* Changed most of the Console.WriteLine() calls to SecondLife.Log() or .DebugLog()
* Updated the TextureEntry creation to properly display jackets (shoes may still be missing, not sure) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@746 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -84,7 +84,7 @@ namespace libsecondlife.AssetSystem
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AManager.GetInventoryAsset(wearableAsset);
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if (wearableAsset.AssetData.Length == 0)
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{
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Console.WriteLine("Retrieval failed");
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Client.Log("Retrieval failed", Helpers.LogLevel.Warning);
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}
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try
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@@ -101,13 +101,11 @@ namespace libsecondlife.AssetSystem
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}
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catch (Exception e)
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{
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Console.WriteLine("ItemID: " + wdb.ItemID);
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Console.WriteLine("WearableType : " + wdb.WearableType);
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Console.WriteLine("Retrieving as type: " + wearableAsset.Type);
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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Console.WriteLine(wearableAsset.AssetDataToString());
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Client.Log("ItemID: " + wdb.ItemID + Environment.NewLine +
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"WearableType: " + wdb.WearableType + Environment.NewLine +
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"Retrieving as type: " + asset.Type + Environment.NewLine +
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e.ToString() + Environment.NewLine +
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asset.AssetDataToString(), Helpers.LogLevel.Error);
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}
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}
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@@ -134,8 +132,10 @@ namespace libsecondlife.AssetSystem
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case 18:
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break;
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default:
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Console.WriteLine("Unknown order for FaceID: " + faceid);
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Console.WriteLine("Your wearables define a face that we don't know the order of. Please capture a AgentSetAppearance packet for your current outfit and submit to static.sprocket@gmail.com, thanks!");
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Client.Log("Unknown order for FaceID: " + faceid + Environment.NewLine +
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"Your wearables define a face that we don't know the order of. Please " +
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"capture a AgentSetAppearance packet for your current outfit and submit to " +
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"static.sprocket@gmail.com, thanks!", Helpers.LogLevel.Info);
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break;
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}
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}
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@@ -149,6 +149,7 @@ namespace libsecondlife.AssetSystem
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te2.CreateFace(14).TextureID = AgentTextureEntry.GetFace(14).TextureID;
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te2.CreateFace(13).TextureID = AgentTextureEntry.GetFace(13).TextureID;
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te2.CreateFace(12).TextureID = AgentTextureEntry.GetFace(12).TextureID;
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// I wonder if shoes are somewhere in here?
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te2.CreateFace(7).TextureID = AgentTextureEntry.GetFace(7).TextureID;
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te2.CreateFace(6).TextureID = AgentTextureEntry.GetFace(6).TextureID;
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te2.CreateFace(5).TextureID = AgentTextureEntry.GetFace(5).TextureID;
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@@ -164,8 +164,9 @@ namespace libsecondlife.AssetSystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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request.Completed.WaitOne();
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item.SetAssetData(request.AssetData);
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@@ -190,7 +191,7 @@ namespace libsecondlife.AssetSystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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request.Completed.WaitOne();
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@@ -203,7 +204,7 @@ namespace libsecondlife.AssetSystem
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private void AssetUploadCompleteCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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Packets.AssetUploadCompletePacket reply = (AssetUploadCompletePacket)packet;
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@@ -214,7 +215,7 @@ namespace libsecondlife.AssetSystem
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private void RequestXferCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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RequestXferPacket reply = (RequestXferPacket)packet;
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@@ -228,7 +229,7 @@ namespace libsecondlife.AssetSystem
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private void ConfirmXferPacketCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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ConfirmXferPacketPacket reply = (ConfirmXferPacketPacket)packet;
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@@ -240,7 +241,7 @@ namespace libsecondlife.AssetSystem
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private void TransferInfoCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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TransferInfoPacket reply = (TransferInfoPacket)packet;
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@@ -276,7 +277,7 @@ namespace libsecondlife.AssetSystem
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private void TransferPacketCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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TransferPacketPacket reply = (TransferPacketPacket)packet;
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@@ -91,10 +91,9 @@ namespace libsecondlife.AssetSystem
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while (this.Completed.WaitOne(1000, true) == false && this.resendCount < 20) // only resend 20 times
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{
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//Console.WriteLine("WaitOne() timeout while uploading");
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if (this.SecondsSinceLastPacket > 2)
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{
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Console.WriteLine("Resending Packet (more than 2 seconds since last confirm)");
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slClient.Log("Resending Packet (more than 2 seconds since last confirm)", Helpers.LogLevel.Info);
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this.SendCurrentPacket();
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resendCount++;
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}
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@@ -131,13 +130,13 @@ namespace libsecondlife.AssetSystem
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}
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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#endif
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#if DEBUG_HEADERS
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Console.WriteLine(packet.Header);
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#endif
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#if DEBUG_PACKETS
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slClient.DebugLog(packet);
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#endif
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#if DEBUG_HEADERS
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slClient.DebugLog(packet.Header.ToString());
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#endif
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}
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internal void RequestXfer(ulong XferID)
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@@ -167,7 +166,6 @@ namespace libsecondlife.AssetSystem
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private void SendCurrentPacket()
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{
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// Console.WriteLine("Sending " + tr.CurrentPacket + " / " + tr.NumPackets);
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Packet uploadPacket;
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// technically we don't need this lock, because no state is updated here!
