* (Untested) implementation of ObjectExtraParamsHandler
* Fixed several mono compiler warnings and one compiler error
* Converted to a non-deprecated method of fetching the local IP address

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2463 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-02 23:43:12 +00:00
parent abf0c15384
commit 18b5f70e53
12 changed files with 65 additions and 37 deletions

View File

@@ -1261,8 +1261,6 @@ namespace Simian.Extensions
public LSL_Vector llGetForce()
{
LSL_Vector force = LSL_Vector.Zero;
hostObject.AddScriptLPS(1);
// Child prims do not have velocity, only parents
@@ -2035,7 +2033,7 @@ namespace Simian.Extensions
public void llSetBuoyancy(double buoyancy)
{
hostObject.AddScriptLPS(1);
SimulationObject parent = hostObject.GetLinksetParent();
//SimulationObject parent = hostObject.GetLinksetParent();
NotImplemented("llSetBuoyancy");
//server.Scene.ObjectSetBuoyancy(this, parent, (float)buoyancy);
}
@@ -2231,7 +2229,10 @@ namespace Simian.Extensions
llReleaseControls();
SimulationObject parent = hostObject.GetLinksetParent();
// FIXME: How do parentIDs and linksets work? Is there a hierarchy of parentIDs?
if (parent.Prim.ParentID != 0)
{
// FIXME: Finish this function
}
}
}
}
@@ -6097,7 +6098,7 @@ namespace Simian.Extensions
UUID textureID = UUID.Zero;
if (!UUID.TryParse(texture, out textureID))
textureID = InventoryKey(texture, (int)AssetType.Texture).AssetID;
textureID = InventoryKey(texture, AssetType.Texture).AssetID;
if (textureID == UUID.Zero)
return;