switching to an implicit cast as Vector3 to Vector3d results in no precision loss

This commit is contained in:
SignpostMarv
2012-09-07 10:45:04 +01:00
parent 112fd49427
commit 030284fc07

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@@ -498,11 +498,11 @@ namespace OpenMetaverse
}
/// <summary>
/// Explicit casting for Vector3 > Vector3d
/// Implicit casting for Vector3 > Vector3d
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static explicit operator Vector3d(Vector3 value)
public static implicit operator Vector3d(Vector3 value)
{
return new Vector3d(value);
}