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@@ -211,12 +209,12 @@ namespace libsecondlife.AssetSystem
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slClient.Network.SendPacket(uploadPacket);
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#if DEBUG_PACKETS
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Console.WriteLine(uploadPacket);
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#endif
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#if DEBUG_HEADERS
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Console.WriteLine(uploadPacket.Header);
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#endif
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#if DEBUG_PACKETS
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slClient.DebugLog(uploadPacket);
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#endif
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#if DEBUG_HEADERS
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slClient.DebugLog(uploadPacket.Header.ToString());
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#endif
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}
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internal void UploadComplete(LLUUID assetID, bool success)
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@@ -230,7 +228,7 @@ namespace libsecondlife.AssetSystem
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else
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StatusMsg = "Server returned failed";
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Console.WriteLine("Upload Complete");
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slClient.Log("Upload complete", Helpers.LogLevel.Info);
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Completed.Set();
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}
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}
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@@ -140,12 +140,11 @@ namespace libsecondlife.AssetSystem
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}
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catch (Exception e)
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{
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Console.WriteLine("ERROR: Disk Cache directory could not be established, defaulting to Memory Cache.");
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Console.WriteLine(e.Message);
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slClient.Log("Disk Cache directory could not be established, defaulting to Memory Cache: " + Environment.NewLine +
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e.ToString(), Helpers.LogLevel.Warning);
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CacheType = CacheTypes.Memory;
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}
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}
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// Image Packet Helpers
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@@ -338,7 +337,7 @@ namespace libsecondlife.AssetSystem
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public void ImageDataCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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ImageDataPacket reply = (ImageDataPacket)packet;
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@@ -395,7 +394,7 @@ namespace libsecondlife.AssetSystem
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public void ImagePacketCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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ImagePacketPacket reply = (ImagePacketPacket)packet;
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@@ -447,7 +446,7 @@ namespace libsecondlife.AssetSystem
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public void ImageNotInDatabaseCallbackHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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ImageNotInDatabasePacket reply = (ImageNotInDatabasePacket)packet;
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@@ -223,6 +223,38 @@ namespace libsecondlife
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return System.Text.UTF8Encoding.UTF8.GetBytes(str);
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}
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//public static byte[] HexStringToBytes(string hexString)
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//{
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// string newString = "";
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// char c;
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// // remove all none A-F, 0-9, characters
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// for (int i = 0; i < hexString.Length; i++)
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// {
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// c = hexString[i];
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// if (IsHexDigit(c))
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// newString += c;
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// }
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// // if odd number of characters, discard last character
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// if (newString.Length % 2 != 0)
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// {
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// newString = newString.Substring(0, newString.Length - 1);
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// }
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// int byteLength = newString.Length / 2;
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// byte[] bytes = new byte[byteLength];
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// string hex;
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// int j = 0;
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// for (int i = 0; i < bytes.Length; i++)
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// {
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// hex = new String(new Char[] { newString[j], newString[j + 1] });
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// bytes[i] = HexToByte(hex);
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// j = j + 2;
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// }
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// return bytes;
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//}
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public static uint GetUnixTime()
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{
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return (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;
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@@ -275,7 +275,7 @@ namespace libsecondlife.InventorySystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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} while (!ItemCreationCompleted.WaitOne(5000, false));
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}
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@@ -291,7 +291,7 @@ namespace libsecondlife.InventorySystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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}
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@@ -301,7 +301,7 @@ namespace libsecondlife.InventorySystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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}
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@@ -320,7 +320,7 @@ namespace libsecondlife.InventorySystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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}
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@@ -333,7 +333,7 @@ namespace libsecondlife.InventorySystem
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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}
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@@ -408,8 +408,10 @@ namespace libsecondlife.InventorySystem
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int curTick = Environment.TickCount;
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if ((curTick - LastPacketRecievedAtTick) > 10000)
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{
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Console.WriteLine("Time-out while waiting for packets (" + ((curTick - LastPacketRecievedAtTick) / 1000) + " seconds since last packet)");
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Console.WriteLine("Current Status:");
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slClient.Log("Time-out while waiting for packets (" +
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((curTick - LastPacketRecievedAtTick) / 1000) + " seconds since last packet)",
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Helpers.LogLevel.Warning);
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//Console.WriteLine("Current Status:");
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// have to make a seperate list otherwise we run into modifying the original array
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// while still enumerating it.
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@@ -422,7 +424,7 @@ namespace libsecondlife.InventorySystem
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foreach (DownloadRequest_Folder dr in FolderDownloadStatus.Values)
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{
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Console.WriteLine(dr.FolderID + " " + dr.Expected + " / " + dr.Received + " / " + dr.LastReceivedAtTick);
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//Console.WriteLine(dr.FolderID + " " + dr.Expected + " / " + dr.Received + " / " + dr.LastReceivedAtTick);
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alRestartList.Add(dr);
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}
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@@ -432,10 +434,9 @@ namespace libsecondlife.InventorySystem
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{
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RequestFolder(dr);
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}
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}
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slClient.Tick();
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slClient.Tick();
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}
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}
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@@ -444,7 +445,7 @@ namespace libsecondlife.InventorySystem
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public void UpdateCreateInventoryItemHandler(Packet packet, Simulator simulator)
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{
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#if DEBUG_PACKETS
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Console.WriteLine(packet);
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slClient.DebugLog(packet);
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#endif
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if (iiCreationInProgress != null)
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@@ -482,7 +483,7 @@ namespace libsecondlife.InventorySystem
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}
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else
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{
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Console.WriteLine(packet);
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slClient.DebugLog(packet.ToString());
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throw new Exception("Received a packet for item creation, but no such response was expected. This is probably a bad thing...");
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}
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}
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@@ -172,7 +172,6 @@ namespace libsecondlife
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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Client.Log(e.ToString(), Helpers.LogLevel.Error);
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}
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}
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