* Adding generic HttpServer to OpenMetaverse.Capabilites
* LoginResponseData can now serialize to XmlRpc * Adding new Simian project, ultra-lightweight simulator for testing and development * Shuffling OpenMetaverse.Capabilities around a bit in preparation for CAPS server implementation git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2094 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
273
Programs/Simian/Agent.cs
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273
Programs/Simian/Agent.cs
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@@ -0,0 +1,273 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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public class Agent
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{
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public UUID AgentID;
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public UUID SessionID;
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public UUID SecureSessionID;
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public uint CircuitCode;
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/// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
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internal Queue<uint> packetArchive = new Queue<uint>();
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/// <summary>Packets we have sent that need to be ACKed by the client</summary>
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internal Dictionary<uint, Packet> needAcks = new Dictionary<uint, Packet>();
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UDPServer udpServer;
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IPEndPoint address;
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/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
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SortedList<uint, uint> pendingAcks = new SortedList<uint, uint>();
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int currentSequence = 0;
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Timer ackTimer;
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public IPEndPoint Address
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{
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get { return address; }
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set { address = value; }
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}
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public Agent(UDPServer udpServer, UUID agentID, UUID sessionID, UUID secureSessionID, uint circuitCode)
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{
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AgentID = agentID;
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SessionID = sessionID;
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SecureSessionID = secureSessionID;
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CircuitCode = circuitCode;
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this.udpServer = udpServer;
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}
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public void Initialize(IPEndPoint address)
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{
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this.address = address;
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ackTimer = new Timer(new TimerCallback(AckTimer_Elapsed), null, Settings.NETWORK_TICK_INTERVAL,
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Settings.NETWORK_TICK_INTERVAL);
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}
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public void SendPacket(Packet packet)
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{
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SendPacket(packet, true);
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}
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public void SendPacket(Packet packet, bool setSequence)
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{
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byte[] buffer;
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int bytes;
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// Keep track of when this packet was sent out
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packet.TickCount = Environment.TickCount;
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if (setSequence)
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{
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// Reset to zero if we've hit the upper sequence number limit
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Interlocked.CompareExchange(ref currentSequence, 0, 0xFFFFFF);
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// Increment and fetch the current sequence number
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uint sequence = (uint)Interlocked.Increment(ref currentSequence);
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packet.Header.Sequence = sequence;
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if (packet.Header.Reliable)
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{
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// Add this packet to the list of ACK responses we are waiting on from the client
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lock (needAcks)
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needAcks[sequence] = packet;
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if (packet.Header.Resent)
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{
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// This packet has already been sent out once, strip any appended ACKs
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// off it and reinsert them into the outgoing ACK queue under the
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// assumption that this packet will continually be rejected from the
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// client or that the appended ACKs are possibly making the delivery fail
