* Changed most of the Console.WriteLine() calls to SecondLife.Log() or .DebugLog()
* Updated the TextureEntry creation to properly display jackets (shoes may still be missing, not sure) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@746 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -84,7 +84,7 @@ namespace libsecondlife.AssetSystem
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AManager.GetInventoryAsset(wearableAsset);
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if (wearableAsset.AssetData.Length == 0)
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{
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Console.WriteLine("Retrieval failed");
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Client.Log("Retrieval failed", Helpers.LogLevel.Warning);
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}
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try
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@@ -101,13 +101,11 @@ namespace libsecondlife.AssetSystem
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}
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catch (Exception e)
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{
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Console.WriteLine("ItemID: " + wdb.ItemID);
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Console.WriteLine("WearableType : " + wdb.WearableType);
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Console.WriteLine("Retrieving as type: " + wearableAsset.Type);
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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Console.WriteLine(wearableAsset.AssetDataToString());
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Client.Log("ItemID: " + wdb.ItemID + Environment.NewLine +
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"WearableType: " + wdb.WearableType + Environment.NewLine +
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"Retrieving as type: " + asset.Type + Environment.NewLine +
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e.ToString() + Environment.NewLine +
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asset.AssetDataToString(), Helpers.LogLevel.Error);
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}
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}
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@@ -134,8 +132,10 @@ namespace libsecondlife.AssetSystem
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case 18:
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break;
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default:
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Console.WriteLine("Unknown order for FaceID: " + faceid);
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Console.WriteLine("Your wearables define a face that we don't know the order of. Please capture a AgentSetAppearance packet for your current outfit and submit to static.sprocket@gmail.com, thanks!");
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Client.Log("Unknown order for FaceID: " + faceid + Environment.NewLine +
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"Your wearables define a face that we don't know the order of. Please " +
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"capture a AgentSetAppearance packet for your current outfit and submit to " +
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"static.sprocket@gmail.com, thanks!", Helpers.LogLevel.Info);
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break;
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}
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}
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@@ -149,6 +149,7 @@ namespace libsecondlife.AssetSystem
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te2.CreateFace(14).TextureID = AgentTextureEntry.GetFace(14).TextureID;
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te2.CreateFace(13).TextureID = AgentTextureEntry.GetFace(13).TextureID;
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te2.CreateFace(12).TextureID = AgentTextureEntry.GetFace(12).TextureID;
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// I wonder if shoes are somewhere in here?
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te2.CreateFace(7).TextureID = AgentTextureEntry.GetFace(7).TextureID;
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te2.CreateFace(6).TextureID = AgentTextureEntry.GetFace(6).TextureID;
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te2.CreateFace(5).TextureID = AgentTextureEntry.GetFace(5).TextureID;
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