Simian:
* Fixed avatar rotation not being locked while sitting * Fixed owner info being lost on link/unlink * First pass at attachment support git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2468 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -21,6 +21,7 @@ namespace Simian.Extensions
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this.server = server;
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server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
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server.UDP.RegisterPacketCallback(PacketType.ObjectAttach, new PacketCallback(ObjectAttachHandler));
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server.UDP.RegisterPacketCallback(PacketType.ObjectDuplicate, new PacketCallback(ObjectDuplicateHandler));
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server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
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server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
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@@ -166,6 +167,28 @@ namespace Simian.Extensions
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server.Scene.ObjectAdd(this, simObj, agent.ID, 0, flags);
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}
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void ObjectAttachHandler(Packet packet, Agent agent)
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{
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ObjectAttachPacket attach = (ObjectAttachPacket)packet;
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for (int i = 0; i < attach.ObjectData.Length; i++)
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{
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SimulationObject obj;
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if (!server.Scene.TryGetObject(attach.ObjectData[i].ObjectLocalID, out obj))
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continue;
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obj.Prim.ParentID = agent.Avatar.Prim.LocalID;
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obj.Prim.Position = Vector3.Zero; //TODO: simulationObject.AttachmentPoint
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obj.Prim.Rotation = attach.ObjectData[i].Rotation; //TODO: simulationObject.AttachmentRot ?
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AttachmentPoint point = (AttachmentPoint)attach.AgentData.AttachmentPoint;
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obj.Prim.PrimData.AttachmentPoint = point == AttachmentPoint.Default ? obj.LastAttachmentPoint : point;
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// Send an update out to everyone
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server.Scene.ObjectAdd(this, obj, agent.ID, 0, obj.Prim.Flags);
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}
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}
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void ObjectDuplicateHandler(Packet packet, Agent agent)
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{
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ObjectDuplicatePacket duplicate = (ObjectDuplicatePacket)packet;
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@@ -330,14 +353,6 @@ namespace Simian.Extensions
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{
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linkSet[i].LinkNumber = i + 1;
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = server.Scene.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, server.Scene.RegionHandle, linkSet[i].Prim.Flags);
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if (linkSet[i].Prim.ParentID > 0)
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{
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//previously linked children
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@@ -357,21 +372,16 @@ namespace Simian.Extensions
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linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation;
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//set parent ID
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update.ObjectData[0].ParentID = linkSet[0].Prim.LocalID;
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linkSet[i].Prim.ParentID = linkSet[0].Prim.LocalID;
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}
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else
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{
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//root prim
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update.ObjectData[0].ParentID = 0;
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linkSet[i].Prim.ParentID = 0;
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}
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update.ObjectData[0].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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server.UDP.BroadcastPacket(update, PacketCategory.State);
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server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
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}
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}
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void ObjectDelinkHandler(Packet packet, Agent agent)
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@@ -398,19 +408,9 @@ namespace Simian.Extensions
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}
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}
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = server.Scene.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
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for (int i = 0; i < linkSet.Count; i++)
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{
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update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim,
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server.Scene.RegionHandle, linkSet[i].Prim.Flags);
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update.ObjectData[i].ParentID = 0;
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linkSet[i].Prim.ParentID = 0;
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linkSet[i].LinkNumber = 0;
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//add root prim orientation to child prims
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@@ -420,12 +420,8 @@ namespace Simian.Extensions
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linkSet[i].Prim.Rotation *= linkSet[0].Prim.Rotation;
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}
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update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
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}
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server.UDP.BroadcastPacket(update, PacketCategory.State);
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}
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void ObjectShapeHandler(Packet packet, Agent agent)
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