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if (packet.Header.AckList.Length > 0)
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{
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Logger.DebugLog(String.Format("Purging ACKs from packet #{0} ({1}) which will be resent.",
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packet.Header.Sequence, packet.GetType()));
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lock (pendingAcks)
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{
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foreach (uint ack in packet.Header.AckList)
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{
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if (!pendingAcks.ContainsKey(ack))
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pendingAcks[ack] = ack;
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}
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}
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packet.Header.AppendedAcks = false;
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packet.Header.AckList = new uint[0];
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}
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}
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else
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{
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// This packet is not a resend, check if the conditions are favorable
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// to ACK appending
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if (packet.Type != PacketType.PacketAck)
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{
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lock (pendingAcks)
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{
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if (pendingAcks.Count > 0 &&
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pendingAcks.Count < 10)
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{
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// Append all of the queued up outgoing ACKs to this packet
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packet.Header.AckList = new uint[pendingAcks.Count];
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for (int i = 0; i < pendingAcks.Count; i++)
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packet.Header.AckList[i] = pendingAcks.Values[i];
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pendingAcks.Clear();
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packet.Header.AppendedAcks = true;
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}
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}
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}
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}
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}
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else if (packet.Header.AckList.Length > 0)
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{
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// Sanity check for ACKS appended on an unreliable packet, this is bad form
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Logger.Log("Sending appended ACKs on an unreliable packet", Helpers.LogLevel.Warning);
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}
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}
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// Serialize the packet
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buffer = packet.ToBytes();
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bytes = buffer.Length;
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//Stats.SentBytes += (ulong)bytes;
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//++Stats.SentPackets;
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UDPPacketBuffer buf;
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// Zerocode if needed
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if (packet.Header.Zerocoded)
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{
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buf = new UDPPacketBuffer(address, true, false);
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bytes = Helpers.ZeroEncode(buffer, bytes, buf.Data);
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buf.DataLength = bytes;
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}
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else
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{
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buf = new UDPPacketBuffer(address, false, false);
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buf.Data = buffer;
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buf.DataLength = bytes;
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}
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udpServer.AsyncBeginSend(buf);
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}
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public void QueueAck(uint ack)
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{
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// Add this packet to the list of ACKs that need to be sent out
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lock (pendingAcks)
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pendingAcks[ack] = ack;
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// Send out ACKs if we have a lot of them
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if (pendingAcks.Count >= 10)
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SendAcks();
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}
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public void ProcessAcks(List<uint> acks)
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{
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lock (needAcks)
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{
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foreach (uint ack in acks)
