,7 +431,14 @@ namespace Simian.Extensions
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for (int i = 0; i < set.VisualParam.Length; i++)
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agent.VisualParams[i] = set.VisualParam[i].ParamValue;
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//TODO: What is WearableData used for?
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//TODO: Store this for cached bake responses
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for (int i = 0; i < set.WearableData.Length; i++)
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{
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AppearanceManager.TextureIndex index = (AppearanceManager.TextureIndex)set.WearableData[i].TextureIndex;
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UUID cacheID = set.WearableData[i].CacheID;
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Logger.DebugLog(String.Format("WearableData: {0} is now {1}", index, cacheID));
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}
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ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(agent.Avatar,
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Server.RegionHandle, agent.State, agent.Flags | PrimFlags.ObjectYouOwner);
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@@ -319,7 +446,38 @@ namespace Simian.Extensions
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// Send out this appearance to all other connected avatars
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AvatarAppearancePacket appearance = BuildAppearancePacket(agent);
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Server.UDP.BroadcastPacket(appearance, PacketCategory.State);
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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{
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if (recipient != agent)
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Server.UDP.SendPacket(recipient.AgentID, appearance, PacketCategory.State);
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}
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}
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}
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void AgentCachedTextureHandler(Packet packet, Agent agent)
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{
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AgentCachedTexturePacket cached = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket response = new AgentCachedTextureResponsePacket();
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response.AgentData.AgentID = agent.AgentID;
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response.AgentData.SerialNum = cached.AgentData.SerialNum;
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response.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cached.WearableData.Length];
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// TODO: Respond back with actual cache entries if we have them
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for (int i = 0; i < cached.WearableData.Length; i++)
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{
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response.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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response.WearableData[i].TextureIndex = cached.WearableData[i].TextureIndex;
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response.WearableData[i].TextureID = UUID.Zero;
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response.WearableData[i].HostName = new byte[0];
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}
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response.Header.Zerocoded = true;
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Server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Transaction);
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}
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void SoundTriggerHandler(Packet packet, Agent agent)
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@@ -331,41 +489,31 @@ namespace Simian.Extensions
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void UUIDNameRequestHandler(Packet packet, Agent agent)
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{
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UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;
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Dictionary<UUID, Agent> replies = new Dictionary<UUID, Agent>(request.UUIDNameBlock.Length);
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// FIXME: This is messy/slow until we get a proper ISceneProvider
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UUIDNameReplyPacket reply = new UUIDNameReplyPacket();
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reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[request.UUIDNameBlock.Length];
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for (int i = 0; i < request.UUIDNameBlock.Length; i++)
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{
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lock (Server.Agents)
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UUID id = request.UUIDNameBlock[i].ID;
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reply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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reply.UUIDNameBlock[i].ID = id;
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Agent foundAgent;
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if (Server.Agents.TryGetValue(id, out foundAgent))
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{
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foreach (Agent curAgent in Server.Agents.Values)
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{
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if (curAgent.AgentID == request.UUIDNameBlock[i].ID)
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{
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replies[curAgent.AgentID] = curAgent;
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break;
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}
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}
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reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(foundAgent.FirstName);
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reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(foundAgent.LastName);
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}
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else
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{
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reply.UUIDNameBlock[i].FirstName = new byte[0];
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reply.UUIDNameBlock[i].LastName = new byte[0];
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}
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}
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if (replies.Count > 0)
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{
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UUIDNameReplyPacket reply = new UUIDNameReplyPacket();
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reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[replies.Count];
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int i = 0;
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foreach (KeyValuePair<UUID, Agent> kvp in replies)
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{
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reply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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reply.UUIDNameBlock[i].ID = kvp.Key;
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reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(kvp.Value.FirstName);
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reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(kvp.Value.LastName);
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i++;
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}
|
||||
|
||||
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
|
||||
}
|
||||
|
||||
public static AvatarAppearancePacket BuildAppearancePacket(Agent agent)
|
||||
|
||||
Reference in New Issue
Block a user