* Fixed avatar rotation not being locked while sitting
* Fixed owner info being lost on link/unlink
* First pass at attachment support

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2468 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2009-03-05 22:09:58 +00:00
parent 47c28cb568
commit 193a7c531b
2 changed files with 31 additions and 33 deletions

View File

@@ -21,6 +21,7 @@ namespace Simian.Extensions
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectAttach, new PacketCallback(ObjectAttachHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectDuplicate, new PacketCallback(ObjectDuplicateHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
@@ -166,6 +167,28 @@ namespace Simian.Extensions
server.Scene.ObjectAdd(this, simObj, agent.ID, 0, flags);
}
void ObjectAttachHandler(Packet packet, Agent agent)
{
ObjectAttachPacket attach = (ObjectAttachPacket)packet;
for (int i = 0; i < attach.ObjectData.Length; i++)
{
SimulationObject obj;
if (!server.Scene.TryGetObject(attach.ObjectData[i].ObjectLocalID, out obj))
continue;
obj.Prim.ParentID = agent.Avatar.Prim.LocalID;
obj.Prim.Position = Vector3.Zero; //TODO: simulationObject.AttachmentPoint
obj.Prim.Rotation = attach.ObjectData[i].Rotation; //TODO: simulationObject.AttachmentRot ?
AttachmentPoint point = (AttachmentPoint)attach.AgentData.AttachmentPoint;
obj.Prim.PrimData.AttachmentPoint = point == AttachmentPoint.Default ? obj.LastAttachmentPoint : point;
// Send an update out to everyone
server.Scene.ObjectAdd(this, obj, agent.ID, 0, obj.Prim.Flags);
}
}
void ObjectDuplicateHandler(Packet packet, Agent agent)
{
ObjectDuplicatePacket duplicate = (ObjectDuplicatePacket)packet;
@@ -330,14 +353,6 @@ namespace Simian.Extensions
{
linkSet[i].LinkNumber = i + 1;
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = server.Scene.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, server.Scene.RegionHandle, linkSet[i].Prim.Flags);
if (linkSet[i].Prim.ParentID > 0)
{
//previously linked children
@@ -357,21 +372,16 @@ namespace Simian.Extensions
linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation;
//set parent ID
update.ObjectData[0].ParentID = linkSet[0].Prim.LocalID;
linkSet[i].Prim.ParentID = linkSet[0].Prim.LocalID;
}
else
{
//root prim
update.ObjectData[0].ParentID = 0;
linkSet[i].Prim.ParentID = 0;
}
update.ObjectData[0].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
server.UDP.BroadcastPacket(update, PacketCategory.State);
server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
}
}
void ObjectDelinkHandler(Packet packet, Agent agent)
@@ -398,19 +408,9 @@ namespace Simian.Extensions
}
}
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = server.Scene.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
for (int i = 0; i < linkSet.Count; i++)
{
update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim,
server.Scene.RegionHandle, linkSet[i].Prim.Flags);
update.ObjectData[i].ParentID = 0;
linkSet[i].Prim.ParentID = 0;
linkSet[i].LinkNumber = 0;
//add root prim orientation to child prims
@@ -420,12 +420,8 @@ namespace Simian.Extensions
linkSet[i].Prim.Rotation *= linkSet[0].Prim.Rotation;
}
update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
}
server.UDP.BroadcastPacket(update, PacketCategory.State);
}
void ObjectShapeHandler(Packet packet, Agent agent)