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needAcks.Remove(ack);
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}
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}
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public void SendAck(uint ack)
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{
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PacketAckPacket acks = new PacketAckPacket();
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acks.Header.Reliable = false;
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acks.Packets = new PacketAckPacket.PacketsBlock[1];
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acks.Packets[0] = new PacketAckPacket.PacketsBlock();
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acks.Packets[0].ID = ack;
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SendPacket(acks, true);
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}
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void SendAcks()
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{
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PacketAckPacket acks = null;
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lock (pendingAcks)
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{
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if (pendingAcks.Count > 0)
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{
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if (pendingAcks.Count > 250)
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{
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Logger.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
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return;
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}
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acks = new PacketAckPacket();
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acks.Header.Reliable = false;
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acks.Packets = new PacketAckPacket.PacketsBlock[pendingAcks.Count];
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for (int i = 0; i < pendingAcks.Count; i++)
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{
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acks.Packets[i] = new PacketAckPacket.PacketsBlock();
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acks.Packets[i].ID = pendingAcks.Values[i];
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}
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pendingAcks.Clear();
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}
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}
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if (acks != null)
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SendPacket(acks, true);
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}
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void ResendUnacked()
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{
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lock (needAcks)
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{
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List<uint> dropAck = new List<uint>();
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int now = Environment.TickCount;
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// Resend packets
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foreach (Packet packet in needAcks.Values)
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{
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if (packet.TickCount != 0 && now - packet.TickCount > 4000)
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{
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if (packet.ResendCount < 3)
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{
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Logger.DebugLog(String.Format("Resending packet #{0} ({1}), {2}ms have passed",
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packet.Header.Sequence, packet.GetType(), now - packet.TickCount));
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packet.TickCount = 0;
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packet.Header.Resent = true;
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//++Stats.ResentPackets;
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++packet.ResendCount;
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SendPacket(packet, false);
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}
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else
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{
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Logger.Log(String.Format("Dropping packet #{0} ({1}) after {2} failed attempts",
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packet.Header.Sequence, packet.GetType(), packet.ResendCount), Helpers.LogLevel.Warning);
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dropAck.Add(packet.Header.Sequence);
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}
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}
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}
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if (dropAck.Count != 0)
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{
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foreach (uint seq in dropAck)
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needAcks.Remove(seq);
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}
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}
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}
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private void AckTimer_Elapsed(object obj)
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{
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SendAcks();
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ResendUnacked();
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}
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}
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}
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127
