From 030284fc0720d8afefd3672dbd89cc7dece7bec8 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 7 Sep 2012 10:45:04 +0100 Subject: [PATCH] switching to an implicit cast as Vector3 to Vector3d results in no precision loss --- OpenMetaverseTypes/Vector3d.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenMetaverseTypes/Vector3d.cs b/OpenMetaverseTypes/Vector3d.cs index 9606bab5..12e4c938 100644 --- a/OpenMetaverseTypes/Vector3d.cs +++ b/OpenMetaverseTypes/Vector3d.cs @@ -498,11 +498,11 @@ namespace OpenMetaverse } /// - /// Explicit casting for Vector3 > Vector3d + /// Implicit casting for Vector3 > Vector3d /// /// /// - public static explicit operator Vector3d(Vector3 value) + public static implicit operator Vector3d(Vector3 value) { return new Vector3d(value); }