Programs/Simian/EventDictionary.cs
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127
Programs/Simian/EventDictionary.cs
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@@ -0,0 +1,127 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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/// <summary>
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/// Registers, unregisters, and fires events generated by incoming packets
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/// </summary>
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public class PacketEventDictionary
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{
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/// <summary>
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/// Object that is passed to worker threads in the ThreadPool for
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/// firing packet callbacks
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/// </summary>
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private struct PacketCallbackWrapper
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{
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/// <summary>Callback to fire for this packet</summary>
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public UDPServer.PacketCallback Callback;
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/// <summary>Reference to the agent that this packet came from</summary>
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public Agent Agent;
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/// <summary>The packet that needs to be processed</summary>
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public Packet Packet;
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}
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private Dictionary<PacketType, UDPServer.PacketCallback> _EventTable = new Dictionary<PacketType, UDPServer.PacketCallback>();
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private WaitCallback _ThreadPoolCallback;
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/// <summary>
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/// Default constructor
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/// </summary>
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public PacketEventDictionary()
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{
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_ThreadPoolCallback = new WaitCallback(ThreadPoolDelegate);
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}
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/// <summary>
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/// Register an event handler
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/// </summary>
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/// <remarks>Use PacketType.Default to fire this event on every
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/// incoming packet</remarks>
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/// <param name="packetType">Packet type to register the handler for</param>
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/// <param name="eventHandler">Callback to be fired</param>
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public void RegisterEvent(PacketType packetType, UDPServer.PacketCallback eventHandler)
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{
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lock (_EventTable)
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{
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if (_EventTable.ContainsKey(packetType))
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_EventTable[packetType] += eventHandler;
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else
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_EventTable[packetType] = eventHandler;
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}
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}
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/// <summary>
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/// Unregister an event handler
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/// </summary>
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/// <param name="packetType">Packet type to unregister the handler for</param>
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/// <param name="eventHandler">Callback to be unregistered</param>
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public void UnregisterEvent(PacketType packetType, UDPServer.PacketCallback eventHandler)
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{
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lock (_EventTable)
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{
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if (_EventTable.ContainsKey(packetType) && _EventTable[packetType] != null)
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_EventTable[packetType] -= eventHandler;
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}
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}
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/// <summary>
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/// Fire the events registered for this packet type asynchronously
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/// </summary>
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/// <param name="packetType">Incoming packet type</param>
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/// <param name="packet">Incoming packet</param>
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/// <param name="agent">Agent this packet was received from</param>
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internal void BeginRaiseEvent(PacketType packetType, Packet packet, Agent agent)
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{
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UDPServer.PacketCallback callback;
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PacketCallbackWrapper wrapper;
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// Default handler first, if one exists
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if (_EventTable.TryGetValue(PacketType.Default, out callback))
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{
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if (callback != null)
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{
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wrapper.Callback = callback;
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wrapper.Packet = packet;
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wrapper.Agent = agent;
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ThreadPool.QueueUserWorkItem(_ThreadPoolCallback, wrapper);
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}
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}
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if (_EventTable.TryGetValue(packetType, out callback))
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{
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if (callback != null)
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{
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wrapper.Callback = callback;
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wrapper.Packet = packet;
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wrapper.Agent = agent;
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ThreadPool.QueueUserWorkItem(_ThreadPoolCallback, wrapper);
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return;
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}
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}
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if (packetType != PacketType.Default && packetType != PacketType.PacketAck)
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{
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Logger.DebugLog("No handler registered for packet event " + packetType);
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}
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}
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private void ThreadPoolDelegate(Object state)
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{
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PacketCallbackWrapper wrapper = (PacketCallbackWrapper)state;
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try
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{
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wrapper.Callback(wrapper.Packet, wrapper.Agent);
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}
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catch (Exception ex)
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{
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Logger.Log("Async Packet Event Handler: " + ex.ToString(), Helpers.LogLevel.Error);
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}
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}
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}
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}
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21
Programs/Simian/Main.cs
Normal file
21
Programs/Simian/Main.cs
Normal file
@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Simian
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{
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class MainEntry
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{
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static void Main(string[] args)
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{
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Simian simulator = new Simian();
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simulator.Start(9000, false);
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Console.WriteLine("Simulator is running. Press ENTER to quit");
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Console.ReadLine();
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simulator.Stop();
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}
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}
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}
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75
Programs/Simian/PacketHandlers.cs
Normal file
75
Programs/Simian/PacketHandlers.cs
Normal file
@@ -0,0 +1,75 @@
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using System;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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public partial class Simian
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{
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void UseCircuitCodeHandler(Packet packet, Agent agent)
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{
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = 0f;
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handshake.RegionInfo.CacheID = UUID.Random();
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.RegionFlags = 1;
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handshake.RegionInfo.SimOwner = UUID.Random();
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handshake.RegionInfo.SimAccess = 1;
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handshake.RegionInfo.SimName = Utils.StringToBytes("Simian");
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handshake.RegionInfo.WaterHeight = 20.0f;
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handshake.RegionInfo.TerrainBase0 = UUID.Zero;
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handshake.RegionInfo.TerrainBase1 = UUID.Zero;
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handshake.RegionInfo.TerrainBase2 = UUID.Zero;
|
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handshake.RegionInfo.TerrainBase3 = UUID.Zero;
|
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handshake.RegionInfo.TerrainDetail0 = UUID.Zero;
|
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handshake.RegionInfo.TerrainDetail1 = UUID.Zero;
|
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handshake.RegionInfo.TerrainDetail2 = UUID.Zero;
|
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handshake.RegionInfo.TerrainDetail3 = UUID.Zero;
|
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handshake.RegionInfo.TerrainHeightRange00 = 0f;
|
||||
handshake.RegionInfo.TerrainHeightRange01 = 20f;
|
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handshake.RegionInfo.TerrainHeightRange10 = 0f;
|
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handshake.RegionInfo.TerrainHeightRange11 = 20f;
|
||||
handshake.RegionInfo.TerrainStartHeight00 = 0f;
|
||||
handshake.RegionInfo.TerrainStartHeight01 = 40f;
|
||||
handshake.RegionInfo.TerrainStartHeight10 = 0f;
|
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handshake.RegionInfo.TerrainStartHeight11 = 40f;
|
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handshake.RegionInfo2.RegionID = UUID.Random();
|
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|
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agent.SendPacket(handshake);
|
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}
|
||||
|
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void StartPingCheckHandler(Packet packet, Agent agent)
|
||||
{
|
||||
StartPingCheckPacket start = (StartPingCheckPacket)packet;
|
||||
|
||||
CompletePingCheckPacket complete = new CompletePingCheckPacket();
|
||||
complete.Header.Reliable = false;
|
||||
complete.PingID.PingID = start.PingID.PingID;
|
||||
|
||||
agent.SendPacket(complete);
|
||||
}
|
||||
|
||||
void CompleteAgentMovementHandler(Packet packet, Agent agent)
|
||||
{
|
||||
uint regionX = 256000;
|
||||
uint regionY = 256000;
|
||||
|
||||
CompleteAgentMovementPacket request = (CompleteAgentMovementPacket)packet;
|
||||
|
||||
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
|
||||
complete.AgentData.AgentID = agent.AgentID;
|
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complete.AgentData.SessionID = agent.SessionID;
|
||||
complete.Data.LookAt = Vector3.UnitX;
|
||||
complete.Data.Position = new Vector3(128f, 128f, 25f);
|
||||
complete.Data.RegionHandle = Helpers.UIntsToLong(regionX, regionY);
|
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complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
|
||||
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
|
||||
|
||||
agent.SendPacket(complete);
|
||||
}
|
||||
|
||||
void AgentUpdateHandler(Packet packet, Agent agent)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
281
Programs/Simian/Simian.cs
Normal file
281
Programs/Simian/Simian.cs
Normal file
@@ -0,0 +1,281 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Capabilities;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace Simian
|
||||
{
|
||||
public partial class Simian
|
||||
{
|
||||
HttpServer httpServer;
|
||||
UDPServer udpServer;
|
||||
Dictionary<uint, Agent> unassociatedAgents;
|
||||
int currentCircuitCode;
|
||||
int tcpPort;
|
||||
int udpPort;
|
||||
|
||||
public Simian()
|
||||
{
|
||||
unassociatedAgents = new Dictionary<uint, Agent>();
|
||||
currentCircuitCode = 0;
|
||||
}
|
||||
|
||||
public void Start(int port, bool ssl)
|
||||
{
|
||||
// Put UDP listening on the same port number as the HTTP server for simplicity
|
||||
tcpPort = port;
|
||||
udpPort = port;
|
||||
|
||||
InitUDPServer(udpPort);
|
||||
InitHttpServer(tcpPort, ssl);
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
udpServer.Stop();
|
||||
httpServer.Stop();
|
||||
}
|
||||
|
||||
public bool TryGetUnassociatedAgent(uint circuitCode, out Agent agent)
|
||||
{
|
||||
if (unassociatedAgents.TryGetValue(circuitCode, out agent))
|
||||
{
|
||||
lock (unassociatedAgents)
|
||||
unassociatedAgents.Remove(circuitCode);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void InitUDPServer(int port)
|
||||
{
|
||||
udpServer = new UDPServer(port, this);
|
||||
|
||||
udpServer.RegisterPacketCallback(PacketType.UseCircuitCode, new UDPServer.PacketCallback(UseCircuitCodeHandler));
|
||||
udpServer.RegisterPacketCallback(PacketType.StartPingCheck, new UDPServer.PacketCallback(StartPingCheckHandler));
|
||||
udpServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
|
||||
udpServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
|
||||
}
|
||||
|
||||
void InitHttpServer(int port, bool ssl)
|
||||
{
|
||||
httpServer = new HttpServer(tcpPort, ssl);
|
||||
|
||||
// Login webpage HEAD request, used to check if the login webpage is alive
|
||||
HttpRequestSignature signature = new HttpRequestSignature();
|
||||
signature.Method = "head";
|
||||
signature.ContentType = String.Empty;
|
||||
signature.Path = "/loginpage";
|
||||
HttpServer.HttpRequestCallback callback = new HttpServer.HttpRequestCallback(LoginWebpageHeadHandler);
|
||||
HttpServer.HttpRequestHandler handler = new HttpServer.HttpRequestHandler(signature, callback);
|
||||
httpServer.AddHandler(handler);
|
||||
|
||||
// Login webpage GET request, gets the login webpage data (purely aesthetic)
|
||||
signature.Method = "get";
|
||||
signature.ContentType = String.Empty;
|
||||
signature.Path = "/loginpage";
|
||||
callback = new HttpServer.HttpRequestCallback(LoginWebpageGetHandler);
|
||||
handler.Signature = signature;
|
||||
handler.Callback = callback;
|
||||
httpServer.AddHandler(handler);
|
||||
|
||||
// Client XML-RPC login
|
||||
signature.Method = "post";
|
||||
signature.ContentType = "text/xml";
|
||||
signature.Path = "/login";
|
||||
callback = new HttpServer.HttpRequestCallback(LoginXmlRpcPostHandler);
|
||||
handler.Signature = signature;
|
||||
handler.Callback = callback;
|
||||
httpServer.AddHandler(handler);
|
||||
|
||||
// Client LLSD login
|
||||
signature.Method = "post";
|
||||
signature.ContentType = "application/xml";
|
||||
signature.Path = "/login";
|
||||
callback = new HttpServer.HttpRequestCallback(LoginLLSDPostHandler);
|
||||
handler.Signature = signature;
|
||||
handler.Callback = callback;
|
||||
httpServer.AddHandler(handler);
|
||||
|
||||
httpServer.Start();
|
||||
}
|
||||
|
||||
void LoginWebpageHeadHandler(ref HttpListenerContext context)
|
||||
{
|
||||
context.Response.StatusCode = (int)HttpStatusCode.OK;
|
||||
context.Response.StatusDescription = "OK";
|
||||
}
|
||||
|
||||
void LoginWebpageGetHandler(ref HttpListenerContext context)
|
||||
{
|
||||
string pageContent = "<html><head><title>Simian</title></head><body><br/><h1>Welcome to Simian</h1></body></html>";
|
||||
byte[] pageData = Encoding.UTF8.GetBytes(pageContent);
|
||||
context.Response.OutputStream.Write(pageData, 0, pageData.Length);
|
||||
context.Response.Close();
|
||||
}
|
||||
|
||||
void LoginXmlRpcPostHandler(ref HttpListenerContext context)
|
||||
{
|
||||
string
|
||||
firstName = String.Empty,
|
||||
lastName = String.Empty,
|
||||
password = String.Empty,
|
||||
start = String.Empty,
|
||||
version = String.Empty,
|
||||
channel = String.Empty;
|
||||
|
||||
try
|
||||
{
|
||||
// Parse the incoming XML
|
||||
XmlReader reader = XmlReader.Create(context.Request.InputStream);
|
||||
|
||||
reader.ReadStartElement("methodCall");
|
||||
{
|
||||
string methodName = reader.ReadElementContentAsString("methodName", String.Empty);
|
||||
|
||||
if (methodName == "login_to_simulator")
|
||||
{
|
||||
reader.ReadStartElement("params");
|
||||
reader.ReadStartElement("param");
|
||||
reader.ReadStartElement("value");
|
||||
reader.ReadStartElement("struct");
|
||||
{
|
||||
while (reader.Name == "member")
|
||||
{
|
||||
reader.ReadStartElement("member");
|
||||
{
|
||||
string name = reader.ReadElementContentAsString("name", String.Empty);
|
||||
|
||||
reader.ReadStartElement("value");
|
||||
{
|
||||
switch (name)
|
||||
{
|
||||
case "first":
|
||||
firstName = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
case "last":
|
||||
lastName = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
case "passwd":
|
||||
password = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
case "start":
|
||||
start = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
case "version":
|
||||
version = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
case "channel":
|
||||
channel = reader.ReadElementContentAsString("string", String.Empty);
|
||||
break;
|
||||
default:
|
||||
if (reader.Name == "string")
|
||||
Console.WriteLine(String.Format("Ignore login xml value: name={0}, value={1}", name, reader.ReadInnerXml()));
|
||||
else
|
||||
Console.WriteLine(String.Format("Unknown login xml: name={0}, value={1}", name, reader.ReadInnerXml()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
reader.ReadEndElement();
|
||||
reader.ReadEndElement();
|
||||
reader.ReadEndElement();
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
reader.ReadEndElement();
|
||||
reader.Close();
|
||||
|
||||
LoginResponseData responseData = HandleLogin(firstName, lastName, password, start, version, channel);
|
||||
XmlWriter writer = XmlWriter.Create(context.Response.OutputStream);
|
||||
responseData.ToXmlRpc(writer);
|
||||
writer.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void LoginLLSDPostHandler(ref HttpListenerContext context)
|
||||
{
|
||||
string body = String.Empty;
|
||||
|
||||
using (StreamReader reader = new StreamReader(context.Request.InputStream, context.Request.ContentEncoding))
|
||||
{
|
||||
body = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
Console.WriteLine(body);
|
||||
}
|
||||
|
||||
LoginResponseData HandleLogin(string firstName, string lastName, string password, string start, string version, string channel)
|
||||
{
|
||||
uint regionX = 256000;
|
||||
uint regionY = 256000;
|
||||
|
||||
// Setup default login response values
|
||||
LoginResponseData response;
|
||||
|
||||
response.AgentID = UUID.Random();
|
||||
response.SecureSessionID = UUID.Random();
|
||||
response.SessionID = UUID.Random();
|
||||
response.CircuitCode = CreateAgentCircuit(response.AgentID, response.SessionID, response.SecureSessionID);
|
||||
response.AgentAccess = "M";
|
||||
response.BuddyList = null;
|
||||
response.FirstName = firstName;
|
||||
response.HomeLookAt = Vector3.UnitX;
|
||||
response.HomePosition = new Vector3(128f, 128f, 25f);
|
||||
response.HomeRegion = Helpers.UIntsToLong(regionX, regionY);
|
||||
response.InventoryFolders = null;
|
||||
response.InventoryRoot = UUID.Random();
|
||||
response.LastName = lastName;
|
||||
response.LibraryFolders = null;
|
||||
response.LibraryOwner = response.AgentID;
|
||||
response.LibraryRoot = UUID.Random();
|
||||
response.LookAt = Vector3.UnitX;
|
||||
response.Message = "Welcome to Simian";
|
||||
response.Reason = String.Empty;
|
||||
response.RegionX = regionX;
|
||||
response.RegionY = regionY;
|
||||
response.SecondsSinceEpoch = DateTime.Now;
|
||||
// FIXME: Actually generate a seed capability
|
||||
response.SeedCapability = String.Format("http://{0}:{1}/seed_caps", IPAddress.Loopback, tcpPort);
|
||||
response.SimIP = IPAddress.Loopback;
|
||||
response.SimPort = (ushort)udpPort;
|
||||
response.StartLocation = "last";
|
||||
response.Success = true;
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
uint CreateAgentCircuit(UUID agentID, UUID sessionID, UUID secureSessionID)
|
||||
{
|
||||
uint circuitCode = (uint)Interlocked.Increment(ref currentCircuitCode);
|
||||
|
||||
Agent agent = new Agent(udpServer, agentID, sessionID, secureSessionID, circuitCode);
|
||||
|
||||
// Put this client in the list of clients that have not been associated with an IPEndPoint yet
|
||||
lock (unassociatedAgents)
|
||||
unassociatedAgents[circuitCode] = agent;
|
||||
|
||||
Logger.Log("Created a circuit for agent " + agentID.ToString(), Helpers.LogLevel.Info);
|
||||
|
||||
return circuitCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
220
Programs/Simian/UDPServer.cs
Normal file
220
Programs/Simian/UDPServer.cs
Normal file
@@ -0,0 +1,220 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace Simian
|
||||
{
|
||||
public struct IncomingPacket
|
||||
{
|
||||
public Agent Agent;
|
||||
public Packet Packet;
|
||||
}
|
||||
|
||||
public class UDPServer : UDPBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Coupled with RegisterCallback(), this is triggered whenever a packet
|
||||
/// of a registered type is received
|
||||
/// </summary>
|
||||
public delegate void PacketCallback(Packet packet, Agent agent);
|
||||
|
||||
/// <summary>This is only used to fetch unassociated agents, which will
|
||||
/// be exposed through a login interface at some point</summary>
|
||||
Simian server;
|
||||
/// <summary>Handlers for incoming packets</summary>
|
||||
PacketEventDictionary packetEvents = new PacketEventDictionary();
|
||||
/// <summary>All of the agents currently connected to this UDP server</summary>
|
||||
Dictionary<IPEndPoint, Agent> agents = new Dictionary<IPEndPoint, Agent>();
|
||||
/// <summary>Incoming packets that are awaiting handling</summary>
|
||||
BlockingQueue<IncomingPacket> packetInbox = new BlockingQueue<IncomingPacket>(Settings.PACKET_INBOX_SIZE);
|
||||
|
||||
public UDPServer(int port, Simian server)
|
||||
: base(port)
|
||||
{
|
||||
this.server = server;
|
||||
|
||||
Start();
|
||||
|
||||
// Start the incoming packet processing thread
|
||||
Thread incomingThread = new Thread(new ThreadStart(IncomingPacketHandler));
|
||||
incomingThread.Start();
|
||||
}
|
||||
|
||||
public void RegisterPacketCallback(PacketType type, PacketCallback callback)
|
||||
{
|
||||
packetEvents.RegisterEvent(type, callback);
|
||||
}
|
||||
|
||||
protected override void PacketReceived(UDPPacketBuffer buffer)
|
||||
{
|
||||
Agent agent = null;
|
||||
Packet packet = null;
|
||||
int packetEnd = buffer.DataLength - 1;
|
||||
|
||||
// Decoding
|
||||
try
|
||||
{
|
||||
packet = Packet.BuildPacket(buffer.Data, ref packetEnd, buffer.ZeroData);
|
||||
}
|
||||
catch (MalformedDataException)
|
||||
{
|
||||
Logger.Log(String.Format("Malformed data, cannot parse packet:\n{0}",
|
||||
Utils.BytesToHexString(buffer.Data, buffer.DataLength, null)), Helpers.LogLevel.Error);
|
||||
}
|
||||
|
||||
// Fail-safe check
|
||||
if (packet == null)
|
||||
{
|
||||
Logger.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
//Stats.RecvBytes += (ulong)buffer.DataLength;
|
||||
//++Stats.RecvPackets;
|
||||
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
UseCircuitCodePacket useCircuitCode = (UseCircuitCodePacket)packet;
|
||||
|
||||
if (server.TryGetUnassociatedAgent(useCircuitCode.CircuitCode.Code, out agent))
|
||||
{
|
||||
agent.Initialize((IPEndPoint)buffer.RemoteEndPoint);
|
||||
|
||||
lock (agents)
|
||||
agents[(IPEndPoint)buffer.RemoteEndPoint] = agent;
|
||||
|
||||
Logger.Log("Activated UDP circuit " + useCircuitCode.CircuitCode.Code, Helpers.LogLevel.Info);
|
||||
|
||||
//agent.SendAck(useCircuitCode.Header.Sequence);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log("Received a UseCircuitCode packet for an unrecognized circuit: " + useCircuitCode.CircuitCode.Code.ToString(),
|
||||
Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Determine which agent this packet came from
|
||||
if (!agents.TryGetValue((IPEndPoint)buffer.RemoteEndPoint, out agent))
|
||||
{
|
||||
Logger.Log("Received UDP packet from an unrecognized source: " + ((IPEndPoint)buffer.RemoteEndPoint).ToString(),
|
||||
Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Reliable handling
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// Queue up this sequence number for acknowledgement
|
||||
agent.QueueAck((uint)packet.Header.Sequence);
|
||||
|
||||
//if (packet.Header.Resent) ++Stats.ReceivedResends;
|
||||
}
|
||||
|
||||
// Inbox insertion
|
||||
IncomingPacket incomingPacket;
|
||||
incomingPacket.Agent = agent;
|
||||
incomingPacket.Packet = packet;
|
||||
|
||||
// TODO: Prioritize the queue
|
||||
packetInbox.Enqueue(incomingPacket);
|
||||
}
|
||||
|
||||
protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
|
||||
{
|
||||
Logger.DebugLog("Sent " + buffer.DataLength + " byte packet");
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
{
|
||||
IncomingPacket incomingPacket = new IncomingPacket();
|
||||
Packet packet = null;
|
||||
Agent agent = null;
|
||||
|
||||
while (IsRunning)
|
||||
{
|
||||
// Reset packet to null for the check below
|
||||
packet = null;
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
packet = incomingPacket.Packet;
|
||||
agent = incomingPacket.Agent;
|
||||
|
||||
if (packet != null)
|
||||
{
|
||||
#region ACK accounting
|
||||
|
||||
// Check the archives to see whether we already received this packet
|
||||
lock (agent.packetArchive)
|
||||
{
|
||||
if (agent.packetArchive.Contains(packet.Header.Sequence))
|
||||
{
|
||||
if (packet.Header.Resent)
|
||||
{
|
||||
Logger.DebugLog("Received resent packet #" + packet.Header.Sequence);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Log(String.Format("Received a duplicate of packet #{0}, current type: {1}",
|
||||
packet.Header.Sequence, packet.Type), Helpers.LogLevel.Warning);
|
||||
}
|
||||
|
||||
// Avoid firing a callback twice for the same packet
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Keep the PacketArchive size within a certain capacity
|
||||
while (agent.packetArchive.Count >= Settings.PACKET_ARCHIVE_SIZE)
|
||||
{
|
||||
agent.packetArchive.Dequeue(); agent.packetArchive.Dequeue();
|
||||
agent.packetArchive.Dequeue(); agent.packetArchive.Dequeue();
|
||||
}
|
||||
|
||||
agent.packetArchive.Enqueue(packet.Header.Sequence);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion ACK accounting
|
||||
|
||||
#region ACK handling
|
||||
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks)
|
||||
{
|
||||
lock (agent.needAcks)
|
||||
{
|
||||
for (int i = 0; i < packet.Header.AckList.Length; i++)
|
||||
agent.needAcks.Remove(packet.Header.AckList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (packet.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
lock (agent.needAcks)
|
||||
{
|
||||
for (int i = 0; i < ackPacket.Packets.Length; i++)
|
||||
agent.needAcks.Remove(ackPacket.Packets[i].ID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion ACK handling
|
||||
|
||||
packetEvents.BeginRaiseEvent(packet.Type, packet, agent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user